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121 lines
2.3 KiB
C++
121 lines
2.3 KiB
C++
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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CfgSounds config and CfgSay3Dhandler
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgSounds.hpp
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*/
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class CfgSounds
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{
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class dog_bark
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{
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sound[] = { "\A3\Sounds_F\ambient\animals\dog1", 0.6, 1.0 };
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titles[] = {};
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};
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class dog_cry
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{
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sound[] = { "\A3\Sounds_F\ambient\animals\dog4", 0.6, 1.0 };
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titles[] = {};
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};
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class hed_cluck0
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{
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sound[] = { "\A3\Sounds_F\ambient\animals\hen1", 0.3, 1.0 };
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titles[] = {};
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};
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class hed_cluck1
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{
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sound[] = { "\A3\Sounds_F\ambient\animals\hen2", 0.3, 1.0 };
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titles[] = {};
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};
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class hed_cluck2
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{
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sound[] = { "\A3\Sounds_F\ambient\animals\hen3", 0.3, 1.0 };
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titles[] = {};
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};
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class cultist_talk
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_banter1", 0.7, 1.0 };
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titles[] = {};
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};
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class cultist_death
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_death", 0.7, 1.0 };
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titles[] = {};
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};
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class cultist_laugh
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_laugh", 0.7, 1.0 };
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titles[] = {};
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};
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class cultist_nearby
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_nearby", 0.7, 1.0 };
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titles[] = {};
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};
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class cultist_taunt
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{
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sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_taunt", 0.7, 1.0 };
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titles[] = {};
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};
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};
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// Custom Epoch config for say3d broadcsting
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class CfgSay3Dhandler {
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class snake_bite0 {
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distance = 100;
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};
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class cultist_nearby {
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distance = 100;
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};
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class dog_bark {
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distance = 750;
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};
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class dog_cry {
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distance = 600;
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};
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class hed_cluck0 {
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distance = 600;
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};
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class hed_cluck1 {
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distance = 600;
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};
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class hed_cluck2 {
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distance = 600;
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};
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class cultist_talk {
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distance = 30;
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};
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class cultist_laugh {
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distance = 30;
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};
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class cloak_death {
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distance = 30;
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};
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class drone_alert0 {
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distance = 400;
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};
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class sapper_alert0 {
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distance = 400;
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};
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class sapper_groan0 {
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distance = 400;
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};
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class sapper_groan1 {
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distance = 400;
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};
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class sapper_groan2 {
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distance = 400;
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};
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class sapper_explode {
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distance = 1000;
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};
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};
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