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83 lines
2.7 KiB
Plaintext
83 lines
2.7 KiB
Plaintext
_position = getPosATL player;
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EPOCH_nearestLocations = nearestLocations[player, ["NameCityCapital", "NameCity", "Airport"], 300];
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_powerSources = nearestObjects[player, ["Land_spp_Tower_F","Land_wpp_Turbine_V2_F","Land_wpp_Turbine_V1_F","SolarGen_EPOCH","Land_Wreck_Satellite_EPOCH"], _energyRange];
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// TODO: add more sources and config based check instead of global var
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_nearbyRadioactiveObjects = (_powerSources + EPOCH_nearestLocations) select {_x getVariable ["EPOCH_Rads", 0] > 0};
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// check if player is out of map bounds.
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_radsLevel = 0;
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_worldSize = worldSize/2;
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_outOfBounds = !(player inArea [[_worldSize,_worldSize,0], _worldSize, _worldSize, 0, true ]);
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if (_outOfBounds) then {
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// player is out of map bounds, give ten times background rads
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["You are out of the play area!", 5] call Epoch_message;
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_radsLevel = _outOfBoundsRadiation;
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} else {
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// radiated objects or locations nearby
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if !(_nearbyRadioactiveObjects isEqualTo []) then {
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// add extra rads based on intensity and distance from site.
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_radioActiveSite = _nearbyRadioactiveObjects select 0;
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_radsLevel = (_radioActiveSite getVariable ["EPOCH_Rads", 0]) / (player distance _radioActiveSite);
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};
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};
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EPOCH_playerIsSwimming = false;
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if !(surfaceIsWater _position) then {
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if (EPOCH_nearestLocations isEqualTo []) then{
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if (count(player nearEntities["Animal_Base_F", 800]) < 2) then {
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call EPOCH_client_loadAnimalBrain;
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};
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};
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} else {
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// spawn shark if player is deep water and not in vehicle
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if !(_isOnFoot) then{
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_offsetZ = ((_position vectorDiff getPosASL player) select 2);
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EPOCH_playerIsSwimming = (_offsetZ > 1.7);
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if (_offsetZ > 50) then {
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["GreatWhite_F", player, true] call EPOCH_unitSpawn;
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};
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};
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};
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// default power state
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_chargeRate = 0;
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// energy Charge from nearby power plants
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if !(_powerSources isEqualTo[]) then {
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_totalCapacity = 0;
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{
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_powerClass = typeOf _x;
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_powerCap = getNumber(_cfgBaseBuilding >> _powerClass >> "powerCapacity");
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_powerType = getNumber(_cfgBaseBuilding >> _powerClass >> "powerType");
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if (_powerCap == 0) then {
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_powerCap = 100;
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};
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if (_powerType == 1) then {
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if (sunOrMoon < 1) then {
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_powerCap = _powerCap/2;
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};
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};
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_totalCapacity = _totalCapacity + _powerCap;
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} forEach _powerSources;
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if (_totalCapacity > 0) then {
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_players = player nearEntities[["Epoch_Male_F", "Epoch_Female_F"], _energyRange];
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if (_players isEqualTo []) then {
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_chargeRate = ceil _totalCapacity;
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} else {
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_chargeRate = ceil (_totalCapacity / (count _players));
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};
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};
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};
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// alive time handler
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_playerAliveTime = round(_playerAliveTime + (_tickTime - _clientAliveTimer));
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missionNamespace setVariable [_playerAliveTimeKey, _playerAliveTime];
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_clientAliveTimer = _tickTime;
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// force update after 60 seconds
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_forceUpdate = true;
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