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bd89a1eadd
- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group - [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog - added usage of params [] |
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epoch_antagonists | ||
epoch_bases | ||
epoch_group | ||
epoch_looting | ||
epoch_missions | ||
epoch_player | ||
epoch_server | ||
epoch_traders | ||
epoch_trading | ||
epoch_vehicle |