mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
297 lines
8.8 KiB
Plaintext
297 lines
8.8 KiB
Plaintext
author = "Epoch Mod Team";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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disabledAI = true;
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scriptedPlayer = 1;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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respawnOnStart = 0;
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forceRotorLibSimulation = 1;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.1.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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class australia {
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blockedArea[] = {
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{ { 16286.1, 33578.6, 0 }, 650 }, //Darwin
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{ { 28467, 35190.1, 0 }, 150 }, //Weipa
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{ { 32103.5, 29816.8, 0 }, 300 }, //Cairns
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{ { 26754.5, 28028.5, 0 }, 120 }, //Mount Isa
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{ { 22069.6, 25578.4, 0 }, 380 }, //Alice Springs
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{ { 19741.6, 24224.8, 0 }, 420 }, //Pine Gap
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{ { 5201.47, 18284, 0 }, 1100 }, //Perth
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{ { 31122.2, 19938.1, 0 }, 280 }, //Toowoomba
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{ { 38111.5, 19942.4, 0 }, 600 }, //North Brisbane
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{ { 38621.4, 19226.6, 0 }, 410 }, //South Brisbane
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{ { 27702.9, 16997.3, 0 }, 170 }, //Broken Hill
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{ { 20723.4, 12752.9, 0 }, 160 }, //Port Lincoln
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{ { 25072.6, 12705.2, 0 }, 350 }, //Adelaide
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{ { 36505.9, 12877.1, 0 }, 540 }, //North Sydney
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{ { 36469.4, 12133.5, 0 }, 420 }, //South Sydney
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{ { 31070, 10856, 0 }, 750 }, //North Melbourne
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{ { 31205.9, 9721.02, 0 }, 510 }, //South Melbourne
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{ { 35364.5, 8453.59, 0 }, 200 } //Eden
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};
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Rocks[] = {
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"r_rock_02_ep1.p3d",
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"brownrock2.p3d",
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"brownrock3.p3d",
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"sharpstone_03_lc.p3d",
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"desertrock.p3d",
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"desertrock2.p3d",
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"desertrock3.p3d",
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"r_stone_01_ep1.p3d",
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"brownrock.p3d",
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"rockn_02.p3d",
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"sharprock_wallh.p3d",
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"sharpstone_02.p3d",
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"sharprock_spike.p3d",
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"sharpstone_01.p3d",
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"sharprock_apart.p3d",
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"r_rock_03_ep1.p3d",
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"rocks_02.p3d",
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"sharprock_monolith.p3d",
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"skala3_5.p3d",
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"skala3_4.p3d",
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"skala1_4.p3d"
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};
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ATM[] = {
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"phone_box_south.p3d"
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};
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Water[] = {
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};
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Trash[] = {
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"Land_GarbagePallet_F",
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"Land_GarbageBags_F",
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"podesta_s10.p3d",
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"kontejner_sklo.p3d",
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"popelnice.p3d",
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"paletyd.p3d",
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"paletyc.p3d",
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"garbage_misc.p3d",
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"popelnice_2.p3d",
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"garbage_plastic.p3d",
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"garbage_metal.p3d",
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"jeept_tanker.p3d",
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"kontejner_plasty.p3d",
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"odpadkovy_kos.p3d",
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"socha.p3d",
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"misc_greenhouse.p3d",
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"kontejner_papir.p3d",
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"cinderblocks_f.p3d",
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"misc_boogieman.p3d",
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"metalcrate.p3d",
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"hrob2.p3d",
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"barel5.p3d",
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"kontejner.p3d",
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"barel4.p3d",
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"tires_ep1.p3d",
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"barel2.p3d",
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"barels.p3d",
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"barel1.p3d",
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"barels2.p3d",
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"barels3.p3d"
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};
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Trees[] = {
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"t_pinuss3s_ep1.p3d",
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"t_pinuse2s_ep1.p3d",
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"t_oleae2s_f.p3d",
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"t_populusf2s_ep1.p3d",
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"str_topol.p3d",
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"t_fraxinusav2s_f.p3d",
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"les_singlestrom_b.p3d",
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"t_fagus2f.p3d",
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"t_quercus3s.p3d",
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"t_salix2s.p3d",
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"banana_3.p3d",
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"jablon.p3d",
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"str_pinie.p3d",
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"t_sorbus2s.p3d",
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"t_ficusb2s_ep1.p3d",
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"palm_01.p3d",
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"vysilac_budova.p3d",
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"palm_10.p3d",
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"palm_03.p3d",
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"palm_04.p3d",
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"t_pistacial2s_ep1.p3d",
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"panelak.p3d",
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"str kastan.p3d",
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"a_hospital.p3d",
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"i_barracks_v1_f.p3d",
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"dum_istan3_hromada.p3d",
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"dum_istan3_hromada2.p3d",
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"dum_istan4_big_inverse.p3d",
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"panelak2.p3d",
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"podesta_1_mid.p3d",
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"podesta_1_cornl.p3d",
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"t_prunuss2s_ep1.p3d",
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"dum_istan2_02.p3d",
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"dum_istan4_inverse.p3d",
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"podesta_1_stairs2.p3d",
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"podesta_1_mid_cornl.p3d",
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"hrusen2.p3d",
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"zed_kamenna.p3d",
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"t_pinuss2s_b_f.p3d",
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"str dub.p3d",
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"str dub jiny.p3d",
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"t_pinuss1s_f.p3d",
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"smrk_siroky.p3d",
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"smrk_maly.p3d",
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"les_singlestrom.p3d",
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"t_pinuss2s_f.p3d",
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"palm_02.p3d",
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"brg_banana_3.p3d",
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"banana_2.p3d",
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"oliva.p3d",
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"brg_umbrella_acacia02b.p3d",
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"brg_umbrella_acacia01b.p3d",
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"brg_umbrella_acacia04b.p3d",
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"brg_umbrella_acacia03b.p3d",
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"str buk.p3d",
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"les_dub.p3d",
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"t_ficusb2s_f.p3d",
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"b_pinusm1s_ep1.p3d",
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"krovi_long.p3d",
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"str lipa.p3d",
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"str javor.p3d",
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"str trnka.p3d",
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"t_pyrus2s.p3d",
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"t_picea3f.p3d",
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"t_pinusn1s.p3d",
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"t_ficusb1s_f.p3d",
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"t_poplar2f_dead_pmc.p3d",
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"t_oleae1s_f.p3d",
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"t_quercusir2s_f.p3d",
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"dd_bush01.p3d",
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"t_fagus2f_summer.p3d",
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"akat02s.p3d",
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"t_amygdalusc2s_ep1.p3d",
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"str osika.p3d",
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"palm_09.p3d",
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"dd_borovice.p3d",
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"dd_borovice02.p3d",
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"t_poplar2f_dead_f.p3d",
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"fuelstation_build_f.p3d",
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"str_topol2.p3d",
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"brg_umbrella_acacia_shrub02.p3d",
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"t_betula2s.p3d",
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"t_populusb2s_ep1.p3d",
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"les_dub_jiny.p3d",
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"les_buk.p3d",
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"str_fikovnik.p3d",
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"str_briza_rovna.p3d",
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"str jerabina.p3d",
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"str habr.p3d",
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"les_fikovnik2.p3d"
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};
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Bushes[] = {
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"b_pmugo.p3d",
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"b_ficusc2s_f.p3d",
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"b_neriumo2d_f.p3d",
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"krovi_bigest.p3d",
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"b_ficusc1s_f.p3d",
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"b_arundod3s_f.p3d",
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"krovi4.p3d",
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"krovi.p3d",
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"ker s bobulema.p3d",
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"ker pichlavej.p3d",
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"pinus_mugo_lowpoly.p3d",
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"b_amygdalusn1s_ep1.p3d",
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"banana_4.p3d",
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"banana_1.p3d",
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"palm_08small.p3d",
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"ker deravej.p3d",
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"brg_umbrella_acacia_shrub2.p3d",
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"b_salix2s.p3d",
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"krovi2.p3d",
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"b_ficusc2d_f.p3d",
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"brg_banana_4.p3d"
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};
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Wrecks[] = {
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"plot_vlnplech1.p3d",
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//
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"datsun01t.p3d",
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"datsun02t.p3d",
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"skodovka_wrecked.p3d",
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"lada_wrecked.p3d",
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"hiluxt.p3d",
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"uaz_wrecked.p3d",
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"ural_wrecked.p3d"
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};
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};
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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groanTrig = 16; //Percentage chance of a groan. Min value = 4
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sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
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smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
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};
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class CfgEpochUAV
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{
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UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
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UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
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UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
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};
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class CfgEpochAirDrop
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{
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AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
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AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
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};
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class CfgEpochCloak
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{
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cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
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cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
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attackFrequency = 120; //One attack only per this period. (Min: 120)
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attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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}; |