Epoch/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
2015-12-23 11:38:11 -06:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
Epoch build countdown
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
Example:
_currentTarget spawn EPOCH_countdown;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
NOTHING
*/
private ["_posObj","_savedBuildPos","_previousBuildPos","_saveCheck","_endTime","_worldspace","_class","_newObj","_startTime","_objClass"];
if (!isNull _this) then {
while {true} do {
if (!isNull _this) exitWith {};
_posObj = (getPosATL _this);
_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
_previousBuildPos = _this getVariable ["BUILD_POS", []];
if (_previousBuildPos isEqualTo _posObj) exitWith {};
_this setVariable ["BUILD_POS",_posObj];
uiSleep 1;
};
// make sure it still there after exiting loop above ^
if (!isNull _this) then {
_startTime = diag_tickTime;
_endTime = _startTime + 30;
_this setVariable["EPOCH_endTime", _endTime];
if !(_this in EPOCH_arr_countdown) then {
EPOCH_arr_countdown pushBack _this;
};
_saveCheck = true;
EPOCH_drawIcon3d = true;
while {diag_tickTime < _endTime} do {
if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
if (isNull _this) exitWith{ _saveCheck = false; };
if (EPOCH_stabilityTarget == _this) then {
_endTime = diag_tickTime + 30;
};
uiSleep 0.1;
};
EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
_objClass = typeOf _this;
// Spawn temporary static item insead of saving.
if (getNumber(configfile >> "CfgVehicles" >> _objClass >> "isTemporary") == 1) then {
_worldspace = [getposATL _this, vectordir _this, vectorup _this];
deleteVehicle _this;
_class = getText(configfile >> "CfgVehicles" >> _objClass >> "staticClass");
_newObj = createVehicle["Fireplace_EPOCH", (_worldspace select 0), [], 0, "CAN_COLLIDE"];
_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
_newObj setposATL(_worldspace select 0);
// proceed to send save to server
} else {
if (_saveCheck) then {
[_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2];
};
};
};
};