mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
private["_pos","_copter","_plyr","_unit","_copterSupportGrp","_arrUnits","_arrSkills","_aiskill"];
|
|
_pos = _this select 0;
|
|
_copter = _this select 1;
|
|
_plyr = player;//need to check on change owner
|
|
_unit = objNull;
|
|
|
|
_grp = createGroup RESISTANCE;
|
|
_grp setBehaviour "COMBAT";
|
|
_grp setCombatMode "RED";
|
|
// comment out and use sanitized soldiers for now
|
|
// _arrUnits = ["I_Soldier_TL_F","I_Soldier_GL_F","I_Soldier_AR_F","I_Soldier_LAT_F"];
|
|
_arrUnits = ["I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"];
|
|
_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
|
|
_units = [];
|
|
for "_i" from 0 to ((count _arrUnits)-1) do {
|
|
|
|
_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, "FORM"];
|
|
_units pushBack _unit;
|
|
|
|
_unit setSkill 0.6;
|
|
_unit setRank "Private";
|
|
|
|
_unit enableAI "TARGET";
|
|
//_unit disableAI "AUTOTARGET";
|
|
_unit enableAI "AUTOTARGET";
|
|
_unit enableAI "MOVE";
|
|
_unit enableAI "ANIM";
|
|
_unit disableAI "FSM";
|
|
|
|
for "_i" from 0 to ((count _arrSkills)-1) do {
|
|
_aiskill = ((floor(random 10))+1)/10;
|
|
if (_aiskill<0.6) then {_aiskill=0.6};
|
|
_unit setSkill [_arrSkills select _i,_aiskill];
|
|
};
|
|
|
|
if (_i == 0) then {
|
|
//_unit enableAI "AUTOTARGET";
|
|
_grp selectLeader _unit;
|
|
[_pos,_copter,_plyr,_unit] execFSM "\x\addons\a3_epoch_code\System\Group_Leader_Brain.fsm";
|
|
//}else{
|
|
//[_pos,_copter,_plyr,_unit] execFSM "\x\addons\a3_epoch_code\System\Group_Soldier_brain.fsm";
|
|
};
|
|
|
|
};
|
|
|
|
// cleanup units or (transfer ownership) if player logs out
|
|
EPOCH_TEMPOBJ_PVS = _units;
|
|
publicVariableServer "EPOCH_TEMPOBJ_PVS";
|