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b02209184f
[Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable Update redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases
92 lines
5.7 KiB
C++
92 lines
5.7 KiB
C++
serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
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forceRestartTime = 14400; // 4 hour restarts
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StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
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BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
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// Time based
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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// Events
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events[] = {
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{ 3600, "CarnivalSpawner", 0 , 1}, // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup, 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path
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// { 1800, "PaydayEvent", 0, 1},
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// { 1200, "MessageServer", 0, 1},
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{ 2700, "AirDrop", 0 , 1},
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{ 2400, "EarthQuake", 0 , 1},
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{ 900, "ChangeWeather", 1 , 1},
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{ 1200, "ContainerSpawner", 0 , 1},
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{ 300, "PlantSpawner", 0 , 1} //No comma on last Entry
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};
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// Antagonists
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antagonistChanceTrash = 0.09; //9% chance when player loot a trash object
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antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
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antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object
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// Player Related
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cloneCost = 100; // debt incurred on player death
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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removevehweapons[] = { // remove these Weapons from spawned Vehicles
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"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
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"Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
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"Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
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};
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removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
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{"24Rnd_missiles",{-1}},
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{"200Rnd_40mm_G_belt",{0}}
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};
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// BaseBuilding
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UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
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IndestructibleBaseObjects[] = { // Can be Names or Classes
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"Constructions_static_F",
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"Buildable_Storage",
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"PlotPole_EPOCH",
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"LockBox_EPOCH",
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"Safe_EPOCH"
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};
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ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
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"CinderWallGarage_EPOCH",
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"WoodLargeWallDoorL_EPOCH",
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"WoodLargeWallDoor_EPOCH",
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"WoodWall4_EPOCH"
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};
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// Traders
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taxRate = 0.1; // controls the price increase for purchases
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starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = "true"; // disables traders moving from work to home
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// Markers
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showEarthQuakes = "true"; // show mineral viens caused by earthquakes
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showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
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SHOW_TRADERS = "true"; // Show locations of traders
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SHOW_JAMMERS = "false"; // Shows location of base jammers
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SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
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DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
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expiresBuilding = "604800"; // expiration date in seconds for buildings
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expiresPlayer = "2592000"; // expiration date in seconds for players
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expiresBank = "7776000"; // expiration date in seconds for players bank
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expiresVehicle = "604800"; // expiration date in seconds for vehicles
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expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
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// Admin Features
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hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
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hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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// DEBUG
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useOldLoadVehicles = "false";
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enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.
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