Epoch/Sources/epoch_code/compile/building/EPOCH_fnc_SelectTargetBuild.sqf
2016-08-31 19:29:08 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
Epoch build select target
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_fnc_SelectTargetBuild.sqf
Example:
cursorTarget call EPOCH_fnc_SelectTargetBuild;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
BOOL
*/
//[[[cog import generate_private_arrays ]]]
private ["_stability","_targeter"];
//[[[end]]]
if !(isNil "EPOCH_simulSwap_Lock") exitWith{ false };
if !(isNull EPOCH_Target) exitWith{ false };
if (EPOCH_playerEnergy <= 0) exitWith{ ["Need energy", 5] call Epoch_message; false };
params [["_object",objNull]];
EPOCH_buildOption = 2;
if (isNull _object) exitWith{ false };
if ((player distance _object) > 9) exitWith { false };
if (!(_object isKindOf "ThingX") && !(_object isKindOf "Constructions_static_F") && !(_object isKindOf "Constructions_foundation_F")) exitWith{ false };
// check if another player has target
_targeter = _object getVariable["last_targeter", objNull];
if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
_stability = _object getVariable["stability", 100];
if (_stability > 0) exitWith{
if (isNull EPOCH_stabilityTarget) then {
_object setVariable["last_targeter", player, true];
EPOCH_stabilityTarget = _object;
};
};
/*
if (_object isKindOf "Infostand_base_F") then {
EPOCH_SURVEY pushBackUnique _object;
};
*/
[_object] spawn EPOCH_simulSwap;
true