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https://github.com/EpochModTeam/Epoch.git
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114 lines
4.6 KiB
Plaintext
114 lines
4.6 KiB
Plaintext
author = "Epoch Mod Team";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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disabledAI = true;
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scriptedPlayer = 1;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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respawnOnStart = 0;
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forceRotorLibSimulation = 1;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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class Altis
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{
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blockedArea[] = { //[POS],radius
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{ { 16085, 16997, 0 }, 250 }, //South Telos
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{ { 12844, 16714, 0 }, 120 }, //Soldner Base
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{ { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
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{ { 13493, 12013, 0 }, 450 }, //Makrynisi (Island)
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{ { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
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{ { 20084, 6728, 0 }, 55 }, //West of Selakano
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{ { 25303, 21807, 0 }, 100 } //Sofia
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};
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};
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class Chernarus
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{
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blockedArea[] = {
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{ { 10203, 1886, 0 }, 430 }, //South Electro
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{ { 6822, 2498, 0 }, 600 }, //Cherno
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{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
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{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
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{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
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{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
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{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
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{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
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{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
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{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
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{ { 2693, 5138, 0 }, 200 }, //Zeleno
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{ { 11467, 7508, 0 }, 150 }, //Polana Factory
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{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
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};
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};
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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groanTrig = 16; //Percentage chance of a groan. Min value = 4
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sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
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smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
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};
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class CfgEpochUAV
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{
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UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
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UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
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UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
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};
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class CfgEpochAirDrop
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{
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AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
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AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
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};
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class CfgEpochCloak
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{
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cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
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cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
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attackFrequency = 120; //One attack only per this period. (Min: 120)
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attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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}; |