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163 lines
5.3 KiB
Plaintext
163 lines
5.3 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Base building upgrade code
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf
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Example:
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[cursorTarget,_index] call EPOCH_upgradeBUILD;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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_this select 1: NUMBER - index of array from (CfgBaseBuilding >> "upgradeBuilding")
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Returns:
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NOTHING
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_buildingAllowed","_buildingCountLimit","_buildingJammerRange","_canUpgrade","_canUpgradePartCount","_config","_config2","_countdoors","_countgates","_doors","_gates","_jammer","_maxdoors","_maxgates","_missingCount","_missingParts","_nearestJammer","_ownedJammerExists","_part","_partCheck","_removedPartCount","_req","_return","_stability","_targeter","_upgrade","_upgradeParts","_upgrades","_upgradeto"];
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//[[[end]]]
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params [
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["_object",objNull,[objNull]],
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["_index",-1,[0]]
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];
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_return = false;
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if !(_index isEqualTo -1) then {Epoch_upgradeIndex = _index};
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if (isNull _object) exitWith {false};
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_buildingAllowed = true;
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_ownedJammerExists = false;
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_nearestJammer = objNull;
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
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// defaults
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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EPOCH_buildOption = 1;
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_targeter = _object getVariable["last_targeter", objNull];
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if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
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_stability = _object getVariable["stability", 100];
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if (_stability > 0) exitWith{
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if (isNull EPOCH_stabilityTarget) then {
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_object setVariable["last_targeter", player, true];
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EPOCH_stabilityTarget = _object;
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};
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};
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
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if !(_jammer isEqualTo[]) then {
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{
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if (alive _x) exitWith{
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_nearestJammer = _x;
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};
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} foreach _jammer;
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if !(isNull _nearestJammer) then {
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if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_ownedJammerExists = true;
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}
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else {
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_buildingAllowed = false;
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["Upgrade Disallowed: Frequency Blocked", 5] call Epoch_message;
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};
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};
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};
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if !(_buildingAllowed)exitWith{ false };
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if (_object isKindOf "Constructions_static_F") then {
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// take upgrade item from player here
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_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_config2 = 'CfgEpochClient' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config2 >> "buildingJammerRange");
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_maxdoors = getNumber(_config2 >> "maxdoors");
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_maxgates = getNumber(_config2 >> "maxgates");
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if (_buildingJammerRange == 0) then {_buildingJammerRange = 150};
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if (_maxdoors == 0) then {_maxdoors = 12};
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if (_maxgates == 0) then {_maxgates = 10};
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_upgrades = getArray(_config >> (typeOf _object) >> "upgradeBuilding");
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if !(_upgrades isEqualTo []) then {
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// get selected upgrade
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_upgrade = _upgrades param [Epoch_upgradeIndex,[]];
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_upgradeParts = _upgrade select 1;
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_canUpgrade = true;
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_canUpgradePartCount = 0;
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_missingParts = "Missing: ";
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{
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_part = _x select 0;
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_req = _x select 1;
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_partCheck = {_x == _part} count (magazines player);
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if (_partCheck < _req) then {
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_missingCount = _req - _partCheck;
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_canUpgrade = false;
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_missingParts = _missingParts + format["%1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
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};
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_canUpgradePartCount = _canUpgradePartCount + _req;
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} forEach _upgradeParts;
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_doors = ["WoodLargeWallDoorL_EPOCH","WoodWall4_EPOCH","CinderWallDoorwHatch_EPOCH","WoodStairs3_EPOCH"];
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_gates = ["CinderWallGarage_EPOCH","WoodWallGarage_EPOCH","MetalWallGarage_EPOCH"];
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if (_canUpgrade) then {
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_upgradeto = _upgrade select 0;
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if (_upgradeto in _doors) then {
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_countdoors = count (nearestobjects [_nearestJammer,_doors,_buildingJammerRange]);
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if (_countdoors >= _maxdoors) then {
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_canUpgrade = false;
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_missingParts = format["Can not upgrade to locked Door / Stairs! Max %1 allowed per Base!", _maxdoors];
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};
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};
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if (_upgradeto in _gates) then {
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_countgates = count (nearestobjects [_nearestJammer,_gates,_buildingJammerRange]);
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if (_countgates >= _maxgates) then {
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_canUpgrade = false;
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_missingParts = format["Can not upgrade to Gate! Max %1 allowed per Base!", _maxgates];
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};
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};
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};
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_removedPartCount = 0;
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if (_canUpgrade) then {
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{
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for "_i" from 1 to (_x select 1) do {
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if ((_x select 0) in (magazines player)) then {
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player removeMagazine (_x select 0);
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_removedPartCount = _removedPartCount + 1;
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};
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};
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} forEach _upgradeParts;
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if (_canUpgradePartCount == _removedPartCount) then {
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// send to server for upgrade
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[_object,player,Epoch_upgradeIndex,Epoch_personalToken] remoteExec ["EPOCH_server_upgradeBUILD",2];
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Epoch_upgradeIndex = nil;
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_return = true;
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["Upgraded", 5] call Epoch_message;
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};
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} else {
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[_missingParts, 5] call Epoch_message;
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};
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};
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};
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_return
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