Epoch/Changelogs/0.6.0.0.txt
He-Man c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00

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== WIP ==
[Added] Option to drink from predetermined sources. @Ignatz-HeMan
[Added] Epoch Events 3.0: Allow external events based on server side configs and pbos.
New server side events can be added just dropping the pbo into @epochhive/addons folder.
To make your own use Dynamic Debris Event as a template.
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with the upper most roadway surface.
[Added] Epoch Dev Libs by @raymix
[Fixed] BE kick since 1.70.
[Changed] Reworked Basebuilding Script. @DirtySanches & @Ignatz-Heman
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save