Epoch/Sources/epoch_config/Configs/CfgMovesBasic.hpp
2015-09-14 15:45:27 -05:00

16296 lines
534 KiB
C++

class CfgMovesBasic
{
access = 1;
skeletonName = "";
collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"};
collisionGeomCompPattern[] = {1,3};
class Default
{
GetOutPara = "";
weaponLowered = 0;
canBlendStep = 0;
idle = "idleDefault";
access = 3;
actions = "NoActions";
file = "";
looped = 1;
speed = 0.5;
disableWeapons = 0;
enableOptics = 0;
disableWeaponsLong = 0;
showWeaponAim = 1;
enableMissile = 0;
enableBinocular = 0;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
onLandBeg = 0;
onLandEnd = 0;
onLadder = 0;
canPullTrigger = 1;
canReload = 1;
duty = -0.5;
visibleSize = 0.75012;
aimPrecision = 1;
camShakeFire = 1;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 1;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
ragdoll = 0;
limitGunMovement = 1;
variantsPlayer[] = {};
variantsAI[] = {""};
equivalentTo = "";
connectAs = "";
variantAfter[] = {5,10,20};
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
ignoreMinPlayTime[] = {"Unconscious"};
aiming = "aimingDefault";
aimingBody = "aimingUpDefault";
leaning = "leaningDefault";
legs = "legsDefault";
head = "headDefault";
leaningFactorBeg = 0;
leaningFactorEnd = 0;
leaningFactorZeroPoint = -1;
interpolationSpeed = 6;
interpolationRestart = 0;
enableDirectControl = 1;
headBobMode = 0;
headBobStrength = 0;
collisionShape = "A3\anims_f\Data\Geom\Sdr\Perc_Wrfl.p3d";
hasCollShapeSafe = 0;
collisionShapeSafe = "";
boundingSphere = 1.0;
enableAutoActions = 0;
leftHandIKEnd = 0;
leftHandIKBeg = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKCurve[] = {};
rightHandIKCurve[] = {};
weaponIK = 0;
preload = 0;
Walkcycles = 1;
forceAim = 0;
adjstance = "m";
};
class HealBase: Default
{
disableWeapons = 1;
disableWeaponsLong = 1;
showWeaponAim = 0;
canPullTrigger = 0;
duty = 0.2;
limitGunMovement = 0;
aiming = "empty";
aimingBody = "empty";
actions = "HealActionBase";
looped = 0;
};
class HealBaseRfl: HealBase{};
class StandBase: Default
{
disableWeapons = 1;
leaningFactorBeg = 1;
leaningFactorEnd = 1;
headBobMode = 2;
headBobStrength = 0.20398;
};
class DefaultDie: Default
{
aiming = "aimingNo";
aimingBody = "aimingNo";
legs = "legsNo";
head = "headNo";
disableWeapons = 1;
interpolationRestart = 1;
soundEdge[] = {0.45};
boundingSphere = 1.5;
enableDirectControl = 0;
showWeaponAim = 0;
canPullTrigger = 0;
headBobMode = 1;
headBobStrength = -1;
};
class ManActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
AdjustLF = "";
AdjustLB = "";
AdjustRB = "";
AdjustRF = "";
dooraction = "amovpercmwlksnonwnondf";
GestureLegPush = "";
agonyStart = "AinjPpneMstpSnonWnonDnon";
agonyStop = "AmovPpneMstpSnonWnonDnon";
medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWnonDnon_medic0S";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp0S";
medicStartRightSide = "AinvPknlMstpSnonWnonDr_medic0S";
GestureAgonyCargo = "";
grabCarry = "Helper_SwitchToCarryRfl";
grabCarried = "AinjPfalMstpSnonWnonDnon_carried_still";
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
grabDragged = "AcinPknlMwlkSlowWrflDb_still";
carriedStill = "AinjPfalMstpSnonWrflDnon_carried_still";
released = "";
releasedBad = "";
Stop = "";
StopRelaxed = "";
TurnL = "";
TurnR = "";
TurnLRelaxed = "";
TurnRRelaxed = "";
ReloadMagazine = "";
reloadGM6 = "";
ReloadMGun = "";
ReloadRPG = "ReloadRPG";
ReloadMortar = "";
ThrowPrepare = "";
ThrowGrenade = "";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "";
PlayerWalkR = "";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "";
SlowR = "";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "";
PlayerSlowR = "";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "";
FastR = "";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "";
TactLF = "";
TactRF = "";
TactL = "";
TactR = "";
TactLB = "";
TactRB = "";
TactB = "";
PlayerTactF = "";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "";
PlayerTactR = "";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "";
EvasiveLeft = "";
EvasiveRight = "";
startSwim = "";
surfaceSwim = "";
bottomSwim = "";
StopSwim = "";
startDive = "AdvePercMrunSnonWnonDf";
SurfaceDive = "AsdvPercMrunSnonWnonDf";
BottomDive = "AbdvPercMrunSnonWnonDf";
StopDive = "";
Down = "";
Up = "";
PlayerStand = "";
PlayerCrouch = "";
PlayerProne = "";
Lying = "";
Stand = "";
Combat = "";
Crouch = "";
CanNotMove = "";
Civil = "";
CivilLying = "";
FireNotPossible = "";
Die = "Unconscious";
Unconscious = "Unconscious";
WeaponOn = "";
WeaponOff = "";
Default = "";
JumpOff = "";
StrokeFist = "";
StrokeGun = "";
SitDown = "";
Salute = "";
saluteOff = "";
GetOver = "";
Diary = "";
Surrender = "";
Gear = "";
BinocOn = "";
BinocOff = "";
PutDown = "";
PutDownEnd = "";
Medic = "";
MedicOther = "";
Treated = "";
LadderOnDown = "";
LadderOnUp = "";
LadderOff = "";
LadderOffTop = "";
LadderOffBottom = "";
GetInLow = "";
GetInMedium = "";
GetInHigh = "";
GetInSDV = "";
GetInHeli_Attack_01Pilot = "";
GetInHeli_Attack_01Gunner = "";
GetInHelicopterCargo = "";
GetInMRAP_01 = "";
GetInMRAP_01_cargo = "";
GetOutMRAP_01 = "";
GetOutMRAP_01_cargo = "";
GetOutHelicopterCargo = "";
GetOutLow = "";
GetOutMedium = "";
GetOutHigh = "";
GetOutHighZamak = "";
GetOutHighHemtt = "";
GetOutSDV = "";
GetOutHeli_Attack_01Pilot = "";
GetOutHeli_Attack_01Gunner = "";
TakeFlag = "";
HandGunOn = "";
gestureAttack = "";
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gesturePoint = "";
gestureCeaseFire = "";
gestureCover = "";
gestureUp = "";
gestureNo = "";
gestureYes = "";
gestureFollow = "";
gestureAdvance = "";
gestureHi = "";
gestureHiB = "";
gestureHiC = "";
gestureNod = "";
GestureSpasm0 = "";
GestureSpasm1 = "";
GestureSpasm2 = "";
GestureSpasm3 = "";
GestureSpasm4 = "";
GestureSpasm5 = "";
GestureSpasm6 = "";
GestureSpasm0weak = "";
GestureSpasm1weak = "";
GestureSpasm2weak = "";
GestureSpasm3weak = "";
GestureSpasm4weak = "";
GestureSpasm5weak = "";
GestureSpasm6weak = "";
GestureReloadMX = "";
GestureReloadMXCompact = "";
GestureReloadMXSniper = "";
GestureReloadMk20 = "";
GestureReloadTRG = "";
GestureReloadTRGUGL = "";
GestureReloadKatiba = "";
GestureReloadM200 = "";
GestureReloadLRR = "";
GestureReloadEBR = "";
GestureReloadM4SSAS = "";
GestureReloadSMG_02 = "";
GestureReloadSMG_03 = "";
GestureReloadPistol = "";
GestureReloadPistolHeavy02 = "";
GestureReloadFlaregun = "";
GestureReloadSMG_01 = "";
GestureReloadSDAR = "";
GestureReloadDMR = "";
MountOptic = "";
DismountOptic = "";
MountSide = "";
DismountSide = "";
GestureMountMuzzle = "";
GestureDismountMuzzle = "";
healedStart = "";
healedStop = "";
TestDriver = "BasicDriver";
TestDriverOut = "BasicDriverOut";
TestGunner = "BasicSittingGunner";
Relax = "";
swimUp = "";
swimDown = "";
StartFreefall = "";
PrimaryWeapon = "";
SecondaryWeapon = "";
Binoculars = "";
GestureSwing0 = "";
GestureSwing1 = "";
GestureSwing2 = "";
GestureFinger = "";
SledgeSwing = "";
};
class Actions
{
class NoActions: ManActions
{
GestureLegPush[] = {"GestureLegPush","Gesture"};
GestureNod[] = {"GestureNod","Gesture"};
GestureAgonyCargo[] = {"GestureAgonyCargo","Gesture"};
access = 3;
ladderOnDown = "LadderCivilOn_Top";
ladderOnUp = "LadderCivilOn_Top";
turnSpeed = 1;
upDegree = -1;
stance = "ManStanceUndefined";
limitFast = 5;
leanRRot = 0;
leanRShift = 0;
leanLRot = 0;
leanLShift = 0;
useFastMove = 0;
GestureSpasm0[] = {"GestureSpasm0","Gesture"};
GestureSpasm1[] = {"GestureSpasm1","Gesture"};
GestureSpasm2[] = {"GestureSpasm2","Gesture"};
GestureSpasm3[] = {"GestureSpasm3","Gesture"};
GestureSpasm4[] = {"GestureSpasm4","Gesture"};
GestureSpasm5[] = {"GestureSpasm5","Gesture"};
GestureSpasm6[] = {"GestureSpasm6","Gesture"};
GestureSpasm0weak[] = {"GestureSpasm0weak","Gesture"};
GestureSpasm1weak[] = {"GestureSpasm1weak","Gesture"};
GestureSpasm2weak[] = {"GestureSpasm2weak","Gesture"};
GestureSpasm3weak[] = {"GestureSpasm3weak","Gesture"};
GestureSpasm4weak[] = {"GestureSpasm4weak","Gesture"};
GestureSpasm5weak[] = {"GestureSpasm5weak","Gesture"};
GestureSpasm6weak[] = {"GestureSpasm6weak","Gesture"};
GestureReloadMk20[] = {"GestureReloadMk20","Gesture"};
GestureReloadMX[] = {"GestureReloadMX","Gesture"};
GestureReloadMXCompact[] = {"GestureReloadMXCompact","Gesture"};
GestureReloadMXSniper[] = {"GestureReloadMXSniper","Gesture"};
GestureReloadTRG[] = {"GestureReloadTRG","Gesture"};
GestureReloadTRGUGL[] = {"GestureReloadTRGUGL","Gesture"};
GestureReloadKatiba[] = {"GestureReloadKatiba","Gesture"};
GestureReloadM200[] = {"GestureReloadM200","Gesture"};
GestureReloadLRR[] = {"GestureReloadLRR","Gesture"};
GestureReloadEBR[] = {"GestureReloadEBR","Gesture"};
GestureReloadSMG_02[] = {"GestureReloadSMG_02","Gesture"};
GestureReloadSMG_03[] = {"GestureReloadSMG_03","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistol","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregun","Gesture"};
GestureReloadSMG_01[] = {"GestureReloadSMG_01","Gesture"};
GestureReloadSDAR[] = {"GestureReloadSDAR","Gesture"};
GestureReloadDMR[] = {"GestureReloadDMR","Gesture"};
GestureReloadM4SSAS[] = {"GestureReloadM4SSAS","Gesture"};
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up";
GestureSwing0[] = {"GestureSwing0","Gesture"};
GestureSwing1[] = { "GestureSwing1", "Gesture" };
GestureSwing2[] = { "GestureSwing2", "Gesture" };
GestureFinger[] = {"GestureFinger","Gesture"};
SledgeSwing[] = { "SledgeSwing", "Gesture" };
};
class DeadActions: NoActions
{
upDegree = "ManPosDead";
stance = "ManStanceProne";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
Die = "DeadState";
};
class CutsceneLoop: NoActions
{
upDegree = "ManPosStand";
stance = "ManStanceStand";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
Die = "DeadState";
stop = "Acts_PercMwlkSlowWrflDf";
};
class StaticCutsceneLoop: NoActions
{
upDegree = "ManPosStand";
stance = "ManStanceStand";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
Die = "DeadState";
stop = "HubBriefing_Player";
};
class StaticCutsceneLoopPlayerWalk: NoActions
{
upDegree = "ManPosStand";
stance = "ManStanceStand";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
Die = "DeadState";
stop = "AmovPercMstpSlowWrflDnon";
stopRelaxed = "AmovPercMstpSlowWrflDnon";
default = "AmovPercMstpSlowWrflDnon";
};
class ToIncapacitatedAction: NoActions
{
upDegree = "ManPosDead";
stance = "ManStanceProne";
Die = "DeadState";
turnSpeed = 2.5;
limitFast = 5.5;
};
class IncapacitatedAction: ToIncapacitatedAction{};
class ToIncapacitatedRifleAction: ToIncapacitatedAction
{
AgonyStop = "AmovPpneMstpSrasWrflDnon";
};
class IncapacitatedRifleAction: ToIncapacitatedRifleAction{};
class ToIncapacitatedPistolAction: ToIncapacitatedAction
{
AgonyStop = "AmovPpneMstpSrasWpstDnon";
};
class IncapacitatedPistolAction: ToIncapacitatedPistolAction{};
class CargoActions: NoActions{};
class RifleBaseLowStandActions: NoActions
{
stop = "AmovPercMstpSlowWrflDnon";
default = "AmovPercMstpSlowWrflDnon";
StopRelaxed = "AidlPercMstpSlowWrflDnon_AI";
turnL = "AmovPercMstpSlowWrflDnon_turnL";
turnR = "AmovPercMstpSlowWrflDnon_turnR";
turnLRelaxed = "AmovPercMstpSlowWrflDnon_turnL";
turnRRelaxed = "AmovPercMstpSlowWrflDnon_turnR";
reloadMagazine[] = {"WeaponMagazineReloadStand_g","Gesture"};
gestureGo[] = {"GestureGoStand","Gesture"};
gestureGoB[] = {"GestureGoBStand","Gesture"};
gestureFreeze[] = {"GestureFreezeStand","Gesture"};
gesturePoint[] = {"GestureAttackStand","Gesture"};
gestureCeaseFire[] = {"GestureCeaseFire","Gesture"};
gestureCover[] = {"GestureCover","Gesture"};
gestureUp[] = {"GestureUp","Gesture"};
gestureNo[] = {"GestureNo","Gesture"};
gestureYes[] = {"GestureYes","Gesture"};
gestureFollow[] = {"GestureFollow","Gesture"};
gestureAdvance[] = {"GestureAttackStand","Gesture"};
gestureHi[] = {"GestureHi","Gesture"};
gestureHiB[] = {"GestureHiB","Gesture"};
gestureHiC[] = {"GestureHiC","Gesture"};
reloadGM6[] = {"GestureReloadGM6","Gesture"};
MountOptic = "MountOptic";
DismountOptic = "DismountOptic";
MountSide = "MountSide";
DismountSide = "DismountSide";
reloadMGun = "AmovPercMstpSlowWrflDnon";
reloadMortar = "AmovPercMstpSlowWrflDnon";
throwPrepare = "AwopPercMstpSgthWrflDnon_Start1";
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
WalkF = "AmovPercMwlkSlowWrflDf";
WalkLF = "AmovPercMwlkSlowWrflDfl";
WalkRF = "AmovPercMwlkSlowWrflDfr";
WalkL = "AmovPercMwlkSlowWrflDl";
WalkR = "AmovPercMwlkSlowWrflDr";
WalkLB = "AmovPercMwlkSlowWrflDbl";
WalkRB = "AmovPercMwlkSlowWrflDbr";
WalkB = "AmovPercMwlkSlowWrflDb";
PlayerWalkF = "AmovPercMwlkSlowWrflDf";
PlayerWalkLF = "AmovPercMwlkSlowWrflDfl";
PlayerWalkRF = "AmovPercMwlkSlowWrflDfr";
PlayerWalkL = "AmovPercMwlkSlowWrflDl";
PlayerWalkR = "AmovPercMwlkSlowWrflDr";
PlayerWalkLB = "AmovPercMwlkSlowWrflDbl";
PlayerWalkRB = "AmovPercMwlkSlowWrflDbr";
PlayerWalkB = "AmovPercMwlkSlowWrflDb";
SlowF = "AmovPercMrunSlowWrflDf";
SlowLF = "AmovPercMrunSlowWrflDfl";
SlowRF = "AmovPercMrunSlowWrflDfr";
SlowL = "AmovPercMrunSlowWrflDl";
SlowR = "AmovPercMrunSlowWrflDr";
SlowLB = "AmovPercMrunSlowWrflDbl";
SlowRB = "AmovPercMrunSlowWrflDbr";
SlowB = "AmovPercMrunSlowWrflDb";
PlayerSlowF = "AmovPercMrunSlowWrflDf";
PlayerSlowLF = "AmovPercMrunSlowWrflDfl";
PlayerSlowRF = "AmovPercMrunSlowWrflDfr";
PlayerSlowL = "AmovPercMrunSlowWrflDl";
PlayerSlowR = "AmovPercMrunSlowWrflDr";
PlayerSlowLB = "AmovPercMrunSlowWrflDbl";
PlayerSlowRB = "AmovPercMrunSlowWrflDbr";
PlayerSlowB = "AmovPercMrunSlowWrflDb";
FastF = "AmovPercMevaSlowWrflDf";
FastLF = "AmovPercMevaSlowWrflDfl";
FastRF = "AmovPercMevaSlowWrflDfr";
FastL = "AmovPercMrunSlowWrflDl";
FastR = "AmovPercMrunSlowWrflDr";
FastLB = "AmovPercMrunSlowWrflDbl";
FastRB = "AmovPercMrunSlowWrflDbr";
FastB = "AmovPercMrunSlowWrflDb";
TactF = "AmovPercMtacSlowWrflDf";
TactLF = "AmovPercMtacSlowWrflDfl";
TactRF = "AmovPercMtacSlowWrflDfr";
TactL = "AmovPercMtacSlowWrflDl";
TactR = "AmovPercMtacSlowWrflDr";
TactLB = "AmovPercMtacSlowWrflDbl";
TactRB = "AmovPercMtacSlowWrflDbr";
TactB = "AmovPercMtacSlowWrflDb";
PlayerTactF = "AmovPercMtacSlowWrflDf";
PlayerTactLF = "AmovPercMtacSlowWrflDfl";
PlayerTactRF = "AmovPercMtacSlowWrflDfr";
PlayerTactL = "AmovPercMtacSlowWrflDl";
PlayerTactR = "AmovPercMtacSlowWrflDr";
PlayerTactLB = "AmovPercMtacSlowWrflDbl";
PlayerTactRB = "AmovPercMtacSlowWrflDbr";
PlayerTactB = "AmovPercMtacSlowWrflDb";
EvasiveLeft = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl";
EvasiveRight = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr";
down = "AmovPpneMstpSrasWrflDnon";
up = "AmovPknlMstpSlowWrflDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPercMstpSrasWrflDnon";
binocOn = "AwopPercMstpSoptWbinDnon_rfl";
binocOff = "AmovPercMstpSrasWrflDnon";
handGunOn = "AmovPercMstpSrasWpstDnon";
takeFlag = "AinvPknlMstpSlayWrflDnon";
putDown = "AmovPknlMstpSrasWrflDnon_explo";
medic = "AinvPknlMstpSlayWrflDnon_medic";
medicOther = "AinvPknlMstpSlayWrflDnon_medic";
medicUp = "AinvPknlMstpSlayWrflDnon_medicUp";
treated = "AinvPknlMstpSlayWrflDnon_healed";
PlayerStand = "AmovPercMstpSlowWrflDnon";
PlayerCrouch = "AmovPknlMstpSlowWrflDnon";
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
Lying = "AmovPpneMstpSrasWrflDnon";
Stand = "AmovPercMstpSrasWrflDnon";
Crouch = "AmovPknlMstpSlowWrflDnon";
CanNotMove = "AmovPercMstpSrasWrflDnon";
Civil = "AmovPercMstpSnonWnonDnon";
CivilLying = "AmovPpneMstpSnonWnonDnon";
FireNotPossible = "AmovPercMstpSrasWrflDnon";
ladderOnDown = "LadderRifleOn";
ladderOnUp = "LadderRifleOn";
strokeGun = "AmovPercMstpSrasWrflDnon";
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetOutPara = "aparpercmstpsnonwnondnon_amovppnemstpsnonwnondnon";
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow";
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium";
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh";
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighZamak";
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighHemtt";
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh";
GetOutHeli_Attack_01Pilot = "Heli_Attack_01Pilot_AmovPercMstpSlowWrflDnon";
GetOutHeli_Attack_01Gunner = "Heli_Attack_01Gunner_AmovPercMstpSlowWrflDnon";
GetInHelicopterCargo = "GetInHelicopterCargoRfl";
GetInMRAP_01 = "GetInMRAP_01Rfl";
GetInMRAP_01_cargo = "GetInMRAP_01_cargoRfl";
GetOutMRAP_01 = "GetOutMRAP_01Rfl";
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoRfl";
GetOutHelicopterCargo = "GetOutHelicopterCargoRfl";
sitDown = "AmovPsitMstpSlowWrflDnon";
getOver = "AovrPercMstpSlowWrflDf";
salute = "AmovPercMstpSlowWrflDnon_salute";
turnSpeed = 8;
limitFast = 5.5;
leanRRot = 0.5;
leanRShift = 0.01;
leanLRot = 0.5;
leanLShift = 0.01;
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
startDive = "AdvePercMrunSnonWrflDf";
SurfaceDive = "AsdvPercMrunSnonWrflDf";
BottomDive = "AbdvPercMrunSnonWrflDf";
upDegree = "ManPosStand";
stance = "ManStanceStand";
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWrflDnon_medic0S";
medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S";
healedStop = "AinjPpneMstpSnonWrflDnon";
healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed";
agonyStart = "AinjPpneMstpSnonWrflDnon";
agonyStop = "AmovPpneMstpSrasWrflDnon";
Diary = "";
Surrender = "AmovPercMstpSsurWnonDnon";
Gear = "AmovPercMstpSlowWrflDnon_gear";
saluteOff = "AmovPercMstpSlowWrflDnon";
Relax = "AmovPknlMstpSlowWrflDnon_relax";
StartFreefall = "AfalPercMstpSrasWrflDnon";
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
Binoculars = "AmovPercMstpSoptWbinDnon";
};
class RifleLowStandActions: RifleBaseLowStandActions
{
PlayerStand = "";
Diary = "";
Gear = "AinvPercMstpSrasWrflDnon";
StopRelaxed = "AmovPercMstpSlowWrflDnon";
putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown";
};
class RifleLowStandActionsNoAdjust: RifleLowStandActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
AdjustLF = "";
AdjustLB = "";
AdjustRB = "";
AdjustRF = "";
};
class RifleLowStandActions_gear: RifleLowStandActions
{
Stop = "AmovPercMstpSlowWrflDnon_gear";
StopRelaxed = "AmovPercMstpSlowWrflDnon_gear";
Default = "AmovPercMstpSlowWrflDnon_gear";
PlayerStand = "AmovPercMstpSlowWrflDnon";
Civil = "AmovPercMstpSnonWnonDnon_gear";
HandGunOn = "AmovPercMstpSrasWpstDnon_gear";
};
class RifleLowStandActions_diary: RifleLowStandActions_gear
{
Stop = "AmovPercMstpSlowWrflDnon_diary";
StopRelaxed = "AmovPercMstpSlowWrflDnon_diary";
Default = "AmovPercMstpSlowWrflDnon_diary";
};
class RifleLowStandActionsWlkF: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDf";
Up = "AmovPknlMwlkSlowWrflDf";
ThrowPrepare = "AmovPercMwlkSlowWrflDf";
Combat = "AmovPercMwlkSrasWrflDf";
};
class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDf";
Up = "AmovPknlMrunSlowWrflDf";
ThrowPrepare = "AmovPercMrunSlowWrflDf";
Combat = "AmovPercMtacSrasWrflDf";
FireNotPossible = "AmovPercMtacSrasWrflDf";
};
class RifleLowStandActionsWlkFL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDfl";
Up = "AmovPknlMwlkSlowWrflDfl";
ThrowPrepare = "AmovPercMwlkSlowWrflDfl";
Combat = "AmovPercMwlkSrasWrflDfl";
FireNotPossible = "AmovPercMwlkSrasWrflDfl";
};
class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDfl";
Up = "AmovPknlMrunSlowWrflDfl";
ThrowPrepare = "AmovPercMrunSlowWrflDfl";
Combat = "AmovPercMtacSrasWrflDfl";
FireNotPossible = "AmovPercMtacSrasWrflDfl";
};
class RifleLowStandActionsWlkL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDl";
Up = "AmovPknlMwlkSlowWrflDl";
Combat = "AmovPercMwlkSrasWrflDl";
FireNotPossible = "AmovPercMwlkSrasWrflDl";
};
class RifleLowStandActionsRunL: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDl";
Up = "AmovPknlMrunSlowWrflDl";
Combat = "AmovPercMtacSrasWrflDl";
FireNotPossible = "AmovPercMtacSrasWrflDl";
};
class RifleLowStandActionsWlkBL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDbl";
Up = "AmovPknlMwlkSlowWrflDbl";
Combat = "AmovPercMwlkSrasWrflDbl";
FireNotPossible = "AmovPercMwlkSrasWrflDbl";
};
class RifleLowStandActionsRunBL: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDbl";
Up = "AmovPknlMrunSlowWrflDbl";
Combat = "AmovPercMtacSrasWrflDbl";
FireNotPossible = "AmovPercMtacSrasWrflDbl";
};
class RifleLowStandActionsWlkB: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDb";
Up = "AmovPknlMwlkSlowWrflDb";
Combat = "AmovPercMwlkSrasWrflDb";
FireNotPossible = "AmovPercMwlkSrasWrflDb";
};
class RifleLowStandActionsRunB: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDb";
Up = "AmovPknlMrunSlowWrflDb";
Combat = "AmovPercMtacSrasWrflDb";
FireNotPossible = "AmovPercMtacSrasWrflDb";
};
class RifleLowStandActionsWlkBR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDbr";
Up = "AmovPknlMwlkSlowWrflDbr";
Combat = "AmovPercMwlkSrasWrflDbr";
FireNotPossible = "AmovPercMwlkSrasWrflDbr";
};
class RifleLowStandActionsRunBR: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDbr";
Up = "AmovPknlMrunSlowWrflDbr";
Combat = "AmovPercMtacSrasWrflDbr";
FireNotPossible = "AmovPercMtacSrasWrflDbr";
};
class RifleLowStandActionsWlkR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDr";
Up = "AmovPknlMwlkSlowWrflDr";
Combat = "AmovPercMwlkSrasWrflDr";
FireNotPossible = "AmovPercMwlkSrasWrflDr";
};
class RifleLowStandActionsRunR: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDr";
Up = "AmovPknlMrunSlowWrflDr";
Combat = "AmovPercMtacSrasWrflDr";
FireNotPossible = "AmovPercMtacSrasWrflDr";
};
class RifleLowStandActionsWlkFR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSlowWrflDr";
up = "AmovPknlMwlkSlowWrflDr";
Combat = "AmovPercMwlkSrasWrflDfr";
FireNotPossible = "AmovPercMwlkSrasWrflDfr";
};
class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWrflDfr";
Up = "AmovPknlMrunSlowWrflDfr";
ThrowPrepare = "AmovPercMrunSlowWrflDfr";
Combat = "AmovPercMtacSrasWrflDfr";
FireNotPossible = "AmovPercMtacSrasWrflDfr";
};
class RifleLowStandActionsTacF: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDf";
Up = "AmovPknlMtacSlowWrflDf";
ThrowPrepare = "AmovPercMTacSlowWrflDf";
Combat = "AmovPercMTacSrasWrflDf";
};
class RifleLowStandActionsTacFL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDfl";
Up = "AmovPknlMtacSlowWrflDfl";
ThrowPrepare = "AmovPercMTacSlowWrflDfl";
Combat = "AmovPercMTacSrasWrflDfl";
};
class RifleLowStandActionsTacL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDl";
Up = "AmovPknlMtacSlowWrflDl";
Combat = "AmovPercMTacSrasWrflDl";
};
class RifleLowStandActionsTacBL: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDbl";
Up = "AmovPknlMtacSlowWrflDbl";
Combat = "AmovPercMTacSrasWrflDbl";
};
class RifleLowStandActionsTacB: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDb";
Up = "AmovPknlMtacSlowWrflDb";
Combat = "AmovPercMTacSrasWrflDb";
};
class RifleLowStandActionsTacBR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "";
Up = "AmovPknlMtacSlowWrflDbr";
Combat = "AmovPercMTacSrasWrflDbr";
};
class RifleLowStandActionsTacR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDr";
Up = "AmovPknlMtacSlowWrflDr";
Combat = "AmovPercMTacSrasWrflDr";
};
class RifleLowStandActionsTacFR: RifleLowStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSlowWrflDfr";
Up = "AmovPknlMtacSlowWrflDfr";
ThrowPrepare = "AmovPercMTacSlowWrflDfr";
Combat = "AmovPercMTacSrasWrflDfr";
};
class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust
{
turnSpeed = 4;
ThrowPrepare = "AmovPercMevaSlowWrflDf";
salute = "";
sitDown = "";
Up = "AmovPknlMevaSlowWrflDf";
PlayerCrouch = "AmovPknlMevaSlowWrflDf";
AdjustF = "AmovPercMrunSrasWrflDf";
};
class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust
{
turnSpeed = 4;
ThrowPrepare = "AmovPercMevaSlowWrflDfr";
salute = "";
sitDown = "";
Up = "AmovPknlMevaSlowWrflDfr";
PlayerCrouch = "AmovPknlMevaSlowWrflDfr";
AdjustLF = "AmovPercMrunSrasWrflDfl";
};
class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust
{
turnSpeed = 4;
ThrowPrepare = "AmovPercMevaSlowWrflDfl";
salute = "";
sitDown = "";
Up = "AmovPknlMevaSlowWrflDfl";
PlayerCrouch = "AmovPknlMevaSlowWrflDfl";
AdjustLF = "AmovPercMrunSrasWrflDfl";
};
class RifleLowStandActions_talkCalm: RifleLowStandActions
{
Default = "AidlPercSlowWrflDnon_talkCalm";
};
class RifleLowStandActions_evasiveActions: RifleLowStandActions{};
class RifleBaseStandActions: RifleBaseLowStandActions
{
stop = "AmovPercMstpSrasWrflDnon";
default = "AmovPercMstpSrasWrflDnon";
StopRelaxed = "AidlPercMstpSrasWrflDnon_AI";
turnL = "AmovPercMstpSrasWrflDnon_turnL";
turnR = "AmovPercMstpSrasWrflDnon_turnR";
turnLRelaxed = "AmovPercMstpSrasWrflDnon_turnL";
turnRRelaxed = "AmovPercMstpSrasWrflDnon_turnR";
reloadMGun = "AmovPercMstpSrasWrflDnon";
reloadMortar = "AmovPercMstpSrasWrflDnon";
throwPrepare = "AwopPercMstpSgthWrflDnon_Start2";
WalkF = "AmovPercMwlkSrasWrflDf";
WalkLF = "AmovPercMwlkSrasWrflDfl";
WalkRF = "AmovPercMwlkSrasWrflDfr";
WalkL = "AmovPercMwlkSrasWrflDl";
WalkR = "AmovPercMwlkSrasWrflDr";
WalkLB = "AmovPercMwlkSrasWrflDbl";
WalkRB = "AmovPercMwlkSrasWrflDbr";
WalkB = "AmovPercMwlkSrasWrflDb";
PlayerWalkF = "AmovPercMwlkSrasWrflDf";
PlayerWalkLF = "AmovPercMwlkSrasWrflDfl";
PlayerWalkRF = "AmovPercMwlkSrasWrflDfr";
PlayerWalkL = "AmovPercMwlkSrasWrflDl";
PlayerWalkR = "AmovPercMwlkSrasWrflDr";
PlayerWalkLB = "AmovPercMwlkSrasWrflDbl";
PlayerWalkRB = "AmovPercMwlkSrasWrflDbr";
PlayerWalkB = "AmovPercMwlkSrasWrflDb";
SlowF = "AmovPercMrunSrasWrflDf_ldst";
SlowLF = "AmovPercMrunSrasWrflDfl_ldst";
SlowRF = "AmovPercMrunSrasWrflDfr_ldst";
SlowL = "AmovPercMrunSrasWrflDl_ldst";
SlowR = "AmovPercMrunSrasWrflDr_ldst";
SlowLB = "AmovPercMrunSrasWrflDbl_ldst";
SlowRB = "AmovPercMrunSrasWrflDbr_ldst";
SlowB = "AmovPercMrunSrasWrflDb_ldst";
PlayerSlowF = "AmovPercMrunSrasWrflDf";
PlayerSlowLF = "AmovPercMrunSrasWrflDfl";
PlayerSlowRF = "AmovPercMrunSrasWrflDfr";
PlayerSlowL = "AmovPercMrunSrasWrflDl";
PlayerSlowR = "AmovPercMrunSrasWrflDr";
PlayerSlowLB = "AmovPercMrunSrasWrflDbl";
PlayerSlowRB = "AmovPercMrunSrasWrflDbr";
PlayerSlowB = "AmovPercMrunSrasWrflDb";
FastF = "AmovPercMevaSrasWrflDf";
FastLF = "AmovPercMevaSrasWrflDfl";
FastRF = "AmovPercMevaSrasWrflDfr";
FastL = "AmovPercMevaSrasWrflDl";
FastR = "AmovPercMevaSrasWrflDr";
FastLB = "AmovPercMrunSrasWrflDbl";
FastRB = "AmovPercMrunSrasWrflDbr";
FastB = "AmovPercMrunSrasWrflDb";
TactF = "AmovPercMtacSrasWrflDf";
TactLF = "AmovPercMtacSrasWrflDfl";
TactRF = "AmovPercMtacSrasWrflDfr";
TactL = "AmovPercMtacSrasWrflDl";
TactR = "AmovPercMtacSrasWrflDr";
TactLB = "AmovPercMtacSrasWrflDbl";
TactRB = "AmovPercMtacSrasWrflDbr";
TactB = "AmovPercMtacSrasWrflDb";
PlayerTactF = "AmovPercMtacSrasWrflDf";
PlayerTactLF = "AmovPercMtacSrasWrflDfl";
PlayerTactRF = "AmovPercMtacSrasWrflDfr";
PlayerTactL = "AmovPercMtacSrasWrflDl";
PlayerTactR = "AmovPercMtacSrasWrflDr";
PlayerTactLB = "AmovPercMtacSrasWrflDbl";
PlayerTactRB = "AmovPercMtacSrasWrflDbr";
PlayerTactB = "AmovPercMtacSrasWrflDb";
EvasiveLeft = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl";
EvasiveRight = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr";
up = "AmovPknlMstpSrasWrflDnon";
getOver = "AovrPercMstpSrasWrflDf";
salute = "AmovPercMstpSrasWrflDnon_salute";
PlayerStand = "AmovPercMstpSrasWrflDnon";
upDegree = "ManPosCombat";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Stand = "AmovPercMstpSlowWrflDnon";
WeaponOn = "amovpercmstpsraswlnrdnon";
Crouch = "AmovPknlMstpSrasWrflDnon";
CanNotMove = "AmovPercMstpSlowWrflDnon";
saluteOff = "AmovPercMstpSrasWrflDnon";
};
class RifleStandActions: RifleBaseStandActions
{
PlayerStand = "";
Diary = "";
Gear = "AinvPercMstpSrasWrflDnon";
AdjustF = "AadjPercMstpSrasWrflDup";
AdjustLF = "AadjPercMstpSrasWrflDup";
AdjustRF = "AadjPercMstpSrasWrflDup";
AdjustB = "AadjPercMstpSrasWrflDdown";
AdjustLB = "AadjPercMstpSrasWrflDdown";
AdjustRB = "AadjPercMstpSrasWrflDdown";
AdjustL = "AadjPercMstpSrasWrflDleft";
AdjustR = "AadjPercMstpSrasWrflDright";
startDive = "AdvePercMstpSnonWrflDnon";
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
BottomDive = "AbdvPercMstpSnonWrflDnon";
putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown";
};
class RifleStandActionsNoAdjust: RifleStandActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class RifleStandActions_gear: RifleLowStandActions
{
Stop = "AmovPercMstpSrasWrflDnon_gear";
StopRelaxed = "AmovPercMstpSrasWrflDnon_gear";
Default = "AmovPercMstpSrasWrflDnon_gear";
PlayerStand = "AmovPercMstpSrasWrflDnon";
Civil = "AmovPercMstpSnonWnonDnon_gear";
HandGunOn = "AmovPercMstpSrasWpstDnon_gear";
};
class RifleStandActions_diary: RifleStandActions_gear
{
Stop = "AmovPercMstpSrasWrflDnon_diary";
StopRelaxed = "AmovPercMstpSrasWrflDnon_diary";
Default = "AmovPercMstpSrasWrflDnon_diary";
};
class RifleStandActions_Idle: RifleStandActions{};
class RifleStandEvasiveActionsF_Idle: RifleStandActions_Idle{};
class RifleStandSaluteActions_Idle: RifleStandActions_Idle
{
StopRelaxed = "AidlPercMstpSrasWrflDnon_Salute";
Stop = "AidlPercMstpSrasWrflDnon_Salute";
Default = "AidlPercMstpSrasWrflDnon_Salute";
Salute = "AmovPercMstpSrasWrflDnon";
SitDown = "";
};
class RifleStandActionsRunF: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDf";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDf";
Up = "AmovPknlMrunSrasWrflDf";
ThrowPrepare = "AmovPercMrunSrasWrflDf";
AdjustF = "";
Combat = "AmovPercMtacSrasWrflDf";
Stand = "AmovPercMrunSlowWrflDf";
};
class RifleStandActionsWlkF: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDf";
Up = "AmovPknlMwlkSrasWrflDf";
ThrowPrepare = "AmovPercMwlkSrasWrflDf";
AdjustF = "";
Combat = "AmovPercMwlkSrasWrflDf";
Stand = "AmovPercMwlkSlowWrflDf";
};
class RifleStandActionsRunFL: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDfl";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDfl";
Up = "AmovPknlMrunSrasWrflDfl";
ThrowPrepare = "AmovPercMrunSrasWrflDfl";
Stand = "AmovPercMrunSlowWrflDfl";
};
class RifleStandActionsWlkFL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDfl";
Up = "AmovPknlMwlkSrasWrflDfl";
ThrowPrepare = "AmovPercMwlkSrasWrflDfl";
Stand = "AmovPercMwlkSlowWrflDfl";
};
class RifleStandActionsRunL: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDl";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDl";
Up = "AmovPknlMrunSrasWrflDl";
AdjustL = "";
Stand = "AmovPercMrunSlowWrflDl";
};
class RifleStandActionsWlkL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDl";
Up = "AmovPknlMwlkSrasWrflDl";
AdjustL = "";
Stand = "AmovPercMwlkSlowWrflDl";
};
class RifleStandActionsRunBL: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDbl";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDbl";
Up = "AmovPknlMrunSrasWrflDbl";
Stand = "AmovPercMrunSlowWrflDbl";
};
class RifleStandActionsWlkBL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDbl";
Up = "AmovPknlMwlkSrasWrflDbl";
Stand = "AmovPercMwlkSlowWrflDbl";
};
class RifleStandActionsRunB: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDb";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDb";
Up = "AmovPknlMrunSrasWrflDb";
AdjustB = "";
Stand = "AmovPercMrunSlowWrflDb";
};
class RifleStandActionsWlkB: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDb";
Up = "AmovPknlMwlkSrasWrflDb";
AdjustB = "";
Stand = "AmovPercMwlkSlowWrflDb";
};
class RifleStandActionsRunBR: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDbr";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDbr";
Up = "AmovPknlMrunSrasWrflDbr";
Stand = "AmovPercMrunSlowWrflDbr";
};
class RifleStandActionsWlkBR: RifleStandActionsNoAdjust
{
PlayerCrouch = "";
Up = "AmovPknlMwlkSrasWrflDbr";
Stand = "AmovPercMwlkSlowWrflDbr";
};
class RifleStandActionsRunR: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDr";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDr";
Up = "AmovPknlMrunSrasWrflDr";
AdjustR = "";
Stand = "AmovPercMrunSlowWrflDr";
};
class RifleStandActionsWlkR: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDr";
Up = "AmovPknlMwlkSrasWrflDr";
AdjustR = "";
Stand = "AmovPercMwlkSlowWrflDr";
};
class RifleStandActionsRunFR: RifleStandActionsNoAdjust
{
PlayerStand = "AmovPercMtacSrasWrflDfr";
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWrflDfr";
Up = "AmovPknlMrunSrasWrflDfr";
ThrowPrepare = "AmovPercMrunSrasWrflDfr";
Stand = "AmovPercMrunSlowWrflDfr";
};
class RifleStandActionsWlkFR: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMwlkSrasWrflDfr";
Up = "AmovPknlMwlkSrasWrflDfr";
ThrowPrepare = "AmovPercMwlkSrasWrflDfr";
Stand = "AmovPercMwlkSlowWrflDfr";
};
class RifleStandActionsTacF: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDf";
Up = "AmovPknlMtacSrasWrflDf";
ThrowPrepare = "AmovPercMTacSrasWrflDf";
AdjustF = "";
Combat = "AmovPercMTacSrasWrflDf";
Stand = "AmovPercMtacSlowWrflDf";
};
class RifleStandActionsTacFL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDfl";
Up = "AmovPknlMtacSrasWrflDfl";
ThrowPrepare = "AmovPercMTacSrasWrflDfl";
Stand = "AmovPercMTacSlowWrflDfl";
};
class RifleStandActionsTacL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDl";
Up = "AmovPknlMtacSrasWrflDl";
AdjustL = "";
Stand = "AmovPercMtacSlowWrflDl";
};
class RifleStandActionsTacBL: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDbl";
Up = "AmovPknlMtacSrasWrflDbl";
Stand = "AmovPercMtacSlowWrflDbl";
};
class RifleStandActionsTacB: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDb";
Up = "AmovPknlMtacSrasWrflDb";
Stand = "AmovPercMTacSlowWrflDb";
AdjustB = "";
};
class RifleStandActionsTacBR: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDbr";
Up = "AmovPknlMtacSrasWrflDbr";
Stand = "AmovPercMtacSlowWrflDbr";
};
class RifleStandActionsTacR: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDr";
Up = "AmovPknlMtacSrasWrflDr";
AdjustR = "";
Stand = "AmovPercMtacSlowWrflDr";
};
class RifleStandActionsTacFR: RifleStandActionsNoAdjust
{
PlayerCrouch = "AmovPknlMtacSrasWrflDfr";
Up = "AmovPknlMtacSrasWrflDfr";
ThrowPrepare = "AmovPercMTacSrasWrflDfr";
Stand = "AmovPercMtacSlowWrflDfr";
};
class RifleStandActionsTacLnr: RifleStandActionsTacF
{
upDegree = "ManPosWeapon";
PlayerWalkF = "AmovPercMtacSrasWlnrDf";
PlayerWalkLF = "AmovPercMtacSrasWlnrDfl";
PlayerWalkRF = "AmovPercMtacSrasWlnrDfr";
PlayerTactF = "AmovPercMtacSrasWlnrDf";
PlayerTactLF = "AmovPercMtacSrasWlnrDfl";
PlayerTactRF = "AmovPercMtacSrasWlnrDfr";
PlayerSlowF = "AmovPercMtacSrasWlnrDf";
PlayerSlowLF = "AmovPercMtacSrasWlnrDfl";
PlayerSlowRF = "AmovPercMtacSrasWlnrDfr";
WalkF = "AmovPercMtacSrasWlnrDf";
WalkLF = "AmovPercMtacSrasWlnrDfl";
WalkRF = "AmovPercMtacSrasWlnrDfr";
TactF = "AmovPercMtacSrasWlnrDf";
TactLF = "AmovPercMtacSrasWlnrDfl";
TactLR = "AmovPercMtacSrasWlnrDfr";
SlowF = "AmovPercMtacSrasWlnrDf";
SlowLF = "AmovPercMtacSrasWlnrDfl";
SlowLR = "AmovPercMtacSrasWlnrDfr";
};
class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
Up = "AmovPknlMevaSrasWrflDf";
PlayerCrouch = "AmovPknlMevaSrasWrflDf";
sitDown = "";
AdjustF = "AmovPercMrunSrasWrflDf";
};
class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
sitDown = "";
Up = "AmovPknlMevaSrasWrflDfl";
PlayerCrouch = "AmovPknlMevaSrasWrflDfl";
AdjustLF = "AmovPercMrunSrasWrflDfl";
};
class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
sitDown = "";
Up = "AmovPknlMevaSrasWrflDfr";
PlayerCrouch = "AmovPknlMevaSrasWrflDfr";
AdjustRF = "AmovPercMrunSrasWrflDfr";
};
class RifleStandEvasiveActionsR: RifleStandActionsRunR
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWrflDright";
Down = "AadjPpneMstpSrasWrflDright";
Up = "AmovPknlMevaSrasWrflDr";
PlayerCrouch = "AmovPknlMevaSrasWrflDr";
};
class RifleStandEvasiveActionsL: RifleStandActionsRunL
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWrflDleft";
Down = "AadjPpneMstpSrasWrflDleft";
Up = "AmovPknlMevaSrasWrflDl";
PlayerCrouch = "AmovPknlMevaSrasWrflDl";
};
class RifleLowStandSaluteActions: RifleBaseLowStandActions
{
stop = "AmovPercMstpSlowWrflDnon_Salute";
StopRelaxed = "AmovPercMstpSlowWrflDnon_Salute";
default = "AmovPercMstpSlowWrflDnon_Salute";
salute = "AmovPercMstpSlowWrflDnon";
sitDown = "";
};
class RifleStandSaluteActions: RifleBaseStandActions
{
stop = "AmovPercMstpSrasWrflDnon_Salute";
StopRelaxed = "AmovPercMstpSrasWrflDnon_Salute";
default = "AmovPercMstpSrasWrflDnon_Salute";
salute = "AmovPercMstpSrasWrflDnon";
sitDown = "";
};
class RifleLowSiTactions: RifleBaseLowStandActions
{
turnL = "";
turnR = "";
stop = "AmovPsitMstpSlowWrflDnon";
StopRelaxed = "AmovPsitMstpSlowWrflDnon";
default = "AmovPsitMstpSlowWrflDnon";
sitDown = "AmovPercMstpSlowWrflDnon";
Gear = "";
Diary = "";
GetOver = "";
stance = "ManStanceCrouch";
};
class RifleSiTactions: RifleBaseStandActions
{
turnSpeed = 0;
turnL = "";
turnR = "";
stop = "AmovPsitMstpSrasWrflDnon";
StopRelaxed = "AmovPsitMstpSrasWrflDnon";
default = "AmovPsitMstpSrasWrflDnon";
sitDown = "AmovPercMstpSrasWrflDnon";
Gear = "";
Diary = "";
GetOver = "";
stance = "ManStanceCrouch";
};
class RifleSiTactionTest: RifleSiTactions
{
Stop = "sitRfl_R_BidleLoopTest";
StopRelaxed = "sitRfl_R_BidleLoopTest";
Default = "sitRfl_R_BidleLoopTest";
};
class RifleStandTakeActions: RifleBaseLowStandActions
{
stop = "AmovPercMstpSrasWrflDnon_gear";
StopRelaxed = "AmovPercMstpSrasWrflDnon_gear";
default = "";
salute = "";
sitDown = "";
PutDown = "AmovPercMstpSrasWrflDnon";
};
class RifleKneelActions: RifleBaseStandActions
{
AdjustF = "AadjPknlMstpSrasWrflDup";
AdjustLF = "AadjPknlMstpSrasWrflDup";
AdjustRF = "AadjPknlMstpSrasWrflDup";
AdjustB = "AadjPknlMstpSrasWrflDdown";
AdjustLB = "AadjPknlMstpSrasWrflDdown";
AdjustRB = "AadjPknlMstpSrasWrflDdown";
AdjustL = "AadjPknlMstpSrasWrflDleft";
AdjustR = "AadjPknlMstpSrasWrflDright";
stop = "AmovPknlMstpSrasWrflDnon";
default = "AmovPknlMstpSrasWrflDnon";
stopRelaxed = "AidlPknlMstpSrasWrflDnon_AI";
turnL = "AmovPknlMstpSrasWrflDnon_turnL";
turnR = "AmovPknlMstpSrasWrflDnon_turnR";
turnLRelaxed = "AmovPknlMstpSrasWrflDnon_turnL";
turnRRelaxed = "AmovPknlMstpSrasWrflDnon_turnR";
putDown = "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSrasWrflDnon_Putdown";
reloadMGun = "AmovPknlMstpSrasWrflDnon";
reloadMortar = "AmovPknlMstpSrasWrflDnon";
throwPrepare = "AwopPknlMstpSgthWrflDnon_Start";
WalkF = "AmovPknlMwlkSrasWrflDf";
WalkLF = "AmovPknlMwlkSrasWrflDfl";
WalkRF = "AmovPknlMwlkSrasWrflDfr";
WalkL = "AmovPknlMwlkSrasWrflDl";
WalkR = "AmovPknlMwlkSrasWrflDr";
WalkLB = "AmovPknlMwlkSrasWrflDbl";
WalkRB = "AmovPknlMwlkSrasWrflDbr";
WalkB = "AmovPknlMwlkSrasWrflDb";
PlayerWalkF = "AmovPknlMwlkSrasWrflDf";
PlayerWalkLF = "AmovPknlMwlkSrasWrflDfl";
PlayerWalkRF = "AmovPknlMwlkSrasWrflDfr";
PlayerWalkL = "AmovPknlMwlkSrasWrflDl";
PlayerWalkR = "AmovPknlMwlkSrasWrflDr";
PlayerWalkLB = "AmovPknlMwlkSrasWrflDbl";
PlayerWalkRB = "AmovPknlMwlkSrasWrflDbr";
PlayerWalkB = "AmovPknlMwlkSrasWrflDb";
SlowF = "AmovPknlMrunSrasWrflDf";
SlowLF = "AmovPknlMrunSrasWrflDfl";
SlowRF = "AmovPknlMrunSrasWrflDfr";
SlowL = "AmovPknlMrunSrasWrflDl";
SlowR = "AmovPknlMrunSrasWrflDr";
SlowLB = "AmovPknlMrunSrasWrflDbl";
SlowRB = "AmovPknlMrunSrasWrflDbr";
SlowB = "AmovPknlMrunSrasWrflDb";
PlayerSlowF = "AmovPknlMrunSrasWrflDf";
PlayerSlowLF = "AmovPknlMrunSrasWrflDfl";
PlayerSlowRF = "AmovPknlMrunSrasWrflDfr";
PlayerSlowL = "AmovPknlMrunSrasWrflDl";
PlayerSlowR = "AmovPknlMrunSrasWrflDr";
PlayerSlowLB = "AmovPknlMrunSrasWrflDbl";
PlayerSlowRB = "AmovPknlMrunSrasWrflDbr";
PlayerSlowB = "AmovPknlMrunSrasWrflDb";
FastF = "AmovPknlMevaSrasWrflDf";
FastLF = "AmovPknlMevaSrasWrflDfl";
FastRF = "AmovPknlMevaSrasWrflDfr";
FastL = "AmovPknlMevaSrasWrflDl";
FastR = "AmovPknlMevaSrasWrflDr";
FastLB = "AmovPknlMrunSrasWrflDbl";
FastRB = "AmovPknlMrunSrasWrflDbr";
FastB = "AmovPknlMrunSrasWrflDb";
TactF = "AmovPknlMtacSrasWrflDf";
TactLF = "AmovPknlMtacSrasWrflDfl";
TactRF = "AmovPknlMtacSrasWrflDfr";
TactL = "AmovPknlMtacSrasWrflDl";
TactR = "AmovPknlMtacSrasWrflDr";
TactLB = "AmovPknlMtacSrasWrflDbl";
TactRB = "AmovPknlMtacSrasWrflDbr";
TactB = "AmovPknlMtacSrasWrflDb";
PlayerTactF = "AmovPknlMtacSrasWrflDf";
PlayerTactLF = "AmovPknlMtacSrasWrflDfl";
PlayerTactRF = "AmovPknlMtacSrasWrflDfr";
PlayerTactL = "AmovPknlMtacSrasWrflDl";
PlayerTactR = "AmovPknlMtacSrasWrflDr";
PlayerTactLB = "AmovPknlMtacSrasWrflDbl";
PlayerTactRB = "AmovPknlMtacSrasWrflDbr";
PlayerTactB = "AmovPknlMtacSrasWrflDb";
EvasiveLeft = "AmovPknlMevaSrasWrflDfl";
EvasiveRight = "AmovPknlMevaSrasWrflDfr";
up = "AmovPercMstpSrasWrflDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPknlMstpSrasWrflDnon";
binocOn = "AwopPknlMstpSoptWbinDnon_rfl";
binocOff = "AmovPknlMstpSrasWrflDnon";
handGunOn = "AmovPknlMstpSrasWpstDnon";
takeFlag = "AinvPknlMstpSlayWrflDnon_1";
Stand = "AmovPknlMstpSlowWrflDnon";
CanNotMove = "AmovPknlMstpSrasWrflDnon";
FireNotPossible = "AmovPknlMstpSrasWrflDnon";
strokeGun = "AmovPknlMstpSrasWrflDnon";
salute = "";
turnSpeed = 4.5;
upDegree = "ManPosCrouch";
stance = "ManStanceCrouch";
PlayerCrouch = "";
Diary = "";
Gear = "AinvPknlMstpSrasWrflDnon";
medicStop = "AmovPknlMstpSrasWrflDnon";
StartFreefall = "AfalPknlMstpSrasWrflDnon";
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPknlMstpSoptWbinDnon";
};
class RifleKneelActionsNoAdjust: RifleKneelActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class RifleCrouchActions: RifleKneelActions
{
Stop = "AmovPcrhMstpSrasWrflDnon";
Crouch = "AmovPcrhMstpSrasWrflDnon";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
AdjustF = "AadjPcrhMstpSrasWrflDup";
AdjustLF = "AadjPcrhMstpSrasWrflDup";
AdjustRF = "AadjPcrhMstpSrasWrflDup";
AdjustB = "AadjPcrhMstpSrasWrflDdown";
AdjustLB = "AadjPcrhMstpSrasWrflDdown";
AdjustRB = "AadjPcrhMstpSrasWrflDdown";
AdjustL = "AadjPcrhMstpSrasWrflDleft";
AdjustR = "AadjPcrhMstpSrasWrflDright";
};
class RifleKneelActions_gear: RifleKneelActions
{
Stop = "AmovPknlMstpSrasWrflDnon_gear";
StopRelaxed = "AmovPknlMstpSrasWrflDnon_gear";
Default = "AmovPknlMstpSrasWrflDnon_gear";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Civil = "AmovPknlMstpSnonWnonDnon_gear";
HandGunOn = "AmovPknlMstpSrasWpstDnon_gear";
};
class RifleKneelActions_explo: RifleKneelActions_gear
{
Stop = "AmovPknlMstpSrasWrflDnon";
StopRelaxed = "AmovPknlMstpSrasWrflDnon";
};
class RifleKneelActions_diary: RifleKneelActions_gear
{
Stop = "AmovPknlMstpSrasWrflDnon_diary";
StopRelaxed = "AmovPknlMstpSrasWrflDnon_diary";
Default = "AmovPknlMstpSrasWrflDnon_diary";
};
class RifleKneelActionsRunF: RifleKneelActions
{
PlayerStand = "AmovPercMrunSrasWrflDf";
PlayerCrouch = "AmovPknlMtacSrasWrflDf";
Up = "AmovPercMrunSrasWrflDf";
AdjustF = "";
Stand = "AmovPknlMrunSlowWrflDf";
};
class RifleKneelActionsWlkF: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDf";
Up = "AmovPercMwlkSrasWrflDf";
AdjustF = "";
Stand = "AmovPknlMwlkSlowWrflDf";
};
class RifleKneelActionsRunFL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrflDfl";
PlayerCrouch = "AmovPknlMtacSrasWrflDfl";
Up = "AmovPercMrunSrasWrflDfl";
Stand = "AmovPknlMrunSlowWrflDfl";
};
class RifleKneelActionsWlkFL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDfl";
Up = "AmovPercMwlkSrasWrflDfl";
Stand = "AmovPknlMwlkSlowWrflDfl";
};
class RifleKneelActionsRunL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrfldl";
PlayerCrouch = "AmovPknlMtacSrasWrflDl";
Up = "AmovPercMrunSrasWrfldl";
AdjustL = "";
Stand = "AmovPknlMrunSlowWrflDl";
};
class RifleKneelActionsWlkL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrfldl";
Up = "AmovPercMwlkSrasWrfldl";
AdjustL = "";
Stand = "AmovPknlMwlkSlowWrflDl";
};
class RifleKneelActionsRunBL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrfldbl";
PlayerCrouch = "AmovPknlMtacSrasWrflDbl";
Up = "AmovPercMrunSrasWrfldbl";
Stand = "AmovPknlMrunSlowWrflDbl";
};
class RifleKneelActionsWlkBL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrfldbl";
Up = "AmovPercMwlkSrasWrfldbl";
Stand = "AmovPknlMwlkSlowWrflDbl";
};
class RifleKneelActionsRunB: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrflDb";
PlayerCrouch = "AmovPknlMtacSrasWrflDb";
Up = "AmovPercMrunSrasWrflDb";
AdjustB = "";
Stand = "AmovPknlMrunSlowWrflDb";
};
class RifleKneelActionsWlkB: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDb";
Up = "AmovPercMwlkSrasWrflDb";
AdjustB = "";
Stand = "AmovPknlMwlkSlowWrflDb";
};
class RifleKneelActionsRunBR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrflDbr";
PlayerCrouch = "AmovPknlMtacSrasWrflDbr";
Up = "AmovPercMrunSrasWrflDbr";
Stand = "AmovPknlMrunSlowWrflDbr";
};
class RifleKneelActionsWlkBR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDbr";
Up = "AmovPercMwlkSrasWrflDbr";
Stand = "AmovPknlMwlkSlowWrflDbr";
};
class RifleKneelActionsRunR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrflDr";
PlayerCrouch = "AmovPknlMtacSrasWrflDr";
Up = "AmovPercMrunSrasWrflDr";
AdjustR = "";
Stand = "AmovPknlMrunSlowWrflDr";
};
class RifleKneelActionsWlkR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDr";
Up = "AmovPercMwlkSrasWrflDr";
AdjustR = "";
Stand = "AmovPknlMwlkSlowWrflDr";
};
class RifleKneelActionsRunFR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWrflDfr";
PlayerCrouch = "AmovPknlMtacSrasWrflDfr";
Up = "AmovPercMrunSrasWrflDfr";
Stand = "AmovPknlMrunSlowWrflDfr";
};
class RifleKneelActionsWlkFR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSrasWrflDfr";
Up = "AmovPercMwlkSrasWrflDfr";
Stand = "AmovPknlMwlkSlowWrflDfr";
};
class RifleKneelActionsTacF: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDf";
Up = "AmovPercMTacSrasWrflDf";
AdjustF = "";
Stand = "AmovPknlMtacSlowWrflDf";
};
class RifleKneelActionsTacFL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDfl";
Up = "AmovPercMTacSrasWrflDfl";
Stand = "AmovPknlMtacSlowWrflDfl";
};
class RifleKneelActionsTacL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrfldl";
Up = "AmovPercMTacSrasWrfldl";
AdjustL = "";
Stand = "AmovPknlMtacSlowWrflDl";
};
class RifleKneelActionsTacBL: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrfldbl";
Up = "AmovPercMTacSrasWrfldbl";
Stand = "AmovPknlMtacSlowWrflDbl";
};
class RifleKneelActionsTacB: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDb";
Up = "AmovPercMTacSrasWrflDb";
AdjustB = "";
Stand = "AmovPknlMtacSlowWrflDb";
};
class RifleKneelActionsTacBR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDbr";
Up = "AmovPercMTacSrasWrflDbr";
Stand = "AmovPknlMtacSlowWrflDbr";
};
class RifleKneelActionsTacR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDr";
Up = "AmovPercMTacSrasWrflDr";
AdjustR = "";
Stand = "AmovPknlMtacSlowWrflDr";
};
class RifleKneelActionsTacFR: RifleKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWrflDfr";
Up = "AmovPercMTacSrasWrflDfr";
Stand = "AmovPknlMtacSlowWrflDfr";
};
class RifleKneelEvasiveActionsF: RifleKneelActionsNoAdjust
{
Up = "AmovPercMevaSrasWrflDf";
PlayerStand = "AmovPercMevaSrasWrflDf";
AdjustF = "AmovPknlMrunSrasWrflDf";
};
class RifleKneelEvasiveActionsFR: RifleKneelEvasiveActionsF
{
Up = "AmovPercMevaSrasWrflDfr";
PlayerStand = "AmovPercMevaSrasWrflDfr";
AdjustRF = "AmovPknlMrunSrasWrflDfr";
};
class RifleKneelEvasiveActionsFL: RifleKneelEvasiveActionsF
{
Up = "AmovPercMevaSrasWrflDfl";
PlayerStand = "AmovPercMevaSrasWrflDfl";
AdjustLF = "AmovPknlMrunSrasWrflDfl";
};
class RifleKneelEvasiveActionsR: RifleKneelActionsRunR
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWrflDright";
Down = "AadjPpneMstpSrasWrflDright";
Up = "AmovPercMevaSrasWrflDr";
PlayerStand = "AmovPercMevaSrasWrflDr";
};
class RifleKneelEvasiveActionsL: RifleKneelActionsRunL
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWrflDleft";
Down = "AadjPpneMstpSrasWrflDleft";
Up = "AmovPercMevaSrasWrflDr";
PlayerStand = "AmovPercMevaSrasWrflDr";
};
class RifleKneelLowActions: RifleKneelActions
{
Stop = "AmovPknlMstpSlowWrflDnon";
StopRelaxed = "AidlPknlMstpSlowWrflDnon_AI";
Default = "AmovPknlMstpSlowWrflDnon";
TurnL = "AmovPknlMstpSlowWrflDnon_turnL";
TurnR = "AmovPknlMstpSlowWrflDnon_turnR";
TurnLRelaxed = "AmovPknlMstpSlowWrflDnon_turnL";
TurnRRelaxed = "AmovPknlMstpSlowWrflDnon_turnR";
WalkF = "AmovPknlMwlkSlowWrflDf";
WalkLF = "AmovPknlMwlkSlowWrflDfl";
WalkRF = "AmovPknlMwlkSlowWrflDfr";
WalkL = "AmovPknlMwlkSlowWrflDl";
WalkR = "AmovPknlMwlkSlowWrflDr";
WalkLB = "AmovPknlMwlkSlowWrflDbl";
WalkRB = "AmovPknlMwlkSlowWrflDbr";
WalkB = "AmovPknlMwlkSlowWrflDb";
PlayerWalkF = "AmovPknlMwlkSlowWrflDf";
PlayerWalkLF = "AmovPknlMwlkSlowWrflDfl";
PlayerWalkRF = "AmovPknlMwlkSlowWrflDfr";
PlayerWalkL = "AmovPknlMwlkSlowWrflDl";
PlayerWalkR = "AmovPknlMwlkSlowWrflDr";
PlayerWalkLB = "AmovPknlMwlkSlowWrflDbl";
PlayerWalkRB = "AmovPknlMwlkSlowWrflDbr";
PlayerWalkB = "AmovPknlMwlkSlowWrflDb";
Up = "AmovPercMstpSlowWrflDnon";
PlayerStand = "AmovPercMstpSlowWrflDnon";
Combat = "AmovPknlMstpSrasWrflDnon";
Stand = "AmovPknlMstpSrasWrflDnon";
CanNotMove = "AmovPknlMstpSlowWrflDnon";
WeaponOff = "AmovPknlMstpSlowWrflDnon";
SlowF = "AmovPknlMrunSlowWrflDf";
SlowLF = "AmovPknlMrunSlowWrflDfl";
SlowRF = "AmovPknlMrunSlowWrflDfr";
SlowL = "AmovPknlMrunSlowWrflDl";
SlowR = "AmovPknlMrunSlowWrflDr";
SlowLB = "AmovPknlMrunSlowWrflDbl";
SlowRB = "AmovPknlMrunSlowWrflDbr";
SlowB = "AmovPknlMrunSlowWrflDb";
PlayerSlowF = "AmovPknlMrunSlowWrflDf";
PlayerSlowLF = "AmovPknlMrunSlowWrflDfl";
PlayerSlowRF = "AmovPknlMrunSlowWrflDfr";
PlayerSlowL = "AmovPknlMrunSlowWrflDl";
PlayerSlowR = "AmovPknlMrunSlowWrflDr";
PlayerSlowLB = "AmovPknlMrunSlowWrflDbl";
PlayerSlowRB = "AmovPknlMrunSlowWrflDbr";
PlayerSlowB = "AmovPknlMrunSlowWrflDb";
FastL = "AmovPknlMrunSlowWrflDl";
FastR = "AmovPknlMrunSlowWrflDr";
FastLB = "AmovPknlMrunSlowWrflDbl";
FastRB = "AmovPknlMrunSlowWrflDbr";
FastB = "AmovPknlMrunSlowWrflDb";
FastF = "AmovPknlMevaSlowWrflDf";
FastLF = "AmovPknlMevaSlowWrflDfl";
FastRF = "AmovPknlMevaSlowWrflDfr";
TactF = "AmovPknlMtacSlowWrflDf";
TactLF = "AmovPknlMtacSlowWrflDfl";
TactRF = "AmovPknlMtacSlowWrflDfr";
TactL = "AmovPknlMtacSlowWrflDl";
TactR = "AmovPknlMtacSlowWrflDr";
TactLB = "AmovPknlMtacSlowWrflDbl";
TactRB = "AmovPknlMtacSlowWrflDbr";
TactB = "AmovPknlMtacSlowWrflDb";
PlayerTactF = "AmovPknlMtacSlowWrflDf";
PlayerTactLF = "AmovPknlMtacSlowWrflDfl";
PlayerTactRF = "AmovPknlMtacSlowWrflDfr";
PlayerTactL = "AmovPknlMtacSlowWrflDl";
PlayerTactR = "AmovPknlMtacSlowWrflDr";
PlayerTactLB = "AmovPknlMtacSlowWrflDbl";
PlayerTactRB = "AmovPknlMtacSlowWrflDbr";
PlayerTactB = "AmovPknlMtacSlowWrflDb";
Diary = "";
GetOver = "AovrPercMstpSlowWrflDf";
};
class RifleKneelLowActionsNoAdjust: RifleKneelLowActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class RifleKneelLowEvasiveActionsF: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMevaSlowWrflDf";
AdjustF = "AmovPknlMrunSrasWrflDf";
Up = "AmovPercMevaSlowWrflDf";
};
class RifleKneelLowEvasiveActionsFR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMevaSlowWrflDfr";
AdjustRF = "AmovPknlMrunSrasWrflDfr";
Up = "AmovPercMevaSlowWrflDfr";
};
class RifleKneelLowEvasiveActionsFL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMevaSlowWrflDfl";
AdjustLF = "AmovPknlMrunSrasWrflDfl";
Up = "AmovPercMevaSlowWrflDfl";
};
class RifleKneelLowActions_relax: RifleKneelLowActionsNoAdjust
{
SlowF = "AmovPercMrunSlowWrflDf";
};
class RifleKneelLowActions_gear: RifleKneelLowActionsNoAdjust
{
Stop = "AmovPknlMstpSlowWrflDnon_gear";
StopRelaxed = "AmovPknlMstpSlowWrflDnon_gear";
Default = "AmovPknlMstpSlowWrflDnon_gear";
PlayerCrouch = "AmovPknlMstpSlowWrflDnon";
Civil = "AmovPknlMstpSnonWnonDnon_gear";
HandGunOn = "AmovPknlMstpSrasWpstDnon_gear";
};
class RifleKneelLowActions_explo: RifleKneelLowActions_gear
{
Stop = "AmovPknlMstpSlowWrflDnon";
StopRelaxed = "AmovPknlMstpSlowWrflDnon";
};
class RifleKneelLowActions_diary: RifleKneelLowActions_gear
{
Stop = "AmovPknlMstpSlowWrflDnon_diary";
StopRelaxed = "AmovPknlMstpSlowWrflDnon_diary";
Default = "AmovPknlMstpSlowWrflDnon_diary";
};
class RifleKneelLowActionsRunF: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDf";
Up = "AmovPercMrunSlowWrflDf";
fireNotPossible = "AmovPknlMtacSrasWrflDf";
AdjustF = "";
Stand = "AmovPknlMrunSrasWrflDf";
};
class RifleKneelLowActionsWlkF: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDf";
Up = "AmovPercMwlkSlowWrflDf";
fireNotPossible = "AmovPknlMwlkSrasWrflDf";
AdjustF = "";
Stand = "AmovPknlMwlkSrasWrflDf";
};
class RifleKneelLowActionsRunFL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDfl";
Up = "AmovPercMrunSlowWrflDfl";
fireNotPossible = "AmovPknlMtacSrasWrflDfl";
Stand = "AmovPknlMrunSrasWrflDfl";
};
class RifleKneelLowActionsWlkFL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDfl";
Up = "AmovPercMwlkSlowWrflDfl";
fireNotPossible = "AmovPknlMwlkSrasWrflDfl";
Stand = "AmovPknlMwlkSrasWrflDfl";
};
class RifleKneelLowActionsRunL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDl";
Up = "AmovPercMrunSlowWrflDl";
fireNotPossible = "AmovPknlMtacSrasWrflDl";
AdjustL = "";
Stand = "AmovPknlMrunSrasWrflDl";
};
class RifleKneelLowActionsWlkL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDl";
Up = "AmovPercMwlkSlowWrflDl";
fireNotPossible = "AmovPknlMwlkSrasWrflDl";
AdjustL = "";
Stand = "AmovPknlMwlkSrasWrflDl";
};
class RifleKneelLowActionsRunBL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDbl";
Up = "AmovPercMrunSlowWrflDbl";
fireNotPossible = "AmovPknlMtacSrasWrflDbl";
Stand = "AmovPknlMrunSrasWrflDbl";
};
class RifleKneelLowActionsWlkBL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDbl";
Up = "AmovPercMwlkSlowWrflDbl";
fireNotPossible = "AmovPknlMwlkSrasWrflDbl";
Stand = "AmovPknlMwlkSrasWrflDbl";
};
class RifleKneelLowActionsRunB: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDb";
Up = "AmovPercMrunSlowWrflDb";
fireNotPossible = "AmovPknlMtacSrasWrflDb";
AdjustB = "";
Stand = "AmovPknlMrunSrasWrflDb";
};
class RifleKneelLowActionsWlkB: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDb";
Up = "AmovPercMwlkSlowWrflDb";
fireNotPossible = "AmovPknlMwlkSrasWrflDb";
AdjustB = "";
Stand = "AmovPknlMwlkSrasWrflDb";
};
class RifleKneelLowActionsRunBR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDbr";
Up = "AmovPercMrunSlowWrflDbr";
fireNotPossible = "AmovPknlMtacSrasWrflDbr";
Stand = "AmovPknlMrunSrasWrflDbr";
};
class RifleKneelLowActionsWlkBR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDbr";
Up = "AmovPercMwlkSlowWrflDbr";
fireNotPossible = "AmovPknlMwlkSrasWrflDbr";
Stand = "AmovPknlMwlkSrasWrflDbr";
};
class RifleKneelLowActionsRunR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDr";
Up = "AmovPercMrunSlowWrflDr";
fireNotPossible = "AmovPknlMtacSrasWrflDr";
AdjustR = "";
Stand = "AmovPknlMrunSrasWrflDr";
};
class RifleKneelLowActionsWlkR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDr";
Up = "AmovPercMwlkSlowWrflDr";
fireNotPossible = "AmovPknlMwlkSrasWrflDr";
AdjustR = "";
Stand = "AmovPknlMwlkSrasWrflDr";
};
class RifleKneelLowActionsRunFR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWrflDfr";
Up = "AmovPercMrunSlowWrflDfr";
fireNotPossible = "AmovPknlMtacSrasWrflDfr";
Stand = "AmovPknlMrunSrasWrflDfr";
};
class RifleKneelLowActionsWlkFR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMwlkSlowWrflDfr";
Up = "AmovPercMwlkSlowWrflDfr";
fireNotPossible = "AmovPknlMwlkSrasWrflDfr";
Stand = "AmovPknlMwlkSrasWrflDfr";
};
class RifleKneelLowActionsTacF: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDf";
Up = "AmovPercMTacSlowWrflDf";
AdjustF = "";
Stand = "AmovPknlMtacSrasWrflDf";
};
class RifleKneelLowActionsTacFL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDfl";
Up = "AmovPercMTacSlowWrflDfl";
Stand = "AmovPknlMtacSrasWrflDfl";
};
class RifleKneelLowActionsTacL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrfldl";
Up = "AmovPercMTacSlowWrfldl";
AdjustL = "";
Stand = "AmovPknlMtacSrasWrflDl";
};
class RifleKneelLowActionsTacBL: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrfldbl";
Up = "AmovPercMTacSlowWrfldbl";
Stand = "AmovPknlMtacSrasWrflDbl";
};
class RifleKneelLowActionsTacB: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDb";
Up = "AmovPercMTacSlowWrflDb";
AdjustB = "";
Stand = "AmovPknlMtacSrasWrflDb";
};
class RifleKneelLowActionsTacBR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDbr";
Up = "AmovPercMTacSlowWrflDbr";
Stand = "AmovPknlMtacSrasWrflDbr";
};
class RifleKneelLowActionsTacR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDr";
Up = "AmovPercMTacSlowWrflDr";
AdjustR = "";
Stand = "AmovPknlMtacSrasWrflDr";
};
class RifleKneelLowActionsTacFR: RifleKneelLowActionsNoAdjust
{
PlayerStand = "AmovPercMTacSlowWrflDfr";
Up = "AmovPercMTacSlowWrflDfr";
Stand = "AmovPknlMtacSrasWrflDfr";
};
class RifleKneelTakeActions: RifleKneelActions
{
stop = "AinvPknlMstpSlayWrflDnon_1";
StopRelaxed = "AinvPknlMstpSlayWrflDnon_1";
default = "AinvPknlMstpSlayWrflDnon_1";
sitDown = "";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
};
class RifleAdjustStandBaseActions: RifleBaseStandActions
{
Lying = "";
Crouch = "";
};
class RifleAdjustLStandActions: RifleAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWrflDleft";
default = "AadjPercMstpSrasWrflDleft";
StopRelaxed = "AadjPercMstpSrasWrflDleft";
turnL = "AadjPercMstpSrasWrflDleft";
turnR = "AadjPercMstpSrasWrflDleft";
turnLRelaxed = "AadjPercMstpSrasWrflDleft";
turnRRelaxed = "AadjPercMstpSrasWrflDleft";
WalkF = "AadjPercMwlkSrasWrflDf_left";
WalkLF = "AadjPercMwlkSrasWrflDfl_left";
WalkRF = "AadjPercMwlkSrasWrflDfr_left";
WalkL = "AadjPercMwlkSrasWrflDl_left";
WalkR = "AadjPercMwlkSrasWrflDr_left";
WalkLB = "AadjPercMwlkSrasWrflDbl_left";
WalkRB = "AadjPercMwlkSrasWrflDbr_left";
WalkB = "AadjPercMwlkSrasWrflDb_left";
PlayerWalkF = "AadjPercMwlkSrasWrflDf_left";
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_left";
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_left";
PlayerWalkL = "AadjPercMwlkSrasWrflDl_left";
PlayerWalkR = "AadjPercMwlkSrasWrflDr_left";
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_left";
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_left";
PlayerWalkB = "AadjPercMwlkSrasWrflDb_left";
SlowF = "AadjPercMrunSrasWrflDf_left";
SlowLF = "AadjPercMrunSrasWrflDfl_left";
SlowRF = "AadjPercMrunSrasWrflDfr_left";
SlowL = "AadjPercMrunSrasWrflDl_left";
SlowR = "AadjPercMrunSrasWrflDr_left";
SlowLB = "AadjPercMrunSrasWrflDbl_left";
SlowRB = "AadjPercMrunSrasWrflDbr_left";
SlowB = "AadjPercMrunSrasWrflDb_left";
PlayerSlowF = "AadjPercMrunSrasWrflDf_left";
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_left";
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_left";
PlayerSlowL = "AadjPercMrunSrasWrflDl_left";
PlayerSlowR = "AadjPercMrunSrasWrflDr_left";
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_left";
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_left";
PlayerSlowB = "AadjPercMrunSrasWrflDb_left";
FastF = "AadjPercMevaSrasWrflDf_left";
FastLF = "AadjPercMevaSrasWrflDfl_left";
FastRF = "AadjPercMevaSrasWrflDfr_left";
FastL = "AadjPercMrunSrasWrflDl_left";
FastR = "AadjPercMrunSrasWrflDr_left";
FastLB = "AadjPercMrunSrasWrflDbl_left";
FastRB = "AadjPercMrunSrasWrflDbr_left";
FastB = "AadjPercMrunSrasWrflDb_left";
TactF = "AadjPercMtacSrasWrflDf_left";
TactLF = "AadjPercMtacSrasWrflDfl_left";
TactRF = "AadjPercMtacSrasWrflDfr_left";
TactL = "AadjPercMtacSrasWrflDl_left";
TactR = "AadjPercMtacSrasWrflDr_left";
TactLB = "AadjPercMtacSrasWrflDbl_left";
TactRB = "AadjPercMtacSrasWrflDbr_left";
TactB = "AadjPercMtacSrasWrflDb_left";
PlayerTactF = "AadjPercMtacSrasWrflDf_left";
PlayerTactLF = "AadjPercMtacSrasWrflDfl_left";
PlayerTactRF = "AadjPercMtacSrasWrflDfr_left";
PlayerTactL = "AadjPercMtacSrasWrflDl_left";
PlayerTactR = "AadjPercMtacSrasWrflDr_left";
PlayerTactLB = "AadjPercMtacSrasWrflDbl_left";
PlayerTactRB = "AadjPercMtacSrasWrflDbr_left";
PlayerTactB = "AadjPercMtacSrasWrflDb_left";
up = "AadjPknlMstpSrasWrflDleft";
down = "AadjPpneMstpSrasWrflDleft";
PlayerProne = "AadjPpneMstpSrasWrflDleft";
PlayerCrouch = "AadjPknlMstpSrasWrflDleft";
Combat = "AadjPercMstpSrasWrflDleft";
FireNotPossible = "AadjPercMstpSrasWrflDleft";
Crouch = "AadjPknlMstpSrasWrflDleft";
AdjustF = "AadjPercMstpSrasWrflDup";
AdjustLF = "AadjPercMstpSrasWrflDup";
AdjustRF = "AadjPercMstpSrasWrflDup";
AdjustB = "AadjPercMstpSrasWrflDdown";
AdjustLB = "AadjPercMstpSrasWrflDdown";
AdjustRB = "AadjPercMstpSrasWrflDdown";
AdjustL = "AadjPercMstpSrasWrflDleft";
AdjustR = "AmovPercMstpSrasWrflDnon";
};
class RifleAdjustRStandActions: RifleAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWrflDright";
default = "AadjPercMstpSrasWrflDright";
StopRelaxed = "AadjPercMstpSrasWrflDright";
turnL = "AadjPercMstpSrasWrflDright";
turnR = "AadjPercMstpSrasWrflDright";
turnLRelaxed = "AadjPercMstpSrasWrflDright";
turnRRelaxed = "AadjPercMstpSrasWrflDright";
WalkF = "AadjPercMwlkSrasWrflDf_right";
WalkLF = "AadjPercMwlkSrasWrflDfl_right";
WalkRF = "AadjPercMwlkSrasWrflDfr_right";
WalkL = "AadjPercMwlkSrasWrflDl_right";
WalkR = "AadjPercMwlkSrasWrflDr_right";
WalkLB = "AadjPercMwlkSrasWrflDbl_right";
WalkRB = "AadjPercMwlkSrasWrflDbr_right";
WalkB = "AadjPercMwlkSrasWrflDb_right";
PlayerWalkF = "AadjPercMwlkSrasWrflDf_right";
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_right";
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_right";
PlayerWalkL = "AadjPercMwlkSrasWrflDl_right";
PlayerWalkR = "AadjPercMwlkSrasWrflDr_right";
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_right";
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_right";
PlayerWalkB = "AadjPercMwlkSrasWrflDb_right";
SlowF = "AadjPercMrunSrasWrflDf_right";
SlowLF = "AadjPercMrunSrasWrflDfl_right";
SlowRF = "AadjPercMrunSrasWrflDfr_right";
SlowL = "AadjPercMrunSrasWrflDl_right";
SlowR = "AadjPercMrunSrasWrflDr_right";
SlowLB = "AadjPercMrunSrasWrflDbl_right";
SlowRB = "AadjPercMrunSrasWrflDbr_right";
SlowB = "AadjPercMrunSrasWrflDb_right";
PlayerSlowF = "AadjPercMrunSrasWrflDf_right";
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_right";
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_right";
PlayerSlowL = "AadjPercMrunSrasWrflDl_right";
PlayerSlowR = "AadjPercMrunSrasWrflDr_right";
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_right";
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_right";
PlayerSlowB = "AadjPercMrunSrasWrflDb_right";
FastF = "AadjPercMevaSrasWrflDf_right";
FastLF = "AadjPercMevaSrasWrflDfl_right";
FastRF = "AadjPercMevaSrasWrflDfr_right";
FastL = "AadjPercMrunSrasWrflDl_right";
FastR = "AadjPercMrunSrasWrflDr_right";
FastLB = "AadjPercMrunSrasWrflDbl_right";
FastRB = "AadjPercMrunSrasWrflDbr_right";
FastB = "AadjPercMrunSrasWrflDb_right";
TactF = "AadjPercMtacSrasWrflDf_right";
TactLF = "AadjPercMtacSrasWrflDfl_right";
TactRF = "AadjPercMtacSrasWrflDfr_right";
TactL = "AadjPercMtacSrasWrflDl_right";
TactR = "AadjPercMtacSrasWrflDr_right";
TactLB = "AadjPercMtacSrasWrflDbl_right";
TactRB = "AadjPercMtacSrasWrflDbr_right";
TactB = "AadjPercMtacSrasWrflDb_right";
PlayerTactF = "AadjPercMtacSrasWrflDf_right";
PlayerTactLF = "AadjPercMtacSrasWrflDfl_right";
PlayerTactRF = "AadjPercMtacSrasWrflDfr_right";
PlayerTactL = "AadjPercMtacSrasWrflDl_right";
PlayerTactR = "AadjPercMtacSrasWrflDr_right";
PlayerTactLB = "AadjPercMtacSrasWrflDbl_right";
PlayerTactRB = "AadjPercMtacSrasWrflDbr_right";
PlayerTactB = "AadjPercMtacSrasWrflDb_right";
up = "AadjPknlMstpSrasWrflDright";
down = "AadjPpneMstpSrasWrflDright";
PlayerProne = "AadjPpneMstpSrasWrflDright";
PlayerCrouch = "AadjPknlMstpSrasWrflDright";
Combat = "AadjPercMstpSrasWrflDright";
FireNotPossible = "AadjPercMstpSrasWrflDright";
Crouch = "AadjPknlMstpSrasWrflDright";
AdjustF = "AadjPercMstpSrasWrflDup";
AdjustLF = "AadjPercMstpSrasWrflDup";
AdjustRF = "AadjPercMstpSrasWrflDup";
AdjustB = "AadjPercMstpSrasWrflDdown";
AdjustLB = "AadjPercMstpSrasWrflDdown";
AdjustRB = "AadjPercMstpSrasWrflDdown";
AdjustL = "AmovPercMstpSrasWrflDnon";
AdjustR = "AadjPercMstpSrasWrflDright";
};
class RifleAdjustFStandActions: RifleAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWrflDup";
default = "AadjPercMstpSrasWrflDup";
StopRelaxed = "AadjPercMstpSrasWrflDup";
turnL = "AadjPercMstpSrasWrflDup";
turnR = "AadjPercMstpSrasWrflDup";
turnLRelaxed = "AadjPercMstpSrasWrflDup";
turnRRelaxed = "AadjPercMstpSrasWrflDup";
WalkF = "AadjPercMwlkSrasWrflDf_up";
WalkLF = "AadjPercMwlkSrasWrflDfl_up";
WalkRF = "AadjPercMwlkSrasWrflDfr_up";
WalkL = "AadjPercMwlkSrasWrflDl_up";
WalkR = "AadjPercMwlkSrasWrflDr_up";
WalkLB = "AadjPercMwlkSrasWrflDbl_up";
WalkRB = "AadjPercMwlkSrasWrflDbr_up";
WalkB = "AadjPercMwlkSrasWrflDb_up";
PlayerWalkF = "AadjPercMwlkSrasWrflDf_up";
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_up";
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_up";
PlayerWalkL = "AadjPercMwlkSrasWrflDl_up";
PlayerWalkR = "AadjPercMwlkSrasWrflDr_up";
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_up";
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_up";
PlayerWalkB = "AadjPercMwlkSrasWrflDb_up";
SlowF = "AadjPercMrunSrasWrflDf_up";
SlowLF = "AadjPercMrunSrasWrflDfl_up";
SlowRF = "AadjPercMrunSrasWrflDfr_up";
SlowL = "AadjPercMrunSrasWrflDl_up";
SlowR = "AadjPercMrunSrasWrflDr_up";
SlowLB = "AadjPercMrunSrasWrflDbl_up";
SlowRB = "AadjPercMrunSrasWrflDbr_up";
SlowB = "AadjPercMrunSrasWrflDb_up";
PlayerSlowF = "AadjPercMrunSrasWrflDf_up";
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_up";
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_up";
PlayerSlowL = "AadjPercMrunSrasWrflDl_up";
PlayerSlowR = "AadjPercMrunSrasWrflDr_up";
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_up";
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_up";
PlayerSlowB = "AadjPercMrunSrasWrflDb_up";
FastF = "AadjPercMevaSrasWrflDf_up";
FastLF = "AadjPercMevaSrasWrflDfl_up";
FastRF = "AadjPercMevaSrasWrflDfr_up";
FastL = "AadjPercMrunSrasWrflDl_up";
FastR = "AadjPercMrunSrasWrflDr_up";
FastLB = "AadjPercMrunSrasWrflDbl_up";
FastRB = "AadjPercMrunSrasWrflDbr_up";
FastB = "AadjPercMrunSrasWrflDb_up";
TactF = "AadjPercMtacSrasWrflDf_up";
TactLF = "AadjPercMtacSrasWrflDfl_up";
TactRF = "AadjPercMtacSrasWrflDfr_up";
TactL = "AadjPercMtacSrasWrflDl_up";
TactR = "AadjPercMtacSrasWrflDr_up";
TactLB = "AadjPercMtacSrasWrflDbl_up";
TactRB = "AadjPercMtacSrasWrflDbr_up";
TactB = "AadjPercMtacSrasWrflDb_up";
PlayerTactF = "AadjPercMtacSrasWrflDf_up";
PlayerTactLF = "AadjPercMtacSrasWrflDfl_up";
PlayerTactRF = "AadjPercMtacSrasWrflDfr_up";
PlayerTactL = "AadjPercMtacSrasWrflDl_up";
PlayerTactR = "AadjPercMtacSrasWrflDr_up";
PlayerTactLB = "AadjPercMtacSrasWrflDbl_up";
PlayerTactRB = "AadjPercMtacSrasWrflDbr_up";
PlayerTactB = "AadjPercMtacSrasWrflDb_up";
up = "AadjPknlMstpSrasWrflDup";
PlayerCrouch = "AadjPknlMstpSrasWrflDup";
Combat = "AadjPercMstpSrasWrflDup";
FireNotPossible = "AadjPercMstpSrasWrflDup";
Crouch = "AadjPknlMstpSrasWrflDup";
AdjustF = "AadjPercMstpSrasWrflDup";
AdjustLF = "AadjPercMstpSrasWrflDup";
AdjustRF = "AadjPercMstpSrasWrflDup";
AdjustB = "AmovPercMstpSrasWrflDnon";
AdjustL = "AadjPercMstpSrasWrflDleft";
AdjustR = "AadjPercMstpSrasWrflDright";
};
class RifleAdjustBStandActions: RifleAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWrflDdown";
default = "AadjPercMstpSrasWrflDdown";
StopRelaxed = "AadjPercMstpSrasWrflDdown";
turnL = "AadjPercMstpSrasWrflDdown";
turnR = "AadjPercMstpSrasWrflDdown";
turnLRelaxed = "AadjPercMstpSrasWrflDdown";
turnRRelaxed = "AadjPercMstpSrasWrflDdown";
WalkF = "AadjPercMwlkSrasWrflDf_down";
WalkLF = "AadjPercMwlkSrasWrflDfl_down";
WalkRF = "AadjPercMwlkSrasWrflDfr_down";
WalkL = "AadjPercMwlkSrasWrflDl_down";
WalkR = "AadjPercMwlkSrasWrflDr_down";
WalkLB = "AadjPercMwlkSrasWrflDbl_down";
WalkRB = "AadjPercMwlkSrasWrflDbr_down";
WalkB = "AadjPercMwlkSrasWrflDb_down";
PlayerWalkF = "AadjPercMwlkSrasWrflDf_down";
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_down";
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_down";
PlayerWalkL = "AadjPercMwlkSrasWrflDl_down";
PlayerWalkR = "AadjPercMwlkSrasWrflDr_down";
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_down";
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_down";
PlayerWalkB = "AadjPercMwlkSrasWrflDb_down";
SlowF = "AadjPercMrunSrasWrflDf_down";
SlowLF = "AadjPercMrunSrasWrflDfl_down";
SlowRF = "AadjPercMrunSrasWrflDfr_down";
SlowL = "AadjPercMrunSrasWrflDl_down";
SlowR = "AadjPercMrunSrasWrflDr_down";
SlowLB = "AadjPercMrunSrasWrflDbl_down";
SlowRB = "AadjPercMrunSrasWrflDbr_down";
SlowB = "AadjPercMrunSrasWrflDb_down";
PlayerSlowF = "AadjPercMrunSrasWrflDf_down";
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_down";
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_down";
PlayerSlowL = "AadjPercMrunSrasWrflDl_down";
PlayerSlowR = "AadjPercMrunSrasWrflDr_down";
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_down";
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_down";
PlayerSlowB = "AadjPercMrunSrasWrflDb_down";
FastF = "AadjPercMevaSrasWrflDf_down";
FastLF = "AadjPercMevaSrasWrflDfl_down";
FastRF = "AadjPercMevaSrasWrflDfr_down";
FastL = "AadjPercMrunSrasWrflDl_down";
FastR = "AadjPercMrunSrasWrflDr_down";
FastLB = "AadjPercMrunSrasWrflDbl_down";
FastRB = "AadjPercMrunSrasWrflDbr_down";
FastB = "AadjPercMrunSrasWrflDb_down";
TactF = "AadjPercMtacSrasWrflDf_down";
TactLF = "AadjPercMtacSrasWrflDfl_down";
TactRF = "AadjPercMtacSrasWrflDfr_down";
TactL = "AadjPercMtacSrasWrflDl_down";
TactR = "AadjPercMtacSrasWrflDr_down";
TactLB = "AadjPercMtacSrasWrflDbl_down";
TactRB = "AadjPercMtacSrasWrflDbr_down";
TactB = "AadjPercMtacSrasWrflDb_down";
PlayerTactF = "AadjPercMtacSrasWrflDf_down";
PlayerTactLF = "AadjPercMtacSrasWrflDfl_down";
PlayerTactRF = "AadjPercMtacSrasWrflDfr_down";
PlayerTactL = "AadjPercMtacSrasWrflDl_down";
PlayerTactR = "AadjPercMtacSrasWrflDr_down";
PlayerTactLB = "AadjPercMtacSrasWrflDbl_down";
PlayerTactRB = "AadjPercMtacSrasWrflDbr_down";
PlayerTactB = "AadjPercMtacSrasWrflDb_down";
up = "AadjPknlMstpSrasWrflDdown";
downDegree = "ManPosCombat";
PlayerCrouch = "AadjPknlMstpSrasWrflDdown";
Combat = "AadjPercMstpSrasWrflDdown";
FireNotPossible = "AadjPercMstpSrasWrflDdown";
Crouch = "AadjPknlMstpSrasWrflDdown";
AdjustF = "AmovPercMstpSrasWrflDnon";
AdjustB = "AadjPknlMstpSrasWrflDup";
AdjustL = "AadjPercMstpSrasWrflDleft";
AdjustR = "AadjPercMstpSrasWrflDright";
};
class RifleAdjustKneelBaseActions: RifleKneelActions
{
Lying = "";
Crouch = "";
AdjustF = "AadjPknlMstpSrasWrflDup";
AdjustLF = "AadjPknlMstpSrasWrflDup";
AdjustRF = "AadjPknlMstpSrasWrflDup";
AdjustB = "AadjPknlMstpSrasWrflDdown";
AdjustLB = "AadjPknlMstpSrasWrflDdown";
AdjustRB = "AadjPknlMstpSrasWrflDdown";
AdjustL = "AadjPknlMstpSrasWrflDleft";
AdjustR = "AadjPknlMstpSrasWrflDright";
};
class RifleAdjustLKneelActions: RifleAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWrflDleft";
default = "AadjPknlMstpSrasWrflDleft";
StopRelaxed = "AadjPknlMstpSrasWrflDleft";
turnL = "AadjPknlMstpSrasWrflDleft";
turnR = "AadjPknlMstpSrasWrflDleft";
turnLRelaxed = "AadjPknlMstpSrasWrflDleft";
turnRRelaxed = "AadjPknlMstpSrasWrflDleft";
WalkF = "AadjPknlMwlkSrasWrflDf_left";
WalkLF = "AadjPknlMwlkSrasWrflDfl_left";
WalkRF = "AadjPknlMwlkSrasWrflDfr_left";
WalkL = "AadjPknlMwlkSrasWrflDl_left";
WalkR = "AadjPknlMwlkSrasWrflDr_left";
WalkLB = "AadjPknlMwlkSrasWrflDbl_left";
WalkRB = "AadjPknlMwlkSrasWrflDbr_left";
WalkB = "AadjPknlMwlkSrasWrflDb_left";
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_left";
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_left";
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_left";
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_left";
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_left";
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_left";
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_left";
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_left";
SlowF = "AadjPknlMrunSrasWrflDf_left";
SlowLF = "AadjPknlMrunSrasWrflDfl_left";
SlowRF = "AadjPknlMrunSrasWrflDfr_left";
SlowL = "AadjPknlMrunSrasWrflDl_left";
SlowR = "AadjPknlMrunSrasWrflDr_left";
SlowLB = "AadjPknlMrunSrasWrflDbl_left";
SlowRB = "AadjPknlMrunSrasWrflDbr_left";
SlowB = "AadjPknlMrunSrasWrflDb_left";
PlayerSlowF = "AadjPknlMrunSrasWrflDf_left";
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_left";
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_left";
PlayerSlowL = "AadjPknlMrunSrasWrflDl_left";
PlayerSlowR = "AadjPknlMrunSrasWrflDr_left";
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_left";
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_left";
PlayerSlowB = "AadjPknlMrunSrasWrflDb_left";
FastF = "AadjPknlMevaSrasWrflDf_left";
FastLF = "AadjPknlMevaSrasWrflDfl_left";
FastRF = "AadjPknlMevaSrasWrflDfr_left";
FastL = "AadjPknlMrunSrasWrflDl_left";
FastR = "AadjPknlMrunSrasWrflDr_left";
FastLB = "AadjPknlMrunSrasWrflDbl_left";
FastRB = "AadjPknlMrunSrasWrflDbr_left";
FastB = "AadjPknlMrunSrasWrflDb_left";
TactF = "AadjPknlMtacSrasWrflDf_left";
TactLF = "AadjPknlMtacSrasWrflDfl_left";
TactRF = "AadjPknlMtacSrasWrflDfr_left";
TactL = "AadjPknlMtacSrasWrflDl_left";
TactR = "AadjPknlMtacSrasWrflDr_left";
TactLB = "AadjPknlMtacSrasWrflDbl_left";
TactRB = "AadjPknlMtacSrasWrflDbr_left";
TactB = "AadjPknlMtacSrasWrflDb_left";
PlayerTactF = "AadjPknlMtacSrasWrflDf_left";
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_left";
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_left";
PlayerTactL = "AadjPknlMtacSrasWrflDl_left";
PlayerTactR = "AadjPknlMtacSrasWrflDr_left";
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_left";
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_left";
PlayerTactB = "AadjPknlMtacSrasWrflDb_left";
up = "AadjPercMstpSrasWrflDleft";
upDegree = "ManPosCombat";
PlayerStand = "AadjPercMstpSrasWrflDleft";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Combat = "AadjPknlMstpSrasWrflDleft";
FireNotPossible = "AadjPknlMstpSrasWrflDleft";
Stand = "AmovPknlMstpSlowWrflDnon";
AdjustR = "AmovPknlMstpSrasWrflDnon";
down = "AadjPpneMstpSrasWrflDleft";
PlayerProne = "AadjPpneMstpSrasWrflDleft";
};
class RifleAdjustRKneelActions: RifleAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWrflDright";
default = "AadjPknlMstpSrasWrflDright";
StopRelaxed = "AadjPknlMstpSrasWrflDright";
turnL = "AadjPknlMstpSrasWrflDright";
turnR = "AadjPknlMstpSrasWrflDright";
turnLRelaxed = "AadjPknlMstpSrasWrflDright";
turnRRelaxed = "AadjPknlMstpSrasWrflDright";
WalkF = "AadjPknlMwlkSrasWrflDf_right";
WalkLF = "AadjPknlMwlkSrasWrflDfl_right";
WalkRF = "AadjPknlMwlkSrasWrflDfr_right";
WalkL = "AadjPknlMwlkSrasWrflDl_right";
WalkR = "AadjPknlMwlkSrasWrflDr_right";
WalkLB = "AadjPknlMwlkSrasWrflDbl_right";
WalkRB = "AadjPknlMwlkSrasWrflDbr_right";
WalkB = "AadjPknlMwlkSrasWrflDb_right";
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_right";
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_right";
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_right";
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_right";
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_right";
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_right";
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_right";
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_right";
SlowF = "AadjPknlMrunSrasWrflDf_right";
SlowLF = "AadjPknlMrunSrasWrflDfl_right";
SlowRF = "AadjPknlMrunSrasWrflDfr_right";
SlowL = "AadjPknlMrunSrasWrflDl_right";
SlowR = "AadjPknlMrunSrasWrflDr_right";
SlowLB = "AadjPknlMrunSrasWrflDbl_right";
SlowRB = "AadjPknlMrunSrasWrflDbr_right";
SlowB = "AadjPknlMrunSrasWrflDb_right";
PlayerSlowF = "AadjPknlMrunSrasWrflDf_right";
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_right";
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_right";
PlayerSlowL = "AadjPknlMrunSrasWrflDl_right";
PlayerSlowR = "AadjPknlMrunSrasWrflDr_right";
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_right";
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_right";
PlayerSlowB = "AadjPknlMrunSrasWrflDb_right";
FastF = "AadjPknlMevaSrasWrflDf_right";
FastLF = "AadjPknlMevaSrasWrflDfl_right";
FastRF = "AadjPknlMevaSrasWrflDfr_right";
FastL = "AadjPknlMrunSrasWrflDl_right";
FastR = "AadjPknlMrunSrasWrflDr_right";
FastLB = "AadjPknlMrunSrasWrflDbl_right";
FastRB = "AadjPknlMrunSrasWrflDbr_right";
FastB = "AadjPknlMrunSrasWrflDb_right";
TactF = "AadjPknlMtacSrasWrflDf_right";
TactLF = "AadjPknlMtacSrasWrflDfl_right";
TactRF = "AadjPknlMtacSrasWrflDfr_right";
TactL = "AadjPknlMtacSrasWrflDl_right";
TactR = "AadjPknlMtacSrasWrflDr_right";
TactLB = "AadjPknlMtacSrasWrflDbl_right";
TactRB = "AadjPknlMtacSrasWrflDbr_right";
TactB = "AadjPknlMtacSrasWrflDb_right";
PlayerTactF = "AadjPknlMtacSrasWrflDf_right";
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_right";
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_right";
PlayerTactL = "AadjPknlMtacSrasWrflDl_right";
PlayerTactR = "AadjPknlMtacSrasWrflDr_right";
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_right";
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_right";
PlayerTactB = "AadjPknlMtacSrasWrflDb_right";
up = "AadjPercMstpSrasWrflDright";
upDegree = "ManPosCombat";
PlayerStand = "AadjPercMstpSrasWrflDright";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Combat = "AadjPknlMstpSrasWrflDright";
FireNotPossible = "AadjPknlMstpSrasWrflDright";
Stand = "AmovPknlMstpSlowWrflDnon";
AdjustL = "AmovPknlMstpSrasWrflDnon";
down = "AadjPpneMstpSrasWrflDright";
PlayerProne = "AadjPpneMstpSrasWrflDright";
};
class RifleAdjustFKneelActions: RifleAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWrflDup";
default = "AadjPknlMstpSrasWrflDup";
StopRelaxed = "AadjPknlMstpSrasWrflDup";
turnL = "AadjPknlMstpSrasWrflDup";
turnR = "AadjPknlMstpSrasWrflDup";
turnLRelaxed = "AadjPknlMstpSrasWrflDup";
turnRRelaxed = "AadjPknlMstpSrasWrflDup";
WalkF = "AadjPknlMwlkSrasWrflDf_up";
WalkLF = "AadjPknlMwlkSrasWrflDfl_up";
WalkRF = "AadjPknlMwlkSrasWrflDfr_up";
WalkL = "AadjPknlMwlkSrasWrflDl_up";
WalkR = "AadjPknlMwlkSrasWrflDr_up";
WalkLB = "AadjPknlMwlkSrasWrflDbl_up";
WalkRB = "AadjPknlMwlkSrasWrflDbr_up";
WalkB = "AadjPknlMwlkSrasWrflDb_up";
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_up";
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_up";
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_up";
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_up";
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_up";
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_up";
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_up";
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_up";
SlowF = "AadjPknlMrunSrasWrflDf_up";
SlowLF = "AadjPknlMrunSrasWrflDfl_up";
SlowRF = "AadjPknlMrunSrasWrflDfr_up";
SlowL = "AadjPknlMrunSrasWrflDl_up";
SlowR = "AadjPknlMrunSrasWrflDr_up";
SlowLB = "AadjPknlMrunSrasWrflDbl_up";
SlowRB = "AadjPknlMrunSrasWrflDbr_up";
SlowB = "AadjPknlMrunSrasWrflDb_up";
PlayerSlowF = "AadjPknlMrunSrasWrflDf_up";
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_up";
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_up";
PlayerSlowL = "AadjPknlMrunSrasWrflDl_up";
PlayerSlowR = "AadjPknlMrunSrasWrflDr_up";
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_up";
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_up";
PlayerSlowB = "AadjPknlMrunSrasWrflDb_up";
FastF = "AadjPknlMevaSrasWrflDf_up";
FastLF = "AadjPknlMevaSrasWrflDfl_up";
FastRF = "AadjPknlMevaSrasWrflDfr_up";
FastL = "AadjPknlMrunSrasWrflDl_up";
FastR = "AadjPknlMrunSrasWrflDr_up";
FastLB = "AadjPknlMrunSrasWrflDbl_up";
FastRB = "AadjPknlMrunSrasWrflDbr_up";
FastB = "AadjPknlMrunSrasWrflDb_up";
TactF = "AadjPknlMtacSrasWrflDf_up";
TactLF = "AadjPknlMtacSrasWrflDfl_up";
TactRF = "AadjPknlMtacSrasWrflDfr_up";
TactL = "AadjPknlMtacSrasWrflDl_up";
TactR = "AadjPknlMtacSrasWrflDr_up";
TactLB = "AadjPknlMtacSrasWrflDbl_up";
TactRB = "AadjPknlMtacSrasWrflDbr_up";
TactB = "AadjPknlMtacSrasWrflDb_up";
PlayerTactF = "AadjPknlMtacSrasWrflDf_up";
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_up";
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_up";
PlayerTactL = "AadjPknlMtacSrasWrflDl_up";
PlayerTactR = "AadjPknlMtacSrasWrflDr_up";
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_up";
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_up";
PlayerTactB = "AadjPknlMtacSrasWrflDb_up";
up = "AadjPercMstpSrasWrflDup";
upDegree = "ManPosCombat";
PlayerStand = "AadjPercMstpSrasWrflDup";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Combat = "AadjPknlMstpSrasWrflDup";
FireNotPossible = "AadjPknlMstpSrasWrflDup";
Stand = "AmovPknlMstpSlowWrflDnon";
AdjustF = "AadjPercMstpSrasWrflDdown";
AdjustB = "AmovPknlMstpSrasWrflDnon";
};
class RifleAdjustBKneelActions: RifleAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWrflDdown";
default = "AadjPknlMstpSrasWrflDdown";
StopRelaxed = "AadjPknlMstpSrasWrflDdown";
turnL = "AadjPknlMstpSrasWrflDdown";
turnR = "AadjPknlMstpSrasWrflDdown";
turnLRelaxed = "AadjPknlMstpSrasWrflDdown";
turnRRelaxed = "AadjPknlMstpSrasWrflDdown";
WalkF = "AadjPknlMwlkSrasWrflDf_down";
WalkLF = "AadjPknlMwlkSrasWrflDfl_down";
WalkRF = "AadjPknlMwlkSrasWrflDfr_down";
WalkL = "AadjPknlMwlkSrasWrflDl_down";
WalkR = "AadjPknlMwlkSrasWrflDr_down";
WalkLB = "AadjPknlMwlkSrasWrflDbl_down";
WalkRB = "AadjPknlMwlkSrasWrflDbr_down";
WalkB = "AadjPknlMwlkSrasWrflDb_down";
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_down";
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_down";
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_down";
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_down";
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_down";
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_down";
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_down";
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_down";
SlowF = "AadjPknlMrunSrasWrflDf_down";
SlowLF = "AadjPknlMrunSrasWrflDfl_down";
SlowRF = "AadjPknlMrunSrasWrflDfr_down";
SlowL = "AadjPknlMrunSrasWrflDl_down";
SlowR = "AadjPknlMrunSrasWrflDr_down";
SlowLB = "AadjPknlMrunSrasWrflDbl_down";
SlowRB = "AadjPknlMrunSrasWrflDbr_down";
SlowB = "AadjPknlMrunSrasWrflDb_down";
PlayerSlowF = "AadjPknlMrunSrasWrflDf_down";
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_down";
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_down";
PlayerSlowL = "AadjPknlMrunSrasWrflDl_down";
PlayerSlowR = "AadjPknlMrunSrasWrflDr_down";
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_down";
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_down";
PlayerSlowB = "AadjPknlMrunSrasWrflDb_down";
FastF = "AadjPknlMevaSrasWrflDf_down";
FastLF = "AadjPknlMevaSrasWrflDfl_down";
FastRF = "AadjPknlMevaSrasWrflDfr_down";
FastL = "AadjPknlMrunSrasWrflDl_down";
FastR = "AadjPknlMrunSrasWrflDr_down";
FastLB = "AadjPknlMrunSrasWrflDbl_down";
FastRB = "AadjPknlMrunSrasWrflDbr_down";
FastB = "AadjPknlMrunSrasWrflDb_down";
TactF = "AadjPknlMtacSrasWrflDf_down";
TactLF = "AadjPknlMtacSrasWrflDfl_down";
TactRF = "AadjPknlMtacSrasWrflDfr_down";
TactL = "AadjPknlMtacSrasWrflDl_down";
TactR = "AadjPknlMtacSrasWrflDr_down";
TactLB = "AadjPknlMtacSrasWrflDbl_down";
TactRB = "AadjPknlMtacSrasWrflDbr_down";
TactB = "AadjPknlMtacSrasWrflDb_down";
PlayerTactF = "AadjPknlMtacSrasWrflDf_down";
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_down";
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_down";
PlayerTactL = "AadjPknlMtacSrasWrflDl_down";
PlayerTactR = "AadjPknlMtacSrasWrflDr_down";
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_down";
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_down";
PlayerTactB = "AadjPknlMtacSrasWrflDb_down";
up = "AadjPercMstpSrasWrflDdown";
downDegree = "ManPosCombat";
PlayerStand = "AadjPercMstpSrasWrflDdown";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Combat = "AadjPknlMstpSrasWrflDdown";
FireNotPossible = "AadjPknlMstpSrasWrflDdown";
Stand = "AmovPknlMstpSlowWrflDnon";
AdjustF = "AmovPknlMstpSrasWrflDnon";
AdjustB = "AadjPpneMstpSrasWrflDup";
};
class RifleAdjustLStandActionsRunF: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_left";
Up = "AadjPknlMrunSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkF: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_left";
Up = "AadjPknlMwlkSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunFL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left";
Up = "AadjPknlMrunSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkFL: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_left";
Up = "AadjPknlMwlkSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_left";
Up = "AadjPknlMrunSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkL: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_left";
Up = "AadjPknlMwlkSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunBL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left";
Up = "AadjPknlMrunSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkBL: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_left";
Up = "AadjPknlMwlkSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunB: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_left";
Up = "AadjPknlMrunSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkB: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_left";
Up = "AadjPknlMwlkSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunBR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkBR: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_left";
Up = "AadjPknlMwlkSrasWrflDbr_left";
Stand = "AadjPercMwlkSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_left";
Up = "AadjPknlMrunSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkR: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_left";
Up = "AadjPknlMwlkSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsRunFR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left";
Up = "AadjPknlMrunSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsWlkFR: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_left";
Up = "AadjPknlMwlkSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandEvasiveActionsF: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDf_left";
Up = "AadjPknlMevaSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandEvasiveActionsFR: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_left";
Up = "AadjPknlMevaSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandEvasiveActionsFL: RifleAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_left";
Up = "AadjPknlMevaSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunF: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_right";
Up = "AadjPknlMrunSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkF: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_right";
Up = "AadjPknlMwlkSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunFL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right";
Up = "AadjPknlMrunSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkFL: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_right";
Up = "AadjPknlMwlkSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_right";
Up = "AadjPknlMrunSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkL: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_right";
Up = "AadjPknlMwlkSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunBL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right";
Up = "AadjPknlMrunSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkBL: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_right";
Up = "AadjPknlMwlkSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunB: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_right";
Up = "AadjPknlMrunSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkB: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_right";
Up = "AadjPknlMwlkSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunBR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkBR: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_right";
Up = "AadjPknlMwlkSrasWrflDbr_right";
Stand = "AadjPercMwlkSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_right";
Up = "AadjPknlMrunSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkR: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_right";
Up = "AadjPknlMwlkSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsRunFR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right";
Up = "AadjPknlMrunSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsWlkFR: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_right";
Up = "AadjPknlMwlkSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandEvasiveActionsF: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDf_right";
Up = "AadjPknlMevaSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandEvasiveActionsFR: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_right";
Up = "AadjPknlMevaSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandEvasiveActionsFL: RifleAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_right";
Up = "AadjPknlMevaSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunF: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_up";
Up = "AadjPknlMrunSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkF: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_up";
Up = "AadjPknlMwlkSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunFL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up";
Up = "AadjPknlMrunSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkFL: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_up";
Up = "AadjPknlMwlkSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_up";
Up = "AadjPknlMrunSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkL: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_up";
Up = "AadjPknlMwlkSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunBL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up";
Up = "AadjPknlMrunSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkBL: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_up";
Up = "AadjPknlMwlkSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunB: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_up";
Up = "AadjPknlMrunSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkB: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_up";
Up = "AadjPknlMwlkSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunBR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkBR: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_up";
Up = "AadjPknlMwlkSrasWrflDbr_up";
Stand = "AadjPercMwlkSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_up";
Up = "AadjPknlMrunSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkR: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_up";
Up = "AadjPknlMwlkSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsRunFR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up";
Up = "AadjPknlMrunSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsWlkFR: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_up";
Up = "AadjPknlMwlkSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandEvasiveActionsF: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDf_up";
Up = "AadjPknlMevaSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandEvasiveActionsFR: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_up";
Up = "AadjPknlMevaSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandEvasiveActionsFL: RifleAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_up";
Up = "AadjPknlMevaSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunF: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_down";
Up = "AadjPknlMrunSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkF: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_down";
Up = "AadjPknlMwlkSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunFL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down";
Up = "AadjPknlMrunSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkFL: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_down";
Up = "AadjPknlMwlkSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_down";
Up = "AadjPknlMrunSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkL: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_down";
Up = "AadjPknlMwlkSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunBL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down";
Up = "AadjPknlMrunSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkBL: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_down";
Up = "AadjPknlMwlkSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunB: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_down";
Up = "AadjPknlMrunSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkB: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_down";
Up = "AadjPknlMwlkSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunBR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkBR: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_down";
Up = "AadjPknlMwlkSrasWrflDbr_down";
Stand = "AadjPercMwlkSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_down";
Up = "AadjPknlMrunSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkR: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_down";
Up = "AadjPknlMwlkSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsRunFR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down";
Up = "AadjPknlMrunSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsWlkFR: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_down";
Up = "AadjPknlMwlkSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandEvasiveActionsF: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDf_down";
Up = "AadjPknlMevaSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandEvasiveActionsFR: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_down";
Up = "AadjPknlMevaSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandEvasiveActionsFL: RifleAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_down";
Up = "AadjPknlMevaSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacF: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDf_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDf_left";
Up = "AadjPknlMtacSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacFL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfl_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left";
Up = "AadjPknlMtacSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDl_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDl_left";
Up = "AadjPknlMtacSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacBL: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbl_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left";
Up = "AadjPknlMtacSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacB: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDb_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDb_left";
Up = "AadjPknlMtacSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacBR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbr_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDr_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDr_left";
Up = "AadjPknlMtacSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLStandActionsTacFR: RifleAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfr_left";
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left";
Up = "AadjPknlMtacSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacF: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDf_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDf_right";
Up = "AadjPknlMtacSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacFL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfl_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right";
Up = "AadjPknlMtacSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDl_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDl_right";
Up = "AadjPknlMtacSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacBL: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbl_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right";
Up = "AadjPknlMtacSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacB: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDb_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDb_right";
Up = "AadjPknlMtacSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacBR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbr_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDr_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDr_right";
Up = "AadjPknlMtacSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRStandActionsTacFR: RifleAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfr_right";
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right";
Up = "AadjPknlMtacSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacF: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDf_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDf_up";
Up = "AadjPknlMtacSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacFL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfl_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up";
Up = "AadjPknlMtacSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDl_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDl_up";
Up = "AadjPknlMtacSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacBL: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbl_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up";
Up = "AadjPknlMtacSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacB: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDb_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDb_up";
Up = "AadjPknlMtacSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacBR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbr_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDr_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDr_up";
Up = "AadjPknlMtacSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFStandActionsTacFR: RifleAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfr_up";
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up";
Up = "AadjPknlMtacSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacF: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDf_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDf_down";
Up = "AadjPknlMtacSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacFL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfl_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down";
Up = "AadjPknlMtacSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDl_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDl_down";
Up = "AadjPknlMtacSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacBL: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbl_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down";
Up = "AadjPknlMtacSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacB: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDb_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDb_down";
Up = "AadjPknlMtacSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacBR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDbr_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDr_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDr_down";
Up = "AadjPknlMtacSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBStandActionsTacFR: RifleAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWrflDfr_down";
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down";
Up = "AadjPknlMtacSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunF: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDf_left";
PlayerStand = "AadjPercMrunSrasWrflDf_left";
Up = "AadjPercMrunSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkF: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDf_left";
Up = "AadjPercMwlkSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunFL: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left";
PlayerStand = "AadjPercMrunSrasWrflDfl_left";
Up = "AadjPercMrunSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkFL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfl_left";
Up = "AadjPercMwlkSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunL: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDl_left";
PlayerStand = "AadjPercMrunSrasWrflDl_left";
Up = "AadjPercMrunSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDl_left";
Up = "AadjPercMwlkSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunBL: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left";
PlayerStand = "AadjPercMrunSrasWrflDbl_left";
Up = "AadjPercMrunSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkBL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbl_left";
Up = "AadjPercMwlkSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunB: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDb_left";
PlayerStand = "AadjPercMrunSrasWrflDb_left";
Up = "AadjPercMrunSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkB: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDb_left";
Up = "AadjPercMwlkSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunBR: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left";
PlayerStand = "AadjPercMrunSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkBR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbr_left";
Up = "AadjPercMwlkSrasWrflDbr_left";
Stand = "AadjPknlMwlkSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunR: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDr_left";
PlayerStand = "AadjPercMrunSrasWrflDr_left";
Up = "AadjPercMrunSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDr_left";
Up = "AadjPercMwlkSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsRunFR: RifleAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left";
PlayerStand = "AadjPercMrunSrasWrflDfr_left";
Up = "AadjPercMrunSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsWlkFR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfr_left";
Up = "AadjPercMwlkSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelEvasiveActionsF: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDf_left";
Up = "AadjPercMevaSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelEvasiveActionsFR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
Up = "AadjPercMevaSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelEvasiveActionsFL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
Up = "AadjPercMevaSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunF: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDf_right";
PlayerStand = "AadjPercMrunSrasWrflDf_right";
Up = "AadjPercMrunSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkF: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDf_right";
Up = "AadjPercMwlkSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunFL: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right";
PlayerStand = "AadjPercMrunSrasWrflDfl_right";
Up = "AadjPercMrunSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkFL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfl_right";
Up = "AadjPercMwlkSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunL: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDl_right";
PlayerStand = "AadjPercMrunSrasWrflDl_right";
Up = "AadjPercMrunSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDl_right";
Up = "AadjPercMwlkSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunBL: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right";
PlayerStand = "AadjPercMrunSrasWrflDbl_right";
Up = "AadjPercMrunSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkBL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbl_right";
Up = "AadjPercMwlkSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunB: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDb_right";
PlayerStand = "AadjPercMrunSrasWrflDb_right";
Up = "AadjPercMrunSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkB: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDb_right";
Up = "AadjPercMwlkSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunBR: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right";
PlayerStand = "AadjPercMrunSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkBR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbr_right";
Up = "AadjPercMwlkSrasWrflDbr_right";
Stand = "AadjPknlMwlkSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunR: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDr_right";
PlayerStand = "AadjPercMrunSrasWrflDr_right";
Up = "AadjPercMrunSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDr_right";
Up = "AadjPercMwlkSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsRunFR: RifleAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right";
PlayerStand = "AadjPercMrunSrasWrflDfr_right";
Up = "AadjPercMrunSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsWlkFR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfr_right";
Up = "AadjPercMwlkSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelEvasiveActionsF: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDf_left";
Up = "AadjPercMevaSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelEvasiveActionsFR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
Up = "AadjPercMevaSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelEvasiveActionsFL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
Up = "AadjPercMevaSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunF: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDf_up";
PlayerStand = "AadjPercMrunSrasWrflDf_up";
Up = "AadjPercMrunSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkF: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDf_up";
Up = "AadjPercMwlkSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunFL: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up";
PlayerStand = "AadjPercMrunSrasWrflDfl_up";
Up = "AadjPercMrunSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkFL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfl_up";
Up = "AadjPercMwlkSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunL: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDl_up";
PlayerStand = "AadjPercMrunSrasWrflDl_up";
Up = "AadjPercMrunSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDl_up";
Up = "AadjPercMwlkSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunBL: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up";
PlayerStand = "AadjPercMrunSrasWrflDbl_up";
Up = "AadjPercMrunSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkBL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbl_up";
Up = "AadjPercMwlkSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunB: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDb_up";
PlayerStand = "AadjPercMrunSrasWrflDb_up";
Up = "AadjPercMrunSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkB: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDb_up";
Up = "AadjPercMwlkSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunBR: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up";
PlayerStand = "AadjPercMrunSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkBR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbr_up";
Up = "AadjPercMwlkSrasWrflDbr_up";
Stand = "AadjPknlMwlkSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunR: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDr_up";
PlayerStand = "AadjPercMrunSrasWrflDr_up";
Up = "AadjPercMrunSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDr_up";
Up = "AadjPercMwlkSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsRunFR: RifleAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up";
PlayerStand = "AadjPercMrunSrasWrflDfr_up";
Up = "AadjPercMrunSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsWlkFR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfr_up";
Up = "AadjPercMwlkSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelEvasiveActionsF: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDf_left";
Up = "AadjPercMevaSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelEvasiveActionsFR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
Up = "AadjPercMevaSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelEvasiveActionsFL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
Up = "AadjPercMevaSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunF: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDf_down";
PlayerStand = "AadjPercMrunSrasWrflDf_down";
Up = "AadjPercMrunSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkF: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDf_down";
Up = "AadjPercMwlkSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunFL: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down";
PlayerStand = "AadjPercMrunSrasWrflDfl_down";
Up = "AadjPercMrunSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkFL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfl_down";
Up = "AadjPercMwlkSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunL: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDl_down";
PlayerStand = "AadjPercMrunSrasWrflDl_down";
Up = "AadjPercMrunSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDl_down";
Up = "AadjPercMwlkSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunBL: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down";
PlayerStand = "AadjPercMrunSrasWrflDbl_down";
Up = "AadjPercMrunSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkBL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbl_down";
Up = "AadjPercMwlkSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunB: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDb_down";
PlayerStand = "AadjPercMrunSrasWrflDb_down";
Up = "AadjPercMrunSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkB: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDb_down";
Up = "AadjPercMwlkSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunBR: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down";
PlayerStand = "AadjPercMrunSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkBR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDbr_down";
Up = "AadjPercMwlkSrasWrflDbr_down";
Stand = "AadjPknlMwlkSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunR: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDr_down";
PlayerStand = "AadjPercMrunSrasWrflDr_down";
Up = "AadjPercMrunSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDr_down";
Up = "AadjPercMwlkSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsRunFR: RifleAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down";
PlayerStand = "AadjPercMrunSrasWrflDfr_down";
Up = "AadjPercMrunSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsWlkFR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWrflDfr_down";
Up = "AadjPercMwlkSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelEvasiveActionsF: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDf_left";
Up = "AadjPercMevaSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelEvasiveActionsFR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
Up = "AadjPercMevaSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelEvasiveActionsFL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
Up = "AadjPercMevaSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacF: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_left";
Up = "AadjPercMtacSrasWrflDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacFL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left";
Up = "AadjPercMtacSrasWrflDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_left";
Up = "AadjPercMtacSrasWrflDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacBL: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left";
Up = "AadjPercMtacSrasWrflDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacB: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_left";
Up = "AadjPercMtacSrasWrflDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacBR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_left";
Up = "AadjPercMtacSrasWrflDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustLKneelActionsTacFR: RifleAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_left";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left";
Up = "AadjPercMtacSrasWrflDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacF: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_right";
Up = "AadjPercMtacSrasWrflDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacFL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right";
Up = "AadjPercMtacSrasWrflDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_right";
Up = "AadjPercMtacSrasWrflDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacBL: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right";
Up = "AadjPercMtacSrasWrflDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacB: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_right";
Up = "AadjPercMtacSrasWrflDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacBR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_right";
Up = "AadjPercMtacSrasWrflDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustRKneelActionsTacFR: RifleAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_right";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right";
Up = "AadjPercMtacSrasWrflDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacF: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_up";
Up = "AadjPercMtacSrasWrflDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacFL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up";
Up = "AadjPercMtacSrasWrflDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_up";
Up = "AadjPercMtacSrasWrflDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacBL: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up";
Up = "AadjPercMtacSrasWrflDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacB: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_up";
Up = "AadjPercMtacSrasWrflDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacBR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_up";
Up = "AadjPercMtacSrasWrflDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustFKneelActionsTacFR: RifleAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_up";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up";
Up = "AadjPercMtacSrasWrflDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacF: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDf_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDf_down";
Up = "AadjPercMtacSrasWrflDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacFL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down";
Up = "AadjPercMtacSrasWrflDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDl_down";
Up = "AadjPercMtacSrasWrflDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacBL: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbl_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down";
Up = "AadjPercMtacSrasWrflDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacB: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDb_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDb_down";
Up = "AadjPercMtacSrasWrflDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacBR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDbr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDr_down";
Up = "AadjPercMtacSrasWrflDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleAdjustBKneelActionsTacFR: RifleAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWrflDfr_down";
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down";
Up = "AadjPercMtacSrasWrflDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class RifleProneActions: RifleBaseStandActions
{
gestureGo[] = {"GestureGoBProne","Gesture"};
gestureGoB[] = {"GestureGoBProne","Gesture"};
gestureFreeze[] = {"GestureFreezeProne","Gesture"};
gesturePoint[] = {"","Gesture"};
gestureCeaseFire[] = {"","Gesture"};
gestureCover[] = {"","Gesture"};
gestureUp[] = {"GestureGoBProne","Gesture"};
gestureNo[] = {"","Gesture"};
gestureYes[] = {"","Gesture"};
gestureFollow[] = {"","Gesture"};
gestureAdvance[] = {"GestureAdvanceProne","Gesture"};
GestureReloadM200 = "RifleReloadProneM200";
GestureReloadMk20 = "RifleReloadProneMk20";
GestureReloadMX = "RifleReloadProneMX";
GestureReloadMXCompact = "RifleReloadProneMXCompact";
GestureReloadMXSniper = "RifleReloadProneMXSniper";
GestureReloadTRG = "RifleReloadProneTRG";
GestureReloadKatiba = "RifleReloadProneKatiba";
GestureReloadTRGUGL = "RifleReloadProneTRGUGL";
GestureReloadLRR = "RifleReloadProneLRR";
GestureReloadEBR = "RifleReloadProneEBR";
GestureReloadSMG_03 = "RifleReloadProneSMG_03";
GestureReloadSMG_02 = "RifleReloadProneSMG_02";
GestureReloadSMG_01 = "RifleReloadProneSMG_01";
GestureReloadSDAR = "RifleReloadProneSDAR";
GestureReloadDMR = "RifleReloadProneDMR";
GestureReloadM4SSAS = "RifleReloadProneM4SSAS";
ReloadGM6 = "RifleReloadProneGM6";
GestureReloadPistol = "PistolReloadProne";
GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne";
GestureReloadFlaregun = "PistolReloadProneFlaregun";
GestureMountMuzzle[] = {"GestureMountMuzzleProne","Gesture"};
GestureDismountMuzzle[] = {"GestureDismountMuzzleProne","Gesture"};
MountOptic = "MountOpticProne";
DismountOptic = "DismountOpticProne";
MountSide = "";
DismountSide = "";
AdjustF = "AadjPpneMstpSrasWrflDup";
AdjustLF = "AadjPpneMstpSrasWrflDup";
AdjustRF = "AadjPpneMstpSrasWrflDup";
AdjustB = "AadjPpneMstpSrasWrflDdown";
AdjustLB = "AadjPpneMstpSrasWrflDdown";
AdjustRB = "AadjPpneMstpSrasWrflDdown";
AdjustR = "AadjPpneMstpSrasWrflDright";
AdjustL = "AadjPpneMstpSrasWrflDleft";
stop = "AmovPpneMstpSrasWrflDnon";
default = "AmovPpneMstpSrasWrflDnon";
stopRelaxed = "AidlPpneMstpSrasWrflDnon_AI";
turnL = "AmovPpneMstpSrasWrflDnon_turnL";
turnR = "AmovPpneMstpSrasWrflDnon_turnR";
turnLRelaxed = "AmovPpneMstpSrasWrflDnon_turnL";
turnRRelaxed = "AmovPpneMstpSrasWrflDnon_turnR";
reloadMagazine = "WeaponMagazineReloadProne";
reloadMGun = "AmovPpneMstpSrasWrflDnon";
reloadMortar = "AmovPpneMstpSrasWrflDnon";
throwPrepare = "AwopPpneMstpSgthWrflDnon_Start";
throwGrenade = "AwopPpneMstpSgthWrflDnon_Fast_Start";
WalkF = "AmovPpneMrunSlowWrflDf";
WalkLF = "AmovPpneMrunSlowWrflDfl";
WalkRF = "AmovPpneMrunSlowWrflDfr";
WalkL = "AmovPpneMrunSlowWrflDl";
WalkR = "AmovPpneMrunSlowWrflDr";
WalkLB = "AmovPpneMrunSlowWrflDbl";
WalkRB = "AmovPpneMrunSlowWrflDbr";
WalkB = "AmovPpneMrunSlowWrflDb";
PlayerWalkF = "AmovPpneMrunSlowWrflDf";
PlayerWalkLF = "AmovPpneMrunSlowWrflDfl";
PlayerWalkRF = "AmovPpneMrunSlowWrflDfr";
PlayerWalkL = "AmovPpneMrunSlowWrflDl";
PlayerWalkR = "AmovPpneMrunSlowWrflDr";
PlayerWalkLB = "AmovPpneMrunSlowWrflDbl";
PlayerWalkRB = "AmovPpneMrunSlowWrflDbr";
PlayerWalkB = "AmovPpneMrunSlowWrflDb";
SlowF = "AmovPpneMsprSlowWrflDf";
SlowLF = "AmovPpneMsprSlowWrflDfl";
SlowRF = "AmovPpneMsprSlowWrflDfr";
SlowL = "AmovPpneMsprSlowWrflDl";
SlowR = "AmovPpneMsprSlowWrflDr";
SlowLB = "AmovPpneMsprSlowWrflDbl";
SlowRB = "AmovPpneMsprSlowWrflDbr";
SlowB = "AmovPpneMsprSlowWrflDb";
PlayerSlowF = "AmovPpneMsprSlowWrflDf";
PlayerSlowLF = "AmovPpneMsprSlowWrflDfl";
PlayerSlowRF = "AmovPpneMsprSlowWrflDfr";
PlayerSlowL = "AmovPpneMsprSlowWrflDl";
PlayerSlowR = "AmovPpneMsprSlowWrflDr";
PlayerSlowLB = "AmovPpneMsprSlowWrflDbl";
PlayerSlowRB = "AmovPpneMsprSlowWrflDbr";
PlayerSlowB = "AmovPpneMsprSlowWrflDb";
FastF = "AmovPpneMevaSlowWrflDf";
FastLF = "AmovPpneMsprSlowWrflDfl";
FastRF = "AmovPpneMsprSlowWrflDfr";
FastL = "AmovPpneMsprSlowWrflDl";
FastR = "AmovPpneMsprSlowWrflDr";
FastLB = "AmovPpneMsprSlowWrflDbl";
FastRB = "AmovPpneMsprSlowWrflDbr";
FastB = "AmovPpneMsprSlowWrflDb";
TactF = "AmovPpneMrunSlowWrflDf";
TactLF = "AmovPpneMrunSlowWrflDfl";
TactRF = "AmovPpneMrunSlowWrflDfr";
TactL = "AmovPpneMrunSlowWrflDl";
TactR = "AmovPpneMrunSlowWrflDr";
TactLB = "AmovPpneMrunSlowWrflDbl";
TactRB = "AmovPpneMrunSlowWrflDbr";
TactB = "AmovPpneMrunSlowWrflDb";
PlayerTactF = "AmovPpneMrunSlowWrflDf";
PlayerTactLF = "AmovPpneMrunSlowWrflDfl";
PlayerTactRF = "AmovPpneMrunSlowWrflDfr";
PlayerTactL = "AmovPpneMrunSlowWrflDl";
PlayerTactR = "AmovPpneMrunSlowWrflDr";
PlayerTactLB = "AmovPpneMrunSlowWrflDbl";
PlayerTactRB = "AmovPpneMrunSlowWrflDbr";
PlayerTactB = "AmovPpneMrunSlowWrflDb";
EvasiveLeft = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl";
EvasiveRight = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr";
down = "AmovPercMstpSrasWrflDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPpneMstpSrasWrflDnon";
binocOn = "AwopPpneMstpSoptWbinDnon_rfl";
binocOff = "AmovPpneMstpSrasWrflDnon";
handGunOn = "AmovPpneMstpSrasWpstDnon";
takeFlag = "AmovPpneMstpSrasWrflDnon";
putDown = "AmovPpneMstpSrasWrflDnon_AinvPpneMstpSrasWrflDnon_Putdown";
treated = "AmovPpneMstpSrasWrflDnon_healed";
CanNotMove = "AmovPpneMstpSrasWrflDnon";
FireNotPossible = "AmovPpneMstpSrasWrflDnon";
strokeGun = "AmovPpneMstpSrasWrflDnon";
sitDown = "";
salute = "";
medic = "AinvPpneMstpSlayWrflDnon_medic";
turnSpeed = 2.5;
leanRRot = 0;
leanRShift = 0;
leanLRot = 0;
leanLShift = 0;
upDegree = "ManPosLying";
stance = "ManStanceProne";
Stand = "AmovPercMstpSlowWrflDnon";
Diary = "";
PlayerProne = "";
Gear = "AinvPpneMstpSrasWrflDnon";
GetOver = "";
Relax = "AmovPpneMstpSrasWrflDnon_relax";
StartFreefall = "AfalPpneMstpSrasWrflDnon";
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPpneMstpSoptWbinDnon";
};
class RifleProneActionsEvasiveF: RifleProneActions
{
PlayerStand = "AmovPercMevaSrasWrflDf";
down = "AmovPercMevaSrasWrflDf";
};
class RifleAdjustProneBaseActions: RifleProneActions
{
Lying = "";
Crouch = "";
};
class RifleAdjustBProneActions: RifleAdjustProneBaseActions
{
AdjustF = "AmovPpneMstpSrasWrflDnon";
stop = "AadjPpneMstpSrasWrflDdown";
default = "AadjPpneMstpSrasWrflDdown";
stopRelaxed = "AadjPpneMstpSrasWrflDdown";
turnL = "AadjPpneMstpSrasWrflDdown_turnl";
turnR = "AadjPpneMstpSrasWrflDdown_turnr";
turnLRelaxed = "AadjPpneMstpSrasWrflDdown_turnl";
turnRRelaxed = "AadjPpneMstpSrasWrflDdown_turnr";
ReloadGM6[] = {"GestureReloadGM6","Gesture"};
reloadMGun = "";
reloadMortar = "";
throwPrepare = "";
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
WalkF = "AadjPpneMstpSrasWrflDdown";
WalkLF = "AadjPpneMstpSrasWrflDdown";
WalkRF = "AadjPpneMstpSrasWrflDdown";
WalkL = "AadjPpneMstpSrasWrflDdown";
WalkR = "AadjPpneMstpSrasWrflDdown";
WalkLB = "AadjPpneMstpSrasWrflDdown";
WalkRB = "AadjPpneMstpSrasWrflDdown";
WalkB = "AadjPpneMstpSrasWrflDdown";
PlayerWalkF = "AadjPpneMstpSrasWrflDdown";
PlayerWalkLF = "AadjPpneMstpSrasWrflDdown";
PlayerWalkRF = "AadjPpneMstpSrasWrflDdown";
PlayerWalkL = "AadjPpneMstpSrasWrflDdown";
PlayerWalkR = "AadjPpneMstpSrasWrflDdown";
PlayerWalkLB = "AadjPpneMstpSrasWrflDdown";
PlayerWalkRB = "AadjPpneMstpSrasWrflDdown";
PlayerWalkB = "AadjPpneMstpSrasWrflDdown";
SlowF = "AadjPpneMstpSrasWrflDdown";
SlowLF = "AadjPpneMstpSrasWrflDdown";
SlowRF = "AadjPpneMstpSrasWrflDdown";
SlowL = "AadjPpneMstpSrasWrflDdown";
SlowR = "AadjPpneMstpSrasWrflDdown";
SlowLB = "AadjPpneMstpSrasWrflDdown";
SlowRB = "AadjPpneMstpSrasWrflDdown";
SlowB = "AadjPpneMstpSrasWrflDdown";
PlayerSlowF = "AadjPpneMstpSrasWrflDdown";
PlayerSlowLF = "AadjPpneMstpSrasWrflDdown";
PlayerSlowRF = "AadjPpneMstpSrasWrflDdown";
PlayerSlowL = "AadjPpneMstpSrasWrflDdown";
PlayerSlowR = "AadjPpneMstpSrasWrflDdown";
PlayerSlowLB = "AadjPpneMstpSrasWrflDdown";
PlayerSlowRB = "AadjPpneMstpSrasWrflDdown";
PlayerSlowB = "AadjPpneMstpSrasWrflDdown";
FastF = "AadjPpneMstpSrasWrflDdown";
FastLF = "AadjPpneMstpSrasWrflDdown";
FastRF = "AadjPpneMstpSrasWrflDdown";
FastL = "AadjPpneMstpSrasWrflDdown";
FastR = "AadjPpneMstpSrasWrflDdown";
FastLB = "AadjPpneMstpSrasWrflDdown";
FastRB = "AadjPpneMstpSrasWrflDdown";
FastB = "AadjPpneMstpSrasWrflDdown";
TactF = "AadjPpneMstpSrasWrflDdown";
TactLF = "AadjPpneMstpSrasWrflDdown";
TactRF = "AadjPpneMstpSrasWrflDdown";
TactL = "AadjPpneMstpSrasWrflDdown";
TactR = "AadjPpneMstpSrasWrflDdown";
TactLB = "AadjPpneMstpSrasWrflDdown";
TactRB = "AadjPpneMstpSrasWrflDdown";
TactB = "AadjPpneMstpSrasWrflDdown";
PlayerTactF = "AadjPpneMstpSrasWrflDdown";
PlayerTactLF = "AadjPpneMstpSrasWrflDdown";
PlayerTactRF = "AadjPpneMstpSrasWrflDdown";
PlayerTactL = "AadjPpneMstpSrasWrflDdown";
PlayerTactR = "AadjPpneMstpSrasWrflDdown";
PlayerTactLB = "AadjPpneMstpSrasWrflDdown";
PlayerTactRB = "AadjPpneMstpSrasWrflDdown";
PlayerTactB = "AadjPpneMstpSrasWrflDdown";
EvasiveLeft = "AadjPpneMstpSrasWrflDdown";
EvasiveRight = "AadjPpneMstpSrasWrflDdown";
putDown = "AmovPpneMstpSrasWrflDnon";
Combat = "AadjPpneMstpSrasWrflDdown";
strokeGun = "";
limitFast = 3.5;
leanRRot = 0.1;
leanRShift = 0.1;
leanLRot = 0.1;
leanLShift = 0.1;
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Gear = "";
};
class RifleAdjustFProneActions: RifleAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"};
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
MountOptic = "";
DismountOptic = "";
AdjustF = "AadjPknlMstpSrasWrflDdown";
AdjustB = "AmovPpneMstpSrasWrflDnon";
stop = "AadjPpneMstpSrasWrflDup";
default = "AadjPpneMstpSrasWrflDup";
stopRelaxed = "AadjPpneMstpSrasWrflDup";
turnL = "AadjPpneMstpSrasWrflDup_turnL";
turnR = "AadjPpneMstpSrasWrflDup_turnR";
turnLRelaxed = "AadjPpneMstpSrasWrflDup_turnL";
turnRRelaxed = "AadjPpneMstpSrasWrflDup_turnR";
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
reloadMGun = "";
reloadMortar = "";
throwPrepare = "";
WalkF = "AadjPpneMwlkSrasWrflDup_f";
WalkLF = "";
WalkRF = "";
WalkL = "AadjPpneMwlkSrasWrflDup_l";
WalkR = "AadjPpneMwlkSrasWrflDup_r";
WalkLB = "";
WalkRB = "";
WalkB = "AadjPpneMwlkSrasWrflDup_b";
PlayerWalkF = "AadjPpneMwlkSrasWrflDup_f";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWrflDup_l";
PlayerWalkR = "AadjPpneMwlkSrasWrflDup_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "AadjPpneMwlkSrasWrflDup_b";
SlowF = "AadjPpneMwlkSrasWrflDup_f";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWrflDup_l";
SlowR = "AadjPpneMwlkSrasWrflDup_r";
SlowLB = "";
SlowRB = "";
SlowB = "AadjPpneMwlkSrasWrflDup_b";
PlayerSlowF = "AadjPpneMwlkSrasWrflDup_f";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWrflDup_l";
PlayerSlowR = "AadjPpneMwlkSrasWrflDup_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "AadjPpneMwlkSrasWrflDup_b";
FastF = "AadjPpneMwlkSrasWrflDup_f";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWrflDup_l";
FastR = "AadjPpneMwlkSrasWrflDup_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "AadjPpneMwlkSrasWrflDup_f";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWrflDup_l";
TactR = "AadjPpneMwlkSrasWrflDup_r";
TactLB = "";
TactRB = "";
TactB = "AadjPpneMwlkSrasWrflDup_b";
PlayerTactF = "AadjPpneMwlkSrasWrflDup_f";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWrflDup_l";
PlayerTactR = "AadjPpneMwlkSrasWrflDup_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "AadjPpneMwlkSrasWrflDup_b";
EvasiveLeft = "";
EvasiveRight = "";
Down = "AmovPpneMstpSrasWrflDnon";
putDown = "AmovPpneMstpSrasWrflDnon";
Combat = "AadjPpneMstpSrasWrflDup";
strokeGun = "";
limitFast = 3.5;
leanRRot = 0.1;
leanRShift = 0.1;
leanLRot = 0.1;
leanLShift = 0.1;
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Gear = "";
};
class RifleAdjustLProneActions: RifleAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"};
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
MountOptic = "";
DismountOptic = "";
AdjustR = "AmovPpneMstpSrasWrflDnon";
stop = "AadjPpneMstpSrasWrflDleft";
default = "AadjPpneMstpSrasWrflDleft";
stopRelaxed = "AadjPpneMstpSrasWrflDleft";
turnL = "AadjPpneMstpSrasWrflDleft";
turnR = "AadjPpneMstpSrasWrflDleft";
turnLRelaxed = "AadjPpneMstpSrasWrflDleft";
turnRRelaxed = "AadjPpneMstpSrasWrflDleft";
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
reloadMGun = "";
reloadMortar = "";
throwPrepare = "";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWrflDleft_l";
PlayerWalkR = "AadjPpneMwlkSrasWrflDleft_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWrflDleft_l";
SlowR = "AadjPpneMwlkSrasWrflDleft_r";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWrflDleft_l";
PlayerSlowR = "AadjPpneMwlkSrasWrflDleft_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWrflDleft_l";
FastR = "AadjPpneMwlkSrasWrflDleft_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWrflDleft_l";
TactR = "AadjPpneMwlkSrasWrflDleft_r";
TactLB = "";
TactRB = "";
TactB = "";
PlayerTactF = "";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWrflDleft_l";
PlayerTactR = "AadjPpneMwlkSrasWrflDleft_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "";
EvasiveLeft = "AadjPpneMstpSrasWrflDleft";
EvasiveRight = "AadjPpneMstpSrasWrflDleft";
putDown = "AmovPpneMstpSrasWrflDnon";
Combat = "AadjPpneMstpSrasWrflDleft";
strokeGun = "";
limitFast = 3.5;
leanRRot = 0.1;
leanRShift = 0.1;
leanLRot = 0.1;
leanLShift = 0.1;
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Gear = "";
};
class RifleAdjustRProneActions: RifleAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
GestureReloadTRGContext[] = {"GestureReloadTRGContext","Gesture"};
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
MountOptic = "";
DismountOptic = "";
stop = "AadjPpneMstpSrasWrflDright";
default = "AadjPpneMstpSrasWrflDright";
stopRelaxed = "AadjPpneMstpSrasWrflDright";
turnL = "AadjPpneMstpSrasWrflDright";
turnR = "AadjPpneMstpSrasWrflDright";
turnLRelaxed = "AadjPpneMstpSrasWrflDright";
turnRRelaxed = "AadjPpneMstpSrasWrflDright";
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
reloadMGun = "";
reloadMortar = "";
throwPrepare = "";
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWrflDright_l";
PlayerWalkR = "AadjPpneMwlkSrasWrflDright_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWrflDright_l";
SlowR = "AadjPpneMwlkSrasWrflDright_r";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWrflDright_l";
PlayerSlowR = "AadjPpneMwlkSrasWrflDright_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWrflDright_l";
FastR = "AadjPpneMwlkSrasWrflDright_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWrflDright_l";
TactR = "AadjPpneMwlkSrasWrflDright_r";
TactLB = "";
TactRB = "";
TactB = "";
PlayerTactF = "";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWrflDright_l";
PlayerTactR = "AadjPpneMwlkSrasWrflDright_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "";
EvasiveLeft = "AadjPpneMstpSrasWrflDright";
EvasiveRight = "AadjPpneMstpSrasWrflDright";
putDown = "AmovPpneMstpSrasWrflDnon";
Combat = "AadjPpneMstpSrasWrflDright";
strokeGun = "";
limitFast = 3.5;
leanRRot = 0.1;
leanRShift = 0.1;
leanLRot = 0.1;
leanLShift = 0.1;
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Gear = "";
};
class RifleProneActionsRunF: RifleProneActions
{
PlayerStand = "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf";
};
class RifleProneActionsRunB: RifleProneActions{};
class PistolStandActions: NoActions
{
gestureGo[] = {"GestureGoStandPistol","Gesture"};
gestureGoB[] = {"GestureGoBStand","Gesture"};
gestureFreeze[] = {"GestureFreezeStandPistol","Gesture"};
gesturePoint[] = {"GesturePointStand","Gesture"};
gestureCeaseFire[] = {"GestureCeaseFire","Gesture"};
gestureCover[] = {"GestureCover","Gesture"};
gestureUp[] = {"GestureUp","Gesture"};
gestureNo[] = {"GestureNo","Gesture"};
gestureYes[] = {"GestureYes","Gesture"};
gestureFollow[] = {"GestureFollow","Gesture"};
gestureAdvance[] = {"GestureAdvance","Gesture"};
gestureHi[] = {"GestureHi","Gesture"};
gestureHiB[] = {"GestureHiB","Gesture"};
gestureHiC[] = {"GestureHiC","Gesture"};
stop = "AmovPercMstpSrasWpstDnon";
default = "AmovPercMstpSrasWpstDnon";
stopRelaxed = "AmovPercMstpSrasWpstDnon";
turnL = "AmovPercMstpSrasWpstDnon_turnL";
turnR = "AmovPercMstpSrasWpstDnon_turnR";
turnLRelaxed = "AmovPercMstpSrasWpstDnon_turnL";
turnRRelaxed = "AmovPercMstpSrasWpstDnon_turnR";
reloadMagazine[] = {"PistolMagazineReloadStand_g","Gesture"};
throwPrepare = "AwopPercMstpSgthWpstDnon_Part2";
throwGrenade[] = {"GestureThrowGrenadePistol","Gesture"};
WalkF = "AmovPercMwlkSrasWpstDf";
WalkLF = "AmovPercMwlkSrasWpstDfl";
WalkRF = "AmovPercMwlkSrasWpstDfr";
WalkL = "AmovPercMwlkSrasWpstDl";
WalkR = "AmovPercMwlkSrasWpstDr";
WalkLB = "AmovPercMwlkSrasWpstDbl";
WalkRB = "AmovPercMwlkSrasWpstDbr";
WalkB = "AmovPercMwlkSrasWpstDb";
PlayerWalkF = "AmovPercMwlkSrasWpstDf";
PlayerWalkLF = "AmovPercMwlkSrasWpstDfl";
PlayerWalkRF = "AmovPercMwlkSrasWpstDfr";
PlayerWalkL = "AmovPercMwlkSrasWpstDl";
PlayerWalkR = "AmovPercMwlkSrasWpstDr";
PlayerWalkLB = "AmovPercMwlkSrasWpstDbl";
PlayerWalkRB = "AmovPercMwlkSrasWpstDbr";
PlayerWalkB = "AmovPercMwlkSrasWpstDb";
SlowF = "AmovPercMrunSlowWpstDf";
SlowLF = "AmovPercMrunSlowWpstDfl";
SlowRF = "AmovPercMrunSlowWpstDr";
SlowL = "AmovPercMrunSlowWpstDl";
SlowR = "AmovPercMrunSlowWpstDr";
SlowLB = "AmovPercMrunSlowWpstDbl";
SlowRB = "AmovPercMrunSlowWpstDbr";
SlowB = "AmovPercMrunSlowWpstDb";
PlayerSlowF = "AmovPercMrunSrasWpstDf";
PlayerSlowLF = "AmovPercMrunSrasWpstDfl";
PlayerSlowRF = "AmovPercMrunSrasWpstDfr";
PlayerSlowL = "AmovPercMrunSrasWpstDl";
PlayerSlowR = "AmovPercMrunSrasWpstDr";
PlayerSlowLB = "AmovPercMrunSrasWpstDbl";
PlayerSlowRB = "AmovPercMrunSrasWpstDbr";
PlayerSlowB = "AmovPercMrunSrasWpstDb";
FastF = "AmovPercMevaSrasWpstDf";
FastLF = "AmovPercMevaSrasWpstDfl";
FastRF = "AmovPercMevaSrasWpstDfr";
FastL = "AmovPercMevaSrasWpstDl";
FastR = "AmovPercMevaSrasWpstDr";
FastLB = "AmovPercMrunSrasWpstDbl";
FastRB = "AmovPercMrunSrasWpstDbr";
FastB = "AmovPercMrunSrasWpstDb";
TactF = "AmovPercMrunSlowWpstDf";
TactLF = "AmovPercMrunSlowWpstDfl";
TactRF = "AmovPercMrunSlowWpstDfr";
TactL = "AmovPercMrunSlowWpstDl";
TactR = "AmovPercMrunSlowWpstDr";
TactLB = "AmovPercMrunSlowWpstDbl";
TactRB = "AmovPercMrunSlowWpstDbr";
TactB = "AmovPercMrunSlowWpstDb";
PlayerTactF = "AmovPercMtacSrasWpstDf";
PlayerTactLF = "AmovPercMtacSrasWpstDfl";
PlayerTactRF = "AmovPercMtacSrasWpstDfr";
PlayerTactL = "AmovPercMtacSrasWpstDl";
PlayerTactR = "AmovPercMtacSrasWpstDr";
PlayerTactLB = "AmovPercMtacSrasWpstDbl";
PlayerTactRB = "AmovPercMtacSrasWpstDbr";
PlayerTactB = "AmovPercMtacSrasWpstDb";
down = "AmovPpneMstpSrasWpstDnon";
up = "AmovPknlMstpSrasWpstDnon";
PlayerStand = "AmovPercMstpSlowWpstDnon";
PlayerCrouch = "AmovPknlMstpSrasWpstDnon";
PlayerProne = "AmovPpneMstpSrasWpstDnon";
weaponOn = "AmovPercMstpSrasWlnrDnon";
weaponOff = "AmovPercMstpSrasWpstDnon";
binocOn = "AwopPercMstpSoptWbinDnon_pst";
binocOff = "AmovPercMstpSrasWpstDnon";
handGunOn = "AmovPercMstpSrasWrflDnon";
takeFlag = "AinvPknlMstpSnonWnonDnon_1";
putDown = "AmovPercMstpSraswpstDnon_AinvPercMstpSraswpstDnon_Putdown";
medic = "AinvPknlMstpSlayWpstDnon_medic";
treated = "AinvPknlMstpSnonWnonDnon_healed_1";
Combat = "AmovPercMstpSrasWrflDnon";
Lying = "AmovPpneMstpSrasWpstDnon";
Stand = "AmovPercMstpSlowWpstDnon";
Crouch = "AmovPknlMstpSrasWpstDnon";
CanNotMove = "AmovPercMstpSrasWpstDnon";
Civil = "AmovPercMstpSnonWnonDnon";
CivilLying = "AmovPpneMstpSnonWnonDnon";
FireNotPossible = "AmovPercMstpSrasWpstDnon";
strokeGun = "AmovPercMstpSrasWpstDnon";
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow";
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium";
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh";
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighZamak";
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighHemtt";
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh";
GetInHelicopterCargo = "GetInHelicopterCargoPst";
GetInMRAP_01 = "GetInMRAP_01Pst";
GetInMRAP_01_cargo = "GetInMRAP_01_cargoPst";
GetOutMRAP_01 = "GetOutMRAP_01Pst";
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoPst";
GetOutHelicopterCargo = "GetOutHelicopterCargoPst";
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
startDive = "AdvePercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
sitDown = "AmovPsitMstpSnonWpstDnon_ground";
getOver = "AovrPercMstpSrasWpstDf";
salute = "AmovPercMstpSrasWpstDnon_salute";
leanRRot = 0.5;
leanRShift = 0.01;
leanLRot = 0.5;
leanLShift = 0.01;
turnSpeed = 8;
limitFast = 5.5;
upDegree = "ManPosHandGunStand";
stance = "ManStanceStand";
EvasiveLeft = "AmovPercMevaSrasWpstDfl";
EvasiveRight = "AmovPercMevaSrasWpstDfr";
grabCarry = "Helper_SwitchToCarrynon_pst";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
Diary = "";
Surrender = "AmovPercMstpSsurWnonDnon";
saluteOff = "AmovPercMstpSrasWpstDnon";
Gear = "AinvPercMstpSrasWpstDnon";
AdjustF = "AadjPercMstpSrasWpstDup";
AdjustLF = "AadjPercMstpSrasWpstDup";
AdjustRF = "AadjPercMstpSrasWpstDup";
AdjustB = "AadjPercMstpSrasWpstDdown";
AdjustLB = "AadjPercMstpSrasWpstDdown";
AdjustRB = "AadjPercMstpSrasWpstDdown";
AdjustL = "AadjPercMstpSrasWpstDleft";
AdjustR = "AadjPercMstpSrasWpstDright";
Relax = "AmovPknlMstpSrasWpstDnon_relax";
StartFreefall = "AfalPercMstpSrasWpstDnon";
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
Binoculars = "AmovPercMstpSoptWbinDnon";
};
class PistolStandActionsNoAdjust: PistolStandActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class PistolStandActions_gear: PistolStandActions
{
Stop = "AmovPercMstpSrasWpstDnon_gear";
StopRelaxed = "AmovPercMstpSrasWpstDnon_gear";
Default = "AmovPercMstpSrasWpstDnon_gear";
PlayerStand = "AmovPercMstpSrasWpstDnon";
Civil = "AmovPercMstpSnonWnonDnon_gear";
HandGunOn = "AinvPercMstpSrasWrflDnon";
};
class PistolStandActionsRunF: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDf";
Up = "AmovPknlMrunSrasWpstDf";
Crouch = "AmovPknlMrunSrasWpstDf";
Stand = "AmovPercMrunSlowWpstDf";
};
class PistolStandActionsRunFL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDfl";
Up = "AmovPknlMrunSrasWpstDfl";
Crouch = "AmovPknlMrunSrasWpstDfl";
Stand = "AmovPercMrunSlowWpstDfl";
};
class PistolStandActionsRunL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDl";
Up = "AmovPknlMrunSrasWpstDl";
Crouch = "AmovPknlMrunSrasWpstDl";
AdjustL = "";
Stand = "AmovPercMrunSlowWpstDl";
};
class PistolStandActionsRunBL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDbl";
Up = "AmovPknlMrunSrasWpstDbl";
Crouch = "AmovPknlMrunSrasWpstDbl";
Stand = "AmovPercMrunSlowWpstDbl";
};
class PistolStandActionsRunB: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDb";
Up = "AmovPknlMrunSrasWpstDb";
Crouch = "AmovPknlMrunSrasWpstDb";
AdjustB = "";
Stand = "AmovPercMrunSlowWpstDb";
};
class PistolStandActionsRunBR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDbr";
Up = "AmovPknlMrunSrasWpstDbr";
Crouch = "AmovPknlMrunSrasWpstDbr";
Stand = "AmovPercMrunSlowWpstDbr";
};
class PistolStandActionsRunR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDr";
Up = "AmovPknlMrunSrasWpstDr";
Crouch = "AmovPknlMrunSrasWpstDr";
AdjustR = "";
Stand = "AmovPercMrunSlowWpstDr";
};
class PistolStandActionsRunFR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSrasWpstDfr";
Up = "AmovPknlMrunSrasWpstDfr";
Crouch = "AmovPknlMrunSrasWpstDfr";
Stand = "AmovPercMrunSlowWpstDfr";
};
class PistolStandActionsTacF: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDf";
Up = "AmovPknlMtacSrasWpstDf";
Crouch = "AmovPknlMtacSrasWpstDf";
AdjustF = "";
Stand = "AmovPercMtacSlowWpstDf";
};
class PistolStandActionsTacFL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDfl";
Up = "AmovPknlMtacSrasWpstDfl";
Crouch = "AmovPknlMtacSrasWpstDfl";
Stand = "AmovPercMtacSlowWpstDfl";
};
class PistolStandActionsTacL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDl";
Up = "AmovPknlMtacSrasWpstDl";
Crouch = "AmovPknlMtacSrasWpstDl";
AdjustL = "";
Stand = "AmovPercMtacSlowWpstDl";
};
class PistolStandActionsTacBL: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDbl";
Up = "AmovPknlMtacSrasWpstDbl";
Crouch = "AmovPknlMtacSrasWpstDbl";
Stand = "AmovPercMtacSlowWpstDbl";
};
class PistolStandActionsTacB: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDb";
Up = "AmovPknlMtacSrasWpstDb";
Crouch = "AmovPknlMtacSrasWpstDb";
AdjustB = "";
Stand = "AmovPercMtacSlowWpstDb";
};
class PistolStandActionsTacBR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDbr";
Up = "AmovPknlMtacSrasWpstDbr";
Crouch = "AmovPknlMtacSrasWpstDbr";
Stand = "AmovPercMtacSlowWpstDbr";
};
class PistolStandActionsTacR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDr";
Up = "AmovPknlMtacSrasWpstDr";
Crouch = "AmovPknlMtacSrasWpstDr";
AdjustR = "";
Stand = "AmovPercMtacSlowWpstDr";
};
class PistolStandActionsTacFR: PistolStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMtacSrasWpstDfr";
Up = "AmovPknlMtacSrasWpstDfr";
Crouch = "AmovPknlMtacSrasWpstDfr";
Stand = "AmovPercMtacSlowWpstDfr";
};
class PistolStandActionsWlkF: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDf";
Up = "AmovPknlMwlkSrasWpstDf";
Crouch = "AmovPknlMwlkSrasWpstDf";
Stand = "AmovPercMwlkSlowWpstDf";
};
class PistolStandActionsWlkFL: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDfl";
Up = "AmovPknlMwlkSrasWpstDfl";
Crouch = "AmovPknlMwlkSrasWpstDfl";
Stand = "AmovPercMwlkSlowWpstDfl";
};
class PistolStandActionsWlkL: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDl";
Up = "AmovPknlMwlkSrasWpstDl";
Crouch = "AmovPknlMwlkSrasWpstDl";
AdjustL = "";
Stand = "AmovPercMwlkSlowWpstDl";
};
class PistolStandActionsWlkBL: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDbl";
Up = "AmovPknlMwlkSrasWpstDbl";
Crouch = "AmovPknlMwlkSrasWpstDbl";
Stand = "AmovPercMwlkSlowWpstDbl";
};
class PistolStandActionsWlkB: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDb";
Up = "AmovPknlMwlkSrasWpstDb";
Crouch = "AmovPknlMwlkSrasWpstDb";
AdjustB = "";
Stand = "AmovPercMwlkSlowWpstDb";
};
class PistolStandActionsWlkBR: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDbr";
Up = "AmovPknlMwlkSrasWpstDbr";
Crouch = "AmovPknlMwlkSrasWpstDbr";
Stand = "AmovPercMwlkSlowWpstDbr";
};
class PistolStandActionsWlkR: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDr";
Up = "AmovPknlMwlkSrasWpstDr";
Crouch = "AmovPknlMwlkSrasWpstDr";
AdjustR = "";
Stand = "AmovPercMwlkSlowWpstDr";
};
class PistolStandActionsWlkFR: PistolStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSrasWpstDfr";
Up = "AmovPknlMwlkSrasWpstDfr";
Crouch = "AmovPknlMwlkSrasWpstDfr";
Stand = "AmovPercMwlkSlowWpstDfr";
};
class PistolLowStandActions: PistolStandActions
{
stopRelaxed = "AidlPercMstpSlowWpstDnon_AI";
Stop = "AmovPercMstpSlowWpstDnon";
Combat = "AmovPercMstpSrasWpstDnon";
Stand = "AmovPercMstpSrasWpstDnon";
PlayerCrouch = "AmovPknlMstpSlowWpstDnon";
Default = "AmovPercMstpSlowWpstDnon";
PlayerWalkF = "AmovPercMwlkSlowWpstDf";
PlayerWalkLF = "AmovPercMwlkSlowWpstDfl";
PlayerWalkRF = "AmovPercMwlkSlowWpstDfr";
PlayerWalkL = "AmovPercMwlkSlowWpstDl";
PlayerWalkR = "AmovPercMwlkSlowWpstDr";
PlayerWalkLB = "AmovPercMwlkSlowWpstDbl";
PlayerWalkRB = "AmovPercMwlkSlowWpstDbr";
PlayerWalkB = "AmovPercMwlkSlowWpstDb";
TactF = "AmovPercMtacSlowWpstDf";
TactLF = "AmovPercMtacSlowWpstDfl";
TactRF = "AmovPercMtacSlowWpstDfr";
TactL = "AmovPercMtacSlowWpstDl";
TactR = "AmovPercMtacSlowWpstDr";
TactLB = "AmovPercMtacSlowWpstDbl";
TactRB = "AmovPercMtacSlowWpstDbr";
TactB = "AmovPercMtacSlowWpstDb";
PlayerTactF = "AmovPercMtacSlowWpstDf";
PlayerTactLF = "AmovPercMtacSlowWpstDfl";
PlayerTactRF = "AmovPercMtacSlowWpstDfr";
PlayerTactL = "AmovPercMtacSlowWpstDl";
PlayerTactR = "AmovPercMtacSlowWpstDr";
PlayerTactLB = "AmovPercMtacSlowWpstDbl";
PlayerTactRB = "AmovPercMtacSlowWpstDbr";
PlayerTactB = "AmovPercMtacSlowWpstDb";
SlowRF = "AmovPercMrunSlowWpstDfr";
PlayerSlowF = "AmovPercMrunSlowWpstDf";
PlayerSlowLF = "AmovPercMrunSlowWpstDfl";
PlayerSlowRF = "AmovPercMrunSlowWpstDfr";
PlayerSlowL = "AmovPercMrunSlowWpstDl";
PlayerSlowR = "AmovPercMrunSlowWpstDr";
PlayerSlowLB = "AmovPercMrunSlowWpstDbl";
PlayerSlowRB = "AmovPercMrunSlowWpstDbr";
PlayerSlowB = "AmovPercMrunSlowWpstDb";
FastF = "AmovPercMevaSlowWpstDf";
FastLF = "AmovPercMevaSlowWpstDfl";
FastRF = "AmovPercMevaSlowWpstDfr";
FastL = "AmovPercMrunSlowWpstDl";
FastR = "AmovPercMrunSlowWpstDr";
FastLB = "AmovPercMrunSlowWpstDbl";
FastRB = "AmovPercMrunSlowWpstDbr";
FastB = "AmovPercMrunSlowWpstDb";
EvasiveLeft = "AmovPercMevaSlowWpstDfl";
EvasiveRight = "AmovPercMevaSlowWpstDfr";
GetOver = "AovrPercMstpSlowWpstDf";
turnL = "AmovPercMstpSlowWpstDnon_turnL";
turnR = "AmovPercMstpSlowWpstDnon_turnR";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
HandGunOn = "AmovPercMstpSrasWpstDnon";
};
class PistolLowStandActionsNoAdjust: PistolLowStandActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class PistolLowStandActionsRunF: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDf";
Up = "AmovPknlMrunSlowWpstDf";
Crouch = "AmovPknlMrunSlowWpstDf";
fireNotPossible = "AmovPercMtacSrasWpstDf";
Stand = "AmovPercMrunSrasWpstDf";
};
class PistolLowStandActionsRunFL: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDfl";
Up = "AmovPknlMrunSlowWpstDfl";
Crouch = "AmovPknlMrunSlowWpstDfl";
fireNotPossible = "AmovPercMtacSrasWpstDfl";
Stand = "AmovPercMrunSrasWpstDfl";
};
class PistolLowStandActionsRunL: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDl";
Up = "AmovPknlMrunSlowWpstDl";
Crouch = "AmovPknlMrunSlowWpstDl";
fireNotPossible = "AmovPercMtacSrasWpstDl";
Stand = "AmovPercMrunSrasWpstDl";
};
class PistolLowStandActionsRunBL: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDbl";
Up = "AmovPknlMrunSlowWpstDbl";
Crouch = "AmovPknlMrunSlowWpstDbl";
fireNotPossible = "AmovPercMtacSrasWpstDbl";
Stand = "AmovPercMrunSrasWpstDbl";
};
class PistolLowStandActionsRunB: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDb";
Up = "AmovPknlMrunSlowWpstDb";
Crouch = "AmovPknlMrunSlowWpstDb";
fireNotPossible = "AmovPercMtacSrasWpstDb";
Stand = "AmovPercMrunSrasWpstDb";
};
class PistolLowStandActionsRunBR: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDbr";
Up = "AmovPknlMrunSlowWpstDbr";
Crouch = "AmovPknlMrunSlowWpstDbr";
fireNotPossible = "AmovPercMtacSrasWpstDbr";
Stand = "AmovPercMrunSrasWpstDbr";
};
class PistolLowStandActionsRunR: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDr";
Up = "AmovPknlMrunSlowWpstDr";
Crouch = "AmovPknlMrunSlowWpstDr";
fireNotPossible = "AmovPercMtacSrasWpstDr";
Stand = "AmovPercMrunSrasWpstDr";
};
class PistolLowStandActionsRunFR: PistolLowStandActionsNoAdjust
{
turnSpeed = 4.5;
PlayerCrouch = "AmovPknlMrunSlowWpstDfr";
Up = "AmovPknlMrunSlowWpstDfr";
Crouch = "AmovPknlMrunSlowWpstDfr";
fireNotPossible = "AmovPercMtacSrasWpstDfr";
Stand = "AmovPercMrunSrasWpstDfr";
};
class PistolLowStandActionsWlkF: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDf";
Up = "AmovPknlMwlkSlowWpstDf";
Crouch = "AmovPknlMwlkSlowWpstDf";
fireNotPossible = "AmovPercMwlkSrasWpstDf";
Stand = "AmovPercMwlkSrasWpstDf";
};
class PistolLowStandActionsWlkFL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDfl";
Up = "AmovPknlMwlkSlowWpstDfl";
Crouch = "AmovPknlMwlkSlowWpstDfl";
fireNotPossible = "AmovPercMwlkSrasWpstDfl";
Stand = "AmovPercMwlkSrasWpstDfl";
};
class PistolLowStandActionsWlkL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDl";
Up = "AmovPknlMwlkSlowWpstDl";
Crouch = "AmovPknlMwlkSlowWpstDl";
fireNotPossible = "AmovPercMwlkSrasWpstDl";
Stand = "AmovPercMwlkSrasWpstDl";
};
class PistolLowStandActionsWlkBL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDbl";
Up = "AmovPknlMwlkSlowWpstDbl";
Crouch = "AmovPknlMwlkSlowWpstDbl";
fireNotPossible = "AmovPercMwlkSrasWpstDbl";
Stand = "AmovPercMwlkSrasWpstDbl";
};
class PistolLowStandActionsWlkB: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDb";
Up = "AmovPknlMwlkSlowWpstDb";
Crouch = "AmovPknlMwlkSlowWpstDb";
fireNotPossible = "AmovPercMwlkSrasWpstDb";
Stand = "AmovPercMwlkSrasWpstDb";
};
class PistolLowStandActionsWlkBR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDbr";
Up = "AmovPknlMwlkSlowWpstDbr";
Crouch = "AmovPknlMwlkSlowWpstDbr";
fireNotPossible = "AmovPercMwlkSrasWpstDbr";
Stand = "AmovPercMwlkSrasWpstDbr";
};
class PistolLowStandActionsWlkR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDr";
Up = "AmovPknlMwlkSlowWpstDr";
Crouch = "AmovPknlMwlkSlowWpstDr";
fireNotPossible = "AmovPercMwlkSrasWpstDr";
Stand = "AmovPercMwlkSrasWpstDr";
};
class PistolLowStandActionsWlkFR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSlowWpstDfr";
Up = "AmovPknlMwlkSlowWpstDfr";
Crouch = "AmovPknlMwlkSlowWpstDfr";
fireNotPossible = "AmovPercMwlkSrasWpstDfr";
Stand = "AmovPercMwlkSrasWpstDfr";
};
class PistolLowStandActionsTacF: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDf";
Up = "AmovPknlMtacSlowWpstDf";
Crouch = "AmovPknlMtacSlowWpstDf";
Stand = "AmovPercMtacSrasWpstDf";
};
class PistolLowStandActionsTacFL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDfl";
Up = "AmovPknlMtacSlowWpstDfl";
Crouch = "AmovPknlMtacSlowWpstDfl";
fireNotPossible = "AmovPercMtacSrasWpstDfl";
Stand = "AmovPercMtacSrasWpstDfl";
};
class PistolLowStandActionsTacL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDl";
Up = "AmovPknlMtacSlowWpstDl";
Crouch = "AmovPknlMtacSlowWpstDl";
fireNotPossible = "AmovPercMtacSrasWpstDl";
Stand = "AmovPercMtacSrasWpstDl";
};
class PistolLowStandActionsTacBL: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDbl";
Up = "AmovPknlMtacSlowWpstDbl";
Crouch = "AmovPknlMtacSlowWpstDbl";
fireNotPossible = "AmovPercMtacSrasWpstDbl";
Stand = "AmovPercMtacSrasWpstDbl";
};
class PistolLowStandActionsTacB: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDb";
Up = "AmovPknlMtacSlowWpstDb";
Crouch = "AmovPknlMtacSlowWpstDb";
fireNotPossible = "AmovPercMtacSrasWpstDb";
Stand = "AmovPercMtacSrasWpstDb";
};
class PistolLowStandActionsTacBR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDbr";
Up = "AmovPknlMtacSlowWpstDbr";
Crouch = "AmovPknlMtacSlowWpstDbr";
fireNotPossible = "AmovPercMtacSrasWpstDbr";
Stand = "AmovPercMtacSrasWpstDbr";
};
class PistolLowStandActionsTacR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDr";
Up = "AmovPknlMtacSlowWpstDr";
Crouch = "AmovPknlMtacSlowWpstDr";
fireNotPossible = "AmovPercMtacSrasWpstDr";
Stand = "AmovPercMtacSrasWpstDr";
};
class PistolLowStandActionsTacFR: PistolLowStandActionsRunF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMtacSlowWpstDfr";
Up = "AmovPknlMtacSlowWpstDfr";
Crouch = "AmovPknlMtacSlowWpstDfr";
fireNotPossible = "AmovPercMtacSrasWpstDfr";
Stand = "AmovPercMtacSrasWpstDfr";
};
class PistolLowStandEvasiveActionsF: PistolLowStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDf";
PlayerCrouch = "AmovPknlMevaSrasWpstDf";
AdjustF = "AmovPercMrunSrasWpstDf";
};
class PistolLowStandEvasiveActionsFL: PistolLowStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDfl";
PlayerCrouch = "AmovPknlMevaSrasWpstDfl";
AdjustLF = "AmovPercMrunSrasWpstDfl";
};
class PistolLowStandEvasiveActionsFR: PistolLowStandActionsNoAdjust
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDfr";
PlayerCrouch = "AmovPknlMevaSrasWpstDfr";
AdjustRF = "AmovPercMrunSrasWpstDfr";
};
class PistolStandEvasiveActionsF: PistolStandActions
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDf";
PlayerCrouch = "AmovPknlMevaSrasWpstDf";
AdjustF = "AmovPercMrunSrasWpstDf";
};
class PistolStandEvasiveActionsFL: PistolStandActions
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDfl";
PlayerCrouch = "AmovPknlMevaSrasWpstDfl";
AdjustLF = "AmovPercMrunSrasWpstDfl";
};
class PistolStandEvasiveActionsFR: PistolStandActions
{
turnSpeed = 4;
salute = "";
Stand = "AmovPercMstpSrasWpstDnon";
Up = "AmovPknlMevaSrasWpstDfr";
PlayerCrouch = "AmovPknlMevaSrasWpstDfr";
AdjustRF = "AmovPercMrunSrasWpstDfr";
};
class PistolStandEvasiveActionsR: PistolStandActionsRunR
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWpstDright";
Down = "AadjPpneMstpSrasWpstDright";
Up = "AmovPknlMevaSrasWpstDr";
PlayerCrouch = "AmovPknlMevaSrasWpstDr";
};
class PistolStandEvasiveActionsL: PistolStandActionsRunL
{
turnSpeed = 4;
PlayerProne = "AadjPpneMstpSrasWpstDleft";
Down = "AadjPpneMstpSrasWpstDleft";
Up = "AmovPknlMevaSrasWpstDl";
PlayerCrouch = "AmovPknlMevaSrasWpstDl";
};
class PistolRunFActions: PistolStandActions
{
throwPrepare = "AmovPercMrunSrasWpstDf";
};
class PistolWalkFActions: PistolStandActions
{
throwPrepare = "AmovPercMwlkSrasWpstDf";
};
class PistolStandSaluteActions: PistolStandActions
{
stop = "AmovPercMstpSrasWpstDnon_Salute";
stopRelaxed = "AmovPercMstpSrasWpstDnon_Salute";
default = "AmovPercMstpSrasWpstDnon_Salute";
salute = "AmovPercMstpSrasWpstDnon";
};
class PistolStandTakeActions: PistolStandActions
{
stop = "AinvPknlMstpSnonWnonDnon_1";
StopRelaxed = "AinvPknlMstpSnonWnonDnon_1";
default = "AinvPknlMstpSnonWnonDnon_1";
salute = "";
sitDown = "";
};
class PistolSiTactions: PistolStandActions
{
turnL = "";
turnR = "";
stop = "AmovPsitMstpSnonWpstDnon_ground";
StopRelaxed = "AmovPsitMstpSnonWpstDnon_ground";
default = "AmovPsitMstpSnonWpstDnon_ground";
sitDown = "AmovPercMstpSrasWpstDnon";
Diary = "";
GetOver = "";
stance = "ManStanceCrouch";
};
class PistolKneelActions: PistolStandActions
{
stop = "AmovPknlMstpSrasWpstDnon";
default = "AmovPknlMstpSrasWpstDnon";
stopRelaxed = "AidlPknlMstpSrasWpstDnon_AI";
turnL = "AmovPknlMstpSrasWpstDnon_turnL";
turnR = "AmovPknlMstpSrasWpstDnon_turnR";
turnLRelaxed = "AmovPknlMstpSrasWpstDnon_turnL";
turnRRelaxed = "AmovPknlMstpSrasWpstDnon_turnR";
reloadMagazine[] = {"PistolMagazineReloadKneel_g","Gesture"};
throwPrepare = "AwopPknlMstpSgthWpstDnon_Part2";
WalkF = "AmovPknlMwlkSrasWpstDf";
WalkLF = "AmovPknlMwlkSrasWpstDfl";
WalkRF = "AmovPknlMwlkSrasWpstDfr";
WalkL = "AmovPknlMwlkSrasWpstDl";
WalkR = "AmovPknlMwlkSrasWpstDr";
WalkLB = "AmovPknlMwlkSrasWpstDbl";
WalkRB = "AmovPknlMwlkSrasWpstDbr";
WalkB = "AmovPknlMwlkSrasWpstDb";
PlayerWalkF = "AmovPknlMwlkSrasWpstDf";
PlayerWalkLF = "AmovPknlMwlkSrasWpstDfl";
PlayerWalkRF = "AmovPknlMwlkSrasWpstDfr";
PlayerWalkL = "AmovPknlMwlkSrasWpstDl";
PlayerWalkR = "AmovPknlMwlkSrasWpstDr";
PlayerWalkLB = "AmovPknlMwlkSrasWpstDbl";
PlayerWalkRB = "AmovPknlMwlkSrasWpstDbr";
PlayerWalkB = "AmovPknlMwlkSrasWpstDb";
SlowF = "AmovPknlMrunSlowWpstDf";
SlowLF = "AmovPknlMrunSlowWpstDfl";
SlowRF = "AmovPknlMrunSlowWpstDfr";
SlowL = "AmovPknlMrunSlowWpstDl";
SlowR = "AmovPknlMrunSlowWpstDr";
SlowLB = "AmovPknlMrunSlowWpstDbl";
SlowRB = "AmovPknlMrunSlowWpstDbr";
SlowB = "AmovPknlMrunSlowWpstDb";
PlayerSlowF = "AmovPknlMrunSrasWpstDf";
PlayerSlowLF = "AmovPknlMrunSrasWpstDfl";
PlayerSlowRF = "AmovPknlMrunSrasWpstDfr";
PlayerSlowL = "AmovPknlMrunSrasWpstDl";
PlayerSlowR = "AmovPknlMrunSrasWpstDr";
PlayerSlowLB = "AmovPknlMrunSrasWpstDbl";
PlayerSlowRB = "AmovPknlMrunSrasWpstDbr";
PlayerSlowB = "AmovPknlMrunSrasWpstDb";
FastF = "AmovPknlMevaSrasWpstDf";
FastLF = "AmovPknlMevaSrasWpstDfl";
FastRF = "AmovPknlMevaSrasWpstDfr";
FastL = "AmovPknlMevaSrasWpstDl";
FastR = "AmovPknlMevaSrasWpstDr";
FastLB = "AmovPknlMrunSrasWpstDbl";
FastRB = "AmovPknlMrunSrasWpstDbr";
FastB = "AmovPknlMrunSrasWpstDb";
TactF = "AmovPknlMtacSrasWpstDf";
TactLF = "AmovPknlMtacSrasWpstDfl";
TactRF = "AmovPknlMtacSrasWpstDfr";
TactL = "AmovPknlMtacSrasWpstDl";
TactR = "AmovPknlMtacSrasWpstDr";
TactLB = "AmovPknlMtacSrasWpstDbl";
TactRB = "AmovPknlMtacSrasWpstDbr";
TactB = "AmovPknlMtacSrasWpstDb";
PlayerTactF = "AmovPknlMtacSrasWpstDf";
PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
PlayerTactL = "AmovPknlMtacSrasWpstDl";
PlayerTactR = "AmovPknlMtacSrasWpstDr";
PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
PlayerTactB = "AmovPknlMtacSrasWpstDb";
up = "AmovPercMstpSrasWpstDnon";
PlayerStand = "AmovPercMstpSrasWpstDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPknlMstpSrasWpstDnon";
binocOn = "AwopPknlMstpSoptWbinDnon_pst";
binocOff = "AmovPknlMstpSrasWpstDnon";
handGunOn = "AmovPknlMstpSrasWrflDnon";
takeFlag = "AinvPknlMstpSnonWnonDnon_2";
Stand = "AmovPknlMstpSlowWpstDnon";
Civil = "AmovPknlMstpSnonWnonDnon";
CanNotMove = "AmovPknlMstpSrasWpstDnon";
FireNotPossible = "AmovPknlMstpSrasWpstDnon";
strokeGun = "AmovPknlMstpSrasWpstDnon";
sitDown = "";
salute = "";
turnSpeed = 4.5;
upDegree = "ManPosHandGunCrouch";
stance = "ManStanceCrouch";
Gear = "AinvPknlMstpSrasWpstDnon";
AdjustF = "AadjPknlMstpSrasWpstDup";
AdjustLF = "AadjPknlMstpSrasWpstDup";
AdjustRF = "AadjPknlMstpSrasWpstDup";
AdjustB = "AadjPknlMstpSrasWpstDdown";
AdjustLB = "AadjPknlMstpSrasWpstDdown";
AdjustRB = "AadjPknlMstpSrasWpstDdown";
AdjustL = "AadjPknlMstpSrasWpstDleft";
AdjustR = "AadjPknlMstpSrasWpstDright";
medicStop = "AmovPknlMstpSrasWpstDnon";
putDown = "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSrasWpstDnon_Putdown";
StartFreefall = "AfalPknlMstpSrasWpstDnon";
Combat = "AmovPknlMstpSrasWrflDnon";
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPknlMstpSoptWbinDnon";
};
class PistolKneelActionsNoAdjust: PistolKneelActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class PistolKneelActions_gear: PistolKneelActions
{
Stop = "AmovPknlMstpSrasWpstDnon_gear";
StopRelaxed = "AmovPknlMstpSrasWpstDnon_gear";
Default = "AmovPknlMstpSrasWpstDnon_gear";
HandGunOn = "AinvPknlMstpSrasWrflDnon";
Civil = "AmovPknlMstpSnonWnonDnon_gear";
};
class PistolKneelActions_explo: PistolKneelActions_gear
{
Stop = "AmovPknlMstpSrasWpstDnon";
StopRelaxed = "AmovPknlMstpSrasWpstDnon";
};
class PistolKneelActionsRunF: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDf";
Up = "AmovPercMrunSrasWpstDf";
AdjustF = "";
Stand = "AmovPknlMrunSlowWpstDf";
};
class PistolKneelActionsRunFL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDfl";
Up = "AmovPercMrunSrasWpstDfl";
Stand = "AmovPknlMrunSlowWpstDfl";
};
class PistolKneelActionsRunL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDl";
Up = "AmovPercMrunSrasWpstDl";
AdjustL = "";
Stand = "AmovPknlMrunSlowWpstDl";
};
class PistolKneelActionsRunBL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDbl";
Up = "AmovPercMrunSrasWpstDbl";
Stand = "AmovPknlMrunSlowWpstDbl";
};
class PistolKneelActionsRunB: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDb";
Up = "AmovPercMrunSrasWpstDb";
AdjustB = "";
Stand = "AmovPknlMrunSlowWpstDb";
};
class PistolKneelActionsRunBR: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDbr";
Up = "AmovPercMrunSrasWpstDbr";
Stand = "AmovPknlMrunSlowWpstDbr";
};
class PistolKneelActionsRunR: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDr";
Up = "AmovPercMrunSrasWpstDr";
AdjustR = "";
Stand = "AmovPknlMrunSlowWpstDr";
};
class PistolKneelActionsRunFr: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSrasWpstDfr";
Up = "AmovPercMrunSrasWpstDfr";
Stand = "AmovPknlMrunSlowWpstDfr";
};
class PistolKneelActionsTacF: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDf";
Up = "AmovPercMTacSrasWpstDf";
AdjustF = "";
Stand = "AmovPknlMtacSlowWpstDf";
};
class PistolKneelActionsTacFL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDfl";
Up = "AmovPercMTacSrasWpstDfl";
Stand = "AmovPknlMtacSlowWpstDfl";
};
class PistolKneelActionsTacL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDl";
Up = "AmovPercMTacSrasWpstDl";
AdjustL = "";
Stand = "AmovPknlMtacSlowWpstDl";
};
class PistolKneelActionsTacBL: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDbl";
Up = "AmovPercMTacSrasWpstDbl";
Stand = "AmovPknlMtacSlowWpstDbl";
};
class PistolKneelActionsTacB: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDb";
Up = "AmovPercMTacSrasWpstDb";
AdjustB = "";
Stand = "AmovPknlMtacSlowWpstDb";
};
class PistolKneelActionsTacBR: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDbr";
Up = "AmovPercMTacSrasWpstDbr";
Stand = "AmovPknlMtacSlowWpstDbr";
};
class PistolKneelActionsTacR: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDr";
Up = "AmovPercMTacSrasWpstDr";
AdjustR = "";
Stand = "AmovPknlMtacSlowWpstDr";
};
class PistolKneelActionsTacFr: PistolKneelActionsNoAdjust
{
PlayerStand = "AmovPercMTacSrasWpstDfr";
Up = "AmovPercMTacSrasWpstDfr";
Stand = "AmovPknlMtacSlowWpstDfr";
};
class PistolKneelActionsWlkF: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDf";
Up = "AmovPercMwlkSrasWpstDf";
Stand = "AmovPknlMwlkSlowWpstDf";
};
class PistolKneelActionsWlkFL: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDfl";
Up = "AmovPercMwlkSrasWpstDfl";
Stand = "AmovPknlMwlkSlowWpstDfl";
};
class PistolKneelActionsWlkL: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDl";
Up = "AmovPercMwlkSrasWpstDl";
AdjustL = "";
Stand = "AmovPknlMwlkSlowWpstDl";
};
class PistolKneelActionsWlkBL: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDbl";
Up = "AmovPercMwlkSrasWpstDbl";
Stand = "AmovPknlMwlkSlowWpstDbl";
};
class PistolKneelActionsWlkB: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDb";
Up = "AmovPercMwlkSrasWpstDb";
AdjustB = "";
Stand = "AmovPknlMwlkSlowWpstDb";
};
class PistolKneelActionsWlkBR: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDbr";
Up = "AmovPercMwlkSrasWpstDbr";
Stand = "AmovPknlMwlkSlowWpstDbr";
};
class PistolKneelActionsWlkR: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDr";
Up = "AmovPercMwlkSrasWpstDr";
AdjustR = "";
Stand = "AmovPknlMwlkSlowWpstDr";
};
class PistolKneelActionsWlkFR: PistolKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSrasWpstDfr";
Up = "AmovPercMwlkSrasWpstDfr";
Stand = "AmovPknlMwlkSlowWpstDfr";
};
class PistolLowKneelActions: PistolKneelActions
{
default = "AmovPknlMstpSlowWpstDnon";
turnL = "AmovPknlMstpSlowWpstDnon_turnL";
turnR = "AmovPknlMstpSlowWpstDnon_turnR";
stopRelaxed = "AidlPknlMstpSlowWpstDnon_AI";
Stop = "AmovPknlMstpSlowWpstDnon";
Stand = "AmovPknlMstpSrasWpstDnon";
PlayerWalkF = "AmovPknlMwlkSlowWpstDf";
PlayerWalkLF = "AmovPknlMwlkSlowWpstDfl";
PlayerWalkRF = "AmovPknlMwlkSlowWpstDfr";
PlayerWalkL = "AmovPknlMwlkSlowWpstDl";
PlayerWalkR = "AmovPknlMwlkSlowWpstDr";
PlayerWalkLB = "AmovPknlMwlkSlowWpstDbl";
PlayerWalkRB = "AmovPknlMwlkSlowWpstDbr";
PlayerWalkB = "AmovPknlMwlkSlowWpstDb";
TactF = "AmovPknlMtacSlowWpstDf";
TactLF = "AmovPknlMtacSlowWpstDfl";
TactRF = "AmovPknlMtacSlowWpstDfr";
TactL = "AmovPknlMtacSlowWpstDl";
TactR = "AmovPknlMtacSlowWpstDr";
TactLB = "AmovPknlMtacSlowWpstDbl";
TactRB = "AmovPknlMtacSlowWpstDbr";
TactB = "AmovPknlMtacSlowWpstDb";
PlayerTactF = "AmovPknlMtacSlowWpstDf";
PlayerTactLF = "AmovPknlMtacSlowWpstDfl";
PlayerTactRF = "AmovPknlMtacSlowWpstDfr";
PlayerTactL = "AmovPknlMtacSlowWpstDl";
PlayerTactR = "AmovPknlMtacSlowWpstDr";
PlayerTactLB = "AmovPknlMtacSlowWpstDbl";
PlayerTactRB = "AmovPknlMtacSlowWpstDbr";
PlayerTactB = "AmovPknlMtacSlowWpstDb";
PlayerSlowF = "AmovPknlMrunSlowWpstDf";
PlayerSlowLF = "AmovPknlMrunSlowWpstDfl";
PlayerSlowRF = "AmovPknlMrunSlowWpstDfr";
PlayerSlowL = "AmovPknlMrunSlowWpstDl";
PlayerSlowR = "AmovPknlMrunSlowWpstDr";
PlayerSlowLB = "AmovPknlMrunSlowWpstDbl";
PlayerSlowRB = "AmovPknlMrunSlowWpstDbr";
PlayerSlowB = "AmovPknlMrunSlowWpstDb";
FastL = "AmovPknlMrunSlowWpstDl";
FastR = "AmovPknlMrunSlowWpstDr";
FastLB = "AmovPknlMrunSlowWpstDbl";
FastRB = "AmovPknlMrunSlowWpstDbr";
FastB = "AmovPknlMrunSlowWpstDb";
Crouch = "AmovPknlMstpSlowWpstDnon";
PlayerStand = "AmovPercMstpSlowWpstDnon";
PlayerCrouch = "AmovPknlMstpSlowWpstDnon";
Combat = "AmovPknlMstpSrasWpstDnon";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolLowKneelActionsNoAdjust: PistolLowKneelActions
{
AdjustF = "";
AdjustLF = "";
AdjustRF = "";
AdjustB = "";
AdjustLB = "";
AdjustRB = "";
AdjustL = "";
AdjustR = "";
};
class PistolLowKneelActionsRunF: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDf";
Up = "AmovPercMrunSlowWpstDf";
fireNotPossible = "AmovPknlMtacSrasWpstDf";
Stand = "AmovPknlMrunSrasWpstDf";
};
class PistolLowKneelActionsRunFL: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDfl";
Up = "AmovPercMrunSlowWpstDfl";
fireNotPossible = "AmovPknlMtacSrasWpstDfl";
Stand = "AmovPknlMrunSrasWpstDfl";
};
class PistolLowKneelActionsRunL: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDl";
Up = "AmovPercMrunSlowWpstDl";
fireNotPossible = "AmovPknlMtacSrasWpstDl";
Stand = "AmovPknlMrunSrasWpstDl";
};
class PistolLowKneelActionsRunBL: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDbl";
Up = "AmovPercMrunSlowWpstDbl";
fireNotPossible = "AmovPknlMtacSrasWpstDbl";
Stand = "AmovPknlMrunSrasWpstDbl";
};
class PistolLowKneelActionsRunB: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDb";
Up = "AmovPercMrunSlowWpstDb";
fireNotPossible = "AmovPknlMtacSrasWpstDb";
Stand = "AmovPknlMrunSrasWpstDb";
};
class PistolLowKneelActionsRunBR: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDbr";
Up = "AmovPercMrunSlowWpstDbr";
fireNotPossible = "AmovPknlMtacSrasWpstDbr";
Stand = "AmovPknlMrunSrasWpstDbr";
};
class PistolLowKneelActionsRunR: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDr";
Up = "AmovPercMrunSlowWpstDr";
fireNotPossible = "AmovPknlMtacSrasWpstDr";
Stand = "AmovPknlMrunSrasWpstDr";
};
class PistolLowKneelActionsRunFr: PistolLowKneelActionsNoAdjust
{
PlayerStand = "AmovPercMrunSlowWpstDfr";
Up = "AmovPercMrunSlowWpstDfr";
fireNotPossible = "AmovPknlMtacSrasWpstDfr";
Stand = "AmovPknlMrunSrasWpstDfr";
};
class PistolLowKneelActionsWlkF: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDf";
Up = "AmovPercMwlkSlowWpstDf";
fireNotPossible = "AmovPknlMwlkSrasWpstDf";
Stand = "AmovPknlMwlkSrasWpstDf";
};
class PistolLowKneelActionsWlkFL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDfl";
Up = "AmovPercMwlkSlowWpstDfl";
fireNotPossible = "AmovPknlMwlkSrasWpstDfl";
Stand = "AmovPknlMwlkSrasWpstDfl";
};
class PistolLowKneelActionsWlkL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDl";
Up = "AmovPercMwlkSlowWpstDl";
fireNotPossible = "AmovPknlMwlkSrasWpstDl";
Stand = "AmovPknlMwlkSrasWpstDl";
};
class PistolLowKneelActionsWlkBL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDbl";
Up = "AmovPercMwlkSlowWpstDbl";
fireNotPossible = "AmovPknlMwlkSrasWpstDbl";
Stand = "AmovPknlMwlkSrasWpstDbl";
};
class PistolLowKneelActionsWlkB: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDb";
Up = "AmovPercMwlkSlowWpstDb";
fireNotPossible = "AmovPknlMwlkSrasWpstDb";
Stand = "AmovPknlMwlkSrasWpstDb";
};
class PistolLowKneelActionsWlkBR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDbr";
Up = "AmovPercMwlkSlowWpstDbr";
fireNotPossible = "AmovPknlMwlkSrasWpstDbr";
Stand = "AmovPknlMwlkSrasWpstDbr";
};
class PistolLowKneelActionsWlkR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDr";
Up = "AmovPercMwlkSlowWpstDr";
fireNotPossible = "AmovPknlMwlkSrasWpstDr";
Stand = "AmovPknlMwlkSrasWpstDr";
};
class PistolLowKneelActionsWlkFR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSlowWpstDfr";
Up = "AmovPercMwlkSlowWpstDfr";
fireNotPossible = "AmovPknlMwlkSrasWpstDfr";
Stand = "AmovPknlMwlkSrasWpstDfr";
};
class PistolLowKneelActionsTacF: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDf";
Up = "AmovPercMtacSlowWpstDf";
fireNotPossible = "AmovPknlMtacSrasWpstDf";
Stand = "AmovPknlMtacSrasWpstDf";
};
class PistolLowKneelActionsTacFL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDfl";
Up = "AmovPercMtacSlowWpstDfl";
fireNotPossible = "AmovPknlMtacSrasWpstDfl";
Stand = "AmovPknlMtacSrasWpstDfl";
};
class PistolLowKneelActionsTacL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDl";
Up = "AmovPercMtacSlowWpstDl";
fireNotPossible = "AmovPknlMtacSrasWpstDl";
Stand = "AmovPknlMtacSrasWpstDl";
};
class PistolLowKneelActionsTacBL: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDbl";
Up = "AmovPercMtacSlowWpstDbl";
fireNotPossible = "AmovPknlMtacSrasWpstDbl";
Stand = "AmovPknlMtacSrasWpstDbl";
};
class PistolLowKneelActionsTacB: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDb";
Up = "AmovPercMtacSlowWpstDb";
fireNotPossible = "AmovPknlMtacSrasWpstDb";
Stand = "AmovPknlMtacSrasWpstDb";
};
class PistolLowKneelActionsTacBR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDbr";
Up = "AmovPercMtacSlowWpstDbr";
fireNotPossible = "AmovPknlMtacSrasWpstDbr";
Stand = "AmovPknlMtacSrasWpstDbr";
};
class PistolLowKneelActionsTacR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDr";
Up = "AmovPercMtacSlowWpstDr";
fireNotPossible = "AmovPknlMtacSrasWpstDr";
Stand = "AmovPknlMtacSrasWpstDr";
};
class PistolLowKneelActionsTacFR: PistolLowKneelActionsRunF
{
PlayerStand = "AmovPercMtacSlowWpstDfr";
Up = "AmovPercMtacSlowWpstDfr";
fireNotPossible = "AmovPknlMtacSrasWpstDfr";
Stand = "AmovPknlMtacSrasWpstDfr";
};
class PistolKneelTakeActions: PistolKneelActions
{
stop = "AinvPknlMstpSnonWnonDnon_2";
StopRelaxed = "AinvPknlMstpSnonWnonDnon_2";
default = "AinvPknlMstpSnonWnonDnon_2";
};
class PistolKneelEvasiveActionsF: PistolKneelActions
{
Up = "AmovPercMevaSrasWpstDf";
PlayerCrouch = "";
PlayerStand = "AmovPercMevaSrasWpstDf";
Crouch = "AmovPknlMevaSrasWpstDf";
turnSpeed = 4;
AdjustF = "AmovPknlMrunSrasWpstDf";
};
class PistolKneelEvasiveActionsFL: PistolKneelActions
{
Up = "AmovPercMevaSrasWpstDfl";
PlayerCrouch = "";
PlayerStand = "AmovPercMevaSrasWpstDfl";
Crouch = "AmovPknlMevaSrasWpstDfl";
turnSpeed = 4;
AdjustLF = "AmovPknlMrunSrasWpstDfl";
};
class PistolKneelEvasiveActionsFR: PistolKneelActions
{
Up = "AmovPercMevaSrasWpstDfr";
PlayerCrouch = "";
PlayerStand = "AmovPercMevaSrasWpstDfr";
Crouch = "AmovPknlMevaSrasWpstDfr";
turnSpeed = 4;
AdjustRF = "AmovPknlMrunSrasWpstDfr";
};
class PistolKneelEvasiveActionsR: PistolKneelActions
{
Up = "AmovPercMevaSrasWpstDr";
PlayerCrouch = "";
PlayerStand = "AmovPercMevaSrasWpstDr";
PlayerProne = "AadjPpneMstpSrasWpstDright";
down = "AadjPpneMstpSrasWpstDright";
turnSpeed = 4;
AdjustR = "AmovPknlMrunSrasWpstDr";
};
class PistolKneelEvasiveActionsL: PistolKneelActions
{
Up = "AmovPercMevaSrasWpstDl";
PlayerCrouch = "";
PlayerStand = "AmovPercMevaSrasWpstDl";
PlayerProne = "AadjPpneMstpSrasWpstDleft";
down = "AadjPpneMstpSrasWpstDleft";
turnSpeed = 4;
AdjustL = "AmovPknlMrunSrasWpstDl";
};
class PistolLowKneelEvasiveActionsF: PistolLowKneelActions
{
turnSpeed = 4;
salute = "";
Crouch = "AmovPknlMevaSrasWpstDf";
Up = "AmovPercMevaSlowWpstDf";
PlayerStand = "AmovPercMevaSlowWpstDf";
AdjustF = "AmovPknlMrunSrasWpstDf";
};
class PistolLowKneelEvasiveActionsFL: PistolLowKneelActions
{
turnSpeed = 4;
salute = "";
Crouch = "AmovPknlMevaSrasWpstDfl";
Up = "AmovPercMevaSlowWpstDfl";
PlayerStand = "AmovPercMevaSlowWpstDfl";
AdjustLF = "AmovPknlMrunSrasWpstDfl";
};
class PistolLowKneelEvasiveActionsFR: PistolLowKneelActions
{
turnSpeed = 4;
salute = "";
Crouch = "AmovPknlMevaSrasWpstDfr";
Up = "AmovPercMevaSlowWpstDfr";
PlayerStand = "AmovPercMevaSlowWpstDfr";
AdjustRF = "AmovPknlMrunSrasWpstDfr";
};
class PistolProneActions: PistolStandActions
{
gestureGo[] = {"GestureGoBProne","Gesture"};
gestureGoB[] = {"GestureGoBProne","Gesture"};
gestureFreeze[] = {"GestureFreezeProne","Gesture"};
gesturePoint[] = {"","Gesture"};
gestureCeaseFire[] = {"","Gesture"};
gestureCover[] = {"","Gesture"};
gestureUp[] = {"GestureGoBProne","Gesture"};
gestureNo[] = {"","Gesture"};
gestureYes[] = {"","Gesture"};
gestureFollow[] = {"","Gesture"};
gestureAdvance[] = {"GestureAdvanceProne","Gesture"};
GestureReloadMk20 = "RifleReloadProneMk20";
GestureReloadMX = "RifleReloadProneMX";
GestureReloadMXCompact = "RifleReloadProneMXCompact";
GestureReloadMXSniper = "RifleReloadProneMXSniper";
GestureReloadTRG = "RifleReloadProneTRG";
GestureReloadTRGUGL = "RifleReloadProneTRGUGL";
GestureReloadKatiba = "RifleReloadProneKatiba";
GestureReloadLRR = "RifleReloadProneLRR";
GestureReloadEBR = "RifleReloadProneEBR";
GestureReloadSMG_03 = "RifleReloadProneSMG_03";
GestureReloadSMG_02 = "RifleReloadProneSMG_02";
GestureReloadSMG_01 = "RifleReloadProneSMG_01";
GestureReloadSDAR = "RifleReloadProneSDAR";
GestureReloadDMR = "RifleReloadProneDMR";
GestureReloadM4SSAS = "RifleReloadProneM4SSAS";
GestureReloadPistol = "PistolReloadProne";
GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne";
GestureReloadFlaregun = "PistolReloadProneFlaregun";
stop = "AmovPpneMstpSrasWpstDnon";
default = "AmovPpneMstpSrasWpstDnon";
stopRelaxed = "AidlPpneMstpSrasWpstDnon_AI";
turnL = "AmovPpneMstpSrasWpstDnon_turnL";
turnR = "AmovPpneMstpSrasWpstDnon_turnR";
turnLRelaxed = "AmovPpneMstpSrasWpstDnon_turnL";
turnRRelaxed = "AmovPpneMstpSrasWpstDnon_turnR";
reloadMagazine = "PistolMagazineReloadProne";
reloadGM6 = "reloadGM6";
reloadMGun = "AmovPpneMstpSrasWpstDnon";
reloadMortar = "AmovPpneMstpSrasWpstDnon";
throwPrepare = "AwopPpneMstpSgthWpstDnon_Part2";
WalkF = "AmovPpneMrunSlowWpstDf";
WalkLF = "AmovPpneMrunSlowWpstDfl";
WalkRF = "AmovPpneMrunSlowWpstDfr";
WalkL = "AmovPpneMrunSlowWpstDl";
WalkR = "AmovPpneMrunSlowWpstDr";
WalkLB = "AmovPpneMrunSlowWpstDbl";
WalkRB = "AmovPpneMrunSlowWpstDbr";
WalkB = "AmovPpneMrunSlowWpstDb";
PlayerWalkF = "AmovPpneMrunSlowWpstDf";
PlayerWalkLF = "AmovPpneMrunSlowWpstDfl";
PlayerWalkRF = "AmovPpneMrunSlowWpstDfr";
PlayerWalkL = "AmovPpneMrunSlowWpstDl";
PlayerWalkR = "AmovPpneMrunSlowWpstDr";
PlayerWalkLB = "AmovPpneMrunSlowWpstDbl";
PlayerWalkRB = "AmovPpneMrunSlowWpstDbr";
PlayerWalkB = "AmovPpneMrunSlowWpstDb";
SlowF = "AmovPpneMrunSlowWpstDf";
SlowLF = "AmovPpneMrunSlowWpstDfl";
SlowRF = "AmovPpneMrunSlowWpstDfr";
SlowL = "AmovPpneMrunSlowWpstDl";
SlowR = "AmovPpneMrunSlowWpstDr";
SlowLB = "AmovPpneMrunSlowWpstDbl";
SlowRB = "AmovPpneMrunSlowWpstDbr";
SlowB = "AmovPpneMrunSlowWpstDb";
PlayerSlowF = "AmovPpneMrunSlowWpstDf";
PlayerSlowLF = "AmovPpneMrunSlowWpstDfl";
PlayerSlowRF = "AmovPpneMrunSlowWpstDfr";
PlayerSlowL = "AmovPpneMrunSlowWpstDl";
PlayerSlowR = "AmovPpneMrunSlowWpstDr";
PlayerSlowLB = "AmovPpneMrunSlowWpstDbl";
PlayerSlowRB = "AmovPpneMrunSlowWpstDbr";
PlayerSlowB = "AmovPpneMrunSlowWpstDb";
FastF = "AmovPpneMsprSlowWpstDf";
FastLF = "AmovPpneMrunSlowWpstDfl";
FastRF = "AmovPpneMrunSlowWpstDfr";
FastL = "AmovPpneMrunSlowWpstDl";
FastR = "AmovPpneMrunSlowWpstDr";
FastLB = "AmovPpneMrunSlowWpstDbl";
FastRB = "AmovPpneMrunSlowWpstDbr";
FastB = "AmovPpneMrunSlowWpstDb";
TactF = "AmovPpneMrunSlowWpstDf";
TactLF = "AmovPpneMrunSlowWpstDfl";
TactRF = "AmovPpneMrunSlowWpstDfr";
TactL = "AmovPpneMrunSlowWpstDl";
TactR = "AmovPpneMrunSlowWpstDr";
TactLB = "AmovPpneMrunSlowWpstDbl";
TactRB = "AmovPpneMrunSlowWpstDbr";
TactB = "AmovPpneMrunSlowWpstDb";
PlayerTactF = "AmovPpneMrunSlowWpstDf";
PlayerTactLF = "AmovPpneMrunSlowWpstDfl";
PlayerTactRF = "AmovPpneMrunSlowWpstDfr";
PlayerTactL = "AmovPpneMrunSlowWpstDl";
PlayerTactR = "AmovPpneMrunSlowWpstDr";
PlayerTactLB = "AmovPpneMrunSlowWpstDbl";
PlayerTactRB = "AmovPpneMrunSlowWpstDbr";
PlayerTactB = "AmovPpneMrunSlowWpstDb";
EvasiveLeft = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl";
EvasiveRight = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr";
down = "AmovPercMstpSrasWpstDnon";
Gear = "AinvPpneMstpSrasWpstDnon";
PlayerStand = "AmovPercMstpSrasWpstDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPpneMstpSrasWpstDnon";
binocOn = "AwopPpneMstpSoptWbinDnon_pst";
binocOff = "AmovPpneMstpSrasWpstDnon";
handGunOn = "AmovPpneMstpSrasWrflDnon";
takeFlag = "AmovPpneMstpSrasWpstDnon";
putDown = "AmovPpneMstpSrasWpstDnon_AinvPpneMstpSrasWpstDnon_Putdown";
treated = "AmovPpneMstpSrasWpstDnon_healed";
CanNotMove = "AmovPpneMstpSrasWpstDnon";
FireNotPossible = "AmovPpneMstpSrasWpstDnon";
strokeGun = "AmovPpneMstpSrasWpstDnon";
sitDown = "";
salute = "";
throwGrenade = "AwopPpneMstpSgthWpstDnon_Fast_Start_1";
turnSpeed = 2.5;
leanRRot = 0;
leanRShift = 0;
leanLRot = 0;
leanLShift = 0;
upDegree = "ManPosHandGunLying";
stance = "ManStanceProne";
Civil = "AmovPpneMstpSnonWnonDnon";
medic = "AinvPpneMstpSlayWpstDnon_medic";
GetOver = "";
Stand = "";
AdjustL = "AadjPpneMstpSrasWpstDleft";
AdjustR = "AadjPpneMstpSrasWpstDright";
AdjustF = "AadjPpneMstpSrasWpstDup";
AdjustLF = "AadjPpneMstpSrasWpstDup";
AdjustRF = "AadjPpneMstpSrasWpstDup";
AdjustB = "AadjPpneMstpSrasWpstDdown";
AdjustLB = "AadjPpneMstpSrasWpstDdown";
AdjustRB = "AadjPpneMstpSrasWpstDdown";
Relax = "AmovPpneMstpSrasWpstDnon_relax";
Combat = "AmovPpneMstpSrasWrflDnon";
StartFreefall = "AfalPpneMstpSrasWpstDnon";
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPpneMstpSoptWbinDnon";
};
class PistolAdjustProneBaseActions: PistolProneActions
{
Lying = "";
Crouch = "";
};
class PistolAdjustFProneActions: PistolAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
stop = "AadjPpneMstpSrasWpstDup";
default = "AadjPpneMstpSrasWpstDup";
stopRelaxed = "AadjPpneMstpSrasWpstDup";
turnL = "AadjPpneMstpSrasWpstDup_turnl";
turnR = "AadjPpneMstpSrasWpstDup_turnr";
turnLRelaxed = "AadjPpneMstpSrasWpstDup_turnl";
turnRRelaxed = "AadjPpneMstpSrasWpstDup_turnr";
reloadMGun = "AadjPpneMstpSrasWpstDup";
reloadMortar = "AadjPpneMstpSrasWpstDup";
WalkF = "AadjPpneMwlkSrasWpstDup_f";
WalkLF = "";
WalkRF = "";
WalkL = "AadjPpneMwlkSrasWpstDup_l";
WalkR = "AadjPpneMwlkSrasWpstDup_r";
WalkLB = "";
WalkRB = "";
WalkB = "AadjPpneMwlkSrasWpstDup_b";
PlayerWalkF = "AadjPpneMwlkSrasWpstDup_f";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWpstDup_l";
PlayerWalkR = "AadjPpneMwlkSrasWpstDup_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "AadjPpneMwlkSrasWpstDup_b";
SlowF = "AadjPpneMwlkSrasWpstDup_f";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWpstDup_l";
SlowR = "AadjPpneMwlkSrasWpstDup_r";
SlowLB = "";
SlowRB = "";
SlowB = "AadjPpneMwlkSrasWpstDup_b";
PlayerSlowF = "AadjPpneMwlkSrasWpstDup_f";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWpstDup_l";
PlayerSlowR = "AadjPpneMwlkSrasWpstDup_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "AadjPpneMwlkSrasWpstDup_b";
FastF = "AadjPpneMwlkSrasWpstDup_f";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWpstDup_l";
FastR = "AadjPpneMwlkSrasWpstDup_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "AadjPpneMwlkSrasWpstDup_f";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWpstDup_l";
TactR = "AadjPpneMwlkSrasWpstDup_r";
TactLB = "";
TactRB = "";
TactB = "AadjPpneMwlkSrasWpstDup_b";
PlayerTactF = "AadjPpneMwlkSrasWpstDup_f";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWpstDup_l";
PlayerTactR = "AadjPpneMwlkSrasWpstDup_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "AadjPpneMwlkSrasWpstDup_b";
EvasiveLeft = "";
EvasiveRight = "";
weaponOff = "AadjPpneMstpSrasWpstDup";
Combat = "AadjPpneMstpSrasWpstDup";
Lying = "AadjPpneMstpSrasWpstDup";
CanNotMove = "AadjPpneMstpSrasWpstDup";
FireNotPossible = "AadjPpneMstpSrasWpstDup";
turnSpeed = 1.5;
AdjustF = "AadjPknlMstpSrasWpstDdown";
AdjustB = "AmovPpneMstpSrasWpstDnon";
Relax = "AadjPpneMstpSrasWpstDup";
};
class PistolAdjustBProneActions: PistolAdjustProneBaseActions
{
stop = "AadjPpneMstpSrasWpstDdown";
default = "AadjPpneMstpSrasWpstDdown";
stopRelaxed = "AadjPpneMstpSrasWpstDdown";
turnL = "AadjPpneMstpSrasWpstDdown_turnl";
turnR = "AadjPpneMstpSrasWpstDdown_turnr";
turnLRelaxed = "AadjPpneMstpSrasWpstDdown_turnl";
turnRRelaxed = "AadjPpneMstpSrasWpstDdown_turnr";
reloadMGun = "AadjPpneMstpSrasWpstDdown";
reloadMortar = "AadjPpneMstpSrasWpstDdown";
WalkF = "AadjPpneMstpSrasWpstDdown";
WalkLF = "AadjPpneMstpSrasWpstDdown";
WalkRF = "AadjPpneMstpSrasWpstDdown";
WalkL = "AadjPpneMstpSrasWpstDdown";
WalkR = "AadjPpneMstpSrasWpstDdown";
WalkLB = "AadjPpneMstpSrasWpstDdown";
WalkRB = "AadjPpneMstpSrasWpstDdown";
WalkB = "AadjPpneMstpSrasWpstDdown";
PlayerWalkF = "AadjPpneMstpSrasWpstDdown";
PlayerWalkLF = "AadjPpneMstpSrasWpstDdown";
PlayerWalkRF = "AadjPpneMstpSrasWpstDdown";
PlayerWalkL = "AadjPpneMstpSrasWpstDdown";
PlayerWalkR = "AadjPpneMstpSrasWpstDdown";
PlayerWalkLB = "AadjPpneMstpSrasWpstDdown";
PlayerWalkRB = "AadjPpneMstpSrasWpstDdown";
PlayerWalkB = "AadjPpneMstpSrasWpstDdown";
SlowF = "AadjPpneMstpSrasWpstDdown";
SlowLF = "AadjPpneMstpSrasWpstDdown";
SlowRF = "AadjPpneMstpSrasWpstDdown";
SlowL = "AadjPpneMstpSrasWpstDdown";
SlowR = "AadjPpneMstpSrasWpstDdown";
SlowLB = "AadjPpneMstpSrasWpstDdown";
SlowRB = "AadjPpneMstpSrasWpstDdown";
SlowB = "AadjPpneMstpSrasWpstDdown";
PlayerSlowF = "AadjPpneMstpSrasWpstDdown";
PlayerSlowLF = "AadjPpneMstpSrasWpstDdown";
PlayerSlowRF = "AadjPpneMstpSrasWpstDdown";
PlayerSlowL = "AadjPpneMstpSrasWpstDdown";
PlayerSlowR = "AadjPpneMstpSrasWpstDdown";
PlayerSlowLB = "AadjPpneMstpSrasWpstDdown";
PlayerSlowRB = "AadjPpneMstpSrasWpstDdown";
PlayerSlowB = "AadjPpneMstpSrasWpstDdown";
FastF = "AadjPpneMstpSrasWpstDdown";
FastLF = "AadjPpneMstpSrasWpstDdown";
FastRF = "AadjPpneMstpSrasWpstDdown";
FastL = "AadjPpneMstpSrasWpstDdown";
FastR = "AadjPpneMstpSrasWpstDdown";
FastLB = "AadjPpneMstpSrasWpstDdown";
FastRB = "AadjPpneMstpSrasWpstDdown";
FastB = "AadjPpneMstpSrasWpstDdown";
TactF = "AadjPpneMstpSrasWpstDdown";
TactLF = "AadjPpneMstpSrasWpstDdown";
TactRF = "AadjPpneMstpSrasWpstDdown";
TactL = "AadjPpneMstpSrasWpstDdown";
TactR = "AadjPpneMstpSrasWpstDdown";
TactLB = "AadjPpneMstpSrasWpstDdown";
TactRB = "AadjPpneMstpSrasWpstDdown";
TactB = "AadjPpneMstpSrasWpstDdown";
PlayerTactF = "AadjPpneMstpSrasWpstDdown";
PlayerTactLF = "AadjPpneMstpSrasWpstDdown";
PlayerTactRF = "AadjPpneMstpSrasWpstDdown";
PlayerTactL = "AadjPpneMstpSrasWpstDdown";
PlayerTactR = "AadjPpneMstpSrasWpstDdown";
PlayerTactLB = "AadjPpneMstpSrasWpstDdown";
PlayerTactRB = "AadjPpneMstpSrasWpstDdown";
PlayerTactB = "AadjPpneMstpSrasWpstDdown";
weaponOff = "AadjPpneMstpSrasWpstDdown";
Combat = "AadjPpneMstpSrasWpstDdown";
Lying = "AadjPpneMstpSrasWpstDdown";
CanNotMove = "AadjPpneMstpSrasWpstDdown";
FireNotPossible = "AadjPpneMstpSrasWpstDdown";
strokeGun = "";
turnSpeed = 1.5;
AdjustF = "AmovPpneMstpSrasWpstDnon";
Relax = "AadjPpneMstpSrasWpstDdown";
};
class PistolAdjustLProneActions: PistolAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
stop = "AadjPpneMstpSrasWpstDleft";
default = "AadjPpneMstpSrasWpstDleft";
stopRelaxed = "AadjPpneMstpSrasWpstDleft";
turnL = "AadjPpneMstpSrasWpstDleft";
turnR = "AadjPpneMstpSrasWpstDleft";
turnLRelaxed = "AadjPpneMstpSrasWpstDleft";
turnRRelaxed = "AadjPpneMstpSrasWpstDleft";
reloadMGun = "AadjPpneMstpSrasWpstDleft";
reloadMortar = "AadjPpneMstpSrasWpstDleft";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWpstDleft_l";
PlayerWalkR = "AadjPpneMwlkSrasWpstDleft_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWpstDleft_l";
SlowR = "AadjPpneMwlkSrasWpstDleft_r";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWpstDleft_l";
PlayerSlowR = "AadjPpneMwlkSrasWpstDleft_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWpstDleft_l";
FastR = "AadjPpneMwlkSrasWpstDleft_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWpstDleft_l";
TactR = "AadjPpneMwlkSrasWpstDleft_r";
TactLB = "";
TactRB = "";
TactB = "";
PlayerTactF = "";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWpstDleft_l";
PlayerTactR = "AadjPpneMwlkSrasWpstDleft_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "";
EvasiveLeft = "AadjPpneMstpSrasWpstDleft";
EvasiveRight = "AadjPpneMstpSrasWpstDleft";
weaponOff = "AadjPpneMstpSrasWpstDleft";
Combat = "AadjPpneMstpSrasWpstDleft";
Lying = "AadjPpneMstpSrasWpstDleft";
CanNotMove = "AadjPpneMstpSrasWpstDleft";
FireNotPossible = "AadjPpneMstpSrasWpstDleft";
turnSpeed = 1.5;
Relax = "AadjPpneMstpSrasWpstDleft";
};
class PistolAdjustRProneActions: PistolAdjustProneBaseActions
{
gestureGo = "";
gestureGoB = "";
gestureFreeze = "";
gestureUp = "";
gestureAdvance[] = {"GestureAdvance","Gesture"};
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
stop = "AadjPpneMstpSrasWpstDright";
default = "AadjPpneMstpSrasWpstDright";
stopRelaxed = "AadjPpneMstpSrasWpstDright";
turnL = "AadjPpneMstpSrasWpstDright";
turnR = "AadjPpneMstpSrasWpstDright";
turnLRelaxed = "AadjPpneMstpSrasWpstDright";
turnRRelaxed = "AadjPpneMstpSrasWpstDright";
reloadMGun = "AadjPpneMstpSrasWpstDright";
reloadMortar = "AadjPpneMstpSrasWpstDright";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "AadjPpneMwlkSrasWpstDright_l";
PlayerWalkR = "AadjPpneMwlkSrasWpstDright_r";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "AadjPpneMwlkSrasWpstDright_l";
SlowR = "AadjPpneMwlkSrasWpstDright_r";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "AadjPpneMwlkSrasWpstDright_l";
PlayerSlowR = "AadjPpneMwlkSrasWpstDright_r";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "AadjPpneMwlkSrasWpstDright_l";
FastR = "AadjPpneMwlkSrasWpstDright_r";
FastLB = "";
FastRB = "";
FastB = "";
TactF = "";
TactLF = "";
TactRF = "";
TactL = "AadjPpneMwlkSrasWpstDright_l";
TactR = "AadjPpneMwlkSrasWpstDright_r";
TactLB = "";
TactRB = "";
TactB = "";
PlayerTactF = "";
PlayerTactLF = "";
PlayerTactRF = "";
PlayerTactL = "AadjPpneMwlkSrasWpstDright_l";
PlayerTactR = "AadjPpneMwlkSrasWpstDright_r";
PlayerTactLB = "";
PlayerTactRB = "";
PlayerTactB = "";
EvasiveLeft = "AadjPpneMstpSrasWpstDright";
EvasiveRight = "AadjPpneMstpSrasWpstDright";
weaponOff = "AadjPpneMstpSrasWpstDright";
Combat = "AadjPpneMstpSrasWpstDright";
Lying = "AadjPpneMstpSrasWpstDright";
CanNotMove = "AadjPpneMstpSrasWpstDright";
FireNotPossible = "AadjPpneMstpSrasWpstDright";
turnSpeed = 1.5;
Relax = "AadjPpneMstpSrasWpstDright";
};
class CivilStandActions: NoActions
{
gestureHi[] = {"GestureHi","Gesture"};
gestureHiB[] = {"GestureHiB","Gesture"};
gestureHiC[] = {"GestureHiC","Gesture"};
stop = "AmovPercMstpSnonWnonDnon";
default = "AmovPercMstpSnonWnonDnon";
stopRelaxed = "AmovPercMstpSnonWnonDnon";
turnL = "AmovPercMstpSnonWnonDnon_turnL";
turnR = "AmovPercMstpSnonWnonDnon_turnR";
turnLRelaxed = "AmovPercMstpSnonWnonDnon_turnL";
turnRRelaxed = "AmovPercMstpSnonWnonDnon_turnR";
reloadMagazine = "AmovPercMstpSnonWnonDnon";
reloadGM6 = "reloadGM6";
reloadMGun = "AmovPercMstpSnonWnonDnon";
reloadMortar = "AmovPercMstpSnonWnonDnon";
throwPrepare = "AwopPercMstpSgthWnonDnon_start";
throwGrenade[] = {"GestureThrowGrenadeUna","Gesture"};
WalkF = "AmovPercMwlkSnonWnonDf";
WalkLF = "AmovPercMwlkSnonWnonDfl";
WalkRF = "AmovPercMwlkSnonWnonDfr";
WalkL = "AmovPercMwlkSnonWnonDl";
WalkR = "AmovPercMwlkSnonWnonDr";
WalkLB = "AmovPercMwlkSnonWnonDbl";
WalkRB = "AmovPercMwlkSnonWnonDbr";
WalkB = "AmovPercMwlkSnonWnonDb";
PlayerWalkF = "AmovPercMwlkSnonWnonDf";
PlayerWalkLF = "AmovPercMwlkSnonWnonDfl";
PlayerWalkRF = "AmovPercMwlkSnonWnonDfr";
PlayerWalkL = "AmovPercMwlkSnonWnonDl";
PlayerWalkR = "AmovPercMwlkSnonWnonDr";
PlayerWalkLB = "AmovPercMwlkSnonWnonDbl";
PlayerWalkRB = "AmovPercMwlkSnonWnonDbr";
PlayerWalkB = "AmovPercMwlkSnonWnonDb";
SlowF = "AmovPercMrunSnonWnonDf";
SlowLF = "AmovPercMrunSnonWnonDfl";
SlowRF = "AmovPercMrunSnonWnonDfr";
SlowL = "AmovPercMrunSnonWnonDl";
SlowR = "AmovPercMrunSnonWnonDr";
SlowLB = "AmovPercMrunSnonWnonDbl";
SlowRB = "AmovPercMrunSnonWnonDbr";
SlowB = "AmovPercMrunSnonWnonDb";
PlayerSlowF = "AmovPercMrunSnonWnonDf";
PlayerSlowLF = "AmovPercMrunSnonWnonDfl";
PlayerSlowRF = "AmovPercMrunSnonWnonDfr";
PlayerSlowL = "AmovPercMrunSnonWnonDl";
PlayerSlowR = "AmovPercMrunSnonWnonDr";
PlayerSlowLB = "AmovPercMrunSnonWnonDbl";
PlayerSlowRB = "AmovPercMrunSnonWnonDbr";
PlayerSlowB = "AmovPercMrunSnonWnonDb";
FastF = "AmovPercMevaSnonWnonDf";
FastLF = "AmovPercMevaSnonWnonDfl";
FastRF = "AmovPercMevaSnonWnonDfr";
FastL = "AmovPercMrunSnonWnonDl";
FastR = "AmovPercMrunSnonWnonDr";
FastLB = "AmovPercMrunSnonWnonDbl";
FastRB = "AmovPercMrunSnonWnonDbr";
FastB = "AmovPercMrunSnonWnonDb";
TactF = "AmovPercMwlkSnonWnonDf";
TactLF = "AmovPercMwlkSnonWnonDfl";
TactRF = "AmovPercMwlkSnonWnonDfr";
TactL = "AmovPercMwlkSnonWnonDl";
TactR = "AmovPercMwlkSnonWnonDr";
TactLB = "AmovPercMwlkSnonWnonDbl";
TactRB = "AmovPercMwlkSnonWnonDbr";
TactB = "AmovPercMwlkSnonWnonDb";
PlayerTactF = "AmovPercMwlkSnonWnonDf";
PlayerTactLF = "AmovPercMwlkSnonWnonDfl";
PlayerTactRF = "AmovPercMwlkSnonWnonDfr";
PlayerTactL = "AmovPercMwlkSnonWnonDl";
PlayerTactR = "AmovPercMwlkSnonWnonDr";
PlayerTactLB = "AmovPercMwlkSnonWnonDbl";
PlayerTactRB = "AmovPercMwlkSnonWnonDbr";
PlayerTactB = "AmovPercMwlkSnonWnonDb";
down = "AmovPpneMstpSnonWnonDnon";
up = "AmovPknlMstpSnonWnonDnon";
weaponOn = "AmovPercMstpSrasWlnrDnon";
weaponOff = "AmovPercMstpSnonWnonDnon";
binocOn = "AwopPercMstpSoptWbinDnon_non";
binocOff = "AmovPercMstpSnonWnonDnon";
handGunOn = "AmovPercMstpSrasWpstDnon";
Gear = "AinvPercMstpSnonWnonDnon";
takeFlag = "AinvPknlMstpSnonWnonDnon_3";
putDown = "AmovPercMstpSnonWnonDnon_AinvPercMstpSnonWnonDnon_Putdown";
medic = "AinvPknlMstpSlayWnonDnon_medic";
treated = "AinvPknlMstpSnonWnonDnon_healed_2";
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
PlayerProne = "AmovPpneMstpSnonWnonDnon";
Combat = "AmovPercMstpSrasWrflDnon";
Lying = "AmovPpneMstpSnonWnonDnon";
Stand = "AmovPercMstpSnonWnonDnon";
Crouch = "AmovPknlMstpSnonWnonDnon";
CanNotMove = "AmovPercMstpSnonWnonDnon";
Civil = "AmovPercMstpSnonWnonDnon";
CivilLying = "AmovPpneMstpSnonWnonDnon";
FireNotPossible = "AmovPercMstpSnonWnonDnon";
strokeGun = "AmovPercMstpSnonWnonDnon";
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow";
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium";
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh";
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighZamak";
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighHemtt";
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh";
GetInHelicopterCargo = "GetInHelicopterCargo";
GetInMRAP_01 = "GetInMRAP_01";
GetInMRAP_01_cargo = "GetInMRAP_01_cargo";
GetOutMRAP_01 = "GetOutMRAP_01";
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargo";
GetOutHelicopterCargo = "GetOutHelicopterCargo";
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
startDive = "AdvePercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
sitDown = "AmovPsitMstpSnonWnonDnon_ground";
getOver = "AovrPercMstpSnonWnonDf";
salute = "AmovPercMstpSnonWnonDnon_salute";
turnSpeed = 8;
limitFast = 4;
leanRRot = 0.57;
leanRShift = 0.1;
leanLRot = 0.57;
leanLShift = 0.07;
upDegree = "ManPosNoWeapon";
stance = "ManStanceStand";
EvasiveLeft = "AmovPercMevaSnonWnonDfl";
EvasiveRight = "AmovPercMevaSnonWnonDfr";
grabCarry = "Helper_SwitchToCarryNon";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
Diary = "";
Surrender = "AmovPercMstpSsurWnonDnon";
saluteOff = "AmovPercMstpSnonWnonDnon";
Relax = "AmovPknlMstpSnonWnonDnon_relax";
medicStartUp = "AinvPknlMstpSnonWnonDnon_medicUp0S";
StartFreefall = "AfalPercMstpSnonWnonDnon";
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
Binoculars = "AmovPercMstpSoptWbinDnon";
};
class CivilStandActions_noSalute: CivilStandActions
{
Salute = "";
};
class CivilRunActions: CivilStandActions
{
turnSpeed = 4.5;
throwPrepare = "AmovPercMrunSnonWnonDf";
salute = "";
};
class CivilRunActionsF: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDf";
PlayerCrouch = "AmovPknlMrunSnonWnonDf";
Up = "AmovPknlMrunSnonWnonDf";
};
class CivilRunActionsFL: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDfl";
PlayerCrouch = "AmovPknlMrunSnonWnonDfl";
Up = "AmovPknlMrunSnonWnonDfl";
};
class CivilRunActionsL: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDl";
PlayerCrouch = "AmovPknlMrunSnonWnonDl";
Up = "AmovPknlMrunSnonWnonDl";
};
class CivilRunActionsBL: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDbl";
PlayerCrouch = "AmovPknlMrunSnonWnonDbl";
Up = "AmovPknlMrunSnonWnonDbl";
};
class CivilRunActionsB: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDb";
PlayerCrouch = "AmovPknlMrunSnonWnonDb";
Up = "AmovPknlMrunSnonWnonDb";
};
class CivilRunActionsBR: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDbr";
PlayerCrouch = "AmovPknlMrunSnonWnonDbr";
Up = "AmovPknlMrunSnonWnonDbr";
};
class CivilRunActionsR: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDr";
PlayerCrouch = "AmovPknlMrunSnonWnonDr";
Up = "AmovPknlMrunSnonWnonDr";
};
class CivilRunActionsFR: CivilRunActions
{
Crouch = "AmovPknlMrunSnonWnonDfr";
PlayerCrouch = "AmovPknlMrunSnonWnonDfr";
Up = "AmovPknlMrunSnonWnonDfr";
};
class CivilWlkActionsF: CivilRunActionsF
{
turnSpeed = 8;
PlayerCrouch = "AmovPknlMwlkSnonWnonDf";
Crouch = "AmovPknlMwlkSnonWnonDf";
Up = "AmovPknlMwlkSnonWnonDf";
};
class CivilWlkActionsFL: CivilWlkActionsF
{
PlayerCrouch = "AmovPknlMwlkSnonWnonDfl";
Crouch = "AmovPknlMwlkSnonWnonDfl";
Up = "AmovPknlMwlkSnonWnonDfl";
};
class CivilWlkActionsL: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDl";
PlayerCrouch = "AmovPknlMwlkSnonWnonDl";
Up = "AmovPknlMwlkSnonWnonDl";
};
class CivilWlkActionsBL: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDbl";
PlayerCrouch = "AmovPknlMwlkSnonWnonDbl";
Up = "AmovPknlMwlkSnonWnonDbl";
};
class CivilWlkActionsB: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDb";
PlayerCrouch = "AmovPknlMwlkSnonWnonDb";
Up = "AmovPknlMwlkSnonWnonDb";
};
class CivilWlkActionsBR: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDbr";
PlayerCrouch = "AmovPknlMwlkSnonWnonDbr";
Up = "AmovPknlMwlkSnonWnonDbr";
};
class CivilWlkActionsR: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDr";
PlayerCrouch = "AmovPknlMwlkSnonWnonDr";
Up = "AmovPknlMwlkSnonWnonDr";
};
class CivilWlkActionsFR: CivilWlkActionsF
{
Crouch = "AmovPknlMwlkSnonWnonDfr";
PlayerCrouch = "AmovPknlMwlkSnonWnonDfr";
Up = "AmovPknlMwlkSnonWnonDfr";
};
class CivilEvasiveActions: CivilStandActions
{
turnSpeed = 4;
throwPrepare = "AmovPercMrunSnonWnonDf";
salute = "";
limitFast = 5.5;
};
class CivilStandSaluteActions: CivilStandActions
{
stop = "AmovPercMstpSnonWnonDnon_Salute";
stopRelaxed = "AmovPercMstpSnonWnonDnon_Salute";
default = "AmovPercMstpSnonWnonDnon_Salute";
salute = "AmovPercMstpSnonWnonDnon";
};
class CivilStandTakeActions: CivilStandActions
{
stop = "AinvPknlMstpSnonWnonDnon_3";
StopRelaxed = "AinvPknlMstpSnonWnonDnon_3";
default = "AinvPknlMstpSnonWnonDnon_3";
salute = "";
sitDown = "";
};
class CivilSiTactions: CivilStandActions
{
turnL = "";
turnR = "";
stop = "AmovPsitMstpSnonWnonDnon_ground";
StopRelaxed = "AmovPsitMstpSnonWnonDnon_ground";
default = "AmovPsitMstpSnonWnonDnon_ground";
sitDown = "AmovPercMstpSnonWnonDnon";
Diary = "";
GetOver = "";
};
class CivilStandSurrenderActions: CivilStandActions
{
turnL = "";
turnR = "";
stop = "AmovPercMstpSsurWnonDnon";
StopRelaxed = "AmovPercMstpSsurWnonDnon";
default = "AmovPercMstpSsurWnonDnon";
};
class CivilKneelActions: CivilStandActions
{
stop = "AmovPknlMstpSnonWnonDnon";
default = "AmovPknlMstpSnonWnonDnon";
stopRelaxed = "AmovPknlMstpSnonWnonDnon";
turnL = "AmovPknlMstpSnonWnonDnon_turnL";
turnR = "AmovPknlMstpSnonWnonDnon_turnR";
turnLRelaxed = "AmovPknlMstpSnonWnonDnon_turnL";
turnRRelaxed = "AmovPknlMstpSnonWnonDnon_turnR";
reloadMagazine = "AmovPknlMstpSnonWnonDnon";
reloadMGun = "AmovPknlMstpSnonWnonDnon";
WalkF = "AmovPknlMwlkSnonWnonDf";
WalkLF = "AmovPknlMwlkSnonWnonDfl";
WalkRF = "AmovPknlMwlkSnonWnonDfr";
WalkL = "AmovPknlMwlkSnonWnonDl";
WalkR = "AmovPknlMwlkSnonWnonDr";
WalkLB = "AmovPknlMwlkSnonWnonDbl";
WalkRB = "AmovPknlMwlkSnonWnonDbr";
WalkB = "AmovPknlMwlkSnonWnonDb";
PlayerWalkF = "AmovPknlMwlkSnonWnonDf";
PlayerWalkLF = "AmovPknlMwlkSnonWnonDfl";
PlayerWalkRF = "AmovPknlMwlkSnonWnonDfr";
PlayerWalkL = "AmovPknlMwlkSnonWnonDl";
PlayerWalkR = "AmovPknlMwlkSnonWnonDr";
PlayerWalkLB = "AmovPknlMwlkSnonWnonDbl";
PlayerWalkRB = "AmovPknlMwlkSnonWnonDbr";
PlayerWalkB = "AmovPknlMwlkSnonWnonDb";
SlowF = "AmovPknlMrunSnonWnonDf";
SlowLF = "AmovPknlMrunSnonWnonDfl";
SlowRF = "AmovPknlMrunSnonWnonDfr";
SlowL = "AmovPknlMrunSnonWnonDl";
SlowR = "AmovPknlMrunSnonWnonDr";
SlowLB = "AmovPknlMrunSnonWnonDbl";
SlowRB = "AmovPknlMrunSnonWnonDbr";
SlowB = "AmovPknlMrunSnonWnonDb";
PlayerSlowF = "AmovPknlMrunSnonWnonDf";
PlayerSlowLF = "AmovPknlMrunSnonWnonDfl";
PlayerSlowRF = "AmovPknlMrunSnonWnonDfr";
PlayerSlowL = "AmovPknlMrunSnonWnonDl";
PlayerSlowR = "AmovPknlMrunSnonWnonDr";
PlayerSlowLB = "AmovPknlMrunSnonWnonDbl";
PlayerSlowRB = "AmovPknlMrunSnonWnonDbr";
PlayerSlowB = "AmovPknlMrunSnonWnonDb";
FastL = "AmovPknlMrunSnonWnonDl";
FastR = "AmovPknlMrunSnonWnonDr";
FastLB = "AmovPknlMrunSnonWnonDbl";
FastRB = "AmovPknlMrunSnonWnonDbr";
FastB = "AmovPknlMrunSnonWnonDb";
TactF = "AmovPknlMwlkSnonWnonDf";
TactLF = "AmovPknlMwlkSnonWnonDfl";
TactRF = "AmovPknlMwlkSnonWnonDfr";
TactL = "AmovPknlMwlkSnonWnonDl";
TactR = "AmovPknlMwlkSnonWnonDr";
TactLB = "AmovPknlMwlkSnonWnonDbl";
TactRB = "AmovPknlMwlkSnonWnonDbr";
TactB = "AmovPknlMwlkSnonWnonDb";
PlayerTactF = "AmovPknlMwlkSnonWnonDf";
PlayerTactLF = "AmovPknlMwlkSnonWnonDfl";
PlayerTactRF = "AmovPknlMwlkSnonWnonDfr";
PlayerTactL = "AmovPknlMwlkSnonWnonDl";
PlayerTactR = "AmovPknlMwlkSnonWnonDr";
PlayerTactLB = "AmovPknlMwlkSnonWnonDbl";
PlayerTactRB = "AmovPknlMwlkSnonWnonDbr";
PlayerTactB = "AmovPknlMwlkSnonWnonDb";
up = "AmovPercMstpSnonWnonDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPknlMstpSnonWnonDnon";
binocOff = "AmovPknlMstpSnonWnonDnon";
binocOn = "AwopPknlMstpSoptWbinDnon_non";
handGunOn = "AmovPknlMstpSrasWpstDnon";
takeFlag = "AinvPknlMstpSnonWnonDnon_4";
Gear = "AinvPknlMstpSnonWnonDnon";
putDown = "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_Putdown";
Combat = "AmovPknlMstpSrasWrflDnon";
Stand = "AmovPercMstpSlowWrflDnon";
CanNotMove = "AmovPknlMstpSnonWnonDnon";
FireNotPossible = "AmovPknlMstpSnonWnonDnon";
strokeGun = "AmovPknlMstpSnonWnonDnon";
sitDown = "";
salute = "";
turnSpeed = 4.5;
limitFast = 5.5;
PlayerCrouch = "";
PlayerStand = "AmovPercMstpSnonWnonDnon";
ReloadRPG = "AmovPknlMstpSnonWnonDnon";
ReloadMortar = "AmovPknlMstpSnonWnonDnon";
stance = "ManStanceCrouch";
medicStop = "AmovPknlMstpSnonWnonDnon";
StartFreefall = "AfalPknlMstpSnonWnonDnon";
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPknlMstpSoptWbinDnon";
};
class CivilKneelActions_gear: CivilKneelActions
{
Stop = "AmovPknlMstpSnonWnonDnon_gear";
StopRelaxed = "AmovPknlMstpSnonWnonDnon_gear";
Default = "AmovPknlMstpSnonWnonDnon_gear";
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
Civil = "AmovPknlMstpSnonWnonDnon_gear";
};
class CivilKneelActions_explo: CivilKneelActions_gear
{
Stop = "AmovPknlMstpSnonWnonDnon";
StopRelaxed = "AmovPknlMstpSnonWnonDnon";
};
class CivilKneelActionsRunF: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDf";
Stand = "AmovPercMrunSnonWnonDf";
Up = "AmovPercMrunSnonWnonDf";
};
class CivilKneelActionsRunFl: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDfl";
Stand = "AmovPercMrunSnonWnonDfl";
Up = "AmovPercMrunSnonWnonDfl";
};
class CivilKneelActionsRunL: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDl";
Stand = "AmovPercMrunSnonWnonDl";
Up = "AmovPercMrunSnonWnonDl";
};
class CivilKneelActionsRunBL: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDbl";
Stand = "AmovPercMrunSnonWnonDbl";
Up = "AmovPercMrunSnonWnonDbl";
};
class CivilKneelActionsRunB: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDb";
Stand = "AmovPercMrunSnonWnonDb";
Up = "AmovPercMrunSnonWnonDb";
};
class CivilKneelActionsRunBR: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDbr";
Stand = "AmovPercMrunSnonWnonDbr";
Up = "AmovPercMrunSnonWnonDbr";
};
class CivilKneelActionsRunR: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDr";
Stand = "AmovPercMrunSnonWnonDr";
Up = "AmovPercMrunSnonWnonDr";
};
class CivilKneelActionsRunFR: CivilKneelActions
{
PlayerStand = "AmovPercMrunSnonWnonDfr";
Stand = "AmovPercMrunSnonWnonDfr";
Up = "AmovPercMrunSnonWnonDfr";
};
class CivilKneelActionsWlkF: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDf";
Stand = "AmovPercMwlkSnonWnonDf";
Up = "AmovPercMwlkSnonWnonDf";
};
class CivilKneelActionsWlkFL: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDfl";
Stand = "AmovPercMwlkSnonWnonDfl";
Up = "AmovPercMwlkSnonWnonDfl";
};
class CivilKneelActionsWlkL: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDl";
Stand = "AmovPercMwlkSnonWnonDl";
Up = "AmovPercMwlkSnonWnonDl";
};
class CivilKneelActionsWlkBL: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDbl";
Stand = "AmovPercMwlkSnonWnonDbl";
Up = "AmovPercMwlkSnonWnonDbl";
};
class CivilKneelActionsWlkB: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDb";
Stand = "AmovPercMwlkSnonWnonDb";
Up = "AmovPercMwlkSnonWnonDb";
};
class CivilKneelActionsWlkBR: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDbr";
Stand = "AmovPercMwlkSnonWnonDbr";
Up = "AmovPercMwlkSnonWnonDbr";
};
class CivilKneelActionsWlkR: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDr";
Stand = "AmovPercMwlkSnonWnonDr";
Up = "AmovPercMwlkSnonWnonDr";
};
class CivilKneelActionsWlkFR: CivilKneelActionsRunF
{
PlayerStand = "AmovPercMwlkSnonWnonDfr";
Stand = "AmovPercMwlkSnonWnonDfr";
Up = "AmovPercMwlkSnonWnonDfr";
};
class CivilKneelActions_fixing: CivilKneelActions
{
Stop = "ActsPercSnonWnonDnon_carFixing2";
StopRelaxed = "ActsPercSnonWnonDnon_carFixing2";
Default = "ActsPercSnonWnonDnon_carFixing2";
};
class CivilKneelTakeActions: CivilKneelActions
{
stop = "AinvPknlMstpSnonWnonDnon_4";
StopRelaxed = "AinvPknlMstpSnonWnonDnon_4";
default = "AinvPknlMstpSnonWnonDnon_4";
};
class CivilProneActions: CivilStandActions
{
stop = "AmovPpneMstpSnonWnonDnon";
default = "AmovPpneMstpSnonWnonDnon";
stopRelaxed = "AmovPpneMstpSnonWnonDnon";
turnL = "AmovPpneMstpSnonWnonDnon_turnL";
turnR = "AmovPpneMstpSnonWnonDnon_turnR";
turnLRelaxed = "AmovPpneMstpSnonWnonDnon_turnL";
turnRRelaxed = "AmovPpneMstpSnonWnonDnon_turnR";
reloadMagazine = "AmovPpneMstpSnonWnonDnon";
reloadMGun = "AmovPpneMstpSnonWnonDnon";
reloadMortar = "AmovPpneMstpSnonWnonDnon";
throwPrepare = "AwopPpneMstpSgthWnonDnon_start";
WalkF = "AmovPpneMrunSnonWnonDf";
WalkLF = "AmovPpneMrunSnonWnonDfl";
WalkRF = "AmovPpneMrunSnonWnonDfr";
WalkL = "AmovPpneMrunSnonWnonDl";
WalkR = "AmovPpneMrunSnonWnonDr";
WalkLB = "AmovPpneMrunSnonWnonDbl";
WalkRB = "AmovPpneMrunSnonWnonDbr";
WalkB = "AmovPpneMrunSnonWnonDb";
PlayerWalkF = "AmovPpneMrunSnonWnonDf";
PlayerWalkLF = "AmovPpneMrunSnonWnonDfl";
PlayerWalkRF = "AmovPpneMrunSnonWnonDfr";
PlayerWalkL = "AmovPpneMrunSnonWnonDl";
PlayerWalkR = "AmovPpneMrunSnonWnonDr";
PlayerWalkLB = "AmovPpneMrunSnonWnonDbl";
PlayerWalkRB = "AmovPpneMrunSnonWnonDbr";
PlayerWalkB = "AmovPpneMrunSnonWnonDb";
SlowF = "AmovPpneMrunSnonWnonDf";
SlowLF = "AmovPpneMrunSnonWnonDfl";
SlowRF = "AmovPpneMrunSnonWnonDfr";
SlowL = "AmovPpneMrunSnonWnonDl";
SlowR = "AmovPpneMrunSnonWnonDr";
SlowLB = "AmovPpneMrunSnonWnonDbl";
SlowRB = "AmovPpneMrunSnonWnonDbr";
SlowB = "AmovPpneMrunSnonWnonDb";
PlayerSlowF = "AmovPpneMrunSnonWnonDf";
PlayerSlowLF = "AmovPpneMrunSnonWnonDfl";
PlayerSlowRF = "AmovPpneMrunSnonWnonDfr";
PlayerSlowL = "AmovPpneMrunSnonWnonDl";
PlayerSlowR = "AmovPpneMrunSnonWnonDr";
PlayerSlowLB = "AmovPpneMrunSnonWnonDbl";
PlayerSlowRB = "AmovPpneMrunSnonWnonDbr";
PlayerSlowB = "AmovPpneMrunSnonWnonDb";
FastF = "AmovPpneMsprSnonWnonDf";
FastLF = "AmovPpneMrunSnonWnonDfl";
FastRF = "AmovPpneMrunSnonWnonDfr";
FastL = "AmovPpneMrunSnonWnonDl";
FastR = "AmovPpneMrunSnonWnonDr";
FastLB = "AmovPpneMrunSnonWnonDbl";
FastRB = "AmovPpneMrunSnonWnonDbr";
FastB = "AmovPpneMrunSnonWnonDb";
TactF = "AmovPpneMrunSnonWnonDf";
TactLF = "AmovPpneMrunSnonWnonDfl";
TactRF = "AmovPpneMrunSnonWnonDfr";
TactL = "AmovPpneMrunSnonWnonDl";
TactR = "AmovPpneMrunSnonWnonDr";
TactLB = "AmovPpneMrunSnonWnonDbl";
TactRB = "AmovPpneMrunSnonWnonDbr";
TactB = "AmovPpneMrunSnonWnonDb";
PlayerTactF = "AmovPpneMrunSnonWnonDf";
PlayerTactLF = "AmovPpneMrunSnonWnonDfl";
PlayerTactRF = "AmovPpneMrunSnonWnonDfr";
PlayerTactL = "AmovPpneMrunSnonWnonDl";
PlayerTactR = "AmovPpneMrunSnonWnonDr";
PlayerTactLB = "AmovPpneMrunSnonWnonDbl";
PlayerTactRB = "AmovPpneMrunSnonWnonDbr";
PlayerTactB = "AmovPpneMrunSnonWnonDb";
EvasiveLeft = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl";
EvasiveRight = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr";
down = "AmovPercMstpSnonWnonDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPpneMstpSnonWnonDnon";
binocOn = "AwopPpneMstpSoptWbinDnon_non";
binocOff = "AmovPpneMstpSnonWnonDnon";
handGunOn = "AmovPpneMstpSrasWpstDnon";
takeFlag = "AmovPpneMstpSnonWnonDnon";
Gear = "AinvPpneMstpSnonWnonDnon";
putDown = "AmovPpneMstpSnonWnonDnon_AinvPpneMstpSnonWnonDnon_Putdown";
treated = "AmovPpneMstpSnonWnonDnon_healed";
Lying = "AmovPpneMstpSrasWrflDnon";
Crouch = "AmovPpneMstpSnonWnonDnon";
CanNotMove = "AmovPpneMstpSnonWnonDnon";
FireNotPossible = "AmovPpneMstpSnonWnonDnon";
strokeGun = "AmovPpneMstpSnonWnonDnon";
sitDown = "";
salute = "";
turnSpeed = 2.5;
limitFast = 5.5;
leanRRot = 0;
leanRShift = 0;
leanLRot = 0;
leanLShift = 0;
upDegree = "ManPosLyingNoWeapon";
stance = "ManStanceProne";
Diary = "";
GetOver = "";
throwGrenade = "AwopPpneMstpSgthWnonDnon_Fast_Start";
PlayerStand = "AmovPercMstpSnonWnonDnon";
Relax = "AmovPpneMstpSnonWnonDnon_relax";
medic = "AinvPpneMstpSlayWnonDnon_medic";
StartFreefall = "AfalPpneMstpSnonWnonDnon";
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
Binoculars = "AmovPpneMstpSoptWbinDnon";
};
class LauncherKneelActions: NoActions
{
leanRRot = 0.5;
leanRShift = 0.01;
leanLRot = 0.5;
leanLShift = 0.01;
stop = "AmovPknlMstpSrasWlnrDnon";
default = "AmovPknlMstpSrasWlnrDnon";
weaponOn = "AmovPknlMstpSrasWlnrDnon";
weaponOff = "AmovPknlMstpSrasWrflDnon";
binocOn = "AwopPknlMstpSoptWbinDnon_lnr";
binocOff = "AmovPknlMstpSrasWlnrDnon";
handGunOn = "AmovPknlMstpSrasWpstDnon";
reloadMagazine[] = {"LauncherMagazineReloadStand","gesture"};
throwGrenade[] = {"GestureThrowGrenadeLauncher","Gesture"};
Up = "amovpercmstpsraswlnrdnon";
PlayerStand = "amovpercmstpsraswlnrdnon";
Combat = "AmovPercMstpSrasWlnrDnon";
Lying = "AmovPknlMstpSrasWrflDnon";
Stand = "amovpercmstpsraswlnrdnon";
Crouch = "AmovPknlMstpSrasWlnrDnon";
ReloadRPG = "ReloadRPGKneel";
Civil = "AmovPknlMstpSnonWnonDnon";
CivilLying = "AmovPpneMstpSnonWnonDnon";
WalkF = "AmovPknlMwlkSrasWlnrDf";
WalkLF = "AmovPknlMwlkSrasWlnrDfl";
WalkRF = "AmovPknlMwlkSrasWlnrDfr";
WalkL = "AmovPknlMwlkSrasWlnrDl";
WalkR = "AmovPknlMwlkSrasWlnrDr";
WalkLB = "AmovPknlMwlkSrasWlnrDbl";
WalkRB = "AmovPknlMwlkSrasWlnrDbr";
WalkB = "AmovPknlMwlkSrasWlnrDb";
PlayerWalkF = "AmovPknlMwlkSrasWlnrDf";
PlayerWalkLF = "AmovPknlMwlkSrasWlnrDfl";
PlayerWalkRF = "AmovPknlMwlkSrasWlnrDfr";
PlayerWalkL = "AmovPknlMwlkSrasWlnrDl";
PlayerWalkR = "AmovPknlMwlkSrasWlnrDr";
PlayerWalkLB = "AmovPknlMwlkSrasWlnrDbl";
PlayerWalkRB = "AmovPknlMwlkSrasWlnrDbr";
PlayerWalkB = "AmovPknlMwlkSrasWlnrDb";
SlowF = "AmovPknlMrunSrasWlnrDf";
SlowLF = "AmovPknlMrunSrasWlnrDfl";
SlowRF = "AmovPknlMrunSrasWlnrDfr";
SlowL = "AmovPknlMrunSrasWlnrDl";
SlowR = "AmovPknlMrunSrasWlnrDr";
SlowLB = "AmovPknlMrunSrasWlnrDbl";
SlowRB = "AmovPknlMrunSrasWlnrDbr";
SlowB = "AmovPknlMrunSrasWlnrDb";
PlayerSlowF = "AmovPknlMrunSrasWlnrDf";
PlayerSlowLF = "AmovPknlMrunSrasWlnrDfl";
PlayerSlowRF = "AmovPknlMrunSrasWlnrDfr";
PlayerSlowL = "AmovPknlMrunSrasWlnrDl";
PlayerSlowR = "AmovPknlMrunSrasWlnrDr";
PlayerSlowLB = "AmovPknlMrunSrasWlnrDbl";
PlayerSlowRB = "AmovPknlMrunSrasWlnrDbr";
PlayerSlowB = "AmovPknlMrunSrasWlnrDb";
FastF = "AmovPknlMevaSlowWlnrDf";
FastLF = "AmovPknlMevaSlowWlnrDfl";
FastRF = "AmovPknlMevaSlowWlnrDfr";
FastL = "AmovPknlMrunSrasWlnrDl";
FastR = "AmovPknlMrunSrasWlnrDr";
FastLB = "AmovPknlMrunSrasWlnrDbl";
FastRB = "AmovPknlMrunSrasWlnrDbr";
FastB = "AmovPknlMrunSrasWlnrDb";
TactF = "AmovPknlMtacSrasWlnrDf";
TactLF = "AmovPknlMtacSrasWlnrDfl";
TactRF = "AmovPknlMtacSrasWlnrDfr";
TactL = "AmovPknlMtacSrasWlnrDl";
TactR = "AmovPknlMtacSrasWlnrDr";
TactLB = "AmovPknlMtacSrasWlnrDbl";
TactRB = "AmovPknlMtacSrasWlnrDbr";
TactB = "AmovPknlMtacSrasWlnrDb";
PlayerTactF = "AmovPknlMtacSrasWlnrDf";
PlayerTactLF = "AmovPknlMtacSrasWlnrDfl";
PlayerTactRF = "AmovPknlMtacSrasWlnrDfr";
PlayerTactL = "AmovPknlMtacSrasWlnrDl";
PlayerTactR = "AmovPknlMtacSrasWlnrDr";
PlayerTactLB = "AmovPknlMtacSrasWlnrDbl";
PlayerTactRB = "AmovPknlMtacSrasWlnrDbr";
PlayerTactB = "AmovPknlMtacSrasWlnrDb";
turnL = "AmovPknlMstpSrasWlnrDnon_turnL";
turnR = "AmovPknlMstpSrasWlnrDnon_turnR";
turnLRelaxed = "AmovPknlMstpSrasWlnrDnon_turnL";
turnRRelaxed = "AmovPknlMstpSrasWlnrDnon_turnR";
getInCar = "AmovPknlMstpSrasWrflDnon";
getOutCar = "AmovPknlMstpSrasWrflDnon";
getInTank = "AmovPknlMstpSrasWrflDnon";
getOutTank = "AmovPknlMstpSrasWrflDnon";
upDegree = "ManPosWeapon";
stance = "ManStanceCrouch";
treated = "AinvPknlMstpSnonWnonDnon_healed_2";
turnSpeed = 4.5;
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
startDive = "AdvePercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
EvasiveLeft = "AmovPercMevaSlowWlnrDfl";
EvasiveRight = "AmovPercMevaSlowWlnrDfr";
Diary = "";
Surrender = "AmovPercMstpSsurWnonDnon";
medic = "AinvPknlMstpSnonWnonDnon_medic_1";
Relax = "AmovPknlMstpSrasWlnrDnon_relax";
Gear = "AinvPknlMstpSrasWlnrDnon";
putDown = "AmovPknlMstpSrasWlnrDnon_AinvPknlMstpSrasWlnrDnon_Putdown";
StartFreefall = "AfalPknlMstpSrasWlnrDnon";
PlayerProne = "AmovPpneMstpSnonWnonDnon";
Down = "AmovPpneMstpSnonWnonDnon";
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
Binoculars = "AmovPknlMstpSoptWbinDnon";
};
class LauncherKneelActionsRunF: LauncherKneelActions
{
PlayerStand = "amovpercmrunsraswlnrdf";
Stand = "amovpercmrunsraswlnrdf";
Up = "amovpercmrunsraswlnrdf";
};
class LauncherKneelActionsRunFL: LauncherKneelActionsRunF
{
Up = "amovpercmrunsraswlnrdfl";
PlayerStand = "amovpercmrunsraswlnrdfl";
Stand = "amovpercmrunsraswlnrdfl";
};
class LauncherKneelActionsRunL: LauncherKneelActionsRunF
{
Up = "amovpercmrunsraswlnrdl";
PlayerStand = "amovpercmrunsraswlnrdl";
Stand = "amovpercmrunsraswlnrdl";
};
class LauncherKneelActionsRunBL: LauncherKneelActionsRunF
{
PlayerStand = "amovpercmrunsraswlnrdbl";
Up = "amovpercmrunsraswlnrdbl";
Stand = "amovpercmrunsraswlnrdbl";
};
class LauncherKneelActionsRunB: LauncherKneelActionsRunF
{
PlayerStand = "amovpercmrunsraswlnrdb";
Up = "amovpercmrunsraswlnrdb";
Stand = "amovpercmrunsraswlnrdb";
};
class LauncherKneelActionsRunBR: LauncherKneelActionsRunF
{
Stand = "amovpercmrunsraswlnrdbr";
PlayerStand = "amovpercmrunsraswlnrdbr";
Up = "amovpercmrunsraswlnrdbr";
};
class LauncherKneelActionsRunR: LauncherKneelActionsRunF
{
Up = "amovpercmrunsraswlnrdr";
PlayerStand = "amovpercmrunsraswlnrdr";
Stand = "amovpercmrunsraswlnrdr";
};
class LauncherKneelActionsRunFR: LauncherKneelActionsRunF
{
PlayerStand = "amovpercmrunsraswlnrdfr";
Up = "amovpercmrunsraswlnrdfr";
Stand = "amovpercmrunsraswlnrdfr";
};
class LauncherKneelActionsTacF: LauncherKneelActions
{
PlayerStand = "amovpercmTacsraswlnrdf";
Stand = "amovpercmTacsraswlnrdf";
Up = "amovpercmTacsraswlnrdf";
};
class LauncherKneelActionsTacFL: LauncherKneelActionsTacF
{
PlayerStand = "amovpercmTacsraswlnrdfl";
Up = "amovpercmTacsraswlnrdfl";
Stand = "amovpercmTacsraswlnrdfl";
};
class LauncherKneelActionsTacL: LauncherKneelActionsTacF
{
Stand = "amovpercmTacsraswlnrdl";
PlayerStand = "amovpercmTacsraswlnrdl";
Up = "amovpercmTacsraswlnrdl";
};
class LauncherKneelActionsTacBL: LauncherKneelActionsTacF
{
PlayerStand = "amovpercmTacsraswlnrdbl";
Up = "amovpercmTacsraswlnrdbl";
Stand = "amovpercmTacsraswlnrdbl";
};
class LauncherKneelActionsTacB: LauncherKneelActionsTacF
{
PlayerStand = "amovpercmTacsraswlnrdb";
Up = "amovpercmTacsraswlnrdb";
Stand = "amovpercmTacsraswlnrdb";
};
class LauncherKneelActionsTacBR: LauncherKneelActionsTacF
{
Stand = "amovpercmTacsraswlnrdbr";
PlayerStand = "amovpercmTacsraswlnrdbr";
Up = "amovpercmTacsraswlnrdbr";
};
class LauncherKneelActionsTacR: LauncherKneelActionsTacF
{
Stand = "amovpercmTacsraswlnrdr";
PlayerStand = "amovpercmTacsraswlnrdr";
Up = "amovpercmTacsraswlnrdr";
};
class LauncherKneelActionsTacFR: LauncherKneelActionsTacF
{
PlayerStand = "amovpercmTacsraswlnrdfr";
Up = "amovpercmTacsraswlnrdfr";
Stand = "amovpercmTacsraswlnrdfr";
};
class LauncherKneelActionsWlkF: LauncherKneelActions
{
PlayerStand = "amovpercmwlksraswlnrdf";
Stand = "amovpercmwlksraswlnrdf";
Up = "amovpercmwlksraswlnrdf";
};
class LauncherKneelActionsWlkFL: LauncherKneelActionsWlkF
{
PlayerStand = "amovpercmwlksraswlnrdfl";
Up = "amovpercmwlksraswlnrdfl";
Stand = "amovpercmwlksraswlnrdfl";
};
class LauncherKneelActionsWlkL: LauncherKneelActionsWlkF
{
Stand = "amovpercmwlksraswlnrdl";
PlayerStand = "amovpercmwlksraswlnrdl";
Up = "amovpercmwlksraswlnrdl";
};
class LauncherKneelActionsWlkBL: LauncherKneelActionsWlkF
{
PlayerStand = "amovpercmwlksraswlnrdbl";
Up = "amovpercmwlksraswlnrdbl";
Stand = "amovpercmwlksraswlnrdbl";
};
class LauncherKneelActionsWlkB: LauncherKneelActionsWlkF
{
PlayerStand = "amovpercmwlksraswlnrdb";
Up = "amovpercmwlksraswlnrdb";
Stand = "amovpercmwlksraswlnrdb";
};
class LauncherKneelActionsWlkBR: LauncherKneelActionsWlkF
{
Stand = "amovpercmwlksraswlnrdbr";
PlayerStand = "amovpercmwlksraswlnrdbr";
Up = "amovpercmwlksraswlnrdbr";
};
class LauncherKneelActionsWlkR: LauncherKneelActionsWlkF
{
Stand = "amovpercmwlksraswlnrdr";
PlayerStand = "amovpercmwlksraswlnrdr";
Up = "amovpercmwlksraswlnrdr";
};
class LauncherKneelActionsWlkFR: LauncherKneelActionsWlkF
{
PlayerStand = "amovpercmwlksraswlnrdfr";
Up = "amovpercmwlksraswlnrdfr";
Stand = "amovpercmwlksraswlnrdfr";
};
class LauncherKneelRunFActions: LauncherKneelActions{};
class LauncherKneelRunBActions: LauncherKneelRunFActions{};
class LauncherStandActions: LauncherKneelActions
{
PlayerStand = "";
ReloadRPG = "ReloadRPG";
StopRelaxed = "AidlPercMstpSrasWlnrDnon_AI";
Default = "AmovPercMstpSrasWlnrDnon";
Up = "AmovPknlMstpSrasWlnrDnon";
PlayerCrouch = "AmovPknlMstpSrasWlnrDnon";
PlayerProne = "AmovPpneMstpSnonWnonDnon";
Down = "AmovPpneMstpSnonWnonDnon";
TurnL = "amovpercmstpsraswlnrdnon_turnl";
TurnLRelaxed = "amovpercmstpsraswlnrdnon_turnl";
TurnR = "amovpercmstpSraswlnrdnon_turnr";
TurnRRelaxed = "amovpercmstpSraswlnrdnon_turnr";
Stop = "AmovPercMstpSrasWlnrDnon";
WalkB = "AmovPercMwlkSrasWlnrDb";
WalkRB = "AmovPercMwlkSrasWlnrDbr";
WalkLB = "AmovPercMwlkSrasWlnrDbl";
WalkR = "AmovPercMwlkSrasWlnrDr";
WalkL = "AmovPercMwlkSrasWlnrDl";
WalkRF = "AmovPercMwlkSrasWlnrDfr";
WalkLF = "AmovPercMwlkSrasWlnrDfl";
WalkF = "AmovPercMwlkSrasWlnrDf";
PlayerWalkB = "AmovPercMwlkSrasWlnrDb";
PlayerWalkRB = "AmovPercMwlkSrasWlnrDbr";
PlayerWalkLB = "AmovPercMwlkSrasWlnrDbl";
PlayerWalkR = "AmovPercMwlkSrasWlnrDr";
PlayerWalkL = "AmovPercMwlkSrasWlnrDl";
PlayerWalkRF = "AmovPercMwlkSrasWlnrDfr";
PlayerWalkLF = "AmovPercMwlkSrasWlnrDfl";
PlayerWalkF = "AmovPercMwlkSrasWlnrDf";
WeaponOff = "AmovPercMstpSrasWrflDnon";
WeaponOn = "AmovPercMstpSrasWlnrDnon";
BinocOff = "AmovPercMstpSrasWlnrDnon";
EvasiveLeft = "AmovPercMrunSrasWlnrDfl";
EvasiveRight = "AmovPercMrunSrasWlnrDfr";
BinocOn = "AwopPercMstpSoptWbinDnon_lnr";
HandGunOn = "AmovPercMstpSrasWpstDnon";
SlowF = "AmovPercMrunSrasWlnrDf";
SlowLF = "AmovPercMrunSrasWlnrDfl";
SlowRF = "AmovPercMrunSrasWlnrDfr";
SlowL = "AmovPercMrunSrasWlnrDl";
SlowR = "AmovPercMrunSrasWlnrDr";
SlowLB = "AmovPercMrunSrasWlnrDbl";
SlowRB = "AmovPercMrunSrasWlnrDbr";
SlowB = "AmovPercMrunSrasWlnrDb";
PlayerSlowF = "AmovPercMrunSrasWlnrDf";
PlayerSlowLF = "AmovPercMrunSrasWlnrDfl";
PlayerSlowRF = "AmovPercMrunSrasWlnrDfr";
PlayerSlowL = "AmovPercMrunSrasWlnrDl";
PlayerSlowR = "AmovPercMrunSrasWlnrDr";
PlayerSlowLB = "AmovPercMrunSrasWlnrDbl";
PlayerSlowRB = "AmovPercMrunSrasWlnrDbr";
PlayerSlowB = "AmovPercMrunSrasWlnrDb";
FastF = "AmovPercMevaSlowWlnrDf";
FastLF = "AmovPercMevaSlowWlnrDfl";
FastRF = "AmovPercMevaSlowWlnrDfr";
FastL = "AmovPercMrunSrasWlnrDl";
FastR = "AmovPercMrunSrasWlnrDr";
FastLB = "AmovPercMrunSrasWlnrDbl";
FastRB = "AmovPercMrunSrasWlnrDr";
FastB = "AmovPercMrunSrasWlnrDb";
TactB = "AmovPercMtacSrasWlnrDb";
TactRB = "AmovPercMtacSrasWlnrDbr";
TactLB = "AmovPercMtacSrasWlnrDbl";
TactR = "AmovPercMtacSrasWlnrDr";
TactL = "AmovPercMtacSrasWlnrDl";
TactRF = "AmovPercMtacSrasWlnrDfr";
TactLF = "AmovPercMtacSrasWlnrDfl";
TactF = "AmovPercMtacSrasWlnrDf";
PlayerTactB = "AmovPercMtacSrasWlnrDb";
PlayerTactRB = "AmovPercMtacSrasWlnrDbr";
PlayerTactLB = "AmovPercMtacSrasWlnrDbl";
PlayerTactR = "AmovPercMtacSrasWlnrDr";
PlayerTactL = "AmovPercMtacSrasWlnrDl";
PlayerTactRF = "AmovPercMtacSrasWlnrDfr";
PlayerTactLF = "AmovPercMtacSrasWlnrDfl";
PlayerTactF = "AmovPercMtacSrasWlnrDf";
GetOver = "AovrPercMstpSrasWlnrDf";
Gear = "AinvPercMstpSrasWlnrDnon";
putDown = "AmovPercMstpSrasWlnrDnon_AinvPercMstpSrasWlnrDnon_Putdown";
stance = "ManStanceStand";
StartFreefall = "AfalPercMstpSrasWlnrDnon";
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
Binoculars = "AmovPercMstpSoptWbinDnon";
};
class LauncherStandActionsRunF: LauncherStandActions
{
Crouch = "AmovPknlMrunSrasWlnrDf";
PlayerCrouch = "AmovPknlMrunSrasWlnrDf";
Up = "AmovPknlMrunSrasWlnrDf";
};
class LauncherStandActionsRunFL: LauncherStandActionsRunF
{
PlayerCrouch = "AmovPknlMrunSrasWlnrDfl";
Up = "AmovPknlMrunSrasWlnrDfl";
Crouch = "AmovPknlMrunSrasWlnrDfl";
};
class LauncherStandActionsRunL: LauncherStandActionsRunF
{
PlayerCrouch = "AmovPknlMrunSrasWlnrDl";
Up = "AmovPknlMrunSrasWlnrDl";
Crouch = "AmovPknlMrunSrasWlnrDl";
};
class LauncherStandActionsRunBL: LauncherStandActionsRunF
{
PlayerCrouch = "AmovPknlMrunSrasWlnrDbl";
Up = "AmovPknlMrunSrasWlnrDbl";
Crouch = "AmovPknlMrunSrasWlnrDbl";
};
class LauncherStandActionsRunB: LauncherStandActionsRunF
{
Up = "AmovPknlMrunSrasWlnrDb";
PlayerCrouch = "AmovPknlMrunSrasWlnrDb";
Crouch = "AmovPknlMrunSrasWlnrDb";
};
class LauncherStandActionsRunBR: LauncherStandActionsRunF
{
Up = "AmovPknlMrunSrasWlnrDbr";
PlayerCrouch = "AmovPknlMrunSrasWlnrDbr";
Crouch = "AmovPknlMrunSrasWlnrDbr";
};
class LauncherStandActionsRunR: LauncherStandActionsRunF
{
Crouch = "AmovPknlMrunSrasWlnrDr";
PlayerCrouch = "AmovPknlMrunSrasWlnrDr";
Up = "AmovPknlMrunSrasWlnrDr";
};
class LauncherStandActionsRunFR: LauncherStandActionsRunF
{
PlayerCrouch = "AmovPknlMrunSrasWlnrDfr";
Up = "AmovPknlMrunSrasWlnrDfr";
Crouch = "AmovPknlMrunSrasWlnrDfr";
};
class LauncherStandActionsWlkF: LauncherStandActions
{
PlayerCrouch = "AmovPknlMwlkSrasWlnrDf";
Crouch = "AmovPknlMwlkSrasWlnrDf";
Up = "AmovPknlMwlkSrasWlnrDf";
};
class LauncherStandActionsWlkFL: LauncherStandActionsWlkF
{
Up = "AmovPknlMwlkSrasWlnrDfl";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDfl";
Crouch = "AmovPknlMwlkSrasWlnrDfl";
};
class LauncherStandActionsWlkL: LauncherStandActionsWlkF
{
Up = "AmovPknlMwlkSrasWlnrDl";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDl";
Crouch = "AmovPknlMwlkSrasWlnrDl";
};
class LauncherStandActionsWlkBL: LauncherStandActionsWlkF
{
Crouch = "AmovPknlMwlkSrasWlnrDbl";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDbl";
Up = "AmovPknlMwlkSrasWlnrDbl";
};
class LauncherStandActionsWlkB: LauncherStandActionsWlkF
{
Crouch = "AmovPknlMwlkSrasWlnrDb";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDb";
Up = "AmovPknlMwlkSrasWlnrDb";
};
class LauncherStandActionsWlkBR: LauncherStandActionsWlkF
{
Crouch = "AmovPknlMwlkSrasWlnrDbr";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDbr";
Up = "AmovPknlMwlkSrasWlnrDbr";
};
class LauncherStandActionsWlkR: LauncherStandActionsWlkF
{
PlayerCrouch = "AmovPknlMwlkSrasWlnrDr";
Up = "AmovPknlMwlkSrasWlnrDr";
Crouch = "AmovPknlMwlkSrasWlnrDr";
};
class LauncherStandActionsWlkFR: LauncherStandActionsWlkF
{
Crouch = "AmovPknlMwlkSrasWlnrDfr";
PlayerCrouch = "AmovPknlMwlkSrasWlnrDfr";
Up = "AmovPknlMwlkSrasWlnrDfr";
};
class LauncherStandActionsTacF: LauncherStandActions
{
PlayerCrouch = "AmovPknlMTacSrasWlnrDf";
Crouch = "AmovPknlMTacSrasWlnrDf";
Up = "AmovPknlMTacSrasWlnrDf";
};
class LauncherStandActionsTacFL: LauncherStandActionsTacF
{
Up = "AmovPknlMTacSrasWlnrDfl";
PlayerCrouch = "AmovPknlMTacSrasWlnrDfl";
Crouch = "AmovPknlMTacSrasWlnrDfl";
};
class LauncherStandActionsTacL: LauncherStandActionsTacF
{
Up = "AmovPknlMTacSrasWlnrDl";
PlayerCrouch = "AmovPknlMTacSrasWlnrDl";
Crouch = "AmovPknlMTacSrasWlnrDl";
};
class LauncherStandActionsTacBL: LauncherStandActionsTacF
{
Crouch = "AmovPknlMTacSrasWlnrDbl";
PlayerCrouch = "AmovPknlMTacSrasWlnrDbl";
Up = "AmovPknlMTacSrasWlnrDbl";
};
class LauncherStandActionsTacB: LauncherStandActionsTacF
{
Crouch = "AmovPknlMTacSrasWlnrDb";
PlayerCrouch = "AmovPknlMTacSrasWlnrDb";
Up = "AmovPknlMTacSrasWlnrDb";
};
class LauncherStandActionsTacBR: LauncherStandActionsTacF
{
Crouch = "AmovPknlMTacSrasWlnrDbr";
PlayerCrouch = "AmovPknlMTacSrasWlnrDbr";
Up = "AmovPknlMTacSrasWlnrDbr";
};
class LauncherStandActionsTacR: LauncherStandActionsTacF
{
PlayerCrouch = "AmovPknlMTacSrasWlnrDr";
Up = "AmovPknlMTacSrasWlnrDr";
Crouch = "AmovPknlMTacSrasWlnrDr";
};
class LauncherStandActionsTacFR: LauncherStandActionsTacF
{
Crouch = "AmovPknlMTacSrasWlnrDfr";
PlayerCrouch = "AmovPknlMTacSrasWlnrDfr";
Up = "AmovPknlMTacSrasWlnrDfr";
};
class LauncherProneActions: LauncherKneelActions
{
StopRelaxed = "AmovPpneMstpSrasWlnrDnon";
Default = "AmovPpneMstpSrasWlnrDnon";
Combat = "AmovPpneMstpSrasWlnrDnon";
Stand = "AmovPercMstpSrasWrflDnon";
Up = "AmovPknlMstpSrasWlnrDnon";
TurnL = "amovpercmstpsraswlnrdnon_turnl";
TurnLRelaxed = "amovpercmstpsraswlnrdnon_turnl";
TurnR = "amovpercmstpSraswlnrdnon_turnr";
TurnRRelaxed = "amovpercmstpSraswlnrdnon_turnr";
Stop = "AmovPpneMstpSrasWlnrDnon";
WalkB = "AmovPpneMrunSrasWlnrDb";
WalkRB = "AmovPpneMrunSrasWlnrDbr";
WalkLB = "AmovPpneMrunSrasWlnrDbl";
WalkR = "AmovPpneMrunSrasWlnrDr";
WalkL = "AmovPpneMrunSrasWlnrDl";
WalkRF = "AmovPpneMrunSrasWlnrDfr";
WalkLF = "AmovPpneMrunSrasWlnrDfl";
WalkF = "AmovPpneMrunSrasWlnrDf";
PlayerWalkB = "AmovPpneMrunSrasWlnrDb";
PlayerWalkRB = "AmovPpneMrunSrasWlnrDbr";
PlayerWalkLB = "AmovPpneMrunSrasWlnrDbl";
PlayerWalkR = "AmovPpneMrunSrasWlnrDr";
PlayerWalkL = "AmovPpneMrunSrasWlnrDl";
PlayerWalkRF = "AmovPpneMrunSrasWlnrDfr";
PlayerWalkLF = "AmovPpneMrunSrasWlnrDfl";
PlayerWalkF = "AmovPpneMrunSrasWlnrDf";
WeaponOff = "AmovPpneMstpSrasWrflDnon";
WeaponOn = "AmovPpneMstpSrasWlnrDnon";
BinocOff = "AmovPercMstpSrasWlnrDnon";
EvasiveLeft = "";
EvasiveRight = "";
BinocOn = "AwopPercMstpSoptWbinDnon_lnr";
HandGunOn = "AmovPpneMstpSrasWpstDnon";
SlowF = "AmovPpneMrunSrasWlnrDf";
SlowLF = "AmovPpneMrunSrasWlnrDfl";
SlowRF = "AmovPpneMrunSrasWlnrDfr";
SlowL = "AmovPpneMrunSrasWlnrDl";
SlowR = "AmovPpneMrunSrasWlnrDr";
SlowLB = "AmovPpneMrunSrasWlnrDbl";
SlowRB = "AmovPpneMrunSrasWlnrDbr";
SlowB = "AmovPpneMrunSrasWlnrDb";
PlayerSlowF = "AmovPpneMrunSrasWlnrDf";
PlayerSlowLF = "AmovPpneMrunSrasWlnrDfl";
PlayerSlowRF = "AmovPpneMrunSrasWlnrDfr";
PlayerSlowL = "AmovPpneMrunSrasWlnrDl";
PlayerSlowR = "AmovPpneMrunSrasWlnrDr";
PlayerSlowLB = "AmovPpneMrunSrasWlnrDbl";
PlayerSlowRB = "AmovPpneMrunSrasWlnrDbr";
PlayerSlowB = "AmovPpneMrunSrasWlnrDb";
FastF = "AmovPpneMrunSrasWlnrDf";
FastLF = "AmovPpneMrunSrasWlnrDfl";
FastRF = "AmovPpneMrunSrasWlnrDfr";
FastL = "AmovPpneMrunSrasWlnrDl";
FastR = "AmovPpneMrunSrasWlnrDr";
FastLB = "AmovPpneMrunSrasWlnrDbl";
FastRB = "AmovPpneMrunSrasWlnrDr";
FastB = "AmovPpneMrunSrasWlnrDb";
TactB = "AmovPpneMrunSrasWlnrDb";
TactRB = "AmovPpneMrunSrasWlnrDbr";
TactLB = "AmovPpneMrunSrasWlnrDbl";
TactR = "AmovPpneMrunSrasWlnrDr";
TactL = "AmovPpneMrunSrasWlnrDl";
TactRF = "AmovPpneMrunSrasWlnrDfr";
TactLF = "AmovPpneMrunSrasWlnrDfl";
TactF = "AmovPpneMrunSrasWlnrDf";
PlayerTactB = "AmovPpneMrunSrasWlnrDb";
PlayerTactRB = "AmovPpneMrunSrasWlnrDbr";
PlayerTactLB = "AmovPpneMrunSrasWlnrDbl";
PlayerTactR = "AmovPpneMrunSrasWlnrDr";
PlayerTactL = "AmovPpneMrunSrasWlnrDl";
PlayerTactRF = "AmovPpneMrunSrasWlnrDfr";
PlayerTactLF = "AmovPpneMrunSrasWlnrDfl";
PlayerTactF = "AmovPpneMrunSrasWlnrDf";
stance = "ManStanceProne";
};
class LauncherStandLowStpActions: LauncherStandActions
{
Stop = "amovpercmstpSlowwlnrdnon";
TurnL = "amovpercmstpSlowwlnrdnon_turnl";
TurnR = "amovpercmstpSlowwlnrdnon_turnr";
TurnLRelaxed = "amovpercmstpSlowwlnrdnon_turnl";
TurnRRelaxed = "amovpercmstpSlowwlnrdnon_turnr";
WalkF = "AmovPercMwlkSlowWlnrDf";
WalkLF = "AmovPercMwlkSlowWlnrDfl";
WalkRF = "AmovPercMwlkSlowWlnrDfr";
WalkL = "AmovPercMwlkSlowWlnrDl";
WalkR = "AmovPercMwlkSlowWlnrDr";
WalkLB = "AmovPercMwlkSlowWlnrDbl";
WalkRB = "AmovPercMwlkSlowWlnrDbr";
WalkB = "AmovPercMwlkSlowWlnrDb";
PlayerWalkF = "AmovPercMwlkSlowWlnrDf";
PlayerWalkLF = "AmovPercMwlkSlowWlnrDfl";
PlayerWalkRF = "AmovPercMwlkSlowWlnrDfr";
PlayerWalkL = "AmovPercMwlkSlowWlnrDl";
PlayerWalkR = "AmovPercMwlkSlowWlnrDr";
PlayerWalkLB = "AmovPercMwlkSlowWlnrDbl";
PlayerWalkRB = "AmovPercMwlkSlowWlnrDbr";
PlayerWalkB = "AmovPercMwlkSlowWlnrDb";
PlayerStand = "amovpercmstpsraswlnrdnon";
FireNotPossible = "amovpercmstpsraswlnrdnon";
SlowF = "AmovPercMwlkSlowWlnrDf";
SlowLF = "AmovPercMwlkSlowWlnrDfl";
SlowRF = "AmovPercMwlkSlowWlnrDfr";
SlowL = "AmovPercMwlkSlowWlnrDl";
SlowR = "AmovPercMwlkSlowWlnrDr";
SlowLB = "AmovPercMwlkSlowWlnrDbl";
SlowRB = "AmovPercMwlkSlowWlnrDbr";
SlowB = "AmovPercMwlkSlowWlnrDb";
PlayerSlowF = "AmovPercMwlkSlowWlnrDf";
PlayerSlowLF = "AmovPercMwlkSlowWlnrDfl";
PlayerSlowRF = "AmovPercMwlkSlowWlnrDfr";
PlayerSlowL = "AmovPercMwlkSlowWlnrDl";
PlayerSlowR = "AmovPercMwlkSlowWlnrDr";
PlayerSlowLB = "AmovPercMwlkSlowWlnrDbl";
PlayerSlowRB = "AmovPercMwlkSlowWlnrDbr";
PlayerSlowB = "AmovPercMwlkSlowWlnrDb";
FastL = "AmovPercMwlkSlowWlnrDl";
FastR = "AmovPercMwlkSlowWlnrDr";
FastLB = "AmovPercMwlkSlowWlnrDbl";
FastRB = "AmovPercMwlkSlowWlnrDbr";
FastB = "AmovPercMwlkSlowWlnrDb";
TactF = "AmovPercMwlkSlowWlnrDf";
TactLF = "AmovPercMwlkSlowWlnrDfl";
TactRF = "AmovPercMwlkSlowWlnrDfr";
TactL = "AmovPercMwlkSlowWlnrDl";
TactR = "AmovPercMwlkSlowWlnrDr";
TactLB = "AmovPercMwlkSlowWlnrDbl";
TactRB = "AmovPercMwlkSlowWlnrDbr";
TactB = "AmovPercMwlkSlowWlnrDb";
PlayerTactF = "AmovPercMwlkSlowWlnrDf";
PlayerTactLF = "AmovPercMwlkSlowWlnrDfl";
PlayerTactRF = "AmovPercMwlkSlowWlnrDfr";
PlayerTactL = "AmovPercMwlkSlowWlnrDl";
PlayerTactR = "AmovPercMwlkSlowWlnrDr";
PlayerTactLB = "AmovPercMwlkSlowWlnrDbl";
PlayerTactRB = "AmovPercMwlkSlowWlnrDbr";
PlayerTactB = "AmovPercMwlkSlowWlnrDb";
EvasiveLeft = "AmovPercMwlkSlowWlnrDfl";
EvasiveRight = "AmovPercMwlkSlowWlnrDfr";
GetOver = "AovrPercMstpSlowWlnrDf";
FastF = "AmovPercMrunSlowWlnrDf";
FastLF = "AmovPercMrunSlowWlnrDfl";
FastRF = "AmovPercMrunSlowWlnrDfr";
};
class LauncherStandRunFActions: LauncherStandActions{};
class LauncherStandRunBActions: LauncherStandActions{};
class LauncherKneelEvasiveFActions: LauncherStandRunFActions
{
turnSpeed = 4;
WalkF = "AmovPercMevaSlowWlnrDf";
PlayerWalkF = "AmovPercMevaSlowWlnrDf";
SlowF = "AmovPercMevaSlowWlnrDf";
PlayerSlowF = "AmovPercMevaSlowWlnrDf";
SlowLF = "AmovPercMevaSlowWlnrDfl";
SlowRF = "AmovPercMevaSlowWlnrDfr";
PlayerSlowLF = "AmovPercMevaSlowWlnrDfl";
PlayerSlowRF = "AmovPercMevaSlowWlnrDfr";
WalkLF = "AmovPercMevaSlowWlnrDfl";
WalkRF = "AmovPercMevaSlowWlnrDfr";
PlayerWalkLF = "AmovPercMevaSlowWlnrDfl";
PlayerWalkRF = "AmovPercMevaSlowWlnrDfr";
stance = "ManStanceCrouch";
};
class LadderCivilActions: NoActions
{
stop = "LadderCivilStatic";
default = "LadderCivilStatic";
ladderOff = "AmovPercMstpSnonWnonDnon";
ladderOffTop = "LadderCivilTopOff";
ladderOffBottom = "LadderCivilDownOff";
down = "LadderCivilDownLoop";
up = "LadderCivilUpLoop";
turnSpeed = 0.1;
};
class LadderRifleActions: LadderCivilActions
{
stop = "LadderRifleStatic";
default = "LadderRifleStatic";
ladderOff = "AmovPercMstpSlowWrflDnon";
ladderOffTop = "LadderRifleTopOff";
ladderOffBottom = "LadderRifleDownOff";
ladderOnDown = "LadderRifleOn";
ladderOnUp = "LadderRifleOn";
down = "LadderRifleDownLoop";
up = "LadderRifleUpLoop";
};
class SwimmingActions: NoActions
{
relax = "AswmPercMstpSnonWnonDnon_relax";
stop = "AswmPercMstpSnonWnonDnon";
startSwim = "AswmPercMstpSnonWnonDnon";
surfaceSwim = "AsswPercMstpSnonWnonDnon";
bottomSwim = "AbswPercMstpSnonWnonDnon";
default = "AswmPercMstpSnonWnonDnon";
stopRelaxed = "AswmPercMstpSnonWnonDnon";
turnL = "AswmPercMstpSnonWnonDnon";
turnR = "AswmPercMstpSnonWnonDnon";
putDown = "AswmPercMstpSnonWnonDnon_AswmPercMstpSnonWnonDnon_putDown";
WalkF = "AswmPercMwlkSnonWnonDf";
WalkLF = "AswmPercMwlkSnonWnonDfl";
WalkRF = "AswmPercMwlkSnonWnonDfr";
WalkL = "AswmPercMwlkSnonWnonDl";
WalkR = "AswmPercMwlkSnonWnonDr";
WalkLB = "AswmPercMstpSnonWnonDnon";
WalkRB = "AswmPercMstpSnonWnonDnon";
WalkB = "AswmPercMwlkSnonWnonDb";
PlayerWalkF = "AswmPercMwlkSnonWnonDf";
PlayerWalkLF = "AswmPercMwlkSnonWnonDfl";
PlayerWalkRF = "AswmPercMwlkSnonWnonDfr";
PlayerWalkL = "AswmPercMwlkSnonWnonDl";
PlayerWalkR = "AswmPercMwlkSnonWnonDr";
PlayerWalkLB = "AswmPercMstpSnonWnonDnon";
PlayerWalkRB = "AswmPercMstpSnonWnonDnon";
PlayerWalkB = "AswmPercMwlkSnonWnonDb";
SlowF = "AswmPercMrunSnonWnonDf";
SlowLF = "AswmPercMrunSnonWnonDfl";
SlowRF = "AswmPercMrunSnonWnonDfr";
SlowL = "AswmPercMrunSnonWnonDl";
SlowR = "AswmPercMrunSnonWnonDr";
SlowLB = "AswmPercMstpSnonWnonDnon";
SlowRB = "AswmPercMstpSnonWnonDnon";
SlowB = "AswmPercMrunSnonWnonDb";
PlayerSlowF = "AswmPercMrunSnonWnonDf";
PlayerSlowLF = "AswmPercMrunSnonWnonDfl";
PlayerSlowRF = "AswmPercMrunSnonWnonDfr";
PlayerSlowL = "AswmPercMrunSnonWnonDl";
PlayerSlowR = "AswmPercMrunSnonWnonDr";
PlayerSlowLB = "AswmPercMstpSnonWnonDnon";
PlayerSlowRB = "AswmPercMstpSnonWnonDnon";
PlayerSlowB = "AswmPercMrunSnonWnonDb";
FastF = "AswmPercMsprSnonWnonDf";
FastLF = "AswmPercMsprSnonWnonDf";
FastRF = "AswmPercMsprSnonWnonDf";
FastL = "AswmPercMstpSnonWnonDnon";
FastR = "AswmPercMstpSnonWnonDnon";
FastLB = "AswmPercMstpSnonWnonDnon";
FastRB = "AswmPercMstpSnonWnonDnon";
FastB = "AswmPercMrunSnonWnonDb";
TactF = "AswmPercMwlkSnonWnonDf";
TactLF = "AswmPercMwlkSnonWnonDfl";
TactRF = "AswmPercMwlkSnonWnonDfr";
TactL = "AswmPercMwlkSnonWnonDl";
TactR = "AswmPercMwlkSnonWnonDr";
TactLB = "AswmPercMstpSnonWnonDnon";
TactRB = "AswmPercMstpSnonWnonDnon";
TactB = "AswmPercMwlkSnonWnonDb";
PlayerTactF = "AswmPercMwlkSnonWnonDf";
PlayerTactLF = "AswmPercMwlkSnonWnonDfl";
PlayerTactRF = "AswmPercMwlkSnonWnonDfr";
PlayerTactL = "AswmPercMwlkSnonWnonDl";
PlayerTactR = "AswmPercMwlkSnonWnonDr";
PlayerTactLB = "AswmPercMstpSnonWnonDnon";
PlayerTactRB = "AswmPercMstpSnonWnonDnon";
PlayerTactB = "AswmPercMwlkSnonWnonDb";
stopSwim = "AmovPercMstpSnonWnonDnon";
swimUp = "AswmPercMstpSnonWnonDnon_goup";
swimDown = "AswmPercMstpSnonWnonDnon_goDown";
upDegree = "ManPosSwimming";
limitFast = 2;
};
class SwimmingActionsRunF: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
};
class SwimmingActionsRunFL: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfl";
surfaceSwim = "AsswPercMrunSnonWnonDfl";
bottomSwim = "AbswPercMrunSnonWnonDfl";
};
class SwimmingActionsRunL: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDl";
surfaceSwim = "AsswPercMrunSnonWnonDl";
bottomSwim = "AbswPercMrunSnonWnonDl";
};
class SwimmingActionsRunBL: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbl";
surfaceSwim = "AsswPercMrunSnonWnonDbl";
bottomSwim = "AbswPercMrunSnonWnonDbl";
};
class SwimmingActionsRunB: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDb";
surfaceSwim = "AsswPercMrunSnonWnonDb";
bottomSwim = "AbswPercMrunSnonWnonDb";
};
class SwimmingActionsRunBR: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbr";
surfaceSwim = "AsswPercMrunSnonWnonDbr";
bottomSwim = "AbswPercMrunSnonWnonDbr";
};
class SwimmingActionsRunR: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDr";
surfaceSwim = "AsswPercMrunSnonWnonDr";
bottomSwim = "AbswPercMrunSnonWnonDr";
};
class SwimmingActionsRunFR: SwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfr";
surfaceSwim = "AsswPercMrunSnonWnonDfr";
bottomSwim = "AbswPercMrunSnonWnonDfr";
};
class SwimmingActionsFastF: SwimmingActionsRunF
{
limitFast = 4;
};
class SwimmingActionsFastFR: SwimmingActionsRunF
{
limitFast = 4;
};
class SwimmingActionsFastFL: SwimmingActionsRunF
{
limitFast = 4;
};
class SurfaceSwimmingActions: SwimmingActions
{
relax = "AsswPercMstpSnonWnonDnon_relax";
stop = "AsswPercMstpSnonWnonDnon";
default = "AsswPercMstpSnonWnonDnon";
stopRelaxed = "AsswPercMstpSnonWnonDnon";
turnL = "AsswPercMstpSnonWnonDnon";
turnR = "AsswPercMstpSnonWnonDnon";
WalkF = "AsswPercMwlkSnonWnonDf";
WalkLF = "AsswPercMwlkSnonWnonDfl";
WalkRF = "AsswPercMwlkSnonWnonDfr";
WalkL = "AsswPercMwlkSnonWnonDl";
WalkR = "AsswPercMwlkSnonWnonDr";
WalkLB = "AsswPercMstpSnonWnonDnon";
WalkRB = "AsswPercMstpSnonWnonDnon";
WalkB = "AsswPercMwlkSnonWnonDb";
PlayerWalkF = "AsswPercMwlkSnonWnonDf";
PlayerWalkLF = "AsswPercMwlkSnonWnonDfl";
PlayerWalkRF = "AsswPercMwlkSnonWnonDfr";
PlayerWalkL = "AsswPercMwlkSnonWnonDl";
PlayerWalkR = "AsswPercMwlkSnonWnonDr";
PlayerWalkLB = "AsswPercMstpSnonWnonDnon";
PlayerWalkRB = "AsswPercMstpSnonWnonDnon";
PlayerWalkB = "AsswPercMwlkSnonWnonDb";
SlowF = "AsswPercMrunSnonWnonDf";
SlowLF = "AsswPercMrunSnonWnonDfl";
SlowRF = "AsswPercMrunSnonWnonDfr";
SlowL = "AsswPercMrunSnonWnonDl";
SlowR = "AsswPercMrunSnonWnonDr";
SlowLB = "AsswPercMstpSnonWnonDnon";
SlowRB = "AsswPercMstpSnonWnonDnon";
SlowB = "AsswPercMrunSnonWnonDb";
PlayerSlowF = "AsswPercMrunSnonWnonDf";
PlayerSlowLF = "AsswPercMrunSnonWnonDfl";
PlayerSlowRF = "AsswPercMrunSnonWnonDfr";
PlayerSlowL = "AsswPercMrunSnonWnonDl";
PlayerSlowR = "AsswPercMrunSnonWnonDr";
PlayerSlowLB = "AsswPercMstpSnonWnonDnon";
PlayerSlowRB = "AsswPercMstpSnonWnonDnon";
PlayerSlowB = "AsswPercMrunSnonWnonDb";
FastF = "AsswPercMsprSnonWnonDf";
FastLF = "AsswPercMsprSnonWnonDf";
FastRF = "AsswPercMsprSnonWnonDf";
FastL = "AsswPercMstpSnonWnonDnon";
FastR = "AsswPercMstpSnonWnonDnon";
FastLB = "AsswPercMstpSnonWnonDnon";
FastRB = "AsswPercMstpSnonWnonDnon";
FastB = "AsswPercMrunSnonWnonDb";
TactF = "AsswPercMwlkSnonWnonDf";
TactLF = "AsswPercMwlkSnonWnonDfl";
TactRF = "AsswPercMwlkSnonWnonDfr";
TactL = "AsswPercMwlkSnonWnonDl";
TactR = "AsswPercMwlkSnonWnonDr";
TactLB = "AsswPercMstpSnonWnonDnon";
TactRB = "AsswPercMstpSnonWnonDnon";
TactB = "AsswPercMwlkSnonWnonDb";
PlayerTactF = "AsswPercMwlkSnonWnonDf";
PlayerTactLF = "AsswPercMwlkSnonWnonDfl";
PlayerTactRF = "AsswPercMwlkSnonWnonDfr";
PlayerTactL = "AsswPercMwlkSnonWnonDl";
PlayerTactR = "AsswPercMwlkSnonWnonDr";
PlayerTactLB = "AsswPercMstpSnonWnonDnon";
PlayerTactRB = "AsswPercMstpSnonWnonDnon";
PlayerTactB = "AsswPercMwlkSnonWnonDb";
swimUp = "AsswPercMstpSnonWnonDnon_goup";
swimDown = "AsswPercMstpSnonWnonDnon_goDown";
upDegree = "ManPosSurfaceSwimming";
};
class SurfaceSwimmingActionsRunF: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
};
class SurfaceSwimmingActionsRunFL: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfl";
surfaceSwim = "AsswPercMrunSnonWnonDfl";
bottomSwim = "AbswPercMrunSnonWnonDfl";
};
class SurfaceSwimmingActionsRunL: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDl";
surfaceSwim = "AsswPercMrunSnonWnonDl";
bottomSwim = "AbswPercMrunSnonWnonDl";
};
class SurfaceSwimmingActionsRunBL: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbl";
surfaceSwim = "AsswPercMrunSnonWnonDbl";
bottomSwim = "AbswPercMrunSnonWnonDbl";
};
class SurfaceSwimmingActionsRunB: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDb";
surfaceSwim = "AsswPercMrunSnonWnonDb";
bottomSwim = "AbswPercMrunSnonWnonDb";
};
class SurfaceSwimmingActionsRunBR: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbr";
surfaceSwim = "AsswPercMrunSnonWnonDbr";
bottomSwim = "AbswPercMrunSnonWnonDbr";
};
class SurfaceSwimmingActionsRunR: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDr";
surfaceSwim = "AsswPercMrunSnonWnonDr";
bottomSwim = "AbswPercMrunSnonWnonDr";
};
class SurfaceSwimmingActionsRunFR: SurfaceSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfr";
surfaceSwim = "AsswPercMrunSnonWnonDfr";
bottomSwim = "AbswPercMrunSnonWnonDfr";
};
class SurfaceSwimmingActionsFastF: SurfaceSwimmingActionsRunF
{
limitFast = 4;
};
class SurfaceSwimmingActionsFastFR: SurfaceSwimmingActionsRunF
{
limitFast = 4;
};
class SurfaceSwimmingActionsFastFL: SurfaceSwimmingActionsRunF
{
limitFast = 4;
};
class BottomSwimmingActions: SwimmingActions
{
relax = "AbswPercMstpSnonWnonDnon_relax";
stop = "AbswPercMstpSnonWnonDnon";
default = "AbswPercMstpSnonWnonDnon";
stopRelaxed = "AbswPercMstpSnonWnonDnon";
turnL = "AbswPercMstpSnonWnonDnon";
turnR = "AbswPercMstpSnonWnonDnon";
WalkF = "AbswPercMwlkSnonWnonDf";
WalkLF = "AbswPercMwlkSnonWnonDfl";
WalkRF = "AbswPercMwlkSnonWnonDfr";
WalkL = "AbswPercMwlkSnonWnonDl";
WalkR = "AbswPercMwlkSnonWnonDr";
WalkLB = "AbswPercMstpSnonWnonDnon";
WalkRB = "AbswPercMstpSnonWnonDnon";
WalkB = "AbswPercMwlkSnonWnonDb";
PlayerWalkF = "AbswPercMwlkSnonWnonDf";
PlayerWalkLF = "AbswPercMwlkSnonWnonDfl";
PlayerWalkRF = "AbswPercMwlkSnonWnonDfr";
PlayerWalkL = "AbswPercMwlkSnonWnonDl";
PlayerWalkR = "AbswPercMwlkSnonWnonDr";
PlayerWalkLB = "AbswPercMstpSnonWnonDnon";
PlayerWalkRB = "AbswPercMstpSnonWnonDnon";
PlayerWalkB = "AbswPercMwlkSnonWnonDb";
SlowF = "AbswPercMrunSnonWnonDf";
SlowLF = "AbswPercMrunSnonWnonDfl";
SlowRF = "AbswPercMrunSnonWnonDfr";
SlowL = "AbswPercMrunSnonWnonDl";
SlowR = "AbswPercMrunSnonWnonDr";
SlowLB = "AbswPercMstpSnonWnonDnon";
SlowRB = "AbswPercMstpSnonWnonDnon";
SlowB = "AbswPercMrunSnonWnonDb";
PlayerSlowF = "AbswPercMrunSnonWnonDf";
PlayerSlowLF = "AbswPercMrunSnonWnonDfl";
PlayerSlowRF = "AbswPercMrunSnonWnonDfr";
PlayerSlowL = "AbswPercMrunSnonWnonDl";
PlayerSlowR = "AbswPercMrunSnonWnonDr";
PlayerSlowLB = "AbswPercMstpSnonWnonDnon";
PlayerSlowRB = "AbswPercMstpSnonWnonDnon";
PlayerSlowB = "AbswPercMrunSnonWnonDb";
FastF = "AbswPercMsprSnonWnonDf";
FastLF = "AbswPercMsprSnonWnonDf";
FastRF = "AbswPercMsprSnonWnonDf";
FastL = "AbswPercMstpSnonWnonDnon";
FastR = "AbswPercMstpSnonWnonDnon";
FastLB = "AbswPercMstpSnonWnonDnon";
FastRB = "AbswPercMstpSnonWnonDnon";
FastB = "AbswPercMrunSnonWnonDb";
TactF = "AbswPercMwlkSnonWnonDf";
TactLF = "AbswPercMwlkSnonWnonDfl";
TactRF = "AbswPercMwlkSnonWnonDfr";
TactL = "AbswPercMwlkSnonWnonDl";
TactR = "AbswPercMwlkSnonWnonDr";
TactLB = "AbswPercMstpSnonWnonDnon";
TactRB = "AbswPercMstpSnonWnonDnon";
TactB = "AbswPercMwlkSnonWnonDb";
PlayerTactF = "AbswPercMwlkSnonWnonDf";
PlayerTactLF = "AbswPercMwlkSnonWnonDfl";
PlayerTactRF = "AbswPercMwlkSnonWnonDfr";
PlayerTactL = "AbswPercMwlkSnonWnonDl";
PlayerTactR = "AbswPercMwlkSnonWnonDr";
PlayerTactLB = "AbswPercMstpSnonWnonDnon";
PlayerTactRB = "AbswPercMstpSnonWnonDnon";
PlayerTactB = "AbswPercMwlkSnonWnonDb";
swimUp = "AbswPercMstpSnonWnonDnon_goup";
swimDown = "AbswPercMstpSnonWnonDnon_goDown";
upDegree = "ManPosBottomSwimming";
};
class BottomSwimmingActionsRunF: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
};
class BottomSwimmingActionsRunFL: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfl";
surfaceSwim = "AsswPercMrunSnonWnonDfl";
bottomSwim = "AbswPercMrunSnonWnonDfl";
};
class BottomSwimmingActionsRunL: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDl";
surfaceSwim = "AsswPercMrunSnonWnonDl";
bottomSwim = "AbswPercMrunSnonWnonDl";
};
class BottomSwimmingActionsRunBL: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbl";
surfaceSwim = "AsswPercMrunSnonWnonDbl";
bottomSwim = "AbswPercMrunSnonWnonDbl";
};
class BottomSwimmingActionsRunB: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDb";
surfaceSwim = "AsswPercMrunSnonWnonDb";
bottomSwim = "AbswPercMrunSnonWnonDb";
};
class BottomSwimmingActionsRunBR: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDbr";
surfaceSwim = "AsswPercMrunSnonWnonDbr";
bottomSwim = "AbswPercMrunSnonWnonDbr";
};
class BottomSwimmingActionsRunR: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDr";
surfaceSwim = "AsswPercMrunSnonWnonDr";
bottomSwim = "AbswPercMrunSnonWnonDr";
};
class BottomSwimmingActionsRunFR: BottomSwimmingActions
{
startSwim = "AswmPercMrunSnonWnonDfr";
surfaceSwim = "AsswPercMrunSnonWnonDfr";
bottomSwim = "AbswPercMrunSnonWnonDfr";
};
class BottomSwimmingActionsFastF: BottomSwimmingActionsRunF
{
limitFast = 4;
};
class BottomSwimmingActionsFastFR: BottomSwimmingActionsRunF
{
limitFast = 4;
};
class BottomSwimmingActionsFastFL: BottomSwimmingActionsRunF
{
limitFast = 4;
};
class DivingActions: NoActions
{
relax = "AdvePercMstpSnonWnonDnon_relax";
stop = "AdvePercMstpSnonWnonDnon";
PrimaryWeapon = "AdvePercMstpSnonWrflDnon";
default = "AdvePercMstpSnonWnonDnon";
stopRelaxed = "AdvePercMstpSnonWnonDnon";
turnL = "AdvePercMstpSnonWnonDnon_turnl";
turnR = "AdvePercMstpSnonWnonDnon_turnr";
putDown = "AdvePercMstpSnonWnonDnon_AdvePercMstpSnonWnonDnon_putDown";
WalkF = "AdvePercMwlkSnonWnonDf";
WalkLF = "AdvePercMwlkSnonWnonDfl";
WalkRF = "AdvePercMwlkSnonWnonDfr";
WalkL = "AdvePercMwlkSnonWnonDl";
WalkR = "AdvePercMwlkSnonWnonDr";
WalkLB = "AdvePercMwlkSnonWnonDbl";
WalkRB = "AdvePercMwlkSnonWnonDbr";
WalkB = "AdvePercMwlkSnonWnonDb";
PlayerWalkF = "AdvePercMwlkSnonWnonDf";
PlayerWalkLF = "AdvePercMwlkSnonWnonDfl";
PlayerWalkRF = "AdvePercMwlkSnonWnonDfr";
PlayerWalkL = "AdvePercMwlkSnonWnonDl";
PlayerWalkR = "AdvePercMwlkSnonWnonDr";
PlayerWalkLB = "AdvePercMwlkSnonWnonDbl";
PlayerWalkRB = "AdvePercMwlkSnonWnonDbr";
PlayerWalkB = "AdvePercMwlkSnonWnonDb";
SlowF = "AdvePercMrunSnonWnonDf";
SlowLF = "AdvePercMrunSnonWnonDfl";
SlowRF = "AdvePercMrunSnonWnonDfr";
SlowL = "AdvePercMrunSnonWnonDl";
SlowR = "AdvePercMrunSnonWnonDr";
SlowLB = "AdvePercMrunSnonWnonDbl";
SlowRB = "AdvePercMrunSnonWnonDbr";
SlowB = "AdvePercMrunSnonWnonDb";
PlayerSlowF = "AdvePercMrunSnonWnonDf";
PlayerSlowLF = "AdvePercMrunSnonWnonDfl";
PlayerSlowRF = "AdvePercMrunSnonWnonDfr";
PlayerSlowL = "AdvePercMrunSnonWnonDl";
PlayerSlowR = "AdvePercMrunSnonWnonDr";
PlayerSlowLB = "AdvePercMrunSnonWnonDbl";
PlayerSlowRB = "AdvePercMrunSnonWnonDbr";
PlayerSlowB = "AdvePercMrunSnonWnonDb";
FastF = "AdvePercMsprSnonWnonDf";
FastLF = "AdvePercMrunSnonWnonDfl";
FastRF = "AdvePercMrunSnonWnonDfr";
FastL = "AdvePercMrunSnonWnonDl";
FastR = "AdvePercMrunSnonWnonDr";
FastLB = "AdvePercMrunSnonWnonDbl";
FastRB = "AdvePercMrunSnonWnonDbr";
FastB = "AdvePercMrunSnonWnonDb";
TactF = "AdvePercMtacSnonWnonDf";
TactLF = "AdvePercMtacSnonWnonDfl";
TactRF = "AdvePercMtacSnonWnonDfr";
TactL = "AdvePercMtacSnonWnonDl";
TactR = "AdvePercMtacSnonWnonDr";
TactLB = "AdvePercMtacSnonWnonDbl";
TactRB = "AdvePercMtacSnonWnonDbr";
TactB = "AdvePercMtacSnonWnonDb";
PlayerTactF = "AdvePercMtacSnonWnonDf";
PlayerTactLF = "AdvePercMtacSnonWnonDfl";
PlayerTactRF = "AdvePercMtacSnonWnonDfr";
PlayerTactL = "AdvePercMtacSnonWnonDl";
PlayerTactR = "AdvePercMtacSnonWnonDr";
PlayerTactLB = "AdvePercMtacSnonWnonDbl";
PlayerTactRB = "AdvePercMtacSnonWnonDbr";
PlayerTactB = "AdvePercMtacSnonWnonDb";
stopDive = "AmovPercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
swimUp = "AdvePercMstpSnonWnonDnon_goup";
swimDown = "AdvePercMstpSnonWnonDnon_goDown";
GetInSDV = "AdvePercMstpSnonWnonDnon_GetInSDV";
GetOutSDV = "AdvePercMstpSnonWnonDnon_GetOutSDV";
upDegree = "ManPosDiving";
limitFast = 3.2;
};
class DivingActionsGoingOut: DivingActions
{
upDegree = "ManPosGoingFromWater";
Civil = "AmovPercMstpSnonWnonDnon";
Default = "AmovPercMstpSnonWnonDnon";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
};
class DivingActionsFastF: DivingActions
{
StartDive = "AdvePercMsprSnonWnonDf";
SurfaceDive = "AsdvPercMsprSnonWnonDf";
BottomDive = "AbdvPercMsprSnonWnonDf";
};
class DivingActionsRunF: DivingActions
{
SurfaceDive = "AsdvPercMrunSnonWnonDf";
BottomDive = "AbdvPercMrunSnonWnonDf";
};
class DivingActionsRunFL: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDfl";
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
BottomDive = "AbdvPercMrunSnonWnonDfl";
};
class DivingActionsRunFR: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDfr";
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
BottomDive = "AbdvPercMrunSnonWnonDfr";
};
class DivingActionsRunB: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDb";
SurfaceDive = "AsdvPercMrunSnonWnonDb";
BottomDive = "AbdvPercMrunSnonWnonDb";
};
class DivingActionsRunBR: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDbr";
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
BottomDive = "AbdvPercMrunSnonWnonDbr";
};
class DivingActionsRunBL: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDbl";
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
BottomDive = "AbdvPercMrunSnonWnonDbl";
};
class DivingActionsRunL: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDl";
SurfaceDive = "AsdvPercMrunSnonWnonDl";
BottomDive = "AbdvPercMrunSnonWnonDl";
};
class DivingActionsRunR: DivingActions
{
StartDive = "AdvePercMrunSnonWnonDr";
SurfaceDive = "AsdvPercMrunSnonWnonDr";
BottomDive = "AbdvPercMrunSnonWnonDr";
};
class DivingActionsWlkF: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDf";
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
BottomDive = "AbdvPercMwlkSnonWnonDf";
};
class DivingActionsWlkFL: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfl";
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
BottomDive = "AbdvPercMwlkSnonWnonDfl";
};
class DivingActionsWlkFR: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfr";
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
BottomDive = "AbdvPercMwlkSnonWnonDfr";
};
class DivingActionsWlkB: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDb";
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
BottomDive = "AbdvPercMwlkSnonWnonDb";
};
class DivingActionsWlkBR: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbr";
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
BottomDive = "AbdvPercMwlkSnonWnonDbr";
};
class DivingActionsWlkBL: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbl";
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
BottomDive = "AbdvPercMwlkSnonWnonDbl";
};
class DivingActionsWlkL: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDl";
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
BottomDive = "AbdvPercMwlkSnonWnonDl";
};
class DivingActionsWlkR: DivingActions
{
StartDive = "AdvePercMwlkSnonWnonDr";
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
BottomDive = "AbdvPercMwlkSnonWnonDr";
};
class DivingActionsTacF: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDf";
SurfaceDive = "AsdvPercMtacSnonWnonDf";
BottomDive = "AbdvPercMtacSnonWnonDf";
};
class DivingActionsTacFL: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDfl";
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
BottomDive = "AbdvPercMtacSnonWnonDfl";
};
class DivingActionsTacFR: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDfr";
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
BottomDive = "AbdvPercMtacSnonWnonDfr";
};
class DivingActionsTacB: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDb";
SurfaceDive = "AsdvPercMtacSnonWnonDb";
BottomDive = "AbdvPercMtacSnonWnonDb";
};
class DivingActionsTacBR: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDbr";
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
BottomDive = "AbdvPercMtacSnonWnonDbr";
};
class DivingActionsTacBL: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDbl";
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
BottomDive = "AbdvPercMtacSnonWnonDbl";
};
class DivingActionsTacL: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDl";
SurfaceDive = "AsdvPercMtacSnonWnonDl";
BottomDive = "AbdvPercMtacSnonWnonDl";
};
class DivingActionsTacR: DivingActions
{
StartDive = "AdvePercMtacSnonWnonDr";
SurfaceDive = "AsdvPercMtacSnonWnonDr";
BottomDive = "AbdvPercMtacSnonWnonDr";
};
class DivingRifleActions: DivingActions
{
relax = "AdvePercMstpSnonWrflDnon_relax";
stop = "AdvePercMstpSnonWrflDnon";
default = "AdvePercMstpSnonWrflDnon";
stopRelaxed = "AdvePercMstpSnonWrflDnon";
turnL = "AdvePercMstpSnonWrflDnon_turnl";
turnR = "AdvePercMstpSnonWrflDnon_turnr";
putDown = "AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWrflDnon_putDown";
WalkF = "AdvePercMwlkSnonWrflDf";
WalkLF = "AdvePercMwlkSnonWrflDfl";
WalkRF = "AdvePercMwlkSnonWrflDfr";
WalkL = "AdvePercMwlkSnonWrflDl";
WalkR = "AdvePercMwlkSnonWrflDr";
WalkLB = "AdvePercMwlkSnonWrflDbl";
WalkRB = "AdvePercMwlkSnonWrflDbr";
WalkB = "AdvePercMwlkSnonWrflDb";
PlayerWalkF = "AdvePercMwlkSnonWrflDf";
PlayerWalkLF = "AdvePercMwlkSnonWrflDfl";
PlayerWalkRF = "AdvePercMwlkSnonWrflDfr";
PlayerWalkL = "AdvePercMwlkSnonWrflDl";
PlayerWalkR = "AdvePercMwlkSnonWrflDr";
PlayerWalkLB = "AdvePercMwlkSnonWrflDbl";
PlayerWalkRB = "AdvePercMwlkSnonWrflDbr";
PlayerWalkB = "AdvePercMwlkSnonWrflDb";
SlowF = "AdvePercMrunSnonWrflDf";
SlowLF = "AdvePercMrunSnonWrflDfl";
SlowRF = "AdvePercMrunSnonWrflDfr";
SlowL = "AdvePercMrunSnonWrflDl";
SlowR = "AdvePercMrunSnonWrflDr";
SlowLB = "AdvePercMrunSnonWrflDbl";
SlowRB = "AdvePercMrunSnonWrflDbr";
SlowB = "AdvePercMrunSnonWrflDb";
PlayerSlowF = "AdvePercMrunSnonWrflDf";
PlayerSlowLF = "AdvePercMrunSnonWrflDfl";
PlayerSlowRF = "AdvePercMrunSnonWrflDfr";
PlayerSlowL = "AdvePercMrunSnonWrflDl";
PlayerSlowR = "AdvePercMrunSnonWrflDr";
PlayerSlowLB = "AdvePercMrunSnonWrflDbl";
PlayerSlowRB = "AdvePercMrunSnonWrflDbr";
PlayerSlowB = "AdvePercMrunSnonWrflDb";
FastF = "AdvePercMsprSnonWrflDf";
FastLF = "AdvePercMrunSnonWrflDfl";
FastRF = "AdvePercMrunSnonWrflDfr";
FastL = "AdvePercMrunSnonWrflDl";
FastR = "AdvePercMrunSnonWrflDr";
FastLB = "AdvePercMrunSnonWrflDbl";
FastRB = "AdvePercMrunSnonWrflDbr";
FastB = "AdvePercMrunSnonWrflDb";
TactF = "AdvePercMtacSnonWrflDf";
TactLF = "AdvePercMtacSnonWrflDfl";
TactRF = "AdvePercMtacSnonWrflDfr";
TactL = "AdvePercMtacSnonWrflDl";
TactR = "AdvePercMtacSnonWrflDr";
TactLB = "AdvePercMtacSnonWrflDbl";
TactRB = "AdvePercMtacSnonWrflDbr";
TactB = "AdvePercMtacSnonWrflDb";
PlayerTactF = "AdvePercMtacSnonWrflDf";
PlayerTactLF = "AdvePercMtacSnonWrflDfl";
PlayerTactRF = "AdvePercMtacSnonWrflDfr";
PlayerTactL = "AdvePercMtacSnonWrflDl";
PlayerTactR = "AdvePercMtacSnonWrflDr";
PlayerTactLB = "AdvePercMtacSnonWrflDbl";
PlayerTactRB = "AdvePercMtacSnonWrflDbr";
PlayerTactB = "AdvePercMtacSnonWrflDb";
stopDive = "AmovPercMstpSrasWrflDnon";
StartDive = "AdvePercMstpSnonWrflDnon";
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
BottomDive = "AbdvPercMstpSnonWrflDnon";
swimUp = "AdvePercMstpSnonWrflDnon_goup";
swimDown = "AdvePercMstpSnonWrflDnon_goDown";
GetInSDV = "AdvePercMstpSnonWrflDnon_GetInSDV";
GetOutSDV = "AdvePercMstpSnonWrflDnon_GetOutSDV";
};
class DivingRifleActionsGoingOut: DivingRifleActions
{
upDegree = "ManPosGoingFromWater";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
Default = "AmovPercMstpSrasWrflDnon";
};
class DivingRifleActionsFastF: DivingRifleActions
{
StartDive = "AdvePercMsprSnonWrflDf";
SurfaceDive = "AsdvPercMsprSnonWrflDf";
BottomDive = "AbdvPercMsprSnonWrflDf";
};
class DivingRifleActionsRunF: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDf";
SurfaceDive = "AsdvPercMrunSnonWrflDf";
BottomDive = "AbdvPercMrunSnonWrflDf";
};
class DivingRifleActionsRunFL: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfl";
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
BottomDive = "AbdvPercMrunSnonWrflDfl";
};
class DivingRifleActionsRunFR: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfr";
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
BottomDive = "AbdvPercMrunSnonWrflDfr";
};
class DivingRifleActionsRunB: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDb";
SurfaceDive = "AsdvPercMrunSnonWrflDb";
BottomDive = "AbdvPercMrunSnonWrflDb";
};
class DivingRifleActionsRunBR: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbr";
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
BottomDive = "AbdvPercMrunSnonWrflDbr";
};
class DivingRifleActionsRunBL: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbl";
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
BottomDive = "AbdvPercMrunSnonWrflDbl";
};
class DivingRifleActionsRunL: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDl";
SurfaceDive = "AsdvPercMrunSnonWrflDl";
BottomDive = "AbdvPercMrunSnonWrflDl";
};
class DivingRifleActionsRunR: DivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDr";
SurfaceDive = "AsdvPercMrunSnonWrflDr";
BottomDive = "AbdvPercMrunSnonWrflDr";
};
class DivingRifleActionsWlkF: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDf";
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
BottomDive = "AbdvPercMwlkSnonWrflDf";
};
class DivingRifleActionsWlkFL: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfl";
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
BottomDive = "AbdvPercMwlkSnonWrflDfl";
};
class DivingRifleActionsWlkFR: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfr";
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
BottomDive = "AbdvPercMwlkSnonWrflDfr";
};
class DivingRifleActionsWlkB: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDb";
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
BottomDive = "AbdvPercMwlkSnonWrflDb";
};
class DivingRifleActionsWlkBR: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbr";
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
BottomDive = "AbdvPercMwlkSnonWrflDbr";
};
class DivingRifleActionsWlkBL: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbl";
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
BottomDive = "AbdvPercMwlkSnonWrflDbl";
};
class DivingRifleActionsWlkL: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDl";
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
BottomDive = "AbdvPercMwlkSnonWrflDl";
};
class DivingRifleActionsWlkR: DivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDr";
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
BottomDive = "AbdvPercMwlkSnonWrflDr";
};
class DivingRifleActionsTacF: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDf";
SurfaceDive = "AsdvPercMtacSnonWrflDf";
BottomDive = "AbdvPercMtacSnonWrflDf";
};
class DivingRifleActionsTacFL: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfl";
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
BottomDive = "AbdvPercMtacSnonWrflDfl";
};
class DivingRifleActionsTacFR: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfr";
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
BottomDive = "AbdvPercMtacSnonWrflDfr";
};
class DivingRifleActionsTacB: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDb";
SurfaceDive = "AsdvPercMtacSnonWrflDb";
BottomDive = "AbdvPercMtacSnonWrflDb";
};
class DivingRifleActionsTacBR: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbr";
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
BottomDive = "AbdvPercMtacSnonWrflDbr";
};
class DivingRifleActionsTacBL: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbl";
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
BottomDive = "AbdvPercMtacSnonWrflDbl";
};
class DivingRifleActionsTacL: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDl";
SurfaceDive = "AsdvPercMtacSnonWrflDl";
BottomDive = "AbdvPercMtacSnonWrflDl";
};
class DivingRifleActionsTacR: DivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDr";
SurfaceDive = "AsdvPercMtacSnonWrflDr";
BottomDive = "AbdvPercMtacSnonWrflDr";
};
class SurfaceDivingActions: NoActions
{
relax = "AsdvPercMstpSnonWnonDnon_relax";
stop = "AsdvPercMstpSnonWnonDnon";
PrimaryWeapon = "AsdvPercMstpSnonWrflDnon";
default = "AsdvPercMstpSnonWnonDnon";
stopRelaxed = "AsdvPercMstpSnonWnonDnon";
turnL = "AsdvPercMstpSnonWnonDnon_turnl";
turnR = "AsdvPercMstpSnonWnonDnon_turnr";
putDown = "AsdvPercMstpSnonWnonDnon_AsdvPercMstpSnonWnonDnon_putDown";
WalkF = "AsdvPercMwlkSnonWnonDf";
WalkLF = "AsdvPercMwlkSnonWnonDfl";
WalkRF = "AsdvPercMwlkSnonWnonDfr";
WalkL = "AsdvPercMwlkSnonWnonDl";
WalkR = "AsdvPercMwlkSnonWnonDr";
WalkLB = "AsdvPercMwlkSnonWnonDbl";
WalkRB = "AsdvPercMwlkSnonWnonDbr";
WalkB = "AsdvPercMwlkSnonWnonDb";
PlayerWalkF = "AsdvPercMwlkSnonWnonDf";
PlayerWalkLF = "AsdvPercMwlkSnonWnonDfl";
PlayerWalkRF = "AsdvPercMwlkSnonWnonDfr";
PlayerWalkL = "AsdvPercMwlkSnonWnonDl";
PlayerWalkR = "AsdvPercMwlkSnonWnonDr";
PlayerWalkLB = "AsdvPercMwlkSnonWnonDbl";
PlayerWalkRB = "AsdvPercMwlkSnonWnonDbr";
PlayerWalkB = "AsdvPercMwlkSnonWnonDb";
SlowF = "AsdvPercMrunSnonWnonDf";
SlowLF = "AsdvPercMrunSnonWnonDfl";
SlowRF = "AsdvPercMrunSnonWnonDfr";
SlowL = "AsdvPercMrunSnonWnonDl";
SlowR = "AsdvPercMrunSnonWnonDr";
SlowLB = "AsdvPercMrunSnonWnonDbl";
SlowRB = "AsdvPercMrunSnonWnonDbr";
SlowB = "AsdvPercMrunSnonWnonDb";
PlayerSlowF = "AsdvPercMrunSnonWnonDf";
PlayerSlowLF = "AsdvPercMrunSnonWnonDfl";
PlayerSlowRF = "AsdvPercMrunSnonWnonDfr";
PlayerSlowL = "AsdvPercMrunSnonWnonDl";
PlayerSlowR = "AsdvPercMrunSnonWnonDr";
PlayerSlowLB = "AsdvPercMrunSnonWnonDbl";
PlayerSlowRB = "AsdvPercMrunSnonWnonDbr";
PlayerSlowB = "AsdvPercMrunSnonWnonDb";
FastF = "AsdvPercMsprSnonWnonDf";
FastLF = "AsdvPercMrunSnonWnonDfl";
FastRF = "AsdvPercMrunSnonWnonDfr";
FastL = "AsdvPercMrunSnonWnonDl";
FastR = "AsdvPercMrunSnonWnonDr";
FastLB = "AsdvPercMrunSnonWnonDbl";
FastRB = "AsdvPercMrunSnonWnonDbr";
FastB = "AsdvPercMrunSnonWnonDb";
TactF = "AsdvPercMtacSnonWnonDf";
TactLF = "AsdvPercMtacSnonWnonDfl";
TactRF = "AsdvPercMtacSnonWnonDfr";
TactL = "AsdvPercMtacSnonWnonDl";
TactR = "AsdvPercMtacSnonWnonDr";
TactLB = "AsdvPercMtacSnonWnonDbl";
TactRB = "AsdvPercMtacSnonWnonDbr";
TactB = "AsdvPercMtacSnonWnonDb";
PlayerTactF = "AsdvPercMtacSnonWnonDf";
PlayerTactLF = "AsdvPercMtacSnonWnonDfl";
PlayerTactRF = "AsdvPercMtacSnonWnonDfr";
PlayerTactL = "AsdvPercMtacSnonWnonDl";
PlayerTactR = "AsdvPercMtacSnonWnonDr";
PlayerTactLB = "AsdvPercMtacSnonWnonDbl";
PlayerTactRB = "AsdvPercMtacSnonWnonDbr";
PlayerTactB = "AsdvPercMtacSnonWnonDb";
stopDive = "AmovPercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
swimUp = "AsdvPercMstpSnonWnonDnon_goup";
swimDown = "AsdvPercMstpSnonWnonDnon_goDown";
GetInSDV = "AsdvPercMstpSnonWnonDnon_GetInSDV";
GetOutSDV = "AsdvPercMstpSnonWnonDnon_GetOutSDV";
upDegree = "ManPosSurfaceDiving";
limitFast = 3.2;
};
class SurfaceDivingActionsGoingOut: SurfaceDivingActions
{
upDegree = "ManPosGoingFromWater";
Civil = "AmovPercMstpSnonWnonDnon";
Default = "AmovPercMstpSnonWnonDnon";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
};
class SurfaceDivingActionsFastF: SurfaceDivingActions
{
StartDive = "AdvePercMsprSnonWnonDf";
SurfaceDive = "AsdvPercMsprSnonWnonDf";
BottomDive = "AbdvPercMsprSnonWnonDf";
};
class SurfaceDivingActionsRunF: SurfaceDivingActions
{
SurfaceDive = "AsdvPercMrunSnonWnonDf";
BottomDive = "AbdvPercMrunSnonWnonDf";
};
class SurfaceDivingActionsRunFL: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDfl";
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
BottomDive = "AbdvPercMrunSnonWnonDfl";
};
class SurfaceDivingActionsRunFR: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDfr";
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
BottomDive = "AbdvPercMrunSnonWnonDfr";
};
class SurfaceDivingActionsRunB: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDb";
SurfaceDive = "AsdvPercMrunSnonWnonDb";
BottomDive = "AbdvPercMrunSnonWnonDb";
};
class SurfaceDivingActionsRunBR: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDbr";
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
BottomDive = "AbdvPercMrunSnonWnonDbr";
};
class SurfaceDivingActionsRunBL: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDbl";
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
BottomDive = "AbdvPercMrunSnonWnonDbl";
};
class SurfaceDivingActionsRunL: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDl";
SurfaceDive = "AsdvPercMrunSnonWnonDl";
BottomDive = "AbdvPercMrunSnonWnonDl";
};
class SurfaceDivingActionsRunR: SurfaceDivingActions
{
StartDive = "AdvePercMrunSnonWnonDr";
SurfaceDive = "AsdvPercMrunSnonWnonDr";
BottomDive = "AbdvPercMrunSnonWnonDr";
};
class SurfaceDivingActionsWlkF: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDf";
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
BottomDive = "AbdvPercMwlkSnonWnonDf";
};
class SurfaceDivingActionsWlkFL: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfl";
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
BottomDive = "AbdvPercMwlkSnonWnonDfl";
};
class SurfaceDivingActionsWlkFR: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfr";
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
BottomDive = "AbdvPercMwlkSnonWnonDfr";
};
class SurfaceDivingActionsWlkB: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDb";
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
BottomDive = "AbdvPercMwlkSnonWnonDb";
};
class SurfaceDivingActionsWlkBR: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbr";
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
BottomDive = "AbdvPercMwlkSnonWnonDbr";
};
class SurfaceDivingActionsWlkBL: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbl";
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
BottomDive = "AbdvPercMwlkSnonWnonDbl";
};
class SurfaceDivingActionsWlkL: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDl";
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
BottomDive = "AbdvPercMwlkSnonWnonDl";
};
class SurfaceDivingActionsWlkR: SurfaceDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDr";
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
BottomDive = "AbdvPercMwlkSnonWnonDr";
};
class SurfaceDivingActionsTacF: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDf";
SurfaceDive = "AsdvPercMtacSnonWnonDf";
BottomDive = "AbdvPercMtacSnonWnonDf";
};
class SurfaceDivingActionsTacFL: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDfl";
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
BottomDive = "AbdvPercMtacSnonWnonDfl";
};
class SurfaceDivingActionsTacFR: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDfr";
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
BottomDive = "AbdvPercMtacSnonWnonDfr";
};
class SurfaceDivingActionsTacB: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDb";
SurfaceDive = "AsdvPercMtacSnonWnonDb";
BottomDive = "AbdvPercMtacSnonWnonDb";
};
class SurfaceDivingActionsTacBR: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDbr";
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
BottomDive = "AbdvPercMtacSnonWnonDbr";
};
class SurfaceDivingActionsTacBL: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDbl";
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
BottomDive = "AbdvPercMtacSnonWnonDbl";
};
class SurfaceDivingActionsTacL: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDl";
SurfaceDive = "AsdvPercMtacSnonWnonDl";
BottomDive = "AbdvPercMtacSnonWnonDl";
};
class SurfaceDivingActionsTacR: SurfaceDivingActions
{
StartDive = "AdvePercMtacSnonWnonDr";
SurfaceDive = "AsdvPercMtacSnonWnonDr";
BottomDive = "AbdvPercMtacSnonWnonDr";
};
class SurfaceDivingRifleActions: SurfaceDivingActions
{
relax = "AsdvPercMstpSnonWrflDnon_relax";
stop = "AsdvPercMstpSnonWrflDnon";
default = "AsdvPercMstpSnonWrflDnon";
stopRelaxed = "AsdvPercMstpSnonWrflDnon";
turnL = "AsdvPercMstpSnonWrflDnon_turnl";
turnR = "AsdvPercMstpSnonWrflDnon_turnr";
putDown = "AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon_putDown";
WalkF = "AsdvPercMwlkSnonWrflDf";
WalkLF = "AsdvPercMwlkSnonWrflDfl";
WalkRF = "AsdvPercMwlkSnonWrflDfr";
WalkL = "AsdvPercMwlkSnonWrflDl";
WalkR = "AsdvPercMwlkSnonWrflDr";
WalkLB = "AsdvPercMwlkSnonWrflDbl";
WalkRB = "AsdvPercMwlkSnonWrflDbr";
WalkB = "AsdvPercMwlkSnonWrflDb";
PlayerWalkF = "AsdvPercMwlkSnonWrflDf";
PlayerWalkLF = "AsdvPercMwlkSnonWrflDfl";
PlayerWalkRF = "AsdvPercMwlkSnonWrflDfr";
PlayerWalkL = "AsdvPercMwlkSnonWrflDl";
PlayerWalkR = "AsdvPercMwlkSnonWrflDr";
PlayerWalkLB = "AsdvPercMwlkSnonWrflDbl";
PlayerWalkRB = "AsdvPercMwlkSnonWrflDbr";
PlayerWalkB = "AsdvPercMwlkSnonWrflDb";
SlowF = "AsdvPercMrunSnonWrflDf";
SlowLF = "AsdvPercMrunSnonWrflDfl";
SlowRF = "AsdvPercMrunSnonWrflDfr";
SlowL = "AsdvPercMrunSnonWrflDl";
SlowR = "AsdvPercMrunSnonWrflDr";
SlowLB = "AsdvPercMrunSnonWrflDbl";
SlowRB = "AsdvPercMrunSnonWrflDbr";
SlowB = "AsdvPercMrunSnonWrflDb";
PlayerSlowF = "AsdvPercMrunSnonWrflDf";
PlayerSlowLF = "AsdvPercMrunSnonWrflDfl";
PlayerSlowRF = "AsdvPercMrunSnonWrflDfr";
PlayerSlowL = "AsdvPercMrunSnonWrflDl";
PlayerSlowR = "AsdvPercMrunSnonWrflDr";
PlayerSlowLB = "AsdvPercMrunSnonWrflDbl";
PlayerSlowRB = "AsdvPercMrunSnonWrflDbr";
PlayerSlowB = "AsdvPercMrunSnonWrflDb";
FastF = "AsdvPercMsprSnonWrflDf";
FastLF = "AsdvPercMrunSnonWrflDfl";
FastRF = "AsdvPercMrunSnonWrflDfr";
FastL = "AsdvPercMrunSnonWrflDl";
FastR = "AsdvPercMrunSnonWrflDr";
FastLB = "AsdvPercMrunSnonWrflDbl";
FastRB = "AsdvPercMrunSnonWrflDbr";
FastB = "AsdvPercMrunSnonWrflDb";
TactF = "AsdvPercMtacSnonWrflDf";
TactLF = "AsdvPercMtacSnonWrflDfl";
TactRF = "AsdvPercMtacSnonWrflDfr";
TactL = "AsdvPercMtacSnonWrflDl";
TactR = "AsdvPercMtacSnonWrflDr";
TactLB = "AsdvPercMtacSnonWrflDbl";
TactRB = "AsdvPercMtacSnonWrflDbr";
TactB = "AsdvPercMtacSnonWrflDb";
PlayerTactF = "AsdvPercMtacSnonWrflDf";
PlayerTactLF = "AsdvPercMtacSnonWrflDfl";
PlayerTactRF = "AsdvPercMtacSnonWrflDfr";
PlayerTactL = "AsdvPercMtacSnonWrflDl";
PlayerTactR = "AsdvPercMtacSnonWrflDr";
PlayerTactLB = "AsdvPercMtacSnonWrflDbl";
PlayerTactRB = "AsdvPercMtacSnonWrflDbr";
PlayerTactB = "AsdvPercMtacSnonWrflDb";
stopDive = "AmovPercMstpSrasWrflDnon";
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
StartDive = "AdvePercMstpSnonWrflDnon";
BottomDive = "AbdvPercMstpSnonWrflDnon";
swimUp = "AsdvPercMstpSnonWrflDnon_goup";
swimDown = "AsdvPercMstpSnonWrflDnon_goDown";
GetInSDV = "AsdvPercMstpSnonWrflDnon_GetInSDV";
GetOutSDV = "AsdvPercMstpSnonWrflDnon_GetOutSDV";
};
class SurfaceDivingRifleActionsGoingOut: SurfaceDivingRifleActions
{
upDegree = "ManPosGoingFromWater";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
Default = "AmovPercMstpSrasWrflDnon";
};
class SurfaceDivingRifleActionsFastF: SurfaceDivingRifleActions
{
StartDive = "AdvePercMsprSnonWrflDf";
SurfaceDive = "AsdvPercMsprSnonWrflDf";
BottomDive = "AbdvPercMsprSnonWrflDf";
};
class SurfaceDivingRifleActionsRunF: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDf";
SurfaceDive = "AsdvPercMrunSnonWrflDf";
BottomDive = "AbdvPercMrunSnonWrflDf";
};
class SurfaceDivingRifleActionsRunFL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfl";
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
BottomDive = "AbdvPercMrunSnonWrflDfl";
};
class SurfaceDivingRifleActionsRunFR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfr";
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
BottomDive = "AbdvPercMrunSnonWrflDfr";
};
class SurfaceDivingRifleActionsRunB: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDb";
SurfaceDive = "AsdvPercMrunSnonWrflDb";
BottomDive = "AbdvPercMrunSnonWrflDb";
};
class SurfaceDivingRifleActionsRunBR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbr";
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
BottomDive = "AbdvPercMrunSnonWrflDbr";
};
class SurfaceDivingRifleActionsRunBL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbl";
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
BottomDive = "AbdvPercMrunSnonWrflDbl";
};
class SurfaceDivingRifleActionsRunL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDl";
SurfaceDive = "AsdvPercMrunSnonWrflDl";
BottomDive = "AbdvPercMrunSnonWrflDl";
};
class SurfaceDivingRifleActionsRunR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDr";
SurfaceDive = "AsdvPercMrunSnonWrflDr";
BottomDive = "AbdvPercMrunSnonWrflDr";
};
class SurfaceDivingRifleActionsWlkF: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDf";
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
BottomDive = "AbdvPercMwlkSnonWrflDf";
};
class SurfaceDivingRifleActionsWlkFL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfl";
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
BottomDive = "AbdvPercMwlkSnonWrflDfl";
};
class SurfaceDivingRifleActionsWlkFR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfr";
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
BottomDive = "AbdvPercMwlkSnonWrflDfr";
};
class SurfaceDivingRifleActionsWlkB: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDb";
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
BottomDive = "AbdvPercMwlkSnonWrflDb";
};
class SurfaceDivingRifleActionsWlkBR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbr";
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
BottomDive = "AbdvPercMwlkSnonWrflDbr";
};
class SurfaceDivingRifleActionsWlkBL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbl";
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
BottomDive = "AbdvPercMwlkSnonWrflDbl";
};
class SurfaceDivingRifleActionsWlkL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDl";
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
BottomDive = "AbdvPercMwlkSnonWrflDl";
};
class SurfaceDivingRifleActionsWlkR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDr";
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
BottomDive = "AbdvPercMwlkSnonWrflDr";
};
class SurfaceDivingRifleActionsTacF: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDf";
SurfaceDive = "AsdvPercMtacSnonWrflDf";
BottomDive = "AbdvPercMtacSnonWrflDf";
};
class SurfaceDivingRifleActionsTacFL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfl";
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
BottomDive = "AbdvPercMtacSnonWrflDfl";
};
class SurfaceDivingRifleActionsTacFR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfr";
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
BottomDive = "AbdvPercMtacSnonWrflDfr";
};
class SurfaceDivingRifleActionsTacB: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDb";
SurfaceDive = "AsdvPercMtacSnonWrflDb";
BottomDive = "AbdvPercMtacSnonWrflDb";
};
class SurfaceDivingRifleActionsTacBR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbr";
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
BottomDive = "AbdvPercMtacSnonWrflDbr";
};
class SurfaceDivingRifleActionsTacBL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbl";
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
BottomDive = "AbdvPercMtacSnonWrflDbl";
};
class SurfaceDivingRifleActionsTacL: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDl";
SurfaceDive = "AsdvPercMtacSnonWrflDl";
BottomDive = "AbdvPercMtacSnonWrflDl";
};
class SurfaceDivingRifleActionsTacR: SurfaceDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDr";
SurfaceDive = "AsdvPercMtacSnonWrflDr";
BottomDive = "AbdvPercMtacSnonWrflDr";
};
class BottomDivingActions: NoActions
{
relax = "AbdvPercMstpSnonWnonDnon_relax";
stop = "AbdvPercMstpSnonWnonDnon";
PrimaryWeapon = "AbdvPercMstpSnonWrflDnon";
default = "AbdvPercMstpSnonWnonDnon";
stopRelaxed = "AbdvPercMstpSnonWnonDnon";
turnL = "AbdvPercMstpSnonWnonDnon_turnl";
turnR = "AbdvPercMstpSnonWnonDnon_turnr";
putDown = "AbdvPercMstpSnonWnonDnon_AbdvPercMstpSnonWnonDnon_putDown";
WalkF = "AbdvPercMwlkSnonWnonDf";
WalkLF = "AbdvPercMwlkSnonWnonDfl";
WalkRF = "AbdvPercMwlkSnonWnonDfr";
WalkL = "AbdvPercMwlkSnonWnonDl";
WalkR = "AbdvPercMwlkSnonWnonDr";
WalkLB = "AbdvPercMwlkSnonWnonDbl";
WalkRB = "AbdvPercMwlkSnonWnonDbr";
WalkB = "AbdvPercMwlkSnonWnonDb";
PlayerWalkF = "AbdvPercMwlkSnonWnonDf";
PlayerWalkLF = "AbdvPercMwlkSnonWnonDfl";
PlayerWalkRF = "AbdvPercMwlkSnonWnonDfr";
PlayerWalkL = "AbdvPercMwlkSnonWnonDl";
PlayerWalkR = "AbdvPercMwlkSnonWnonDr";
PlayerWalkLB = "AbdvPercMwlkSnonWnonDbl";
PlayerWalkRB = "AbdvPercMwlkSnonWnonDbr";
PlayerWalkB = "AbdvPercMwlkSnonWnonDb";
SlowF = "AbdvPercMrunSnonWnonDf";
SlowLF = "AbdvPercMrunSnonWnonDfl";
SlowRF = "AbdvPercMrunSnonWnonDfr";
SlowL = "AbdvPercMrunSnonWnonDl";
SlowR = "AbdvPercMrunSnonWnonDr";
SlowLB = "AbdvPercMrunSnonWnonDbl";
SlowRB = "AbdvPercMrunSnonWnonDbr";
SlowB = "AbdvPercMrunSnonWnonDb";
PlayerSlowF = "AbdvPercMrunSnonWnonDf";
PlayerSlowLF = "AbdvPercMrunSnonWnonDfl";
PlayerSlowRF = "AbdvPercMrunSnonWnonDfr";
PlayerSlowL = "AbdvPercMrunSnonWnonDl";
PlayerSlowR = "AbdvPercMrunSnonWnonDr";
PlayerSlowLB = "AbdvPercMrunSnonWnonDbl";
PlayerSlowRB = "AbdvPercMrunSnonWnonDbr";
PlayerSlowB = "AbdvPercMrunSnonWnonDb";
FastF = "AbdvPercMsprSnonWnonDf";
FastLF = "AbdvPercMrunSnonWnonDfl";
FastRF = "AbdvPercMrunSnonWnonDfr";
FastL = "AbdvPercMrunSnonWnonDl";
FastR = "AbdvPercMrunSnonWnonDr";
FastLB = "AbdvPercMrunSnonWnonDbl";
FastRB = "AbdvPercMrunSnonWnonDbr";
FastB = "AbdvPercMrunSnonWnonDb";
TactF = "AbdvPercMtacSnonWnonDf";
TactLF = "AbdvPercMtacSnonWnonDfl";
TactRF = "AbdvPercMtacSnonWnonDfr";
TactL = "AbdvPercMtacSnonWnonDl";
TactR = "AbdvPercMtacSnonWnonDr";
TactLB = "AbdvPercMtacSnonWnonDbl";
TactRB = "AbdvPercMtacSnonWnonDbr";
TactB = "AbdvPercMtacSnonWnonDb";
PlayerTactF = "AbdvPercMtacSnonWnonDf";
PlayerTactLF = "AbdvPercMtacSnonWnonDfl";
PlayerTactRF = "AbdvPercMtacSnonWnonDfr";
PlayerTactL = "AbdvPercMtacSnonWnonDl";
PlayerTactR = "AbdvPercMtacSnonWnonDr";
PlayerTactLB = "AbdvPercMtacSnonWnonDbl";
PlayerTactRB = "AbdvPercMtacSnonWnonDbr";
PlayerTactB = "AbdvPercMtacSnonWnonDb";
stopDive = "AmovPercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
swimUp = "AbdvPercMstpSnonWnonDnon_goup";
swimDown = "AbdvPercMstpSnonWnonDnon_goDown";
GetInSDV = "AbdvPercMstpSnonWnonDnon_GetInSDV";
GetOutSDV = "AbdvPercMstpSnonWnonDnon_GetOutSDV";
upDegree = "ManPosBottomDiving";
limitFast = 3.2;
};
class BottomDivingActionsGoingOut: BottomDivingActions
{
upDegree = "ManPosGoingFromWater";
Civil = "AmovPercMstpSnonWnonDnon";
Default = "AmovPercMstpSnonWnonDnon";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
};
class BottomDivingActionsFastF: BottomDivingActions
{
StartDive = "AdvePercMsprSnonWnonDf";
SurfaceDive = "AsdvPercMsprSnonWnonDf";
BottomDive = "AbdvPercMsprSnonWnonDf";
};
class BottomDivingActionsRunF: BottomDivingActions
{
SurfaceDive = "AsdvPercMrunSnonWnonDf";
BottomDive = "AbdvPercMrunSnonWnonDf";
};
class BottomDivingActionsRunFL: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDfl";
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
BottomDive = "AbdvPercMrunSnonWnonDfl";
};
class BottomDivingActionsRunFR: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDfr";
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
BottomDive = "AbdvPercMrunSnonWnonDfr";
};
class BottomDivingActionsRunB: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDb";
SurfaceDive = "AsdvPercMrunSnonWnonDb";
BottomDive = "AbdvPercMrunSnonWnonDb";
};
class BottomDivingActionsRunBR: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDbr";
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
BottomDive = "AbdvPercMrunSnonWnonDbr";
};
class BottomDivingActionsRunBL: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDbl";
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
BottomDive = "AbdvPercMrunSnonWnonDbl";
};
class BottomDivingActionsRunL: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDl";
SurfaceDive = "AsdvPercMrunSnonWnonDl";
BottomDive = "AbdvPercMrunSnonWnonDl";
};
class BottomDivingActionsRunR: BottomDivingActions
{
StartDive = "AdvePercMrunSnonWnonDr";
SurfaceDive = "AsdvPercMrunSnonWnonDr";
BottomDive = "AbdvPercMrunSnonWnonDr";
};
class BottomDivingActionsWlkF: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDf";
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
BottomDive = "AbdvPercMwlkSnonWnonDf";
};
class BottomDivingActionsWlkFL: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfl";
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
BottomDive = "AbdvPercMwlkSnonWnonDfl";
};
class BottomDivingActionsWlkFR: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDfr";
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
BottomDive = "AbdvPercMwlkSnonWnonDfr";
};
class BottomDivingActionsWlkB: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDb";
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
BottomDive = "AbdvPercMwlkSnonWnonDb";
};
class BottomDivingActionsWlkBR: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbr";
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
BottomDive = "AbdvPercMwlkSnonWnonDbr";
};
class BottomDivingActionsWlkBL: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDbl";
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
BottomDive = "AbdvPercMwlkSnonWnonDbl";
};
class BottomDivingActionsWlkL: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDl";
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
BottomDive = "AbdvPercMwlkSnonWnonDl";
};
class BottomDivingActionsWlkR: BottomDivingActions
{
StartDive = "AdvePercMwlkSnonWnonDr";
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
BottomDive = "AbdvPercMwlkSnonWnonDr";
};
class BottomDivingActionsTacF: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDf";
SurfaceDive = "AsdvPercMtacSnonWnonDf";
BottomDive = "AbdvPercMtacSnonWnonDf";
};
class BottomDivingActionsTacFL: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDfl";
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
BottomDive = "AbdvPercMtacSnonWnonDfl";
};
class BottomDivingActionsTacFR: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDfr";
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
BottomDive = "AbdvPercMtacSnonWnonDfr";
};
class BottomDivingActionsTacB: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDb";
SurfaceDive = "AsdvPercMtacSnonWnonDb";
BottomDive = "AbdvPercMtacSnonWnonDb";
};
class BottomDivingActionsTacBR: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDbr";
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
BottomDive = "AbdvPercMtacSnonWnonDbr";
};
class BottomDivingActionsTacBL: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDbl";
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
BottomDive = "AbdvPercMtacSnonWnonDbl";
};
class BottomDivingActionsTacL: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDl";
SurfaceDive = "AsdvPercMtacSnonWnonDl";
BottomDive = "AbdvPercMtacSnonWnonDl";
};
class BottomDivingActionsTacR: BottomDivingActions
{
StartDive = "AdvePercMtacSnonWnonDr";
SurfaceDive = "AsdvPercMtacSnonWnonDr";
BottomDive = "AbdvPercMtacSnonWnonDr";
};
class BottomDivingRifleActions: BottomDivingActions
{
relax = "AbdvPercMstpSnonWrflDnon_relax";
stop = "AbdvPercMstpSnonWrflDnon";
default = "AbdvPercMstpSnonWrflDnon";
stopRelaxed = "AbdvPercMstpSnonWrflDnon";
turnL = "AbdvPercMstpSnonWrflDnon_turnl";
turnR = "AbdvPercMstpSnonWrflDnon_turnr";
putDown = "AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon_putDown";
WalkF = "AbdvPercMwlkSnonWrflDf";
WalkLF = "AbdvPercMwlkSnonWrflDfl";
WalkRF = "AbdvPercMwlkSnonWrflDfr";
WalkL = "AbdvPercMwlkSnonWrflDl";
WalkR = "AbdvPercMwlkSnonWrflDr";
WalkLB = "AbdvPercMwlkSnonWrflDbl";
WalkRB = "AbdvPercMwlkSnonWrflDbr";
WalkB = "AbdvPercMwlkSnonWrflDb";
PlayerWalkF = "AbdvPercMwlkSnonWrflDf";
PlayerWalkLF = "AbdvPercMwlkSnonWrflDfl";
PlayerWalkRF = "AbdvPercMwlkSnonWrflDfr";
PlayerWalkL = "AbdvPercMwlkSnonWrflDl";
PlayerWalkR = "AbdvPercMwlkSnonWrflDr";
PlayerWalkLB = "AbdvPercMwlkSnonWrflDbl";
PlayerWalkRB = "AbdvPercMwlkSnonWrflDbr";
PlayerWalkB = "AbdvPercMwlkSnonWrflDb";
SlowF = "AbdvPercMrunSnonWrflDf";
SlowLF = "AbdvPercMrunSnonWrflDfl";
SlowRF = "AbdvPercMrunSnonWrflDfr";
SlowL = "AbdvPercMrunSnonWrflDl";
SlowR = "AbdvPercMrunSnonWrflDr";
SlowLB = "AbdvPercMrunSnonWrflDbl";
SlowRB = "AbdvPercMrunSnonWrflDbr";
SlowB = "AbdvPercMrunSnonWrflDb";
PlayerSlowF = "AbdvPercMrunSnonWrflDf";
PlayerSlowLF = "AbdvPercMrunSnonWrflDfl";
PlayerSlowRF = "AbdvPercMrunSnonWrflDfr";
PlayerSlowL = "AbdvPercMrunSnonWrflDl";
PlayerSlowR = "AbdvPercMrunSnonWrflDr";
PlayerSlowLB = "AbdvPercMrunSnonWrflDbl";
PlayerSlowRB = "AbdvPercMrunSnonWrflDbr";
PlayerSlowB = "AbdvPercMrunSnonWrflDb";
FastF = "AbdvPercMsprSnonWrflDf";
FastLF = "AbdvPercMrunSnonWrflDfl";
FastRF = "AbdvPercMrunSnonWrflDfr";
FastL = "AbdvPercMrunSnonWrflDl";
FastR = "AbdvPercMrunSnonWrflDr";
FastLB = "AbdvPercMrunSnonWrflDbl";
FastRB = "AbdvPercMrunSnonWrflDbr";
FastB = "AbdvPercMrunSnonWrflDb";
TactF = "AbdvPercMtacSnonWrflDf";
TactLF = "AbdvPercMtacSnonWrflDfl";
TactRF = "AbdvPercMtacSnonWrflDfr";
TactL = "AbdvPercMtacSnonWrflDl";
TactR = "AbdvPercMtacSnonWrflDr";
TactLB = "AbdvPercMtacSnonWrflDbl";
TactRB = "AbdvPercMtacSnonWrflDbr";
TactB = "AbdvPercMtacSnonWrflDb";
PlayerTactF = "AbdvPercMtacSnonWrflDf";
PlayerTactLF = "AbdvPercMtacSnonWrflDfl";
PlayerTactRF = "AbdvPercMtacSnonWrflDfr";
PlayerTactL = "AbdvPercMtacSnonWrflDl";
PlayerTactR = "AbdvPercMtacSnonWrflDr";
PlayerTactLB = "AbdvPercMtacSnonWrflDbl";
PlayerTactRB = "AbdvPercMtacSnonWrflDbr";
PlayerTactB = "AbdvPercMtacSnonWrflDb";
stopDive = "AmovPercMstpSrasWrflDnon";
StartDive = "AdvePercMstpSnonWrflDnon";
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
BottomDive = "AbdvPercMstpSnonWrflDnon";
swimUp = "AbdvPercMstpSnonWrflDnon_goup";
swimDown = "AbdvPercMstpSnonWrflDnon_goDown";
GetInSDV = "AbdvPercMstpSnonWrflDnon_GetInSDV";
GetOutSDV = "AbdvPercMstpSnonWrflDnon_GetOutSDV";
};
class BottomDivingRifleActionsGoingOut: BottomDivingRifleActions
{
upDegree = "ManPosGoingFromWater";
Stop = "AmovPercMstpSrasWrflDnon";
Combat = "AmovPercMstpSrasWrflDnon";
Default = "AmovPercMstpSrasWrflDnon";
};
class BottomDivingRifleActionsFastF: BottomDivingRifleActions
{
StartDive = "AdvePercMsprSnonWrflDf";
SurfaceDive = "AsdvPercMsprSnonWrflDf";
BottomDive = "AbdvPercMsprSnonWrflDf";
};
class BottomDivingRifleActionsRunF: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDf";
SurfaceDive = "AsdvPercMrunSnonWrflDf";
BottomDive = "AbdvPercMrunSnonWrflDf";
};
class BottomDivingRifleActionsRunFL: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfl";
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
BottomDive = "AbdvPercMrunSnonWrflDfl";
};
class BottomDivingRifleActionsRunFR: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDfr";
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
BottomDive = "AbdvPercMrunSnonWrflDfr";
};
class BottomDivingRifleActionsRunB: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDb";
SurfaceDive = "AsdvPercMrunSnonWrflDb";
BottomDive = "AbdvPercMrunSnonWrflDb";
};
class BottomDivingRifleActionsRunBR: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbr";
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
BottomDive = "AbdvPercMrunSnonWrflDbr";
};
class BottomDivingRifleActionsRunBL: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDbl";
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
BottomDive = "AbdvPercMrunSnonWrflDbl";
};
class BottomDivingRifleActionsRunL: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDl";
SurfaceDive = "AsdvPercMrunSnonWrflDl";
BottomDive = "AbdvPercMrunSnonWrflDl";
};
class BottomDivingRifleActionsRunR: BottomDivingRifleActions
{
StartDive = "AdvePercMrunSnonWrflDr";
SurfaceDive = "AsdvPercMrunSnonWrflDr";
BottomDive = "AbdvPercMrunSnonWrflDr";
};
class BottomDivingRifleActionsWlkF: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDf";
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
BottomDive = "AbdvPercMwlkSnonWrflDf";
};
class BottomDivingRifleActionsWlkFL: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfl";
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
BottomDive = "AbdvPercMwlkSnonWrflDfl";
};
class BottomDivingRifleActionsWlkFR: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDfr";
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
BottomDive = "AbdvPercMwlkSnonWrflDfr";
};
class BottomDivingRifleActionsWlkB: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDb";
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
BottomDive = "AbdvPercMwlkSnonWrflDb";
};
class BottomDivingRifleActionsWlkBR: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbr";
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
BottomDive = "AbdvPercMwlkSnonWrflDbr";
};
class BottomDivingRifleActionsWlkBL: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDbl";
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
BottomDive = "AbdvPercMwlkSnonWrflDbl";
};
class BottomDivingRifleActionsWlkL: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDl";
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
BottomDive = "AbdvPercMwlkSnonWrflDl";
};
class BottomDivingRifleActionsWlkR: BottomDivingRifleActions
{
StartDive = "AdvePercMwlkSnonWrflDr";
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
BottomDive = "AbdvPercMwlkSnonWrflDr";
};
class BottomDivingRifleActionsTacF: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDf";
SurfaceDive = "AsdvPercMtacSnonWrflDf";
BottomDive = "AbdvPercMtacSnonWrflDf";
};
class BottomDivingRifleActionsTacFL: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfl";
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
BottomDive = "AbdvPercMtacSnonWrflDfl";
};
class BottomDivingRifleActionsTacFR: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDfr";
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
BottomDive = "AbdvPercMtacSnonWrflDfr";
};
class BottomDivingRifleActionsTacB: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDb";
SurfaceDive = "AsdvPercMtacSnonWrflDb";
BottomDive = "AbdvPercMtacSnonWrflDb";
};
class BottomDivingRifleActionsTacBR: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbr";
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
BottomDive = "AbdvPercMtacSnonWrflDbr";
};
class BottomDivingRifleActionsTacBL: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDbl";
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
BottomDive = "AbdvPercMtacSnonWrflDbl";
};
class BottomDivingRifleActionsTacL: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDl";
SurfaceDive = "AsdvPercMtacSnonWrflDl";
BottomDive = "AbdvPercMtacSnonWrflDl";
};
class BottomDivingRifleActionsTacR: BottomDivingRifleActions
{
StartDive = "AdvePercMtacSnonWrflDr";
SurfaceDive = "AsdvPercMtacSnonWrflDr";
BottomDive = "AbdvPercMtacSnonWrflDr";
};
class BinocStandActions: RifleStandActions
{
gestureGo[] = {"GestureGoBStand","Gesture"};
binocOn = "";
down = "AmovPpneMstpSoptWbinDnon";
up = "AmovPknlMstpSoptWbinDnon";
stop = "AmovPercMstpSoptWbinDnon";
stopRelaxed = "AmovPercMstpSoptWbinDnon";
default = "AmovPercMstpSoptWbinDnon";
PlayerStand = "AmovPercMstpSoptWbinDnon";
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
PlayerProne = "AmovPpneMstpSoptWbinDnon";
upDegree = "ManPosBinocStand";
TurnL = "AmovPercMstpSoptWbinDnon_turnL";
TurnR = "AmovPercMstpSoptWbinDnon_turnR";
TurnLRelaxed = "AmovPercMstpSoptWbinDnon_turnL";
TurnRRelaxed = "AmovPercMstpSoptWbinDnon_turnR";
WalkF = "AmovPercMwlkSoptWbinDf";
WalkLF = "AmovPercMwlkSoptWbinDfl";
WalkRF = "AmovPercMwlkSoptWbinDfr";
WalkL = "AmovPercMwlkSoptWbinDl";
WalkR = "AmovPercMwlkSoptWbinDr";
WalkLB = "AmovPercMwlkSoptWbinDbl";
WalkRB = "AmovPercMwlkSoptWbinDbr";
WalkB = "AmovPercMwlkSoptWbinDb";
PlayerWalkF = "AmovPercMwlkSoptWbinDf";
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl";
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr";
PlayerWalkL = "AmovPercMwlkSoptWbinDl";
PlayerWalkR = "AmovPercMwlkSoptWbinDr";
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl";
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr";
PlayerWalkB = "AmovPercMwlkSoptWbinDb";
SlowF = "AmovPercMrunSnonWbinDf";
SlowLF = "AmovPercMrunSnonWbinDfl";
SlowRF = "AmovPercMrunSnonWbinDfr";
SlowL = "AmovPercMrunSnonWbinDl";
SlowR = "AmovPercMrunSnonWbinDr";
SlowLB = "AmovPercMrunSnonWbinDbl";
SlowRB = "AmovPercMrunSnonWbinDbr";
SlowB = "AmovPercMrunSnonWbinDb";
PlayerSlowF = "AmovPercMrunSnonWbinDf";
PlayerSlowLF = "AmovPercMrunSnonWbinDfl";
PlayerSlowRF = "AmovPercMrunSnonWbinDfr";
PlayerSlowL = "AmovPercMrunSnonWbinDl";
PlayerSlowR = "AmovPercMrunSnonWbinDr";
PlayerSlowLB = "AmovPercMrunSnonWbinDbl";
PlayerSlowRB = "AmovPercMrunSnonWbinDbr";
PlayerSlowB = "AmovPercMrunSnonWbinDb";
FastF = "AmovPercMevaSnonWbinDf";
FastLF = "AmovPercMevaSnonWbinDfl";
FastRF = "AmovPercMevaSnonWbinDfr";
FastL = "AmovPercMrunSnonWbinDl";
FastR = "AmovPercMrunSnonWbinDr";
FastLB = "AmovPercMrunSnonWbinDbl";
FastRB = "AmovPercMrunSnonWbinDbr";
FastB = "AmovPercMrunSnonWbinDb";
TactF = "AmovPercMwlkSoptWbinDf";
TactLF = "AmovPercMwlkSoptWbinDfl";
TactRF = "AmovPercMwlkSoptWbinDfr";
TactL = "AmovPercMwlkSoptWbinDl";
TactR = "AmovPercMwlkSoptWbinDr";
TactLB = "AmovPercMwlkSoptWbinDbl";
TactRB = "AmovPercMwlkSoptWbinDbr";
TactB = "AmovPercMwlkSoptWbinDb";
PlayerTactF = "AmovPercMwlkSoptWbinDf";
PlayerTactLF = "AmovPercMwlkSoptWbinDfl";
PlayerTactRF = "AmovPercMwlkSoptWbinDfr";
PlayerTactL = "AmovPercMwlkSoptWbinDl";
PlayerTactR = "AmovPercMwlkSoptWbinDr";
PlayerTactLB = "AmovPercMwlkSoptWbinDbl";
PlayerTactRB = "AmovPercMwlkSoptWbinDbr";
PlayerTactB = "AmovPercMwlkSoptWbinDb";
EvasiveRight = "";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Diary = "";
Gear = "";
GetOver = "";
};
class BinocStandActionsWlkF: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDf";
up = "AmovPknlMwlkSoptWbinDf";
};
class BinocStandActionsWlkFL: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl";
up = "AmovPknlMwlkSoptWbinDfl";
};
class BinocStandActionsWlkFR: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr";
up = "AmovPknlMwlkSoptWbinDfr";
};
class BinocStandActionsWlkR: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDr";
up = "AmovPknlMwlkSoptWbinDr";
};
class BinocStandActionsWlkL: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDl";
up = "AmovPknlMwlkSoptWbinDl";
};
class BinocStandActionsWlkB: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDb";
up = "AmovPknlMwlkSoptWbinDB";
};
class BinocStandActionsWlkBL: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl";
up = "AmovPknlMwlkSoptWbinDbl";
};
class BinocStandActionsWlkBR: BinocStandActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr";
up = "AmovPknlMwlkSoptWbinDbr";
};
class BinocStandActionsRunF: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDf";
up = "AmovPknlMRunSnonWbinDf";
};
class BinocStandActionsRunFL: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfl";
up = "AmovPknlMRunSnonWbinDfl";
};
class BinocStandActionsRunFR: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfr";
up = "AmovPknlMRunSnonWbinDfr";
};
class BinocStandActionsRunR: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDr";
up = "AmovPknlMRunSnonWbinDr";
};
class BinocStandActionsRunL: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDl";
up = "AmovPknlMRunSnonWbinDl";
};
class BinocStandActionsRunB: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDb";
up = "AmovPknlMRunSnonWbinDB";
};
class BinocStandActionsRunBL: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbl";
up = "AmovPknlMRunSnonWbinDbl";
};
class BinocStandActionsRunBR: BinocStandActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbr";
up = "AmovPknlMRunSnonWbinDbr";
};
class BinocStandActionsEvasiveF: BinocStandActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDf";
up = "AmovPknlMevaSnonWbinDf";
};
class BinocStandActionsEvasiveFL: BinocStandActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfl";
up = "AmovPknlMevaSnonWbinDfl";
};
class BinocStandActionsEvasiveFR: BinocStandActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfr";
up = "AmovPknlMevaSnonWbinDfr";
};
class BinocKneelActions: RifleKneelActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
binocOn = "";
down = "AmovPpneMstpSoptWbinDnon";
up = "AmovPercMstpSoptWbinDnon";
stop = "AmovPknlMstpSoptWbinDnon";
stopRelaxed = "AmovPknlMstpSoptWbinDnon";
default = "AmovPknlMstpSoptWbinDnon";
PlayerStand = "AmovPercMstpSoptWbinDnon";
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
PlayerProne = "AmovPpneMstpSoptWbinDnon";
upDegree = "ManPosBinoc";
TurnL = "AmovPknlMstpSoptWbinDnon_turnL";
TurnR = "AmovPknlMstpSoptWbinDnon_turnR";
TurnLRelaxed = "AmovPknlMstpSoptWbinDnon_turnL";
TurnRRelaxed = "AmovPknlMstpSoptWbinDnon_turnR";
WalkF = "AmovPknlMwlkSoptWbinDf";
WalkLF = "AmovPknlMwlkSoptWbinDfl";
WalkRF = "AmovPknlMwlkSoptWbinDfr";
WalkL = "AmovPknlMwlkSoptWbinDl";
WalkR = "AmovPknlMwlkSoptWbinDr";
WalkLB = "AmovPknlMwlkSoptWbinDbl";
WalkRB = "AmovPknlMwlkSoptWbinDbr";
WalkB = "AmovPknlMwlkSoptWbinDb";
PlayerWalkF = "AmovPknlMwlkSoptWbinDf";
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl";
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr";
PlayerWalkL = "AmovPknlMwlkSoptWbinDl";
PlayerWalkR = "AmovPknlMwlkSoptWbinDr";
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl";
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr";
PlayerWalkB = "AmovPknlMwlkSoptWbinDb";
SlowF = "AmovPknlMrunSnonWbinDf";
SlowLF = "AmovPknlMrunSnonWbinDfl";
SlowRF = "AmovPknlMrunSnonWbinDfr";
SlowL = "AmovPknlMrunSnonWbinDl";
SlowR = "AmovPknlMrunSnonWbinDr";
SlowLB = "AmovPknlMrunSnonWbinDbl";
SlowRB = "AmovPknlMrunSnonWbinDbr";
SlowB = "AmovPknlMrunSnonWbinDb";
PlayerSlowF = "AmovPknlMrunSnonWbinDf";
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl";
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr";
PlayerSlowL = "AmovPknlMrunSnonWbinDl";
PlayerSlowR = "AmovPknlMrunSnonWbinDr";
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl";
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr";
PlayerSlowB = "AmovPknlMrunSnonWbinDb";
FastF = "AmovPknlMevaSnonWbinDf";
FastLF = "AmovPknlMevaSnonWbinDfl";
FastRF = "AmovPknlMevaSnonWbinDfr";
FastL = "AmovPknlMrunSnonWbinDl";
FastR = "AmovPknlMrunSnonWbinDr";
FastLB = "AmovPknlMrunSnonWbinDbl";
FastRB = "AmovPknlMrunSnonWbinDbr";
FastB = "AmovPknlMrunSnonWbinDb";
TactF = "AmovPknlMwlkSoptWbinDf";
TactLF = "AmovPknlMwlkSoptWbinDfl";
TactRF = "AmovPknlMwlkSoptWbinDfr";
TactL = "AmovPknlMwlkSoptWbinDl";
TactR = "AmovPknlMwlkSoptWbinDr";
TactLB = "AmovPknlMwlkSoptWbinDbl";
TactRB = "AmovPknlMwlkSoptWbinDbr";
TactB = "AmovPknlMwlkSoptWbinDb";
PlayerTactF = "AmovPknlMwlkSoptWbinDf";
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl";
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr";
PlayerTactL = "AmovPknlMwlkSoptWbinDl";
PlayerTactR = "AmovPknlMwlkSoptWbinDr";
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl";
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr";
PlayerTactB = "AmovPknlMwlkSoptWbinDb";
EvasiveRight = "";
EvasiveLeft = "";
Diary = "";
Gear = "";
};
class BinocKneelActionsWlkF: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDf";
up = "AmovPercMwlkSoptWbinDf";
};
class BinocKneelActionsWlkFL: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfl";
up = "AmovPercMwlkSoptWbinDfl";
};
class BinocKneelActionsWlkFR: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfr";
up = "AmovPercMwlkSoptWbinDfr";
};
class BinocKneelActionsWlkR: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDr";
up = "AmovPercMwlkSoptWbinDr";
};
class BinocKneelActionsWlkL: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDl";
up = "AmovPercMwlkSoptWbinDl";
};
class BinocKneelActionsWlkB: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDb";
up = "AmovPercMwlkSoptWbinDB";
};
class BinocKneelActionsWlkBL: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbl";
up = "AmovPercMwlkSoptWbinDbl";
};
class BinocKneelActionsWlkBR: BinocKneelActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbr";
up = "AmovPercMwlkSoptWbinDbr";
};
class BinocKneelActionsRunF: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDf";
up = "AmovPercMRunSnonWbinDf";
};
class BinocKneelActionsRunFL: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfl";
up = "AmovPercMRunSnonWbinDfl";
};
class BinocKneelActionsRunFR: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfr";
up = "AmovPercMRunSnonWbinDfr";
};
class BinocKneelActionsRunR: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDr";
up = "AmovPercMRunSnonWbinDr";
};
class BinocKneelActionsRunL: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDl";
up = "AmovPercMRunSnonWbinDl";
};
class BinocKneelActionsRunB: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDb";
up = "AmovPercMRunSnonWbinDB";
};
class BinocKneelActionsRunBL: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbl";
up = "AmovPercMRunSnonWbinDbl";
};
class BinocKneelActionsRunBR: BinocKneelActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbr";
up = "AmovPercMRunSnonWbinDbr";
};
class BinocKneelActionsEvasiveF: BinocKneelActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDf";
up = "AmovPercMevaSnonWbinDf";
};
class BinocKneelActionsEvasiveFL: BinocKneelActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfl";
up = "AmovPercMevaSnonWbinDfl";
};
class BinocKneelActionsEvasiveFR: BinocKneelActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfr";
up = "AmovPercMevaSnonWbinDfr";
};
class BinocProneActions: RifleProneActions
{
AdjustF = "";
AdjustB = "";
AdjustLF = "";
AdjustLB = "";
AdjustRF = "";
AdjustRB = "";
AdjustR = "";
AdjustL = "";
binocOn = "";
stop = "AmovPpneMstpSoptWbinDnon";
stopRelaxed = "AmovPpneMstpSoptWbinDnon";
default = "AmovPpneMstpSoptWbinDnon";
PlayerStand = "AmovPercMstpSoptWbinDnon";
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
PlayerProne = "AmovPpneMstpSoptWbinDnon";
upDegree = "ManPosBinocLying";
down = "AmovPercMstpSoptWbinDnon";
up = "AmovPknlMstpSoptWbinDnon";
TurnL = "AmovPpneMstpSoptWbinDnon_turnL";
TurnR = "AmovPpneMstpSoptWbinDnon_turnR";
TurnLRelaxed = "AmovPpneMstpSoptWbinDnon_turnL";
TurnRRelaxed = "AmovPpneMstpSoptWbinDnon_turnR";
WalkF = "AmovPpneMwlkSoptWbinDf";
WalkLF = "AmovPpneMwlkSoptWbinDfl";
WalkRF = "AmovPpneMwlkSoptWbinDfr";
WalkL = "AmovPpneMwlkSoptWbinDl";
WalkR = "AmovPpneMwlkSoptWbinDr";
WalkLB = "AmovPpneMwlkSoptWbinDbl";
WalkRB = "AmovPpneMwlkSoptWbinDbr";
WalkB = "AmovPpneMwlkSoptWbinDb";
PlayerWalkF = "AmovPpneMwlkSoptWbinDf";
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl";
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr";
PlayerWalkL = "AmovPpneMwlkSoptWbinDl";
PlayerWalkR = "AmovPpneMwlkSoptWbinDr";
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl";
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr";
PlayerWalkB = "AmovPpneMwlkSoptWbinDb";
SlowF = "AmovPpneMrunSnonWbinDf";
SlowLF = "AmovPpneMrunSnonWbinDfl";
SlowRF = "AmovPpneMrunSnonWbinDfr";
SlowL = "AmovPpneMrunSnonWbinDl";
SlowR = "AmovPpneMrunSnonWbinDr";
SlowLB = "AmovPpneMrunSnonWbinDbl";
SlowRB = "AmovPpneMrunSnonWbinDbr";
SlowB = "AmovPpneMrunSnonWbinDb";
PlayerSlowF = "AmovPpneMrunSnonWbinDf";
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl";
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr";
PlayerSlowL = "AmovPpneMrunSnonWbinDl";
PlayerSlowR = "AmovPpneMrunSnonWbinDr";
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl";
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr";
PlayerSlowB = "AmovPpneMrunSnonWbinDb";
FastF = "AmovPpneMevaSnonWbinDf";
FastLF = "AmovPpneMrunSnonWbinDfl";
FastRF = "AmovPpneMrunSnonWbinDfr";
FastL = "AmovPpneMrunSnonWbinDl";
FastR = "AmovPpneMrunSnonWbinDr";
FastLB = "AmovPpneMrunSnonWbinDbl";
FastRB = "AmovPpneMrunSnonWbinDbr";
FastB = "AmovPpneMrunSnonWbinDb";
TactF = "AmovPpneMwlkSoptWbinDf";
TactLF = "AmovPpneMwlkSoptWbinDfl";
TactRF = "AmovPpneMwlkSoptWbinDfr";
TactL = "AmovPpneMwlkSoptWbinDl";
TactR = "AmovPpneMwlkSoptWbinDr";
TactLB = "AmovPpneMwlkSoptWbinDbl";
TactRB = "AmovPpneMwlkSoptWbinDbr";
TactB = "AmovPpneMwlkSoptWbinDb";
PlayerTactF = "AmovPpneMwlkSoptWbinDf";
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl";
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr";
PlayerTactL = "AmovPpneMwlkSoptWbinDl";
PlayerTactR = "AmovPpneMwlkSoptWbinDr";
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl";
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr";
PlayerTactB = "AmovPpneMwlkSoptWbinDb";
EvasiveRight = "";
EvasiveLeft = "";
};
class BinocProneActionsWlkF: BinocProneActions{};
class BinocProneActionsWlkFL: BinocProneActions{};
class BinocProneActionsWlkFR: BinocProneActions{};
class BinocProneActionsWlkR: BinocProneActions{};
class BinocProneActionsWlkL: BinocProneActions{};
class BinocProneActionsWlkB: BinocProneActions{};
class BinocProneActionsWlkBL: BinocProneActions{};
class BinocProneActionsWlkBR: BinocProneActions{};
class BinocProneActionsRunF: BinocProneActions{};
class BinocProneActionsRunFL: BinocProneActions{};
class BinocProneActionsRunFR: BinocProneActions{};
class BinocProneActionsRunR: BinocProneActions{};
class BinocProneActionsRunL: BinocProneActions{};
class BinocProneActionsRunB: BinocProneActions{};
class BinocProneActionsRunBL: BinocProneActions{};
class BinocProneActionsRunBR: BinocProneActions{};
class BinocProneActionsEvasiveF: BinocProneActions{};
class BinocStandRflActions: RifleStandActions
{
gestureGo[] = {"GestureGoBStand","Gesture"};
binocOn = "";
down = "AwopPpneMstpSoptWbinDnon_rfl";
up = "AwopPknlMstpSoptWbinDnon_rfl";
stop = "AwopPercMstpSoptWbinDnon_rfl";
stopRelaxed = "AwopPercMstpSoptWbinDnon_rfl";
default = "AwopPercMstpSoptWbinDnon_rfl";
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
upDegree = "ManPosBinocStand";
TurnL = "AwopPercMstpSoptWbinDnon_rfl_turnL";
TurnR = "AwopPercMstpSoptWbinDnon_rfl_turnR";
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnL";
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnR";
WalkF = "AmovPercMwlkSoptWbinDf_rfl";
WalkLF = "AmovPercMwlkSoptWbinDfl_rfl";
WalkRF = "AmovPercMwlkSoptWbinDfr_rfl";
WalkL = "AmovPercMwlkSoptWbinDl_rfl";
WalkR = "AmovPercMwlkSoptWbinDr_rfl";
WalkLB = "AmovPercMwlkSoptWbinDbl_rfl";
WalkRB = "AmovPercMwlkSoptWbinDbr_rfl";
WalkB = "AmovPercMwlkSoptWbinDb_rfl";
PlayerWalkF = "AmovPercMwlkSoptWbinDf_rfl";
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_rfl";
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_rfl";
PlayerWalkL = "AmovPercMwlkSoptWbinDl_rfl";
PlayerWalkR = "AmovPercMwlkSoptWbinDr_rfl";
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_rfl";
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_rfl";
PlayerWalkB = "AmovPercMwlkSoptWbinDb_rfl";
SlowF = "AmovPercMrunSnonWbinDf_rfl";
SlowLF = "AmovPercMrunSnonWbinDfl_rfl";
SlowRF = "AmovPercMrunSnonWbinDfr_rfl";
SlowL = "AmovPercMrunSnonWbinDl_rfl";
SlowR = "AmovPercMrunSnonWbinDr_rfl";
SlowLB = "AmovPercMrunSnonWbinDbl_rfl";
SlowRB = "AmovPercMrunSnonWbinDbr_rfl";
SlowB = "AmovPercMrunSnonWbinDb_rfl";
PlayerSlowF = "AmovPercMrunSnonWbinDf_rfl";
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_rfl";
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_rfl";
PlayerSlowL = "AmovPercMrunSnonWbinDl_rfl";
PlayerSlowR = "AmovPercMrunSnonWbinDr_rfl";
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_rfl";
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_rfl";
PlayerSlowB = "AmovPercMrunSnonWbinDb_rfl";
FastF = "AmovPercMevaSnonWbinDf_rfl";
FastLF = "AmovPercMevaSnonWbinDfl_rfl";
FastRF = "AmovPercMevaSnonWbinDfr_rfl";
FastL = "AmovPercMrunSnonWbinDl_rfl";
FastR = "AmovPercMrunSnonWbinDr_rfl";
FastLB = "AmovPercMrunSnonWbinDbl_rfl";
FastRB = "AmovPercMrunSnonWbinDbr_rfl";
FastB = "AmovPercMrunSnonWbinDb_rfl";
TactF = "AmovPercMwlkSoptWbinDf_rfl";
TactLF = "AmovPercMwlkSoptWbinDfl_rfl";
TactRF = "AmovPercMwlkSoptWbinDfr_rfl";
TactL = "AmovPercMwlkSoptWbinDl_rfl";
TactR = "AmovPercMwlkSoptWbinDr_rfl";
TactLB = "AmovPercMwlkSoptWbinDbl_rfl";
TactRB = "AmovPercMwlkSoptWbinDbr_rfl";
TactB = "AmovPercMwlkSoptWbinDb_rfl";
PlayerTactF = "AmovPercMwlkSoptWbinDf_rfl";
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_rfl";
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_rfl";
PlayerTactL = "AmovPercMwlkSoptWbinDl_rfl";
PlayerTactR = "AmovPercMwlkSoptWbinDr_rfl";
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_rfl";
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_rfl";
PlayerTactB = "AmovPercMwlkSoptWbinDb_rfl";
EvasiveRight = "";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Diary = "";
Gear = "";
GetOver = "";
};
class BinocStandRflActionsWlkF: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_rfl";
up = "AmovPknlMwlkSoptWbinDf_rfl";
};
class BinocStandRflActionsWlkFL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_rfl";
up = "AmovPknlMwlkSoptWbinDfl_rfl";
};
class BinocStandRflActionsWlkFR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_rfl";
up = "AmovPknlMwlkSoptWbinDfr_rfl";
};
class BinocStandRflActionsWlkR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_rfl";
up = "AmovPknlMwlkSoptWbinDr_rfl";
};
class BinocStandRflActionsWlkL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_rfl";
up = "AmovPknlMwlkSoptWbinDl_rfl";
};
class BinocStandRflActionsWlkB: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_rfl";
up = "AmovPknlMwlkSoptWbinDB_rfl";
};
class BinocStandRflActionsWlkBL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_rfl";
up = "AmovPknlMwlkSoptWbinDbl_rfl";
};
class BinocStandRflActionsWlkBR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_rfl";
up = "AmovPknlMwlkSoptWbinDbr_rfl";
};
class BinocStandRflActionsRunF: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDf_rfl";
up = "AmovPknlMRunSnonWbinDf_rfl";
};
class BinocStandRflActionsRunFL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_rfl";
up = "AmovPknlMRunSnonWbinDfl_rfl";
};
class BinocStandRflActionsRunFR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_rfl";
up = "AmovPknlMRunSnonWbinDfr_rfl";
};
class BinocStandRflActionsRunR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDr_rfl";
up = "AmovPknlMRunSnonWbinDr_rfl";
};
class BinocStandRflActionsRunL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDl_rfl";
up = "AmovPknlMRunSnonWbinDl_rfl";
};
class BinocStandRflActionsRunB: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDb_rfl";
up = "AmovPknlMRunSnonWbinDB_rfl";
};
class BinocStandRflActionsRunBL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_rfl";
up = "AmovPknlMRunSnonWbinDbl_rfl";
};
class BinocStandRflActionsRunBR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_rfl";
up = "AmovPknlMRunSnonWbinDbr_rfl";
};
class BinocStandRflActionsEvasiveF: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDf_rfl";
up = "AmovPknlMevaSnonWbinDf_rfl";
};
class BinocStandRflActionsEvasiveFL: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_rfl";
up = "AmovPknlMevaSnonWbinDfl_rfl";
};
class BinocStandRflActionsEvasiveFR: BinocStandRflActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_rfl";
up = "AmovPknlMevaSnonWbinDfr_rfl";
};
class BinocKneelRflActions: RifleKneelActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
binocOn = "";
down = "AwopPpneMstpSoptWbinDnon_rfl";
up = "AwopPercMstpSoptWbinDnon_rfl";
stop = "AwopPknlMstpSoptWbinDnon_rfl";
stopRelaxed = "AwopPknlMstpSoptWbinDnon_rfl";
default = "AwopPknlMstpSoptWbinDnon_rfl";
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
upDegree = "ManPosBinoc";
TurnL = "AwopPknlMstpSoptWbinDnon_rfl_turnL";
TurnR = "AwopPknlMstpSoptWbinDnon_rfl_turnR";
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnL";
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnR";
WalkF = "AmovPknlMwlkSoptWbinDf_rfl";
WalkLF = "AmovPknlMwlkSoptWbinDfl_rfl";
WalkRF = "AmovPknlMwlkSoptWbinDfr_rfl";
WalkL = "AmovPknlMwlkSoptWbinDl_rfl";
WalkR = "AmovPknlMwlkSoptWbinDr_rfl";
WalkLB = "AmovPknlMwlkSoptWbinDbl_rfl";
WalkRB = "AmovPknlMwlkSoptWbinDbr_rfl";
WalkB = "AmovPknlMwlkSoptWbinDb_rfl";
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_rfl";
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_rfl";
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_rfl";
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_rfl";
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_rfl";
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_rfl";
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_rfl";
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_rfl";
SlowF = "AmovPknlMrunSnonWbinDf_rfl";
SlowLF = "AmovPknlMrunSnonWbinDfl_rfl";
SlowRF = "AmovPknlMrunSnonWbinDfr_rfl";
SlowL = "AmovPknlMrunSnonWbinDl_rfl";
SlowR = "AmovPknlMrunSnonWbinDr_rfl";
SlowLB = "AmovPknlMrunSnonWbinDbl_rfl";
SlowRB = "AmovPknlMrunSnonWbinDbr_rfl";
SlowB = "AmovPknlMrunSnonWbinDb_rfl";
PlayerSlowF = "AmovPknlMrunSnonWbinDf_rfl";
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_rfl";
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_rfl";
PlayerSlowL = "AmovPknlMrunSnonWbinDl_rfl";
PlayerSlowR = "AmovPknlMrunSnonWbinDr_rfl";
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_rfl";
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_rfl";
PlayerSlowB = "AmovPknlMrunSnonWbinDb_rfl";
FastF = "AmovPknlMevaSnonWbinDf_rfl";
FastLF = "AmovPknlMevaSnonWbinDfl_rfl";
FastRF = "AmovPknlMevaSnonWbinDfr_rfl";
FastL = "AmovPknlMrunSnonWbinDl_rfl";
FastR = "AmovPknlMrunSnonWbinDr_rfl";
FastLB = "AmovPknlMrunSnonWbinDbl_rfl";
FastRB = "AmovPknlMrunSnonWbinDbr_rfl";
FastB = "AmovPknlMrunSnonWbinDb_rfl";
TactF = "AmovPknlMwlkSoptWbinDf_rfl";
TactLF = "AmovPknlMwlkSoptWbinDfl_rfl";
TactRF = "AmovPknlMwlkSoptWbinDfr_rfl";
TactL = "AmovPknlMwlkSoptWbinDl_rfl";
TactR = "AmovPknlMwlkSoptWbinDr_rfl";
TactLB = "AmovPknlMwlkSoptWbinDbl_rfl";
TactRB = "AmovPknlMwlkSoptWbinDbr_rfl";
TactB = "AmovPknlMwlkSoptWbinDb_rfl";
PlayerTactF = "AmovPknlMwlkSoptWbinDf_rfl";
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_rfl";
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_rfl";
PlayerTactL = "AmovPknlMwlkSoptWbinDl_rfl";
PlayerTactR = "AmovPknlMwlkSoptWbinDr_rfl";
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_rfl";
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_rfl";
PlayerTactB = "AmovPknlMwlkSoptWbinDb_rfl";
EvasiveRight = "";
EvasiveLeft = "";
Diary = "";
Gear = "";
};
class BinocKneelRflActionsWlkF: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDf_rfl";
up = "AmovPercMwlkSoptWbinDf_rfl";
};
class BinocKneelRflActionsWlkFL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_rfl";
up = "AmovPercMwlkSoptWbinDfl_rfl";
};
class BinocKneelRflActionsWlkFR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_rfl";
up = "AmovPercMwlkSoptWbinDfr_rfl";
};
class BinocKneelRflActionsWlkR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDr_rfl";
up = "AmovPercMwlkSoptWbinDr_rfl";
};
class BinocKneelRflActionsWlkL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDl_rfl";
up = "AmovPercMwlkSoptWbinDl_rfl";
};
class BinocKneelRflActionsWlkB: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDb_rfl";
up = "AmovPercMwlkSoptWbinDB_rfl";
};
class BinocKneelRflActionsWlkBL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_rfl";
up = "AmovPercMwlkSoptWbinDbl_rfl";
};
class BinocKneelRflActionsWlkBR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_rfl";
up = "AmovPercMwlkSoptWbinDbr_rfl";
};
class BinocKneelRflActionsRunF: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDf_rfl";
up = "AmovPercMRunSnonWbinDf_rfl";
};
class BinocKneelRflActionsRunFL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfl_rfl";
up = "AmovPercMRunSnonWbinDfl_rfl";
};
class BinocKneelRflActionsRunFR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfr_rfl";
up = "AmovPercMRunSnonWbinDfr_rfl";
};
class BinocKneelRflActionsRunR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDr_rfl";
up = "AmovPercMRunSnonWbinDr_rfl";
};
class BinocKneelRflActionsRunL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDl_rfl";
up = "AmovPercMRunSnonWbinDl_rfl";
};
class BinocKneelRflActionsRunB: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDb_rfl";
up = "AmovPercMRunSnonWbinDB_rfl";
};
class BinocKneelRflActionsRunBL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbl_rfl";
up = "AmovPercMRunSnonWbinDbl_rfl";
};
class BinocKneelRflActionsRunBR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbr_rfl";
up = "AmovPercMRunSnonWbinDbr_rfl";
};
class BinocKneelRflActionsEvasiveF: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDf_rfl";
up = "AmovPercMevaSnonWbinDf_rfl";
};
class BinocKneelRflActionsEvasiveFL: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfl_rfl";
up = "AmovPercMevaSnonWbinDfl_rfl";
};
class BinocKneelRflActionsEvasiveFR: BinocKneelRflActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfr_rfl";
up = "AmovPercMevaSnonWbinDfr_rfl";
};
class BinocProneRflActions: RifleProneActions
{
AdjustF = "";
AdjustB = "";
binocOn = "";
stop = "AwopPpneMstpSoptWbinDnon_rfl";
stopRelaxed = "AwopPpneMstpSoptWbinDnon_rfl";
default = "AwopPpneMstpSoptWbinDnon_rfl";
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
upDegree = "ManPosBinocLying";
down = "AwopPercMstpSoptWbinDnon_rfl";
up = "AwopPknlMstpSoptWbinDnon_rfl";
TurnL = "AwopPpneMstpSoptWbinDnon_rfl_turnL";
TurnR = "AwopPpneMstpSoptWbinDnon_rfl_turnR";
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnL";
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnR";
WalkF = "AmovPpneMwlkSoptWbinDf_rfl";
WalkLF = "AmovPpneMwlkSoptWbinDfl_rfl";
WalkRF = "AmovPpneMwlkSoptWbinDfr_rfl";
WalkL = "AmovPpneMwlkSoptWbinDl_rfl";
WalkR = "AmovPpneMwlkSoptWbinDr_rfl";
WalkLB = "AmovPpneMwlkSoptWbinDbl_rfl";
WalkRB = "AmovPpneMwlkSoptWbinDbr_rfl";
WalkB = "AmovPpneMwlkSoptWbinDb_rfl";
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_rfl";
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_rfl";
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_rfl";
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_rfl";
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_rfl";
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_rfl";
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_rfl";
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_rfl";
SlowF = "AmovPpneMrunSnonWbinDf_rfl";
SlowLF = "AmovPpneMrunSnonWbinDfl_rfl";
SlowRF = "AmovPpneMrunSnonWbinDfr_rfl";
SlowL = "AmovPpneMrunSnonWbinDl_rfl";
SlowR = "AmovPpneMrunSnonWbinDr_rfl";
SlowLB = "AmovPpneMrunSnonWbinDbl_rfl";
SlowRB = "AmovPpneMrunSnonWbinDbr_rfl";
SlowB = "AmovPpneMrunSnonWbinDb_rfl";
PlayerSlowF = "AmovPpneMrunSnonWbinDf_rfl";
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_rfl";
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_rfl";
PlayerSlowL = "AmovPpneMrunSnonWbinDl_rfl";
PlayerSlowR = "AmovPpneMrunSnonWbinDr_rfl";
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_rfl";
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_rfl";
PlayerSlowB = "AmovPpneMrunSnonWbinDb_rfl";
FastF = "AmovPpneMevaSnonWbinDf_rfl";
FastLF = "AmovPpneMrunSnonWbinDfl_rfl";
FastRF = "AmovPpneMrunSnonWbinDfr_rfl";
FastL = "AmovPpneMrunSnonWbinDl_rfl";
FastR = "AmovPpneMrunSnonWbinDr_rfl";
FastLB = "AmovPpneMrunSnonWbinDbl_rfl";
FastRB = "AmovPpneMrunSnonWbinDbr_rfl";
FastB = "AmovPpneMrunSnonWbinDb_rfl";
TactF = "AmovPpneMwlkSoptWbinDf_rfl";
TactLF = "AmovPpneMwlkSoptWbinDfl_rfl";
TactRF = "AmovPpneMwlkSoptWbinDfr_rfl";
TactL = "AmovPpneMwlkSoptWbinDl_rfl";
TactR = "AmovPpneMwlkSoptWbinDr_rfl";
TactLB = "AmovPpneMwlkSoptWbinDbl_rfl";
TactRB = "AmovPpneMwlkSoptWbinDbr_rfl";
TactB = "AmovPpneMwlkSoptWbinDb_rfl";
PlayerTactF = "AmovPpneMwlkSoptWbinDf_rfl";
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_rfl";
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_rfl";
PlayerTactL = "AmovPpneMwlkSoptWbinDl_rfl";
PlayerTactR = "AmovPpneMwlkSoptWbinDr_rfl";
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_rfl";
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_rfl";
PlayerTactB = "AmovPpneMwlkSoptWbinDb_rfl";
EvasiveRight = "";
EvasiveLeft = "";
};
class BinocProneRflActionsWlkF: BinocProneRflActions{};
class BinocProneRflActionsWlkFL: BinocProneRflActions{};
class BinocProneRflActionsWlkFR: BinocProneRflActions{};
class BinocProneRflActionsWlkR: BinocProneRflActions{};
class BinocProneRflActionsWlkL: BinocProneRflActions{};
class BinocProneRflActionsWlkB: BinocProneRflActions{};
class BinocProneRflActionsWlkBL: BinocProneRflActions{};
class BinocProneRflActionsWlkBR: BinocProneRflActions{};
class BinocProneRflActionsRunF: BinocProneRflActions{};
class BinocProneRflActionsRunFL: BinocProneRflActions{};
class BinocProneRflActionsRunFR: BinocProneRflActions{};
class BinocProneRflActionsRunR: BinocProneRflActions{};
class BinocProneRflActionsRunL: BinocProneRflActions{};
class BinocProneRflActionsRunB: BinocProneRflActions{};
class BinocProneRflActionsRunBL: BinocProneRflActions{};
class BinocProneRflActionsRunBR: BinocProneRflActions{};
class BinocProneRflActionsEvasiveF: BinocProneRflActions{};
class BinocStandPstActions: PistolStandActions
{
gestureGo[] = {"GestureGoBStand","Gesture"};
Crouch = "AwopPercMstpSoptWbinDnon_Pst";
Stand = "";
handGunOn = "AwopPercMstpSoptWbinDnon_Pst";
binocOn = "AwopPercMstpSoptWbinDnon_Pst";
down = "AwopPpneMstpSoptWbinDnon_Pst";
up = "AwopPknlMstpSoptWbinDnon_Pst";
stop = "AwopPercMstpSoptWbinDnon_Pst";
stopRelaxed = "AwopPercMstpSoptWbinDnon_Pst";
default = "AwopPercMstpSoptWbinDnon_Pst";
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
upDegree = "ManPosBinocStand";
TurnL = "AwopPercMstpSoptWbinDnon_Pst_turnL";
TurnR = "AwopPercMstpSoptWbinDnon_Pst_turnR";
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnL";
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnR";
WalkF = "AmovPercMwlkSoptWbinDf_Pst";
WalkLF = "AmovPercMwlkSoptWbinDfl_Pst";
WalkRF = "AmovPercMwlkSoptWbinDfr_Pst";
WalkL = "AmovPercMwlkSoptWbinDl_Pst";
WalkR = "AmovPercMwlkSoptWbinDr_Pst";
WalkLB = "AmovPercMwlkSoptWbinDbl_Pst";
WalkRB = "AmovPercMwlkSoptWbinDbr_Pst";
WalkB = "AmovPercMwlkSoptWbinDb_Pst";
PlayerWalkF = "AmovPercMwlkSoptWbinDf_Pst";
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Pst";
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Pst";
PlayerWalkL = "AmovPercMwlkSoptWbinDl_Pst";
PlayerWalkR = "AmovPercMwlkSoptWbinDr_Pst";
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Pst";
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Pst";
PlayerWalkB = "AmovPercMwlkSoptWbinDb_Pst";
SlowF = "AmovPercMrunSnonWbinDf_Pst";
SlowLF = "AmovPercMrunSnonWbinDfl_Pst";
SlowRF = "AmovPercMrunSnonWbinDfr_Pst";
SlowL = "AmovPercMrunSnonWbinDl_Pst";
SlowR = "AmovPercMrunSnonWbinDr_Pst";
SlowLB = "AmovPercMrunSnonWbinDbl_Pst";
SlowRB = "AmovPercMrunSnonWbinDbr_Pst";
SlowB = "AmovPercMrunSnonWbinDb_Pst";
PlayerSlowF = "AmovPercMrunSnonWbinDf_Pst";
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Pst";
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Pst";
PlayerSlowL = "AmovPercMrunSnonWbinDl_Pst";
PlayerSlowR = "AmovPercMrunSnonWbinDr_Pst";
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Pst";
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Pst";
PlayerSlowB = "AmovPercMrunSnonWbinDb_Pst";
FastF = "AmovPercMevaSnonWbinDf_Pst";
FastLF = "AmovPercMevaSnonWbinDfl_Pst";
FastRF = "AmovPercMevaSnonWbinDfr_Pst";
FastL = "AmovPercMrunSnonWbinDl_Pst";
FastR = "AmovPercMrunSnonWbinDr_Pst";
FastLB = "AmovPercMrunSnonWbinDbl_Pst";
FastRB = "AmovPercMrunSnonWbinDbr_Pst";
FastB = "AmovPercMrunSnonWbinDb_Pst";
TactF = "AmovPercMwlkSoptWbinDf_Pst";
TactLF = "AmovPercMwlkSoptWbinDfl_Pst";
TactRF = "AmovPercMwlkSoptWbinDfr_Pst";
TactL = "AmovPercMwlkSoptWbinDl_Pst";
TactR = "AmovPercMwlkSoptWbinDr_Pst";
TactLB = "AmovPercMwlkSoptWbinDbl_Pst";
TactRB = "AmovPercMwlkSoptWbinDbr_Pst";
TactB = "AmovPercMwlkSoptWbinDb_Pst";
PlayerTactF = "AmovPercMwlkSoptWbinDf_Pst";
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Pst";
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Pst";
PlayerTactL = "AmovPercMwlkSoptWbinDl_Pst";
PlayerTactR = "AmovPercMwlkSoptWbinDr_Pst";
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Pst";
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Pst";
PlayerTactB = "AmovPercMwlkSoptWbinDb_Pst";
EvasiveRight = "";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Diary = "";
Gear = "";
GetOver = "";
};
class BinocStandPstActionsWlkF: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Pst";
up = "AmovPknlMwlkSoptWbinDf_Pst";
};
class BinocStandPstActionsWlkFL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Pst";
up = "AmovPknlMwlkSoptWbinDfl_Pst";
};
class BinocStandPstActionsWlkFR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Pst";
up = "AmovPknlMwlkSoptWbinDfr_Pst";
};
class BinocStandPstActionsWlkR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Pst";
up = "AmovPknlMwlkSoptWbinDr_Pst";
};
class BinocStandPstActionsWlkL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Pst";
up = "AmovPknlMwlkSoptWbinDl_Pst";
};
class BinocStandPstActionsWlkB: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Pst";
up = "AmovPknlMwlkSoptWbinDB_Pst";
};
class BinocStandPstActionsWlkBL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Pst";
up = "AmovPknlMwlkSoptWbinDbl_Pst";
};
class BinocStandPstActionsWlkBR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Pst";
up = "AmovPknlMwlkSoptWbinDbr_Pst";
};
class BinocStandPstActionsRunF: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDf_Pst";
up = "AmovPknlMRunSnonWbinDf_Pst";
};
class BinocStandPstActionsRunFL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Pst";
up = "AmovPknlMRunSnonWbinDfl_Pst";
};
class BinocStandPstActionsRunFR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Pst";
up = "AmovPknlMRunSnonWbinDfr_Pst";
};
class BinocStandPstActionsRunR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDr_Pst";
up = "AmovPknlMRunSnonWbinDr_Pst";
};
class BinocStandPstActionsRunL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDl_Pst";
up = "AmovPknlMRunSnonWbinDl_Pst";
};
class BinocStandPstActionsRunB: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDb_Pst";
up = "AmovPknlMRunSnonWbinDB_Pst";
};
class BinocStandPstActionsRunBL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Pst";
up = "AmovPknlMRunSnonWbinDbl_Pst";
};
class BinocStandPstActionsRunBR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Pst";
up = "AmovPknlMRunSnonWbinDbr_Pst";
};
class BinocStandPstActionsEvasiveF: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDf_Pst";
up = "AmovPknlMevaSnonWbinDf_Pst";
};
class BinocStandPstActionsEvasiveFL: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Pst";
up = "AmovPknlMevaSnonWbinDfl_Pst";
};
class BinocStandPstActionsEvasiveFR: BinocStandPstActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Pst";
up = "AmovPknlMevaSnonWbinDfr_Pst";
};
class BinocKneelPstActions: PistolKneelActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Crouch = "AwopPknlMstpSoptWbinDnon_Pst";
binocOn = "AwopPknlMstpSoptWbinDnon_Pst";
down = "AwopPpneMstpSoptWbinDnon_Pst";
up = "AwopPercMstpSoptWbinDnon_Pst";
stop = "AwopPknlMstpSoptWbinDnon_Pst";
stopRelaxed = "AwopPknlMstpSoptWbinDnon_Pst";
default = "AwopPknlMstpSoptWbinDnon_Pst";
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
upDegree = "ManPosBinoc";
TurnL = "AwopPknlMstpSoptWbinDnon_Pst_turnL";
TurnR = "AwopPknlMstpSoptWbinDnon_Pst_turnR";
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnL";
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnR";
WalkF = "AmovPknlMwlkSoptWbinDf_Pst";
WalkLF = "AmovPknlMwlkSoptWbinDfl_Pst";
WalkRF = "AmovPknlMwlkSoptWbinDfr_Pst";
WalkL = "AmovPknlMwlkSoptWbinDl_Pst";
WalkR = "AmovPknlMwlkSoptWbinDr_Pst";
WalkLB = "AmovPknlMwlkSoptWbinDbl_Pst";
WalkRB = "AmovPknlMwlkSoptWbinDbr_Pst";
WalkB = "AmovPknlMwlkSoptWbinDb_Pst";
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Pst";
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Pst";
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Pst";
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Pst";
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Pst";
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Pst";
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Pst";
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Pst";
SlowF = "AmovPknlMrunSnonWbinDf_Pst";
SlowLF = "AmovPknlMrunSnonWbinDfl_Pst";
SlowRF = "AmovPknlMrunSnonWbinDfr_Pst";
SlowL = "AmovPknlMrunSnonWbinDl_Pst";
SlowR = "AmovPknlMrunSnonWbinDr_Pst";
SlowLB = "AmovPknlMrunSnonWbinDbl_Pst";
SlowRB = "AmovPknlMrunSnonWbinDbr_Pst";
SlowB = "AmovPknlMrunSnonWbinDb_Pst";
PlayerSlowF = "AmovPknlMrunSnonWbinDf_Pst";
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Pst";
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Pst";
PlayerSlowL = "AmovPknlMrunSnonWbinDl_Pst";
PlayerSlowR = "AmovPknlMrunSnonWbinDr_Pst";
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Pst";
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Pst";
PlayerSlowB = "AmovPknlMrunSnonWbinDb_Pst";
FastF = "AmovPknlMevaSnonWbinDf_Pst";
FastLF = "AmovPknlMevaSnonWbinDfl_Pst";
FastRF = "AmovPknlMevaSnonWbinDfr_Pst";
FastL = "AmovPknlMrunSnonWbinDl_Pst";
FastR = "AmovPknlMrunSnonWbinDr_Pst";
FastLB = "AmovPknlMrunSnonWbinDbl_Pst";
FastRB = "AmovPknlMrunSnonWbinDbr_Pst";
FastB = "AmovPknlMrunSnonWbinDb_Pst";
TactF = "AmovPknlMwlkSoptWbinDf_Pst";
TactLF = "AmovPknlMwlkSoptWbinDfl_Pst";
TactRF = "AmovPknlMwlkSoptWbinDfr_Pst";
TactL = "AmovPknlMwlkSoptWbinDl_Pst";
TactR = "AmovPknlMwlkSoptWbinDr_Pst";
TactLB = "AmovPknlMwlkSoptWbinDbl_Pst";
TactRB = "AmovPknlMwlkSoptWbinDbr_Pst";
TactB = "AmovPknlMwlkSoptWbinDb_Pst";
PlayerTactF = "AmovPknlMwlkSoptWbinDf_Pst";
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Pst";
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Pst";
PlayerTactL = "AmovPknlMwlkSoptWbinDl_Pst";
PlayerTactR = "AmovPknlMwlkSoptWbinDr_Pst";
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Pst";
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Pst";
PlayerTactB = "AmovPknlMwlkSoptWbinDb_Pst";
EvasiveRight = "";
EvasiveLeft = "";
Diary = "";
Gear = "";
};
class BinocKneelPstActionsWlkF: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDf_Pst";
up = "AmovPercMwlkSoptWbinDf_Pst";
};
class BinocKneelPstActionsWlkFL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Pst";
up = "AmovPercMwlkSoptWbinDfl_Pst";
};
class BinocKneelPstActionsWlkFR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Pst";
up = "AmovPercMwlkSoptWbinDfr_Pst";
};
class BinocKneelPstActionsWlkR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDr_Pst";
up = "AmovPercMwlkSoptWbinDr_Pst";
};
class BinocKneelPstActionsWlkL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDl_Pst";
up = "AmovPercMwlkSoptWbinDl_Pst";
};
class BinocKneelPstActionsWlkB: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDb_Pst";
up = "AmovPercMwlkSoptWbinDB_Pst";
};
class BinocKneelPstActionsWlkBL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Pst";
up = "AmovPercMwlkSoptWbinDbl_Pst";
};
class BinocKneelPstActionsWlkBR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Pst";
up = "AmovPercMwlkSoptWbinDbr_Pst";
};
class BinocKneelPstActionsRunF: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDf_Pst";
up = "AmovPercMRunSnonWbinDf_Pst";
};
class BinocKneelPstActionsRunFL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfl_Pst";
up = "AmovPercMRunSnonWbinDfl_Pst";
};
class BinocKneelPstActionsRunFR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfr_Pst";
up = "AmovPercMRunSnonWbinDfr_Pst";
};
class BinocKneelPstActionsRunR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDr_Pst";
up = "AmovPercMRunSnonWbinDr_Pst";
};
class BinocKneelPstActionsRunL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDl_Pst";
up = "AmovPercMRunSnonWbinDl_Pst";
};
class BinocKneelPstActionsRunB: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDb_Pst";
up = "AmovPercMRunSnonWbinDB_Pst";
};
class BinocKneelPstActionsRunBL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbl_Pst";
up = "AmovPercMRunSnonWbinDbl_Pst";
};
class BinocKneelPstActionsRunBR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbr_Pst";
up = "AmovPercMRunSnonWbinDbr_Pst";
};
class BinocKneelPstActionsEvasiveF: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDf_Pst";
up = "AmovPercMevaSnonWbinDf_Pst";
};
class BinocKneelPstActionsEvasiveFL: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfl_Pst";
up = "AmovPercMevaSnonWbinDfl_Pst";
};
class BinocKneelPstActionsEvasiveFR: BinocKneelPstActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfr_Pst";
up = "AmovPercMevaSnonWbinDfr_Pst";
};
class BinocPronePstActions: PistolProneActions
{
AdjustF = "";
AdjustB = "";
binocOn = "";
stop = "AwopPpneMstpSoptWbinDnon_Pst";
stopRelaxed = "AwopPpneMstpSoptWbinDnon_Pst";
default = "AwopPpneMstpSoptWbinDnon_Pst";
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
upDegree = "ManPosBinocLying";
down = "AwopPercMstpSoptWbinDnon_Pst";
up = "AwopPknlMstpSoptWbinDnon_Pst";
TurnL = "AwopPpneMstpSoptWbinDnon_Pst_turnL";
TurnR = "AwopPpneMstpSoptWbinDnon_Pst_turnR";
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnL";
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnR";
WalkF = "AmovPpneMwlkSoptWbinDf_Pst";
WalkLF = "AmovPpneMwlkSoptWbinDfl_Pst";
WalkRF = "AmovPpneMwlkSoptWbinDfr_Pst";
WalkL = "AmovPpneMwlkSoptWbinDl_Pst";
WalkR = "AmovPpneMwlkSoptWbinDr_Pst";
WalkLB = "AmovPpneMwlkSoptWbinDbl_Pst";
WalkRB = "AmovPpneMwlkSoptWbinDbr_Pst";
WalkB = "AmovPpneMwlkSoptWbinDb_Pst";
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Pst";
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Pst";
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Pst";
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Pst";
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Pst";
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Pst";
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Pst";
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Pst";
SlowF = "AmovPpneMrunSnonWbinDf_Pst";
SlowLF = "AmovPpneMrunSnonWbinDfl_Pst";
SlowRF = "AmovPpneMrunSnonWbinDfr_Pst";
SlowL = "AmovPpneMrunSnonWbinDl_Pst";
SlowR = "AmovPpneMrunSnonWbinDr_Pst";
SlowLB = "AmovPpneMrunSnonWbinDbl_Pst";
SlowRB = "AmovPpneMrunSnonWbinDbr_Pst";
SlowB = "AmovPpneMrunSnonWbinDb_Pst";
PlayerSlowF = "AmovPpneMrunSnonWbinDf_Pst";
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Pst";
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Pst";
PlayerSlowL = "AmovPpneMrunSnonWbinDl_Pst";
PlayerSlowR = "AmovPpneMrunSnonWbinDr_Pst";
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Pst";
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Pst";
PlayerSlowB = "AmovPpneMrunSnonWbinDb_Pst";
FastF = "AmovPpneMevaSnonWbinDf_Pst";
FastLF = "AmovPpneMrunSnonWbinDfl_Pst";
FastRF = "AmovPpneMrunSnonWbinDfr_Pst";
FastL = "AmovPpneMrunSnonWbinDl_Pst";
FastR = "AmovPpneMrunSnonWbinDr_Pst";
FastLB = "AmovPpneMrunSnonWbinDbl_Pst";
FastRB = "AmovPpneMrunSnonWbinDbr_Pst";
FastB = "AmovPpneMrunSnonWbinDb_Pst";
TactF = "AmovPpneMwlkSoptWbinDf_Pst";
TactLF = "AmovPpneMwlkSoptWbinDfl_Pst";
TactRF = "AmovPpneMwlkSoptWbinDfr_Pst";
TactL = "AmovPpneMwlkSoptWbinDl_Pst";
TactR = "AmovPpneMwlkSoptWbinDr_Pst";
TactLB = "AmovPpneMwlkSoptWbinDbl_Pst";
TactRB = "AmovPpneMwlkSoptWbinDbr_Pst";
TactB = "AmovPpneMwlkSoptWbinDb_Pst";
PlayerTactF = "AmovPpneMwlkSoptWbinDf_Pst";
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Pst";
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Pst";
PlayerTactL = "AmovPpneMwlkSoptWbinDl_Pst";
PlayerTactR = "AmovPpneMwlkSoptWbinDr_Pst";
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Pst";
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Pst";
PlayerTactB = "AmovPpneMwlkSoptWbinDb_Pst";
EvasiveRight = "";
EvasiveLeft = "";
};
class BinocPronePstActionsWlkF: BinocPronePstActions{};
class BinocPronePstActionsWlkFL: BinocPronePstActions{};
class BinocPronePstActionsWlkFR: BinocPronePstActions{};
class BinocPronePstActionsWlkR: BinocPronePstActions{};
class BinocPronePstActionsWlkL: BinocPronePstActions{};
class BinocPronePstActionsWlkB: BinocPronePstActions{};
class BinocPronePstActionsWlkBL: BinocPronePstActions{};
class BinocPronePstActionsWlkBR: BinocPronePstActions{};
class BinocPronePstActionsRunF: BinocPronePstActions{};
class BinocPronePstActionsRunFL: BinocPronePstActions{};
class BinocPronePstActionsRunFR: BinocPronePstActions{};
class BinocPronePstActionsRunR: BinocPronePstActions{};
class BinocPronePstActionsRunL: BinocPronePstActions{};
class BinocPronePstActionsRunB: BinocPronePstActions{};
class BinocPronePstActionsRunBL: BinocPronePstActions{};
class BinocPronePstActionsRunBR: BinocPronePstActions{};
class BinocPronePstActionsEvasiveF: BinocPronePstActions{};
class BinocStandLnrActions: LauncherStandActions
{
gestureGo[] = {"GestureGoBStand","Gesture"};
binocOn = "";
WeaponOff = "AmovPercMstpSrasWlnrDnon";
down = "AwopPpneMstpSoptWbinDnon_Lnr";
up = "AwopPknlMstpSoptWbinDnon_Lnr";
stop = "AwopPercMstpSoptWbinDnon_Lnr";
stopRelaxed = "AwopPercMstpSoptWbinDnon_Lnr";
default = "AwopPercMstpSoptWbinDnon_Lnr";
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
upDegree = "ManPosBinocStand";
TurnL = "AwopPercMstpSoptWbinDnon_Lnr_turnL";
TurnR = "AwopPercMstpSoptWbinDnon_Lnr_turnR";
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnL";
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnR";
WalkF = "AmovPercMwlkSoptWbinDf_Lnr";
WalkLF = "AmovPercMwlkSoptWbinDfl_Lnr";
WalkRF = "AmovPercMwlkSoptWbinDfr_Lnr";
WalkL = "AmovPercMwlkSoptWbinDl_Lnr";
WalkR = "AmovPercMwlkSoptWbinDr_Lnr";
WalkLB = "AmovPercMwlkSoptWbinDbl_Lnr";
WalkRB = "AmovPercMwlkSoptWbinDbr_Lnr";
WalkB = "AmovPercMwlkSoptWbinDb_Lnr";
PlayerWalkF = "AmovPercMwlkSoptWbinDf_Lnr";
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Lnr";
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Lnr";
PlayerWalkL = "AmovPercMwlkSoptWbinDl_Lnr";
PlayerWalkR = "AmovPercMwlkSoptWbinDr_Lnr";
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Lnr";
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Lnr";
PlayerWalkB = "AmovPercMwlkSoptWbinDb_Lnr";
SlowF = "AmovPercMrunSnonWbinDf_Lnr";
SlowLF = "AmovPercMrunSnonWbinDfl_Lnr";
SlowRF = "AmovPercMrunSnonWbinDfr_Lnr";
SlowL = "AmovPercMrunSnonWbinDl_Lnr";
SlowR = "AmovPercMrunSnonWbinDr_Lnr";
SlowLB = "AmovPercMrunSnonWbinDbl_Lnr";
SlowRB = "AmovPercMrunSnonWbinDbr_Lnr";
SlowB = "AmovPercMrunSnonWbinDb_Lnr";
PlayerSlowF = "AmovPercMrunSnonWbinDf_Lnr";
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Lnr";
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Lnr";
PlayerSlowL = "AmovPercMrunSnonWbinDl_Lnr";
PlayerSlowR = "AmovPercMrunSnonWbinDr_Lnr";
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Lnr";
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Lnr";
PlayerSlowB = "AmovPercMrunSnonWbinDb_Lnr";
FastF = "AmovPercMevaSnonWbinDf_Lnr";
FastLF = "AmovPercMevaSnonWbinDfl_Lnr";
FastRF = "AmovPercMevaSnonWbinDfr_Lnr";
FastL = "AmovPercMrunSnonWbinDl_Lnr";
FastR = "AmovPercMrunSnonWbinDr_Lnr";
FastLB = "AmovPercMrunSnonWbinDbl_Lnr";
FastRB = "AmovPercMrunSnonWbinDbr_Lnr";
FastB = "AmovPercMrunSnonWbinDb_Lnr";
TactF = "AmovPercMwlkSoptWbinDf_Lnr";
TactLF = "AmovPercMwlkSoptWbinDfl_Lnr";
TactRF = "AmovPercMwlkSoptWbinDfr_Lnr";
TactL = "AmovPercMwlkSoptWbinDl_Lnr";
TactR = "AmovPercMwlkSoptWbinDr_Lnr";
TactLB = "AmovPercMwlkSoptWbinDbl_Lnr";
TactRB = "AmovPercMwlkSoptWbinDbr_Lnr";
TactB = "AmovPercMwlkSoptWbinDb_Lnr";
PlayerTactF = "AmovPercMwlkSoptWbinDf_Lnr";
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Lnr";
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Lnr";
PlayerTactL = "AmovPercMwlkSoptWbinDl_Lnr";
PlayerTactR = "AmovPercMwlkSoptWbinDr_Lnr";
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Lnr";
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Lnr";
PlayerTactB = "AmovPercMwlkSoptWbinDb_Lnr";
EvasiveRight = "";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Diary = "";
Gear = "";
GetOver = "";
};
class BinocStandLnrActionsWlkF: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Lnr";
up = "AmovPknlMwlkSoptWbinDf_Lnr";
};
class BinocStandLnrActionsWlkFL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Lnr";
up = "AmovPknlMwlkSoptWbinDfl_Lnr";
};
class BinocStandLnrActionsWlkFR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Lnr";
up = "AmovPknlMwlkSoptWbinDfr_Lnr";
};
class BinocStandLnrActionsWlkR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Lnr";
up = "AmovPknlMwlkSoptWbinDr_Lnr";
};
class BinocStandLnrActionsWlkL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Lnr";
up = "AmovPknlMwlkSoptWbinDl_Lnr";
};
class BinocStandLnrActionsWlkB: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Lnr";
up = "AmovPknlMwlkSoptWbinDB_Lnr";
};
class BinocStandLnrActionsWlkBL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Lnr";
up = "AmovPknlMwlkSoptWbinDbl_Lnr";
};
class BinocStandLnrActionsWlkBR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Lnr";
up = "AmovPknlMwlkSoptWbinDbr_Lnr";
};
class BinocStandLnrActionsRunF: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDf_Lnr";
up = "AmovPknlMRunSnonWbinDf_Lnr";
};
class BinocStandLnrActionsRunFL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Lnr";
up = "AmovPknlMRunSnonWbinDfl_Lnr";
};
class BinocStandLnrActionsRunFR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Lnr";
up = "AmovPknlMRunSnonWbinDfr_Lnr";
};
class BinocStandLnrActionsRunR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDr_Lnr";
up = "AmovPknlMRunSnonWbinDr_Lnr";
};
class BinocStandLnrActionsRunL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDl_Lnr";
up = "AmovPknlMRunSnonWbinDl_Lnr";
};
class BinocStandLnrActionsRunB: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDb_Lnr";
up = "AmovPknlMRunSnonWbinDB_Lnr";
};
class BinocStandLnrActionsRunBL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Lnr";
up = "AmovPknlMRunSnonWbinDbl_Lnr";
};
class BinocStandLnrActionsRunBR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Lnr";
up = "AmovPknlMRunSnonWbinDbr_Lnr";
};
class BinocStandLnrActionsEvasiveF: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDf_Lnr";
up = "AmovPknlMevaSnonWbinDf_Lnr";
};
class BinocStandLnrActionsEvasiveFL: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Lnr";
up = "AmovPknlMevaSnonWbinDfl_Lnr";
};
class BinocStandLnrActionsEvasiveFR: BinocStandLnrActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Lnr";
up = "AmovPknlMevaSnonWbinDfr_Lnr";
};
class BinocKneelLnrActions: LauncherKneelActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
binocOn = "";
WeaponOff = "AmovPknlMstpSrasWlnrDnon";
down = "AwopPpneMstpSoptWbinDnon_Lnr";
up = "AwopPercMstpSoptWbinDnon_Lnr";
stop = "AwopPknlMstpSoptWbinDnon_Lnr";
stopRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr";
default = "AwopPknlMstpSoptWbinDnon_Lnr";
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
upDegree = "ManPosBinoc";
TurnL = "AwopPknlMstpSoptWbinDnon_Lnr_turnL";
TurnR = "AwopPknlMstpSoptWbinDnon_Lnr_turnR";
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnL";
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnR";
WalkF = "AmovPknlMwlkSoptWbinDf_Lnr";
WalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
WalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
WalkL = "AmovPknlMwlkSoptWbinDl_Lnr";
WalkR = "AmovPknlMwlkSoptWbinDr_Lnr";
WalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
WalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
WalkB = "AmovPknlMwlkSoptWbinDb_Lnr";
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Lnr";
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Lnr";
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Lnr";
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Lnr";
SlowF = "AmovPknlMrunSnonWbinDf_Lnr";
SlowLF = "AmovPknlMrunSnonWbinDfl_Lnr";
SlowRF = "AmovPknlMrunSnonWbinDfr_Lnr";
SlowL = "AmovPknlMrunSnonWbinDl_Lnr";
SlowR = "AmovPknlMrunSnonWbinDr_Lnr";
SlowLB = "AmovPknlMrunSnonWbinDbl_Lnr";
SlowRB = "AmovPknlMrunSnonWbinDbr_Lnr";
SlowB = "AmovPknlMrunSnonWbinDb_Lnr";
PlayerSlowF = "AmovPknlMrunSnonWbinDf_Lnr";
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Lnr";
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Lnr";
PlayerSlowL = "AmovPknlMrunSnonWbinDl_Lnr";
PlayerSlowR = "AmovPknlMrunSnonWbinDr_Lnr";
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Lnr";
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Lnr";
PlayerSlowB = "AmovPknlMrunSnonWbinDb_Lnr";
FastF = "AmovPknlMevaSnonWbinDf_Lnr";
FastLF = "AmovPknlMevaSnonWbinDfl_Lnr";
FastRF = "AmovPknlMevaSnonWbinDfr_Lnr";
FastL = "AmovPknlMrunSnonWbinDl_Lnr";
FastR = "AmovPknlMrunSnonWbinDr_Lnr";
FastLB = "AmovPknlMrunSnonWbinDbl_Lnr";
FastRB = "AmovPknlMrunSnonWbinDbr_Lnr";
FastB = "AmovPknlMrunSnonWbinDb_Lnr";
TactF = "AmovPknlMwlkSoptWbinDf_Lnr";
TactLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
TactRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
TactL = "AmovPknlMwlkSoptWbinDl_Lnr";
TactR = "AmovPknlMwlkSoptWbinDr_Lnr";
TactLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
TactRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
TactB = "AmovPknlMwlkSoptWbinDb_Lnr";
PlayerTactF = "AmovPknlMwlkSoptWbinDf_Lnr";
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
PlayerTactL = "AmovPknlMwlkSoptWbinDl_Lnr";
PlayerTactR = "AmovPknlMwlkSoptWbinDr_Lnr";
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
PlayerTactB = "AmovPknlMwlkSoptWbinDb_Lnr";
EvasiveRight = "";
EvasiveLeft = "";
Diary = "";
Gear = "";
};
class BinocKneelLnrActionsWlkF: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDf_Lnr";
up = "AmovPercMwlkSoptWbinDf_Lnr";
};
class BinocKneelLnrActionsWlkFL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Lnr";
up = "AmovPercMwlkSoptWbinDfl_Lnr";
};
class BinocKneelLnrActionsWlkFR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Lnr";
up = "AmovPercMwlkSoptWbinDfr_Lnr";
};
class BinocKneelLnrActionsWlkR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDr_Lnr";
up = "AmovPercMwlkSoptWbinDr_Lnr";
};
class BinocKneelLnrActionsWlkL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDl_Lnr";
up = "AmovPercMwlkSoptWbinDl_Lnr";
};
class BinocKneelLnrActionsWlkB: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDb_Lnr";
up = "AmovPercMwlkSoptWbinDB_Lnr";
};
class BinocKneelLnrActionsWlkBL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Lnr";
up = "AmovPercMwlkSoptWbinDbl_Lnr";
};
class BinocKneelLnrActionsWlkBR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Lnr";
up = "AmovPercMwlkSoptWbinDbr_Lnr";
};
class BinocKneelLnrActionsRunF: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDf_Lnr";
up = "AmovPercMRunSnonWbinDf_Lnr";
};
class BinocKneelLnrActionsRunFL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfl_Lnr";
up = "AmovPercMRunSnonWbinDfl_Lnr";
};
class BinocKneelLnrActionsRunFR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfr_Lnr";
up = "AmovPercMRunSnonWbinDfr_Lnr";
};
class BinocKneelLnrActionsRunR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDr_Lnr";
up = "AmovPercMRunSnonWbinDr_Lnr";
};
class BinocKneelLnrActionsRunL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDl_Lnr";
up = "AmovPercMRunSnonWbinDl_Lnr";
};
class BinocKneelLnrActionsRunB: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDb_Lnr";
up = "AmovPercMRunSnonWbinDB_Lnr";
};
class BinocKneelLnrActionsRunBL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbl_Lnr";
up = "AmovPercMRunSnonWbinDbl_Lnr";
};
class BinocKneelLnrActionsRunBR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbr_Lnr";
up = "AmovPercMRunSnonWbinDbr_Lnr";
};
class BinocKneelLnrActionsEvasiveF: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDf_Lnr";
up = "AmovPercMevaSnonWbinDf_Lnr";
};
class BinocKneelLnrActionsEvasiveFL: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfl_Lnr";
up = "AmovPercMevaSnonWbinDfl_Lnr";
};
class BinocKneelLnrActionsEvasiveFR: BinocKneelLnrActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfr_Lnr";
up = "AmovPercMevaSnonWbinDfr_Lnr";
};
class BinocProneLnrActions: LauncherKneelActions
{
AdjustF = "";
AdjustB = "";
binocOn = "";
BinocOff = "AmovPpneMstpSnonWnonDnon";
stop = "AwopPpneMstpSoptWbinDnon_Lnr";
stopRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr";
default = "AwopPpneMstpSoptWbinDnon_Lnr";
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
upDegree = "ManPosBinocLying";
down = "AwopPercMstpSoptWbinDnon_Lnr";
up = "AwopPknlMstpSoptWbinDnon_Lnr";
TurnL = "AwopPpneMstpSoptWbinDnon_Lnr_turnL";
TurnR = "AwopPpneMstpSoptWbinDnon_Lnr_turnR";
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnL";
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnR";
WalkF = "AmovPpneMwlkSoptWbinDf_Lnr";
WalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
WalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
WalkL = "AmovPpneMwlkSoptWbinDl_Lnr";
WalkR = "AmovPpneMwlkSoptWbinDr_Lnr";
WalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
WalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
WalkB = "AmovPpneMwlkSoptWbinDb_Lnr";
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Lnr";
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Lnr";
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Lnr";
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Lnr";
SlowF = "AmovPpneMrunSnonWbinDf_Lnr";
SlowLF = "AmovPpneMrunSnonWbinDfl_Lnr";
SlowRF = "AmovPpneMrunSnonWbinDfr_Lnr";
SlowL = "AmovPpneMrunSnonWbinDl_Lnr";
SlowR = "AmovPpneMrunSnonWbinDr_Lnr";
SlowLB = "AmovPpneMrunSnonWbinDbl_Lnr";
SlowRB = "AmovPpneMrunSnonWbinDbr_Lnr";
SlowB = "AmovPpneMrunSnonWbinDb_Lnr";
PlayerSlowF = "AmovPpneMrunSnonWbinDf_Lnr";
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Lnr";
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Lnr";
PlayerSlowL = "AmovPpneMrunSnonWbinDl_Lnr";
PlayerSlowR = "AmovPpneMrunSnonWbinDr_Lnr";
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Lnr";
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Lnr";
PlayerSlowB = "AmovPpneMrunSnonWbinDb_Lnr";
FastF = "AmovPpneMevaSnonWbinDf_Lnr";
FastLF = "AmovPpneMrunSnonWbinDfl_Lnr";
FastRF = "AmovPpneMrunSnonWbinDfr_Lnr";
FastL = "AmovPpneMrunSnonWbinDl_Lnr";
FastR = "AmovPpneMrunSnonWbinDr_Lnr";
FastLB = "AmovPpneMrunSnonWbinDbl_Lnr";
FastRB = "AmovPpneMrunSnonWbinDbr_Lnr";
FastB = "AmovPpneMrunSnonWbinDb_Lnr";
TactF = "AmovPpneMwlkSoptWbinDf_Lnr";
TactLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
TactRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
TactL = "AmovPpneMwlkSoptWbinDl_Lnr";
TactR = "AmovPpneMwlkSoptWbinDr_Lnr";
TactLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
TactRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
TactB = "AmovPpneMwlkSoptWbinDb_Lnr";
PlayerTactF = "AmovPpneMwlkSoptWbinDf_Lnr";
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
PlayerTactL = "AmovPpneMwlkSoptWbinDl_Lnr";
PlayerTactR = "AmovPpneMwlkSoptWbinDr_Lnr";
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
PlayerTactB = "AmovPpneMwlkSoptWbinDb_Lnr";
EvasiveRight = "";
EvasiveLeft = "";
};
class BinocProneLnrActionsWlkF: BinocProneLnrActions{};
class BinocProneLnrActionsWlkFL: BinocProneLnrActions{};
class BinocProneLnrActionsWlkFR: BinocProneLnrActions{};
class BinocProneLnrActionsWlkR: BinocProneLnrActions{};
class BinocProneLnrActionsWlkL: BinocProneLnrActions{};
class BinocProneLnrActionsWlkB: BinocProneLnrActions{};
class BinocProneLnrActionsWlkBL: BinocProneLnrActions{};
class BinocProneLnrActionsWlkBR: BinocProneLnrActions{};
class BinocProneLnrActionsRunF: BinocProneLnrActions{};
class BinocProneLnrActionsRunFL: BinocProneLnrActions{};
class BinocProneLnrActionsRunFR: BinocProneLnrActions{};
class BinocProneLnrActionsRunR: BinocProneLnrActions{};
class BinocProneLnrActionsRunL: BinocProneLnrActions{};
class BinocProneLnrActionsRunB: BinocProneLnrActions{};
class BinocProneLnrActionsRunBL: BinocProneLnrActions{};
class BinocProneLnrActionsRunBR: BinocProneLnrActions{};
class BinocProneLnrActionsEvasiveF: BinocProneLnrActions{};
class BinocStandCivilActions: CivilStandActions
{
gestureGo[] = {"GestureGoBStand","Gesture"};
binocOn = "AwopPercMstpSoptWbinDnon_non";
down = "AwopPpneMstpSoptWbinDnon_non";
up = "AwopPknlMstpSoptWbinDnon_non";
stop = "AwopPercMstpSoptWbinDnon_non";
stopRelaxed = "AwopPercMstpSoptWbinDnon_non";
default = "AwopPercMstpSoptWbinDnon_non";
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
upDegree = "ManPosBinocStand";
TurnL = "AwopPercMstpSoptWbinDnon_non_turnL";
TurnR = "AwopPercMstpSoptWbinDnon_non_turnR";
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_non_turnL";
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_non_turnR";
WalkF = "AmovPercMwlkSoptWbinDf_non";
WalkLF = "AmovPercMwlkSoptWbinDfl_non";
WalkRF = "AmovPercMwlkSoptWbinDfr_non";
WalkL = "AmovPercMwlkSoptWbinDl_non";
WalkR = "AmovPercMwlkSoptWbinDr_non";
WalkLB = "AmovPercMwlkSoptWbinDbl_non";
WalkRB = "AmovPercMwlkSoptWbinDbr_non";
WalkB = "AmovPercMwlkSoptWbinDb_non";
PlayerWalkF = "AmovPercMwlkSoptWbinDf_non";
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_non";
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_non";
PlayerWalkL = "AmovPercMwlkSoptWbinDl_non";
PlayerWalkR = "AmovPercMwlkSoptWbinDr_non";
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_non";
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_non";
PlayerWalkB = "AmovPercMwlkSoptWbinDb_non";
SlowF = "AmovPercMrunSnonWbinDf_non";
SlowLF = "AmovPercMrunSnonWbinDfl_non";
SlowRF = "AmovPercMrunSnonWbinDfr_non";
SlowL = "AmovPercMrunSnonWbinDl_non";
SlowR = "AmovPercMrunSnonWbinDr_non";
SlowLB = "AmovPercMrunSnonWbinDbl_non";
SlowRB = "AmovPercMrunSnonWbinDbr_non";
SlowB = "AmovPercMrunSnonWbinDb_non";
PlayerSlowF = "AmovPercMrunSnonWbinDf_non";
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_non";
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_non";
PlayerSlowL = "AmovPercMrunSnonWbinDl_non";
PlayerSlowR = "AmovPercMrunSnonWbinDr_non";
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_non";
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_non";
PlayerSlowB = "AmovPercMrunSnonWbinDb_non";
FastF = "AmovPercMevaSnonWbinDf_non";
FastLF = "AmovPercMevaSnonWbinDfl_non";
FastRF = "AmovPercMevaSnonWbinDfr_non";
FastL = "AmovPercMrunSnonWbinDl_non";
FastR = "AmovPercMrunSnonWbinDr_non";
FastLB = "AmovPercMrunSnonWbinDbl_non";
FastRB = "AmovPercMrunSnonWbinDbr_non";
FastB = "AmovPercMrunSnonWbinDb_non";
TactF = "AmovPercMwlkSoptWbinDf_non";
TactLF = "AmovPercMwlkSoptWbinDfl_non";
TactRF = "AmovPercMwlkSoptWbinDfr_non";
TactL = "AmovPercMwlkSoptWbinDl_non";
TactR = "AmovPercMwlkSoptWbinDr_non";
TactLB = "AmovPercMwlkSoptWbinDbl_non";
TactRB = "AmovPercMwlkSoptWbinDbr_non";
TactB = "AmovPercMwlkSoptWbinDb_non";
PlayerTactF = "AmovPercMwlkSoptWbinDf_non";
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_non";
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_non";
PlayerTactL = "AmovPercMwlkSoptWbinDl_non";
PlayerTactR = "AmovPercMwlkSoptWbinDr_non";
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_non";
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_non";
PlayerTactB = "AmovPercMwlkSoptWbinDb_non";
EvasiveRight = "";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
Diary = "";
Gear = "";
GetOver = "";
};
class BinocStandCivilActionsWlkF: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_non";
up = "AmovPknlMwlkSoptWbinDf_non";
};
class BinocStandCivilActionsWlkFL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_non";
up = "AmovPknlMwlkSoptWbinDfl_non";
};
class BinocStandCivilActionsWlkFR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_non";
up = "AmovPknlMwlkSoptWbinDfr_non";
};
class BinocStandCivilActionsWlkR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_non";
up = "AmovPknlMwlkSoptWbinDr_non";
};
class BinocStandCivilActionsWlkL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_non";
up = "AmovPknlMwlkSoptWbinDl_non";
};
class BinocStandCivilActionsWlkB: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_non";
up = "AmovPknlMwlkSoptWbinDB_non";
};
class BinocStandCivilActionsWlkBL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_non";
up = "AmovPknlMwlkSoptWbinDbl_non";
};
class BinocStandCivilActionsWlkBR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_non";
up = "AmovPknlMwlkSoptWbinDbr_non";
};
class BinocStandCivilActionsRunF: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDf_non";
up = "AmovPknlMRunSnonWbinDf_non";
};
class BinocStandCivilActionsRunFL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_non";
up = "AmovPknlMRunSnonWbinDfl_non";
};
class BinocStandCivilActionsRunFR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_non";
up = "AmovPknlMRunSnonWbinDfr_non";
};
class BinocStandCivilActionsRunR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDr_non";
up = "AmovPknlMRunSnonWbinDr_non";
};
class BinocStandCivilActionsRunL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDl_non";
up = "AmovPknlMRunSnonWbinDl_non";
};
class BinocStandCivilActionsRunB: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDb_non";
up = "AmovPknlMRunSnonWbinDB_non";
};
class BinocStandCivilActionsRunBL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_non";
up = "AmovPknlMRunSnonWbinDbl_non";
};
class BinocStandCivilActionsRunBR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_non";
up = "AmovPknlMRunSnonWbinDbr_non";
};
class BinocStandCivilActionsEvasiveF: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDf_non";
up = "AmovPknlMevaSnonWbinDf_non";
};
class BinocStandCivilActionsEvasiveFL: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_non";
up = "AmovPknlMevaSnonWbinDfl_non";
};
class BinocStandCivilActionsEvasiveFR: BinocStandCivilActions
{
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_non";
up = "AmovPknlMevaSnonWbinDfr_non";
};
class BinocKneelCivilActions: CivilKneelActions
{
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
binocOn = "AwopPknlMstpSoptWbinDnon_non";
down = "AwopPpneMstpSoptWbinDnon_non";
up = "AwopPercMstpSoptWbinDnon_non";
stop = "AwopPknlMstpSoptWbinDnon_non";
stopRelaxed = "AwopPknlMstpSoptWbinDnon_non";
default = "AwopPknlMstpSoptWbinDnon_non";
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
upDegree = "ManPosBinoc";
TurnL = "AwopPknlMstpSoptWbinDnon_non_turnL";
TurnR = "AwopPknlMstpSoptWbinDnon_non_turnR";
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnL";
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnR";
WalkF = "AmovPknlMwlkSoptWbinDf_non";
WalkLF = "AmovPknlMwlkSoptWbinDfl_non";
WalkRF = "AmovPknlMwlkSoptWbinDfr_non";
WalkL = "AmovPknlMwlkSoptWbinDl_non";
WalkR = "AmovPknlMwlkSoptWbinDr_non";
WalkLB = "AmovPknlMwlkSoptWbinDbl_non";
WalkRB = "AmovPknlMwlkSoptWbinDbr_non";
WalkB = "AmovPknlMwlkSoptWbinDb_non";
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_non";
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_non";
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_non";
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_non";
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_non";
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_non";
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_non";
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_non";
SlowF = "AmovPknlMrunSnonWbinDf_non";
SlowLF = "AmovPknlMrunSnonWbinDfl_non";
SlowRF = "AmovPknlMrunSnonWbinDfr_non";
SlowL = "AmovPknlMrunSnonWbinDl_non";
SlowR = "AmovPknlMrunSnonWbinDr_non";
SlowLB = "AmovPknlMrunSnonWbinDbl_non";
SlowRB = "AmovPknlMrunSnonWbinDbr_non";
SlowB = "AmovPknlMrunSnonWbinDb_non";
PlayerSlowF = "AmovPknlMrunSnonWbinDf_non";
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_non";
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_non";
PlayerSlowL = "AmovPknlMrunSnonWbinDl_non";
PlayerSlowR = "AmovPknlMrunSnonWbinDr_non";
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_non";
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_non";
PlayerSlowB = "AmovPknlMrunSnonWbinDb_non";
FastF = "AmovPknlMevaSnonWbinDf_non";
FastLF = "AmovPknlMevaSnonWbinDfl_non";
FastRF = "AmovPknlMevaSnonWbinDfr_non";
FastL = "AmovPknlMrunSnonWbinDl_non";
FastR = "AmovPknlMrunSnonWbinDr_non";
FastLB = "AmovPknlMrunSnonWbinDbl_non";
FastRB = "AmovPknlMrunSnonWbinDbr_non";
FastB = "AmovPknlMrunSnonWbinDb_non";
TactF = "AmovPknlMwlkSoptWbinDf_non";
TactLF = "AmovPknlMwlkSoptWbinDfl_non";
TactRF = "AmovPknlMwlkSoptWbinDfr_non";
TactL = "AmovPknlMwlkSoptWbinDl_non";
TactR = "AmovPknlMwlkSoptWbinDr_non";
TactLB = "AmovPknlMwlkSoptWbinDbl_non";
TactRB = "AmovPknlMwlkSoptWbinDbr_non";
TactB = "AmovPknlMwlkSoptWbinDb_non";
PlayerTactF = "AmovPknlMwlkSoptWbinDf_non";
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_non";
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_non";
PlayerTactL = "AmovPknlMwlkSoptWbinDl_non";
PlayerTactR = "AmovPknlMwlkSoptWbinDr_non";
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_non";
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_non";
PlayerTactB = "AmovPknlMwlkSoptWbinDb_non";
EvasiveRight = "";
EvasiveLeft = "";
Diary = "";
Gear = "";
};
class BinocKneelCivilActionsWlkF: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDf_non";
up = "AmovPercMwlkSoptWbinDf_non";
};
class BinocKneelCivilActionsWlkFL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_non";
up = "AmovPercMwlkSoptWbinDfl_non";
};
class BinocKneelCivilActionsWlkFR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_non";
up = "AmovPercMwlkSoptWbinDfr_non";
};
class BinocKneelCivilActionsWlkR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDr_non";
up = "AmovPercMwlkSoptWbinDr_non";
};
class BinocKneelCivilActionsWlkL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDl_non";
up = "AmovPercMwlkSoptWbinDl_non";
};
class BinocKneelCivilActionsWlkB: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDb_non";
up = "AmovPercMwlkSoptWbinDB_non";
};
class BinocKneelCivilActionsWlkBL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_non";
up = "AmovPercMwlkSoptWbinDbl_non";
};
class BinocKneelCivilActionsWlkBR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_non";
up = "AmovPercMwlkSoptWbinDbr_non";
};
class BinocKneelCivilActionsRunF: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDf_non";
up = "AmovPercMRunSnonWbinDf_non";
};
class BinocKneelCivilActionsRunFL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfl_non";
up = "AmovPercMRunSnonWbinDfl_non";
};
class BinocKneelCivilActionsRunFR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDfr_non";
up = "AmovPercMRunSnonWbinDfr_non";
};
class BinocKneelCivilActionsRunR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDr_non";
up = "AmovPercMRunSnonWbinDr_non";
};
class BinocKneelCivilActionsRunL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDl_non";
up = "AmovPercMRunSnonWbinDl_non";
};
class BinocKneelCivilActionsRunB: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDb_non";
up = "AmovPercMRunSnonWbinDB_non";
};
class BinocKneelCivilActionsRunBL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbl_non";
up = "AmovPercMRunSnonWbinDbl_non";
};
class BinocKneelCivilActionsRunBR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMRunSnonWbinDbr_non";
up = "AmovPercMRunSnonWbinDbr_non";
};
class BinocKneelCivilActionsEvasiveF: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDf_non";
up = "AmovPercMevaSnonWbinDf_non";
};
class BinocKneelCivilActionsEvasiveFL: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfl_non";
up = "AmovPercMevaSnonWbinDfl_non";
};
class BinocKneelCivilActionsEvasiveFR: BinocKneelCivilActions
{
PlayerCrouch = "AmovPercMevaSnonWbinDfr_non";
up = "AmovPercMevaSnonWbinDfr_non";
};
class BinocProneCivilActions: CivilProneActions
{
AdjustF = "";
AdjustB = "";
binocOn = "AwopPpneMstpSoptWbinDnon_non";
stop = "AwopPpneMstpSoptWbinDnon_non";
stopRelaxed = "AwopPpneMstpSoptWbinDnon_non";
default = "AwopPpneMstpSoptWbinDnon_non";
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
upDegree = "ManPosBinocLying";
down = "AwopPercMstpSoptWbinDnon_non";
up = "AwopPknlMstpSoptWbinDnon_non";
TurnL = "AwopPpneMstpSoptWbinDnon_non_turnL";
TurnR = "AwopPpneMstpSoptWbinDnon_non_turnR";
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnL";
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnR";
WalkF = "AmovPpneMwlkSoptWbinDf_non";
WalkLF = "AmovPpneMwlkSoptWbinDfl_non";
WalkRF = "AmovPpneMwlkSoptWbinDfr_non";
WalkL = "AmovPpneMwlkSoptWbinDl_non";
WalkR = "AmovPpneMwlkSoptWbinDr_non";
WalkLB = "AmovPpneMwlkSoptWbinDbl_non";
WalkRB = "AmovPpneMwlkSoptWbinDbr_non";
WalkB = "AmovPpneMwlkSoptWbinDb_non";
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_non";
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_non";
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_non";
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_non";
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_non";
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_non";
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_non";
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_non";
SlowF = "AmovPpneMrunSnonWbinDf_non";
SlowLF = "AmovPpneMrunSnonWbinDfl_non";
SlowRF = "AmovPpneMrunSnonWbinDfr_non";
SlowL = "AmovPpneMrunSnonWbinDl_non";
SlowR = "AmovPpneMrunSnonWbinDr_non";
SlowLB = "AmovPpneMrunSnonWbinDbl_non";
SlowRB = "AmovPpneMrunSnonWbinDbr_non";
SlowB = "AmovPpneMrunSnonWbinDb_non";
PlayerSlowF = "AmovPpneMrunSnonWbinDf_non";
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_non";
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_non";
PlayerSlowL = "AmovPpneMrunSnonWbinDl_non";
PlayerSlowR = "AmovPpneMrunSnonWbinDr_non";
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_non";
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_non";
PlayerSlowB = "AmovPpneMrunSnonWbinDb_non";
FastF = "AmovPpneMevaSnonWbinDf_non";
FastLF = "AmovPpneMrunSnonWbinDfl_non";
FastRF = "AmovPpneMrunSnonWbinDfr_non";
FastL = "AmovPpneMrunSnonWbinDl_non";
FastR = "AmovPpneMrunSnonWbinDr_non";
FastLB = "AmovPpneMrunSnonWbinDbl_non";
FastRB = "AmovPpneMrunSnonWbinDbr_non";
FastB = "AmovPpneMrunSnonWbinDb_non";
TactF = "AmovPpneMwlkSoptWbinDf_non";
TactLF = "AmovPpneMwlkSoptWbinDfl_non";
TactRF = "AmovPpneMwlkSoptWbinDfr_non";
TactL = "AmovPpneMwlkSoptWbinDl_non";
TactR = "AmovPpneMwlkSoptWbinDr_non";
TactLB = "AmovPpneMwlkSoptWbinDbl_non";
TactRB = "AmovPpneMwlkSoptWbinDbr_non";
TactB = "AmovPpneMwlkSoptWbinDb_non";
PlayerTactF = "AmovPpneMwlkSoptWbinDf_non";
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_non";
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_non";
PlayerTactL = "AmovPpneMwlkSoptWbinDl_non";
PlayerTactR = "AmovPpneMwlkSoptWbinDr_non";
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_non";
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_non";
PlayerTactB = "AmovPpneMwlkSoptWbinDb_non";
EvasiveRight = "";
EvasiveLeft = "";
};
class BinocProneCivilActionsWlkF: BinocProneCivilActions{};
class BinocProneCivilActionsWlkFL: BinocProneCivilActions{};
class BinocProneCivilActionsWlkFR: BinocProneCivilActions{};
class BinocProneCivilActionsWlkR: BinocProneCivilActions{};
class BinocProneCivilActionsWlkL: BinocProneCivilActions{};
class BinocProneCivilActionsWlkB: BinocProneCivilActions{};
class BinocProneCivilActionsWlkBL: BinocProneCivilActions{};
class BinocProneCivilActionsWlkBR: BinocProneCivilActions{};
class BinocProneCivilActionsRunF: BinocProneCivilActions{};
class BinocProneCivilActionsRunFL: BinocProneCivilActions{};
class BinocProneCivilActionsRunFR: BinocProneCivilActions{};
class BinocProneCivilActionsRunR: BinocProneCivilActions{};
class BinocProneCivilActionsRunL: BinocProneCivilActions{};
class BinocProneCivilActionsRunB: BinocProneCivilActions{};
class BinocProneCivilActionsRunBL: BinocProneCivilActions{};
class BinocProneCivilActionsRunBR: BinocProneCivilActions{};
class BinocProneCivilActionsEvasiveF: BinocProneCivilActions{};
class RifleProneActions_injured: RifleProneActions
{
stop = "";
default = "";
stopRelaxed = "";
turnL = "";
turnR = "";
turnLRelaxed = "";
turnRRelaxed = "";
reloadMagazine = "";
reloadGM6 = "";
reloadMGun = "";
reloadMortar = "";
throwPrepare = "";
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
WalkF = "AmovPpneMsprSlowWrflDf_injured";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured";
PlayerWalkLF = "";
PlayerWalkRF = "";
PlayerWalkL = "";
PlayerWalkR = "";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowF = "AmovPpneMsprSlowWrflDf_injured";
SlowLF = "";
SlowRF = "";
SlowL = "";
SlowR = "";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured";
PlayerSlowLF = "";
PlayerSlowRF = "";
PlayerSlowL = "";
PlayerSlowR = "";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
FastF = "AmovPpneMsprSlowWrflDf_injured";
FastLF = "";
FastRF = "";
FastL = "";
FastR = "";
FastLB = "";
FastRB = "";
FastB = "";
EvasiveLeft = "";
EvasiveRight = "";
down = "";
up = "AmovPpneMsprSlowWrflDf_injured";
weaponOn = "";
weaponOff = "";
binocOn = "";
binocOff = "";
handGunOn = "";
takeFlag = "";
putDown = "";
treated = "AmovPpneMstpSrasWrflDnon_injuredHealed";
healingFinished = "AmovPpneMstpSrasWrflDnon";
Combat = "";
Lying = "";
Stand = "AmovPpneMsprSlowWrflDf_injured";
Crouch = "";
CanNotMove = "";
Civil = "";
CivilLying = "";
FireNotPossible = "";
strokeGun = "";
turnSpeed = 0.4;
limitFast = 0.5;
PlayerProne = "AmovPpneMstpSrasWrflDnon";
};
class HealActionBase: RifleKneelActions
{
updegree = "ManPosHealing";
toAgony = "AinjPpneMstpSnonWrflDnon";
healStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
healStart = "AinvPknlMstpSnonWrflDnon_medic";
healStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
healingFinished = "AinjPpneMstpSnonWrflDnon";
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
Stop = "AinvPknlMstpSnonWrflDnon_medic0s";
StopRelaxed = "AinvPknlMstpSnonWrflDnon_medic0s";
Default = "AinvPknlMstpSnonWrflDnon_medic";
SceneCommanderTalk = "";
SceneSleepC = "";
SceneSleepB = "";
SceneSleepA = "";
SceneSitUnarm_R = "";
SceneSitUnarm_L = "";
SceneSitRfl_L = "";
SceneSitRfl_R = "";
ScenePoslechVelitele = "";
dooraction = "";
ReloadMortar = "";
ThrowPrepare = "";
startSwim = "";
surfaceSwim = "";
bottomSwim = "";
StartDive = "";
Up = "";
Down = "";
Lying = "";
Stand = "";
Combat = "amovpercmstpsraswrfldnon";
Crouch = "";
CanNotMove = "";
Civil = "";
CivilLying = "";
FireNotPossible = "";
WeaponOn = "";
WeaponOff = "";
StrokeGun = "";
saluteOff = "";
GetOver = "";
Diary = "";
Surrender = "";
Gear = "";
BinocOn = "";
BinocOff = "";
PutDown = "";
LadderOnDown = "";
LadderOnUp = "";
GetInLow = "";
GetInMedium = "";
GetInHigh = "";
GetInSDV = "";
GetOutPara = "";
GetOutLow = "";
GetOutMedium = "";
GetOutHigh = "";
GetOutHighZamak = "";
GetOutHighHemtt = "";
GetOutSDV = "";
TakeFlag = "";
TurnL = "AinvPknlMstpSnonWrflDnon_medic0S";
TurnR = "AinvPknlMstpSnonWrflDnon_medic0S";
TurnLRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S";
TurnRRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S";
};
class HealSelfActionBase: HealActionBase
{
Stop = "AmovPknlMstpSrasWrflDnon";
StopRelaxed = "AmovPknlMstpSrasWrflDnon";
medicStop = "AmovPknlMstpSrasWrflDnon";
medicStartUp = "AmovPknlMstpSrasWrflDnon";
};
class HealSelfActionProne: HealSelfActionBase
{
Stop = "AmovPpneMstpSrasWrflDnon";
StopRelaxed = "AmovPpneMstpSrasWrflDnon";
medicStop = "AmovPpneMstpSrasWrflDnon";
medicStartUp = "AmovPpneMstpSrasWrflDnon";
};
class HealSelfPistolActionBase: HealActionBase
{
Stop = "AmovPknlMstpSrasWpstDnon";
StopRelaxed = "AmovPknlMstpSrasWpstDnon";
medicStop = "AmovPknlMstpSrasWpstDnon";
medicStartUp = "AmovPknlMstpSrasWpstDnon";
};
class HealSelfPistolActionProne: HealSelfPistolActionBase
{
Stop = "AmovPpneMstpSrasWpstDnon";
StopRelaxed = "AmovPpneMstpSrasWpstDnon";
medicStop = "AmovPpneMstpSrasWpstDnon";
medicStartUp = "AmovPpneMstpSrasWpstDnon";
};
class HealSelfCivilActionBase: HealActionBase
{
Stop = "AmovPknlMstpsnonWnonDnon";
StopRelaxed = "AmovPknlMstpsnonWnonDnon";
medicStop = "AmovPknlMstpsnonWnonDnon";
medicStartUp = "AmovPknlMstpsnonWnonDnon";
Civil = "AmovPknlMstpsnonWnonDnon";
};
class HealSelfCivilActionProne: HealSelfCivilActionBase
{
Stop = "AmovPpneMstpsnonWnonDnon";
StopRelaxed = "AmovPpneMstpsnonWnonDnon";
medicStop = "AmovPpneMstpsnonWnonDnon";
medicStartUp = "AmovPpneMstpsnonWnonDnon";
Civil = "AmovPpneMstpsnonWnonDnon";
};
class HealActionBaseDr: HealActionBase
{
Stop = "AinvPknlMstpSnonWrflDr_medic0S";
StopRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
TurnL = "AinvPknlMstpSnonWrflDr_medic0S";
TurnR = "AinvPknlMstpSnonWrflDr_medic0S";
TurnLRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
TurnRRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
};
class HealActionsNon: CivilKneelActions_gear
{
upDegree = "ManPosHealing";
turnSpeed = 0;
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
LadderOnUp = "";
LadderOnDown = "";
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
medicMove = "";
toAgony = "AinjPpneMstpSnonWrflDnon";
carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still";
grabCarry = "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon";
PlayerWalkB = "AinvPknlMstpSnonWnonDnon_medicEnd";
PlayerSlowB = "AinvPknlMstpSnonWnonDnon_medicEnd";
WalkB = "AinvPknlMstpSnonWnonDnon_medicEnd";
SlowB = "AinvPknlMstpSnonWnonDnon_medicEnd";
FastB = "AinvPknlMstpSnonWnonDnon_medicEnd";
Down = "AinvPknlMstpSnonWnonDnon_medicEnd";
Stand = "AinvPknlMstpSnonWnonDnon_medicEnd";
Stop = "AmovPknlMstpSnonWnonDnon";
StopRelaxed = "AmovPknlMstpSnonWnonDnon";
};
class HealActionsNonDr: HealActionsNon
{
Stop = "AinvPknlMstpSnonWnonDr_medic0s";
StopRelaxed = "AinvPknlMstpSnonWnonDr_medic0s";
};
class HealSelfActionsNon: HealActionsNon{};
class MoveWithInjuredMan: NoActions
{
upDegree = "ManPosStand";
stance = "ManStanceCrouch";
stop = "Helper_SwitchToCarryRfl";
default = "AcinPknlMstpSrasWrflDnon";
WalkLB = "AcinPknlMwlkSrasWrflDb";
WalkRB = "AcinPknlMwlkSrasWrflDb";
WalkB = "AcinPknlMwlkSrasWrflDb";
PlayerWalkLB = "AcinPknlMwlkSrasWrflDb";
PlayerWalkRB = "AcinPknlMwlkSrasWrflDb";
PlayerWalkB = "AcinPknlMwlkSrasWrflDb";
SlowLB = "AcinPknlMwlkSrasWrflDb";
SlowRB = "AcinPknlMwlkSrasWrflDb";
SlowB = "AcinPknlMwlkSrasWrflDb";
PlayerSlowLB = "AcinPknlMwlkSrasWrflDb";
PlayerSlowRB = "AcinPknlMwlkSrasWrflDb";
PlayerSlowB = "AcinPknlMwlkSrasWrflDb";
turnSpeed = 2;
grabCarry = "AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon";
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
startDive = "AdvePercMstpSnonWnonDnon";
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
BottomDive = "AbdvPercMstpSnonWnonDnon";
};
class MoveWithInjuredMan_helperRfl: MoveWithInjuredMan
{
Combat = "AcinPercMstpSrasWrflDnon";
WalkF = "AcinPercMstpSrasWrflDnon";
WalkLF = "AcinPercMstpSrasWrflDnon";
WalkRF = "AcinPercMstpSrasWrflDnon";
WalkL = "AcinPercMstpSrasWrflDnon";
WalkR = "AcinPercMstpSrasWrflDnon";
WalkLB = "AcinPercMstpSrasWrflDnon";
WalkRB = "AcinPercMstpSrasWrflDnon";
WalkB = "AcinPercMstpSrasWrflDnon";
PlayerWalkF = "AcinPercMstpSrasWrflDnon";
PlayerWalkLF = "AcinPercMstpSrasWrflDnon";
PlayerWalkRF = "AcinPercMstpSrasWrflDnon";
PlayerWalkL = "AcinPercMstpSrasWrflDnon";
PlayerWalkR = "AcinPercMstpSrasWrflDnon";
PlayerWalkLB = "AcinPercMstpSrasWrflDnon";
PlayerWalkRB = "AcinPercMstpSrasWrflDnon";
PlayerWalkB = "AcinPercMstpSrasWrflDnon";
SlowF = "AcinPercMstpSrasWrflDnon";
SlowLF = "AcinPercMstpSrasWrflDnon";
SlowRF = "AcinPercMstpSrasWrflDnon";
SlowL = "AcinPercMstpSrasWrflDnon";
SlowR = "AcinPercMstpSrasWrflDnon";
SlowLB = "AcinPercMstpSrasWrflDnon";
SlowRB = "AcinPercMstpSrasWrflDnon";
SlowB = "AcinPercMstpSrasWrflDnon";
PlayerSlowF = "AcinPercMstpSrasWrflDnon";
PlayerSlowLF = "AcinPercMstpSrasWrflDnon";
PlayerSlowRF = "AcinPercMstpSrasWrflDnon";
PlayerSlowL = "AcinPercMstpSrasWrflDnon";
PlayerSlowR = "AcinPercMstpSrasWrflDnon";
PlayerSlowLB = "AcinPercMstpSrasWrflDnon";
PlayerSlowRB = "AcinPercMstpSrasWrflDnon";
PlayerSlowB = "AcinPercMstpSrasWrflDnon";
FastF = "AcinPercMstpSrasWrflDnon";
FastLF = "AcinPercMstpSrasWrflDnon";
FastRF = "AcinPercMstpSrasWrflDnon";
FastL = "AcinPercMstpSrasWrflDnon";
FastR = "AcinPercMstpSrasWrflDnon";
FastLB = "AcinPercMstpSrasWrflDnon";
FastRB = "AcinPercMstpSrasWrflDnon";
FastB = "AcinPercMstpSrasWrflDnon";
TactF = "AcinPercMstpSrasWrflDnon";
TactLF = "AcinPercMstpSrasWrflDnon";
TactRF = "AcinPercMstpSrasWrflDnon";
TactL = "AcinPercMstpSrasWrflDnon";
TactR = "AcinPercMstpSrasWrflDnon";
TactLB = "AcinPercMstpSrasWrflDnon";
TactRB = "AcinPercMstpSrasWrflDnon";
TactB = "AcinPercMstpSrasWrflDnon";
PlayerTactF = "AcinPercMstpSrasWrflDnon";
PlayerTactLF = "AcinPercMstpSrasWrflDnon";
PlayerTactRF = "AcinPercMstpSrasWrflDnon";
PlayerTactL = "AcinPercMstpSrasWrflDnon";
PlayerTactR = "AcinPercMstpSrasWrflDnon";
PlayerTactLB = "AcinPercMstpSrasWrflDnon";
PlayerTactRB = "AcinPercMstpSrasWrflDnon";
PlayerTactB = "AcinPercMstpSrasWrflDnon";
};
class MoveWithInjuredMan_helperNon: MoveWithInjuredMan_helperRfl
{
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
grabCarry = "AcinPercMstpSnonWnonDnon";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
WalkLB = "AcinPknlMwlkSnonWnonDb";
WalkRB = "AcinPknlMwlkSnonWnonDb";
WalkB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkLB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkRB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkB = "AcinPknlMwlkSnonWnonDb";
SlowLB = "AcinPknlMwlkSnonWnonDb";
SlowRB = "AcinPknlMwlkSnonWnonDb";
SlowB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowLB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowRB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowB = "AcinPknlMwlkSnonWnonDb";
FastLB = "AcinPknlMwlkSnonWnonDb";
FastB = "AcinPknlMwlkSnonWnonDb";
FastRB = "AcinPknlMwlkSnonWnonDb";
PlayerStand = "Helper_SwitchToCarryNon";
Civil = "AcinPknlMstpSrasWrflDnon";
};
class MoveWithInjuredMan_helperNonPst: MoveWithInjuredMan_helperNon
{
updegree = "ManPosHandGunStand";
Default = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
Civil = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
HandGunOn = "AcinPercMstpSnonWpstDnon";
stop = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
grabCarry = "AcinPercMstpSnonWpstDnon";
};
class MoveWithInjuredManDragger: MoveWithInjuredMan
{
released = "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon";
Up = "Helper_SwitchToCarryRfl";
Stop = "AcinPknlMstpSrasWrflDnon";
StopRelaxed = "AcinPknlMstpSrasWrflDnon";
};
class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger
{
WalkF = "AcinPknlMstpSrasWrflDnon";
WalkLF = "AcinPknlMstpSrasWrflDnon";
WalkRF = "AcinPknlMstpSrasWrflDnon";
WalkL = "AcinPknlMstpSrasWrflDnon";
WalkR = "AcinPknlMstpSrasWrflDnon";
PlayerWalkF = "AcinPknlMstpSrasWrflDnon";
PlayerWalkLF = "AcinPknlMstpSrasWrflDnon";
PlayerWalkRF = "AcinPknlMstpSrasWrflDnon";
PlayerWalkL = "AcinPknlMstpSrasWrflDnon";
PlayerWalkR = "AcinPknlMstpSrasWrflDnon";
SlowF = "AcinPknlMstpSrasWrflDnon";
SlowLF = "AcinPknlMstpSrasWrflDnon";
SlowRF = "AcinPknlMstpSrasWrflDnon";
SlowL = "AcinPknlMstpSrasWrflDnon";
SlowR = "AcinPknlMstpSrasWrflDnon";
PlayerSlowF = "AcinPknlMstpSrasWrflDnon";
PlayerSlowLF = "AcinPknlMstpSrasWrflDnon";
PlayerSlowRF = "AcinPknlMstpSrasWrflDnon";
PlayerSlowL = "AcinPknlMstpSrasWrflDnon";
PlayerSlowR = "AcinPknlMstpSrasWrflDnon";
FastF = "AcinPknlMstpSrasWrflDnon";
FastLF = "AcinPknlMstpSrasWrflDnon";
FastRF = "AcinPknlMstpSrasWrflDnon";
FastL = "AcinPknlMstpSrasWrflDnon";
FastR = "AcinPknlMstpSrasWrflDnon";
EvasiveLeft = "AcinPknlMstpSrasWrflDnon";
EvasiveRight = "AcinPknlMstpSrasWrflDnon";
agonyStart = "AinjPpneMstpSnonWrflDnon";
agonyStop = "AmovPpneMstpSrasWrflDnon";
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
released = "AmovPknlMstpSrasWrflDnon";
medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S";
};
class MoveWithInjuredManDraggerPst: MoveWithInjuredManDragger
{
upDegree = "ManPosHandGunStand";
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
released = "AmovPknlMstpSrasWpstDnon";
Stop = "AcinPknlMstpSnonWpstDnon";
StopRelaxed = "AcinPknlMstpSnonWpstDnon";
WalkLB = "AcinPknlMwlkSnonWpstDb";
WalkRB = "AcinPknlMwlkSnonWpstDb";
WalkB = "AcinPknlMwlkSnonWpstDb";
PlayerWalkLB = "AcinPknlMwlkSnonWpstDb";
PlayerWalkRB = "AcinPknlMwlkSnonWpstDb";
PlayerWalkB = "AcinPknlMwlkSnonWpstDb";
SlowLB = "AcinPknlMwlkSnonWpstDb";
SlowRB = "AcinPknlMwlkSnonWpstDb";
SlowB = "AcinPknlMwlkSnonWpstDb";
PlayerSlowLB = "AcinPknlMwlkSnonWpstDb";
PlayerSlowRB = "AcinPknlMwlkSnonWpstDb";
PlayerSlowB = "AcinPknlMwlkSnonWpstDb";
FastLB = "AcinPknlMwlkSnonWpstDb";
FastRB = "AcinPknlMwlkSnonWpstDb";
FastB = "AcinPknlMwlkSnonWpstDb";
Up = "";
grabCarry = "Helper_SwitchToCarrynon_pst";
Default = "AcinPknlMstpSnonWpstDnon";
HandGunOn = "AcinPknlMstpSnonWpstDnon";
};
class MoveWithInjuredManDraggerNon: MoveWithInjuredManDragger
{
upDegree = "ManPosNoWeapon";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
released = "AmovPknlMstpSnonWnonDnon";
Stop = "AcinPknlMstpSnonWnonDnon";
StopRelaxed = "AcinPknlMstpSnonWnonDnon";
WalkLB = "AcinPknlMwlkSnonWnonDb";
WalkRB = "AcinPknlMwlkSnonWnonDb";
WalkB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkLB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkRB = "AcinPknlMwlkSnonWnonDb";
PlayerWalkB = "AcinPknlMwlkSnonWnonDb";
SlowLB = "AcinPknlMwlkSnonWnonDb";
SlowRB = "AcinPknlMwlkSnonWnonDb";
SlowB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowLB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowRB = "AcinPknlMwlkSnonWnonDb";
PlayerSlowB = "AcinPknlMwlkSnonWnonDb";
FastLB = "AcinPknlMwlkSnonWnonDb";
FastRB = "AcinPknlMwlkSnonWnonDb";
FastB = "AcinPknlMwlkSnonWnonDb";
Up = "";
grabCarry = "Helper_SwitchToCarrynon";
Default = "AcinPknlMstpSnonWnonDnon";
HandGunOn = "AcinPknlMstpSnonWnonDnon";
};
class MoveWithInjuredManCarrier: MoveWithInjuredMan
{
Stop = "AcinPercMstpSrasWrflDnon";
WalkLB = "";
WalkRB = "";
WalkB = "";
PlayerWalkLB = "";
PlayerWalkRB = "";
PlayerWalkB = "";
SlowLB = "";
SlowRB = "";
SlowB = "";
PlayerSlowLB = "";
PlayerSlowRB = "";
PlayerSlowB = "";
Default = "AcinPercMstpSrasWrflDnon";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
WalkF = "AcinPercMrunSrasWrflDf";
WalkLF = "AcinPercMrunSrasWrflDf";
WalkRF = "AcinPercMrunSrasWrflDf";
PlayerWalkF = "AcinPercMrunSrasWrflDf";
PlayerWalkLF = "AcinPercMrunSrasWrflDf";
PlayerWalkRF = "AcinPercMrunSrasWrflDf";
SlowF = "AcinPercMrunSrasWrflDf";
SlowLF = "AcinPercMrunSrasWrflDf";
SlowRF = "AcinPercMrunSrasWrflDf";
PlayerSlowF = "AcinPercMrunSrasWrflDf";
PlayerSlowLF = "AcinPercMrunSrasWrflDf";
PlayerSlowRF = "AcinPercMrunSrasWrflDf";
FastF = "AcinPercMrunSrasWrflDf";
FastLF = "AcinPercMrunSrasWrflDf";
FastRF = "AcinPercMrunSrasWrflDf";
PlayerProne = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon";
StopRelaxed = "AcinPercMstpSrasWrflDnon";
released = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon";
grabCarry = "AcinPercMstpSrasWrflDnon";
grabDrag = "";
stance = "ManStanceStand";
};
class MoveWithInjuredManCarrierRfl: MoveWithInjuredManCarrier
{
updegree = "ManPosCombat";
PlayerProne = "";
WalkLF = "AcinPercMrunSrasWrflDfl";
WalkRF = "AcinPercMrunSrasWrflDfr";
WalkL = "AcinPercMrunSrasWrflDl";
WalkR = "AcinPercMrunSrasWrflDr";
WalkLB = "AcinPercMrunSrasWrflDbl";
WalkRB = "AcinPercMrunSrasWrflDbr";
WalkB = "AcinPercMrunSrasWrflDb";
PlayerWalkLF = "AcinPercMrunSrasWrflDfl";
PlayerWalkRF = "AcinPercMrunSrasWrflDfr";
PlayerWalkL = "AcinPercMrunSrasWrflDl";
PlayerWalkR = "AcinPercMrunSrasWrflDr";
PlayerWalkLB = "AcinPercMrunSrasWrflDbl";
PlayerWalkRB = "AcinPercMrunSrasWrflDbr";
PlayerWalkB = "AcinPercMrunSrasWrflDb";
SlowL = "AcinPercMrunSrasWrflDl";
SlowR = "AcinPercMrunSrasWrflDr";
SlowLB = "AcinPercMrunSrasWrflDbl";
SlowRB = "AcinPercMrunSrasWrflDbr";
SlowLF = "AcinPercMrunSrasWrflDfl";
SlowRF = "AcinPercMrunSrasWrflDfr";
SlowB = "AcinPercMrunSrasWrflDb";
PlayerSlowL = "AcinPercMrunSrasWrflDl";
PlayerSlowR = "AcinPercMrunSrasWrflDr";
PlayerSlowLB = "AcinPercMrunSrasWrflDbl";
PlayerSlowRB = "AcinPercMrunSrasWrflDbr";
PlayerSlowLF = "AcinPercMrunSrasWrflDfl";
PlayerSlowRF = "AcinPercMrunSrasWrflDfr";
PlayerSlowB = "AcinPercMrunSrasWrflDb";
TactF = "AcinPercMrunSrasWrflDf";
TactL = "AcinPercMrunSrasWrflDl";
TactR = "AcinPercMrunSrasWrflDr";
TactLB = "AcinPercMrunSrasWrflDbl";
TactRB = "AcinPercMrunSrasWrflDbr";
TactLF = "AcinPercMrunSrasWrflDfl";
TactRF = "AcinPercMrunSrasWrflDfr";
TactB = "AcinPercMrunSrasWrflDb";
PlayerTactF = "AcinPercMrunSrasWrflDf";
PlayerTactL = "AcinPercMrunSrasWrflDl";
PlayerTactR = "AcinPercMrunSrasWrflDr";
PlayerTactLB = "AcinPercMrunSrasWrflDbl";
PlayerTactRB = "AcinPercMrunSrasWrflDbr";
PlayerTactLF = "AcinPercMrunSrasWrflDfl";
PlayerTactRF = "AcinPercMrunSrasWrflDfr";
PlayerTactB = "AcinPercMrunSrasWrflDb";
FastRF = "AcinPercMrunSrasWrflDfr";
FastLF = "AcinPercMrunSrasWrflDfl";
FastL = "AcinPercMrunSrasWrflDl";
FastR = "AcinPercMrunSrasWrflDl";
FastLB = "AcinPercMrunSrasWrflDbl";
FastRB = "AcinPercMrunSrasWrflDbr";
FastB = "AcinPercMrunSrasWrflDb";
EvasiveLeft = "AcinPercMstpSrasWrflDnon";
EvasiveRight = "AcinPercMstpSrasWrflDnon";
PlayerStand = "AcinPercMstpSrasWrflDnon";
Stand = "AmovPercMstpSlowWrflDnon";
CanNotMove = "AcinPercMstpSrasWrflDnon";
toAgony = "AmovPpneMstpSrasWrflDnon_injured";
StartSwim = "";
StartDive = "";
agonyStart = "AinjPpneMstpSnonWrflDnon";
agonyStop = "AmovPpneMstpSrasWrflDnon";
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
};
class MoveWithInjuredManCarrierRflStill: MoveWithInjuredManCarrierRfl
{
upDegree = "manPosCarrying";
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
class MoveWithInjuredManCarrierNon: MoveWithInjuredManCarrierRfl
{
upDegree = "ManPosNoWeapon";
agonyStart = "AinjPpneMstpSnonWnonDnon";
agonyStop = "AmovPpneMstpSnonWnonDnon";
medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
released = "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon";
Stop = "AcinPercMstpSnonWnonDnon";
StopRelaxed = "AcinPercMstpSnonWnonDnon";
WalkF = "AcinPercMrunSnonWnonDf";
WalkLF = "AcinPercMrunSnonWnonDfl";
WalkRF = "AcinPercMrunSnonWnonDfr";
WalkL = "AcinPercMrunSnonWnonDl";
WalkR = "AcinPercMrunSnonWnonDr";
WalkLB = "AcinPercMrunSnonWnonDbl";
WalkRB = "AcinPercMrunSnonWnonDbr";
WalkB = "AcinPercMrunSnonWnonDb";
PlayerWalkF = "AcinPercMrunSnonWnonDf";
PlayerWalkLF = "AcinPercMrunSnonWnonDfl";
PlayerWalkRF = "AcinPercMrunSnonWnonDfr";
PlayerWalkL = "AcinPercMrunSnonWnonDl";
PlayerWalkR = "AcinPercMrunSnonWnonDr";
PlayerWalkLB = "AcinPercMrunSnonWnonDbl";
PlayerWalkRB = "AcinPercMrunSnonWnonDbr";
PlayerWalkB = "AcinPercMrunSnonWnonDb";
SlowF = "AcinPercMrunSnonWnonDf";
SlowL = "AcinPercMrunSnonWnonDl";
SlowR = "AcinPercMrunSnonWnonDr";
SlowLB = "AcinPercMrunSnonWnonDbl";
SlowRB = "AcinPercMrunSnonWnonDbr";
SlowLF = "AcinPercMrunSnonWnonDfl";
SlowRF = "AcinPercMrunSnonWnonDfr";
SlowB = "AcinPercMrunSnonWnonDb";
PlayerSlowF = "AcinPercMrunSnonWnonDf";
PlayerSlowL = "AcinPercMrunSnonWnonDl";
PlayerSlowR = "AcinPercMrunSnonWnonDr";
PlayerSlowLB = "AcinPercMrunSnonWnonDbl";
PlayerSlowRB = "AcinPercMrunSnonWnonDbr";
PlayerSlowLF = "AcinPercMrunSnonWnonDfl";
PlayerSlowRF = "AcinPercMrunSnonWnonDfr";
PlayerSlowB = "AcinPercMrunSnonWnonDb";
FastF = "AcinPercMrunSnonWnonDf";
FastRF = "AcinPercMrunSnonWnonDfr";
FastLF = "AcinPercMrunSnonWnonDfl";
FastL = "AcinPercMrunSnonWnonDl";
FastR = "AcinPercMrunSnonWnonDl";
FastLB = "AcinPercMrunSnonWnonDbl";
FastRB = "AcinPercMrunSnonWnonDbr";
FastB = "AcinPercMrunSnonWnonDb";
EvasiveLeft = "AcinPercMstpSnonWnonDnon";
EvasiveRight = "AcinPercMstpSnonWnonDnon";
PlayerStand = "AcinPercMstpSnonWnonDnon";
Stand = "";
CanNotMove = "";
Default = "AcinPercMstpSnonWnonDnon";
grabCarry = "AcinPercMstpSnonWnonDnon";
Civil = "AcinPercMstpSnonWnonDnon";
};
class MoveWithInjuredManCarrierPst: MoveWithInjuredManCarrierRfl
{
upDegree = "ManPosHandGunStand";
HandGunOn = "AcinPercMstpSnonWpstDnon";
};
class MoveWithInjuredManCarrierNonStill: MoveWithInjuredManCarrierNon
{
upDegree = "manPosCarrying";
TactF = "AcinPercMrunSnonWnonDf";
TactLF = "AcinPercMrunSnonWnonDfl";
TactRF = "AcinPercMrunSnonWnonDfr";
TactL = "AcinPercMrunSnonWnonDl";
TactR = "AcinPercMrunSnonWnonDr";
TactLB = "AcinPercMrunSnonWnonDbl";
TactRB = "AcinPercMrunSnonWnonDbr";
TactB = "AcinPercMrunSnonWnonDb";
PlayerTactF = "AcinPercMrunSnonWnonDf";
PlayerTactLF = "AcinPercMrunSnonWnonDfl";
PlayerTactRF = "AcinPercMrunSnonWnonDfr";
PlayerTactL = "AcinPercMrunSnonWnonDl";
PlayerTactR = "AcinPercMrunSnonWnonDr";
PlayerTactLB = "AcinPercMrunSnonWnonDbl";
PlayerTactRB = "AcinPercMrunSnonWnonDbr";
PlayerTactB = "AcinPercMrunSnonWnonDb";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
};
class MoveWithInjuredManCarrierPstStill: MoveWithInjuredManCarrierNon
{
upDegree = "manPosCarrying";
released = "AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon";
Stop = "AcinPercMstpSnonWpstDnon";
StopRelaxed = "AcinPercMstpSnonWpstDnon";
WalkF = "AcinPercMrunSnonWpstDf";
WalkLF = "AcinPercMrunSnonWpstDfl";
WalkRF = "AcinPercMrunSnonWpstDfr";
WalkL = "AcinPercMrunSnonWpstDl";
WalkR = "AcinPercMrunSnonWpstDr";
WalkLB = "AcinPercMrunSnonWpstDbl";
WalkRB = "AcinPercMrunSnonWpstDbr";
WalkB = "AcinPercMrunSnonWpstDb";
PlayerWalkF = "AcinPercMrunSnonWpstDf";
PlayerWalkLF = "AcinPercMrunSnonWpstDfl";
PlayerWalkRF = "AcinPercMrunSnonWpstDfr";
PlayerWalkL = "AcinPercMrunSnonWpstDl";
PlayerWalkR = "AcinPercMrunSnonWpstDr";
PlayerWalkLB = "AcinPercMrunSnonWpstDbl";
PlayerWalkRB = "AcinPercMrunSnonWpstDbr";
PlayerWalkB = "AcinPercMrunSnonWpstDb";
SlowF = "AcinPercMrunSnonWpstDf";
SlowL = "AcinPercMrunSnonWpstDl";
SlowR = "AcinPercMrunSnonWpstDr";
SlowLB = "AcinPercMrunSnonWpstDbl";
SlowRB = "AcinPercMrunSnonWpstDbr";
SlowLF = "AcinPercMrunSnonWpstDfl";
SlowRF = "AcinPercMrunSnonWpstDfr";
SlowB = "AcinPercMrunSnonWpstDb";
PlayerSlowF = "AcinPercMrunSnonWpstDf";
PlayerSlowL = "AcinPercMrunSnonWpstDl";
PlayerSlowR = "AcinPercMrunSnonWpstDr";
PlayerSlowLB = "AcinPercMrunSnonWpstDbl";
PlayerSlowRB = "AcinPercMrunSnonWpstDbr";
PlayerSlowLF = "AcinPercMrunSnonWpstDfl";
PlayerSlowRF = "AcinPercMrunSnonWpstDfr";
PlayerSlowB = "AcinPercMrunSnonWpstDb";
FastF = "AcinPercMrunSnonWpstDf";
FastRF = "AcinPercMrunSnonWpstDfr";
FastLF = "AcinPercMrunSnonWpstDfl";
FastL = "AcinPercMrunSnonWpstDl";
FastR = "AcinPercMrunSnonWpstDl";
FastLB = "AcinPercMrunSnonWpstDbl";
FastRB = "AcinPercMrunSnonWpstDbr";
FastB = "AcinPercMrunSnonWpstDb";
PlayerStand = "AcinPercMstpSnonWpstDnon";
CanNotMove = "AcinPercMstpSnonWpstDnon";
Default = "AcinPercMstpSnonWpstDnon";
TactF = "AcinPercMrunSnonWpstDf";
TactLF = "AcinPercMrunSnonWpstDfl";
TactRF = "AcinPercMrunSnonWpstDfr";
TactL = "AcinPercMrunSnonWpstDl";
TactR = "AcinPercMrunSnonWpstDr";
TactLB = "AcinPercMrunSnonWpstDbl";
TactRB = "AcinPercMrunSnonWpstDbr";
TactB = "AcinPercMrunSnonWpstDb";
PlayerTactF = "AcinPercMrunSnonWpstDf";
PlayerTactLF = "AcinPercMrunSnonWpstDfl";
PlayerTactRF = "AcinPercMrunSnonWpstDfr";
PlayerTactL = "AcinPercMrunSnonWpstDl";
PlayerTactR = "AcinPercMrunSnonWpstDr";
PlayerTactLB = "AcinPercMrunSnonWpstDbl";
PlayerTactRB = "AcinPercMrunSnonWpstDbr";
PlayerTactB = "AcinPercMrunSnonWpstDb";
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
};
class MoveWithInjuredManCarrierRflWc: MoveWithInjuredManCarrierRfl
{
toAgony = "AinjPpneMstpSnonWrflDnon";
};
class MoveWithInjuredManCarrierPstWc: MoveWithInjuredManCarrierRflWc{};
class MoveWithInjuredManCarrierNonWc: MoveWithInjuredManCarrierNon{};
class MoveWithInjuredMan_2Death2: MoveWithInjuredMan{};
class MoveWithInjuredMan_release: RifleBaseLowStandActions
{
Diary = "";
};
class InjuredManActions: NoActions
{
upDegree = "ManPosLying";
stance = "ManStanceProne";
turnSpeed = 0;
healingFinished = "AmovPpneMstpSrasWrflDnon";
PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured";
PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured";
WalkF = "AmovPpneMsprSlowWrflDf_injured";
SlowF = "AmovPpneMsprSlowWrflDf_injured";
FastF = "AmovPpneMsprSlowWrflDf_injured";
LadderOnDown = "";
LadderOnUp = "";
TestDriver = "";
TestDriverOut = "";
TestGunner = "";
medicStop = "";
medicStart = "";
medicStartUp = "";
medic = "AinvPknlMstpSlayWrflDnon_medic";
medicUp = "AinvPknlMstpSlayWrflDnon_medicUp";
};
class InjuredManActionsRfl: InjuredManActions
{
turnSpeed = 2;
Combat = "Unconscious";
Stop = "AmovPpneMstpSrasWrflDnon_injured";
Lying = "AmovPpneMstpSrasWrflDnon_injured";
healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed";
healedStop = "AinjPpneMstpSnonWrflDnon";
agonyStart = "AinjPpneMstpSnonWrflDnon";
agonyStop = "AmovPpneMstpSrasWrflDnon";
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
};
class InjuredManActionsNon: InjuredManActionsRfl
{
agonyStart = "AinjPpneMstpSnonWnonDnon";
agonyStop = "AmovPpneMstpSnonWnonDnon";
medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
Stop = "AmovPpneMstpSnonWnonDnon_injured";
PlayerWalkF = "AmovPpneMsprSnonWnonDf_injured";
PlayerSlowF = "AmovPpneMsprSnonWnonDf_injured";
WalkF = "AmovPpneMsprSnonWnonDf_injured";
SlowF = "AmovPpneMsprSnonWnonDf_injured";
FastF = "AmovPpneMsprSnonWnonDf_injured";
Lying = "AmovPpneMstpSnonWnonDnon_injured";
healedStart = "AinjPpneMstpSnonWnonDnon_injuredHealed";
healedStop = "AinjPpneMstpSnonWnonDnon";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up";
released = "AinjPpneMstpSnonWnonDnon";
releasedBad = "AinjPpneMstpSnonWnonDnon";
carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still";
medic = "AinvPknlMstpSnonWnonDnon_medic_1";
};
class InjuredManActionsNon_norot: InjuredManActionsNon
{
turnSpeed = 0;
};
class InjuredManActionsNon_healed: InjuredManActionsNon_norot{};
class InjuredManActionsRfl_norot: InjuredManActionsRfl
{
turnSpeed = 0;
Stop = "AinjPpneMstpSnonWrflDnon";
};
class InjuredManActionsRfl_healed: InjuredManActionsRfl_norot
{
medicStop = "";
medicStart = "";
medicStartUp = "";
Stop = "AinjPpneMstpSnonWrflDnon_injuredHealed";
PlayerWalkF = "";
PlayerSlowF = "";
WalkF = "";
SlowF = "";
FastF = "";
Lying = "";
Default = "AinjPpneMstpSnonWrflDnon_injuredHealed";
PlayerProne = "AinjPpneMstpSnonWrflDnon_injuredHealed";
PlayerCrouch = "AinjPpneMstpSnonWrflDnon_injuredHealed";
PlayerStand = "AinjPpneMstpSnonWrflDnon_injuredHealed";
};
class InjuredManCarriedActions: InjuredManActions
{
WalkF = "";
PlayerWalkF = "";
Stop = "AinjPfalMstpSnonWrflDnon_carried_still";
StopRelaxed = "AinjPfalMstpSnonWrflDnon_carried_still";
PlayerSlowF = "";
SlowF = "";
FastF = "";
released = "AmovPpneMstpSrasWrflDnon";
healingFinished = "";
Default = "AinjPfalMstpSnonWrflDnon_carried_still";
Lying = "AinjPfalMstpSnonWrflDnon_carried_still";
PlayerProne = "AinjPfalMstpSnonWrflDnon_carried_still";
PlayerCrouch = "AinjPfalMstpSnonWrflDnon_carried_still";
PlayerStand = "AinjPfalMstpSnonWrflDnon_carried_still";
agonyStop = "AmovPpneMstpSrasWrflDnon";
Combat = "AinjPfalMstpSnonWnonDnon_carried_still";
};
class InjuredManCarriedActionsNon: InjuredManActionsNon
{
turnSpeed = 0;
released = "AinjPfalMstpSnonWnonDnon_carried_Down";
Stop = "AinjPfalMstpSnonWnonDnon_carried_still";
StopRelaxed = "AinjPfalMstpSnonWnonDnon_carried_still";
PlayerStand = "AinjPfalMstpSnonWnonDnon_carried_still";
Lying = "AinjPfalMstpSnonWnonDnon_carried_still";
Default = "AinjPfalMstpSnonWnonDnon_carried_still";
releasedBad = "AinjPfalMstpSnonWnonDf_carried_fall";
FastF = "";
SlowF = "";
WalkF = "";
upDegree = "ManPosDragged";
};
class InjuredManCarriedActionsNonStill: InjuredManCarriedActionsNon{};
class InjuredManCarriedActionsNonWc: InjuredManCarriedActionsNon
{
releasedBad = "AinjPfalMstpSnonWnonDf_carried_fallwc";
};
class InjuredManCarriedActionsRfl: InjuredManCarriedActions
{
agonyStart = "AinjPpneMstpSnonWrflDnon";
released = "AinjPfalMstpSnonWrflDnon_carried_Down";
releasedBad = "AinjPfalMstpSnonWrflDf_carried_fall";
upDegree = "ManPosDragged";
};
class InjuredManCarriedActionsRflStill: InjuredManCarriedActionsRfl
{
combat = "";
};
class InjuredManCarriedActionsRflWc: InjuredManCarriedActionsRfl
{
releasedBad = "AinjPfalMstpSnonWrflDf_carried_fallwc";
};
class InjuredManDraggedActions: InjuredManActions
{
upDegree = "ManPosDragged";
released = "AmovPpneMstpSnonWnonDnon";
PlayerWalkF = "";
PlayerSlowF = "";
WalkF = "";
SlowF = "";
FastF = "";
Stop = "AcinPknlMwlkSlowWrflDb_still";
StopRelaxed = "AcinPknlMwlkSlowWrflDb_still";
Default = "AcinPknlMwlkSlowWrflDb_still";
};
class InjuredManDraggedActionsRfl: InjuredManDraggedActions
{
released = "AinjPpneMstpSnonWrflDb_release";
releasedBad = "AinjPpneMstpSnonWrflDb_release";
agonyStart = "AinjPpneMstpSnonWrflDnon";
agonyStop = "AmovPpneMstpSrasWrflDnon";
};
class InjuredManDraggedActionsNon: InjuredManDraggedActions
{
released = "AinjPpneMrunSnonWnonDb_release";
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
releasedBad = "AinjPpneMrunSnonWnonDb_release";
Stop = "AinjPpneMrunSnonWnonDb_still";
StopRelaxed = "AinjPpneMrunSnonWnonDb_still";
Default = "AinjPpneMrunSnonWnonDb_still";
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up";
};
class InjuredManDraggedDeadActions: InjuredManDraggedActions
{
released = "Unconscious";
};
class PistolAdjustStandBaseActions: PistolStandActions
{
Lying = "";
Crouch = "";
};
class PistolAdjustLStandActions: PistolAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWpstDleft";
default = "AadjPercMstpSrasWpstDleft";
StopRelaxed = "AadjPercMstpSrasWpstDleft";
turnL = "AadjPercMstpSrasWpstDleft";
turnR = "AadjPercMstpSrasWpstDleft";
turnLRelaxed = "AadjPercMstpSrasWpstDleft";
turnRRelaxed = "AadjPercMstpSrasWpstDleft";
WalkF = "AadjPercMwlkSrasWpstDf_left";
WalkLF = "AadjPercMwlkSrasWpstDfl_left";
WalkRF = "AadjPercMwlkSrasWpstDfr_left";
WalkL = "AadjPercMwlkSrasWpstDl_left";
WalkR = "AadjPercMwlkSrasWpstDr_left";
WalkLB = "AadjPercMwlkSrasWpstDbl_left";
WalkRB = "AadjPercMwlkSrasWpstDbr_left";
WalkB = "AadjPercMwlkSrasWpstDb_left";
PlayerWalkF = "AadjPercMwlkSrasWpstDf_left";
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_left";
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_left";
PlayerWalkL = "AadjPercMwlkSrasWpstDl_left";
PlayerWalkR = "AadjPercMwlkSrasWpstDr_left";
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_left";
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_left";
PlayerWalkB = "AadjPercMwlkSrasWpstDb_left";
SlowF = "AadjPercMrunSrasWpstDf_left";
SlowLF = "AadjPercMrunSrasWpstDfl_left";
SlowRF = "AadjPercMrunSrasWpstDfr_left";
SlowL = "AadjPercMrunSrasWpstDl_left";
SlowR = "AadjPercMrunSrasWpstDr_left";
SlowLB = "AadjPercMrunSrasWpstDbl_left";
SlowRB = "AadjPercMrunSrasWpstDbr_left";
SlowB = "AadjPercMrunSrasWpstDb_left";
PlayerSlowF = "AadjPercMrunSrasWpstDf_left";
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_left";
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_left";
PlayerSlowL = "AadjPercMrunSrasWpstDl_left";
PlayerSlowR = "AadjPercMrunSrasWpstDr_left";
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_left";
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_left";
PlayerSlowB = "AadjPercMrunSrasWpstDb_left";
FastF = "AadjPercMevaSrasWpstDf_left";
FastLF = "AadjPercMevaSrasWpstDfl_left";
FastRF = "AadjPercMevaSrasWpstDfr_left";
FastL = "AadjPercMrunSrasWpstDl_left";
FastR = "AadjPercMrunSrasWpstDr_left";
FastLB = "AadjPercMrunSrasWpstDbl_left";
FastRB = "AadjPercMrunSrasWpstDbr_left";
FastB = "AadjPercMrunSrasWpstDb_left";
TactF = "AadjPercMtacSrasWpstDf_left";
TactLF = "AadjPercMtacSrasWpstDfl_left";
TactRF = "AadjPercMtacSrasWpstDfr_left";
TactL = "AadjPercMtacSrasWpstDl_left";
TactR = "AadjPercMtacSrasWpstDr_left";
TactLB = "AadjPercMtacSrasWpstDbl_left";
TactRB = "AadjPercMtacSrasWpstDbr_left";
TactB = "AadjPercMtacSrasWpstDb_left";
PlayerTactF = "AadjPercMtacSrasWpstDf_left";
PlayerTactLF = "AadjPercMtacSrasWpstDfl_left";
PlayerTactRF = "AadjPercMtacSrasWpstDfr_left";
PlayerTactL = "AadjPercMtacSrasWpstDl_left";
PlayerTactR = "AadjPercMtacSrasWpstDr_left";
PlayerTactLB = "AadjPercMtacSrasWpstDbl_left";
PlayerTactRB = "AadjPercMtacSrasWpstDbr_left";
PlayerTactB = "AadjPercMtacSrasWpstDb_left";
up = "AadjPknlMstpSrasWpstDleft";
down = "AadjPpneMstpSrasWpstDleft";
PlayerStand = "AmovPercMstpSrasWpstDnon";
PlayerCrouch = "AadjPknlMstpSrasWpstDleft";
Combat = "AadjPercMstpSrasWpstDleft";
FireNotPossible = "AadjPercMstpSrasWpstDleft";
Crouch = "AadjPknlMstpSrasWpstDleft";
AdjustR = "AmovPercMstpSrasWpstDnon";
};
class PistolAdjustRStandActions: PistolAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWpstDright";
default = "AadjPercMstpSrasWpstDright";
StopRelaxed = "AadjPercMstpSrasWpstDright";
turnL = "AadjPercMstpSrasWpstDright";
turnR = "AadjPercMstpSrasWpstDright";
turnLRelaxed = "AadjPercMstpSrasWpstDright";
turnRRelaxed = "AadjPercMstpSrasWpstDright";
WalkF = "AadjPercMwlkSrasWpstDf_right";
WalkLF = "AadjPercMwlkSrasWpstDfl_right";
WalkRF = "AadjPercMwlkSrasWpstDfr_right";
WalkL = "AadjPercMwlkSrasWpstDl_right";
WalkR = "AadjPercMwlkSrasWpstDr_right";
WalkLB = "AadjPercMwlkSrasWpstDbl_right";
WalkRB = "AadjPercMwlkSrasWpstDbr_right";
WalkB = "AadjPercMwlkSrasWpstDb_right";
PlayerWalkF = "AadjPercMwlkSrasWpstDf_right";
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_right";
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_right";
PlayerWalkL = "AadjPercMwlkSrasWpstDl_right";
PlayerWalkR = "AadjPercMwlkSrasWpstDr_right";
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_right";
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_right";
PlayerWalkB = "AadjPercMwlkSrasWpstDb_right";
SlowF = "AadjPercMrunSrasWpstDf_right";
SlowLF = "AadjPercMrunSrasWpstDfl_right";
SlowRF = "AadjPercMrunSrasWpstDfr_right";
SlowL = "AadjPercMrunSrasWpstDl_right";
SlowR = "AadjPercMrunSrasWpstDr_right";
SlowLB = "AadjPercMrunSrasWpstDbl_right";
SlowRB = "AadjPercMrunSrasWpstDbr_right";
SlowB = "AadjPercMrunSrasWpstDb_right";
PlayerSlowF = "AadjPercMrunSrasWpstDf_right";
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_right";
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_right";
PlayerSlowL = "AadjPercMrunSrasWpstDl_right";
PlayerSlowR = "AadjPercMrunSrasWpstDr_right";
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_right";
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_right";
PlayerSlowB = "AadjPercMrunSrasWpstDb_right";
FastF = "AadjPercMevaSrasWpstDf_right";
FastLF = "AadjPercMevaSrasWpstDfl_right";
FastRF = "AadjPercMevaSrasWpstDfr_right";
FastL = "AadjPercMrunSrasWpstDl_right";
FastR = "AadjPercMrunSrasWpstDr_right";
FastLB = "AadjPercMrunSrasWpstDbl_right";
FastRB = "AadjPercMrunSrasWpstDbr_right";
FastB = "AadjPercMrunSrasWpstDb_right";
TactF = "AadjPercMtacSrasWpstDf_right";
TactLF = "AadjPercMtacSrasWpstDfl_right";
TactRF = "AadjPercMtacSrasWpstDfr_right";
TactL = "AadjPercMtacSrasWpstDl_right";
TactR = "AadjPercMtacSrasWpstDr_right";
TactLB = "AadjPercMtacSrasWpstDbl_right";
TactRB = "AadjPercMtacSrasWpstDbr_right";
TactB = "AadjPercMtacSrasWpstDb_right";
PlayerTactF = "AadjPercMtacSrasWpstDf_right";
PlayerTactLF = "AadjPercMtacSrasWpstDfl_right";
PlayerTactRF = "AadjPercMtacSrasWpstDfr_right";
PlayerTactL = "AadjPercMtacSrasWpstDl_right";
PlayerTactR = "AadjPercMtacSrasWpstDr_right";
PlayerTactLB = "AadjPercMtacSrasWpstDbl_right";
PlayerTactRB = "AadjPercMtacSrasWpstDbr_right";
PlayerTactB = "AadjPercMtacSrasWpstDb_right";
up = "AadjPknlMstpSrasWpstDright";
down = "AadjPpneMstpSrasWpstDright";
PlayerStand = "AmovPercMstpSrasWpstDnon";
PlayerCrouch = "AadjPknlMstpSrasWpstDright";
Combat = "AadjPercMstpSrasWpstDright";
FireNotPossible = "AadjPercMstpSrasWpstDright";
Crouch = "AadjPknlMstpSrasWpstDright";
AdjustL = "AmovPercMstpSrasWpstDnon";
};
class PistolAdjustFStandActions: PistolAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWpstDup";
default = "AadjPercMstpSrasWpstDup";
StopRelaxed = "AadjPercMstpSrasWpstDup";
turnL = "AadjPercMstpSrasWpstDup";
turnR = "AadjPercMstpSrasWpstDup";
turnLRelaxed = "AadjPercMstpSrasWpstDup";
turnRRelaxed = "AadjPercMstpSrasWpstDup";
WalkF = "AadjPercMwlkSrasWpstDf_up";
WalkLF = "AadjPercMwlkSrasWpstDfl_up";
WalkRF = "AadjPercMwlkSrasWpstDfr_up";
WalkL = "AadjPercMwlkSrasWpstDl_up";
WalkR = "AadjPercMwlkSrasWpstDr_up";
WalkLB = "AadjPercMwlkSrasWpstDbl_up";
WalkRB = "AadjPercMwlkSrasWpstDbr_up";
WalkB = "AadjPercMwlkSrasWpstDb_up";
PlayerWalkF = "AadjPercMwlkSrasWpstDf_up";
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_up";
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_up";
PlayerWalkL = "AadjPercMwlkSrasWpstDl_up";
PlayerWalkR = "AadjPercMwlkSrasWpstDr_up";
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_up";
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_up";
PlayerWalkB = "AadjPercMwlkSrasWpstDb_up";
SlowF = "AadjPercMrunSrasWpstDf_up";
SlowLF = "AadjPercMrunSrasWpstDfl_up";
SlowRF = "AadjPercMrunSrasWpstDfr_up";
SlowL = "AadjPercMrunSrasWpstDl_up";
SlowR = "AadjPercMrunSrasWpstDr_up";
SlowLB = "AadjPercMrunSrasWpstDbl_up";
SlowRB = "AadjPercMrunSrasWpstDbr_up";
SlowB = "AadjPercMrunSrasWpstDb_up";
PlayerSlowF = "AadjPercMrunSrasWpstDf_up";
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_up";
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_up";
PlayerSlowL = "AadjPercMrunSrasWpstDl_up";
PlayerSlowR = "AadjPercMrunSrasWpstDr_up";
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_up";
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_up";
PlayerSlowB = "AadjPercMrunSrasWpstDb_up";
FastF = "AadjPercMevaSrasWpstDf_up";
FastLF = "AadjPercMevaSrasWpstDfl_up";
FastRF = "AadjPercMevaSrasWpstDfr_up";
FastL = "AadjPercMrunSrasWpstDl_up";
FastR = "AadjPercMrunSrasWpstDr_up";
FastLB = "AadjPercMrunSrasWpstDbl_up";
FastRB = "AadjPercMrunSrasWpstDbr_up";
FastB = "AadjPercMrunSrasWpstDb_up";
TactF = "AadjPercMtacSrasWpstDf_up";
TactLF = "AadjPercMtacSrasWpstDfl_up";
TactRF = "AadjPercMtacSrasWpstDfr_up";
TactL = "AadjPercMtacSrasWpstDl_up";
TactR = "AadjPercMtacSrasWpstDr_up";
TactLB = "AadjPercMtacSrasWpstDbl_up";
TactRB = "AadjPercMtacSrasWpstDbr_up";
TactB = "AadjPercMtacSrasWpstDb_up";
PlayerTactF = "AadjPercMtacSrasWpstDf_up";
PlayerTactLF = "AadjPercMtacSrasWpstDfl_up";
PlayerTactRF = "AadjPercMtacSrasWpstDfr_up";
PlayerTactL = "AadjPercMtacSrasWpstDl_up";
PlayerTactR = "AadjPercMtacSrasWpstDr_up";
PlayerTactLB = "AadjPercMtacSrasWpstDbl_up";
PlayerTactRB = "AadjPercMtacSrasWpstDbr_up";
PlayerTactB = "AadjPercMtacSrasWpstDb_up";
up = "AadjPknlMstpSrasWpstDup";
PlayerStand = "AmovPercMstpSrasWpstDnon";
PlayerCrouch = "AadjPknlMstpSrasWpstDup";
Combat = "AadjPercMstpSrasWpstDup";
FireNotPossible = "AadjPercMstpSrasWpstDup";
Crouch = "AadjPknlMstpSrasWpstDup";
AdjustB = "AmovPercMstpSrasWpstDnon";
};
class PistolAdjustBStandActions: PistolAdjustStandBaseActions
{
stop = "AadjPercMstpSrasWpstDdown";
default = "AadjPercMstpSrasWpstDdown";
StopRelaxed = "AadjPercMstpSrasWpstDdown";
turnL = "AadjPercMstpSrasWpstDdown";
turnR = "AadjPercMstpSrasWpstDdown";
turnLRelaxed = "AadjPercMstpSrasWpstDdown";
turnRRelaxed = "AadjPercMstpSrasWpstDdown";
WalkF = "AadjPercMwlkSrasWpstDf_down";
WalkLF = "AadjPercMwlkSrasWpstDfl_down";
WalkRF = "AadjPercMwlkSrasWpstDfr_down";
WalkL = "AadjPercMwlkSrasWpstDl_down";
WalkR = "AadjPercMwlkSrasWpstDr_down";
WalkLB = "AadjPercMwlkSrasWpstDbl_down";
WalkRB = "AadjPercMwlkSrasWpstDbr_down";
WalkB = "AadjPercMwlkSrasWpstDb_down";
PlayerWalkF = "AadjPercMwlkSrasWpstDf_down";
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_down";
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_down";
PlayerWalkL = "AadjPercMwlkSrasWpstDl_down";
PlayerWalkR = "AadjPercMwlkSrasWpstDr_down";
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_down";
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_down";
PlayerWalkB = "AadjPercMwlkSrasWpstDb_down";
SlowF = "AadjPercMrunSrasWpstDf_down";
SlowLF = "AadjPercMrunSrasWpstDfl_down";
SlowRF = "AadjPercMrunSrasWpstDfr_down";
SlowL = "AadjPercMrunSrasWpstDl_down";
SlowR = "AadjPercMrunSrasWpstDr_down";
SlowLB = "AadjPercMrunSrasWpstDbl_down";
SlowRB = "AadjPercMrunSrasWpstDbr_down";
SlowB = "AadjPercMrunSrasWpstDb_down";
PlayerSlowF = "AadjPercMrunSrasWpstDf_down";
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_down";
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_down";
PlayerSlowL = "AadjPercMrunSrasWpstDl_down";
PlayerSlowR = "AadjPercMrunSrasWpstDr_down";
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_down";
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_down";
PlayerSlowB = "AadjPercMrunSrasWpstDb_down";
FastF = "AadjPercMevaSrasWpstDf_down";
FastLF = "AadjPercMevaSrasWpstDfl_down";
FastRF = "AadjPercMevaSrasWpstDfr_down";
FastL = "AadjPercMrunSrasWpstDl_down";
FastR = "AadjPercMrunSrasWpstDr_down";
FastLB = "AadjPercMrunSrasWpstDbl_down";
FastRB = "AadjPercMrunSrasWpstDbr_down";
FastB = "AadjPercMrunSrasWpstDb_down";
TactF = "AadjPercMtacSrasWpstDf_down";
TactLF = "AadjPercMtacSrasWpstDfl_down";
TactRF = "AadjPercMtacSrasWpstDfr_down";
TactL = "AadjPercMtacSrasWpstDl_down";
TactR = "AadjPercMtacSrasWpstDr_down";
TactLB = "AadjPercMtacSrasWpstDbl_down";
TactRB = "AadjPercMtacSrasWpstDbr_down";
TactB = "AadjPercMtacSrasWpstDb_down";
PlayerTactF = "AadjPercMtacSrasWpstDf_down";
PlayerTactLF = "AadjPercMtacSrasWpstDfl_down";
PlayerTactRF = "AadjPercMtacSrasWpstDfr_down";
PlayerTactL = "AadjPercMtacSrasWpstDl_down";
PlayerTactR = "AadjPercMtacSrasWpstDr_down";
PlayerTactLB = "AadjPercMtacSrasWpstDbl_down";
PlayerTactRB = "AadjPercMtacSrasWpstDbr_down";
PlayerTactB = "AadjPercMtacSrasWpstDb_down";
up = "AadjPknlMstpSrasWpstDdown";
PlayerStand = "AmovPercMstpSrasWpstDnon";
PlayerCrouch = "AadjPknlMstpSrasWpstDdown";
Combat = "AadjPercMstpSrasWpstDdown";
FireNotPossible = "AadjPercMstpSrasWpstDdown";
Crouch = "AadjPknlMstpSrasWpstDdown";
AdjustF = "AmovPercMstpSrasWpstDnon";
AdjustB = "AadjPknlMstpSrasWpstDup";
};
class PistolAdjustKneelBaseActions: PistolKneelActions
{
Lying = "";
Crouch = "";
};
class PistolAdjustLKneelActions: PistolAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWpstDleft";
default = "AadjPknlMstpSrasWpstDleft";
StopRelaxed = "AadjPknlMstpSrasWpstDleft";
turnL = "AadjPknlMstpSrasWpstDleft";
turnR = "AadjPknlMstpSrasWpstDleft";
turnLRelaxed = "AadjPknlMstpSrasWpstDleft";
turnRRelaxed = "AadjPknlMstpSrasWpstDleft";
WalkF = "AadjPknlMwlkSrasWpstDf_left";
WalkLF = "AadjPknlMwlkSrasWpstDfl_left";
WalkRF = "AadjPknlMwlkSrasWpstDfr_left";
WalkL = "AadjPknlMwlkSrasWpstDl_left";
WalkR = "AadjPknlMwlkSrasWpstDr_left";
WalkLB = "AadjPknlMwlkSrasWpstDbl_left";
WalkRB = "AadjPknlMwlkSrasWpstDbr_left";
WalkB = "AadjPknlMwlkSrasWpstDb_left";
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_left";
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_left";
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_left";
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_left";
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_left";
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_left";
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_left";
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_left";
SlowF = "AadjPknlMrunSrasWpstDf_left";
SlowLF = "AadjPknlMrunSrasWpstDfl_left";
SlowRF = "AadjPknlMrunSrasWpstDfr_left";
SlowL = "AadjPknlMrunSrasWpstDl_left";
SlowR = "AadjPknlMrunSrasWpstDr_left";
SlowLB = "AadjPknlMrunSrasWpstDbl_left";
SlowRB = "AadjPknlMrunSrasWpstDbr_left";
SlowB = "AadjPknlMrunSrasWpstDb_left";
PlayerSlowF = "AadjPknlMrunSrasWpstDf_left";
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_left";
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_left";
PlayerSlowL = "AadjPknlMrunSrasWpstDl_left";
PlayerSlowR = "AadjPknlMrunSrasWpstDr_left";
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_left";
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_left";
PlayerSlowB = "AadjPknlMrunSrasWpstDb_left";
FastF = "AadjPknlMevaSrasWpstDf_left";
FastLF = "AadjPknlMevaSrasWpstDfl_left";
FastRF = "AadjPknlMevaSrasWpstDfr_left";
FastL = "AadjPknlMrunSrasWpstDl_left";
FastR = "AadjPknlMrunSrasWpstDr_left";
FastLB = "AadjPknlMrunSrasWpstDbl_left";
FastRB = "AadjPknlMrunSrasWpstDbr_left";
FastB = "AadjPknlMrunSrasWpstDb_left";
TactF = "AadjPknlMtacSrasWpstDf_left";
TactLF = "AadjPknlMtacSrasWpstDfl_left";
TactRF = "AadjPknlMtacSrasWpstDfr_left";
TactL = "AadjPknlMtacSrasWpstDl_left";
TactR = "AadjPknlMtacSrasWpstDr_left";
TactLB = "AadjPknlMtacSrasWpstDbl_left";
TactRB = "AadjPknlMtacSrasWpstDbr_left";
TactB = "AadjPknlMtacSrasWpstDb_left";
PlayerTactF = "AadjPknlMtacSrasWpstDf_left";
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_left";
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_left";
PlayerTactL = "AadjPknlMtacSrasWpstDl_left";
PlayerTactR = "AadjPknlMtacSrasWpstDr_left";
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_left";
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_left";
PlayerTactB = "AadjPknlMtacSrasWpstDb_left";
up = "AadjPercMstpSrasWpstDleft";
PlayerStand = "AadjPercMstpSrasWpstDleft";
Combat = "AadjPknlMstpSrasWpstDleft";
FireNotPossible = "AadjPknlMstpSrasWpstDleft";
Stand = "AmovPknlMstpSlowWpstDnon";
AdjustR = "AmovPknlMstpSrasWpstDnon";
down = "AadjPpneMstpSrasWpstDleft";
PlayerProne = "AadjPpneMstpSrasWpstDleft";
};
class PistolAdjustRKneelActions: PistolAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWpstDright";
default = "AadjPknlMstpSrasWpstDright";
StopRelaxed = "AadjPknlMstpSrasWpstDright";
turnL = "AadjPknlMstpSrasWpstDright";
turnR = "AadjPknlMstpSrasWpstDright";
turnLRelaxed = "AadjPknlMstpSrasWpstDright";
turnRRelaxed = "AadjPknlMstpSrasWpstDright";
WalkF = "AadjPknlMwlkSrasWpstDf_right";
WalkLF = "AadjPknlMwlkSrasWpstDfl_right";
WalkRF = "AadjPknlMwlkSrasWpstDfr_right";
WalkL = "AadjPknlMwlkSrasWpstDl_right";
WalkR = "AadjPknlMwlkSrasWpstDr_right";
WalkLB = "AadjPknlMwlkSrasWpstDbl_right";
WalkRB = "AadjPknlMwlkSrasWpstDbr_right";
WalkB = "AadjPknlMwlkSrasWpstDb_right";
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_right";
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_right";
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_right";
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_right";
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_right";
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_right";
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_right";
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_right";
SlowF = "AadjPknlMrunSrasWpstDf_right";
SlowLF = "AadjPknlMrunSrasWpstDfl_right";
SlowRF = "AadjPknlMrunSrasWpstDfr_right";
SlowL = "AadjPknlMrunSrasWpstDl_right";
SlowR = "AadjPknlMrunSrasWpstDr_right";
SlowLB = "AadjPknlMrunSrasWpstDbl_right";
SlowRB = "AadjPknlMrunSrasWpstDbr_right";
SlowB = "AadjPknlMrunSrasWpstDb_right";
PlayerSlowF = "AadjPknlMrunSrasWpstDf_right";
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_right";
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_right";
PlayerSlowL = "AadjPknlMrunSrasWpstDl_right";
PlayerSlowR = "AadjPknlMrunSrasWpstDr_right";
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_right";
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_right";
PlayerSlowB = "AadjPknlMrunSrasWpstDb_right";
FastF = "AadjPknlMevaSrasWpstDf_right";
FastLF = "AadjPknlMevaSrasWpstDfl_right";
FastRF = "AadjPknlMevaSrasWpstDfr_right";
FastL = "AadjPknlMrunSrasWpstDl_right";
FastR = "AadjPknlMrunSrasWpstDr_right";
FastLB = "AadjPknlMrunSrasWpstDbl_right";
FastRB = "AadjPknlMrunSrasWpstDbr_right";
FastB = "AadjPknlMrunSrasWpstDb_right";
TactF = "AadjPknlMtacSrasWpstDf_right";
TactLF = "AadjPknlMtacSrasWpstDfl_right";
TactRF = "AadjPknlMtacSrasWpstDfr_right";
TactL = "AadjPknlMtacSrasWpstDl_right";
TactR = "AadjPknlMtacSrasWpstDr_right";
TactLB = "AadjPknlMtacSrasWpstDbl_right";
TactRB = "AadjPknlMtacSrasWpstDbr_right";
TactB = "AadjPknlMtacSrasWpstDb_right";
PlayerTactF = "AadjPknlMtacSrasWpstDf_right";
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_right";
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_right";
PlayerTactL = "AadjPknlMtacSrasWpstDl_right";
PlayerTactR = "AadjPknlMtacSrasWpstDr_right";
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_right";
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_right";
PlayerTactB = "AadjPknlMtacSrasWpstDb_right";
up = "AadjPercMstpSrasWpstDright";
PlayerStand = "AadjPercMstpSrasWpstDright";
Combat = "AadjPknlMstpSrasWpstDright";
FireNotPossible = "AadjPknlMstpSrasWpstDright";
Stand = "AmovPknlMstpSlowWpstDnon";
AdjustL = "AmovPknlMstpSrasWpstDnon";
down = "AadjPpneMstpSrasWpstDright";
PlayerProne = "AadjPpneMstpSrasWpstDright";
};
class PistolAdjustFKneelActions: PistolAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWpstDup";
default = "AadjPknlMstpSrasWpstDup";
StopRelaxed = "AadjPknlMstpSrasWpstDup";
turnL = "AadjPknlMstpSrasWpstDup";
turnR = "AadjPknlMstpSrasWpstDup";
turnLRelaxed = "AadjPknlMstpSrasWpstDup";
turnRRelaxed = "AadjPknlMstpSrasWpstDup";
WalkF = "AadjPknlMwlkSrasWpstDf_up";
WalkLF = "AadjPknlMwlkSrasWpstDfl_up";
WalkRF = "AadjPknlMwlkSrasWpstDfr_up";
WalkL = "AadjPknlMwlkSrasWpstDl_up";
WalkR = "AadjPknlMwlkSrasWpstDr_up";
WalkLB = "AadjPknlMwlkSrasWpstDbl_up";
WalkRB = "AadjPknlMwlkSrasWpstDbr_up";
WalkB = "AadjPknlMwlkSrasWpstDb_up";
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_up";
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_up";
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_up";
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_up";
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_up";
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_up";
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_up";
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_up";
SlowF = "AadjPknlMrunSrasWpstDf_up";
SlowLF = "AadjPknlMrunSrasWpstDfl_up";
SlowRF = "AadjPknlMrunSrasWpstDfr_up";
SlowL = "AadjPknlMrunSrasWpstDl_up";
SlowR = "AadjPknlMrunSrasWpstDr_up";
SlowLB = "AadjPknlMrunSrasWpstDbl_up";
SlowRB = "AadjPknlMrunSrasWpstDbr_up";
SlowB = "AadjPknlMrunSrasWpstDb_up";
PlayerSlowF = "AadjPknlMrunSrasWpstDf_up";
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_up";
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_up";
PlayerSlowL = "AadjPknlMrunSrasWpstDl_up";
PlayerSlowR = "AadjPknlMrunSrasWpstDr_up";
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_up";
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_up";
PlayerSlowB = "AadjPknlMrunSrasWpstDb_up";
FastF = "AadjPknlMevaSrasWpstDf_up";
FastLF = "AadjPknlMevaSrasWpstDfl_up";
FastRF = "AadjPknlMevaSrasWpstDfr_up";
FastL = "AadjPknlMrunSrasWpstDl_up";
FastR = "AadjPknlMrunSrasWpstDr_up";
FastLB = "AadjPknlMrunSrasWpstDbl_up";
FastRB = "AadjPknlMrunSrasWpstDbr_up";
FastB = "AadjPknlMrunSrasWpstDb_up";
TactF = "AadjPknlMtacSrasWpstDf_up";
TactLF = "AadjPknlMtacSrasWpstDfl_up";
TactRF = "AadjPknlMtacSrasWpstDfr_up";
TactL = "AadjPknlMtacSrasWpstDl_up";
TactR = "AadjPknlMtacSrasWpstDr_up";
TactLB = "AadjPknlMtacSrasWpstDbl_up";
TactRB = "AadjPknlMtacSrasWpstDbr_up";
TactB = "AadjPknlMtacSrasWpstDb_up";
PlayerTactF = "AadjPknlMtacSrasWpstDf_up";
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_up";
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_up";
PlayerTactL = "AadjPknlMtacSrasWpstDl_up";
PlayerTactR = "AadjPknlMtacSrasWpstDr_up";
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_up";
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_up";
PlayerTactB = "AadjPknlMtacSrasWpstDb_up";
up = "AadjPercMstpSrasWpstDup";
PlayerStand = "AadjPercMstpSrasWpstDup";
Combat = "AadjPknlMstpSrasWpstDup";
FireNotPossible = "AadjPknlMstpSrasWpstDup";
Stand = "AmovPknlMstpSlowWpstDnon";
AdjustF = "AadjPercMstpSrasWpstDdown";
AdjustB = "AmovPknlMstpSrasWpstDnon";
};
class PistolAdjustBKneelActions: PistolAdjustKneelBaseActions
{
stop = "AadjPknlMstpSrasWpstDdown";
default = "AadjPknlMstpSrasWpstDdown";
StopRelaxed = "AadjPknlMstpSrasWpstDdown";
turnL = "AadjPknlMstpSrasWpstDdown";
turnR = "AadjPknlMstpSrasWpstDdown";
turnLRelaxed = "AadjPknlMstpSrasWpstDdown";
turnRRelaxed = "AadjPknlMstpSrasWpstDdown";
WalkF = "AadjPknlMwlkSrasWpstDf_down";
WalkLF = "AadjPknlMwlkSrasWpstDfl_down";
WalkRF = "AadjPknlMwlkSrasWpstDfr_down";
WalkL = "AadjPknlMwlkSrasWpstDl_down";
WalkR = "AadjPknlMwlkSrasWpstDr_down";
WalkLB = "AadjPknlMwlkSrasWpstDbl_down";
WalkRB = "AadjPknlMwlkSrasWpstDbr_down";
WalkB = "AadjPknlMwlkSrasWpstDb_down";
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_down";
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_down";
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_down";
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_down";
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_down";
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_down";
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_down";
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_down";
SlowF = "AadjPknlMrunSrasWpstDf_down";
SlowLF = "AadjPknlMrunSrasWpstDfl_down";
SlowRF = "AadjPknlMrunSrasWpstDfr_down";
SlowL = "AadjPknlMrunSrasWpstDl_down";
SlowR = "AadjPknlMrunSrasWpstDr_down";
SlowLB = "AadjPknlMrunSrasWpstDbl_down";
SlowRB = "AadjPknlMrunSrasWpstDbr_down";
SlowB = "AadjPknlMrunSrasWpstDb_down";
PlayerSlowF = "AadjPknlMrunSrasWpstDf_down";
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_down";
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_down";
PlayerSlowL = "AadjPknlMrunSrasWpstDl_down";
PlayerSlowR = "AadjPknlMrunSrasWpstDr_down";
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_down";
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_down";
PlayerSlowB = "AadjPknlMrunSrasWpstDb_down";
FastF = "AadjPknlMevaSrasWpstDf_down";
FastLF = "AadjPknlMevaSrasWpstDfl_down";
FastRF = "AadjPknlMevaSrasWpstDfr_down";
FastL = "AadjPknlMrunSrasWpstDl_down";
FastR = "AadjPknlMrunSrasWpstDr_down";
FastLB = "AadjPknlMrunSrasWpstDbl_down";
FastRB = "AadjPknlMrunSrasWpstDbr_down";
FastB = "AadjPknlMrunSrasWpstDb_down";
TactF = "AadjPknlMtacSrasWpstDf_down";
TactLF = "AadjPknlMtacSrasWpstDfl_down";
TactRF = "AadjPknlMtacSrasWpstDfr_down";
TactL = "AadjPknlMtacSrasWpstDl_down";
TactR = "AadjPknlMtacSrasWpstDr_down";
TactLB = "AadjPknlMtacSrasWpstDbl_down";
TactRB = "AadjPknlMtacSrasWpstDbr_down";
TactB = "AadjPknlMtacSrasWpstDb_down";
PlayerTactF = "AadjPknlMtacSrasWpstDf_down";
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_down";
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_down";
PlayerTactL = "AadjPknlMtacSrasWpstDl_down";
PlayerTactR = "AadjPknlMtacSrasWpstDr_down";
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_down";
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_down";
PlayerTactB = "AadjPknlMtacSrasWpstDb_down";
up = "AadjPercMstpSrasWpstDdown";
PlayerStand = "AadjPercMstpSrasWpstDdown";
Combat = "AadjPknlMstpSrasWpstDdown";
FireNotPossible = "AadjPknlMstpSrasWpstDdown";
Stand = "AmovPknlMstpSlowWpstDnon";
AdjustF = "AmovPknlMstpSrasWpstDnon";
AdjustB = "AadjPpneMstpSrasWpstDup";
};
class PistolAdjustLStandActionsRunF: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_left";
Up = "AadjPknlMrunSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkF: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_left";
Up = "AadjPknlMwlkSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunFL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left";
Up = "AadjPknlMrunSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkFL: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_left";
Up = "AadjPknlMwlkSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_left";
Up = "AadjPknlMrunSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkL: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_left";
Up = "AadjPknlMwlkSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunBL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left";
Up = "AadjPknlMrunSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkBL: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_left";
Up = "AadjPknlMwlkSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunB: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_left";
Up = "AadjPknlMrunSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkB: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_left";
Up = "AadjPknlMwlkSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunBR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkBR: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_left";
Up = "AadjPknlMwlkSrasWpstDbr_left";
Stand = "AadjPercMwlkSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_left";
Up = "AadjPknlMrunSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkR: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_left";
Up = "AadjPknlMwlkSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsRunFR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left";
Up = "AadjPknlMrunSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsWlkFR: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_left";
Up = "AadjPknlMwlkSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandEvasiveActionsF: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDf_left";
Up = "AadjPknlMevaSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandEvasiveActionsFR: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_left";
Up = "AadjPknlMevaSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandEvasiveActionsFL: PistolAdjustLStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_left";
Up = "AadjPknlMevaSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunF: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_right";
Up = "AadjPknlMrunSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkF: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_right";
Up = "AadjPknlMwlkSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunFL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right";
Up = "AadjPknlMrunSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkFL: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_right";
Up = "AadjPknlMwlkSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_right";
Up = "AadjPknlMrunSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkL: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_right";
Up = "AadjPknlMwlkSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunBL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right";
Up = "AadjPknlMrunSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkBL: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_right";
Up = "AadjPknlMwlkSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunB: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_right";
Up = "AadjPknlMrunSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkB: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_right";
Up = "AadjPknlMwlkSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunBR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkBR: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_right";
Up = "AadjPknlMwlkSrasWpstDbr_right";
Stand = "AadjPercMwlkSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_right";
Up = "AadjPknlMrunSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkR: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_right";
Up = "AadjPknlMwlkSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsRunFR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right";
Up = "AadjPknlMrunSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsWlkFR: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_right";
Up = "AadjPknlMwlkSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandEvasiveActionsF: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDf_right";
Up = "AadjPknlMevaSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandEvasiveActionsFR: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_right";
Up = "AadjPknlMevaSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandEvasiveActionsFL: PistolAdjustRStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_right";
Up = "AadjPknlMevaSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunF: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_up";
Up = "AadjPknlMrunSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkF: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_up";
Up = "AadjPknlMwlkSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunFL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up";
Up = "AadjPknlMrunSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkFL: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_up";
Up = "AadjPknlMwlkSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_up";
Up = "AadjPknlMrunSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkL: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_up";
Up = "AadjPknlMwlkSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunBL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up";
Up = "AadjPknlMrunSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkBL: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_up";
Up = "AadjPknlMwlkSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunB: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_up";
Up = "AadjPknlMrunSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkB: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_up";
Up = "AadjPknlMwlkSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunBR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkBR: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_up";
Up = "AadjPknlMwlkSrasWpstDbr_up";
Stand = "AadjPercMwlkSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_up";
Up = "AadjPknlMrunSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkR: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_up";
Up = "AadjPknlMwlkSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsRunFR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up";
Up = "AadjPknlMrunSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsWlkFR: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_up";
Up = "AadjPknlMwlkSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandEvasiveActionsF: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDf_up";
Up = "AadjPknlMevaSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandEvasiveActionsFR: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_up";
Up = "AadjPknlMevaSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandEvasiveActionsFL: PistolAdjustFStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_up";
Up = "AadjPknlMevaSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunF: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_down";
Up = "AadjPknlMrunSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkF: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_down";
Up = "AadjPknlMwlkSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunFL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down";
Up = "AadjPknlMrunSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkFL: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_down";
Up = "AadjPknlMwlkSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_down";
Up = "AadjPknlMrunSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkL: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_down";
Up = "AadjPknlMwlkSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunBL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down";
Up = "AadjPknlMrunSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkBL: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_down";
Up = "AadjPknlMwlkSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunB: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_down";
Up = "AadjPknlMrunSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkB: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_down";
Up = "AadjPknlMwlkSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunBR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkBR: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_down";
Up = "AadjPknlMwlkSrasWpstDbr_down";
Stand = "AadjPercMwlkSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_down";
Up = "AadjPknlMrunSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkR: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_down";
Up = "AadjPknlMwlkSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsRunFR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down";
Up = "AadjPknlMrunSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsWlkFR: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_down";
Up = "AadjPknlMwlkSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandEvasiveActionsF: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDf_down";
Up = "AadjPknlMevaSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandEvasiveActionsFR: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_down";
Up = "AadjPknlMevaSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandEvasiveActionsFL: PistolAdjustBStandActions
{
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_down";
Up = "AadjPknlMevaSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacF: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDf_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDf_left";
Up = "AadjPknlMtacSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacFL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfl_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left";
Up = "AadjPknlMtacSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDl_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDl_left";
Up = "AadjPknlMtacSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacBL: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbl_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left";
Up = "AadjPknlMtacSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacB: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDb_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDb_left";
Up = "AadjPknlMtacSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacBR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbr_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDr_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDr_left";
Up = "AadjPknlMtacSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLStandActionsTacFR: PistolAdjustLStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfr_left";
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left";
Up = "AadjPknlMtacSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacF: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDf_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDf_right";
Up = "AadjPknlMtacSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacFL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfl_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right";
Up = "AadjPknlMtacSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDl_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDl_right";
Up = "AadjPknlMtacSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacBL: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbl_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right";
Up = "AadjPknlMtacSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacB: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDb_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDb_right";
Up = "AadjPknlMtacSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacBR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbr_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDr_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDr_right";
Up = "AadjPknlMtacSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRStandActionsTacFR: PistolAdjustRStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfr_right";
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right";
Up = "AadjPknlMtacSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacF: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDf_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDf_up";
Up = "AadjPknlMtacSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacFL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfl_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up";
Up = "AadjPknlMtacSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDl_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDl_up";
Up = "AadjPknlMtacSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacBL: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbl_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up";
Up = "AadjPknlMtacSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacB: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDb_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDb_up";
Up = "AadjPknlMtacSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacBR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbr_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDr_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDr_up";
Up = "AadjPknlMtacSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFStandActionsTacFR: PistolAdjustFStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfr_up";
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up";
Up = "AadjPknlMtacSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacF: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDf_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDf_down";
Up = "AadjPknlMtacSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacFL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfl_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down";
Up = "AadjPknlMtacSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDl_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDl_down";
Up = "AadjPknlMtacSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacBL: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbl_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down";
Up = "AadjPknlMtacSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacB: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDb_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDb_down";
Up = "AadjPknlMtacSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacBR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDbr_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDr_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDr_down";
Up = "AadjPknlMtacSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBStandActionsTacFR: PistolAdjustBStandActions
{
PlayerStand = "AadjPercMrunSrasWpstDfr_down";
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down";
Up = "AadjPknlMtacSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunF: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDf_left";
PlayerStand = "AadjPercMrunSrasWpstDf_left";
Up = "AadjPercMrunSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkF: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDf_left";
Up = "AadjPercMwlkSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunFL: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left";
PlayerStand = "AadjPercMrunSrasWpstDfl_left";
Up = "AadjPercMrunSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkFL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfl_left";
Up = "AadjPercMwlkSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunL: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDl_left";
PlayerStand = "AadjPercMrunSrasWpstDl_left";
Up = "AadjPercMrunSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDl_left";
Up = "AadjPercMwlkSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunBL: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left";
PlayerStand = "AadjPercMrunSrasWpstDbl_left";
Up = "AadjPercMrunSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkBL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbl_left";
Up = "AadjPercMwlkSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunB: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDb_left";
PlayerStand = "AadjPercMrunSrasWpstDb_left";
Up = "AadjPercMrunSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkB: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDb_left";
Up = "AadjPercMwlkSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunBR: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left";
PlayerStand = "AadjPercMrunSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkBR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbr_left";
Up = "AadjPercMwlkSrasWpstDbr_left";
Stand = "AadjPknlMwlkSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunR: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDr_left";
PlayerStand = "AadjPercMrunSrasWpstDr_left";
Up = "AadjPercMrunSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDr_left";
Up = "AadjPercMwlkSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsRunFR: PistolAdjustLKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left";
PlayerStand = "AadjPercMrunSrasWpstDfr_left";
Up = "AadjPercMrunSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsWlkFR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfr_left";
Up = "AadjPercMwlkSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelEvasiveActionsF: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDf_left";
Up = "AadjPercMevaSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelEvasiveActionsFR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
Up = "AadjPercMevaSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelEvasiveActionsFL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
Up = "AadjPercMevaSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunF: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDf_right";
PlayerStand = "AadjPercMrunSrasWpstDf_right";
Up = "AadjPercMrunSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkF: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDf_right";
Up = "AadjPercMwlkSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunFL: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right";
PlayerStand = "AadjPercMrunSrasWpstDfl_right";
Up = "AadjPercMrunSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkFL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfl_right";
Up = "AadjPercMwlkSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunL: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDl_right";
PlayerStand = "AadjPercMrunSrasWpstDl_right";
Up = "AadjPercMrunSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDl_right";
Up = "AadjPercMwlkSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunBL: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right";
PlayerStand = "AadjPercMrunSrasWpstDbl_right";
Up = "AadjPercMrunSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkBL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbl_right";
Up = "AadjPercMwlkSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunB: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDb_right";
PlayerStand = "AadjPercMrunSrasWpstDb_right";
Up = "AadjPercMrunSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkB: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDb_right";
Up = "AadjPercMwlkSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunBR: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right";
PlayerStand = "AadjPercMrunSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkBR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbr_right";
Up = "AadjPercMwlkSrasWpstDbr_right";
Stand = "AadjPknlMwlkSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunR: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDr_right";
PlayerStand = "AadjPercMrunSrasWpstDr_right";
Up = "AadjPercMrunSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDr_right";
Up = "AadjPercMwlkSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsRunFR: PistolAdjustRKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right";
PlayerStand = "AadjPercMrunSrasWpstDfr_right";
Up = "AadjPercMrunSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsWlkFR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfr_right";
Up = "AadjPercMwlkSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelEvasiveActionsF: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDf_left";
Up = "AadjPercMevaSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelEvasiveActionsFR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
Up = "AadjPercMevaSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelEvasiveActionsFL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
Up = "AadjPercMevaSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunF: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDf_up";
PlayerStand = "AadjPercMrunSrasWpstDf_up";
Up = "AadjPercMrunSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkF: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDf_up";
Up = "AadjPercMwlkSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunFL: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up";
PlayerStand = "AadjPercMrunSrasWpstDfl_up";
Up = "AadjPercMrunSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkFL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfl_up";
Up = "AadjPercMwlkSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunL: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDl_up";
PlayerStand = "AadjPercMrunSrasWpstDl_up";
Up = "AadjPercMrunSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDl_up";
Up = "AadjPercMwlkSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunBL: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up";
PlayerStand = "AadjPercMrunSrasWpstDbl_up";
Up = "AadjPercMrunSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkBL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbl_up";
Up = "AadjPercMwlkSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunB: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDb_up";
PlayerStand = "AadjPercMrunSrasWpstDb_up";
Up = "AadjPercMrunSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkB: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDb_up";
Up = "AadjPercMwlkSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunBR: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up";
PlayerStand = "AadjPercMrunSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkBR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbr_up";
Up = "AadjPercMwlkSrasWpstDbr_up";
Stand = "AadjPknlMwlkSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunR: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDr_up";
PlayerStand = "AadjPercMrunSrasWpstDr_up";
Up = "AadjPercMrunSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDr_up";
Up = "AadjPercMwlkSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsRunFR: PistolAdjustFKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up";
PlayerStand = "AadjPercMrunSrasWpstDfr_up";
Up = "AadjPercMrunSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsWlkFR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfr_up";
Up = "AadjPercMwlkSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelEvasiveActionsF: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDf_left";
Up = "AadjPercMevaSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelEvasiveActionsFR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
Up = "AadjPercMevaSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelEvasiveActionsFL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
Up = "AadjPercMevaSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunF: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDf_down";
PlayerStand = "AadjPercMrunSrasWpstDf_down";
Up = "AadjPercMrunSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkF: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDf_down";
Up = "AadjPercMwlkSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunFL: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down";
PlayerStand = "AadjPercMrunSrasWpstDfl_down";
Up = "AadjPercMrunSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkFL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfl_down";
Up = "AadjPercMwlkSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunL: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDl_down";
PlayerStand = "AadjPercMrunSrasWpstDl_down";
Up = "AadjPercMrunSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDl_down";
Up = "AadjPercMwlkSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunBL: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down";
PlayerStand = "AadjPercMrunSrasWpstDbl_down";
Up = "AadjPercMrunSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkBL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbl_down";
Up = "AadjPercMwlkSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunB: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDb_down";
PlayerStand = "AadjPercMrunSrasWpstDb_down";
Up = "AadjPercMrunSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkB: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDb_down";
Up = "AadjPercMwlkSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunBR: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down";
PlayerStand = "AadjPercMrunSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkBR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDbr_down";
Up = "AadjPercMwlkSrasWpstDbr_down";
Stand = "AadjPknlMwlkSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunR: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDr_down";
PlayerStand = "AadjPercMrunSrasWpstDr_down";
Up = "AadjPercMrunSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDr_down";
Up = "AadjPercMwlkSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsRunFR: PistolAdjustBKneelActions
{
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down";
PlayerStand = "AadjPercMrunSrasWpstDfr_down";
Up = "AadjPercMrunSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsWlkFR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMwlkSrasWpstDfr_down";
Up = "AadjPercMwlkSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelEvasiveActionsF: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDf_left";
Up = "AadjPercMevaSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelEvasiveActionsFR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
Up = "AadjPercMevaSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelEvasiveActionsFL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
Up = "AadjPercMevaSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacF: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_left";
Up = "AadjPercMtacSrasWpstDf_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacFL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left";
Up = "AadjPercMtacSrasWpstDfl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_left";
Up = "AadjPercMtacSrasWpstDl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacBL: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left";
Up = "AadjPercMtacSrasWpstDbl_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacB: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_left";
Up = "AadjPercMtacSrasWpstDb_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacBR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_left";
Up = "AadjPercMtacSrasWpstDr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustLKneelActionsTacFR: PistolAdjustLKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_left";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left";
Up = "AadjPercMtacSrasWpstDfr_left";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacF: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_right";
Up = "AadjPercMtacSrasWpstDf_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacFL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right";
Up = "AadjPercMtacSrasWpstDfl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_right";
Up = "AadjPercMtacSrasWpstDl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacBL: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right";
Up = "AadjPercMtacSrasWpstDbl_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacB: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_right";
Up = "AadjPercMtacSrasWpstDb_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacBR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_right";
Up = "AadjPercMtacSrasWpstDr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustRKneelActionsTacFR: PistolAdjustRKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_right";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right";
Up = "AadjPercMtacSrasWpstDfr_right";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacF: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_up";
Up = "AadjPercMtacSrasWpstDf_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacFL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up";
Up = "AadjPercMtacSrasWpstDfl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_up";
Up = "AadjPercMtacSrasWpstDl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacBL: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up";
Up = "AadjPercMtacSrasWpstDbl_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacB: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_up";
Up = "AadjPercMtacSrasWpstDb_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacBR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_up";
Up = "AadjPercMtacSrasWpstDr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustFKneelActionsTacFR: PistolAdjustFKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_up";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up";
Up = "AadjPercMtacSrasWpstDfr_up";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacF: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDf_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDf_down";
Up = "AadjPercMtacSrasWpstDf_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacFL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down";
Up = "AadjPercMtacSrasWpstDfl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDl_down";
Up = "AadjPercMtacSrasWpstDl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacBL: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbl_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down";
Up = "AadjPercMtacSrasWpstDbl_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacB: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDb_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDb_down";
Up = "AadjPercMtacSrasWpstDb_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacBR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDbr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDr_down";
Up = "AadjPercMtacSrasWpstDr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class PistolAdjustBKneelActionsTacFR: PistolAdjustBKneelActions
{
PlayerStand = "AadjPercMtacSrasWpstDfr_down";
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down";
Up = "AadjPercMtacSrasWpstDfr_down";
AdjustF = "";
AdjustB = "";
AdjustL = "";
AdjustR = "";
};
class ParachuteFreeFall: NoActions
{
upDegree = "ManPosFreefall";
Stop = "AmovPpneMstpSnonWnonDnon";
StopRelaxed = "AmovPpneMstpSnonWnonDnon";
Default = "HaloFreeFall_non";
WalkF = "HaloFreeFall_F";
WalkLF = "HaloFreeFall_FL";
WalkRF = "HaloFreeFall_FR";
WalkL = "HaloFreeFall_L";
WalkR = "HaloFreeFall_R";
WalkLB = "HaloFreeFall_BL";
WalkRB = "HaloFreeFall_BR";
WalkB = "HaloFreeFall_B";
PlayerWalkF = "HaloFreeFall_F";
PlayerWalkLF = "HaloFreeFall_FL";
PlayerWalkRF = "HaloFreeFall_FR";
PlayerWalkL = "HaloFreeFall_L";
PlayerWalkR = "HaloFreeFall_R";
PlayerWalkLB = "HaloFreeFall_BL";
PlayerWalkRB = "HaloFreeFall_BR";
PlayerWalkB = "HaloFreeFall_B";
SlowF = "HaloFreeFall_F";
SlowLF = "HaloFreeFall_FL";
SlowRF = "HaloFreeFall_FR";
SlowL = "HaloFreeFall_L";
SlowR = "HaloFreeFall_R";
SlowLB = "HaloFreeFall_BL";
SlowRB = "HaloFreeFall_BR";
SlowB = "HaloFreeFall_B";
PlayerSlowF = "HaloFreeFall_F";
PlayerSlowLF = "HaloFreeFall_FL";
PlayerSlowRF = "HaloFreeFall_FR";
PlayerSlowL = "HaloFreeFall_L";
PlayerSlowR = "HaloFreeFall_R";
PlayerSlowLB = "HaloFreeFall_BL";
PlayerSlowRB = "HaloFreeFall_BR";
PlayerSlowB = "HaloFreeFall_B";
FastF = "HaloFreeFall_F";
FastLF = "HaloFreeFall_FL";
FastRF = "HaloFreeFall_FR";
FastL = "HaloFreeFall_L";
FastR = "HaloFreeFall_R";
FastLB = "HaloFreeFall_BL";
FastRB = "HaloFreeFall_BR";
FastB = "HaloFreeFall_B";
TactF = "HaloFreeFall_F";
TactLF = "HaloFreeFall_FL";
TactRF = "HaloFreeFall_FR";
TactL = "HaloFreeFall_L";
TactR = "HaloFreeFall_R";
TactLB = "HaloFreeFall_BL";
TactRB = "HaloFreeFall_BR";
TactB = "HaloFreeFall_B";
PlayerTactF = "HaloFreeFall_F";
PlayerTactLF = "HaloFreeFall_FL";
PlayerTactRF = "HaloFreeFall_FR";
PlayerTactL = "HaloFreeFall_L";
PlayerTactR = "HaloFreeFall_R";
PlayerTactLB = "HaloFreeFall_BL";
PlayerTactRB = "HaloFreeFall_BR";
PlayerTactB = "HaloFreeFall_B";
EvasiveLeft = "HaloFreeFall_FL";
EvasiveRight = "HaloFreeFall_FR";
Combat = "AmovPercMstpSrasWrflDnon";
Civil = "AmovPercMstpSnonWnonDnon";
startSwim = "AswmPercMrunSnonWnonDf";
surfaceSwim = "AsswPercMrunSnonWnonDf";
bottomSwim = "AbswPercMrunSnonWnonDf";
StopSwim = "AmovPercMstpSnonWnonDnon";
};
class RifleStandActions_inv: RifleLowStandActions
{
Stop = "AinvPercMstpSrasWrflDnon";
StopRelaxed = "AinvPercMstpSrasWrflDnon";
Default = "AinvPercMstpSrasWrflDnon";
PlayerStand = "AmovPercMstpSrasWrflDnon";
Civil = "AinvPercMstpSnonWnonDnon";
HandGunOn = "AinvPercMstpSraswpstDnon";
};
class RifleKneelActions_inv: RifleKneelLowActions
{
Stop = "AinvPknlMstpSrasWrflDnon";
StopRelaxed = "AinvPknlMstpSrasWrflDnon";
Default = "AinvPknlMstpSrasWrflDnon";
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
Civil = "AinvPknlMstpSnonWnonDnon";
HandGunOn = "AinvPknlMstpSraswpstDnon";
};
class RifleProneActions_inv: RifleProneActions
{
Stop = "AinvPpneMstpSrasWrflDnon";
StopRelaxed = "AinvPpneMstpSrasWrflDnon";
Default = "AinvPpneMstpSrasWrflDnon";
PlayerProne = "AmovPpneMstpSrasWrflDnon";
Civil = "AinvPpneMstpSnonWnonDnon";
HandGunOn = "AinvPpneMstpSraswpstDnon";
};
class PistolStandActions_inv: PistolStandActions
{
Stop = "AinvPercMstpSraswpstDnon";
StopRelaxed = "AinvPercMstpSraswpstDnon";
Default = "AinvPercMstpSraswpstDnon";
PlayerStand = "AmovPercMstpSraswpstDnon";
Civil = "AinvPercMstpSnonWnonDnon";
};
class PistolKneelActions_inv: PistolKneelActions
{
Stop = "AinvPknlMstpSraswpstDnon";
StopRelaxed = "AinvPknlMstpSraswpstDnon";
Default = "AinvPknlMstpSraswpstDnon";
Civil = "AinvPknlMstpSnonWnonDnon";
};
class PistolProneActions_inv: PistolProneActions
{
Stop = "AinvPpneMstpSraswpstDnon";
StopRelaxed = "AinvPpneMstpSraswpstDnon";
Default = "AinvPpneMstpSraswpstDnon";
PlayerProne = "AinvPpneMstpSnonWnonDnon";
Civil = "AmovPknlMstpSnonWnonDnon_gear";
};
class CivilStandActions_inv: CivilStandActions
{
Stop = "AinvPercMstpSnonWnonDnon";
StopRelaxed = "AinvPercMstpSnonWnonDnon";
Default = "AinvPercMstpSnonWnonDnon";
PlayerStand = "AmovPercMstpSnonWnonDnon";
HandGunOn = "AinvPercMstpSraswpstDnon";
};
class CivilKneelActions_inv: CivilKneelActions
{
Stop = "AinvPknlMstpSnonWnonDnon";
StopRelaxed = "AinvPknlMstpSnonWnonDnon";
Default = "AinvPknlMstpSnonWnonDnon";
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
HandGunOn = "AinvPknlMstpSraswpstDnon";
};
class CivilProneActions_inv: CivilProneActions
{
Stop = "AinvPpneMstpSnonWnonDnon";
StopRelaxed = "AinvPpneMstpSnonWnonDnon";
Default = "AinvPpneMstpSnonWnonDnon";
HandGunOn = "AinvPpneMstpSraswpstDnon";
};
class LauncherStandActions_inv: LauncherStandActions
{
Stop = "AinvPercMstpsraswlnrDnon";
StopRelaxed = "AinvPercMstpsraswlnrDnon";
Default = "AinvPercMstpsraswlnrDnon";
PlayerStand = "AmovPercMstpsraswlnrDnon";
Civil = "AinvPercMstpSnonWnonDnon";
HandGunOn = "AinvPercMstpSraswpstDnon";
};
class LauncherKneelActions_inv: LauncherKneelActions
{
Stop = "AinvPknlMstpsraswlnrDnon";
StopRelaxed = "AinvPknlMstpsraswlnrDnon";
Default = "AinvPknlMstpsraswlnrDnon";
Civil = "AinvPknlMstpSnonWnonDnon";
HandGunOn = "AinvPknlMstpSraswpstDnon";
};
class Acts_SittingJumpingSaluting_actions: RifleBaseLowStandActions
{
Stop = "Acts_SittingJumpingSaluting_loop";
StopRelaxed = "Acts_SittingJumpingSaluting_loop";
Default = "Acts_SittingJumpingSaluting_loop";
WeaponOn = "Acts_SittingJumpingSaluting_loop";
WeaponOff = "Acts_SittingJumpingSaluting_loop";
Stand = "Acts_SittingJumpingSaluting_loop";
Combat = "Acts_SittingJumpingSaluting_loop";
};
class Acts_SittingJumpingSaluting2_actions: RifleLowStandActions
{
GetOver = "";
};
class Acts_NavigatingChopper_Actions: RifleLowStandActions
{
Stop = "Acts_NavigatingChopper_Loop";
StopRelaxed = "Acts_NavigatingChopper_Loop";
Default = "Acts_NavigatingChopper_Loop";
Combat = "Acts_NavigatingChopper_Loop";
};
class Acts_TreatingWounded_actions: RifleLowStandActions
{
Stop = "Acts_TreatingWounded_loop";
StopRelaxed = "Acts_TreatingWounded_loop";
Default = "Acts_TreatingWounded_loop";
Combat = "Acts_TreatingWounded_loop";
};
class Acts_LyingWounded_actions: RifleLowStandActions
{
Stop = "Acts_LyingWounded_loop";
StopRelaxed = "Acts_LyingWounded_loop";
Combat = "Acts_LyingWounded_loop";
Default = "Acts_LyingWounded_loop";
};
class Acts_ShowingTheRightWay_actions: RifleLowStandActions
{
Stop = "Acts_ShowingTheRightWay_loop";
StopRelaxed = "Acts_ShowingTheRightWay_loop";
Default = "Acts_ShowingTheRightWay_loop";
Combat = "Acts_ShowingTheRightWay_loop";
};
class Acts_ShieldFromSun_actions: RifleLowStandActions
{
Stop = "Acts_ShieldFromSun_loop";
StopRelaxed = "Acts_ShieldFromSun_loop";
Combat = "Acts_ShieldFromSun_loop";
Default = "Acts_ShieldFromSun_loop";
};
class Acts_listeningToRadio_actions: RifleLowStandActions
{
Stop = "Acts_listeningToRadio_Loop";
StopRelaxed = "Acts_listeningToRadio_Loop";
Combat = "Acts_listeningToRadio_Loop";
Default = "Acts_listeningToRadio_Loop";
};
class Acts_UnconsciousStandUp_Actions: CivilStandActions
{
Stop = "Acts_UnconsciousStandUp_part1";
StopRelaxed = "Acts_UnconsciousStandUp_part1";
Combat = "Acts_UnconsciousStandUp_part1";
Default = "Acts_UnconsciousStandUp_part1";
};
};
primaryActionMaps[] = {"RifleProneActions_injured","DeadActions","LauncherKneelActions","BinocProneRflActions","BinocProneCivilActions","RifleProneActions","PistolProneActions","RifleKneelActions","PistolKneelActions","RifleStandActions","PistolStandActions","RifleLowStandActions","SwimmingActions","CivilStandActions","BinocKneelRflActions","BinocStandRflActions"};
class Interpolations{};
transitionsInterpolated[] = {};
transitionsSimple[] = {};
transitionsDisabled[] = {};
class BlendAnims
{
aimingDefault[] = {};
aimingKneelUnarmedDefault = "";
legsDefault[] = {};
headDefault[] = {};
aimingNo[] = {};
legsNo[] = {};
headNo[] = {};
aimingUpDefault[] = {};
empty[] = {};
};
class AgonyBase: Default
{
disableWeaponsLong = 1;
actions = "InjuredManActions";
headBobMode = 2;
headBobStrength = -1;
collisionShape = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d";
collisionShapeSafe = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d";
};
class AgonyBaseRfl: AgonyBase
{
actions = "InjuredManActionsRfl";
};
class InjuredMovedBase: Default
{
actions = "InjuredManCarriedActions";
speed = 1;
visibleSize = 0.600122;
headBobMode = 1;
headBobStrength = -1;
};
};