Epoch/Sources/epoch_code/gui/changelog.html
2015-10-08 11:45:00 -05:00

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<p align="center"><img src="\x\addons\a3_epoch_code\Data\EpochLogo.paa" width="256" height="64"></p>
<p>Client:<br>[Added] New secure storage device: The Epoch Safe.<br>[Added] Totally new crafting system and UI by Raymix.<br>[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)<br>[Added] Melee weapons: a Broad Sword and Fishing Pole.<br>[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.<br>[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.<br>[Fixed] Shadow artifact at top of Jammer.<br>[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.<br>[Fixed] Being unable to remove a solar generator.<br>[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.<br>[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.</p>
<p>**Improved Dog AI Dog Brain by Axeman**<br>[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.<br>[UPDATED] Dog text format updated.<br>[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).<br>[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.<br>[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.<br>[ADDED] New Quiet dog bark and whine.<br>[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.<br>[UPDATED] Add occasional quiet dog whine when other players in the area.<br>[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'</p>
<p>Server:<br>[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.<br>[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.<br>[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.<br>[Fixed] Issue with trading vehicles that caused the trader data not to save or to save to the wrong slot.<br>[Fixed] Added missing prices for female vests.<br>[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.<br>[Changed] Use new sort command instead of BIS_fncSortBy.<br>[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.<br>[Info] Removed old .bikey and added new one for 0340.<br>[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.</p>
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