mirror of
https://github.com/EpochModTeam/Epoch.git
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60 lines
1.3 KiB
Plaintext
60 lines
1.3 KiB
Plaintext
closeDialog 0;
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_dialog = "";
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_handled = false;
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_forceGear = false;
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_target = objNull;
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_ctrl = _this;
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_vehicle = vehicle player;
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if (_vehicle != player) exitWith {false};
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if (!isNull cursorTarget) then {
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if ((player distance cursorTarget) < 6) then {
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_target = cursorTarget;
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};
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};
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if (isNull _target) then {
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_targets = nearestObjects [getPosATL player, ["WeaponHolder", "WeaponHolderSimulated"], 3];
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if !(_targets isEqualTo []) then {
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_target = _targets select 0;
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_forceGear = true;
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};
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};
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if (!isNull _target) then {
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if (alive _target) then {
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/*
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if ((_target isKindOf "LandVehicle") || (_target isKindOf "Air") || (_target isKindOf "Ship") || (_target isKindOf "Tank")) then {
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_dialog = "InteractVehicle";
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};
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if (_ctrl) then {
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if (_target isKindOf "Constructions_static_F" || _target isKindOf "Constructions_foundation_F") then {
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_dialog = "InteractBaseBuilding";
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};
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};
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*/
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/*
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if (_target isKindOf "Man") then {
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if (_target != player) then {
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if (!isPlayer _target) then {
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if ((_target getVariable["AI_SLOT", -1]) != -1) then {
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_dialog = "InteractNPC";
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};
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};
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};
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};
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*/
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};
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if (_forceGear) then {
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player action ["Gear", _target];
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_handled = true;
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} else {
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if (_dialog != "") then {
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_handled = createdialog _dialog;
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setMousePosition [0.5, 0.5];
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};
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};
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};
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_handled |