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https://github.com/EpochModTeam/Epoch.git
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207 lines
6.8 KiB
Plaintext
207 lines
6.8 KiB
Plaintext
if !(EPOCH_arr_interactedObjs isEqualTo[]) then {
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[EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2];
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EPOCH_arr_interactedObjs = [];
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};
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if (damage player != _damagePlayer) then {
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if (alive player) then {
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_forceUpdate = true;
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_damagePlayer = damage player;
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};
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};
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// calculate total available power
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// 1. number of power production devices within range 75m
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// find share of power based on factors
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// 1. number of players
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// 2. Other sources of drain (Lights)
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_energyValue = _chargeRate min _energyRegenMax;
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_vehicle = vehicle player;
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if (_vehicle != player && isEngineOn _vehicle) then {
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if !(_vehicle iskindof "Bicycle") then {
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_energyValue = _energyValue + _energyRegenInVeh;
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};
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};
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if (currentVisionMode player == 1) then { //NV enabled
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_energyValue = _energyValue - _energyCostNV;
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_playerEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault];
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if (_playerEnergy == 0) then {
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player action["nvGogglesOff", player];
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["Night Vision Goggles: Need Energy", 5] call Epoch_message;
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};
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};
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// Sets visual effect
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_playerAlcohol = missionNamespace getVariable [_playerAlcoholKey, _playerAlcoholDefault];
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if (_playerAlcohol > 20) then {
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_drunkVal = linearConversion [0,100,_playerAlcohol,0,10,true];
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[(ceil _drunkVal)/10, 2] call epoch_setDrunk;
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} else {
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[0, 2] call epoch_setDrunk;
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};
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// Sets visual effect
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_playerRadiation = missionNamespace getVariable [_playerRadiationKey, _playerRadiationDefault];
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if (_playerRadiation > _radiationEffectsThreshold) then {
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_radiationVal = linearConversion [0,100,_playerRadiation,0,10,true];
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[(ceil _radiationVal)/10, 2] call epoch_setRadiation;
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} else {
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[0, 2] call epoch_setRadiation;
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};
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// Geiger Deplete Energy
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if (EPOCH_geiger_shown) then {
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_energyValue = _energyValue - _outOfBoundsRadiation;
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};
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// Energy Handler
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_playerEnergy = [_playerEnergyKey,_energyValue,_playerEnergyMax,_playerEnergyMin] call EPOCH_fnc_setVariableLimited;
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if !(_playerEnergy isEqualTo _prevEnergy) then {
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9993 cutRsc["EpochGameUI3", "PLAIN", 0, false];
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_display3 = uiNamespace getVariable "EPOCH_EpochGameUI3";
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_energyDiff = round(_playerEnergy - _prevEnergy);
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_diffText = if (_energyDiff > 0) then {format["+%1",_energyDiff]} else {format["%1",_energyDiff]};
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(_display3 displayCtrl 21210) ctrlSetText format["%1/%2 %3", round(_playerEnergy), _playerEnergyMax, _diffText];
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_prevEnergy = _playerEnergy;
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};
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if (_playerEnergy == 0) then {
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if (EPOCH_buildMode > 0) then {
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EPOCH_buildMode = 0;
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EPOCH_snapDirection = 0;
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["Build Mode Disabled: Need Energy", 5] call Epoch_message;
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EPOCH_Target = objNull;
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EPOCH_Z_OFFSET = 0;
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EPOCH_X_OFFSET = 0;
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EPOCH_Y_OFFSET = 5;
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};
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};
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_attackers = player nearEntities[["Snake_random_EPOCH", "GreatWhite_F", "Epoch_Cloak_F"], 30];
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if !(_attackers isEqualTo[]) then {
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(_attackers select 0) call EPOCH_client_bitePlayer;
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_panic = true;
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} else {
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if !(uniform player in ["Epoch_RadiationSuit_F","Epoch_RadiationSuit_M"]) then {
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_toxicObjs = player nearobjects["SmokeShellCustom", 12];
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if!(_toxicObjs IsEqualTo[]) then {
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(_toxicObjs select 0) call EPOCH_client_bitePlayer;
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_panic = true;
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} else {
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_panic = false;
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};
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};
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};
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// weather stats
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_airTemp = EPOCH_CURRENT_WEATHER;
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_waterTemp = EPOCH_CURRENT_WEATHER/2;
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_warming = true;
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_wet = false;
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_maxTemp = 98.6; // normal body temp
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_increaseWet = 0;
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_wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren");
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if (_isOnFoot) then {
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if (underwater player) then {
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// do nothing if player is wearing a wetsuit
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if (!_wetsuit) then {
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if (_waterTemp <= 50) then {
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_warming = false;
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};
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_wet = true;
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_increaseWet = 10;
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};
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} else {
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_playerWet = missionNamespace getVariable [_playerWetKey, _playerWetDefault];
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if (_playerWet > 50 && _airTemp <= 32) then {
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_isNearFire = {inflamed _x} count (nearestObjects [player, ["ALL"], 3]);
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if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
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_warming = false;
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};
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};
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if (rain >= 0.25) then {
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if (!_wetsuit) then {
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_isNearFire = { inflamed _x } count(nearestObjects[player, ["ALL"], 3]);
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if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
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_wet = true;
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_increaseWet = rain * 10;
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};
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};
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};
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};
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};
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// allow player to over heat if air temp is high and player is Fatigued
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if ((getFatigue player) >= 0.7 && _airTemp > 100) then {
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_maxTemp = _airTemp;
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};
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// toxic fever and immunity increase
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_playerToxicity = missionNamespace getVariable [_playerToxicityKey, _playerToxicityDefault];
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if (_playerToxicity > 0) then {
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_playerImmunity = [_playerImmunityKey,0.1,_playerImmunityMax,_playerImmunityMin] call EPOCH_fnc_setVariableLimited;
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_playerToxicity = [_playerToxicityKey,-0.1,_playerToxicityMax,_playerToxicityMin] call EPOCH_fnc_setVariableLimited;
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// allow player to overheat
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_maxTemp = _playerTempMax + 10;
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};
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// Body Temp handler
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if (_warming) then {
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_playerTemp = [_playerTempKey,0.01,_maxTemp,_playerTempMin] call EPOCH_fnc_setVariableLimited;
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} else {
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_playerTemp = [_playerTempKey,-0.01,_maxTemp,(_playerTempMin - 10)] call EPOCH_fnc_setVariableLimited;
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};
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// wet/dry
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if (_wet) then {
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_playerWet = [_playerWetKey,_increaseWet,_playerWetMax,_playerWetMin] call EPOCH_fnc_setVariableLimited;
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if (_playerWet > 50) then {
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_soiledLossRate = 1;
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_playerSoiled = [_playerSoiledKey,-_soiledLossRate,_playerSoiledMax,_playerSoiledMin] call EPOCH_fnc_setVariableLimited;
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};
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} else {
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if (_warming) then {
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_wetLossRate = 1;
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_playerWet = [_playerWetKey,-_wetLossRate,_playerWetMax,_playerWetMin] call EPOCH_fnc_setVariableLimited;
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};
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};
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// Hunger / Thirst
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_hungerlossRate = _baseHungerLoss * _lossMultiplier;
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_thirstlossRate = _baseThirstLoss * _lossMultiplier;
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_alcoholLossRate = _baseAlcoholLoss * _lossMultiplier;
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// Increase hunger if player is Fatigued
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_playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault];
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if (_playerStamina < 100) then {
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if ((getFatigue player) > 0) then {
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_hungerlossRate = _hungerlossRate + (_hungerlossRate*(getFatigue player));
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};
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} else {
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// reduce hunger loss if player stamina is greater than 100
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_hungerlossRate = (_hungerlossRate / 2);
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};
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// Alcohol Handler
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_playerAlcohol = [_playerAlcoholKey,-_alcoholLossRate,_playerAlcoholMax,_playerAlcoholMin] call EPOCH_fnc_setVariableLimited;
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// Hunger Handler
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_playerHunger = [_playerHungerKey,-_hungerlossRate,_playerHungerMax,_playerHungerMin] call EPOCH_fnc_setVariableLimited;
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// Thirst Handler
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_playerThirst = [_playerThirstKey,-_thirstlossRate,_playerThirstMax,_playerThirstMin] call EPOCH_fnc_setVariableLimited;
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// Nuisance Handler
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_playerNuisance = [_playerNuisanceKey,-1,_playerNuisanceMax,_playerNuisanceMin] call EPOCH_fnc_setVariableLimited;
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// calculate max stamina
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EPOCH_playerStaminaMax = (100 * (round(_playerAliveTime/360)/10)) min 2500;
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// process loot
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call _lootBubble;
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