Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_findRandomPosBehind.sqf
2015-12-07 10:24:52 -06:00

45 lines
1.4 KiB
Plaintext

/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Picks a random spot behind the player
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_findRandomPosBehind.sqf
Example:
_moveTo = [24,4,142,_trgt] call EPOCH_fnc_findRandomPosBehind;
Parameter(s):
_this select 0: SCALAR - Maximum distance to choose point
_this select 1: SCALAR - Minimum distance to choose point
_this select 2: SCALAR - Spread of arc in degrees behind player
_this select 3: OBJECT - Unit, player, vehicle etc.
_this select 4: SCALAR - offset initial angle, allows to pick position to the side with -90 or 90 (right or left) [optional: default 0]
Returns:
ARRAY
*/
_maxIn = _this select 0;
_minIn = _this select 1;
_arcIn = _this select 2;
_unitIn = _this select 3;
_offset = 0;
if ((count _this) > 4) then {
_offset = _this select 4;
};
_rnd = ((180 +_offset) - (_arcIn / 2)) + (random _arcIn);
_pos = getPosATL _unitIn;
_dist = ((random (_maxIn - _minIn)) + _minIn) max _minIn;
_dir = (getDir _unitIn) - _rnd;
if (_dir<0) then {_dir = _dir + 360};
_outPos = [(_pos select 0) + (_dist*(sin _dir)), (_pos select 1) + (_dist*(cos _dir)), _pos select 2];
_outPos