Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf
2015-09-14 15:55:36 -05:00

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private ["_highestDMG","_currentHIT","_currentDMG","_attachments","_newDMG","_cursorTarget","_repaired","_unit","_weapon","_ammo","_projectile"];
_unit = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
_mode = _this select 3;
_ammo = _this select 4;
_magazine = _this select 5;
_projectile = _this select 6;
switch true do {
case (_ammo isKindOf "B_Test_45ACP_Ball"): {
// diag_log format["DEBUG AMMO: %1", _ammo];
if (!isNull cursorTarget) then {
_cursorTarget = cursorTarget;
_repaired = false;
if ((player distance _cursorTarget) <= 6) then {
_attachments = handgunItems player;
_heal = false;
if (_cursorTarget isKindOf "Man") then {
if ("Heal_EPOCH" in _attachments) then {
_heal = true;
};
if ("Defib_EPOCH" in _attachments) then {
if (!alive _cursorTarget) then {
EPOCH_revivePlayer_PVS = [_cursorTarget,player,Epoch_personalToken];
publicVariableServer "EPOCH_revivePlayer_PVS";
};
};
} else {
if ("Repair_EPOCH" in _attachments) then {
_heal = true;
};
};
if (_heal) then {
_highestDMG = 0;
_currentHIT = -1;
_currentDMG = 0;
{
_currentDMG = _x;
if (_currentDMG > _highestDMG) then{
_highestDMG = _currentDMG;
_currentHIT = _forEachIndex;
};
}forEach((getAllHitPointsDamage _cursorTarget) param[2,[]]);
if (_highestDMG > 0) then {
_newDMG = ((_highestDMG - 0.5) max 0);
if (local _cursorTarget) then {
[_cursorTarget,[_currentHIT,_newDMG]] call EPOCH_client_repairVehicle;
} else {
EPOCH_repairVehicle_PVS = [_cursorTarget,[_currentHIT,_newDMG],player,Epoch_personalToken];
publicVariableServer "EPOCH_repairVehicle_PVS";
};
//diag_log format["DEBUG HITPOINT REPAIRED: %1 %2 %3", _currentHIT, _newDMG, _attachments];
} else {
if ((damage _cursorTarget) > 0) then {
EPOCH_repairVehicle_PVS = [_cursorTarget,["ALL",0],player,Epoch_personalToken];
publicVariableServer "EPOCH_repairVehicle_PVS";
};
};
};
};
};
};
case (_ammo isKindOf "B_Hatchet"): {
_gesture = ["GestureSwing0", "GestureSwing1", "GestureSwing2"] select (floor(random 3));
player playActionNow _gesture;
call EPOCH_chopWood;
};
case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : {
player playActionNow "SledgeSwing";
call EPOCH_mineRocks;
};
case (_ammo isKindOf "ChainSaw_Bullet"): {
call EPOCH_chopWood;
};
default {
_droneChance = 2;
if !(EPOCH_nearestLocations isEqualTo[]) then{
_droneChance = _droneChance * 2;
};
// reduce chance to spawn by 50% if weapon has silencer
if (((player weaponAccessories _muzzle) select 0) != "") then{
_droneChance = _droneChance / 2;
};
// 2% chance (+ 4% chance if in city) to spawn drone if shot fired (1% - 2% Half if using silencer)
if (random EPOCH_droneRndChance < _droneChance) then{
"I_UAV_01_F" call EPOCH_unitSpawnIncrease;
};
};
};