mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
140 lines
4.5 KiB
Plaintext
140 lines
4.5 KiB
Plaintext
_currentTarget = objNull;
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_cursorTarget = ([10] call EPOCH_fnc_cursorTarget);
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if (!isNull _cursorTarget && {!(EPOCH_target isEqualTo _cursorTarget)}) then {
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if (_cursorTarget isKindOf "ThingX" || _cursorTarget isKindOf "Constructions_static_F" || _cursorTarget isKindOf "Constructions_foundation_F" || _cursorTarget isKindOf "WeaponHolder" || _cursorTarget isKindOf "AllVehicles" || _cursorTarget isKindOf "PlotPole_EPOCH") then{
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if (_cursorTarget isKindOf "Animal_Base_F") then {
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if !(alive _cursorTarget) then {
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_currentTarget = _cursorTarget;
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};
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} else {
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_currentTarget = _cursorTarget;
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};
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};
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};
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EPOCH_currentTarget = _currentTarget;
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_increaseStamina = false;
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_vehicle = vehicle player;
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if (_vehicle == player) then {
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_val = log(abs(speed player));
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_staminaThreshold = 0.7;
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if (EPOCH_playerIsSwimming) then {_staminaThreshold = 0.3};
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if (_val>_staminaThreshold) then {
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EPOCH_playerStamina = (EPOCH_playerStamina - (_val/4)) max 0;
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} else {
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_increaseStamina = true;
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};
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} else {
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if (EPOCH_buildMode > 0) then {
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EPOCH_buildMode = 0;
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EPOCH_snapDirection = 0;
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[format["<t size='1.6' color='#99ffffff'>BUILD MODE:%1</t>","DISABLED"], 5] call Epoch_dynamicText;
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EPOCH_Target = objNull;
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};
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_increaseStamina = true;
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// TODO: move back to vehicle configs
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switch (typeOf _vehicle) do {
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case "jetski_epoch": {
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_clock_hour10 = floor ((date select 3)/10);
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_clock_minute10 = floor ((date select 4)/10);
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{
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_vehicle setObjectTexture [_forEachIndex,_x];
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}forEach[
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format["\x\addons\a3_epoch_vehicles\data\num%1_ca.paa",_clock_hour10],
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format["\x\addons\a3_epoch_vehicles\data\num%1_ca.paa",(date select 3)-(_clock_hour10*10)],
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format["\x\addons\a3_epoch_vehicles\data\num%1_ca.paa",_clock_minute10],
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format["\x\addons\a3_epoch_vehicles\data\num%1_ca.paa",(date select 4)-(_clock_minute10*10)],
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format["\x\addons\a3_epoch_vehicles\data\fuel%1_ca.paa",floor(fuel _vehicle*10)]
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];
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};
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case "ebike_epoch": {
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{
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_vehicle setObjectTexture [_forEachIndex,_x];
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}forEach[
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format["\x\addons\a3_epoch_vehicles\data\speed%1_ca.paa",floor(speed _vehicle/9) max 0],
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format["\x\addons\a3_epoch_vehicles\data\energ%1_ca.paa",floor(fuel _vehicle*14)]
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];
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};
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};
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};
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_envCold = EPOCH_playerTemp <= 95.0;
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_envHot = EPOCH_playerTemp >= 106.7;
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_hungry = EPOCH_playerHunger <= 0;
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_thirsty = EPOCH_playerThirst <= 0;
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_warnbloodPressure = EPOCH_playerBloodP > 120;
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_thirst ctrlShow (EPOCH_playerThirst <= 625);
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if (ctrlShown _thirst) then {
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[_thirst,_thirsty] call _fadeUI;
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_color = [2500,0,EPOCH_playerThirst,1] call EPOCH_colorRange;
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_thirst ctrlSetTextColor _color;
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};
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_hunger ctrlShow (EPOCH_playerHunger <= 1250);
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if (ctrlShown _hunger) then {
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[_hunger,_hungry] call _fadeUI;
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_color = [5000,0,EPOCH_playerHunger,1] call EPOCH_colorRange;
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_hunger ctrlSetTextColor _color;
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};
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_playerOxygen = getOxygenRemaining player;
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_oxygen ctrlShow (_playerOxygen < 1);
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if (ctrlShown _oxygen) then {
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[_oxygen,(_playerOxygen <= 0.55)] call _fadeUI;
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_color = [0,1,_playerOxygen,1] call EPOCH_colorRange;
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_oxygen ctrlSetTextColor _color;
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};
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_hazzard ctrlShow (EPOCH_playerToxicity > 35);
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if (ctrlShown _hazzard) then {
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[_hazzard,(EPOCH_playerToxicity >= 55)] call _fadeUI;
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_color = [0,100,EPOCH_playerToxicity,1] call EPOCH_colorRange;
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_hazzard ctrlSetTextColor _color;
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};
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_legDamage = player getHitPointDamage "HitLegs";
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_broken ctrlShow (_legDamage >= 0.5);
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if (ctrlShown _broken) then {
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[_broken,true] call _fadeUI;
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_color = [1,0,_legDamage,1] call EPOCH_colorRange;
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_broken ctrlSetTextColor _color;
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};
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if (_envCold || _envHot || _hungry || _thirsty) then {
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if (_envHot || _envCold) then {
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player setFatigue 1;
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};
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EPOCH_playerBloodP = (EPOCH_playerBloodP + 0.05) min 190;
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_increaseStamina = false;
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} else {
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if (EPOCH_playerStamina > 0) then {
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if !(_panic) then {
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if (!_warnbloodPressure) then {
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player setFatigue 0;
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};
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EPOCH_playerBloodP = EPOCH_playerBloodP - 1 max 100;
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};
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};
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};
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_critical = (damage player >= 0.7 || _warnbloodPressure);
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_emergency ctrlShow _critical;
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if (ctrlShown _emergency) then {
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[_emergency,(EPOCH_playerBloodP > 140)] call _fadeUI;
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_color = [180,100,EPOCH_playerBloodP,1] call EPOCH_colorRange;
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_emergency ctrlSetTextColor _color;
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};
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if (EPOCH_playerBloodP >= 180) then {
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true call EPOCH_pushCustomVar;
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};
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if (_increaseStamina && (getFatigue player) == 0) then {
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EPOCH_playerStamina = (EPOCH_playerStamina + 0.5) min EPOCH_playerStaminaMax;
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};
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if (EPOCH_debugMode) then {
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call EPOCH_debugMonitor;
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};
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call EPOCH_TradeLoop;
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