Epoch/Sources/epoch_code/compile/vehicles/EPOCH_client_upgradeVehicle.sqf
He-Man 2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00

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/*
Author: He-Man / DirtySanchez
Contributors:
Description:
Upgrade Vehicle
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/vehicles/EPOCH_client_upgradeVehicle.sqf
*/
private ["_vehType","_config","_reqMaterials","_crypto","_hasall","_missing","_has","_msg"];
params [["_veh",objnull],["_classUpgrade",""],["_displayname",""],["_mattxt",""]];
Ignatz_VehicleUpgradeArray = [];
if (isnull _veh) exitwith {
["Upgrade failed - Vehicle not found",5] call Epoch_message;
};
_vehType = typeOf _veh;
_config = 'CfgVehicleUpgrades' call EPOCH_returnConfig;
if !(isclass (_config >> _vehType)) exitwith {
["Vehicle not upgradeable",5] call Epoch_message;
};
_reqMaterials = getArray (_config >> _vehType >> _classUpgrade >> "ReqMaterials");
_crypto = 0;
if(_reqMaterials isEqualTo [])exitWith{
["Required Materials list not found, report this error to an admin",5] call Epoch_message;
};
_hasall = true;
_missing = [];
{
_x params ["_count","_item"];
_has = 0;
if (_item isequalto "Crypto") then {
_has = Epoch_Playercrypto;
}
else {
_has = {_x == _item} count ((magazines player)+(items player));
};
if (_has < _count) then {
_missing pushback [_count-_has,_item];
_hasall = false
};
}forEach _reqMaterials;
if (!_hasall) exitwith {
_msg = 'Missing:';
{
_msg = _msg + format [' %1 %2,', _x select 0, (_x select 1) call EPOCH_itemDisplayName];
} foreach _missing;
[_msg,5] call Epoch_message;
};
if !(local _veh) exitwith {
["Upgrade failed - Go in as Driver first",5] call Epoch_message;
};
if !(crew _veh isequalto []) exitwith {
["Upgrade failed - All passengers must leave the Vehicle",5] call Epoch_message;
};
if (player distance _veh > 15) exitwith {
["Upgrade failed - Vehicle to far away",5] call Epoch_message;
};
if (player distance _veh < 4.5) exitwith {
["Upgrade failed - Take a bit distance and try again",5] call Epoch_message;
};
{
_x params ["_count","_item"];
if (_item isequalto "Crypto") then {
_crypto = _crypto + _count;
}
else {
for "_i" from 1 to _count do{
player removeItem _item;
};
};
} forEach _reqMaterials;
[[_veh,_classUpgrade,_crypto],player,Epoch_personalToken] remoteExec ["EPOCH_server_upgrade_vehicle",2];