Epoch/Sources/epoch_config/Configs/CfgSounds.hpp
2015-12-07 10:24:52 -06:00

121 lines
2.3 KiB
C++

/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
CfgSounds config and CfgSay3Dhandler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgSounds.hpp
*/
class CfgSounds
{
class dog_bark
{
sound[] = { "\A3\Sounds_F\ambient\animals\dog1", 0.6, 1.0 };
titles[] = {};
};
class dog_cry
{
sound[] = { "\A3\Sounds_F\ambient\animals\dog4", 0.6, 1.0 };
titles[] = {};
};
class hed_cluck0
{
sound[] = { "\A3\Sounds_F\ambient\animals\hen1", 0.3, 1.0 };
titles[] = {};
};
class hed_cluck1
{
sound[] = { "\A3\Sounds_F\ambient\animals\hen2", 0.3, 1.0 };
titles[] = {};
};
class hed_cluck2
{
sound[] = { "\A3\Sounds_F\ambient\animals\hen3", 0.3, 1.0 };
titles[] = {};
};
class cultist_talk
{
sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_banter1", 0.7, 1.0 };
titles[] = {};
};
class cultist_death
{
sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_death", 0.7, 1.0 };
titles[] = {};
};
class cultist_laugh
{
sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_laugh", 0.7, 1.0 };
titles[] = {};
};
class cultist_nearby
{
sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_nearby", 0.7, 1.0 };
titles[] = {};
};
class cultist_taunt
{
sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_taunt", 0.7, 1.0 };
titles[] = {};
};
};
// Custom Epoch config for say3d broadcsting
class CfgSay3Dhandler {
class snake_bite0 {
distance = 100;
};
class cultist_nearby {
distance = 100;
};
class dog_bark {
distance = 750;
};
class dog_cry {
distance = 600;
};
class hed_cluck0 {
distance = 600;
};
class hed_cluck1 {
distance = 600;
};
class hed_cluck2 {
distance = 600;
};
class cultist_talk {
distance = 30;
};
class cultist_laugh {
distance = 30;
};
class cloak_death {
distance = 30;
};
class drone_alert0 {
distance = 400;
};
class sapper_alert0 {
distance = 400;
};
class sapper_groan0 {
distance = 400;
};
class sapper_groan1 {
distance = 400;
};
class sapper_groan2 {
distance = 400;
};
class sapper_explode {
distance = 1000;
};
};