Epoch/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Base building upgrade code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf
Example:
[cursorTarget,_index] call EPOCH_upgradeBUILD;
Parameter(s):
_this select 0: OBJECT - Base building object
_this select 1: NUMBER - index of array from (CfgBaseBuilding >> "upgradeBuilding")
Returns:
NOTHING
*/
//[[[cog import generate_private_arrays ]]]
private ["_buildingAllowed","_buildingCountLimit","_buildingJammerRange","_canUpgrade","_canUpgradePartCount","_config","_config2","_countdoors","_countgates","_doors","_gates","_jammer","_maxdoors","_maxgates","_missingCount","_missingParts","_nearestJammer","_ownedJammerExists","_part","_partCheck","_removedPartCount","_req","_return","_stability","_targeter","_upgrade","_upgradeParts","_upgrades","_upgradeto"];
//[[[end]]]
params [
["_object",objNull,[objNull]],
["_index",-1,[0]]
];
_return = false;
if !(_index isEqualTo -1) then {Epoch_upgradeIndex = _index};
if (isNull _object) exitWith {false};
_buildingAllowed = true;
_ownedJammerExists = false;
_nearestJammer = objNull;
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
// defaults
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
EPOCH_buildOption = 1;
_targeter = _object getVariable["last_targeter", objNull];
if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
_stability = _object getVariable["stability", 100];
if (_stability > 0) exitWith{
if (isNull EPOCH_stabilityTarget) then {
_object setVariable["last_targeter", player, true];
EPOCH_stabilityTarget = _object;
};
};
_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
if !(_jammer isEqualTo[]) then {
{
if (alive _x) exitWith{
_nearestJammer = _x;
};
} foreach _jammer;
if !(isNull _nearestJammer) then {
if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_ownedJammerExists = true;
}
else {
_buildingAllowed = false;
["Upgrade Disallowed: Frequency Blocked", 5] call Epoch_message;
};
};
};
if !(_buildingAllowed)exitWith{ false };
if (_object isKindOf "Constructions_static_F") then {
// take upgrade item from player here
_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
_config2 = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config2 >> "buildingJammerRange");
_maxdoors = getNumber(_config2 >> "maxdoors");
_maxgates = getNumber(_config2 >> "maxgates");
if (_buildingJammerRange == 0) then {_buildingJammerRange = 150};
if (_maxdoors == 0) then {_maxdoors = 12};
if (_maxgates == 0) then {_maxgates = 10};
_upgrades = getArray(_config >> (typeOf _object) >> "upgradeBuilding");
if !(_upgrades isEqualTo []) then {
// get selected upgrade
_upgrade = _upgrades param [Epoch_upgradeIndex,[]];
_upgradeParts = _upgrade select 1;
_canUpgrade = true;
_canUpgradePartCount = 0;
_missingParts = "Missing: ";
{
_part = _x select 0;
_req = _x select 1;
_partCheck = {_x == _part} count (magazines player);
if (_partCheck < _req) then {
_missingCount = _req - _partCheck;
_canUpgrade = false;
_missingParts = _missingParts + format["%1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
};
_canUpgradePartCount = _canUpgradePartCount + _req;
} forEach _upgradeParts;
_doors = ["WoodLargeWallDoorL_EPOCH","WoodWall4_EPOCH","CinderWallDoorwHatch_EPOCH","WoodStairs3_EPOCH"];
_gates = ["CinderWallGarage_EPOCH","WoodWallGarage_EPOCH","MetalWallGarage_EPOCH"];
if (_canUpgrade) then {
_upgradeto = _upgrade select 0;
if (_upgradeto in _doors) then {
_countdoors = count (nearestobjects [_nearestJammer,_doors,_buildingJammerRange]);
if (_countdoors >= _maxdoors) then {
_canUpgrade = false;
_missingParts = format["Can not upgrade to locked Door / Stairs! Max %1 allowed per Base!", _maxdoors];
};
};
if (_upgradeto in _gates) then {
_countgates = count (nearestobjects [_nearestJammer,_gates,_buildingJammerRange]);
if (_countgates >= _maxgates) then {
_canUpgrade = false;
_missingParts = format["Can not upgrade to Gate! Max %1 allowed per Base!", _maxgates];
};
};
};
_removedPartCount = 0;
if (_canUpgrade) then {
{
for "_i" from 1 to (_x select 1) do {
if ((_x select 0) in (magazines player)) then {
player removeMagazine (_x select 0);
_removedPartCount = _removedPartCount + 1;
};
};
} forEach _upgradeParts;
if (_canUpgradePartCount == _removedPartCount) then {
// send to server for upgrade
[_object,player,Epoch_upgradeIndex,Epoch_personalToken] remoteExec ["EPOCH_server_upgradeBUILD",2];
Epoch_upgradeIndex = nil;
_return = true;
["Upgraded", 5] call Epoch_message;
};
} else {
[_missingParts, 5] call Epoch_message;
};
};
};
_return