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d318d99a86
All uses of setVectorDirAndUp in arma code is after setpos not before.
85 lines
2.5 KiB
Plaintext
85 lines
2.5 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors: Raimonds Virtoss
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Description:
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Epoch build countdown
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
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Example:
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_currentTarget spawn EPOCH_countdown;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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Returns:
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NOTHING
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_cfgBaseBuilding","_class","_endTime","_newObj","_objClass","_posObj","_previousBuildPos","_saveCheck","_savedBuildPos","_startTime","_worldspace"];
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//[[[end]]]
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if (!isNull _this) then {
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while {true} do {
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if (!isNull _this) exitWith {};
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_posObj = (getPosATL _this);
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_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
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_previousBuildPos = _this getVariable ["BUILD_POS", []];
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if (_previousBuildPos isEqualTo _posObj) exitWith {};
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_this setVariable ["BUILD_POS",_posObj];
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uiSleep 1;
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};
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// make sure it still there after exiting loop above ^
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if (!isNull _this) then {
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_startTime = diag_tickTime;
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_endTime = _startTime + 30;
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_this setVariable["EPOCH_endTime", _endTime];
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EPOCH_arr_countdown pushBackUnique _this;
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_saveCheck = true;
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EPOCH_drawIcon3d = true;
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while {diag_tickTime < _endTime} do {
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if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
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if (isNull _this) exitWith{ _saveCheck = false; };
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if (EPOCH_stabilityTarget == _this) then {
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_endTime = diag_tickTime + 30;
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};
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uiSleep 0.1;
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};
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EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
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EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
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_objClass = typeOf _this;
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// Spawn temporary static item insead of saving.
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_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
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if (getNumber(_cfgBaseBuilding >> _objClass >> "isTemporary") == 1) then {
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_worldspace = [getposATL _this, vectordir _this, vectorup _this];
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deleteVehicle _this;
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_class = getText(_cfgBaseBuilding >> _objClass >> "staticClass");
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if (_class != "") then {
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_newObj = createVehicle[_class, (_worldspace select 0), [], 0, "CAN_COLLIDE"];
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_newObj setposATL(_worldspace select 0);
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_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
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};
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} else {
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if (_saveCheck) then {
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[_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2];
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};
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};
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};
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};
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