Epoch/Sources/epoch_code/compile/EPOCH_craftItem.sqf
2015-09-14 15:55:36 -05:00

128 lines
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_craftItem = EPOCH_CraftItemData;
_abort = false;
_msg = "";
_craftedItemCount = 0;
// _craftingConfig = configfile >> "CfgCrafting" >> _craftItem;
_config = 'CfgCrafting' call EPOCH_returnConfig;
_craftingConfig = _config >> _craftItem;
if (isClass (_craftingConfig)) then {
_recipe = [] + getArray(_craftingConfig >> "recipe");
_nearby = [] + getArray(_craftingConfig >> "nearby");
//diag_log format["DEBUG craftitem: _nearby %1", _nearby];
_proceed = true;
// check nearby
{
_needType = _x select 0; // fire. alive, noclass
_needClasses = _x select 1; // ["ALL"]. ["filename.p3d"]
_needRange = _x select 2; // 3
_needCount = _x select 3; // 1
_needReason = _x select 4; // "Fire", "Water Source"
_nearObjects = nearestObjects[player, _needClasses, _needRange];
_nearbyCount = 0;
switch (_needType) do
{
case "fire": {_nearbyCount = {inflamed _x} count _nearObjects; };
case "alive": {_nearbyCount = {alive _x} count _nearObjects; };
case "noclass": {
{
_needName = _x;
_nearbyCount = {((str(_x) find _needName) != -1)} count nearestObjects[player, [], _needRange];
if (_nearbyCount > 0) exitWith{};
} foreach _needClasses;
};
};
if (_nearbyCount < _needCount)exitWith{
_proceed = false;
_msg = format["Need %1", _needReason];
};
} forEach _nearby;
if (_proceed) then {
_countIndex = lbCurSel 2100;
_craftCount = lbValue[2100, _countIndex];
//diag_log format["CRAFT COUNT: index %1 count %2", _countIndex, _craftCount];
closeDialog 0;
for "_r" from 1 to _craftCount do {
if (player canAdd _craftItem) then {
_recipeCount = 0;
_numRemoved = 0;
{
_recipeItem = _x;
_recipeQty = 1;
if (typeName _x == "ARRAY") then {
_recipeItem = _x select 0;
_recipeQty = _x select 1;
};
_recipeCount = _recipeCount + _recipeQty;
// TODO dry run before removing anything
if ([_recipeItem, "CfgWeapons"] call EPOCH_fnc_isAny) then {
_items = items player;
_currentCount = { _x == _recipeItem } count _items;
if (_currentCount >= _recipeQty) then {
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _items) then {
player removeItem _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
}
else {
_mags = magazines player;
_currentCount = { _x == _recipeItem } count _mags;
if (_currentCount >= _recipeQty) then {
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _mags) then {
player removeMagazine _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
};
} forEach _recipe;
if (_numRemoved == _recipeCount) then {
if (player canAdd _craftItem) then {
if ([_craftItem, "CfgWeapons"] call EPOCH_fnc_isAny) then {
player addItem _craftItem;
}
else {
player addMagazine _craftItem;
};
_craftedItemCount = _craftedItemCount + 1;
}
else {
_abort = true;
_msg = "Not enough space";
};
} else {
_abort = true;
_msg = "Incorrect item count";
};
} else {
_abort = true;
_msg = "Not enough space";
};
if (_abort) exitWith{};
};
};
if (_craftedItemCount > 0) then {
_dt = [format["<t size='0.8' shadow='0' color='#99ffffff'>Crafted %1 %2</t>",_craftedItemCount,_craftItem call EPOCH_itemDisplayName], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
} else {
_dt = [format["<t size='0.8' shadow='0' color='#99ffffff'>%1</t>", _msg], 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;
};
};