Epoch/Sources/epoch_code/init/both_init.sqf
vbawol a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize variables used client side and server side
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/init/both_init.sqf
*/
private ["_customVarsInit","_antagonistSpawnDefaults","_spawnLimits","_say3dsounds"];
// detect if Ryan's Zombies and Deamons mod is present
EPOCH_mod_Ryanzombies_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "Ryanzombies" >> "version")) >= 4.2);
if (EPOCH_mod_Ryanzombies_Enabled) then {
diag_log "Epoch: Ryanzombies detected";
};
// Init Custom vars
EPOCH_customVars = [];
EPOCH_defaultVars = [];
EPOCH_customVarLimits = [];
EPOCH_customVarsDefaults = [
["Temp",98.6,[106.7,95]],
["Hunger",5000,[5000,0]],
["Thirst",2500,[2500,0]],
["AliveTime",0,[0,0]],
["Energy",0,[2500,0]],
["Wet",0,[100,0]],
["Soiled",0,[100,0]],
["Immunity",0,[100,0]],
["Toxicity",0,[100,0]],
["Stamina",100,["EPOCH_playerStaminaMax",0]],
["Crypto",0,[250000,0]],
["HitPoints",[0,0,0,0],[1,1,1,1]],
["BloodP",100,[190,0]],
["SpawnArray",[],[]],
["Karma",0,[50000,-50000]],
["Alcohol",0,[100,0]],
["Radiation",0,[100,0]],
["Nuisance",0,[100,0]]
];
_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
{
EPOCH_customVars pushBack (_x select 0);
EPOCH_defaultVars pushBack (_x select 1);
EPOCH_customVarLimits pushBack (_x param [2,[]]);
} forEach _customVarsInit;
EPOCH_customVarCount = count EPOCH_customVars;
// Init antagonist spawn limits
EPOCH_spawnIndex = [];
EPOCH_spawnLimits = [];
_antagonistSpawnDefaults = [
["Epoch_Cloak_F", 1],
["GreatWhite_F", 2],
["Epoch_Sapper_F",2],
["Epoch_SapperB_F",1],
["I_UAV_01_F",2],
["PHANTOM",1],
["B_Heli_Transport_01_F",1],
["EPOCH_RyanZombie_1",10]
];
_spawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
{
_x params ["_spawnName","_spawnLimit"];
if (_spawnName isEqualTo "EPOCH_RyanZombie_1") then {
if (EPOCH_mod_Ryanzombies_Enabled) then {
EPOCH_spawnIndex pushBack _spawnName;
EPOCH_spawnLimits pushBack _spawnLimit;
};
} else {
EPOCH_spawnIndex pushBack _spawnName;
EPOCH_spawnLimits pushBack _spawnLimit;
};
} forEach _spawnLimits;
//GroupSize (number) // Price (String)
EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
// Init 3d sound handler
EPOCH_sounds = [];
EPOCH_soundsDistance = [];
_say3dsounds = "isClass _x" configClasses (configFile >> "CfgSay3Dhandler");
{
EPOCH_sounds pushBack (configName _x);
EPOCH_soundsDistance pushBack getNumber(_x >> "distance");
} forEach _say3dsounds;
// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);