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21 lines
373 B
Plaintext
21 lines
373 B
Plaintext
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EP_notSetup = [];
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EP_setup = [];
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_all = nearestObjects [player, ["building"], 200];
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{
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_typeOf = typeof _x;
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if !(isClass(configfile >> "CfgBuildingLootPos" >> _typeOf)) then {
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if !(_typeOf in EP_notSetup) then {
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EP_notSetup pushBack _typeOf;
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};
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} else {
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if !(_typeOf in EP_notSetup) then {
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EP_setup pushBack _typeOf;
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};
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}
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} foreach _all; |