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147 lines
5.6 KiB
Plaintext
147 lines
5.6 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors: Raimonds Virtoss
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Description:
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check if building is allowed
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf
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Example:
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_isAllowed = "" call EPOCH_isBuildAllowed;
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_isAllowed = _objType call EPOCH_isBuildAllowed;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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Returns:
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BOOL
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*/
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private ["_cfgBaseBuilding","_buildingJammerRange","_buildingCountLimit","_buildingAllowed","_nearestJammer","_ownedJammerExists","_objectCount","_limitNearby","_restricted","_range","_config","_staticClass","_objType","_simulClass","_bypassJammer","_jammer","_restrictedLocations","_myPosATL"];
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_buildingAllowed = true;
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_ownedJammerExists = false;
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_nearestJammer = objNull;
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// reject building if in vehicle
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if (vehicle player != player)exitWith{["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Inside Vehicle</t>", 5] call Epoch_dynamicText; false };
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// defaults
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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// input
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params ["_objType"];
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_obj = objNull;
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if (_objType isEqualType objNull) then {
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_obj = _objType;
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_objType = typeOf _objType;
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};
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_staticClass = getText(_cfgBaseBuilding >> _objType >> "staticClass");
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_simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
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_bypassJammer = getNumber(_cfgBaseBuilding >> _staticClass >> "bypassJammer");
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// Jammer
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange*3];
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if !(_jammer isEqualTo []) then {
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if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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{
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if (alive _x) exitWith{
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Existing Jammer Signal</t>", 5] call Epoch_dynamicText;
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};
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} foreach _jammer;
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} else {
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{
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if (alive _x && (_x distance player) <= _buildingJammerRange) exitWith{
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_nearestJammer = _x;
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};
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} foreach _jammer;
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if !(isNull _nearestJammer) then {
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if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_ownedJammerExists = true;
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} else {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Blocked</t>", 5] call Epoch_dynamicText;
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};
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_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange];
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if (_objectCount >= _buildingCountLimit) then {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Overloaded</t>", 5] call Epoch_dynamicText;
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};
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};
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};
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};
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if !(_buildingAllowed)exitWith{ false };
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// Max object
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if (!_ownedJammerExists) then{
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_limitNearby = getNumber(_cfgBaseBuilding >> _staticClass >> "limitNearby");
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if (_limitNearby > 0) then{
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// remove current target from objects
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_objectCount = count (nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange] - [_obj]);
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// TODO: not properly limiting simulated objects
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if (_objectCount >= _limitNearby) then{
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_buildingAllowed = false;
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[format["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Limit %1</t>", _limitNearby], 5] call Epoch_dynamicText;
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};
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};
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};
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if !(_buildingAllowed)exitWith{ false };
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// require jammer check if not found as owner of jammer
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if (getNumber(_config >> "buildingRequireJammer") == 0 && _bypassJammer == 0) then{
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if !(_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
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_buildingAllowed = _ownedJammerExists;
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if !(_buildingAllowed) then {
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Jammer Needed</t>", 5] call Epoch_dynamicText;
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};
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};
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};
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if !(_buildingAllowed)exitWith{ false };
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if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{
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_range = getNumber(_config >> "buildingNearbyMilitaryRange");
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if (_range > 0) then {
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_restricted = nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300];
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} else {
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_restricted = nearestObjects [player, ["Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], _range];
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_restricted append (nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]);
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};
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} else {
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_restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300];
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};
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if !(_restricted isEqualTo []) then {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
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};
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_restrictedLocations = nearestLocations [player, ["NameCityCapital"], 300];
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if !(_restrictedLocations isEqualTo []) then {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
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};
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_myPosATL = getPosATL player;
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{
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if ((_x select 0) distance _myPosATL < (_x select 1)) exitWith {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
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};
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} forEach(getArray(_config >> worldname >> "blockedArea"));
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_buildingAllowed
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