Epoch/Sources/epoch_code/compile/building/EPOCH_lockCheck.sqf
2019-02-20 22:31:09 +01:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Base building object lock check code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_lockCheck.sqf
Example:
call EPOCH_lockCheck
Parameter(s):
NONE
Returns:
BOOL
*/
//[[[cog import generate_private_arrays ]]]
private ["_jammed","_jammer"];
//[[[end]]]
_jammer = (nearestObjects[player, call EPOCH_JammerClasses, call EPOCH_MaxJammerRange]) select {player distance _x < (getnumber (getmissionconfig "CfgEpochClient" >> "CfgJammers" >> (typeof _x) >> "buildingJammerRange"))};
_jammed = false;
if !(_jammer isEqualTo[]) then {
{
if (alive _x) then {
_jammed = !((_x getVariable["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID]);
};
if (_jammed) exitWith{};
} forEach _jammer;
};
_jammed