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c19847b156
local antagonists killed by non-local entity needed to be handled. Local and Non-Local stat changes are now sent to server first then back to the appropriate client after pToken check is verified.
55 lines
2.0 KiB
Plaintext
55 lines
2.0 KiB
Plaintext
/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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Call a zombie. (Ryans required)
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf
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Example:
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[] call EPOCH_zombieSpawn;
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Parameter(s):
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Returns:
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OBJECT - Zombie Agent
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_clutterPos","_disableAI","_grave","_unit","_unitClass","_zMax","_zRange","_zedHandle","_zeds"];
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//[[[end]]]
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params [["_justSpawn",false]];
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_disableAI = {{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];};
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_zRange = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "range");
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_zeds = getArray (getMissionConfig "CfgEpochRyanZombie" >> "zeds");
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// _zMax = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "maxNumber");
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_unitClass = selectRandom _zeds;
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_unit = createAgent[_unitClass, position player, [], _zRange, "FORM"];
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// todo cleanup this object after some time
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//_clutterPos = getPosATL _unit;
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//if!(isOnRoad _unit)then{
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// _grave = createVehicle ["Land_Grave_dirt_F", _clutterPos, [], 0, "CAN_COLLIDE"];
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//};
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_unit call _disableAI;
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_unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut";
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[player, "AmovPercMstpSnonWnonDnon_SaluteOut", Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2];
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_unit setmimic "dead";
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// _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]);
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removegoggles _unit;
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_zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm";
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_unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "(_this select 0) setVariable [""zHit"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Killed", {
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[player, _this select 1, "ZombieKills", 1, true, Epoch_personalToken] remoteExec ["EPOCH_fnc_updatePlayerStats",2];
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}];
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_unit
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