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8f3b06f0f4
Zombies: fixed issue with multiple targets moved CfgSounds and CfgSay3Dhandler to mission file added new mission config (CfgSwitchMovehandler) for EPOCH_server_handle_switchMove function minor cleanup to EPOCH_server_handle_say3D usages.
29 lines
868 B
Plaintext
29 lines
868 B
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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A3 Epoch Anti-Vehicle Wall glitch
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_antiWall.sqf
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*/
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private ["_start","_end","_dirTo"];
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params ["_unit","_position","_vehicle"];
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if (_unit == player) then {
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_start = getPosWorld _vehicle;
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// _worldPos set[2, (_worldPos select 2) + 1];
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_dirTo = _vehicle getDir player;
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_end = _vehicle getPos [(_vehicle distance player) + 1, _dirTo];
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{
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if (_x isKindOf "Const_All_Walls_F") exitWith{
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player moveInAny _vehicle;
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EPOCH_antiWallCount = EPOCH_antiWallCount + 1;
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};
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} forEach lineintersectsobjs[_start, AGLToASL _end, player, _vehicle, true, 2];
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};
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