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a0e9ec0153
-use the second set of GVARs to track adding and removing attributes. -Epoch_player* vars moved to local vars only accessible inside the master loop. -TODO: finish digest system with a config entry to control digest limits. Some extra logic is needed. Basically, when you consume some food, it will not increase your hunger level immediately but raise over time. Each of these should have limits on how much you can store in the digest and how much each tick the digest var can affect the local player var in the master loop. |
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.gitattributes | ||
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build.txt | ||
changelog.md | ||
CREDITS.md | ||
Jenkinsfile | ||
LICENSE.md | ||
README.md | ||
version.txt |
Epoch Survival Gamemode for Arma 3
This github is for the latest server files, public bug reports, and feedback related to the Epoch Survival gamemode for Arma 3.
Lastest Stable Server Files: https://github.com/EpochModTeam/Epoch/releases
License:
Arma Public License Share Alike (APL-SA). http://www.bistudio.com/community/licenses/arma-public-license-share-alike
Credits:
https://github.com/EpochModTeam/Epoch/blob/release/CREDITS.md