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[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject and is made to conform with the upper most roadway surface. [Added] Epoch Events 3.0 - Supports events based on server side configs and pbos. - New server side events can be added by just dropping .pbo into @epochhive/addons folder. - To make your own standalone events you can use Dynamic Debris Event as a template. [Removed] Vehicle simulation handler, so we can use A3 Dynamic Simulation instead. [Changed] Safe Vehicle and token checks simplified to only check the vehicles a player is in. [Changed] Safe Vehicle classes can now be configured via server settings pbo CfgSecConf >> vehicles >> safeVehicles array. |
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.. | ||
Altis.hpp | ||
australia.hpp | ||
Bornholm.hpp | ||
Chernarus_Summer.hpp | ||
Chernarus.hpp | ||
Esseker.hpp | ||
ProvingGrounds_PMC.hpp | ||
Sara_dbe1.hpp | ||
Sara.hpp | ||
SaraLite.hpp | ||
Stratis.hpp | ||
takistan.hpp | ||
Tanoa.hpp | ||
utes.hpp | ||
vr.hpp | ||
WorldInteractions.hpp | ||
Zargabad.hpp |