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107 lines
4.4 KiB
Plaintext
107 lines
4.4 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Initalize variables used client side and server side
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/init/both_init.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_cfgDynamicSimulation","_communityStatsInit","_customVarsInit","_dynSimToggle"];
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//[[[end]]]
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// detect if Ryan's Zombies and Deamons mod is present
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if (["CfgEpochClient", "ryanZombiesEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_mod_Ryanzombies_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "Ryanzombies" >> "version")) >= 4.5);
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if (EPOCH_mod_Ryanzombies_Enabled) then {
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diag_log "Epoch: Ryanzombies detected";
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};
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} else {
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EPOCH_mod_Ryanzombies_Enabled = false;
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};
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// detect if Mad Arma is present
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if (["CfgEpochClient", "madArmaEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_mod_madArma_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "bv_wheels" >> "version")) >= 2016);
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if (EPOCH_mod_madArma_Enabled) then {
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diag_log "Epoch: Mad Arma detected";
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};
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} else {
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EPOCH_mod_madArma_Enabled = false;
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};
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// Check if Advanced Vehicle Repair is enabled
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if (["CfgEpochClient", "UseAdvancedVehicleRepair", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_AdvancedVehicleRepair_Enabled = true;
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diag_log "Epoch: Advanced Vehicle Repair Enabled";
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} else {
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EPOCH_AdvancedVehicleRepair_Enabled = false;
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};
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// Init Custom vars
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EPOCH_customVars = [];
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EPOCH_defaultVars = [];
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EPOCH_customVarLimits = [];
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EPOCH_customVarsDefaults = [
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["Temp",98.6,[106.7,95]],
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["Hunger",5000,[5000,0]],
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["Thirst",2500,[2500,0]],
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["AliveTime",0,[0,0]],
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["Energy",0,[2500,0]],
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["Wet",0,[100,0]],
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["Soiled",0,[100,0]],
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["Immunity",0,[100,0]],
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["Toxicity",0,[100,0]],
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["Stamina",100,["EPOCH_playerStaminaMax",0]],
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["Crypto",0,[250000,0]],
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["HitPoints",[0,0,0,0],[1,1,1,1]],
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["BloodP",100,[190,0]],
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["SpawnArray",[],[]],
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["NotUsed",0,[50000,-50000]],
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["Alcohol",0,[100,0]],
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["Radiation",0,[100,0]],
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["Nuisance",0,[100,0]],
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["MissionArray",[],[]]
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];
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_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
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EPOCH_customVars = _customVarsInit apply {_x param [0,""]};
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EPOCH_defaultVars = _customVarsInit apply {_x param [1,0]};
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EPOCH_customVarLimits = _customVarsInit apply {_x param [2,[]]};
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EPOCH_customVarCount = count EPOCH_customVars;
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// Init Community Stats
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EPOCH_communityStats = [];
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EPOCH_defaultStatVars = [];
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EPOCH_communityStatsLimits = [];
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_communityStatsInit = ["CfgEpochClient", "defineCommunityStats", []] call EPOCH_fnc_returnConfigEntryV2;
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EPOCH_communityStats = _communityStatsInit apply {_x param [0,""]};
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EPOCH_defaultStatVars = _communityStatsInit apply {_x param [1,0]};
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EPOCH_communityStatsLimits = _communityStatsInit apply {_x param [2,[]]};
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EPOCH_communityStatsCount = count EPOCH_communityStats;
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//GroupSize (number) // Price (String)
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EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
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// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
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disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
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// Enable Dynamic simulation on both server and clients (maybe only needed server side)
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// DynSim is handled locally and yes server and clients will need these configurations
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_dynSimToggle = ["CfgDynamicSimulation", "enableDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntryV2;
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enableDynamicSimulationSystem _dynSimToggle;
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if(_dynSimToggle)then
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{
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_cfgDynamicSimulation = 'CfgDynamicSimulation' call EPOCH_returnConfig;
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"IsMoving" setDynamicSimulationDistanceCoef getNumber(_cfgDynamicSimulation >> "isMovingCoefValue");
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"Group" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "groupDynSimDistance");
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"Vehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "vehicleDynSimDistance");
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"EmptyVehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "emptyVehicleDynSimDistance");
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"Prop" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "propDynSimDistance");
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};
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