Epoch/Sources/epoch_server_settings/configs/CfgMainTable.h

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C++

/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch Server side loot table configs
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/CfgMainTable.h
*/
class CfgMainTable
{
class Default // Will be used if no LootTable is found
{
chance = 1;
lootMin = 2;
LootMax = 3;
tables[] = {
{ "Food", 1 },
{ "Drink", 1 },
{ "Primitive", 1 }
};
};
/*
class Example // All Available Loot Classes
{
chance = 1;
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Scopes", 1 },
{ "Bipods", 1 },
{ "Muzzles", 1 },
{ "WpnFlashLights", 1 },
{ "Pistols", 1 },
{ "PistolAmmo", 1 },
{ "Rifle", 1 },
{ "RifleAmmo", 1 },
{ "SniperRifle", 1 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 1 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 1 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 1 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 1 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 1 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 1 },
{ "HeadgearArmored", 1 },
{ "Primitive", 1 },
{ "BuildingItems", 5 },
{ "BuildingKits", 1 },
{ "Storages", 1 },
{ "Equipment", 1 },
{ "Tools", 1 },
{ "Repairs", 1 },
{ "VehicleDocs", 1 },
{ "Seeds", 1 },
{ "Drink", 1 },
{ "Food", 1 },
{ "Medical", 1 },
{ "PaintCans", 1 },
{ "MetalBars", 1 },
{ "Gems", 1 },
{ "Ore", 1 },
{ "Throw", 1 },
{ "ThrowExplosive", 1 },
{ "HighExplosives", 1 },
{ "ShellFlares", 1 },
{ "ShellSmokes", 1 },
{ "ShellExplosives", 1 }
};
};
*/
// ########################################################################### Main Tables ###########################################################################
class loots_civ : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 4 },
{ "Bipods", 4 },
{ "Muzzles", 4 },
{ "WpnFlashLights", 4 },
{ "Pistols", 5 },
{ "PistolAmmo", 10 },
{ "Rifle", 1 },
{ "RifleAmmo", 3 },
{ "SniperRifle", 0 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 0 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 5 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 5 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 5 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 6 },
{ "BackPacks_High", 2 },
{ "HeadgearNoArmor", 8 },
{ "HeadgearArmored", 2 },
{ "Primitive", 20 },
{ "BuildingItems", 10 },
{ "BuildingKits", 1 },
{ "Storages", 1 },
{ "Equipment", 6 },
{ "Tools", 6 },
{ "Repairs", 10 },
{ "VehicleDocs", 2 },
{ "Seeds", 5 },
{ "Drink", 20 },
{ "Food", 20 },
{ "Medical", 5 },
{ "PaintCans", 10 },
{ "MetalBars", 6 },
{ "Gems", 1 },
{ "Ore", 2 },
{ "Throw", 5 },
{ "ThrowExplosive", 3 },
{ "HighExplosives", 1 },
{ "ShellFlares", 3 },
{ "ShellSmokes", 3 },
{ "ShellExplosives", 1 }
};
};
class loots_mil : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 10 },
{ "Bipods", 10 },
{ "Muzzles", 10 },
{ "WpnFlashLights", 10 },
{ "Pistols", 4 },
{ "PistolAmmo", 6 },
{ "Rifle", 6 },
{ "RifleAmmo", 9 },
{ "SniperRifle", 3 },
{ "SniperRifleAmmo", 5 },
{ "Machinegun", 2 },
{ "MachinegunAmmo", 3 },
{ "Uniforms_Male_Civ", 1 },
{ "Uniforms_Male_Mil", 3 },
{ "Uniforms_Female_Civ", 1 },
{ "Uniforms_Female_Mil", 3 },
{ "Vests_Low", 1 },
{ "Vests_High", 5 },
{ "BackPacks_Low", 2 },
{ "BackPacks_High", 6 },
{ "HeadgearNoArmor", 1 },
{ "HeadgearArmored", 8 },
{ "Primitive", 10 },
{ "BuildingItems", 10 },
{ "BuildingKits", 2 },
{ "Storages", 1 },
{ "Equipment", 10 },
{ "Tools", 10 },
{ "Repairs", 5 },
{ "VehicleDocs", 4 },
{ "Seeds", 1 },
{ "Drink", 10 },
{ "Food", 10 },
{ "Medical", 8 },
{ "PaintCans", 5 },
{ "MetalBars", 4 },
{ "Gems", 1 },
{ "Ore", 2 },
{ "Throw", 21},
{ "ThrowExplosive", 6 },
{ "HighExplosives", 2 },
{ "ShellFlares", 3 },
{ "ShellSmokes", 3 },
{ "ShellExplosives", 3 }
};
};
class loots_church : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Pistols", 2 },
{ "PistolAmmo", 2 },
{ "Rifle", 6 },
{ "RifleAmmo", 6 },
{ "SniperRifle", 9 },
{ "SniperRifleAmmo", 6 },
{ "Machinegun", 9 },
{ "MachinegunAmmo", 9 },
{ "BackPacks_High", 5 },
{ "HeadgearArmored", 3 },
{ "Equipment", 2 },
{ "Tools", 2 },
{ "Medical", 2 },
{ "ThrowExplosive", 7 },
{ "HighExplosives", 3 }
};
};
class loots_medical : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Female_Civ", 2 },
{ "BackPacks_Low", 2 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 5 },
{ "HeadgearArmored", 1 },
{ "Primitive", 3 },
{ "Equipment", 2 },
{ "Tools", 2 },
{ "Seeds", 2 },
{ "Drink", 7 },
{ "Food", 7 },
{ "Medical", 20 },
{ "MetalBars", 1 },
{ "Gems", 1 },
{ "Ore", 1 }
};
};
class loots_workshop : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 3 },
{ "Bipods", 3 },
{ "Muzzles", 3 },
{ "WpnFlashLights", 3 },
{ "Pistols", 3 },
{ "PistolAmmo", 5 },
{ "Rifle", 1 },
{ "RifleAmmo", 3 },
{ "SniperRifle", 0 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 0 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 4 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 4 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 4 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 5 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 8 },
{ "HeadgearArmored", 1 },
{ "Primitive", 10 },
{ "BuildingItems", 10 },
{ "BuildingKits", 5 },
{ "Storages", 2 },
{ "Equipment", 6 },
{ "Tools", 8 },
{ "Repairs", 20 },
{ "VehicleDocs", 5 },
{ "Seeds", 2 },
{ "Drink", 10 },
{ "Food", 10 },
{ "Medical", 6 },
{ "PaintCans", 10 },
{ "MetalBars", 4 },
{ "Gems", 1 },
{ "Ore", 2 },
{ "Throw", 5 },
{ "ThrowExplosive", 2 },
{ "HighExplosives", 1 },
{ "ShellFlares", 2 },
{ "ShellSmokes", 2 },
{ "ShellExplosives", 1 }
};
};
class loots_industrial : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 1 },
{ "Bipods", 1 },
{ "Muzzles", 1 },
{ "WpnFlashLights", 1 },
{ "Pistols", 1 },
{ "PistolAmmo", 2 },
{ "Rifle", 1 },
{ "RifleAmmo", 2 },
{ "SniperRifle", 0 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 0 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 2 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 2 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 3 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 3 },
{ "HeadgearArmored", 1 },
{ "Primitive", 5 },
{ "BuildingItems", 20 },
{ "BuildingKits", 10 },
{ "Storages", 3 },
{ "Equipment", 2 },
{ "Tools", 5 },
{ "Repairs", 10 },
{ "VehicleDocs", 3 },
{ "Seeds", 1 },
{ "Drink", 7 },
{ "Food", 7 },
{ "Medical", 3 },
{ "PaintCans", 5 },
{ "MetalBars", 3 },
{ "Gems", 1 },
{ "Ore", 1 },
{ "Throw", 2 },
{ "ThrowExplosive", 2 },
{ "HighExplosives", 1 },
{ "ShellFlares", 1 },
{ "ShellSmokes", 1 },
{ "ShellExplosives", 1 }
};
};
class loots_market : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 3 },
{ "Bipods", 3 },
{ "Muzzles", 3 },
{ "WpnFlashLights", 3 },
{ "Pistols", 3 },
{ "PistolAmmo", 5 },
{ "Rifle", 1 },
{ "RifleAmmo", 3 },
{ "SniperRifle", 0 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 0 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 2 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 3 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 3 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 5 },
{ "HeadgearArmored", 1 },
{ "Primitive", 15 },
{ "BuildingItems", 6 },
{ "BuildingKits", 2 },
{ "Storages", 1 },
{ "Equipment", 5 },
{ "Tools", 3 },
{ "Repairs", 8 },
{ "VehicleDocs", 1 },
{ "Seeds", 3 },
{ "Drink", 15 },
{ "Food", 15 },
{ "Medical", 6 },
{ "PaintCans", 2 },
{ "MetalBars", 2 },
{ "Gems", 1 },
{ "Ore", 2 },
{ "Throw", 5 },
{ "ThrowExplosive", 3 },
{ "HighExplosives", 1 },
{ "ShellFlares", 2 },
{ "ShellSmokes", 2 },
{ "ShellExplosives", 1 }
};
};
class loots_construction : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Scopes", 1 },
{ "Bipods", 1 },
{ "Muzzles", 1 },
{ "WpnFlashLights", 1 },
{ "Pistols", 1 },
{ "PistolAmmo", 2 },
{ "Rifle", 1 },
{ "RifleAmmo", 2 },
{ "SniperRifle", 0 },
{ "SniperRifleAmmo", 1 },
{ "Machinegun", 0 },
{ "MachinegunAmmo", 1 },
{ "Uniforms_Male_Civ", 1 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 1 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 1 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 3 },
{ "BackPacks_High", 2 },
{ "HeadgearNoArmor", 1 },
{ "HeadgearArmored", 1 },
{ "Primitive", 5 },
{ "BuildingItems", 35 },
{ "BuildingKits", 5 },
{ "Storages", 2 },
{ "Equipment", 2 },
{ "Tools", 2 },
{ "Repairs", 5 },
{ "VehicleDocs", 2 },
{ "Seeds", 1 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 2 },
{ "PaintCans", 3 },
{ "MetalBars", 1 },
{ "Gems", 1 },
{ "Ore", 1 },
{ "Throw", 2 },
{ "ThrowExplosive", 2 },
{ "HighExplosives", 1 },
{ "ShellFlares", 1 },
{ "ShellSmokes", 1 },
{ "ShellExplosives", 1 }
};
};
// ########################################################################### Vehicles ###########################################################################
class VehicleBoat : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Scopes", 10 },
{ "Bipods", 10 },
{ "Muzzles", 10 },
{ "WpnFlashLights", 10 },
{ "Pistols", 20 },
{ "PistolAmmo", 25 },
{ "Rifle", 15 },
{ "RifleAmmo", 20 },
{ "SniperRifle", 10 },
{ "SniperRifleAmmo", 15 },
{ "Machinegun", 5 },
{ "MachinegunAmmo", 10 },
{ "Uniforms_Male_Civ", 10 },
{ "Uniforms_Male_Mil", 10 },
{ "Uniforms_Female_Civ", 10 },
{ "Uniforms_Female_Mil", 10 },
{ "Vests_Low", 10 },
{ "Vests_High", 5 },
{ "BackPacks_Low", 10 },
{ "BackPacks_High", 5 },
{ "HeadgearNoArmor", 10 },
{ "HeadgearArmored", 10 },
{ "Primitive", 10 },
{ "BuildingItems", 10 },
{ "BuildingKits", 5 },
{ "Storages", 3 },
{ "Equipment", 10 },
{ "Tools", 10 },
{ "Repairs", 15 },
{ "VehicleDocs", 10 },
{ "Seeds", 5 },
{ "Drink", 10 },
{ "Food", 10 },
{ "Medical", 10 },
{ "Throw", 10 },
{ "ThrowExplosive", 5 },
{ "HighExplosives", 3 },
{ "ShellFlares", 2 },
{ "ShellSmokes", 2 },
{ "ShellExplosives", 2 }
};
};
class Vehicle : VehicleBoat {};
// ########################################################################### World Objects ###########################################################################
class Trash : Default
{
chance = 0.33;
lootMin = 1;
LootMax = 4;
tables[] = {
{ "Scopes", 4 },
{ "Bipods", 4 },
{ "Muzzles", 4 },
{ "WpnFlashLights", 4 },
{ "Pistols", 6 },
{ "PistolAmmo", 10 },
{ "Uniforms_Male_Civ", 4 },
{ "Uniforms_Male_Mil", 2 },
{ "Uniforms_Female_Civ", 4 },
{ "Uniforms_Female_Mil", 2 },
{ "Vests_Low", 4 },
{ "Vests_High", 2 },
{ "BackPacks_Low", 4 },
{ "BackPacks_High", 2 },
{ "HeadgearNoArmor", 10 },
{ "HeadgearArmored", 2 },
{ "Primitive", 20 },
{ "BuildingItems", 2 },
{ "Equipment", 2 },
{ "Tools", 2 },
{ "Repairs", 6 },
{ "VehicleDocs", 2 },
{ "Seeds", 4 },
{ "Drink", 20 },
{ "Food", 20 },
{ "Medical", 4 },
{ "PaintCans", 8 },
{ "Throw", 10 },
{ "ThrowExplosive", 2 }
};
};
class TrashSmall : Trash
{
lootMin = 1;
LootMax = 2;
};
class Tree : Default
{
chance = 1;
lootMin = 2;
LootMax = 4;
tables[] = { "Tree" };
};
class Rock : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = { "Rock" };
};
class Ore : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = {
{ "Gems", 15 },
{ "Ore", 85 }
};
};
class Cinder : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = { "Cinder" };
};
class Wreck : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = { "Wreck" };
};
class Bush : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = { "Bush" };
};
class PumpkinPatch : Default
{
chance = 1;
lootMin = 1;
LootMax = 1;
tables[] = { "Pumpkin" };
};
class HempFiber : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = { "Hemp" };
};
// ########################################################################### Furnitures ###########################################################################
class Tarp_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "BackPacks_Low", 5 },
{ "BackPacks_High", 1 },
{ "HeadgearNoArmor", 10 },
{ "HeadgearArmored", 2 },
{ "Primitive", 20 },
{ "BuildingItems", 20 },
{ "BuildingKits", 6 },
{ "Storages", 2},
{ "Equipment", 6 },
{ "Tools", 6 },
{ "Repairs", 15 },
{ "VehicleDocs", 1 },
{ "Seeds", 5 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 2 },
{ "PaintCans", 10 },
{ "MetalBars", 1 }
};
};
class wardrobe_epoch : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Pistols", 10 },
{ "PistolAmmo", 15 },
{ "Rifle", 5 },
{ "RifleAmmo", 10 },
{ "SniperRifle", 2 },
{ "SniperRifleAmmo", 5 },
{ "Machinegun", 1 },
{ "MachinegunAmmo", 3 },
{ "Uniforms_Male_Civ", 10 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 10 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 10 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 8 },
{ "BackPacks_High", 2 },
{ "HeadgearNoArmor", 15 },
{ "HeadgearArmored", 3 },
{ "Equipment", 5 },
{ "Tools", 5 },
{ "MetalBars", 3 },
{ "Gems", 1 },
{ "Ore", 2 },
{ "Throw", 3 }
};
};
class locker_epoch : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Scopes", 10 },
{ "Bipods", 10 },
{ "Muzzles", 10 },
{ "WpnFlashLights", 10 },
{ "Pistols", 15 },
{ "PistolAmmo", 20 },
{ "Rifle", 10 },
{ "RifleAmmo", 15 },
{ "SniperRifle", 5 },
{ "SniperRifleAmmo", 10 },
{ "Machinegun", 2 },
{ "MachinegunAmmo", 5 },
{ "Uniforms_Male_Civ", 5 },
{ "Uniforms_Male_Mil", 5 },
{ "Uniforms_Female_Civ", 5 },
{ "Uniforms_Female_Mil", 5 },
{ "Vests_Low", 10 },
{ "Vests_High", 10 },
{ "BackPacks_Low", 10 },
{ "BackPacks_High", 5 },
{ "HeadgearNoArmor", 15 },
{ "HeadgearArmored", 10 },
{ "Primitive", 15 },
{ "Equipment", 10 },
{ "Tools", 10 },
{ "Repairs", 5 },
{ "VehicleDocs", 2 },
{ "Throw", 3 },
{ "ThrowExplosive", 3 },
{ "HighExplosives", 1 },
{ "ShellFlares", 1 },
{ "ShellSmokes", 1 },
{ "ShellExplosives", 1 }
};
};
class cooker_epoch : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Drink", 1 },
{ "Food", 1 }
};
};
class Shelf_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Equipment", 10 },
{ "Pistols", 6 },
{ "PistolAmmo", 8 },
{ "MachinegunAmmo", 5 },
{ "RifleAmmo", 8 },
{ "SniperRifleAmmo", 5 },
{ "Scopes", 4 },
{ "Muzzles", 5 },
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 2 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 3 },
{ "Vests_High", 2 },
{ "HeadgearNoArmor", 3 },
{ "HeadgearArmored", 2 },
{ "Rifle", 3 },
{ "Throw", 5 },
{ "ThrowExplosive", 3 },
{ "HighExplosives", 2 },
{ "BuildingItems", 7 },
{ "Drink", 3 },
{ "Food", 3 },
{ "BackPacks_Low", 1 },
{ "BackPacks_High", 1 }
};
};
class Fridge_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Drink", 1 },
{ "Food", 1 }
};
};
class Cabinet_EPOCH : Default
{
lootMin = 1;
LootMax = 3;
tables[] = {
{ "Medical", 1 }
};
};
class Freezer_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Drink", 1 },
{ "Food", 1 }
};
};
class Pelican_EPOCH : Default
{
lootMin = 1;
LootMax = 3;
tables[] = {
{ "Pistols", 10 },
{ "Scopes", 8 },
{ "Muzzles", 8 },
{ "Machinegun", 10 },
{ "Rifle", 21 },
{ "SniperRifle", 15 },
{ "ThrowExplosive", 8 },
{ "HighExplosives", 13 }
};
};
class Bed_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Rifle", 3 },
{ "SniperRifle", 2 },
{ "Equipment", 10},
{ "Pistols", 4 },
{ "PistolAmmo", 5 },
{ "Scopes", 3 },
{ "Muzzles", 3 },
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 2 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 3 },
{ "Vests_High", 2 },
{ "BackPacks_Low", 2 },
{ "HeadgearNoArmor", 4 },
{ "HeadgearArmored", 2 },
{ "Drink", 4 },
{ "Food", 4 },
{ "RifleAmmo", 7 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Throw", 4 },
{ "ThrowExplosive", 1 },
{ "BuildingItems", 7 },
{ "Repairs", 3 },
{ "BackPacks_Low", 4 },
{ "BackPacks_High", 2 }
};
};
class Bunk_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Equipment", 10 },
{ "Pistols", 5 },
{ "PistolAmmo", 6 },
{ "Scopes", 4 },
{ "Muzzles", 3 },
{ "Uniforms_Male_Civ", 2 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 2 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 2 },
{ "Vests_High", 2 },
{ "BackPacks_Low", 2 },
{ "HeadgearNoArmor", 3 },
{ "HeadgearArmored", 3 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 1 },
{ "Rifle", 3 },
{ "RifleAmmo", 4 },
{ "Machinegun", 1 },
{ "MachinegunAmmo", 4 },
{ "SniperRifle", 1 },
{ "SniperRifleAmmo", 3 },
{ "Throw", 4 },
{ "ThrowExplosive", 1 },
{ "BuildingItems", 7 },
{ "Repairs", 3 },
{ "BackPacks_Low", 4 },
{ "BackPacks_High", 2 },
{ "HighExplosives", 2 }
};
};
class Couch_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Rifle", 3 },
{ "SniperRifle", 1 },
{ "Equipment", 10 },
{ "Pistols", 5 },
{ "PistolAmmo", 5 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms_Male_Civ", 3 },
{ "Uniforms_Male_Mil", 1 },
{ "Uniforms_Female_Civ", 3 },
{ "Uniforms_Female_Mil", 1 },
{ "Vests_Low", 4 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 2 },
{ "HeadgearNoArmor", 4 },
{ "HeadgearArmored", 2 },
{ "Drink", 5 },
{ "Food", 5 },
{ "Medical", 1 },
{ "RifleAmmo", 8 },
{ "MachinegunAmmo", 6 },
{ "Throw", 6 },
{ "BuildingItems", 6 }
};
};
class Table_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "PistolAmmo", 16 },
{ "Drink", 9 },
{ "Food", 9 },
{ "Medical", 2 },
{ "RifleAmmo", 16 },
{ "MachinegunAmmo", 16 },
{ "SniperRifleAmmo", 16 },
{ "Throw", 15 },
{ "ThrowExplosive", 1 }
};
};
class Chair_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Equipment", 12 },
{ "Pistols", 4 },
{ "PistolAmmo", 10 },
{ "Scopes", 6 },
{ "Muzzles", 6 },
{ "Vests_Low", 3 },
{ "Vests_High", 1 },
{ "BackPacks_Low", 2 },
{ "HeadgearNoArmor", 4 },
{ "HeadgearArmored", 2 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 1 },
{ "RifleAmmo", 7 },
{ "SniperRifleAmmo", 6 },
{ "MachinegunAmmo", 7 },
{ "Throw", 8 },
{ "BuildingItems", 3 },
{ "Primitive", 5 },
{ "Tools", 2 }
};
};
class ChairRed_EPOCH : Chair_EPOCH {};
class ToolRack_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Tools", 25 },
{ "Equipment", 20 },
{ "Pistols", 6 },
{ "Rifle", 4 },
{ "SniperRifle", 2 },
{ "VehicleDocs", 2 },
{ "Scopes", 5 },
{ "Bipods", 5 },
{ "Muzzles", 5 }
};
};
class Shoebox_EPOCH : Default
{
lootMin = 1;
LootMax = 2;
tables[] = {
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 2 },
{ "Equipment", 15 },
{ "PistolAmmo", 10 },
{ "Scopes", 8 },
{ "Muzzles", 8 },
{ "ThrowExplosive", 11 },
{ "RifleAmmo", 8 },
{ "SniperRifleAmmo", 6 },
{ "MachinegunAmmo", 3 },
{ "Throw", 10 }
};
};
class Filing_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Equipment", 11 },
{ "Pistols", 7 },
{ "PistolAmmo", 10 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms_Male_Civ", 1 },
{ "Uniforms_Male_Mil", 4 },
{ "Uniforms_Female_Civ", 1 },
{ "Uniforms_Female_Mil", 4 },
{ "Vests_Low", 3 },
{ "Vests_High", 3 },
{ "BackPacks_Low", 1 },
{ "HeadgearNoArmor", 3 },
{ "HeadgearArmored", 3 },
{ "Drink", 5 },
{ "Food", 5 },
{ "Medical", 2 },
{ "RifleAmmo", 5 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Throw", 10 },
{ "Generic", 10 },
{ "ThrowExplosive", 2 }
};
};
class Toilet_EPOCH : Default
{
lootMin = 1;
LootMax = 3;
tables[] = {
{ "Primitive", 4 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 1 }
};
};
// ########################################################################### Epoch Map Missions ###########################################################################
class container_epoch : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Gems", 5 },
{ "MetalBars", 26 },
{ "Ore", 20 }
};
};
class container_helicrash_epoch : Default
{
lootMin = 5;
LootMax = 10;
tables[] = {
{ "Scopes", 10 },
{ "Bipods", 10 },
{ "Muzzles", 10 },
{ "WpnFlashLights", 10 },
{ "Pistols", 10 },
{ "PistolAmmo", 10 },
{ "Rifle", 8 },
{ "RifleAmmo", 10 },
{ "SniperRifle", 5 },
{ "SniperRifleAmmo", 8 },
{ "Machinegun", 5 },
{ "MachinegunAmmo", 8 },
{ "Uniforms_Male_Civ", 1 },
{ "Uniforms_Male_Mil", 5 },
{ "Uniforms_Female_Civ", 1 },
{ "Uniforms_Female_Mil", 5 },
{ "Vests_Low", 1 },
{ "Vests_High", 5 },
{ "BackPacks_Low", 1 },
{ "BackPacks_High", 5 },
{ "HeadgearNoArmor", 1 },
{ "HeadgearArmored", 5 },
{ "Primitive", 5 },
{ "BuildingItems", 5 },
{ "BuildingKits", 5 },
{ "Storages", 3 },
{ "Equipment", 5 },
{ "Tools", 5 },
{ "Repairs", 5 },
{ "VehicleDocs", 2 },
{ "Seeds", 1 },
{ "Drink", 3 },
{ "Food", 3 },
{ "Medical", 3 },
{ "PaintCans", 1 },
{ "MetalBars", 2 },
{ "Gems", 2 },
{ "Ore", 2 },
{ "Throw", 1 },
{ "ThrowExplosive", 3 },
{ "HighExplosives", 2 },
{ "ShellFlares", 1 },
{ "ShellSmokes", 1 },
{ "ShellExplosives", 1 }
};
};
class HeliCrash : container_helicrash_epoch
{
lootMin = 10;
LootMax = 15;
};
class Cargo_Container : container_helicrash_epoch
{
lootMin = 5;
LootMax = 8;
};
class MineralDepositCopper_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Gems", 15 },
{ "Ore", 85 }
};
};
class MineralDepositSilver_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Gems", 20 },
{ "Ore", 75 }
};
};
class MineralDepositGold_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Gems", 25 },
{ "Ore", 75 }
};
};
class Land_Wreck_Satellite_EPOCH : Default
{
lootMin = 8;
LootMax = 14;
tables[] = { "Satellite" };
};
class satellite_p3d : Land_Wreck_Satellite_EPOCH {};
class AirDrop_Payout1
{
lootMin = 5;
LootMax = 10;
tables[] = {
{ "MetalBars", 5 },
{ "BuildingItems", 1 },
{ "Gems", 3 },
{ "Primitive", 3 }
};
};
// ########################################################################### Epoch Trader Missions ###########################################################################
class Mission_Payout1
{
lootMin = 2;
LootMax = 5;
tables[] = {
{ "Primitive", 8 },
{ "BuildingItems", 25 },
{ "BuildingKits", 15 },
{ "Storages", 3 },
{ "Equipment", 5 },
{ "Tools", 5 },
{ "Repairs", 5 },
{ "VehicleDocs", 2 },
{ "Seeds", 5 },
{ "Drink", 6 },
{ "Food", 6 },
{ "Medical", 4 },
{ "MetalBars", 3 },
{ "Gems", 3 }
};
};
class Mission_Monster_Payout : Mission_Payout1
{
lootMin = 5;
LootMax = 10;
};
class Mission_Fishing_Payout : Mission_Payout1
{
lootMin = 4;
LootMax = 8;
};
// ########################################################################### Epoch Animals / AIs ###########################################################################
class Sheep_random_EPOCH
{
lootMin = 1;
LootMax = 2;
tables[] = { "Sheep_random_EPOCH" };
};
class Goat_random_EPOCH
{
lootMin = 1;
LootMax = 2;
tables[] = { "Goat_random_EPOCH" };
};
class Fin_random_EPOCH
{
lootMin = 1;
LootMax = 2;
tables[] = { "Fin_random_EPOCH" };
};
class Alsatian_Random_EPOCH
{
lootMin = 1;
LootMax = 2;
tables[] = { "Alsatian_Random_EPOCH" };
};
class Cock_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Cock_random_EPOCH" };
};
class Hen_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Hen_random_EPOCH" };
};
class Rabbit_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Rabbit_EPOCH" };
};
class Epoch_RyanZombie_1
{
lootMin = 2;
LootMax = 5;
tables[] = { "EPOCH_RyanZombie_1" };
};
class GreatWhite_F
{
lootMin = 2;
LootMax = 5;
tables[] = { "GreatWhite_F" };
};
class Epoch_Sapper_F
{
lootMin = 2;
LootMax = 5;
tables[] = { "Epoch_Sapper_F" };
};
class Epoch_SapperB_F
{
lootMin = 2;
LootMax = 5;
tables[] = { "Epoch_SapperB_F" };
};
class Epoch_SapperG_F
{
lootMin = 2;
LootMax = 5;
tables[] = { "Epoch_SapperG_F" };
};
class Epoch_Cloak_F
{
lootMin = 2;
LootMax = 5;
tables[] = { "Epoch_Cloak_F" };
};
class I_UAV_01_F
{
lootMin = 1;
LootMax = 1;
tables[] = { "I_UAV_01_F" };
};
class Snake_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class SeaFood
{
lootMin = 1;
LootMax = 1;
tables[] = { "SeaFood" };
};
};