Epoch/Sources/epoch_code/compile/building/EPOCH_lockCheck.sqf
He-Man 91e4a80ae2 Update EPOCH_lockCheck.sqf
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Base building object lock check code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_lockCheck.sqf
Example:
call EPOCH_lockCheck
Parameter(s):
NONE
Returns:
BOOL
*/
//[[[cog import generate_private_arrays ]]]
private ["_buildingJammerRange","_config","_jammed","_jammer"];
//[[[end]]]
_config = "CfgEpochClient" call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
_jammer = nearestObjects[cameraon, ["PlotPole_EPOCH"], _buildingJammerRange];
_jammed = false;
if !(_jammer isEqualTo[]) then {
{
if (alive _x) then {
_jammed = !((_x getVariable["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID]);
};
if (_jammed) exitWith{};
} forEach _jammer;
};
_jammed