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40f2c98f0c
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) [Changed] Great White Sharks will now spawn if player is deep enough in the ocean. [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. changed zombieRndChance to zombieRngChance and added default entry into CfgEpochClient
26 lines
817 B
Plaintext
26 lines
817 B
Plaintext
_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
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if (random EPOCH_droneRndChance < _spawnChance) then {
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"I_UAV_01_F" call EPOCH_unitSpawnIncrease;
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};
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if (EPOCH_mod_Ryanzombies_Enabled) then {
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if (random EPOCH_zombieRngChance < _spawnChance) then {
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["EPOCH_RyanZombie_1",12] call EPOCH_unitSpawnIncrease;
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};
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};
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if (random EPOCH_sapperRndChance < _spawnChance) then {
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"Epoch_Sapper_F" call EPOCH_unitSpawnIncrease;
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};
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// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
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_spawnUnits = [];
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{
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if (_x > 0) then{
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_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
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};
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} forEach EPOCH_playerSpawnArray;
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// test spawning one antagonist every 10 minutes select one unit at random to spawn
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if !(_spawnUnits isEqualTo[]) then{
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(selectRandom _spawnUnits) call EPOCH_unitSpawn;
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};
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