Epoch/Sources/epoch_code/init/both_init.sqf
2017-10-01 16:20:34 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize variables used client side and server side
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/init/both_init.sqf
*/
//[[[cog import generate_private_arrays ]]]
private ["_cfgDynamicSimulation","_communityStatsInit","_customVarsInit","_dynSimToggle"];
//[[[end]]]
// detect if Ryan's Zombies and Deamons mod is present
if (["CfgEpochClient", "ryanZombiesEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
EPOCH_mod_Ryanzombies_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "Ryanzombies" >> "version")) >= 4.5);
if (EPOCH_mod_Ryanzombies_Enabled) then {
diag_log "Epoch: Ryanzombies detected";
};
} else {
EPOCH_mod_Ryanzombies_Enabled = false;
};
// detect if Mad Arma is present
if (["CfgEpochClient", "madArmaEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
EPOCH_mod_madArma_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "bv_wheels" >> "version")) >= 2016);
if (EPOCH_mod_madArma_Enabled) then {
diag_log "Epoch: Mad Arma detected";
};
} else {
EPOCH_mod_madArma_Enabled = false;
};
// Check if Advanced Vehicle Repair is enabled
if (["CfgEpochClient", "UseAdvancedVehicleRepair", true] call EPOCH_fnc_returnConfigEntryV2) then {
EPOCH_AdvancedVehicleRepair_Enabled = true;
diag_log "Epoch: Advanced Vehicle Repair Enabled";
} else {
EPOCH_AdvancedVehicleRepair_Enabled = false;
};
// Init Custom vars
EPOCH_customVars = [];
EPOCH_defaultVars = [];
EPOCH_customVarLimits = [];
EPOCH_customVarsDefaults = [
["Temp",98.6,[106.7,95]],
["Hunger",5000,[5000,0]],
["Thirst",2500,[2500,0]],
["AliveTime",0,[0,0]],
["Energy",0,[2500,0]],
["Wet",0,[100,0]],
["Soiled",0,[100,0]],
["Immunity",0,[100,0]],
["Toxicity",0,[100,0]],
["Stamina",100,["EPOCH_playerStaminaMax",0]],
["Crypto",0,[250000,0]],
["HitPoints",[0,0,0,0],[1,1,1,1]],
["BloodP",100,[190,0]],
["SpawnArray",[],[]],
["NotUsed",0,[50000,-50000]],
["Alcohol",0,[100,0]],
["Radiation",0,[100,0]],
["Nuisance",0,[100,0]],
["MissionArray",[],[]]
];
_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
EPOCH_customVars = _customVarsInit apply {_x param [0,""]};
EPOCH_defaultVars = _customVarsInit apply {_x param [1,0]};
EPOCH_customVarLimits = _customVarsInit apply {_x param [2,[]]};
EPOCH_customVarCount = count EPOCH_customVars;
// Init Community Stats
EPOCH_communityStats = [];
EPOCH_defaultStatVars = [];
EPOCH_communityStatsLimits = [];
_communityStatsInit = ["CfgEpochClient", "defineCommunityStats", []] call EPOCH_fnc_returnConfigEntryV2;
EPOCH_communityStats = _communityStatsInit apply {_x param [0,""]};
EPOCH_defaultStatVars = _communityStatsInit apply {_x param [1,0]};
EPOCH_communityStatsLimits = _communityStatsInit apply {_x param [2,[]]};
EPOCH_communityStatsCount = count EPOCH_communityStats;
//GroupSize (number) // Price (String)
EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
// Enable Dynamic simulation on both server and clients (maybe only needed server side)
// DynSim is handled locally and yes server and clients will need these configurations
_dynSimToggle = ["CfgDynamicSimulation", "enableDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntryV2;
enableDynamicSimulationSystem _dynSimToggle;
if(_dynSimToggle)then
{
_cfgDynamicSimulation = 'CfgDynamicSimulation' call EPOCH_returnConfig;
"IsMoving" setDynamicSimulationDistanceCoef getNumber(_cfgDynamicSimulation >> "isMovingCoefValue");
"Group" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "groupDynSimDistance");
"Vehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "vehicleDynSimDistance");
"EmptyVehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "emptyVehicleDynSimDistance");
"Prop" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "propDynSimDistance");
};