mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
186 lines
5.5 KiB
Plaintext
186 lines
5.5 KiB
Plaintext
if !(EPOCH_arr_interactedObjs isEqualTo[]) then {
|
|
[EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2];
|
|
EPOCH_arr_interactedObjs = [];
|
|
};
|
|
|
|
if (damage player != _damagePlayer) then {
|
|
if (alive player) then {
|
|
_forceUpdate = true;
|
|
_damagePlayer = damage player;
|
|
};
|
|
};
|
|
|
|
// calculate total available power
|
|
// 1. number of power production devices within range 75m
|
|
|
|
// find share of power based on factors
|
|
// 1. number of players
|
|
// 2. Other sources of drain (Lights)
|
|
|
|
_energyValue = EPOCH_chargeRate min _energyRegenMax;
|
|
_vehicle = vehicle player;
|
|
if (_vehicle != player && isEngineOn _vehicle) then {
|
|
_energyValue = _energyValue + 5;
|
|
};
|
|
|
|
if (currentVisionMode player == 1) then { //NV enabled
|
|
_energyValue = _energyValue - _energyCostNV;
|
|
if (EPOCH_playerEnergy == 0) then {
|
|
player action["nvGogglesOff", player];
|
|
["Night Vision Goggles: Need Energy", 5] call Epoch_message;
|
|
};
|
|
};
|
|
|
|
// Sets visual effect
|
|
if (EPOCH_playerAlcohol > 20) then {
|
|
_drunkVal = linearConversion [0,100,EPOCH_playerAlcohol,0.1,1,true];
|
|
[_drunkVal, 2] call epoch_setDrunk;
|
|
} else {
|
|
[0, 2] call epoch_setDrunk;
|
|
};
|
|
|
|
// Sets visual effect
|
|
if (_playerRadiation > 1) then {
|
|
_radiationVal = linearConversion [0,100,_playerRadiation,0.1,1,true];
|
|
[_radiationVal, 2] call epoch_setRadiation;
|
|
|
|
// if player has geiger counter make sound based on rads level
|
|
if ('ItemGeigerCounter_EPOCH' in assignedItems player) then {
|
|
_level = round(linearConversion [0,100,_radsLevel,0,3,true]);
|
|
_sound = format ["geiger_%1",_level];
|
|
playSound _sound;
|
|
};
|
|
} else {
|
|
[0, 2] call epoch_setRadiation;
|
|
};
|
|
|
|
EPOCH_playerEnergy = ((EPOCH_playerEnergy + _energyValue) min EPOCH_playerEnergyMax) max 0;
|
|
|
|
if !(EPOCH_playerEnergy isEqualTo _prevEnergy) then {
|
|
9993 cutRsc["EpochGameUI3", "PLAIN", 0, false];
|
|
_display3 = uiNamespace getVariable "EPOCH_EpochGameUI3";
|
|
_energyDiff = round(EPOCH_playerEnergy - _prevEnergy);
|
|
_diffText = if (_energyDiff > 0) then {format["+%1",_energyDiff]} else {format["%1",_energyDiff]};
|
|
(_display3 displayCtrl 21210) ctrlSetText format["%1/%2 %3", round(EPOCH_playerEnergy), EPOCH_playerEnergyMax, _diffText];
|
|
_prevEnergy = EPOCH_playerEnergy;
|
|
};
|
|
|
|
if (EPOCH_playerEnergy == 0) then {
|
|
if (EPOCH_buildMode > 0) then {
|
|
EPOCH_buildMode = 0;
|
|
EPOCH_snapDirection = 0;
|
|
["Build Mode Disabled: Need Energy", 5] call Epoch_message;
|
|
EPOCH_Target = objNull;
|
|
EPOCH_Z_OFFSET = 0;
|
|
EPOCH_X_OFFSET = 0;
|
|
EPOCH_Y_OFFSET = 5;
|
|
};
|
|
};
|
|
|
|
_attackers = player nearEntities[["Snake_random_EPOCH", "GreatWhite_F", "Epoch_Cloak_F"], 30];
|
|
if !(_attackers isEqualTo[]) then {
|
|
(_attackers select 0) call EPOCH_client_bitePlayer;
|
|
_panic = true;
|
|
} else {
|
|
_toxicObjs = player nearobjects["SmokeShellCustom", 6];
|
|
if!(_toxicObjs IsEqualTo[]) then {
|
|
(_toxicObjs select 0) call EPOCH_client_bitePlayer;
|
|
_panic = true;
|
|
} else {
|
|
_panic = false;
|
|
};
|
|
};
|
|
|
|
// weather stats
|
|
_airTemp = EPOCH_CURRENT_WEATHER;
|
|
_waterTemp = EPOCH_CURRENT_WEATHER/2;
|
|
_warming = true;
|
|
_wet = false;
|
|
_maxTemp = 98.6; // normal body temp
|
|
_increaseWet = 0;
|
|
_wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren");
|
|
|
|
if (_isOnFoot) then {
|
|
if (EPOCH_playerIsSwimming) then {
|
|
// do nothing if player is wearing a wetsuit
|
|
if (!_wetsuit) then {
|
|
if (_waterTemp <= 50) then {
|
|
_warming = false;
|
|
};
|
|
_wet = true;
|
|
_increaseWet = 10;
|
|
};
|
|
} else {
|
|
if (EPOCH_playerWet > 50 && _airTemp <= 32) then {
|
|
_isNearFire = {inflamed _x} count (nearestObjects [player, ["ALL"], 3]);
|
|
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
|
_warming = false;
|
|
};
|
|
};
|
|
if (rain >= 0.25) then {
|
|
if (!_wetsuit) then {
|
|
_isNearFire = { inflamed _x } count(nearestObjects[player, ["ALL"], 3]);
|
|
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
|
_wet = true;
|
|
_increaseWet = rain * 10;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
// allow player to over heat if air temp is high and player is Fatigued
|
|
if ((getFatigue player) >= 0.7 && _airTemp > 100) then {
|
|
_maxTemp = _airTemp;
|
|
};
|
|
|
|
// toxic fever and immunity increase
|
|
if (EPOCH_playerToxicity > 0) then {
|
|
EPOCH_playerImmunity = (EPOCH_playerImmunity + 0.1) min 100;
|
|
EPOCH_playerToxicity = (EPOCH_playerToxicity - 0.1) max 0;
|
|
_maxTemp = 106.7 + 10;
|
|
};
|
|
|
|
if (_warming) then {
|
|
EPOCH_playerTemp = (EPOCH_playerTemp + 0.01) min _maxTemp;
|
|
} else {
|
|
EPOCH_playerTemp = (EPOCH_playerTemp - 0.01) max (95.0 - 10);
|
|
};
|
|
|
|
// wet/dry
|
|
if (_wet) then {
|
|
EPOCH_playerWet = (EPOCH_playerWet + _increaseWet) min 100;
|
|
if (EPOCH_playerWet > 50) then {
|
|
EPOCH_playerSoiled = (EPOCH_playerSoiled - 1) max 0;
|
|
};
|
|
} else {
|
|
if (_warming) then {
|
|
EPOCH_playerWet = (EPOCH_playerWet - 1) max 0;
|
|
};
|
|
};
|
|
|
|
// Hunger / Thirst
|
|
_hungerlossRate = _baseHungerLoss * timeMultiplier;
|
|
_thirstlossRate = _baseThirstLoss * timeMultiplier;
|
|
|
|
// Increase hunger if player is Fatigued
|
|
if (EPOCH_playerStamina < 100) then {
|
|
if ((getFatigue player) > 0) then {
|
|
_hungerlossRate = _hungerlossRate + (_hungerlossRate*(getFatigue player));
|
|
};
|
|
} else {
|
|
// reduce hunger loss if player stamina is greater than 100
|
|
_hungerlossRate = (_hungerlossRate / 2);
|
|
};
|
|
|
|
EPOCH_playerHunger = (EPOCH_playerHunger - _hungerlossRate) max 0;
|
|
EPOCH_playerThirst = (EPOCH_playerThirst - _thirstlossRate) max 0;
|
|
|
|
call _lootBubble;
|
|
|
|
EPOCH_playerStaminaMax = (100 * (round(_playerAliveTime/360)/10)) min 2500;
|
|
|
|
// downtick Nuisance
|
|
(_customVarLimits select (_customVarNames find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
|
|
EPOCH_playerNuisance = ((EPOCH_playerNuisance - 1) min _playerLimitMax) max _playerLimitMin;
|