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684bff7e08
EPOCH_worldObjectType now supports objects and object string names
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch Chopwood function
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_chopWood.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_currentPos","_getWorldTypes","_object","_objects","_sel_object","_type","_worldTypes"];
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//[[[end]]]
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_currentPos = player modelToWorld[0, 5, 0];
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if !(surfaceIsWater _currentPos) then {
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_currentPos = ATLtoASL _currentPos;
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};
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_objects = lineIntersectsObjs[eyePos player, _currentPos, player, objNull, true, 2];
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_object = objNull;
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_type = 0;
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{
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_sel_object = _x;
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_worldTypes = ["tree","bush"];
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_getWorldTypes = [_x, _worldTypes] call EPOCH_worldObjectType;
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{
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if (_getWorldTypes param [_worldTypes find _x, false]) exitWith {
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_type = _forEachIndex;
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_object = _sel_object;
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};
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} forEach _worldTypes;
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if !(isNull _object) exitWith {};
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}foreach _objects;
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if (!isNull _object) then {
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if (alive _object) then {
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[_object,_type,player,EPOCH_personalToken] remoteExec ["EPOCH_server_knockDownTree",2];
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};
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};
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