Epoch/Sources/epoch_server/compile/epoch_looting
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
EPOCH_server_destroyTrash.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
EPOCH_server_knockDownTree.sqf b788 2017-06-11 12:28:23 -05:00
EPOCH_server_lootAnimal.sqf cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
EPOCH_server_lootContainer.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
EPOCH_server_mineRocks.sqf b788 2017-06-11 12:28:23 -05:00
EPOCH_server_spawnBoatLoot.sqf fixed spelling on Shipwreak 2017-08-18 11:12:47 -05:00