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https://github.com/EpochModTeam/Epoch.git
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181 lines
10 KiB
C++
181 lines
10 KiB
C++
serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
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forceRestartTime = 14400; // 4 hour restarts
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// Time based
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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// Events
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events[] = {
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{
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3600, // SECOND <scalar>,
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"CarnivalSpawner", // EVENT <string>
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0, //INIT <scalar> 1 = run script at startup or 0 normal delay
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2, //PREPOSTFIX <scalar> 1 = (epoch_settings pbo) 2 = (epoch_events pbo) 0 = use full file path
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-1, //RUNNUMTIMES <scalar> -1 infinite
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{}, //execVM payload <array>
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{"VR"} //disallowed worlds <array>
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},
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// { 1800, "PaydayEvent", 0, 2},
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// { 1200, "MessageServer", 0, 2},
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{ 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}},
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{ 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}},
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{ 2700, "Satellite", 0 , 2, -1, {} ,{"VR"}},
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{ 900, "ChangeWeather", 1 , 2, -1, {} ,{"VR"}},
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{ 1200, "ContainerSpawner", 0 , 2, -1, {} ,{"VR"}},
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{ 1440, "GardenManager", 0 , 2, -1, {} ,{"VR"}},
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{ 900, "MoneyDrop", 0 , 2 , -1, {} ,{"VR"}},
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{ 300, "PlantSpawner", 0 , 2 , -1, {} ,{"VR"}} //No comma on last Entry
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};
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// Antagonists
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antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
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// Player Related
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cloneCost = 100; // debt incurred on player death
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// Default Loadout
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defaultUniformFemale = "U_Test_uniform";
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defaultVestFemale = "V_F41_EPOCH";
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defaultUniformMale = "U_Test1_uniform";
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defaultVestMale = "V_41_EPOCH";
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defaultGoggles = "";
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defaultHeadgear = "";
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defaultBackpack = "";
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defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""};
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defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""};
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defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""};
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defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}};
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defaultvestItems[] = {}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}};
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defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}};
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defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""}
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defaultlinkedItems[] = {
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"ItemMap", // "ItemMap"
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"", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
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"", // "EpochRadio0" through "EpochRadio9"
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"", // "ItemCompass"
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"", // "ItemWatch"
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"" // "NVG_EPOCH" or "radiation_mask_epoch"
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};
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart
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ReservedVehSlots = 50; // Reserved Vehicle Slots (only needed, if you manually spawn in additional Vehicles - AdminTool / Blackmarket...)
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disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
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VehLockMessages = "true"; // Give players a hint, that the Vehicle is locked / unlocked
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removevehweapons[] = { // remove these Weapons from spawned Vehicles
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"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
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"Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
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"Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
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};
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removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
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{"24Rnd_missiles",{-1}},
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{"200Rnd_40mm_G_belt",{0}}
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};
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disableVehicleTIE = "true";
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// BaseBuilding
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StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
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BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
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UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
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IndestructibleBaseObjects[] = { // Can be Names or Classes
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"Constructions_static_F",
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"Buildable_Storage",
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"PlotPole_EPOCH",
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"LockBox_EPOCH",
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"Safe_EPOCH"
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};
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ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
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"CinderWallGarage_EPOCH",
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"WoodLargeWallDoorL_EPOCH",
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"WoodLargeWallDoor_EPOCH",
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"WoodWall4_EPOCH"
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};
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UseDeSimulateObjects = "true"; // Disable Simulation for specifed Base Objects
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DeSimulateObjects[] = { // Base Objects to disable Simulation. Can be Names or Classes
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"PlotPole_EPOCH",
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"WoodFoundation_EPOCH","Foundation_EPOCH",
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"WoodQuarterFloor_EPOCH","WoodHalfFloor_EPOCH","WoodFloor_EPOCH",
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"MetalQuarterFloor_EPOCH","MetalHalfFloor_EPOCH","MetalFloor_EPOCH",
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"CinderQuarterFloor_EPOCH","CinderHalfFloor_EPOCH","CinderFloor_EPOCH",
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"WoodLargeWall_EPOCH","WoodLargeWallDoorway_EPOCH","WoodLargeWallCor_EPOCH","WoodWall1_EPOCH","WoodWall2_EPOCH","WoodWallWindow_EPOCH",
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"CinderWallHalf_EPOCH","CinderWall_EPOCH",
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"WoodRamp_EPOCH","WoodStairs_EPOCH","WoodStairs2_EPOCH",
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"SolarGen_EPOCH","SandbagWall_EPOCH","BarbedWire_EPOCH","Sink_EPOCH","BagBunker_EPOCH","WaterPump_EPOCH","Scaffolding_EPOCH","SunShade_EPOCH","WatchTower_EPOCH","SandbagWallLong_EPOCH","TankTrap_EPOCH"
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};
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ExceptedDeSymObjects[] = { // Not Desymulated, also if in a Class of DeSimulateObjects
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};
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// Dynamic Simulation System
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enableDynamicSimulationSystem = "true"; // enable / disable the complete dynamic simulation system
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//Individual toggles for testing
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vehicleDynamicSimulationSystem = "true"; // type car, air, boat
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playerDynamicSimulationSystem = "true"; // clients
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baseDynamicSimulationSystem = "true"; // plot pole and base pieces
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// Distances and Coef
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isMovingCoefValue = 2;
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groupDynSimDistance = 500;
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vehicleDynSimDistance = 350;
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emptyVehicleDynSimDistance = 250;
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propDynSimDistance = 50;
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// Traders
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taxRate = 0.1; // controls the price increase for purchases
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starterTraderItems[] = { // Starter Items for fresh spawned trader first array is classnames second is quantity.
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{"ItemSodaBurst","meatballs_epoch","MortarBucket","CinderBlocks","VehicleRepair","CircuitParts","ItemCorrugated","PartPlankPack","ItemRock","ItemRope","ItemStick"},
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{5,5,5,5,5,5,5,5,5,5,5}
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};
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NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = "true"; // disables traders moving from work to home
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TraderGodMode = "false"; // If true, Trader can not be killed by Players
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storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart.
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StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent
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DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items)
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TraderItemCountPerItem[] = {50,5}; // If the Trader has more than x pieces of an Item, it will be reduced to y pieces (on Restart)
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TraderItemsDeleteInstant[] = { // List of Items, that will be deleted from Trader instant after sell
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// "ItemVehDoc1",
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// "ItemVehDoc2",
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// "ItemVehDoc3",
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// "ItemVehDoc4"
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};
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TraderItemsDeleteRestart[] = { // List of Items, that will be deleted from Trader on Restart
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// "ItemLockbox",
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// "ItemSafe",
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// "ItemGoldBar10oz"
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};
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// Spawntables
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forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
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forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
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// Markers
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showEarthQuakes = "true"; // show mineral viens caused by earthquakes
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showSatellites = "true"; // show crashed Satellites
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showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
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SHOW_TRADERS = "true"; // Show locations of traders
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SHOW_JAMMERS = "false"; // Shows location of base jammers
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SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
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DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
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vehicleLockTime = "1800"; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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expiresBuilding = "604800"; // expiration date in seconds for buildings
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expiresPlayer = "2592000"; // expiration date in seconds for players
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expiresBank = "7776000"; // expiration date in seconds for players bank
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expiresVehicle = "604800"; // expiration date in seconds for vehicles
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expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
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expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats
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// Admin Features
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hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
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hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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// DEBUG
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useOldLoadVehicles = "false";
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enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.
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