mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
16296 lines
534 KiB
C++
16296 lines
534 KiB
C++
class CfgMovesBasic
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{
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access = 1;
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skeletonName = "";
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collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"};
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collisionGeomCompPattern[] = {1,3};
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class Default
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{
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GetOutPara = "";
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weaponLowered = 0;
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canBlendStep = 0;
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idle = "idleDefault";
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access = 3;
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actions = "NoActions";
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file = "";
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looped = 1;
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speed = 0.5;
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disableWeapons = 0;
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enableOptics = 0;
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disableWeaponsLong = 0;
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showWeaponAim = 1;
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enableMissile = 0;
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enableBinocular = 0;
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showItemInHand = 0;
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showItemInRightHand = 0;
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showHandGun = 0;
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onLandBeg = 0;
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onLandEnd = 0;
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onLadder = 0;
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canPullTrigger = 1;
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canReload = 1;
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duty = -0.5;
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visibleSize = 0.75012;
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aimPrecision = 1;
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camShakeFire = 1;
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relSpeedMin = 1;
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relSpeedMax = 1;
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soundEnabled = 1;
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soundOverride = "";
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soundEdge[] = {0.5,1};
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terminal = 0;
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ragdoll = 0;
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limitGunMovement = 1;
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variantsPlayer[] = {};
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variantsAI[] = {""};
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equivalentTo = "";
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connectAs = "";
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variantAfter[] = {5,10,20};
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connectFrom[] = {};
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connectTo[] = {};
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interpolateWith[] = {};
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interpolateTo[] = {};
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interpolateFrom[] = {};
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ignoreMinPlayTime[] = {"Unconscious"};
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aiming = "aimingDefault";
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aimingBody = "aimingUpDefault";
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leaning = "leaningDefault";
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legs = "legsDefault";
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head = "headDefault";
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leaningFactorBeg = 0;
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leaningFactorEnd = 0;
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leaningFactorZeroPoint = -1;
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interpolationSpeed = 6;
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interpolationRestart = 0;
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enableDirectControl = 1;
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headBobMode = 0;
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headBobStrength = 0;
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collisionShape = "A3\anims_f\Data\Geom\Sdr\Perc_Wrfl.p3d";
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hasCollShapeSafe = 0;
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collisionShapeSafe = "";
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boundingSphere = 1.0;
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enableAutoActions = 0;
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leftHandIKEnd = 0;
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leftHandIKBeg = 0;
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rightHandIKBeg = 0;
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rightHandIKEnd = 0;
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leftHandIKCurve[] = {};
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rightHandIKCurve[] = {};
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weaponIK = 0;
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preload = 0;
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Walkcycles = 1;
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forceAim = 0;
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adjstance = "m";
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};
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class HealBase: Default
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{
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disableWeapons = 1;
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disableWeaponsLong = 1;
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showWeaponAim = 0;
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canPullTrigger = 0;
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duty = 0.2;
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limitGunMovement = 0;
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aiming = "empty";
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aimingBody = "empty";
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actions = "HealActionBase";
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looped = 0;
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};
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class HealBaseRfl: HealBase{};
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class StandBase: Default
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{
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disableWeapons = 1;
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leaningFactorBeg = 1;
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leaningFactorEnd = 1;
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headBobMode = 2;
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headBobStrength = 0.20398;
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};
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class DefaultDie: Default
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{
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aiming = "aimingNo";
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aimingBody = "aimingNo";
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legs = "legsNo";
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head = "headNo";
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disableWeapons = 1;
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interpolationRestart = 1;
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soundEdge[] = {0.45};
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boundingSphere = 1.5;
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enableDirectControl = 0;
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showWeaponAim = 0;
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canPullTrigger = 0;
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headBobMode = 1;
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headBobStrength = -1;
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};
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class ManActions
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{
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AdjustF = "";
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AdjustB = "";
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AdjustL = "";
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AdjustR = "";
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AdjustLF = "";
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AdjustLB = "";
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AdjustRB = "";
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AdjustRF = "";
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dooraction = "amovpercmwlksnonwnondf";
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GestureLegPush = "";
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agonyStart = "AinjPpneMstpSnonWnonDnon";
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agonyStop = "AmovPpneMstpSnonWnonDnon";
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medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
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medicStart = "AinvPknlMstpSnonWnonDnon_medic0S";
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medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp0S";
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medicStartRightSide = "AinvPknlMstpSnonWnonDr_medic0S";
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GestureAgonyCargo = "";
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grabCarry = "Helper_SwitchToCarryRfl";
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grabCarried = "AinjPfalMstpSnonWnonDnon_carried_still";
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grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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grabDragged = "AcinPknlMwlkSlowWrflDb_still";
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carriedStill = "AinjPfalMstpSnonWrflDnon_carried_still";
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released = "";
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releasedBad = "";
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Stop = "";
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StopRelaxed = "";
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TurnL = "";
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TurnR = "";
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TurnLRelaxed = "";
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TurnRRelaxed = "";
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ReloadMagazine = "";
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reloadGM6 = "";
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ReloadMGun = "";
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ReloadRPG = "ReloadRPG";
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ReloadMortar = "";
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ThrowPrepare = "";
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ThrowGrenade = "";
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WalkF = "";
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WalkLF = "";
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WalkRF = "";
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WalkL = "";
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WalkR = "";
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WalkLB = "";
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WalkRB = "";
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WalkB = "";
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PlayerWalkF = "";
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PlayerWalkLF = "";
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PlayerWalkRF = "";
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PlayerWalkL = "";
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PlayerWalkR = "";
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PlayerWalkLB = "";
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PlayerWalkRB = "";
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PlayerWalkB = "";
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SlowF = "";
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SlowLF = "";
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SlowRF = "";
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SlowL = "";
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SlowR = "";
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SlowLB = "";
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SlowRB = "";
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SlowB = "";
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PlayerSlowF = "";
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PlayerSlowLF = "";
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PlayerSlowRF = "";
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PlayerSlowL = "";
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PlayerSlowR = "";
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PlayerSlowLB = "";
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PlayerSlowRB = "";
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PlayerSlowB = "";
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FastF = "";
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FastLF = "";
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FastRF = "";
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FastL = "";
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FastR = "";
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FastLB = "";
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FastRB = "";
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FastB = "";
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TactF = "";
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TactLF = "";
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TactRF = "";
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TactL = "";
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TactR = "";
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TactLB = "";
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TactRB = "";
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TactB = "";
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PlayerTactF = "";
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PlayerTactLF = "";
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PlayerTactRF = "";
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PlayerTactL = "";
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PlayerTactR = "";
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PlayerTactLB = "";
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PlayerTactRB = "";
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PlayerTactB = "";
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EvasiveLeft = "";
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EvasiveRight = "";
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startSwim = "";
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surfaceSwim = "";
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bottomSwim = "";
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StopSwim = "";
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startDive = "AdvePercMrunSnonWnonDf";
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SurfaceDive = "AsdvPercMrunSnonWnonDf";
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BottomDive = "AbdvPercMrunSnonWnonDf";
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StopDive = "";
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Down = "";
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Up = "";
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PlayerStand = "";
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PlayerCrouch = "";
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PlayerProne = "";
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Lying = "";
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Stand = "";
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Combat = "";
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Crouch = "";
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CanNotMove = "";
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Civil = "";
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CivilLying = "";
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FireNotPossible = "";
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Die = "Unconscious";
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Unconscious = "Unconscious";
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WeaponOn = "";
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WeaponOff = "";
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Default = "";
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JumpOff = "";
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StrokeFist = "";
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StrokeGun = "";
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SitDown = "";
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Salute = "";
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saluteOff = "";
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GetOver = "";
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Diary = "";
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Surrender = "";
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Gear = "";
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BinocOn = "";
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BinocOff = "";
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PutDown = "";
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PutDownEnd = "";
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Medic = "";
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MedicOther = "";
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Treated = "";
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LadderOnDown = "";
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LadderOnUp = "";
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LadderOff = "";
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LadderOffTop = "";
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LadderOffBottom = "";
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GetInLow = "";
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GetInMedium = "";
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GetInHigh = "";
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GetInSDV = "";
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GetInHeli_Attack_01Pilot = "";
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GetInHeli_Attack_01Gunner = "";
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GetInHelicopterCargo = "";
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GetInMRAP_01 = "";
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GetInMRAP_01_cargo = "";
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GetOutMRAP_01 = "";
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GetOutMRAP_01_cargo = "";
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GetOutHelicopterCargo = "";
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GetOutLow = "";
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GetOutMedium = "";
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GetOutHigh = "";
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GetOutHighZamak = "";
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GetOutHighHemtt = "";
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GetOutSDV = "";
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GetOutHeli_Attack_01Pilot = "";
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GetOutHeli_Attack_01Gunner = "";
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TakeFlag = "";
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HandGunOn = "";
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gestureAttack = "";
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gestureGo = "";
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gestureGoB = "";
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gestureFreeze = "";
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gesturePoint = "";
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gestureCeaseFire = "";
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gestureCover = "";
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gestureUp = "";
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gestureNo = "";
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gestureYes = "";
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gestureFollow = "";
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gestureAdvance = "";
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gestureHi = "";
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gestureHiB = "";
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gestureHiC = "";
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gestureNod = "";
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GestureSpasm0 = "";
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GestureSpasm1 = "";
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GestureSpasm2 = "";
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GestureSpasm3 = "";
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GestureSpasm4 = "";
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GestureSpasm5 = "";
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GestureSpasm6 = "";
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GestureSpasm0weak = "";
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GestureSpasm1weak = "";
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GestureSpasm2weak = "";
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GestureSpasm3weak = "";
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GestureSpasm4weak = "";
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GestureSpasm5weak = "";
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GestureSpasm6weak = "";
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GestureReloadMX = "";
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GestureReloadMXCompact = "";
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GestureReloadMXSniper = "";
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GestureReloadMk20 = "";
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GestureReloadTRG = "";
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GestureReloadTRGUGL = "";
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GestureReloadKatiba = "";
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GestureReloadM200 = "";
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GestureReloadLRR = "";
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GestureReloadEBR = "";
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GestureReloadM4SSAS = "";
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GestureReloadSMG_02 = "";
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GestureReloadSMG_03 = "";
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GestureReloadPistol = "";
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GestureReloadPistolHeavy02 = "";
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GestureReloadFlaregun = "";
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GestureReloadSMG_01 = "";
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GestureReloadSDAR = "";
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GestureReloadDMR = "";
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MountOptic = "";
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DismountOptic = "";
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MountSide = "";
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DismountSide = "";
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GestureMountMuzzle = "";
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GestureDismountMuzzle = "";
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healedStart = "";
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healedStop = "";
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TestDriver = "BasicDriver";
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TestDriverOut = "BasicDriverOut";
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TestGunner = "BasicSittingGunner";
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Relax = "";
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swimUp = "";
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swimDown = "";
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StartFreefall = "";
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PrimaryWeapon = "";
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SecondaryWeapon = "";
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Binoculars = "";
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GestureSwing0 = "";
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GestureSwing1 = "";
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GestureSwing2 = "";
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GestureFinger = "";
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SledgeSwing = "";
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};
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class Actions
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{
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class NoActions: ManActions
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{
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GestureLegPush[] = {"GestureLegPush","Gesture"};
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GestureNod[] = {"GestureNod","Gesture"};
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GestureAgonyCargo[] = {"GestureAgonyCargo","Gesture"};
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access = 3;
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ladderOnDown = "LadderCivilOn_Top";
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ladderOnUp = "LadderCivilOn_Top";
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turnSpeed = 1;
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upDegree = -1;
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stance = "ManStanceUndefined";
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limitFast = 5;
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leanRRot = 0;
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leanRShift = 0;
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leanLRot = 0;
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leanLShift = 0;
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useFastMove = 0;
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GestureSpasm0[] = {"GestureSpasm0","Gesture"};
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GestureSpasm1[] = {"GestureSpasm1","Gesture"};
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GestureSpasm2[] = {"GestureSpasm2","Gesture"};
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GestureSpasm3[] = {"GestureSpasm3","Gesture"};
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GestureSpasm4[] = {"GestureSpasm4","Gesture"};
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GestureSpasm5[] = {"GestureSpasm5","Gesture"};
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GestureSpasm6[] = {"GestureSpasm6","Gesture"};
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GestureSpasm0weak[] = {"GestureSpasm0weak","Gesture"};
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GestureSpasm1weak[] = {"GestureSpasm1weak","Gesture"};
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GestureSpasm2weak[] = {"GestureSpasm2weak","Gesture"};
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GestureSpasm3weak[] = {"GestureSpasm3weak","Gesture"};
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GestureSpasm4weak[] = {"GestureSpasm4weak","Gesture"};
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GestureSpasm5weak[] = {"GestureSpasm5weak","Gesture"};
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GestureSpasm6weak[] = {"GestureSpasm6weak","Gesture"};
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GestureReloadMk20[] = {"GestureReloadMk20","Gesture"};
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GestureReloadMX[] = {"GestureReloadMX","Gesture"};
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GestureReloadMXCompact[] = {"GestureReloadMXCompact","Gesture"};
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GestureReloadMXSniper[] = {"GestureReloadMXSniper","Gesture"};
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GestureReloadTRG[] = {"GestureReloadTRG","Gesture"};
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GestureReloadTRGUGL[] = {"GestureReloadTRGUGL","Gesture"};
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GestureReloadKatiba[] = {"GestureReloadKatiba","Gesture"};
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GestureReloadM200[] = {"GestureReloadM200","Gesture"};
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GestureReloadLRR[] = {"GestureReloadLRR","Gesture"};
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GestureReloadEBR[] = {"GestureReloadEBR","Gesture"};
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GestureReloadSMG_02[] = {"GestureReloadSMG_02","Gesture"};
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GestureReloadSMG_03[] = {"GestureReloadSMG_03","Gesture"};
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GestureReloadPistol[] = {"GestureReloadPistol","Gesture"};
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GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02","Gesture"};
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GestureReloadFlaregun[] = {"GestureReloadFlaregun","Gesture"};
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GestureReloadSMG_01[] = {"GestureReloadSMG_01","Gesture"};
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GestureReloadSDAR[] = {"GestureReloadSDAR","Gesture"};
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GestureReloadDMR[] = {"GestureReloadDMR","Gesture"};
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GestureReloadM4SSAS[] = {"GestureReloadM4SSAS","Gesture"};
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GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
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GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
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grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up";
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GestureSwing0[] = {"GestureSwing0","Gesture"};
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GestureSwing1[] = { "GestureSwing1", "Gesture" };
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GestureSwing2[] = { "GestureSwing2", "Gesture" };
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GestureFinger[] = {"GestureFinger","Gesture"};
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SledgeSwing[] = { "SledgeSwing", "Gesture" };
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};
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class DeadActions: NoActions
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{
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upDegree = "ManPosDead";
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stance = "ManStanceProne";
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LadderOnDown = "";
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LadderOnUp = "";
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TestDriver = "";
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TestDriverOut = "";
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TestGunner = "";
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Die = "DeadState";
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};
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class CutsceneLoop: NoActions
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{
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upDegree = "ManPosStand";
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stance = "ManStanceStand";
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LadderOnDown = "";
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LadderOnUp = "";
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TestDriver = "";
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TestDriverOut = "";
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TestGunner = "";
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Die = "DeadState";
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stop = "Acts_PercMwlkSlowWrflDf";
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};
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class StaticCutsceneLoop: NoActions
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{
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upDegree = "ManPosStand";
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stance = "ManStanceStand";
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LadderOnDown = "";
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LadderOnUp = "";
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TestDriver = "";
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TestDriverOut = "";
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TestGunner = "";
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Die = "DeadState";
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stop = "HubBriefing_Player";
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};
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class StaticCutsceneLoopPlayerWalk: NoActions
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{
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upDegree = "ManPosStand";
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stance = "ManStanceStand";
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LadderOnDown = "";
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LadderOnUp = "";
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TestDriver = "";
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TestDriverOut = "";
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TestGunner = "";
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Die = "DeadState";
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stop = "AmovPercMstpSlowWrflDnon";
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stopRelaxed = "AmovPercMstpSlowWrflDnon";
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default = "AmovPercMstpSlowWrflDnon";
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};
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class ToIncapacitatedAction: NoActions
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{
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upDegree = "ManPosDead";
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stance = "ManStanceProne";
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Die = "DeadState";
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turnSpeed = 2.5;
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limitFast = 5.5;
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};
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class IncapacitatedAction: ToIncapacitatedAction{};
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class ToIncapacitatedRifleAction: ToIncapacitatedAction
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{
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AgonyStop = "AmovPpneMstpSrasWrflDnon";
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};
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class IncapacitatedRifleAction: ToIncapacitatedRifleAction{};
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class ToIncapacitatedPistolAction: ToIncapacitatedAction
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|
{
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AgonyStop = "AmovPpneMstpSrasWpstDnon";
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};
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|
class IncapacitatedPistolAction: ToIncapacitatedPistolAction{};
|
|
class CargoActions: NoActions{};
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|
class RifleBaseLowStandActions: NoActions
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|
{
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stop = "AmovPercMstpSlowWrflDnon";
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|
default = "AmovPercMstpSlowWrflDnon";
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|
StopRelaxed = "AidlPercMstpSlowWrflDnon_AI";
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|
turnL = "AmovPercMstpSlowWrflDnon_turnL";
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|
turnR = "AmovPercMstpSlowWrflDnon_turnR";
|
|
turnLRelaxed = "AmovPercMstpSlowWrflDnon_turnL";
|
|
turnRRelaxed = "AmovPercMstpSlowWrflDnon_turnR";
|
|
reloadMagazine[] = {"WeaponMagazineReloadStand_g","Gesture"};
|
|
gestureGo[] = {"GestureGoStand","Gesture"};
|
|
gestureGoB[] = {"GestureGoBStand","Gesture"};
|
|
gestureFreeze[] = {"GestureFreezeStand","Gesture"};
|
|
gesturePoint[] = {"GestureAttackStand","Gesture"};
|
|
gestureCeaseFire[] = {"GestureCeaseFire","Gesture"};
|
|
gestureCover[] = {"GestureCover","Gesture"};
|
|
gestureUp[] = {"GestureUp","Gesture"};
|
|
gestureNo[] = {"GestureNo","Gesture"};
|
|
gestureYes[] = {"GestureYes","Gesture"};
|
|
gestureFollow[] = {"GestureFollow","Gesture"};
|
|
gestureAdvance[] = {"GestureAttackStand","Gesture"};
|
|
gestureHi[] = {"GestureHi","Gesture"};
|
|
gestureHiB[] = {"GestureHiB","Gesture"};
|
|
gestureHiC[] = {"GestureHiC","Gesture"};
|
|
reloadGM6[] = {"GestureReloadGM6","Gesture"};
|
|
MountOptic = "MountOptic";
|
|
DismountOptic = "DismountOptic";
|
|
MountSide = "MountSide";
|
|
DismountSide = "DismountSide";
|
|
reloadMGun = "AmovPercMstpSlowWrflDnon";
|
|
reloadMortar = "AmovPercMstpSlowWrflDnon";
|
|
throwPrepare = "AwopPercMstpSgthWrflDnon_Start1";
|
|
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
|
|
WalkF = "AmovPercMwlkSlowWrflDf";
|
|
WalkLF = "AmovPercMwlkSlowWrflDfl";
|
|
WalkRF = "AmovPercMwlkSlowWrflDfr";
|
|
WalkL = "AmovPercMwlkSlowWrflDl";
|
|
WalkR = "AmovPercMwlkSlowWrflDr";
|
|
WalkLB = "AmovPercMwlkSlowWrflDbl";
|
|
WalkRB = "AmovPercMwlkSlowWrflDbr";
|
|
WalkB = "AmovPercMwlkSlowWrflDb";
|
|
PlayerWalkF = "AmovPercMwlkSlowWrflDf";
|
|
PlayerWalkLF = "AmovPercMwlkSlowWrflDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSlowWrflDfr";
|
|
PlayerWalkL = "AmovPercMwlkSlowWrflDl";
|
|
PlayerWalkR = "AmovPercMwlkSlowWrflDr";
|
|
PlayerWalkLB = "AmovPercMwlkSlowWrflDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSlowWrflDbr";
|
|
PlayerWalkB = "AmovPercMwlkSlowWrflDb";
|
|
SlowF = "AmovPercMrunSlowWrflDf";
|
|
SlowLF = "AmovPercMrunSlowWrflDfl";
|
|
SlowRF = "AmovPercMrunSlowWrflDfr";
|
|
SlowL = "AmovPercMrunSlowWrflDl";
|
|
SlowR = "AmovPercMrunSlowWrflDr";
|
|
SlowLB = "AmovPercMrunSlowWrflDbl";
|
|
SlowRB = "AmovPercMrunSlowWrflDbr";
|
|
SlowB = "AmovPercMrunSlowWrflDb";
|
|
PlayerSlowF = "AmovPercMrunSlowWrflDf";
|
|
PlayerSlowLF = "AmovPercMrunSlowWrflDfl";
|
|
PlayerSlowRF = "AmovPercMrunSlowWrflDfr";
|
|
PlayerSlowL = "AmovPercMrunSlowWrflDl";
|
|
PlayerSlowR = "AmovPercMrunSlowWrflDr";
|
|
PlayerSlowLB = "AmovPercMrunSlowWrflDbl";
|
|
PlayerSlowRB = "AmovPercMrunSlowWrflDbr";
|
|
PlayerSlowB = "AmovPercMrunSlowWrflDb";
|
|
FastF = "AmovPercMevaSlowWrflDf";
|
|
FastLF = "AmovPercMevaSlowWrflDfl";
|
|
FastRF = "AmovPercMevaSlowWrflDfr";
|
|
FastL = "AmovPercMrunSlowWrflDl";
|
|
FastR = "AmovPercMrunSlowWrflDr";
|
|
FastLB = "AmovPercMrunSlowWrflDbl";
|
|
FastRB = "AmovPercMrunSlowWrflDbr";
|
|
FastB = "AmovPercMrunSlowWrflDb";
|
|
TactF = "AmovPercMtacSlowWrflDf";
|
|
TactLF = "AmovPercMtacSlowWrflDfl";
|
|
TactRF = "AmovPercMtacSlowWrflDfr";
|
|
TactL = "AmovPercMtacSlowWrflDl";
|
|
TactR = "AmovPercMtacSlowWrflDr";
|
|
TactLB = "AmovPercMtacSlowWrflDbl";
|
|
TactRB = "AmovPercMtacSlowWrflDbr";
|
|
TactB = "AmovPercMtacSlowWrflDb";
|
|
PlayerTactF = "AmovPercMtacSlowWrflDf";
|
|
PlayerTactLF = "AmovPercMtacSlowWrflDfl";
|
|
PlayerTactRF = "AmovPercMtacSlowWrflDfr";
|
|
PlayerTactL = "AmovPercMtacSlowWrflDl";
|
|
PlayerTactR = "AmovPercMtacSlowWrflDr";
|
|
PlayerTactLB = "AmovPercMtacSlowWrflDbl";
|
|
PlayerTactRB = "AmovPercMtacSlowWrflDbr";
|
|
PlayerTactB = "AmovPercMtacSlowWrflDb";
|
|
EvasiveLeft = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl";
|
|
EvasiveRight = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr";
|
|
down = "AmovPpneMstpSrasWrflDnon";
|
|
up = "AmovPknlMstpSlowWrflDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPercMstpSrasWrflDnon";
|
|
binocOn = "AwopPercMstpSoptWbinDnon_rfl";
|
|
binocOff = "AmovPercMstpSrasWrflDnon";
|
|
handGunOn = "AmovPercMstpSrasWpstDnon";
|
|
takeFlag = "AinvPknlMstpSlayWrflDnon";
|
|
putDown = "AmovPknlMstpSrasWrflDnon_explo";
|
|
medic = "AinvPknlMstpSlayWrflDnon_medic";
|
|
medicOther = "AinvPknlMstpSlayWrflDnon_medic";
|
|
medicUp = "AinvPknlMstpSlayWrflDnon_medicUp";
|
|
treated = "AinvPknlMstpSlayWrflDnon_healed";
|
|
PlayerStand = "AmovPercMstpSlowWrflDnon";
|
|
PlayerCrouch = "AmovPknlMstpSlowWrflDnon";
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Lying = "AmovPpneMstpSrasWrflDnon";
|
|
Stand = "AmovPercMstpSrasWrflDnon";
|
|
Crouch = "AmovPknlMstpSlowWrflDnon";
|
|
CanNotMove = "AmovPercMstpSrasWrflDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
CivilLying = "AmovPpneMstpSnonWnonDnon";
|
|
FireNotPossible = "AmovPercMstpSrasWrflDnon";
|
|
ladderOnDown = "LadderRifleOn";
|
|
ladderOnUp = "LadderRifleOn";
|
|
strokeGun = "AmovPercMstpSrasWrflDnon";
|
|
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
|
|
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
|
|
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetOutPara = "aparpercmstpsnonwnondnon_amovppnemstpsnonwnondnon";
|
|
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow";
|
|
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium";
|
|
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh";
|
|
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighZamak";
|
|
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighHemtt";
|
|
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh";
|
|
GetOutHeli_Attack_01Pilot = "Heli_Attack_01Pilot_AmovPercMstpSlowWrflDnon";
|
|
GetOutHeli_Attack_01Gunner = "Heli_Attack_01Gunner_AmovPercMstpSlowWrflDnon";
|
|
GetInHelicopterCargo = "GetInHelicopterCargoRfl";
|
|
GetInMRAP_01 = "GetInMRAP_01Rfl";
|
|
GetInMRAP_01_cargo = "GetInMRAP_01_cargoRfl";
|
|
GetOutMRAP_01 = "GetOutMRAP_01Rfl";
|
|
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoRfl";
|
|
GetOutHelicopterCargo = "GetOutHelicopterCargoRfl";
|
|
sitDown = "AmovPsitMstpSlowWrflDnon";
|
|
getOver = "AovrPercMstpSlowWrflDf";
|
|
salute = "AmovPercMstpSlowWrflDnon_salute";
|
|
turnSpeed = 8;
|
|
limitFast = 5.5;
|
|
leanRRot = 0.5;
|
|
leanRShift = 0.01;
|
|
leanLRot = 0.5;
|
|
leanLShift = 0.01;
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
startDive = "AdvePercMrunSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDf";
|
|
BottomDive = "AbdvPercMrunSnonWrflDf";
|
|
upDegree = "ManPosStand";
|
|
stance = "ManStanceStand";
|
|
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWrflDnon_medic0S";
|
|
medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
healedStop = "AinjPpneMstpSnonWrflDnon";
|
|
healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
Diary = "";
|
|
Surrender = "AmovPercMstpSsurWnonDnon";
|
|
Gear = "AmovPercMstpSlowWrflDnon_gear";
|
|
saluteOff = "AmovPercMstpSlowWrflDnon";
|
|
Relax = "AmovPknlMstpSlowWrflDnon_relax";
|
|
StartFreefall = "AfalPercMstpSrasWrflDnon";
|
|
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPercMstpSoptWbinDnon";
|
|
};
|
|
class RifleLowStandActions: RifleBaseLowStandActions
|
|
{
|
|
PlayerStand = "";
|
|
Diary = "";
|
|
Gear = "AinvPercMstpSrasWrflDnon";
|
|
StopRelaxed = "AmovPercMstpSlowWrflDnon";
|
|
putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown";
|
|
};
|
|
class RifleLowStandActionsNoAdjust: RifleLowStandActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
AdjustLF = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustRF = "";
|
|
};
|
|
class RifleLowStandActions_gear: RifleLowStandActions
|
|
{
|
|
Stop = "AmovPercMstpSlowWrflDnon_gear";
|
|
StopRelaxed = "AmovPercMstpSlowWrflDnon_gear";
|
|
Default = "AmovPercMstpSlowWrflDnon_gear";
|
|
PlayerStand = "AmovPercMstpSlowWrflDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon_gear";
|
|
HandGunOn = "AmovPercMstpSrasWpstDnon_gear";
|
|
};
|
|
class RifleLowStandActions_diary: RifleLowStandActions_gear
|
|
{
|
|
Stop = "AmovPercMstpSlowWrflDnon_diary";
|
|
StopRelaxed = "AmovPercMstpSlowWrflDnon_diary";
|
|
Default = "AmovPercMstpSlowWrflDnon_diary";
|
|
};
|
|
class RifleLowStandActionsWlkF: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDf";
|
|
Up = "AmovPknlMwlkSlowWrflDf";
|
|
ThrowPrepare = "AmovPercMwlkSlowWrflDf";
|
|
Combat = "AmovPercMwlkSrasWrflDf";
|
|
};
|
|
class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDf";
|
|
Up = "AmovPknlMrunSlowWrflDf";
|
|
ThrowPrepare = "AmovPercMrunSlowWrflDf";
|
|
Combat = "AmovPercMtacSrasWrflDf";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDf";
|
|
};
|
|
class RifleLowStandActionsWlkFL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDfl";
|
|
Up = "AmovPknlMwlkSlowWrflDfl";
|
|
ThrowPrepare = "AmovPercMwlkSlowWrflDfl";
|
|
Combat = "AmovPercMwlkSrasWrflDfl";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDfl";
|
|
};
|
|
class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDfl";
|
|
Up = "AmovPknlMrunSlowWrflDfl";
|
|
ThrowPrepare = "AmovPercMrunSlowWrflDfl";
|
|
Combat = "AmovPercMtacSrasWrflDfl";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDfl";
|
|
};
|
|
class RifleLowStandActionsWlkL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDl";
|
|
Up = "AmovPknlMwlkSlowWrflDl";
|
|
Combat = "AmovPercMwlkSrasWrflDl";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDl";
|
|
};
|
|
class RifleLowStandActionsRunL: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDl";
|
|
Up = "AmovPknlMrunSlowWrflDl";
|
|
Combat = "AmovPercMtacSrasWrflDl";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDl";
|
|
};
|
|
class RifleLowStandActionsWlkBL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDbl";
|
|
Up = "AmovPknlMwlkSlowWrflDbl";
|
|
Combat = "AmovPercMwlkSrasWrflDbl";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDbl";
|
|
};
|
|
class RifleLowStandActionsRunBL: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDbl";
|
|
Up = "AmovPknlMrunSlowWrflDbl";
|
|
Combat = "AmovPercMtacSrasWrflDbl";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDbl";
|
|
};
|
|
class RifleLowStandActionsWlkB: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDb";
|
|
Up = "AmovPknlMwlkSlowWrflDb";
|
|
Combat = "AmovPercMwlkSrasWrflDb";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDb";
|
|
};
|
|
class RifleLowStandActionsRunB: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDb";
|
|
Up = "AmovPknlMrunSlowWrflDb";
|
|
Combat = "AmovPercMtacSrasWrflDb";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDb";
|
|
};
|
|
class RifleLowStandActionsWlkBR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDbr";
|
|
Up = "AmovPknlMwlkSlowWrflDbr";
|
|
Combat = "AmovPercMwlkSrasWrflDbr";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDbr";
|
|
};
|
|
class RifleLowStandActionsRunBR: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDbr";
|
|
Up = "AmovPknlMrunSlowWrflDbr";
|
|
Combat = "AmovPercMtacSrasWrflDbr";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDbr";
|
|
};
|
|
class RifleLowStandActionsWlkR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDr";
|
|
Up = "AmovPknlMwlkSlowWrflDr";
|
|
Combat = "AmovPercMwlkSrasWrflDr";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDr";
|
|
};
|
|
class RifleLowStandActionsRunR: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDr";
|
|
Up = "AmovPknlMrunSlowWrflDr";
|
|
Combat = "AmovPercMtacSrasWrflDr";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDr";
|
|
};
|
|
class RifleLowStandActionsWlkFR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSlowWrflDr";
|
|
up = "AmovPknlMwlkSlowWrflDr";
|
|
Combat = "AmovPercMwlkSrasWrflDfr";
|
|
FireNotPossible = "AmovPercMwlkSrasWrflDfr";
|
|
};
|
|
class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWrflDfr";
|
|
Up = "AmovPknlMrunSlowWrflDfr";
|
|
ThrowPrepare = "AmovPercMrunSlowWrflDfr";
|
|
Combat = "AmovPercMtacSrasWrflDfr";
|
|
FireNotPossible = "AmovPercMtacSrasWrflDfr";
|
|
};
|
|
class RifleLowStandActionsTacF: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDf";
|
|
Up = "AmovPknlMtacSlowWrflDf";
|
|
ThrowPrepare = "AmovPercMTacSlowWrflDf";
|
|
Combat = "AmovPercMTacSrasWrflDf";
|
|
};
|
|
class RifleLowStandActionsTacFL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDfl";
|
|
Up = "AmovPknlMtacSlowWrflDfl";
|
|
ThrowPrepare = "AmovPercMTacSlowWrflDfl";
|
|
Combat = "AmovPercMTacSrasWrflDfl";
|
|
};
|
|
class RifleLowStandActionsTacL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDl";
|
|
Up = "AmovPknlMtacSlowWrflDl";
|
|
Combat = "AmovPercMTacSrasWrflDl";
|
|
};
|
|
class RifleLowStandActionsTacBL: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDbl";
|
|
Up = "AmovPknlMtacSlowWrflDbl";
|
|
Combat = "AmovPercMTacSrasWrflDbl";
|
|
};
|
|
class RifleLowStandActionsTacB: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDb";
|
|
Up = "AmovPknlMtacSlowWrflDb";
|
|
Combat = "AmovPercMTacSrasWrflDb";
|
|
};
|
|
class RifleLowStandActionsTacBR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "";
|
|
Up = "AmovPknlMtacSlowWrflDbr";
|
|
Combat = "AmovPercMTacSrasWrflDbr";
|
|
};
|
|
class RifleLowStandActionsTacR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDr";
|
|
Up = "AmovPknlMtacSlowWrflDr";
|
|
Combat = "AmovPercMTacSrasWrflDr";
|
|
};
|
|
class RifleLowStandActionsTacFR: RifleLowStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSlowWrflDfr";
|
|
Up = "AmovPknlMtacSlowWrflDfr";
|
|
ThrowPrepare = "AmovPercMTacSlowWrflDfr";
|
|
Combat = "AmovPercMTacSrasWrflDfr";
|
|
};
|
|
class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
ThrowPrepare = "AmovPercMevaSlowWrflDf";
|
|
salute = "";
|
|
sitDown = "";
|
|
Up = "AmovPknlMevaSlowWrflDf";
|
|
PlayerCrouch = "AmovPknlMevaSlowWrflDf";
|
|
AdjustF = "AmovPercMrunSrasWrflDf";
|
|
};
|
|
class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
ThrowPrepare = "AmovPercMevaSlowWrflDfr";
|
|
salute = "";
|
|
sitDown = "";
|
|
Up = "AmovPknlMevaSlowWrflDfr";
|
|
PlayerCrouch = "AmovPknlMevaSlowWrflDfr";
|
|
AdjustLF = "AmovPercMrunSrasWrflDfl";
|
|
};
|
|
class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
ThrowPrepare = "AmovPercMevaSlowWrflDfl";
|
|
salute = "";
|
|
sitDown = "";
|
|
Up = "AmovPknlMevaSlowWrflDfl";
|
|
PlayerCrouch = "AmovPknlMevaSlowWrflDfl";
|
|
AdjustLF = "AmovPercMrunSrasWrflDfl";
|
|
};
|
|
class RifleLowStandActions_talkCalm: RifleLowStandActions
|
|
{
|
|
Default = "AidlPercSlowWrflDnon_talkCalm";
|
|
};
|
|
class RifleLowStandActions_evasiveActions: RifleLowStandActions{};
|
|
class RifleBaseStandActions: RifleBaseLowStandActions
|
|
{
|
|
stop = "AmovPercMstpSrasWrflDnon";
|
|
default = "AmovPercMstpSrasWrflDnon";
|
|
StopRelaxed = "AidlPercMstpSrasWrflDnon_AI";
|
|
turnL = "AmovPercMstpSrasWrflDnon_turnL";
|
|
turnR = "AmovPercMstpSrasWrflDnon_turnR";
|
|
turnLRelaxed = "AmovPercMstpSrasWrflDnon_turnL";
|
|
turnRRelaxed = "AmovPercMstpSrasWrflDnon_turnR";
|
|
reloadMGun = "AmovPercMstpSrasWrflDnon";
|
|
reloadMortar = "AmovPercMstpSrasWrflDnon";
|
|
throwPrepare = "AwopPercMstpSgthWrflDnon_Start2";
|
|
WalkF = "AmovPercMwlkSrasWrflDf";
|
|
WalkLF = "AmovPercMwlkSrasWrflDfl";
|
|
WalkRF = "AmovPercMwlkSrasWrflDfr";
|
|
WalkL = "AmovPercMwlkSrasWrflDl";
|
|
WalkR = "AmovPercMwlkSrasWrflDr";
|
|
WalkLB = "AmovPercMwlkSrasWrflDbl";
|
|
WalkRB = "AmovPercMwlkSrasWrflDbr";
|
|
WalkB = "AmovPercMwlkSrasWrflDb";
|
|
PlayerWalkF = "AmovPercMwlkSrasWrflDf";
|
|
PlayerWalkLF = "AmovPercMwlkSrasWrflDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSrasWrflDfr";
|
|
PlayerWalkL = "AmovPercMwlkSrasWrflDl";
|
|
PlayerWalkR = "AmovPercMwlkSrasWrflDr";
|
|
PlayerWalkLB = "AmovPercMwlkSrasWrflDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSrasWrflDbr";
|
|
PlayerWalkB = "AmovPercMwlkSrasWrflDb";
|
|
SlowF = "AmovPercMrunSrasWrflDf_ldst";
|
|
SlowLF = "AmovPercMrunSrasWrflDfl_ldst";
|
|
SlowRF = "AmovPercMrunSrasWrflDfr_ldst";
|
|
SlowL = "AmovPercMrunSrasWrflDl_ldst";
|
|
SlowR = "AmovPercMrunSrasWrflDr_ldst";
|
|
SlowLB = "AmovPercMrunSrasWrflDbl_ldst";
|
|
SlowRB = "AmovPercMrunSrasWrflDbr_ldst";
|
|
SlowB = "AmovPercMrunSrasWrflDb_ldst";
|
|
PlayerSlowF = "AmovPercMrunSrasWrflDf";
|
|
PlayerSlowLF = "AmovPercMrunSrasWrflDfl";
|
|
PlayerSlowRF = "AmovPercMrunSrasWrflDfr";
|
|
PlayerSlowL = "AmovPercMrunSrasWrflDl";
|
|
PlayerSlowR = "AmovPercMrunSrasWrflDr";
|
|
PlayerSlowLB = "AmovPercMrunSrasWrflDbl";
|
|
PlayerSlowRB = "AmovPercMrunSrasWrflDbr";
|
|
PlayerSlowB = "AmovPercMrunSrasWrflDb";
|
|
FastF = "AmovPercMevaSrasWrflDf";
|
|
FastLF = "AmovPercMevaSrasWrflDfl";
|
|
FastRF = "AmovPercMevaSrasWrflDfr";
|
|
FastL = "AmovPercMevaSrasWrflDl";
|
|
FastR = "AmovPercMevaSrasWrflDr";
|
|
FastLB = "AmovPercMrunSrasWrflDbl";
|
|
FastRB = "AmovPercMrunSrasWrflDbr";
|
|
FastB = "AmovPercMrunSrasWrflDb";
|
|
TactF = "AmovPercMtacSrasWrflDf";
|
|
TactLF = "AmovPercMtacSrasWrflDfl";
|
|
TactRF = "AmovPercMtacSrasWrflDfr";
|
|
TactL = "AmovPercMtacSrasWrflDl";
|
|
TactR = "AmovPercMtacSrasWrflDr";
|
|
TactLB = "AmovPercMtacSrasWrflDbl";
|
|
TactRB = "AmovPercMtacSrasWrflDbr";
|
|
TactB = "AmovPercMtacSrasWrflDb";
|
|
PlayerTactF = "AmovPercMtacSrasWrflDf";
|
|
PlayerTactLF = "AmovPercMtacSrasWrflDfl";
|
|
PlayerTactRF = "AmovPercMtacSrasWrflDfr";
|
|
PlayerTactL = "AmovPercMtacSrasWrflDl";
|
|
PlayerTactR = "AmovPercMtacSrasWrflDr";
|
|
PlayerTactLB = "AmovPercMtacSrasWrflDbl";
|
|
PlayerTactRB = "AmovPercMtacSrasWrflDbr";
|
|
PlayerTactB = "AmovPercMtacSrasWrflDb";
|
|
EvasiveLeft = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl";
|
|
EvasiveRight = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr";
|
|
up = "AmovPknlMstpSrasWrflDnon";
|
|
getOver = "AovrPercMstpSrasWrflDf";
|
|
salute = "AmovPercMstpSrasWrflDnon_salute";
|
|
PlayerStand = "AmovPercMstpSrasWrflDnon";
|
|
upDegree = "ManPosCombat";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Stand = "AmovPercMstpSlowWrflDnon";
|
|
WeaponOn = "amovpercmstpsraswlnrdnon";
|
|
Crouch = "AmovPknlMstpSrasWrflDnon";
|
|
CanNotMove = "AmovPercMstpSlowWrflDnon";
|
|
saluteOff = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class RifleStandActions: RifleBaseStandActions
|
|
{
|
|
PlayerStand = "";
|
|
Diary = "";
|
|
Gear = "AinvPercMstpSrasWrflDnon";
|
|
AdjustF = "AadjPercMstpSrasWrflDup";
|
|
AdjustLF = "AadjPercMstpSrasWrflDup";
|
|
AdjustRF = "AadjPercMstpSrasWrflDup";
|
|
AdjustB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustL = "AadjPercMstpSrasWrflDleft";
|
|
AdjustR = "AadjPercMstpSrasWrflDright";
|
|
startDive = "AdvePercMstpSnonWrflDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
|
|
BottomDive = "AbdvPercMstpSnonWrflDnon";
|
|
putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown";
|
|
};
|
|
class RifleStandActionsNoAdjust: RifleStandActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleStandActions_gear: RifleLowStandActions
|
|
{
|
|
Stop = "AmovPercMstpSrasWrflDnon_gear";
|
|
StopRelaxed = "AmovPercMstpSrasWrflDnon_gear";
|
|
Default = "AmovPercMstpSrasWrflDnon_gear";
|
|
PlayerStand = "AmovPercMstpSrasWrflDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon_gear";
|
|
HandGunOn = "AmovPercMstpSrasWpstDnon_gear";
|
|
};
|
|
class RifleStandActions_diary: RifleStandActions_gear
|
|
{
|
|
Stop = "AmovPercMstpSrasWrflDnon_diary";
|
|
StopRelaxed = "AmovPercMstpSrasWrflDnon_diary";
|
|
Default = "AmovPercMstpSrasWrflDnon_diary";
|
|
};
|
|
class RifleStandActions_Idle: RifleStandActions{};
|
|
class RifleStandEvasiveActionsF_Idle: RifleStandActions_Idle{};
|
|
class RifleStandSaluteActions_Idle: RifleStandActions_Idle
|
|
{
|
|
StopRelaxed = "AidlPercMstpSrasWrflDnon_Salute";
|
|
Stop = "AidlPercMstpSrasWrflDnon_Salute";
|
|
Default = "AidlPercMstpSrasWrflDnon_Salute";
|
|
Salute = "AmovPercMstpSrasWrflDnon";
|
|
SitDown = "";
|
|
};
|
|
class RifleStandActionsRunF: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDf";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDf";
|
|
Up = "AmovPknlMrunSrasWrflDf";
|
|
ThrowPrepare = "AmovPercMrunSrasWrflDf";
|
|
AdjustF = "";
|
|
Combat = "AmovPercMtacSrasWrflDf";
|
|
Stand = "AmovPercMrunSlowWrflDf";
|
|
};
|
|
class RifleStandActionsWlkF: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDf";
|
|
Up = "AmovPknlMwlkSrasWrflDf";
|
|
ThrowPrepare = "AmovPercMwlkSrasWrflDf";
|
|
AdjustF = "";
|
|
Combat = "AmovPercMwlkSrasWrflDf";
|
|
Stand = "AmovPercMwlkSlowWrflDf";
|
|
};
|
|
class RifleStandActionsRunFL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDfl";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDfl";
|
|
Up = "AmovPknlMrunSrasWrflDfl";
|
|
ThrowPrepare = "AmovPercMrunSrasWrflDfl";
|
|
Stand = "AmovPercMrunSlowWrflDfl";
|
|
};
|
|
class RifleStandActionsWlkFL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDfl";
|
|
Up = "AmovPknlMwlkSrasWrflDfl";
|
|
ThrowPrepare = "AmovPercMwlkSrasWrflDfl";
|
|
Stand = "AmovPercMwlkSlowWrflDfl";
|
|
};
|
|
class RifleStandActionsRunL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDl";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDl";
|
|
Up = "AmovPknlMrunSrasWrflDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMrunSlowWrflDl";
|
|
};
|
|
class RifleStandActionsWlkL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDl";
|
|
Up = "AmovPknlMwlkSrasWrflDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMwlkSlowWrflDl";
|
|
};
|
|
class RifleStandActionsRunBL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDbl";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDbl";
|
|
Up = "AmovPknlMrunSrasWrflDbl";
|
|
Stand = "AmovPercMrunSlowWrflDbl";
|
|
};
|
|
class RifleStandActionsWlkBL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDbl";
|
|
Up = "AmovPknlMwlkSrasWrflDbl";
|
|
Stand = "AmovPercMwlkSlowWrflDbl";
|
|
};
|
|
class RifleStandActionsRunB: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDb";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDb";
|
|
Up = "AmovPknlMrunSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPercMrunSlowWrflDb";
|
|
};
|
|
class RifleStandActionsWlkB: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDb";
|
|
Up = "AmovPknlMwlkSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPercMwlkSlowWrflDb";
|
|
};
|
|
class RifleStandActionsRunBR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDbr";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDbr";
|
|
Up = "AmovPknlMrunSrasWrflDbr";
|
|
Stand = "AmovPercMrunSlowWrflDbr";
|
|
};
|
|
class RifleStandActionsWlkBR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "";
|
|
Up = "AmovPknlMwlkSrasWrflDbr";
|
|
Stand = "AmovPercMwlkSlowWrflDbr";
|
|
};
|
|
class RifleStandActionsRunR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDr";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDr";
|
|
Up = "AmovPknlMrunSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMrunSlowWrflDr";
|
|
};
|
|
class RifleStandActionsWlkR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDr";
|
|
Up = "AmovPknlMwlkSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMwlkSlowWrflDr";
|
|
};
|
|
class RifleStandActionsRunFR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMtacSrasWrflDfr";
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWrflDfr";
|
|
Up = "AmovPknlMrunSrasWrflDfr";
|
|
ThrowPrepare = "AmovPercMrunSrasWrflDfr";
|
|
Stand = "AmovPercMrunSlowWrflDfr";
|
|
};
|
|
class RifleStandActionsWlkFR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWrflDfr";
|
|
Up = "AmovPknlMwlkSrasWrflDfr";
|
|
ThrowPrepare = "AmovPercMwlkSrasWrflDfr";
|
|
Stand = "AmovPercMwlkSlowWrflDfr";
|
|
};
|
|
class RifleStandActionsTacF: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDf";
|
|
Up = "AmovPknlMtacSrasWrflDf";
|
|
ThrowPrepare = "AmovPercMTacSrasWrflDf";
|
|
AdjustF = "";
|
|
Combat = "AmovPercMTacSrasWrflDf";
|
|
Stand = "AmovPercMtacSlowWrflDf";
|
|
};
|
|
class RifleStandActionsTacFL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDfl";
|
|
Up = "AmovPknlMtacSrasWrflDfl";
|
|
ThrowPrepare = "AmovPercMTacSrasWrflDfl";
|
|
Stand = "AmovPercMTacSlowWrflDfl";
|
|
};
|
|
class RifleStandActionsTacL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDl";
|
|
Up = "AmovPknlMtacSrasWrflDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMtacSlowWrflDl";
|
|
};
|
|
class RifleStandActionsTacBL: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDbl";
|
|
Up = "AmovPknlMtacSrasWrflDbl";
|
|
Stand = "AmovPercMtacSlowWrflDbl";
|
|
};
|
|
class RifleStandActionsTacB: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDb";
|
|
Up = "AmovPknlMtacSrasWrflDb";
|
|
Stand = "AmovPercMTacSlowWrflDb";
|
|
AdjustB = "";
|
|
};
|
|
class RifleStandActionsTacBR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDbr";
|
|
Up = "AmovPknlMtacSrasWrflDbr";
|
|
Stand = "AmovPercMtacSlowWrflDbr";
|
|
};
|
|
class RifleStandActionsTacR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDr";
|
|
Up = "AmovPknlMtacSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMtacSlowWrflDr";
|
|
};
|
|
class RifleStandActionsTacFR: RifleStandActionsNoAdjust
|
|
{
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDfr";
|
|
Up = "AmovPknlMtacSrasWrflDfr";
|
|
ThrowPrepare = "AmovPercMTacSrasWrflDfr";
|
|
Stand = "AmovPercMtacSlowWrflDfr";
|
|
};
|
|
class RifleStandActionsTacLnr: RifleStandActionsTacF
|
|
{
|
|
upDegree = "ManPosWeapon";
|
|
PlayerWalkF = "AmovPercMtacSrasWlnrDf";
|
|
PlayerWalkLF = "AmovPercMtacSrasWlnrDfl";
|
|
PlayerWalkRF = "AmovPercMtacSrasWlnrDfr";
|
|
PlayerTactF = "AmovPercMtacSrasWlnrDf";
|
|
PlayerTactLF = "AmovPercMtacSrasWlnrDfl";
|
|
PlayerTactRF = "AmovPercMtacSrasWlnrDfr";
|
|
PlayerSlowF = "AmovPercMtacSrasWlnrDf";
|
|
PlayerSlowLF = "AmovPercMtacSrasWlnrDfl";
|
|
PlayerSlowRF = "AmovPercMtacSrasWlnrDfr";
|
|
WalkF = "AmovPercMtacSrasWlnrDf";
|
|
WalkLF = "AmovPercMtacSrasWlnrDfl";
|
|
WalkRF = "AmovPercMtacSrasWlnrDfr";
|
|
TactF = "AmovPercMtacSrasWlnrDf";
|
|
TactLF = "AmovPercMtacSrasWlnrDfl";
|
|
TactLR = "AmovPercMtacSrasWlnrDfr";
|
|
SlowF = "AmovPercMtacSrasWlnrDf";
|
|
SlowLF = "AmovPercMtacSrasWlnrDfl";
|
|
SlowLR = "AmovPercMtacSrasWlnrDfr";
|
|
};
|
|
class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Up = "AmovPknlMevaSrasWrflDf";
|
|
PlayerCrouch = "AmovPknlMevaSrasWrflDf";
|
|
sitDown = "";
|
|
AdjustF = "AmovPercMrunSrasWrflDf";
|
|
};
|
|
class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
sitDown = "";
|
|
Up = "AmovPknlMevaSrasWrflDfl";
|
|
PlayerCrouch = "AmovPknlMevaSrasWrflDfl";
|
|
AdjustLF = "AmovPercMrunSrasWrflDfl";
|
|
};
|
|
class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
sitDown = "";
|
|
Up = "AmovPknlMevaSrasWrflDfr";
|
|
PlayerCrouch = "AmovPknlMevaSrasWrflDfr";
|
|
AdjustRF = "AmovPercMrunSrasWrflDfr";
|
|
};
|
|
class RifleStandEvasiveActionsR: RifleStandActionsRunR
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWrflDright";
|
|
Down = "AadjPpneMstpSrasWrflDright";
|
|
Up = "AmovPknlMevaSrasWrflDr";
|
|
PlayerCrouch = "AmovPknlMevaSrasWrflDr";
|
|
};
|
|
class RifleStandEvasiveActionsL: RifleStandActionsRunL
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWrflDleft";
|
|
Down = "AadjPpneMstpSrasWrflDleft";
|
|
Up = "AmovPknlMevaSrasWrflDl";
|
|
PlayerCrouch = "AmovPknlMevaSrasWrflDl";
|
|
};
|
|
class RifleLowStandSaluteActions: RifleBaseLowStandActions
|
|
{
|
|
stop = "AmovPercMstpSlowWrflDnon_Salute";
|
|
StopRelaxed = "AmovPercMstpSlowWrflDnon_Salute";
|
|
default = "AmovPercMstpSlowWrflDnon_Salute";
|
|
salute = "AmovPercMstpSlowWrflDnon";
|
|
sitDown = "";
|
|
};
|
|
class RifleStandSaluteActions: RifleBaseStandActions
|
|
{
|
|
stop = "AmovPercMstpSrasWrflDnon_Salute";
|
|
StopRelaxed = "AmovPercMstpSrasWrflDnon_Salute";
|
|
default = "AmovPercMstpSrasWrflDnon_Salute";
|
|
salute = "AmovPercMstpSrasWrflDnon";
|
|
sitDown = "";
|
|
};
|
|
class RifleLowSiTactions: RifleBaseLowStandActions
|
|
{
|
|
turnL = "";
|
|
turnR = "";
|
|
stop = "AmovPsitMstpSlowWrflDnon";
|
|
StopRelaxed = "AmovPsitMstpSlowWrflDnon";
|
|
default = "AmovPsitMstpSlowWrflDnon";
|
|
sitDown = "AmovPercMstpSlowWrflDnon";
|
|
Gear = "";
|
|
Diary = "";
|
|
GetOver = "";
|
|
stance = "ManStanceCrouch";
|
|
};
|
|
class RifleSiTactions: RifleBaseStandActions
|
|
{
|
|
turnSpeed = 0;
|
|
turnL = "";
|
|
turnR = "";
|
|
stop = "AmovPsitMstpSrasWrflDnon";
|
|
StopRelaxed = "AmovPsitMstpSrasWrflDnon";
|
|
default = "AmovPsitMstpSrasWrflDnon";
|
|
sitDown = "AmovPercMstpSrasWrflDnon";
|
|
Gear = "";
|
|
Diary = "";
|
|
GetOver = "";
|
|
stance = "ManStanceCrouch";
|
|
};
|
|
class RifleSiTactionTest: RifleSiTactions
|
|
{
|
|
Stop = "sitRfl_R_BidleLoopTest";
|
|
StopRelaxed = "sitRfl_R_BidleLoopTest";
|
|
Default = "sitRfl_R_BidleLoopTest";
|
|
};
|
|
class RifleStandTakeActions: RifleBaseLowStandActions
|
|
{
|
|
stop = "AmovPercMstpSrasWrflDnon_gear";
|
|
StopRelaxed = "AmovPercMstpSrasWrflDnon_gear";
|
|
default = "";
|
|
salute = "";
|
|
sitDown = "";
|
|
PutDown = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class RifleKneelActions: RifleBaseStandActions
|
|
{
|
|
AdjustF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustLF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustRF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustL = "AadjPknlMstpSrasWrflDleft";
|
|
AdjustR = "AadjPknlMstpSrasWrflDright";
|
|
stop = "AmovPknlMstpSrasWrflDnon";
|
|
default = "AmovPknlMstpSrasWrflDnon";
|
|
stopRelaxed = "AidlPknlMstpSrasWrflDnon_AI";
|
|
turnL = "AmovPknlMstpSrasWrflDnon_turnL";
|
|
turnR = "AmovPknlMstpSrasWrflDnon_turnR";
|
|
turnLRelaxed = "AmovPknlMstpSrasWrflDnon_turnL";
|
|
turnRRelaxed = "AmovPknlMstpSrasWrflDnon_turnR";
|
|
putDown = "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSrasWrflDnon_Putdown";
|
|
reloadMGun = "AmovPknlMstpSrasWrflDnon";
|
|
reloadMortar = "AmovPknlMstpSrasWrflDnon";
|
|
throwPrepare = "AwopPknlMstpSgthWrflDnon_Start";
|
|
WalkF = "AmovPknlMwlkSrasWrflDf";
|
|
WalkLF = "AmovPknlMwlkSrasWrflDfl";
|
|
WalkRF = "AmovPknlMwlkSrasWrflDfr";
|
|
WalkL = "AmovPknlMwlkSrasWrflDl";
|
|
WalkR = "AmovPknlMwlkSrasWrflDr";
|
|
WalkLB = "AmovPknlMwlkSrasWrflDbl";
|
|
WalkRB = "AmovPknlMwlkSrasWrflDbr";
|
|
WalkB = "AmovPknlMwlkSrasWrflDb";
|
|
PlayerWalkF = "AmovPknlMwlkSrasWrflDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSrasWrflDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSrasWrflDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSrasWrflDl";
|
|
PlayerWalkR = "AmovPknlMwlkSrasWrflDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSrasWrflDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSrasWrflDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSrasWrflDb";
|
|
SlowF = "AmovPknlMrunSrasWrflDf";
|
|
SlowLF = "AmovPknlMrunSrasWrflDfl";
|
|
SlowRF = "AmovPknlMrunSrasWrflDfr";
|
|
SlowL = "AmovPknlMrunSrasWrflDl";
|
|
SlowR = "AmovPknlMrunSrasWrflDr";
|
|
SlowLB = "AmovPknlMrunSrasWrflDbl";
|
|
SlowRB = "AmovPknlMrunSrasWrflDbr";
|
|
SlowB = "AmovPknlMrunSrasWrflDb";
|
|
PlayerSlowF = "AmovPknlMrunSrasWrflDf";
|
|
PlayerSlowLF = "AmovPknlMrunSrasWrflDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSrasWrflDfr";
|
|
PlayerSlowL = "AmovPknlMrunSrasWrflDl";
|
|
PlayerSlowR = "AmovPknlMrunSrasWrflDr";
|
|
PlayerSlowLB = "AmovPknlMrunSrasWrflDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSrasWrflDbr";
|
|
PlayerSlowB = "AmovPknlMrunSrasWrflDb";
|
|
FastF = "AmovPknlMevaSrasWrflDf";
|
|
FastLF = "AmovPknlMevaSrasWrflDfl";
|
|
FastRF = "AmovPknlMevaSrasWrflDfr";
|
|
FastL = "AmovPknlMevaSrasWrflDl";
|
|
FastR = "AmovPknlMevaSrasWrflDr";
|
|
FastLB = "AmovPknlMrunSrasWrflDbl";
|
|
FastRB = "AmovPknlMrunSrasWrflDbr";
|
|
FastB = "AmovPknlMrunSrasWrflDb";
|
|
TactF = "AmovPknlMtacSrasWrflDf";
|
|
TactLF = "AmovPknlMtacSrasWrflDfl";
|
|
TactRF = "AmovPknlMtacSrasWrflDfr";
|
|
TactL = "AmovPknlMtacSrasWrflDl";
|
|
TactR = "AmovPknlMtacSrasWrflDr";
|
|
TactLB = "AmovPknlMtacSrasWrflDbl";
|
|
TactRB = "AmovPknlMtacSrasWrflDbr";
|
|
TactB = "AmovPknlMtacSrasWrflDb";
|
|
PlayerTactF = "AmovPknlMtacSrasWrflDf";
|
|
PlayerTactLF = "AmovPknlMtacSrasWrflDfl";
|
|
PlayerTactRF = "AmovPknlMtacSrasWrflDfr";
|
|
PlayerTactL = "AmovPknlMtacSrasWrflDl";
|
|
PlayerTactR = "AmovPknlMtacSrasWrflDr";
|
|
PlayerTactLB = "AmovPknlMtacSrasWrflDbl";
|
|
PlayerTactRB = "AmovPknlMtacSrasWrflDbr";
|
|
PlayerTactB = "AmovPknlMtacSrasWrflDb";
|
|
EvasiveLeft = "AmovPknlMevaSrasWrflDfl";
|
|
EvasiveRight = "AmovPknlMevaSrasWrflDfr";
|
|
up = "AmovPercMstpSrasWrflDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPknlMstpSrasWrflDnon";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
binocOff = "AmovPknlMstpSrasWrflDnon";
|
|
handGunOn = "AmovPknlMstpSrasWpstDnon";
|
|
takeFlag = "AinvPknlMstpSlayWrflDnon_1";
|
|
Stand = "AmovPknlMstpSlowWrflDnon";
|
|
CanNotMove = "AmovPknlMstpSrasWrflDnon";
|
|
FireNotPossible = "AmovPknlMstpSrasWrflDnon";
|
|
strokeGun = "AmovPknlMstpSrasWrflDnon";
|
|
salute = "";
|
|
turnSpeed = 4.5;
|
|
upDegree = "ManPosCrouch";
|
|
stance = "ManStanceCrouch";
|
|
PlayerCrouch = "";
|
|
Diary = "";
|
|
Gear = "AinvPknlMstpSrasWrflDnon";
|
|
medicStop = "AmovPknlMstpSrasWrflDnon";
|
|
StartFreefall = "AfalPknlMstpSrasWrflDnon";
|
|
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPknlMstpSoptWbinDnon";
|
|
};
|
|
class RifleKneelActionsNoAdjust: RifleKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleCrouchActions: RifleKneelActions
|
|
{
|
|
Stop = "AmovPcrhMstpSrasWrflDnon";
|
|
Crouch = "AmovPcrhMstpSrasWrflDnon";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
AdjustF = "AadjPcrhMstpSrasWrflDup";
|
|
AdjustLF = "AadjPcrhMstpSrasWrflDup";
|
|
AdjustRF = "AadjPcrhMstpSrasWrflDup";
|
|
AdjustB = "AadjPcrhMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPcrhMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPcrhMstpSrasWrflDdown";
|
|
AdjustL = "AadjPcrhMstpSrasWrflDleft";
|
|
AdjustR = "AadjPcrhMstpSrasWrflDright";
|
|
};
|
|
class RifleKneelActions_gear: RifleKneelActions
|
|
{
|
|
Stop = "AmovPknlMstpSrasWrflDnon_gear";
|
|
StopRelaxed = "AmovPknlMstpSrasWrflDnon_gear";
|
|
Default = "AmovPknlMstpSrasWrflDnon_gear";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon_gear";
|
|
HandGunOn = "AmovPknlMstpSrasWpstDnon_gear";
|
|
};
|
|
class RifleKneelActions_explo: RifleKneelActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSrasWrflDnon";
|
|
StopRelaxed = "AmovPknlMstpSrasWrflDnon";
|
|
};
|
|
class RifleKneelActions_diary: RifleKneelActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSrasWrflDnon_diary";
|
|
StopRelaxed = "AmovPknlMstpSrasWrflDnon_diary";
|
|
Default = "AmovPknlMstpSrasWrflDnon_diary";
|
|
};
|
|
class RifleKneelActionsRunF: RifleKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDf";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDf";
|
|
Up = "AmovPercMrunSrasWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMrunSlowWrflDf";
|
|
};
|
|
class RifleKneelActionsWlkF: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDf";
|
|
Up = "AmovPercMwlkSrasWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMwlkSlowWrflDf";
|
|
};
|
|
class RifleKneelActionsRunFL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDfl";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDfl";
|
|
Up = "AmovPercMrunSrasWrflDfl";
|
|
Stand = "AmovPknlMrunSlowWrflDfl";
|
|
};
|
|
class RifleKneelActionsWlkFL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDfl";
|
|
Up = "AmovPercMwlkSrasWrflDfl";
|
|
Stand = "AmovPknlMwlkSlowWrflDfl";
|
|
};
|
|
class RifleKneelActionsRunL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrfldl";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDl";
|
|
Up = "AmovPercMrunSrasWrfldl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMrunSlowWrflDl";
|
|
};
|
|
class RifleKneelActionsWlkL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrfldl";
|
|
Up = "AmovPercMwlkSrasWrfldl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMwlkSlowWrflDl";
|
|
};
|
|
class RifleKneelActionsRunBL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrfldbl";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDbl";
|
|
Up = "AmovPercMrunSrasWrfldbl";
|
|
Stand = "AmovPknlMrunSlowWrflDbl";
|
|
};
|
|
class RifleKneelActionsWlkBL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrfldbl";
|
|
Up = "AmovPercMwlkSrasWrfldbl";
|
|
Stand = "AmovPknlMwlkSlowWrflDbl";
|
|
};
|
|
class RifleKneelActionsRunB: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDb";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDb";
|
|
Up = "AmovPercMrunSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMrunSlowWrflDb";
|
|
};
|
|
class RifleKneelActionsWlkB: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDb";
|
|
Up = "AmovPercMwlkSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMwlkSlowWrflDb";
|
|
};
|
|
class RifleKneelActionsRunBR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDbr";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDbr";
|
|
Up = "AmovPercMrunSrasWrflDbr";
|
|
Stand = "AmovPknlMrunSlowWrflDbr";
|
|
};
|
|
class RifleKneelActionsWlkBR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDbr";
|
|
Up = "AmovPercMwlkSrasWrflDbr";
|
|
Stand = "AmovPknlMwlkSlowWrflDbr";
|
|
};
|
|
class RifleKneelActionsRunR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDr";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDr";
|
|
Up = "AmovPercMrunSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMrunSlowWrflDr";
|
|
};
|
|
class RifleKneelActionsWlkR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDr";
|
|
Up = "AmovPercMwlkSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMwlkSlowWrflDr";
|
|
};
|
|
class RifleKneelActionsRunFR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWrflDfr";
|
|
PlayerCrouch = "AmovPknlMtacSrasWrflDfr";
|
|
Up = "AmovPercMrunSrasWrflDfr";
|
|
Stand = "AmovPknlMrunSlowWrflDfr";
|
|
};
|
|
class RifleKneelActionsWlkFR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWrflDfr";
|
|
Up = "AmovPercMwlkSrasWrflDfr";
|
|
Stand = "AmovPknlMwlkSlowWrflDfr";
|
|
};
|
|
class RifleKneelActionsTacF: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDf";
|
|
Up = "AmovPercMTacSrasWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMtacSlowWrflDf";
|
|
};
|
|
class RifleKneelActionsTacFL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDfl";
|
|
Up = "AmovPercMTacSrasWrflDfl";
|
|
Stand = "AmovPknlMtacSlowWrflDfl";
|
|
};
|
|
class RifleKneelActionsTacL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrfldl";
|
|
Up = "AmovPercMTacSrasWrfldl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMtacSlowWrflDl";
|
|
};
|
|
class RifleKneelActionsTacBL: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrfldbl";
|
|
Up = "AmovPercMTacSrasWrfldbl";
|
|
Stand = "AmovPknlMtacSlowWrflDbl";
|
|
};
|
|
class RifleKneelActionsTacB: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDb";
|
|
Up = "AmovPercMTacSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMtacSlowWrflDb";
|
|
};
|
|
class RifleKneelActionsTacBR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDbr";
|
|
Up = "AmovPercMTacSrasWrflDbr";
|
|
Stand = "AmovPknlMtacSlowWrflDbr";
|
|
};
|
|
class RifleKneelActionsTacR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDr";
|
|
Up = "AmovPercMTacSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMtacSlowWrflDr";
|
|
};
|
|
class RifleKneelActionsTacFR: RifleKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWrflDfr";
|
|
Up = "AmovPercMTacSrasWrflDfr";
|
|
Stand = "AmovPknlMtacSlowWrflDfr";
|
|
};
|
|
class RifleKneelEvasiveActionsF: RifleKneelActionsNoAdjust
|
|
{
|
|
Up = "AmovPercMevaSrasWrflDf";
|
|
PlayerStand = "AmovPercMevaSrasWrflDf";
|
|
AdjustF = "AmovPknlMrunSrasWrflDf";
|
|
};
|
|
class RifleKneelEvasiveActionsFR: RifleKneelEvasiveActionsF
|
|
{
|
|
Up = "AmovPercMevaSrasWrflDfr";
|
|
PlayerStand = "AmovPercMevaSrasWrflDfr";
|
|
AdjustRF = "AmovPknlMrunSrasWrflDfr";
|
|
};
|
|
class RifleKneelEvasiveActionsFL: RifleKneelEvasiveActionsF
|
|
{
|
|
Up = "AmovPercMevaSrasWrflDfl";
|
|
PlayerStand = "AmovPercMevaSrasWrflDfl";
|
|
AdjustLF = "AmovPknlMrunSrasWrflDfl";
|
|
};
|
|
class RifleKneelEvasiveActionsR: RifleKneelActionsRunR
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWrflDright";
|
|
Down = "AadjPpneMstpSrasWrflDright";
|
|
Up = "AmovPercMevaSrasWrflDr";
|
|
PlayerStand = "AmovPercMevaSrasWrflDr";
|
|
};
|
|
class RifleKneelEvasiveActionsL: RifleKneelActionsRunL
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWrflDleft";
|
|
Down = "AadjPpneMstpSrasWrflDleft";
|
|
Up = "AmovPercMevaSrasWrflDr";
|
|
PlayerStand = "AmovPercMevaSrasWrflDr";
|
|
};
|
|
class RifleKneelLowActions: RifleKneelActions
|
|
{
|
|
Stop = "AmovPknlMstpSlowWrflDnon";
|
|
StopRelaxed = "AidlPknlMstpSlowWrflDnon_AI";
|
|
Default = "AmovPknlMstpSlowWrflDnon";
|
|
TurnL = "AmovPknlMstpSlowWrflDnon_turnL";
|
|
TurnR = "AmovPknlMstpSlowWrflDnon_turnR";
|
|
TurnLRelaxed = "AmovPknlMstpSlowWrflDnon_turnL";
|
|
TurnRRelaxed = "AmovPknlMstpSlowWrflDnon_turnR";
|
|
WalkF = "AmovPknlMwlkSlowWrflDf";
|
|
WalkLF = "AmovPknlMwlkSlowWrflDfl";
|
|
WalkRF = "AmovPknlMwlkSlowWrflDfr";
|
|
WalkL = "AmovPknlMwlkSlowWrflDl";
|
|
WalkR = "AmovPknlMwlkSlowWrflDr";
|
|
WalkLB = "AmovPknlMwlkSlowWrflDbl";
|
|
WalkRB = "AmovPknlMwlkSlowWrflDbr";
|
|
WalkB = "AmovPknlMwlkSlowWrflDb";
|
|
PlayerWalkF = "AmovPknlMwlkSlowWrflDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSlowWrflDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSlowWrflDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSlowWrflDl";
|
|
PlayerWalkR = "AmovPknlMwlkSlowWrflDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSlowWrflDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSlowWrflDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSlowWrflDb";
|
|
Up = "AmovPercMstpSlowWrflDnon";
|
|
PlayerStand = "AmovPercMstpSlowWrflDnon";
|
|
Combat = "AmovPknlMstpSrasWrflDnon";
|
|
Stand = "AmovPknlMstpSrasWrflDnon";
|
|
CanNotMove = "AmovPknlMstpSlowWrflDnon";
|
|
WeaponOff = "AmovPknlMstpSlowWrflDnon";
|
|
SlowF = "AmovPknlMrunSlowWrflDf";
|
|
SlowLF = "AmovPknlMrunSlowWrflDfl";
|
|
SlowRF = "AmovPknlMrunSlowWrflDfr";
|
|
SlowL = "AmovPknlMrunSlowWrflDl";
|
|
SlowR = "AmovPknlMrunSlowWrflDr";
|
|
SlowLB = "AmovPknlMrunSlowWrflDbl";
|
|
SlowRB = "AmovPknlMrunSlowWrflDbr";
|
|
SlowB = "AmovPknlMrunSlowWrflDb";
|
|
PlayerSlowF = "AmovPknlMrunSlowWrflDf";
|
|
PlayerSlowLF = "AmovPknlMrunSlowWrflDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSlowWrflDfr";
|
|
PlayerSlowL = "AmovPknlMrunSlowWrflDl";
|
|
PlayerSlowR = "AmovPknlMrunSlowWrflDr";
|
|
PlayerSlowLB = "AmovPknlMrunSlowWrflDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSlowWrflDbr";
|
|
PlayerSlowB = "AmovPknlMrunSlowWrflDb";
|
|
FastL = "AmovPknlMrunSlowWrflDl";
|
|
FastR = "AmovPknlMrunSlowWrflDr";
|
|
FastLB = "AmovPknlMrunSlowWrflDbl";
|
|
FastRB = "AmovPknlMrunSlowWrflDbr";
|
|
FastB = "AmovPknlMrunSlowWrflDb";
|
|
FastF = "AmovPknlMevaSlowWrflDf";
|
|
FastLF = "AmovPknlMevaSlowWrflDfl";
|
|
FastRF = "AmovPknlMevaSlowWrflDfr";
|
|
TactF = "AmovPknlMtacSlowWrflDf";
|
|
TactLF = "AmovPknlMtacSlowWrflDfl";
|
|
TactRF = "AmovPknlMtacSlowWrflDfr";
|
|
TactL = "AmovPknlMtacSlowWrflDl";
|
|
TactR = "AmovPknlMtacSlowWrflDr";
|
|
TactLB = "AmovPknlMtacSlowWrflDbl";
|
|
TactRB = "AmovPknlMtacSlowWrflDbr";
|
|
TactB = "AmovPknlMtacSlowWrflDb";
|
|
PlayerTactF = "AmovPknlMtacSlowWrflDf";
|
|
PlayerTactLF = "AmovPknlMtacSlowWrflDfl";
|
|
PlayerTactRF = "AmovPknlMtacSlowWrflDfr";
|
|
PlayerTactL = "AmovPknlMtacSlowWrflDl";
|
|
PlayerTactR = "AmovPknlMtacSlowWrflDr";
|
|
PlayerTactLB = "AmovPknlMtacSlowWrflDbl";
|
|
PlayerTactRB = "AmovPknlMtacSlowWrflDbr";
|
|
PlayerTactB = "AmovPknlMtacSlowWrflDb";
|
|
Diary = "";
|
|
GetOver = "AovrPercMstpSlowWrflDf";
|
|
};
|
|
class RifleKneelLowActionsNoAdjust: RifleKneelLowActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleKneelLowEvasiveActionsF: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMevaSlowWrflDf";
|
|
AdjustF = "AmovPknlMrunSrasWrflDf";
|
|
Up = "AmovPercMevaSlowWrflDf";
|
|
};
|
|
class RifleKneelLowEvasiveActionsFR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMevaSlowWrflDfr";
|
|
AdjustRF = "AmovPknlMrunSrasWrflDfr";
|
|
Up = "AmovPercMevaSlowWrflDfr";
|
|
};
|
|
class RifleKneelLowEvasiveActionsFL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMevaSlowWrflDfl";
|
|
AdjustLF = "AmovPknlMrunSrasWrflDfl";
|
|
Up = "AmovPercMevaSlowWrflDfl";
|
|
};
|
|
class RifleKneelLowActions_relax: RifleKneelLowActionsNoAdjust
|
|
{
|
|
SlowF = "AmovPercMrunSlowWrflDf";
|
|
};
|
|
class RifleKneelLowActions_gear: RifleKneelLowActionsNoAdjust
|
|
{
|
|
Stop = "AmovPknlMstpSlowWrflDnon_gear";
|
|
StopRelaxed = "AmovPknlMstpSlowWrflDnon_gear";
|
|
Default = "AmovPknlMstpSlowWrflDnon_gear";
|
|
PlayerCrouch = "AmovPknlMstpSlowWrflDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon_gear";
|
|
HandGunOn = "AmovPknlMstpSrasWpstDnon_gear";
|
|
};
|
|
class RifleKneelLowActions_explo: RifleKneelLowActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSlowWrflDnon";
|
|
StopRelaxed = "AmovPknlMstpSlowWrflDnon";
|
|
};
|
|
class RifleKneelLowActions_diary: RifleKneelLowActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSlowWrflDnon_diary";
|
|
StopRelaxed = "AmovPknlMstpSlowWrflDnon_diary";
|
|
Default = "AmovPknlMstpSlowWrflDnon_diary";
|
|
};
|
|
class RifleKneelLowActionsRunF: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDf";
|
|
Up = "AmovPercMrunSlowWrflDf";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMrunSrasWrflDf";
|
|
};
|
|
class RifleKneelLowActionsWlkF: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDf";
|
|
Up = "AmovPercMwlkSlowWrflDf";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMwlkSrasWrflDf";
|
|
};
|
|
class RifleKneelLowActionsRunFL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDfl";
|
|
Up = "AmovPercMrunSlowWrflDfl";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDfl";
|
|
Stand = "AmovPknlMrunSrasWrflDfl";
|
|
};
|
|
class RifleKneelLowActionsWlkFL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDfl";
|
|
Up = "AmovPercMwlkSlowWrflDfl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDfl";
|
|
Stand = "AmovPknlMwlkSrasWrflDfl";
|
|
};
|
|
class RifleKneelLowActionsRunL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDl";
|
|
Up = "AmovPercMrunSlowWrflDl";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMrunSrasWrflDl";
|
|
};
|
|
class RifleKneelLowActionsWlkL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDl";
|
|
Up = "AmovPercMwlkSlowWrflDl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMwlkSrasWrflDl";
|
|
};
|
|
class RifleKneelLowActionsRunBL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDbl";
|
|
Up = "AmovPercMrunSlowWrflDbl";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDbl";
|
|
Stand = "AmovPknlMrunSrasWrflDbl";
|
|
};
|
|
class RifleKneelLowActionsWlkBL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDbl";
|
|
Up = "AmovPercMwlkSlowWrflDbl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDbl";
|
|
Stand = "AmovPknlMwlkSrasWrflDbl";
|
|
};
|
|
class RifleKneelLowActionsRunB: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDb";
|
|
Up = "AmovPercMrunSlowWrflDb";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMrunSrasWrflDb";
|
|
};
|
|
class RifleKneelLowActionsWlkB: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDb";
|
|
Up = "AmovPercMwlkSlowWrflDb";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMwlkSrasWrflDb";
|
|
};
|
|
class RifleKneelLowActionsRunBR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDbr";
|
|
Up = "AmovPercMrunSlowWrflDbr";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDbr";
|
|
Stand = "AmovPknlMrunSrasWrflDbr";
|
|
};
|
|
class RifleKneelLowActionsWlkBR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDbr";
|
|
Up = "AmovPercMwlkSlowWrflDbr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDbr";
|
|
Stand = "AmovPknlMwlkSrasWrflDbr";
|
|
};
|
|
class RifleKneelLowActionsRunR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDr";
|
|
Up = "AmovPercMrunSlowWrflDr";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMrunSrasWrflDr";
|
|
};
|
|
class RifleKneelLowActionsWlkR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDr";
|
|
Up = "AmovPercMwlkSlowWrflDr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMwlkSrasWrflDr";
|
|
};
|
|
class RifleKneelLowActionsRunFR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWrflDfr";
|
|
Up = "AmovPercMrunSlowWrflDfr";
|
|
fireNotPossible = "AmovPknlMtacSrasWrflDfr";
|
|
Stand = "AmovPknlMrunSrasWrflDfr";
|
|
};
|
|
class RifleKneelLowActionsWlkFR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWrflDfr";
|
|
Up = "AmovPercMwlkSlowWrflDfr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWrflDfr";
|
|
Stand = "AmovPknlMwlkSrasWrflDfr";
|
|
};
|
|
class RifleKneelLowActionsTacF: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDf";
|
|
Up = "AmovPercMTacSlowWrflDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMtacSrasWrflDf";
|
|
};
|
|
class RifleKneelLowActionsTacFL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDfl";
|
|
Up = "AmovPercMTacSlowWrflDfl";
|
|
Stand = "AmovPknlMtacSrasWrflDfl";
|
|
};
|
|
class RifleKneelLowActionsTacL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrfldl";
|
|
Up = "AmovPercMTacSlowWrfldl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMtacSrasWrflDl";
|
|
};
|
|
class RifleKneelLowActionsTacBL: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrfldbl";
|
|
Up = "AmovPercMTacSlowWrfldbl";
|
|
Stand = "AmovPknlMtacSrasWrflDbl";
|
|
};
|
|
class RifleKneelLowActionsTacB: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDb";
|
|
Up = "AmovPercMTacSlowWrflDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMtacSrasWrflDb";
|
|
};
|
|
class RifleKneelLowActionsTacBR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDbr";
|
|
Up = "AmovPercMTacSlowWrflDbr";
|
|
Stand = "AmovPknlMtacSrasWrflDbr";
|
|
};
|
|
class RifleKneelLowActionsTacR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDr";
|
|
Up = "AmovPercMTacSlowWrflDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMtacSrasWrflDr";
|
|
};
|
|
class RifleKneelLowActionsTacFR: RifleKneelLowActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSlowWrflDfr";
|
|
Up = "AmovPercMTacSlowWrflDfr";
|
|
Stand = "AmovPknlMtacSrasWrflDfr";
|
|
};
|
|
class RifleKneelTakeActions: RifleKneelActions
|
|
{
|
|
stop = "AinvPknlMstpSlayWrflDnon_1";
|
|
StopRelaxed = "AinvPknlMstpSlayWrflDnon_1";
|
|
default = "AinvPknlMstpSlayWrflDnon_1";
|
|
sitDown = "";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
};
|
|
class RifleAdjustStandBaseActions: RifleBaseStandActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
};
|
|
class RifleAdjustLStandActions: RifleAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWrflDleft";
|
|
default = "AadjPercMstpSrasWrflDleft";
|
|
StopRelaxed = "AadjPercMstpSrasWrflDleft";
|
|
turnL = "AadjPercMstpSrasWrflDleft";
|
|
turnR = "AadjPercMstpSrasWrflDleft";
|
|
turnLRelaxed = "AadjPercMstpSrasWrflDleft";
|
|
turnRRelaxed = "AadjPercMstpSrasWrflDleft";
|
|
WalkF = "AadjPercMwlkSrasWrflDf_left";
|
|
WalkLF = "AadjPercMwlkSrasWrflDfl_left";
|
|
WalkRF = "AadjPercMwlkSrasWrflDfr_left";
|
|
WalkL = "AadjPercMwlkSrasWrflDl_left";
|
|
WalkR = "AadjPercMwlkSrasWrflDr_left";
|
|
WalkLB = "AadjPercMwlkSrasWrflDbl_left";
|
|
WalkRB = "AadjPercMwlkSrasWrflDbr_left";
|
|
WalkB = "AadjPercMwlkSrasWrflDb_left";
|
|
PlayerWalkF = "AadjPercMwlkSrasWrflDf_left";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_left";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_left";
|
|
PlayerWalkL = "AadjPercMwlkSrasWrflDl_left";
|
|
PlayerWalkR = "AadjPercMwlkSrasWrflDr_left";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_left";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_left";
|
|
PlayerWalkB = "AadjPercMwlkSrasWrflDb_left";
|
|
SlowF = "AadjPercMrunSrasWrflDf_left";
|
|
SlowLF = "AadjPercMrunSrasWrflDfl_left";
|
|
SlowRF = "AadjPercMrunSrasWrflDfr_left";
|
|
SlowL = "AadjPercMrunSrasWrflDl_left";
|
|
SlowR = "AadjPercMrunSrasWrflDr_left";
|
|
SlowLB = "AadjPercMrunSrasWrflDbl_left";
|
|
SlowRB = "AadjPercMrunSrasWrflDbr_left";
|
|
SlowB = "AadjPercMrunSrasWrflDb_left";
|
|
PlayerSlowF = "AadjPercMrunSrasWrflDf_left";
|
|
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_left";
|
|
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_left";
|
|
PlayerSlowL = "AadjPercMrunSrasWrflDl_left";
|
|
PlayerSlowR = "AadjPercMrunSrasWrflDr_left";
|
|
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_left";
|
|
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_left";
|
|
PlayerSlowB = "AadjPercMrunSrasWrflDb_left";
|
|
FastF = "AadjPercMevaSrasWrflDf_left";
|
|
FastLF = "AadjPercMevaSrasWrflDfl_left";
|
|
FastRF = "AadjPercMevaSrasWrflDfr_left";
|
|
FastL = "AadjPercMrunSrasWrflDl_left";
|
|
FastR = "AadjPercMrunSrasWrflDr_left";
|
|
FastLB = "AadjPercMrunSrasWrflDbl_left";
|
|
FastRB = "AadjPercMrunSrasWrflDbr_left";
|
|
FastB = "AadjPercMrunSrasWrflDb_left";
|
|
TactF = "AadjPercMtacSrasWrflDf_left";
|
|
TactLF = "AadjPercMtacSrasWrflDfl_left";
|
|
TactRF = "AadjPercMtacSrasWrflDfr_left";
|
|
TactL = "AadjPercMtacSrasWrflDl_left";
|
|
TactR = "AadjPercMtacSrasWrflDr_left";
|
|
TactLB = "AadjPercMtacSrasWrflDbl_left";
|
|
TactRB = "AadjPercMtacSrasWrflDbr_left";
|
|
TactB = "AadjPercMtacSrasWrflDb_left";
|
|
PlayerTactF = "AadjPercMtacSrasWrflDf_left";
|
|
PlayerTactLF = "AadjPercMtacSrasWrflDfl_left";
|
|
PlayerTactRF = "AadjPercMtacSrasWrflDfr_left";
|
|
PlayerTactL = "AadjPercMtacSrasWrflDl_left";
|
|
PlayerTactR = "AadjPercMtacSrasWrflDr_left";
|
|
PlayerTactLB = "AadjPercMtacSrasWrflDbl_left";
|
|
PlayerTactRB = "AadjPercMtacSrasWrflDbr_left";
|
|
PlayerTactB = "AadjPercMtacSrasWrflDb_left";
|
|
up = "AadjPknlMstpSrasWrflDleft";
|
|
down = "AadjPpneMstpSrasWrflDleft";
|
|
PlayerProne = "AadjPpneMstpSrasWrflDleft";
|
|
PlayerCrouch = "AadjPknlMstpSrasWrflDleft";
|
|
Combat = "AadjPercMstpSrasWrflDleft";
|
|
FireNotPossible = "AadjPercMstpSrasWrflDleft";
|
|
Crouch = "AadjPknlMstpSrasWrflDleft";
|
|
AdjustF = "AadjPercMstpSrasWrflDup";
|
|
AdjustLF = "AadjPercMstpSrasWrflDup";
|
|
AdjustRF = "AadjPercMstpSrasWrflDup";
|
|
AdjustB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustL = "AadjPercMstpSrasWrflDleft";
|
|
AdjustR = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class RifleAdjustRStandActions: RifleAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWrflDright";
|
|
default = "AadjPercMstpSrasWrflDright";
|
|
StopRelaxed = "AadjPercMstpSrasWrflDright";
|
|
turnL = "AadjPercMstpSrasWrflDright";
|
|
turnR = "AadjPercMstpSrasWrflDright";
|
|
turnLRelaxed = "AadjPercMstpSrasWrflDright";
|
|
turnRRelaxed = "AadjPercMstpSrasWrflDright";
|
|
WalkF = "AadjPercMwlkSrasWrflDf_right";
|
|
WalkLF = "AadjPercMwlkSrasWrflDfl_right";
|
|
WalkRF = "AadjPercMwlkSrasWrflDfr_right";
|
|
WalkL = "AadjPercMwlkSrasWrflDl_right";
|
|
WalkR = "AadjPercMwlkSrasWrflDr_right";
|
|
WalkLB = "AadjPercMwlkSrasWrflDbl_right";
|
|
WalkRB = "AadjPercMwlkSrasWrflDbr_right";
|
|
WalkB = "AadjPercMwlkSrasWrflDb_right";
|
|
PlayerWalkF = "AadjPercMwlkSrasWrflDf_right";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_right";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_right";
|
|
PlayerWalkL = "AadjPercMwlkSrasWrflDl_right";
|
|
PlayerWalkR = "AadjPercMwlkSrasWrflDr_right";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_right";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_right";
|
|
PlayerWalkB = "AadjPercMwlkSrasWrflDb_right";
|
|
SlowF = "AadjPercMrunSrasWrflDf_right";
|
|
SlowLF = "AadjPercMrunSrasWrflDfl_right";
|
|
SlowRF = "AadjPercMrunSrasWrflDfr_right";
|
|
SlowL = "AadjPercMrunSrasWrflDl_right";
|
|
SlowR = "AadjPercMrunSrasWrflDr_right";
|
|
SlowLB = "AadjPercMrunSrasWrflDbl_right";
|
|
SlowRB = "AadjPercMrunSrasWrflDbr_right";
|
|
SlowB = "AadjPercMrunSrasWrflDb_right";
|
|
PlayerSlowF = "AadjPercMrunSrasWrflDf_right";
|
|
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_right";
|
|
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_right";
|
|
PlayerSlowL = "AadjPercMrunSrasWrflDl_right";
|
|
PlayerSlowR = "AadjPercMrunSrasWrflDr_right";
|
|
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_right";
|
|
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_right";
|
|
PlayerSlowB = "AadjPercMrunSrasWrflDb_right";
|
|
FastF = "AadjPercMevaSrasWrflDf_right";
|
|
FastLF = "AadjPercMevaSrasWrflDfl_right";
|
|
FastRF = "AadjPercMevaSrasWrflDfr_right";
|
|
FastL = "AadjPercMrunSrasWrflDl_right";
|
|
FastR = "AadjPercMrunSrasWrflDr_right";
|
|
FastLB = "AadjPercMrunSrasWrflDbl_right";
|
|
FastRB = "AadjPercMrunSrasWrflDbr_right";
|
|
FastB = "AadjPercMrunSrasWrflDb_right";
|
|
TactF = "AadjPercMtacSrasWrflDf_right";
|
|
TactLF = "AadjPercMtacSrasWrflDfl_right";
|
|
TactRF = "AadjPercMtacSrasWrflDfr_right";
|
|
TactL = "AadjPercMtacSrasWrflDl_right";
|
|
TactR = "AadjPercMtacSrasWrflDr_right";
|
|
TactLB = "AadjPercMtacSrasWrflDbl_right";
|
|
TactRB = "AadjPercMtacSrasWrflDbr_right";
|
|
TactB = "AadjPercMtacSrasWrflDb_right";
|
|
PlayerTactF = "AadjPercMtacSrasWrflDf_right";
|
|
PlayerTactLF = "AadjPercMtacSrasWrflDfl_right";
|
|
PlayerTactRF = "AadjPercMtacSrasWrflDfr_right";
|
|
PlayerTactL = "AadjPercMtacSrasWrflDl_right";
|
|
PlayerTactR = "AadjPercMtacSrasWrflDr_right";
|
|
PlayerTactLB = "AadjPercMtacSrasWrflDbl_right";
|
|
PlayerTactRB = "AadjPercMtacSrasWrflDbr_right";
|
|
PlayerTactB = "AadjPercMtacSrasWrflDb_right";
|
|
up = "AadjPknlMstpSrasWrflDright";
|
|
down = "AadjPpneMstpSrasWrflDright";
|
|
PlayerProne = "AadjPpneMstpSrasWrflDright";
|
|
PlayerCrouch = "AadjPknlMstpSrasWrflDright";
|
|
Combat = "AadjPercMstpSrasWrflDright";
|
|
FireNotPossible = "AadjPercMstpSrasWrflDright";
|
|
Crouch = "AadjPknlMstpSrasWrflDright";
|
|
AdjustF = "AadjPercMstpSrasWrflDup";
|
|
AdjustLF = "AadjPercMstpSrasWrflDup";
|
|
AdjustRF = "AadjPercMstpSrasWrflDup";
|
|
AdjustB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPercMstpSrasWrflDdown";
|
|
AdjustL = "AmovPercMstpSrasWrflDnon";
|
|
AdjustR = "AadjPercMstpSrasWrflDright";
|
|
};
|
|
class RifleAdjustFStandActions: RifleAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWrflDup";
|
|
default = "AadjPercMstpSrasWrflDup";
|
|
StopRelaxed = "AadjPercMstpSrasWrflDup";
|
|
turnL = "AadjPercMstpSrasWrflDup";
|
|
turnR = "AadjPercMstpSrasWrflDup";
|
|
turnLRelaxed = "AadjPercMstpSrasWrflDup";
|
|
turnRRelaxed = "AadjPercMstpSrasWrflDup";
|
|
WalkF = "AadjPercMwlkSrasWrflDf_up";
|
|
WalkLF = "AadjPercMwlkSrasWrflDfl_up";
|
|
WalkRF = "AadjPercMwlkSrasWrflDfr_up";
|
|
WalkL = "AadjPercMwlkSrasWrflDl_up";
|
|
WalkR = "AadjPercMwlkSrasWrflDr_up";
|
|
WalkLB = "AadjPercMwlkSrasWrflDbl_up";
|
|
WalkRB = "AadjPercMwlkSrasWrflDbr_up";
|
|
WalkB = "AadjPercMwlkSrasWrflDb_up";
|
|
PlayerWalkF = "AadjPercMwlkSrasWrflDf_up";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_up";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_up";
|
|
PlayerWalkL = "AadjPercMwlkSrasWrflDl_up";
|
|
PlayerWalkR = "AadjPercMwlkSrasWrflDr_up";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_up";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_up";
|
|
PlayerWalkB = "AadjPercMwlkSrasWrflDb_up";
|
|
SlowF = "AadjPercMrunSrasWrflDf_up";
|
|
SlowLF = "AadjPercMrunSrasWrflDfl_up";
|
|
SlowRF = "AadjPercMrunSrasWrflDfr_up";
|
|
SlowL = "AadjPercMrunSrasWrflDl_up";
|
|
SlowR = "AadjPercMrunSrasWrflDr_up";
|
|
SlowLB = "AadjPercMrunSrasWrflDbl_up";
|
|
SlowRB = "AadjPercMrunSrasWrflDbr_up";
|
|
SlowB = "AadjPercMrunSrasWrflDb_up";
|
|
PlayerSlowF = "AadjPercMrunSrasWrflDf_up";
|
|
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_up";
|
|
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_up";
|
|
PlayerSlowL = "AadjPercMrunSrasWrflDl_up";
|
|
PlayerSlowR = "AadjPercMrunSrasWrflDr_up";
|
|
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_up";
|
|
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_up";
|
|
PlayerSlowB = "AadjPercMrunSrasWrflDb_up";
|
|
FastF = "AadjPercMevaSrasWrflDf_up";
|
|
FastLF = "AadjPercMevaSrasWrflDfl_up";
|
|
FastRF = "AadjPercMevaSrasWrflDfr_up";
|
|
FastL = "AadjPercMrunSrasWrflDl_up";
|
|
FastR = "AadjPercMrunSrasWrflDr_up";
|
|
FastLB = "AadjPercMrunSrasWrflDbl_up";
|
|
FastRB = "AadjPercMrunSrasWrflDbr_up";
|
|
FastB = "AadjPercMrunSrasWrflDb_up";
|
|
TactF = "AadjPercMtacSrasWrflDf_up";
|
|
TactLF = "AadjPercMtacSrasWrflDfl_up";
|
|
TactRF = "AadjPercMtacSrasWrflDfr_up";
|
|
TactL = "AadjPercMtacSrasWrflDl_up";
|
|
TactR = "AadjPercMtacSrasWrflDr_up";
|
|
TactLB = "AadjPercMtacSrasWrflDbl_up";
|
|
TactRB = "AadjPercMtacSrasWrflDbr_up";
|
|
TactB = "AadjPercMtacSrasWrflDb_up";
|
|
PlayerTactF = "AadjPercMtacSrasWrflDf_up";
|
|
PlayerTactLF = "AadjPercMtacSrasWrflDfl_up";
|
|
PlayerTactRF = "AadjPercMtacSrasWrflDfr_up";
|
|
PlayerTactL = "AadjPercMtacSrasWrflDl_up";
|
|
PlayerTactR = "AadjPercMtacSrasWrflDr_up";
|
|
PlayerTactLB = "AadjPercMtacSrasWrflDbl_up";
|
|
PlayerTactRB = "AadjPercMtacSrasWrflDbr_up";
|
|
PlayerTactB = "AadjPercMtacSrasWrflDb_up";
|
|
up = "AadjPknlMstpSrasWrflDup";
|
|
PlayerCrouch = "AadjPknlMstpSrasWrflDup";
|
|
Combat = "AadjPercMstpSrasWrflDup";
|
|
FireNotPossible = "AadjPercMstpSrasWrflDup";
|
|
Crouch = "AadjPknlMstpSrasWrflDup";
|
|
AdjustF = "AadjPercMstpSrasWrflDup";
|
|
AdjustLF = "AadjPercMstpSrasWrflDup";
|
|
AdjustRF = "AadjPercMstpSrasWrflDup";
|
|
AdjustB = "AmovPercMstpSrasWrflDnon";
|
|
AdjustL = "AadjPercMstpSrasWrflDleft";
|
|
AdjustR = "AadjPercMstpSrasWrflDright";
|
|
};
|
|
class RifleAdjustBStandActions: RifleAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWrflDdown";
|
|
default = "AadjPercMstpSrasWrflDdown";
|
|
StopRelaxed = "AadjPercMstpSrasWrflDdown";
|
|
turnL = "AadjPercMstpSrasWrflDdown";
|
|
turnR = "AadjPercMstpSrasWrflDdown";
|
|
turnLRelaxed = "AadjPercMstpSrasWrflDdown";
|
|
turnRRelaxed = "AadjPercMstpSrasWrflDdown";
|
|
WalkF = "AadjPercMwlkSrasWrflDf_down";
|
|
WalkLF = "AadjPercMwlkSrasWrflDfl_down";
|
|
WalkRF = "AadjPercMwlkSrasWrflDfr_down";
|
|
WalkL = "AadjPercMwlkSrasWrflDl_down";
|
|
WalkR = "AadjPercMwlkSrasWrflDr_down";
|
|
WalkLB = "AadjPercMwlkSrasWrflDbl_down";
|
|
WalkRB = "AadjPercMwlkSrasWrflDbr_down";
|
|
WalkB = "AadjPercMwlkSrasWrflDb_down";
|
|
PlayerWalkF = "AadjPercMwlkSrasWrflDf_down";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_down";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_down";
|
|
PlayerWalkL = "AadjPercMwlkSrasWrflDl_down";
|
|
PlayerWalkR = "AadjPercMwlkSrasWrflDr_down";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_down";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_down";
|
|
PlayerWalkB = "AadjPercMwlkSrasWrflDb_down";
|
|
SlowF = "AadjPercMrunSrasWrflDf_down";
|
|
SlowLF = "AadjPercMrunSrasWrflDfl_down";
|
|
SlowRF = "AadjPercMrunSrasWrflDfr_down";
|
|
SlowL = "AadjPercMrunSrasWrflDl_down";
|
|
SlowR = "AadjPercMrunSrasWrflDr_down";
|
|
SlowLB = "AadjPercMrunSrasWrflDbl_down";
|
|
SlowRB = "AadjPercMrunSrasWrflDbr_down";
|
|
SlowB = "AadjPercMrunSrasWrflDb_down";
|
|
PlayerSlowF = "AadjPercMrunSrasWrflDf_down";
|
|
PlayerSlowLF = "AadjPercMrunSrasWrflDfl_down";
|
|
PlayerSlowRF = "AadjPercMrunSrasWrflDfr_down";
|
|
PlayerSlowL = "AadjPercMrunSrasWrflDl_down";
|
|
PlayerSlowR = "AadjPercMrunSrasWrflDr_down";
|
|
PlayerSlowLB = "AadjPercMrunSrasWrflDbl_down";
|
|
PlayerSlowRB = "AadjPercMrunSrasWrflDbr_down";
|
|
PlayerSlowB = "AadjPercMrunSrasWrflDb_down";
|
|
FastF = "AadjPercMevaSrasWrflDf_down";
|
|
FastLF = "AadjPercMevaSrasWrflDfl_down";
|
|
FastRF = "AadjPercMevaSrasWrflDfr_down";
|
|
FastL = "AadjPercMrunSrasWrflDl_down";
|
|
FastR = "AadjPercMrunSrasWrflDr_down";
|
|
FastLB = "AadjPercMrunSrasWrflDbl_down";
|
|
FastRB = "AadjPercMrunSrasWrflDbr_down";
|
|
FastB = "AadjPercMrunSrasWrflDb_down";
|
|
TactF = "AadjPercMtacSrasWrflDf_down";
|
|
TactLF = "AadjPercMtacSrasWrflDfl_down";
|
|
TactRF = "AadjPercMtacSrasWrflDfr_down";
|
|
TactL = "AadjPercMtacSrasWrflDl_down";
|
|
TactR = "AadjPercMtacSrasWrflDr_down";
|
|
TactLB = "AadjPercMtacSrasWrflDbl_down";
|
|
TactRB = "AadjPercMtacSrasWrflDbr_down";
|
|
TactB = "AadjPercMtacSrasWrflDb_down";
|
|
PlayerTactF = "AadjPercMtacSrasWrflDf_down";
|
|
PlayerTactLF = "AadjPercMtacSrasWrflDfl_down";
|
|
PlayerTactRF = "AadjPercMtacSrasWrflDfr_down";
|
|
PlayerTactL = "AadjPercMtacSrasWrflDl_down";
|
|
PlayerTactR = "AadjPercMtacSrasWrflDr_down";
|
|
PlayerTactLB = "AadjPercMtacSrasWrflDbl_down";
|
|
PlayerTactRB = "AadjPercMtacSrasWrflDbr_down";
|
|
PlayerTactB = "AadjPercMtacSrasWrflDb_down";
|
|
up = "AadjPknlMstpSrasWrflDdown";
|
|
downDegree = "ManPosCombat";
|
|
PlayerCrouch = "AadjPknlMstpSrasWrflDdown";
|
|
Combat = "AadjPercMstpSrasWrflDdown";
|
|
FireNotPossible = "AadjPercMstpSrasWrflDdown";
|
|
Crouch = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustF = "AmovPercMstpSrasWrflDnon";
|
|
AdjustB = "AadjPknlMstpSrasWrflDup";
|
|
AdjustL = "AadjPercMstpSrasWrflDleft";
|
|
AdjustR = "AadjPercMstpSrasWrflDright";
|
|
};
|
|
class RifleAdjustKneelBaseActions: RifleKneelActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
AdjustF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustLF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustRF = "AadjPknlMstpSrasWrflDup";
|
|
AdjustB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustL = "AadjPknlMstpSrasWrflDleft";
|
|
AdjustR = "AadjPknlMstpSrasWrflDright";
|
|
};
|
|
class RifleAdjustLKneelActions: RifleAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWrflDleft";
|
|
default = "AadjPknlMstpSrasWrflDleft";
|
|
StopRelaxed = "AadjPknlMstpSrasWrflDleft";
|
|
turnL = "AadjPknlMstpSrasWrflDleft";
|
|
turnR = "AadjPknlMstpSrasWrflDleft";
|
|
turnLRelaxed = "AadjPknlMstpSrasWrflDleft";
|
|
turnRRelaxed = "AadjPknlMstpSrasWrflDleft";
|
|
WalkF = "AadjPknlMwlkSrasWrflDf_left";
|
|
WalkLF = "AadjPknlMwlkSrasWrflDfl_left";
|
|
WalkRF = "AadjPknlMwlkSrasWrflDfr_left";
|
|
WalkL = "AadjPknlMwlkSrasWrflDl_left";
|
|
WalkR = "AadjPknlMwlkSrasWrflDr_left";
|
|
WalkLB = "AadjPknlMwlkSrasWrflDbl_left";
|
|
WalkRB = "AadjPknlMwlkSrasWrflDbr_left";
|
|
WalkB = "AadjPknlMwlkSrasWrflDb_left";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_left";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_left";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_left";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_left";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_left";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_left";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_left";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_left";
|
|
SlowF = "AadjPknlMrunSrasWrflDf_left";
|
|
SlowLF = "AadjPknlMrunSrasWrflDfl_left";
|
|
SlowRF = "AadjPknlMrunSrasWrflDfr_left";
|
|
SlowL = "AadjPknlMrunSrasWrflDl_left";
|
|
SlowR = "AadjPknlMrunSrasWrflDr_left";
|
|
SlowLB = "AadjPknlMrunSrasWrflDbl_left";
|
|
SlowRB = "AadjPknlMrunSrasWrflDbr_left";
|
|
SlowB = "AadjPknlMrunSrasWrflDb_left";
|
|
PlayerSlowF = "AadjPknlMrunSrasWrflDf_left";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_left";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_left";
|
|
PlayerSlowL = "AadjPknlMrunSrasWrflDl_left";
|
|
PlayerSlowR = "AadjPknlMrunSrasWrflDr_left";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_left";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_left";
|
|
PlayerSlowB = "AadjPknlMrunSrasWrflDb_left";
|
|
FastF = "AadjPknlMevaSrasWrflDf_left";
|
|
FastLF = "AadjPknlMevaSrasWrflDfl_left";
|
|
FastRF = "AadjPknlMevaSrasWrflDfr_left";
|
|
FastL = "AadjPknlMrunSrasWrflDl_left";
|
|
FastR = "AadjPknlMrunSrasWrflDr_left";
|
|
FastLB = "AadjPknlMrunSrasWrflDbl_left";
|
|
FastRB = "AadjPknlMrunSrasWrflDbr_left";
|
|
FastB = "AadjPknlMrunSrasWrflDb_left";
|
|
TactF = "AadjPknlMtacSrasWrflDf_left";
|
|
TactLF = "AadjPknlMtacSrasWrflDfl_left";
|
|
TactRF = "AadjPknlMtacSrasWrflDfr_left";
|
|
TactL = "AadjPknlMtacSrasWrflDl_left";
|
|
TactR = "AadjPknlMtacSrasWrflDr_left";
|
|
TactLB = "AadjPknlMtacSrasWrflDbl_left";
|
|
TactRB = "AadjPknlMtacSrasWrflDbr_left";
|
|
TactB = "AadjPknlMtacSrasWrflDb_left";
|
|
PlayerTactF = "AadjPknlMtacSrasWrflDf_left";
|
|
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_left";
|
|
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_left";
|
|
PlayerTactL = "AadjPknlMtacSrasWrflDl_left";
|
|
PlayerTactR = "AadjPknlMtacSrasWrflDr_left";
|
|
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_left";
|
|
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_left";
|
|
PlayerTactB = "AadjPknlMtacSrasWrflDb_left";
|
|
up = "AadjPercMstpSrasWrflDleft";
|
|
upDegree = "ManPosCombat";
|
|
PlayerStand = "AadjPercMstpSrasWrflDleft";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Combat = "AadjPknlMstpSrasWrflDleft";
|
|
FireNotPossible = "AadjPknlMstpSrasWrflDleft";
|
|
Stand = "AmovPknlMstpSlowWrflDnon";
|
|
AdjustR = "AmovPknlMstpSrasWrflDnon";
|
|
down = "AadjPpneMstpSrasWrflDleft";
|
|
PlayerProne = "AadjPpneMstpSrasWrflDleft";
|
|
};
|
|
class RifleAdjustRKneelActions: RifleAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWrflDright";
|
|
default = "AadjPknlMstpSrasWrflDright";
|
|
StopRelaxed = "AadjPknlMstpSrasWrflDright";
|
|
turnL = "AadjPknlMstpSrasWrflDright";
|
|
turnR = "AadjPknlMstpSrasWrflDright";
|
|
turnLRelaxed = "AadjPknlMstpSrasWrflDright";
|
|
turnRRelaxed = "AadjPknlMstpSrasWrflDright";
|
|
WalkF = "AadjPknlMwlkSrasWrflDf_right";
|
|
WalkLF = "AadjPknlMwlkSrasWrflDfl_right";
|
|
WalkRF = "AadjPknlMwlkSrasWrflDfr_right";
|
|
WalkL = "AadjPknlMwlkSrasWrflDl_right";
|
|
WalkR = "AadjPknlMwlkSrasWrflDr_right";
|
|
WalkLB = "AadjPknlMwlkSrasWrflDbl_right";
|
|
WalkRB = "AadjPknlMwlkSrasWrflDbr_right";
|
|
WalkB = "AadjPknlMwlkSrasWrflDb_right";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_right";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_right";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_right";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_right";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_right";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_right";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_right";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_right";
|
|
SlowF = "AadjPknlMrunSrasWrflDf_right";
|
|
SlowLF = "AadjPknlMrunSrasWrflDfl_right";
|
|
SlowRF = "AadjPknlMrunSrasWrflDfr_right";
|
|
SlowL = "AadjPknlMrunSrasWrflDl_right";
|
|
SlowR = "AadjPknlMrunSrasWrflDr_right";
|
|
SlowLB = "AadjPknlMrunSrasWrflDbl_right";
|
|
SlowRB = "AadjPknlMrunSrasWrflDbr_right";
|
|
SlowB = "AadjPknlMrunSrasWrflDb_right";
|
|
PlayerSlowF = "AadjPknlMrunSrasWrflDf_right";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_right";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_right";
|
|
PlayerSlowL = "AadjPknlMrunSrasWrflDl_right";
|
|
PlayerSlowR = "AadjPknlMrunSrasWrflDr_right";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_right";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_right";
|
|
PlayerSlowB = "AadjPknlMrunSrasWrflDb_right";
|
|
FastF = "AadjPknlMevaSrasWrflDf_right";
|
|
FastLF = "AadjPknlMevaSrasWrflDfl_right";
|
|
FastRF = "AadjPknlMevaSrasWrflDfr_right";
|
|
FastL = "AadjPknlMrunSrasWrflDl_right";
|
|
FastR = "AadjPknlMrunSrasWrflDr_right";
|
|
FastLB = "AadjPknlMrunSrasWrflDbl_right";
|
|
FastRB = "AadjPknlMrunSrasWrflDbr_right";
|
|
FastB = "AadjPknlMrunSrasWrflDb_right";
|
|
TactF = "AadjPknlMtacSrasWrflDf_right";
|
|
TactLF = "AadjPknlMtacSrasWrflDfl_right";
|
|
TactRF = "AadjPknlMtacSrasWrflDfr_right";
|
|
TactL = "AadjPknlMtacSrasWrflDl_right";
|
|
TactR = "AadjPknlMtacSrasWrflDr_right";
|
|
TactLB = "AadjPknlMtacSrasWrflDbl_right";
|
|
TactRB = "AadjPknlMtacSrasWrflDbr_right";
|
|
TactB = "AadjPknlMtacSrasWrflDb_right";
|
|
PlayerTactF = "AadjPknlMtacSrasWrflDf_right";
|
|
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_right";
|
|
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_right";
|
|
PlayerTactL = "AadjPknlMtacSrasWrflDl_right";
|
|
PlayerTactR = "AadjPknlMtacSrasWrflDr_right";
|
|
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_right";
|
|
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_right";
|
|
PlayerTactB = "AadjPknlMtacSrasWrflDb_right";
|
|
up = "AadjPercMstpSrasWrflDright";
|
|
upDegree = "ManPosCombat";
|
|
PlayerStand = "AadjPercMstpSrasWrflDright";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Combat = "AadjPknlMstpSrasWrflDright";
|
|
FireNotPossible = "AadjPknlMstpSrasWrflDright";
|
|
Stand = "AmovPknlMstpSlowWrflDnon";
|
|
AdjustL = "AmovPknlMstpSrasWrflDnon";
|
|
down = "AadjPpneMstpSrasWrflDright";
|
|
PlayerProne = "AadjPpneMstpSrasWrflDright";
|
|
};
|
|
class RifleAdjustFKneelActions: RifleAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWrflDup";
|
|
default = "AadjPknlMstpSrasWrflDup";
|
|
StopRelaxed = "AadjPknlMstpSrasWrflDup";
|
|
turnL = "AadjPknlMstpSrasWrflDup";
|
|
turnR = "AadjPknlMstpSrasWrflDup";
|
|
turnLRelaxed = "AadjPknlMstpSrasWrflDup";
|
|
turnRRelaxed = "AadjPknlMstpSrasWrflDup";
|
|
WalkF = "AadjPknlMwlkSrasWrflDf_up";
|
|
WalkLF = "AadjPknlMwlkSrasWrflDfl_up";
|
|
WalkRF = "AadjPknlMwlkSrasWrflDfr_up";
|
|
WalkL = "AadjPknlMwlkSrasWrflDl_up";
|
|
WalkR = "AadjPknlMwlkSrasWrflDr_up";
|
|
WalkLB = "AadjPknlMwlkSrasWrflDbl_up";
|
|
WalkRB = "AadjPknlMwlkSrasWrflDbr_up";
|
|
WalkB = "AadjPknlMwlkSrasWrflDb_up";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_up";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_up";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_up";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_up";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_up";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_up";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_up";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_up";
|
|
SlowF = "AadjPknlMrunSrasWrflDf_up";
|
|
SlowLF = "AadjPknlMrunSrasWrflDfl_up";
|
|
SlowRF = "AadjPknlMrunSrasWrflDfr_up";
|
|
SlowL = "AadjPknlMrunSrasWrflDl_up";
|
|
SlowR = "AadjPknlMrunSrasWrflDr_up";
|
|
SlowLB = "AadjPknlMrunSrasWrflDbl_up";
|
|
SlowRB = "AadjPknlMrunSrasWrflDbr_up";
|
|
SlowB = "AadjPknlMrunSrasWrflDb_up";
|
|
PlayerSlowF = "AadjPknlMrunSrasWrflDf_up";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_up";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_up";
|
|
PlayerSlowL = "AadjPknlMrunSrasWrflDl_up";
|
|
PlayerSlowR = "AadjPknlMrunSrasWrflDr_up";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_up";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_up";
|
|
PlayerSlowB = "AadjPknlMrunSrasWrflDb_up";
|
|
FastF = "AadjPknlMevaSrasWrflDf_up";
|
|
FastLF = "AadjPknlMevaSrasWrflDfl_up";
|
|
FastRF = "AadjPknlMevaSrasWrflDfr_up";
|
|
FastL = "AadjPknlMrunSrasWrflDl_up";
|
|
FastR = "AadjPknlMrunSrasWrflDr_up";
|
|
FastLB = "AadjPknlMrunSrasWrflDbl_up";
|
|
FastRB = "AadjPknlMrunSrasWrflDbr_up";
|
|
FastB = "AadjPknlMrunSrasWrflDb_up";
|
|
TactF = "AadjPknlMtacSrasWrflDf_up";
|
|
TactLF = "AadjPknlMtacSrasWrflDfl_up";
|
|
TactRF = "AadjPknlMtacSrasWrflDfr_up";
|
|
TactL = "AadjPknlMtacSrasWrflDl_up";
|
|
TactR = "AadjPknlMtacSrasWrflDr_up";
|
|
TactLB = "AadjPknlMtacSrasWrflDbl_up";
|
|
TactRB = "AadjPknlMtacSrasWrflDbr_up";
|
|
TactB = "AadjPknlMtacSrasWrflDb_up";
|
|
PlayerTactF = "AadjPknlMtacSrasWrflDf_up";
|
|
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_up";
|
|
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_up";
|
|
PlayerTactL = "AadjPknlMtacSrasWrflDl_up";
|
|
PlayerTactR = "AadjPknlMtacSrasWrflDr_up";
|
|
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_up";
|
|
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_up";
|
|
PlayerTactB = "AadjPknlMtacSrasWrflDb_up";
|
|
up = "AadjPercMstpSrasWrflDup";
|
|
upDegree = "ManPosCombat";
|
|
PlayerStand = "AadjPercMstpSrasWrflDup";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Combat = "AadjPknlMstpSrasWrflDup";
|
|
FireNotPossible = "AadjPknlMstpSrasWrflDup";
|
|
Stand = "AmovPknlMstpSlowWrflDnon";
|
|
AdjustF = "AadjPercMstpSrasWrflDdown";
|
|
AdjustB = "AmovPknlMstpSrasWrflDnon";
|
|
};
|
|
class RifleAdjustBKneelActions: RifleAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWrflDdown";
|
|
default = "AadjPknlMstpSrasWrflDdown";
|
|
StopRelaxed = "AadjPknlMstpSrasWrflDdown";
|
|
turnL = "AadjPknlMstpSrasWrflDdown";
|
|
turnR = "AadjPknlMstpSrasWrflDdown";
|
|
turnLRelaxed = "AadjPknlMstpSrasWrflDdown";
|
|
turnRRelaxed = "AadjPknlMstpSrasWrflDdown";
|
|
WalkF = "AadjPknlMwlkSrasWrflDf_down";
|
|
WalkLF = "AadjPknlMwlkSrasWrflDfl_down";
|
|
WalkRF = "AadjPknlMwlkSrasWrflDfr_down";
|
|
WalkL = "AadjPknlMwlkSrasWrflDl_down";
|
|
WalkR = "AadjPknlMwlkSrasWrflDr_down";
|
|
WalkLB = "AadjPknlMwlkSrasWrflDbl_down";
|
|
WalkRB = "AadjPknlMwlkSrasWrflDbr_down";
|
|
WalkB = "AadjPknlMwlkSrasWrflDb_down";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWrflDf_down";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_down";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_down";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWrflDl_down";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWrflDr_down";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_down";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_down";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWrflDb_down";
|
|
SlowF = "AadjPknlMrunSrasWrflDf_down";
|
|
SlowLF = "AadjPknlMrunSrasWrflDfl_down";
|
|
SlowRF = "AadjPknlMrunSrasWrflDfr_down";
|
|
SlowL = "AadjPknlMrunSrasWrflDl_down";
|
|
SlowR = "AadjPknlMrunSrasWrflDr_down";
|
|
SlowLB = "AadjPknlMrunSrasWrflDbl_down";
|
|
SlowRB = "AadjPknlMrunSrasWrflDbr_down";
|
|
SlowB = "AadjPknlMrunSrasWrflDb_down";
|
|
PlayerSlowF = "AadjPknlMrunSrasWrflDf_down";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_down";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_down";
|
|
PlayerSlowL = "AadjPknlMrunSrasWrflDl_down";
|
|
PlayerSlowR = "AadjPknlMrunSrasWrflDr_down";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_down";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_down";
|
|
PlayerSlowB = "AadjPknlMrunSrasWrflDb_down";
|
|
FastF = "AadjPknlMevaSrasWrflDf_down";
|
|
FastLF = "AadjPknlMevaSrasWrflDfl_down";
|
|
FastRF = "AadjPknlMevaSrasWrflDfr_down";
|
|
FastL = "AadjPknlMrunSrasWrflDl_down";
|
|
FastR = "AadjPknlMrunSrasWrflDr_down";
|
|
FastLB = "AadjPknlMrunSrasWrflDbl_down";
|
|
FastRB = "AadjPknlMrunSrasWrflDbr_down";
|
|
FastB = "AadjPknlMrunSrasWrflDb_down";
|
|
TactF = "AadjPknlMtacSrasWrflDf_down";
|
|
TactLF = "AadjPknlMtacSrasWrflDfl_down";
|
|
TactRF = "AadjPknlMtacSrasWrflDfr_down";
|
|
TactL = "AadjPknlMtacSrasWrflDl_down";
|
|
TactR = "AadjPknlMtacSrasWrflDr_down";
|
|
TactLB = "AadjPknlMtacSrasWrflDbl_down";
|
|
TactRB = "AadjPknlMtacSrasWrflDbr_down";
|
|
TactB = "AadjPknlMtacSrasWrflDb_down";
|
|
PlayerTactF = "AadjPknlMtacSrasWrflDf_down";
|
|
PlayerTactLF = "AadjPknlMtacSrasWrflDfl_down";
|
|
PlayerTactRF = "AadjPknlMtacSrasWrflDfr_down";
|
|
PlayerTactL = "AadjPknlMtacSrasWrflDl_down";
|
|
PlayerTactR = "AadjPknlMtacSrasWrflDr_down";
|
|
PlayerTactLB = "AadjPknlMtacSrasWrflDbl_down";
|
|
PlayerTactRB = "AadjPknlMtacSrasWrflDbr_down";
|
|
PlayerTactB = "AadjPknlMtacSrasWrflDb_down";
|
|
up = "AadjPercMstpSrasWrflDdown";
|
|
downDegree = "ManPosCombat";
|
|
PlayerStand = "AadjPercMstpSrasWrflDdown";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Combat = "AadjPknlMstpSrasWrflDdown";
|
|
FireNotPossible = "AadjPknlMstpSrasWrflDdown";
|
|
Stand = "AmovPknlMstpSlowWrflDnon";
|
|
AdjustF = "AmovPknlMstpSrasWrflDnon";
|
|
AdjustB = "AadjPpneMstpSrasWrflDup";
|
|
};
|
|
class RifleAdjustLStandActionsRunF: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_left";
|
|
Up = "AadjPknlMrunSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkF: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_left";
|
|
Up = "AadjPknlMwlkSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunFL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left";
|
|
Up = "AadjPknlMrunSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkFL: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_left";
|
|
Up = "AadjPknlMwlkSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_left";
|
|
Up = "AadjPknlMrunSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkL: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_left";
|
|
Up = "AadjPknlMwlkSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunBL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left";
|
|
Up = "AadjPknlMrunSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkBL: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_left";
|
|
Up = "AadjPknlMwlkSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunB: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_left";
|
|
Up = "AadjPknlMrunSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkB: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_left";
|
|
Up = "AadjPknlMwlkSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunBR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkBR: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_left";
|
|
Up = "AadjPknlMwlkSrasWrflDbr_left";
|
|
Stand = "AadjPercMwlkSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_left";
|
|
Up = "AadjPknlMrunSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkR: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_left";
|
|
Up = "AadjPknlMwlkSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsRunFR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left";
|
|
Up = "AadjPknlMrunSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsWlkFR: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_left";
|
|
Up = "AadjPknlMwlkSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandEvasiveActionsF: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDf_left";
|
|
Up = "AadjPknlMevaSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandEvasiveActionsFR: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_left";
|
|
Up = "AadjPknlMevaSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandEvasiveActionsFL: RifleAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_left";
|
|
Up = "AadjPknlMevaSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunF: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_right";
|
|
Up = "AadjPknlMrunSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkF: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_right";
|
|
Up = "AadjPknlMwlkSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunFL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right";
|
|
Up = "AadjPknlMrunSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkFL: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_right";
|
|
Up = "AadjPknlMwlkSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_right";
|
|
Up = "AadjPknlMrunSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkL: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_right";
|
|
Up = "AadjPknlMwlkSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunBL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right";
|
|
Up = "AadjPknlMrunSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkBL: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_right";
|
|
Up = "AadjPknlMwlkSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunB: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_right";
|
|
Up = "AadjPknlMrunSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkB: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_right";
|
|
Up = "AadjPknlMwlkSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunBR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkBR: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_right";
|
|
Up = "AadjPknlMwlkSrasWrflDbr_right";
|
|
Stand = "AadjPercMwlkSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_right";
|
|
Up = "AadjPknlMrunSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkR: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_right";
|
|
Up = "AadjPknlMwlkSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsRunFR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right";
|
|
Up = "AadjPknlMrunSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsWlkFR: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_right";
|
|
Up = "AadjPknlMwlkSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandEvasiveActionsF: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDf_right";
|
|
Up = "AadjPknlMevaSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandEvasiveActionsFR: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_right";
|
|
Up = "AadjPknlMevaSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandEvasiveActionsFL: RifleAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_right";
|
|
Up = "AadjPknlMevaSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunF: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_up";
|
|
Up = "AadjPknlMrunSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkF: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_up";
|
|
Up = "AadjPknlMwlkSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunFL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up";
|
|
Up = "AadjPknlMrunSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkFL: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_up";
|
|
Up = "AadjPknlMwlkSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_up";
|
|
Up = "AadjPknlMrunSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkL: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_up";
|
|
Up = "AadjPknlMwlkSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunBL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up";
|
|
Up = "AadjPknlMrunSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkBL: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_up";
|
|
Up = "AadjPknlMwlkSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunB: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_up";
|
|
Up = "AadjPknlMrunSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkB: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_up";
|
|
Up = "AadjPknlMwlkSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunBR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkBR: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_up";
|
|
Up = "AadjPknlMwlkSrasWrflDbr_up";
|
|
Stand = "AadjPercMwlkSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_up";
|
|
Up = "AadjPknlMrunSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkR: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_up";
|
|
Up = "AadjPknlMwlkSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsRunFR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up";
|
|
Up = "AadjPknlMrunSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsWlkFR: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_up";
|
|
Up = "AadjPknlMwlkSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandEvasiveActionsF: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDf_up";
|
|
Up = "AadjPknlMevaSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandEvasiveActionsFR: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_up";
|
|
Up = "AadjPknlMevaSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandEvasiveActionsFL: RifleAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_up";
|
|
Up = "AadjPknlMevaSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunF: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_down";
|
|
Up = "AadjPknlMrunSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkF: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDf_down";
|
|
Up = "AadjPknlMwlkSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunFL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down";
|
|
Up = "AadjPknlMrunSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkFL: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_down";
|
|
Up = "AadjPknlMwlkSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_down";
|
|
Up = "AadjPknlMrunSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkL: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDl_down";
|
|
Up = "AadjPknlMwlkSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunBL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down";
|
|
Up = "AadjPknlMrunSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkBL: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_down";
|
|
Up = "AadjPknlMwlkSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunB: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_down";
|
|
Up = "AadjPknlMrunSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkB: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDb_down";
|
|
Up = "AadjPknlMwlkSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunBR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkBR: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_down";
|
|
Up = "AadjPknlMwlkSrasWrflDbr_down";
|
|
Stand = "AadjPercMwlkSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_down";
|
|
Up = "AadjPknlMrunSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkR: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDr_down";
|
|
Up = "AadjPknlMwlkSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsRunFR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down";
|
|
Up = "AadjPknlMrunSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsWlkFR: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_down";
|
|
Up = "AadjPknlMwlkSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandEvasiveActionsF: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDf_down";
|
|
Up = "AadjPknlMevaSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandEvasiveActionsFR: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfr_down";
|
|
Up = "AadjPknlMevaSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandEvasiveActionsFL: RifleAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWrflDfl_down";
|
|
Up = "AadjPknlMevaSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacF: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_left";
|
|
Up = "AadjPknlMtacSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacFL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left";
|
|
Up = "AadjPknlMtacSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_left";
|
|
Up = "AadjPknlMtacSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacBL: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left";
|
|
Up = "AadjPknlMtacSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacB: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_left";
|
|
Up = "AadjPknlMtacSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacBR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_left";
|
|
Up = "AadjPknlMtacSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLStandActionsTacFR: RifleAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left";
|
|
Up = "AadjPknlMtacSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacF: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_right";
|
|
Up = "AadjPknlMtacSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacFL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right";
|
|
Up = "AadjPknlMtacSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_right";
|
|
Up = "AadjPknlMtacSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacBL: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right";
|
|
Up = "AadjPknlMtacSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacB: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_right";
|
|
Up = "AadjPknlMtacSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacBR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_right";
|
|
Up = "AadjPknlMtacSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRStandActionsTacFR: RifleAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right";
|
|
Up = "AadjPknlMtacSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacF: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_up";
|
|
Up = "AadjPknlMtacSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacFL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up";
|
|
Up = "AadjPknlMtacSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_up";
|
|
Up = "AadjPknlMtacSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacBL: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up";
|
|
Up = "AadjPknlMtacSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacB: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_up";
|
|
Up = "AadjPknlMtacSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacBR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_up";
|
|
Up = "AadjPknlMtacSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFStandActionsTacFR: RifleAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up";
|
|
Up = "AadjPknlMtacSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacF: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_down";
|
|
Up = "AadjPknlMtacSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacFL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down";
|
|
Up = "AadjPknlMtacSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_down";
|
|
Up = "AadjPknlMtacSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacBL: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down";
|
|
Up = "AadjPknlMtacSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacB: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_down";
|
|
Up = "AadjPknlMtacSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacBR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_down";
|
|
Up = "AadjPknlMtacSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBStandActionsTacFR: RifleAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down";
|
|
Up = "AadjPknlMtacSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunF: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_left";
|
|
Up = "AadjPercMrunSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkF: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDf_left";
|
|
Up = "AadjPercMwlkSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunFL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_left";
|
|
Up = "AadjPercMrunSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkFL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfl_left";
|
|
Up = "AadjPercMwlkSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_left";
|
|
Up = "AadjPercMrunSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDl_left";
|
|
Up = "AadjPercMwlkSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunBL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_left";
|
|
Up = "AadjPercMrunSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkBL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbl_left";
|
|
Up = "AadjPercMwlkSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunB: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_left";
|
|
Up = "AadjPercMrunSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkB: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDb_left";
|
|
Up = "AadjPercMwlkSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunBR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkBR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbr_left";
|
|
Up = "AadjPercMwlkSrasWrflDbr_left";
|
|
Stand = "AadjPknlMwlkSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_left";
|
|
Up = "AadjPercMrunSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDr_left";
|
|
Up = "AadjPercMwlkSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsRunFR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_left";
|
|
Up = "AadjPercMrunSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsWlkFR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfr_left";
|
|
Up = "AadjPercMwlkSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelEvasiveActionsF: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDf_left";
|
|
Up = "AadjPercMevaSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelEvasiveActionsFR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
|
|
Up = "AadjPercMevaSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelEvasiveActionsFL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
|
|
Up = "AadjPercMevaSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunF: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_right";
|
|
Up = "AadjPercMrunSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkF: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDf_right";
|
|
Up = "AadjPercMwlkSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunFL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_right";
|
|
Up = "AadjPercMrunSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkFL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfl_right";
|
|
Up = "AadjPercMwlkSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_right";
|
|
Up = "AadjPercMrunSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDl_right";
|
|
Up = "AadjPercMwlkSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunBL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_right";
|
|
Up = "AadjPercMrunSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkBL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbl_right";
|
|
Up = "AadjPercMwlkSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunB: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_right";
|
|
Up = "AadjPercMrunSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkB: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDb_right";
|
|
Up = "AadjPercMwlkSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunBR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkBR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbr_right";
|
|
Up = "AadjPercMwlkSrasWrflDbr_right";
|
|
Stand = "AadjPknlMwlkSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_right";
|
|
Up = "AadjPercMrunSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDr_right";
|
|
Up = "AadjPercMwlkSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsRunFR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_right";
|
|
Up = "AadjPercMrunSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsWlkFR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfr_right";
|
|
Up = "AadjPercMwlkSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelEvasiveActionsF: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDf_left";
|
|
Up = "AadjPercMevaSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelEvasiveActionsFR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
|
|
Up = "AadjPercMevaSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelEvasiveActionsFL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
|
|
Up = "AadjPercMevaSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunF: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_up";
|
|
Up = "AadjPercMrunSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkF: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDf_up";
|
|
Up = "AadjPercMwlkSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunFL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_up";
|
|
Up = "AadjPercMrunSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkFL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfl_up";
|
|
Up = "AadjPercMwlkSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_up";
|
|
Up = "AadjPercMrunSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDl_up";
|
|
Up = "AadjPercMwlkSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunBL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_up";
|
|
Up = "AadjPercMrunSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkBL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbl_up";
|
|
Up = "AadjPercMwlkSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunB: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_up";
|
|
Up = "AadjPercMrunSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkB: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDb_up";
|
|
Up = "AadjPercMwlkSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunBR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkBR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbr_up";
|
|
Up = "AadjPercMwlkSrasWrflDbr_up";
|
|
Stand = "AadjPknlMwlkSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_up";
|
|
Up = "AadjPercMrunSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDr_up";
|
|
Up = "AadjPercMwlkSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsRunFR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_up";
|
|
Up = "AadjPercMrunSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsWlkFR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfr_up";
|
|
Up = "AadjPercMwlkSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelEvasiveActionsF: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDf_left";
|
|
Up = "AadjPercMevaSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelEvasiveActionsFR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
|
|
Up = "AadjPercMevaSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelEvasiveActionsFL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
|
|
Up = "AadjPercMevaSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunF: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDf_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDf_down";
|
|
Up = "AadjPercMrunSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkF: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDf_down";
|
|
Up = "AadjPercMwlkSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunFL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfl_down";
|
|
Up = "AadjPercMrunSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkFL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfl_down";
|
|
Up = "AadjPercMwlkSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDl_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDl_down";
|
|
Up = "AadjPercMrunSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDl_down";
|
|
Up = "AadjPercMwlkSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunBL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbl_down";
|
|
Up = "AadjPercMrunSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkBL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbl_down";
|
|
Up = "AadjPercMwlkSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunB: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDb_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDb_down";
|
|
Up = "AadjPercMrunSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkB: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDb_down";
|
|
Up = "AadjPercMwlkSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunBR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkBR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDbr_down";
|
|
Up = "AadjPercMwlkSrasWrflDbr_down";
|
|
Stand = "AadjPknlMwlkSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDr_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDr_down";
|
|
Up = "AadjPercMrunSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDr_down";
|
|
Up = "AadjPercMwlkSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsRunFR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down";
|
|
PlayerStand = "AadjPercMrunSrasWrflDfr_down";
|
|
Up = "AadjPercMrunSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsWlkFR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWrflDfr_down";
|
|
Up = "AadjPercMwlkSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelEvasiveActionsF: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDf_left";
|
|
Up = "AadjPercMevaSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelEvasiveActionsFR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfr_left";
|
|
Up = "AadjPercMevaSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelEvasiveActionsFL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWrflDfl_left";
|
|
Up = "AadjPercMevaSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacF: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_left";
|
|
Up = "AadjPercMtacSrasWrflDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacFL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left";
|
|
Up = "AadjPercMtacSrasWrflDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_left";
|
|
Up = "AadjPercMtacSrasWrflDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacBL: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left";
|
|
Up = "AadjPercMtacSrasWrflDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacB: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_left";
|
|
Up = "AadjPercMtacSrasWrflDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacBR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_left";
|
|
Up = "AadjPercMtacSrasWrflDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustLKneelActionsTacFR: RifleAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left";
|
|
Up = "AadjPercMtacSrasWrflDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacF: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_right";
|
|
Up = "AadjPercMtacSrasWrflDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacFL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right";
|
|
Up = "AadjPercMtacSrasWrflDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_right";
|
|
Up = "AadjPercMtacSrasWrflDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacBL: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right";
|
|
Up = "AadjPercMtacSrasWrflDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacB: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_right";
|
|
Up = "AadjPercMtacSrasWrflDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacBR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_right";
|
|
Up = "AadjPercMtacSrasWrflDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustRKneelActionsTacFR: RifleAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right";
|
|
Up = "AadjPercMtacSrasWrflDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacF: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_up";
|
|
Up = "AadjPercMtacSrasWrflDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacFL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up";
|
|
Up = "AadjPercMtacSrasWrflDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_up";
|
|
Up = "AadjPercMtacSrasWrflDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacBL: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up";
|
|
Up = "AadjPercMtacSrasWrflDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacB: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_up";
|
|
Up = "AadjPercMtacSrasWrflDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacBR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_up";
|
|
Up = "AadjPercMtacSrasWrflDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustFKneelActionsTacFR: RifleAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up";
|
|
Up = "AadjPercMtacSrasWrflDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacF: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDf_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDf_down";
|
|
Up = "AadjPercMtacSrasWrflDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacFL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down";
|
|
Up = "AadjPercMtacSrasWrflDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDl_down";
|
|
Up = "AadjPercMtacSrasWrflDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacBL: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down";
|
|
Up = "AadjPercMtacSrasWrflDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacB: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDb_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDb_down";
|
|
Up = "AadjPercMtacSrasWrflDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacBR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDbr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDr_down";
|
|
Up = "AadjPercMtacSrasWrflDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleAdjustBKneelActionsTacFR: RifleAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWrflDfr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down";
|
|
Up = "AadjPercMtacSrasWrflDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class RifleProneActions: RifleBaseStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBProne","Gesture"};
|
|
gestureGoB[] = {"GestureGoBProne","Gesture"};
|
|
gestureFreeze[] = {"GestureFreezeProne","Gesture"};
|
|
gesturePoint[] = {"","Gesture"};
|
|
gestureCeaseFire[] = {"","Gesture"};
|
|
gestureCover[] = {"","Gesture"};
|
|
gestureUp[] = {"GestureGoBProne","Gesture"};
|
|
gestureNo[] = {"","Gesture"};
|
|
gestureYes[] = {"","Gesture"};
|
|
gestureFollow[] = {"","Gesture"};
|
|
gestureAdvance[] = {"GestureAdvanceProne","Gesture"};
|
|
GestureReloadM200 = "RifleReloadProneM200";
|
|
GestureReloadMk20 = "RifleReloadProneMk20";
|
|
GestureReloadMX = "RifleReloadProneMX";
|
|
GestureReloadMXCompact = "RifleReloadProneMXCompact";
|
|
GestureReloadMXSniper = "RifleReloadProneMXSniper";
|
|
GestureReloadTRG = "RifleReloadProneTRG";
|
|
GestureReloadKatiba = "RifleReloadProneKatiba";
|
|
GestureReloadTRGUGL = "RifleReloadProneTRGUGL";
|
|
GestureReloadLRR = "RifleReloadProneLRR";
|
|
GestureReloadEBR = "RifleReloadProneEBR";
|
|
GestureReloadSMG_03 = "RifleReloadProneSMG_03";
|
|
GestureReloadSMG_02 = "RifleReloadProneSMG_02";
|
|
GestureReloadSMG_01 = "RifleReloadProneSMG_01";
|
|
GestureReloadSDAR = "RifleReloadProneSDAR";
|
|
GestureReloadDMR = "RifleReloadProneDMR";
|
|
GestureReloadM4SSAS = "RifleReloadProneM4SSAS";
|
|
ReloadGM6 = "RifleReloadProneGM6";
|
|
GestureReloadPistol = "PistolReloadProne";
|
|
GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne";
|
|
GestureReloadFlaregun = "PistolReloadProneFlaregun";
|
|
GestureMountMuzzle[] = {"GestureMountMuzzleProne","Gesture"};
|
|
GestureDismountMuzzle[] = {"GestureDismountMuzzleProne","Gesture"};
|
|
MountOptic = "MountOpticProne";
|
|
DismountOptic = "DismountOpticProne";
|
|
MountSide = "";
|
|
DismountSide = "";
|
|
AdjustF = "AadjPpneMstpSrasWrflDup";
|
|
AdjustLF = "AadjPpneMstpSrasWrflDup";
|
|
AdjustRF = "AadjPpneMstpSrasWrflDup";
|
|
AdjustB = "AadjPpneMstpSrasWrflDdown";
|
|
AdjustLB = "AadjPpneMstpSrasWrflDdown";
|
|
AdjustRB = "AadjPpneMstpSrasWrflDdown";
|
|
AdjustR = "AadjPpneMstpSrasWrflDright";
|
|
AdjustL = "AadjPpneMstpSrasWrflDleft";
|
|
stop = "AmovPpneMstpSrasWrflDnon";
|
|
default = "AmovPpneMstpSrasWrflDnon";
|
|
stopRelaxed = "AidlPpneMstpSrasWrflDnon_AI";
|
|
turnL = "AmovPpneMstpSrasWrflDnon_turnL";
|
|
turnR = "AmovPpneMstpSrasWrflDnon_turnR";
|
|
turnLRelaxed = "AmovPpneMstpSrasWrflDnon_turnL";
|
|
turnRRelaxed = "AmovPpneMstpSrasWrflDnon_turnR";
|
|
reloadMagazine = "WeaponMagazineReloadProne";
|
|
reloadMGun = "AmovPpneMstpSrasWrflDnon";
|
|
reloadMortar = "AmovPpneMstpSrasWrflDnon";
|
|
throwPrepare = "AwopPpneMstpSgthWrflDnon_Start";
|
|
throwGrenade = "AwopPpneMstpSgthWrflDnon_Fast_Start";
|
|
WalkF = "AmovPpneMrunSlowWrflDf";
|
|
WalkLF = "AmovPpneMrunSlowWrflDfl";
|
|
WalkRF = "AmovPpneMrunSlowWrflDfr";
|
|
WalkL = "AmovPpneMrunSlowWrflDl";
|
|
WalkR = "AmovPpneMrunSlowWrflDr";
|
|
WalkLB = "AmovPpneMrunSlowWrflDbl";
|
|
WalkRB = "AmovPpneMrunSlowWrflDbr";
|
|
WalkB = "AmovPpneMrunSlowWrflDb";
|
|
PlayerWalkF = "AmovPpneMrunSlowWrflDf";
|
|
PlayerWalkLF = "AmovPpneMrunSlowWrflDfl";
|
|
PlayerWalkRF = "AmovPpneMrunSlowWrflDfr";
|
|
PlayerWalkL = "AmovPpneMrunSlowWrflDl";
|
|
PlayerWalkR = "AmovPpneMrunSlowWrflDr";
|
|
PlayerWalkLB = "AmovPpneMrunSlowWrflDbl";
|
|
PlayerWalkRB = "AmovPpneMrunSlowWrflDbr";
|
|
PlayerWalkB = "AmovPpneMrunSlowWrflDb";
|
|
SlowF = "AmovPpneMsprSlowWrflDf";
|
|
SlowLF = "AmovPpneMsprSlowWrflDfl";
|
|
SlowRF = "AmovPpneMsprSlowWrflDfr";
|
|
SlowL = "AmovPpneMsprSlowWrflDl";
|
|
SlowR = "AmovPpneMsprSlowWrflDr";
|
|
SlowLB = "AmovPpneMsprSlowWrflDbl";
|
|
SlowRB = "AmovPpneMsprSlowWrflDbr";
|
|
SlowB = "AmovPpneMsprSlowWrflDb";
|
|
PlayerSlowF = "AmovPpneMsprSlowWrflDf";
|
|
PlayerSlowLF = "AmovPpneMsprSlowWrflDfl";
|
|
PlayerSlowRF = "AmovPpneMsprSlowWrflDfr";
|
|
PlayerSlowL = "AmovPpneMsprSlowWrflDl";
|
|
PlayerSlowR = "AmovPpneMsprSlowWrflDr";
|
|
PlayerSlowLB = "AmovPpneMsprSlowWrflDbl";
|
|
PlayerSlowRB = "AmovPpneMsprSlowWrflDbr";
|
|
PlayerSlowB = "AmovPpneMsprSlowWrflDb";
|
|
FastF = "AmovPpneMevaSlowWrflDf";
|
|
FastLF = "AmovPpneMsprSlowWrflDfl";
|
|
FastRF = "AmovPpneMsprSlowWrflDfr";
|
|
FastL = "AmovPpneMsprSlowWrflDl";
|
|
FastR = "AmovPpneMsprSlowWrflDr";
|
|
FastLB = "AmovPpneMsprSlowWrflDbl";
|
|
FastRB = "AmovPpneMsprSlowWrflDbr";
|
|
FastB = "AmovPpneMsprSlowWrflDb";
|
|
TactF = "AmovPpneMrunSlowWrflDf";
|
|
TactLF = "AmovPpneMrunSlowWrflDfl";
|
|
TactRF = "AmovPpneMrunSlowWrflDfr";
|
|
TactL = "AmovPpneMrunSlowWrflDl";
|
|
TactR = "AmovPpneMrunSlowWrflDr";
|
|
TactLB = "AmovPpneMrunSlowWrflDbl";
|
|
TactRB = "AmovPpneMrunSlowWrflDbr";
|
|
TactB = "AmovPpneMrunSlowWrflDb";
|
|
PlayerTactF = "AmovPpneMrunSlowWrflDf";
|
|
PlayerTactLF = "AmovPpneMrunSlowWrflDfl";
|
|
PlayerTactRF = "AmovPpneMrunSlowWrflDfr";
|
|
PlayerTactL = "AmovPpneMrunSlowWrflDl";
|
|
PlayerTactR = "AmovPpneMrunSlowWrflDr";
|
|
PlayerTactLB = "AmovPpneMrunSlowWrflDbl";
|
|
PlayerTactRB = "AmovPpneMrunSlowWrflDbr";
|
|
PlayerTactB = "AmovPpneMrunSlowWrflDb";
|
|
EvasiveLeft = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl";
|
|
EvasiveRight = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr";
|
|
down = "AmovPercMstpSrasWrflDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPpneMstpSrasWrflDnon";
|
|
binocOn = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
binocOff = "AmovPpneMstpSrasWrflDnon";
|
|
handGunOn = "AmovPpneMstpSrasWpstDnon";
|
|
takeFlag = "AmovPpneMstpSrasWrflDnon";
|
|
putDown = "AmovPpneMstpSrasWrflDnon_AinvPpneMstpSrasWrflDnon_Putdown";
|
|
treated = "AmovPpneMstpSrasWrflDnon_healed";
|
|
CanNotMove = "AmovPpneMstpSrasWrflDnon";
|
|
FireNotPossible = "AmovPpneMstpSrasWrflDnon";
|
|
strokeGun = "AmovPpneMstpSrasWrflDnon";
|
|
sitDown = "";
|
|
salute = "";
|
|
medic = "AinvPpneMstpSlayWrflDnon_medic";
|
|
turnSpeed = 2.5;
|
|
leanRRot = 0;
|
|
leanRShift = 0;
|
|
leanLRot = 0;
|
|
leanLShift = 0;
|
|
upDegree = "ManPosLying";
|
|
stance = "ManStanceProne";
|
|
Stand = "AmovPercMstpSlowWrflDnon";
|
|
Diary = "";
|
|
PlayerProne = "";
|
|
Gear = "AinvPpneMstpSrasWrflDnon";
|
|
GetOver = "";
|
|
Relax = "AmovPpneMstpSrasWrflDnon_relax";
|
|
StartFreefall = "AfalPpneMstpSrasWrflDnon";
|
|
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPpneMstpSoptWbinDnon";
|
|
};
|
|
class RifleProneActionsEvasiveF: RifleProneActions
|
|
{
|
|
PlayerStand = "AmovPercMevaSrasWrflDf";
|
|
down = "AmovPercMevaSrasWrflDf";
|
|
};
|
|
class RifleAdjustProneBaseActions: RifleProneActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
};
|
|
class RifleAdjustBProneActions: RifleAdjustProneBaseActions
|
|
{
|
|
AdjustF = "AmovPpneMstpSrasWrflDnon";
|
|
stop = "AadjPpneMstpSrasWrflDdown";
|
|
default = "AadjPpneMstpSrasWrflDdown";
|
|
stopRelaxed = "AadjPpneMstpSrasWrflDdown";
|
|
turnL = "AadjPpneMstpSrasWrflDdown_turnl";
|
|
turnR = "AadjPpneMstpSrasWrflDdown_turnr";
|
|
turnLRelaxed = "AadjPpneMstpSrasWrflDdown_turnl";
|
|
turnRRelaxed = "AadjPpneMstpSrasWrflDdown_turnr";
|
|
ReloadGM6[] = {"GestureReloadGM6","Gesture"};
|
|
reloadMGun = "";
|
|
reloadMortar = "";
|
|
throwPrepare = "";
|
|
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
|
|
WalkF = "AadjPpneMstpSrasWrflDdown";
|
|
WalkLF = "AadjPpneMstpSrasWrflDdown";
|
|
WalkRF = "AadjPpneMstpSrasWrflDdown";
|
|
WalkL = "AadjPpneMstpSrasWrflDdown";
|
|
WalkR = "AadjPpneMstpSrasWrflDdown";
|
|
WalkLB = "AadjPpneMstpSrasWrflDdown";
|
|
WalkRB = "AadjPpneMstpSrasWrflDdown";
|
|
WalkB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkLF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkRF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkL = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkR = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkLB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkRB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerWalkB = "AadjPpneMstpSrasWrflDdown";
|
|
SlowF = "AadjPpneMstpSrasWrflDdown";
|
|
SlowLF = "AadjPpneMstpSrasWrflDdown";
|
|
SlowRF = "AadjPpneMstpSrasWrflDdown";
|
|
SlowL = "AadjPpneMstpSrasWrflDdown";
|
|
SlowR = "AadjPpneMstpSrasWrflDdown";
|
|
SlowLB = "AadjPpneMstpSrasWrflDdown";
|
|
SlowRB = "AadjPpneMstpSrasWrflDdown";
|
|
SlowB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowLF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowRF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowL = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowR = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowLB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowRB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerSlowB = "AadjPpneMstpSrasWrflDdown";
|
|
FastF = "AadjPpneMstpSrasWrflDdown";
|
|
FastLF = "AadjPpneMstpSrasWrflDdown";
|
|
FastRF = "AadjPpneMstpSrasWrflDdown";
|
|
FastL = "AadjPpneMstpSrasWrflDdown";
|
|
FastR = "AadjPpneMstpSrasWrflDdown";
|
|
FastLB = "AadjPpneMstpSrasWrflDdown";
|
|
FastRB = "AadjPpneMstpSrasWrflDdown";
|
|
FastB = "AadjPpneMstpSrasWrflDdown";
|
|
TactF = "AadjPpneMstpSrasWrflDdown";
|
|
TactLF = "AadjPpneMstpSrasWrflDdown";
|
|
TactRF = "AadjPpneMstpSrasWrflDdown";
|
|
TactL = "AadjPpneMstpSrasWrflDdown";
|
|
TactR = "AadjPpneMstpSrasWrflDdown";
|
|
TactLB = "AadjPpneMstpSrasWrflDdown";
|
|
TactRB = "AadjPpneMstpSrasWrflDdown";
|
|
TactB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactLF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactRF = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactL = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactR = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactLB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactRB = "AadjPpneMstpSrasWrflDdown";
|
|
PlayerTactB = "AadjPpneMstpSrasWrflDdown";
|
|
EvasiveLeft = "AadjPpneMstpSrasWrflDdown";
|
|
EvasiveRight = "AadjPpneMstpSrasWrflDdown";
|
|
putDown = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AadjPpneMstpSrasWrflDdown";
|
|
strokeGun = "";
|
|
limitFast = 3.5;
|
|
leanRRot = 0.1;
|
|
leanRShift = 0.1;
|
|
leanLRot = 0.1;
|
|
leanLShift = 0.1;
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Gear = "";
|
|
};
|
|
class RifleAdjustFProneActions: RifleAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
|
|
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
|
|
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
|
|
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
|
|
GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"};
|
|
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
|
|
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
|
|
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
|
|
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
|
|
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
|
|
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
|
|
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
|
|
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
|
|
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
|
|
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
|
|
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
|
|
MountOptic = "";
|
|
DismountOptic = "";
|
|
AdjustF = "AadjPknlMstpSrasWrflDdown";
|
|
AdjustB = "AmovPpneMstpSrasWrflDnon";
|
|
stop = "AadjPpneMstpSrasWrflDup";
|
|
default = "AadjPpneMstpSrasWrflDup";
|
|
stopRelaxed = "AadjPpneMstpSrasWrflDup";
|
|
turnL = "AadjPpneMstpSrasWrflDup_turnL";
|
|
turnR = "AadjPpneMstpSrasWrflDup_turnR";
|
|
turnLRelaxed = "AadjPpneMstpSrasWrflDup_turnL";
|
|
turnRRelaxed = "AadjPpneMstpSrasWrflDup_turnR";
|
|
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
|
|
reloadMGun = "";
|
|
reloadMortar = "";
|
|
throwPrepare = "";
|
|
WalkF = "AadjPpneMwlkSrasWrflDup_f";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "AadjPpneMwlkSrasWrflDup_l";
|
|
WalkR = "AadjPpneMwlkSrasWrflDup_r";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "AadjPpneMwlkSrasWrflDup_b";
|
|
PlayerWalkF = "AadjPpneMwlkSrasWrflDup_f";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWrflDup_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWrflDup_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "AadjPpneMwlkSrasWrflDup_b";
|
|
SlowF = "AadjPpneMwlkSrasWrflDup_f";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWrflDup_l";
|
|
SlowR = "AadjPpneMwlkSrasWrflDup_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "AadjPpneMwlkSrasWrflDup_b";
|
|
PlayerSlowF = "AadjPpneMwlkSrasWrflDup_f";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWrflDup_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWrflDup_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "AadjPpneMwlkSrasWrflDup_b";
|
|
FastF = "AadjPpneMwlkSrasWrflDup_f";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWrflDup_l";
|
|
FastR = "AadjPpneMwlkSrasWrflDup_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "AadjPpneMwlkSrasWrflDup_f";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWrflDup_l";
|
|
TactR = "AadjPpneMwlkSrasWrflDup_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "AadjPpneMwlkSrasWrflDup_b";
|
|
PlayerTactF = "AadjPpneMwlkSrasWrflDup_f";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWrflDup_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWrflDup_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "AadjPpneMwlkSrasWrflDup_b";
|
|
EvasiveLeft = "";
|
|
EvasiveRight = "";
|
|
Down = "AmovPpneMstpSrasWrflDnon";
|
|
putDown = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AadjPpneMstpSrasWrflDup";
|
|
strokeGun = "";
|
|
limitFast = 3.5;
|
|
leanRRot = 0.1;
|
|
leanRShift = 0.1;
|
|
leanLRot = 0.1;
|
|
leanLShift = 0.1;
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Gear = "";
|
|
};
|
|
class RifleAdjustLProneActions: RifleAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
|
|
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
|
|
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
|
|
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
|
|
GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"};
|
|
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
|
|
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
|
|
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
|
|
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
|
|
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
|
|
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
|
|
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
|
|
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
|
|
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
|
|
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
|
|
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
|
|
MountOptic = "";
|
|
DismountOptic = "";
|
|
AdjustR = "AmovPpneMstpSrasWrflDnon";
|
|
stop = "AadjPpneMstpSrasWrflDleft";
|
|
default = "AadjPpneMstpSrasWrflDleft";
|
|
stopRelaxed = "AadjPpneMstpSrasWrflDleft";
|
|
turnL = "AadjPpneMstpSrasWrflDleft";
|
|
turnR = "AadjPpneMstpSrasWrflDleft";
|
|
turnLRelaxed = "AadjPpneMstpSrasWrflDleft";
|
|
turnRRelaxed = "AadjPpneMstpSrasWrflDleft";
|
|
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
|
|
reloadMGun = "";
|
|
reloadMortar = "";
|
|
throwPrepare = "";
|
|
WalkF = "";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "";
|
|
WalkR = "";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkF = "";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowF = "";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
SlowR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowF = "";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
FastF = "";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
FastR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
TactR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "";
|
|
PlayerTactF = "";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWrflDleft_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWrflDleft_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "";
|
|
EvasiveLeft = "AadjPpneMstpSrasWrflDleft";
|
|
EvasiveRight = "AadjPpneMstpSrasWrflDleft";
|
|
putDown = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AadjPpneMstpSrasWrflDleft";
|
|
strokeGun = "";
|
|
limitFast = 3.5;
|
|
leanRRot = 0.1;
|
|
leanRShift = 0.1;
|
|
leanLRot = 0.1;
|
|
leanLShift = 0.1;
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Gear = "";
|
|
};
|
|
class RifleAdjustRProneActions: RifleAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"};
|
|
GestureReloadMX[] = {"GestureReloadMXContext","Gesture"};
|
|
GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"};
|
|
GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"};
|
|
GestureReloadTRGContext[] = {"GestureReloadTRGContext","Gesture"};
|
|
GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"};
|
|
GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"};
|
|
GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"};
|
|
GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"};
|
|
GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"};
|
|
GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"};
|
|
GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"};
|
|
GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"};
|
|
GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"};
|
|
GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"};
|
|
GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"};
|
|
MountOptic = "";
|
|
DismountOptic = "";
|
|
stop = "AadjPpneMstpSrasWrflDright";
|
|
default = "AadjPpneMstpSrasWrflDright";
|
|
stopRelaxed = "AadjPpneMstpSrasWrflDright";
|
|
turnL = "AadjPpneMstpSrasWrflDright";
|
|
turnR = "AadjPpneMstpSrasWrflDright";
|
|
turnLRelaxed = "AadjPpneMstpSrasWrflDright";
|
|
turnRRelaxed = "AadjPpneMstpSrasWrflDright";
|
|
ReloadGM6[] = {"GestureReloadGM6Context","Gesture"};
|
|
reloadMGun = "";
|
|
reloadMortar = "";
|
|
throwPrepare = "";
|
|
throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"};
|
|
WalkF = "";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "";
|
|
WalkR = "";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkF = "";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWrflDright_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWrflDright_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowF = "";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWrflDright_l";
|
|
SlowR = "AadjPpneMwlkSrasWrflDright_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowF = "";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWrflDright_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWrflDright_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
FastF = "";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWrflDright_l";
|
|
FastR = "AadjPpneMwlkSrasWrflDright_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWrflDright_l";
|
|
TactR = "AadjPpneMwlkSrasWrflDright_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "";
|
|
PlayerTactF = "";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWrflDright_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWrflDright_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "";
|
|
EvasiveLeft = "AadjPpneMstpSrasWrflDright";
|
|
EvasiveRight = "AadjPpneMstpSrasWrflDright";
|
|
putDown = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AadjPpneMstpSrasWrflDright";
|
|
strokeGun = "";
|
|
limitFast = 3.5;
|
|
leanRRot = 0.1;
|
|
leanRShift = 0.1;
|
|
leanLRot = 0.1;
|
|
leanLShift = 0.1;
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Gear = "";
|
|
};
|
|
class RifleProneActionsRunF: RifleProneActions
|
|
{
|
|
PlayerStand = "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf";
|
|
};
|
|
class RifleProneActionsRunB: RifleProneActions{};
|
|
class PistolStandActions: NoActions
|
|
{
|
|
gestureGo[] = {"GestureGoStandPistol","Gesture"};
|
|
gestureGoB[] = {"GestureGoBStand","Gesture"};
|
|
gestureFreeze[] = {"GestureFreezeStandPistol","Gesture"};
|
|
gesturePoint[] = {"GesturePointStand","Gesture"};
|
|
gestureCeaseFire[] = {"GestureCeaseFire","Gesture"};
|
|
gestureCover[] = {"GestureCover","Gesture"};
|
|
gestureUp[] = {"GestureUp","Gesture"};
|
|
gestureNo[] = {"GestureNo","Gesture"};
|
|
gestureYes[] = {"GestureYes","Gesture"};
|
|
gestureFollow[] = {"GestureFollow","Gesture"};
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
gestureHi[] = {"GestureHi","Gesture"};
|
|
gestureHiB[] = {"GestureHiB","Gesture"};
|
|
gestureHiC[] = {"GestureHiC","Gesture"};
|
|
stop = "AmovPercMstpSrasWpstDnon";
|
|
default = "AmovPercMstpSrasWpstDnon";
|
|
stopRelaxed = "AmovPercMstpSrasWpstDnon";
|
|
turnL = "AmovPercMstpSrasWpstDnon_turnL";
|
|
turnR = "AmovPercMstpSrasWpstDnon_turnR";
|
|
turnLRelaxed = "AmovPercMstpSrasWpstDnon_turnL";
|
|
turnRRelaxed = "AmovPercMstpSrasWpstDnon_turnR";
|
|
reloadMagazine[] = {"PistolMagazineReloadStand_g","Gesture"};
|
|
throwPrepare = "AwopPercMstpSgthWpstDnon_Part2";
|
|
throwGrenade[] = {"GestureThrowGrenadePistol","Gesture"};
|
|
WalkF = "AmovPercMwlkSrasWpstDf";
|
|
WalkLF = "AmovPercMwlkSrasWpstDfl";
|
|
WalkRF = "AmovPercMwlkSrasWpstDfr";
|
|
WalkL = "AmovPercMwlkSrasWpstDl";
|
|
WalkR = "AmovPercMwlkSrasWpstDr";
|
|
WalkLB = "AmovPercMwlkSrasWpstDbl";
|
|
WalkRB = "AmovPercMwlkSrasWpstDbr";
|
|
WalkB = "AmovPercMwlkSrasWpstDb";
|
|
PlayerWalkF = "AmovPercMwlkSrasWpstDf";
|
|
PlayerWalkLF = "AmovPercMwlkSrasWpstDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSrasWpstDfr";
|
|
PlayerWalkL = "AmovPercMwlkSrasWpstDl";
|
|
PlayerWalkR = "AmovPercMwlkSrasWpstDr";
|
|
PlayerWalkLB = "AmovPercMwlkSrasWpstDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSrasWpstDbr";
|
|
PlayerWalkB = "AmovPercMwlkSrasWpstDb";
|
|
SlowF = "AmovPercMrunSlowWpstDf";
|
|
SlowLF = "AmovPercMrunSlowWpstDfl";
|
|
SlowRF = "AmovPercMrunSlowWpstDr";
|
|
SlowL = "AmovPercMrunSlowWpstDl";
|
|
SlowR = "AmovPercMrunSlowWpstDr";
|
|
SlowLB = "AmovPercMrunSlowWpstDbl";
|
|
SlowRB = "AmovPercMrunSlowWpstDbr";
|
|
SlowB = "AmovPercMrunSlowWpstDb";
|
|
PlayerSlowF = "AmovPercMrunSrasWpstDf";
|
|
PlayerSlowLF = "AmovPercMrunSrasWpstDfl";
|
|
PlayerSlowRF = "AmovPercMrunSrasWpstDfr";
|
|
PlayerSlowL = "AmovPercMrunSrasWpstDl";
|
|
PlayerSlowR = "AmovPercMrunSrasWpstDr";
|
|
PlayerSlowLB = "AmovPercMrunSrasWpstDbl";
|
|
PlayerSlowRB = "AmovPercMrunSrasWpstDbr";
|
|
PlayerSlowB = "AmovPercMrunSrasWpstDb";
|
|
FastF = "AmovPercMevaSrasWpstDf";
|
|
FastLF = "AmovPercMevaSrasWpstDfl";
|
|
FastRF = "AmovPercMevaSrasWpstDfr";
|
|
FastL = "AmovPercMevaSrasWpstDl";
|
|
FastR = "AmovPercMevaSrasWpstDr";
|
|
FastLB = "AmovPercMrunSrasWpstDbl";
|
|
FastRB = "AmovPercMrunSrasWpstDbr";
|
|
FastB = "AmovPercMrunSrasWpstDb";
|
|
TactF = "AmovPercMrunSlowWpstDf";
|
|
TactLF = "AmovPercMrunSlowWpstDfl";
|
|
TactRF = "AmovPercMrunSlowWpstDfr";
|
|
TactL = "AmovPercMrunSlowWpstDl";
|
|
TactR = "AmovPercMrunSlowWpstDr";
|
|
TactLB = "AmovPercMrunSlowWpstDbl";
|
|
TactRB = "AmovPercMrunSlowWpstDbr";
|
|
TactB = "AmovPercMrunSlowWpstDb";
|
|
PlayerTactF = "AmovPercMtacSrasWpstDf";
|
|
PlayerTactLF = "AmovPercMtacSrasWpstDfl";
|
|
PlayerTactRF = "AmovPercMtacSrasWpstDfr";
|
|
PlayerTactL = "AmovPercMtacSrasWpstDl";
|
|
PlayerTactR = "AmovPercMtacSrasWpstDr";
|
|
PlayerTactLB = "AmovPercMtacSrasWpstDbl";
|
|
PlayerTactRB = "AmovPercMtacSrasWpstDbr";
|
|
PlayerTactB = "AmovPercMtacSrasWpstDb";
|
|
down = "AmovPpneMstpSrasWpstDnon";
|
|
up = "AmovPknlMstpSrasWpstDnon";
|
|
PlayerStand = "AmovPercMstpSlowWpstDnon";
|
|
PlayerCrouch = "AmovPknlMstpSrasWpstDnon";
|
|
PlayerProne = "AmovPpneMstpSrasWpstDnon";
|
|
weaponOn = "AmovPercMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPercMstpSrasWpstDnon";
|
|
binocOn = "AwopPercMstpSoptWbinDnon_pst";
|
|
binocOff = "AmovPercMstpSrasWpstDnon";
|
|
handGunOn = "AmovPercMstpSrasWrflDnon";
|
|
takeFlag = "AinvPknlMstpSnonWnonDnon_1";
|
|
putDown = "AmovPercMstpSraswpstDnon_AinvPercMstpSraswpstDnon_Putdown";
|
|
medic = "AinvPknlMstpSlayWpstDnon_medic";
|
|
treated = "AinvPknlMstpSnonWnonDnon_healed_1";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Lying = "AmovPpneMstpSrasWpstDnon";
|
|
Stand = "AmovPercMstpSlowWpstDnon";
|
|
Crouch = "AmovPknlMstpSrasWpstDnon";
|
|
CanNotMove = "AmovPercMstpSrasWpstDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
CivilLying = "AmovPpneMstpSnonWnonDnon";
|
|
FireNotPossible = "AmovPercMstpSrasWpstDnon";
|
|
strokeGun = "AmovPercMstpSrasWpstDnon";
|
|
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
|
|
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
|
|
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow";
|
|
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium";
|
|
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh";
|
|
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighZamak";
|
|
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighHemtt";
|
|
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh";
|
|
GetInHelicopterCargo = "GetInHelicopterCargoPst";
|
|
GetInMRAP_01 = "GetInMRAP_01Pst";
|
|
GetInMRAP_01_cargo = "GetInMRAP_01_cargoPst";
|
|
GetOutMRAP_01 = "GetOutMRAP_01Pst";
|
|
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoPst";
|
|
GetOutHelicopterCargo = "GetOutHelicopterCargoPst";
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
startDive = "AdvePercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
sitDown = "AmovPsitMstpSnonWpstDnon_ground";
|
|
getOver = "AovrPercMstpSrasWpstDf";
|
|
salute = "AmovPercMstpSrasWpstDnon_salute";
|
|
leanRRot = 0.5;
|
|
leanRShift = 0.01;
|
|
leanLRot = 0.5;
|
|
leanLShift = 0.01;
|
|
turnSpeed = 8;
|
|
limitFast = 5.5;
|
|
upDegree = "ManPosHandGunStand";
|
|
stance = "ManStanceStand";
|
|
EvasiveLeft = "AmovPercMevaSrasWpstDfl";
|
|
EvasiveRight = "AmovPercMevaSrasWpstDfr";
|
|
grabCarry = "Helper_SwitchToCarrynon_pst";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
|
|
Diary = "";
|
|
Surrender = "AmovPercMstpSsurWnonDnon";
|
|
saluteOff = "AmovPercMstpSrasWpstDnon";
|
|
Gear = "AinvPercMstpSrasWpstDnon";
|
|
AdjustF = "AadjPercMstpSrasWpstDup";
|
|
AdjustLF = "AadjPercMstpSrasWpstDup";
|
|
AdjustRF = "AadjPercMstpSrasWpstDup";
|
|
AdjustB = "AadjPercMstpSrasWpstDdown";
|
|
AdjustLB = "AadjPercMstpSrasWpstDdown";
|
|
AdjustRB = "AadjPercMstpSrasWpstDdown";
|
|
AdjustL = "AadjPercMstpSrasWpstDleft";
|
|
AdjustR = "AadjPercMstpSrasWpstDright";
|
|
Relax = "AmovPknlMstpSrasWpstDnon_relax";
|
|
StartFreefall = "AfalPercMstpSrasWpstDnon";
|
|
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPercMstpSoptWbinDnon";
|
|
};
|
|
class PistolStandActionsNoAdjust: PistolStandActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolStandActions_gear: PistolStandActions
|
|
{
|
|
Stop = "AmovPercMstpSrasWpstDnon_gear";
|
|
StopRelaxed = "AmovPercMstpSrasWpstDnon_gear";
|
|
Default = "AmovPercMstpSrasWpstDnon_gear";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon_gear";
|
|
HandGunOn = "AinvPercMstpSrasWrflDnon";
|
|
};
|
|
class PistolStandActionsRunF: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDf";
|
|
Up = "AmovPknlMrunSrasWpstDf";
|
|
Crouch = "AmovPknlMrunSrasWpstDf";
|
|
Stand = "AmovPercMrunSlowWpstDf";
|
|
};
|
|
class PistolStandActionsRunFL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDfl";
|
|
Up = "AmovPknlMrunSrasWpstDfl";
|
|
Crouch = "AmovPknlMrunSrasWpstDfl";
|
|
Stand = "AmovPercMrunSlowWpstDfl";
|
|
};
|
|
class PistolStandActionsRunL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDl";
|
|
Up = "AmovPknlMrunSrasWpstDl";
|
|
Crouch = "AmovPknlMrunSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMrunSlowWpstDl";
|
|
};
|
|
class PistolStandActionsRunBL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDbl";
|
|
Up = "AmovPknlMrunSrasWpstDbl";
|
|
Crouch = "AmovPknlMrunSrasWpstDbl";
|
|
Stand = "AmovPercMrunSlowWpstDbl";
|
|
};
|
|
class PistolStandActionsRunB: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDb";
|
|
Up = "AmovPknlMrunSrasWpstDb";
|
|
Crouch = "AmovPknlMrunSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPercMrunSlowWpstDb";
|
|
};
|
|
class PistolStandActionsRunBR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDbr";
|
|
Up = "AmovPknlMrunSrasWpstDbr";
|
|
Crouch = "AmovPknlMrunSrasWpstDbr";
|
|
Stand = "AmovPercMrunSlowWpstDbr";
|
|
};
|
|
class PistolStandActionsRunR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDr";
|
|
Up = "AmovPknlMrunSrasWpstDr";
|
|
Crouch = "AmovPknlMrunSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMrunSlowWpstDr";
|
|
};
|
|
class PistolStandActionsRunFR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSrasWpstDfr";
|
|
Up = "AmovPknlMrunSrasWpstDfr";
|
|
Crouch = "AmovPknlMrunSrasWpstDfr";
|
|
Stand = "AmovPercMrunSlowWpstDfr";
|
|
};
|
|
class PistolStandActionsTacF: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDf";
|
|
Up = "AmovPknlMtacSrasWpstDf";
|
|
Crouch = "AmovPknlMtacSrasWpstDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPercMtacSlowWpstDf";
|
|
};
|
|
class PistolStandActionsTacFL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDfl";
|
|
Up = "AmovPknlMtacSrasWpstDfl";
|
|
Crouch = "AmovPknlMtacSrasWpstDfl";
|
|
Stand = "AmovPercMtacSlowWpstDfl";
|
|
};
|
|
class PistolStandActionsTacL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDl";
|
|
Up = "AmovPknlMtacSrasWpstDl";
|
|
Crouch = "AmovPknlMtacSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMtacSlowWpstDl";
|
|
};
|
|
class PistolStandActionsTacBL: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDbl";
|
|
Up = "AmovPknlMtacSrasWpstDbl";
|
|
Crouch = "AmovPknlMtacSrasWpstDbl";
|
|
Stand = "AmovPercMtacSlowWpstDbl";
|
|
};
|
|
class PistolStandActionsTacB: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDb";
|
|
Up = "AmovPknlMtacSrasWpstDb";
|
|
Crouch = "AmovPknlMtacSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPercMtacSlowWpstDb";
|
|
};
|
|
class PistolStandActionsTacBR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDbr";
|
|
Up = "AmovPknlMtacSrasWpstDbr";
|
|
Crouch = "AmovPknlMtacSrasWpstDbr";
|
|
Stand = "AmovPercMtacSlowWpstDbr";
|
|
};
|
|
class PistolStandActionsTacR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDr";
|
|
Up = "AmovPknlMtacSrasWpstDr";
|
|
Crouch = "AmovPknlMtacSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMtacSlowWpstDr";
|
|
};
|
|
class PistolStandActionsTacFR: PistolStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMtacSrasWpstDfr";
|
|
Up = "AmovPknlMtacSrasWpstDfr";
|
|
Crouch = "AmovPknlMtacSrasWpstDfr";
|
|
Stand = "AmovPercMtacSlowWpstDfr";
|
|
};
|
|
class PistolStandActionsWlkF: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDf";
|
|
Up = "AmovPknlMwlkSrasWpstDf";
|
|
Crouch = "AmovPknlMwlkSrasWpstDf";
|
|
Stand = "AmovPercMwlkSlowWpstDf";
|
|
};
|
|
class PistolStandActionsWlkFL: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDfl";
|
|
Up = "AmovPknlMwlkSrasWpstDfl";
|
|
Crouch = "AmovPknlMwlkSrasWpstDfl";
|
|
Stand = "AmovPercMwlkSlowWpstDfl";
|
|
};
|
|
class PistolStandActionsWlkL: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDl";
|
|
Up = "AmovPknlMwlkSrasWpstDl";
|
|
Crouch = "AmovPknlMwlkSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPercMwlkSlowWpstDl";
|
|
};
|
|
class PistolStandActionsWlkBL: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDbl";
|
|
Up = "AmovPknlMwlkSrasWpstDbl";
|
|
Crouch = "AmovPknlMwlkSrasWpstDbl";
|
|
Stand = "AmovPercMwlkSlowWpstDbl";
|
|
};
|
|
class PistolStandActionsWlkB: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDb";
|
|
Up = "AmovPknlMwlkSrasWpstDb";
|
|
Crouch = "AmovPknlMwlkSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPercMwlkSlowWpstDb";
|
|
};
|
|
class PistolStandActionsWlkBR: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDbr";
|
|
Up = "AmovPknlMwlkSrasWpstDbr";
|
|
Crouch = "AmovPknlMwlkSrasWpstDbr";
|
|
Stand = "AmovPercMwlkSlowWpstDbr";
|
|
};
|
|
class PistolStandActionsWlkR: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDr";
|
|
Up = "AmovPknlMwlkSrasWpstDr";
|
|
Crouch = "AmovPknlMwlkSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPercMwlkSlowWpstDr";
|
|
};
|
|
class PistolStandActionsWlkFR: PistolStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSrasWpstDfr";
|
|
Up = "AmovPknlMwlkSrasWpstDfr";
|
|
Crouch = "AmovPknlMwlkSrasWpstDfr";
|
|
Stand = "AmovPercMwlkSlowWpstDfr";
|
|
};
|
|
class PistolLowStandActions: PistolStandActions
|
|
{
|
|
stopRelaxed = "AidlPercMstpSlowWpstDnon_AI";
|
|
Stop = "AmovPercMstpSlowWpstDnon";
|
|
Combat = "AmovPercMstpSrasWpstDnon";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
PlayerCrouch = "AmovPknlMstpSlowWpstDnon";
|
|
Default = "AmovPercMstpSlowWpstDnon";
|
|
PlayerWalkF = "AmovPercMwlkSlowWpstDf";
|
|
PlayerWalkLF = "AmovPercMwlkSlowWpstDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSlowWpstDfr";
|
|
PlayerWalkL = "AmovPercMwlkSlowWpstDl";
|
|
PlayerWalkR = "AmovPercMwlkSlowWpstDr";
|
|
PlayerWalkLB = "AmovPercMwlkSlowWpstDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSlowWpstDbr";
|
|
PlayerWalkB = "AmovPercMwlkSlowWpstDb";
|
|
TactF = "AmovPercMtacSlowWpstDf";
|
|
TactLF = "AmovPercMtacSlowWpstDfl";
|
|
TactRF = "AmovPercMtacSlowWpstDfr";
|
|
TactL = "AmovPercMtacSlowWpstDl";
|
|
TactR = "AmovPercMtacSlowWpstDr";
|
|
TactLB = "AmovPercMtacSlowWpstDbl";
|
|
TactRB = "AmovPercMtacSlowWpstDbr";
|
|
TactB = "AmovPercMtacSlowWpstDb";
|
|
PlayerTactF = "AmovPercMtacSlowWpstDf";
|
|
PlayerTactLF = "AmovPercMtacSlowWpstDfl";
|
|
PlayerTactRF = "AmovPercMtacSlowWpstDfr";
|
|
PlayerTactL = "AmovPercMtacSlowWpstDl";
|
|
PlayerTactR = "AmovPercMtacSlowWpstDr";
|
|
PlayerTactLB = "AmovPercMtacSlowWpstDbl";
|
|
PlayerTactRB = "AmovPercMtacSlowWpstDbr";
|
|
PlayerTactB = "AmovPercMtacSlowWpstDb";
|
|
SlowRF = "AmovPercMrunSlowWpstDfr";
|
|
PlayerSlowF = "AmovPercMrunSlowWpstDf";
|
|
PlayerSlowLF = "AmovPercMrunSlowWpstDfl";
|
|
PlayerSlowRF = "AmovPercMrunSlowWpstDfr";
|
|
PlayerSlowL = "AmovPercMrunSlowWpstDl";
|
|
PlayerSlowR = "AmovPercMrunSlowWpstDr";
|
|
PlayerSlowLB = "AmovPercMrunSlowWpstDbl";
|
|
PlayerSlowRB = "AmovPercMrunSlowWpstDbr";
|
|
PlayerSlowB = "AmovPercMrunSlowWpstDb";
|
|
FastF = "AmovPercMevaSlowWpstDf";
|
|
FastLF = "AmovPercMevaSlowWpstDfl";
|
|
FastRF = "AmovPercMevaSlowWpstDfr";
|
|
FastL = "AmovPercMrunSlowWpstDl";
|
|
FastR = "AmovPercMrunSlowWpstDr";
|
|
FastLB = "AmovPercMrunSlowWpstDbl";
|
|
FastRB = "AmovPercMrunSlowWpstDbr";
|
|
FastB = "AmovPercMrunSlowWpstDb";
|
|
EvasiveLeft = "AmovPercMevaSlowWpstDfl";
|
|
EvasiveRight = "AmovPercMevaSlowWpstDfr";
|
|
GetOver = "AovrPercMstpSlowWpstDf";
|
|
turnL = "AmovPercMstpSlowWpstDnon_turnL";
|
|
turnR = "AmovPercMstpSlowWpstDnon_turnR";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
HandGunOn = "AmovPercMstpSrasWpstDnon";
|
|
};
|
|
class PistolLowStandActionsNoAdjust: PistolLowStandActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolLowStandActionsRunF: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDf";
|
|
Up = "AmovPknlMrunSlowWpstDf";
|
|
Crouch = "AmovPknlMrunSlowWpstDf";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDf";
|
|
Stand = "AmovPercMrunSrasWpstDf";
|
|
};
|
|
class PistolLowStandActionsRunFL: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDfl";
|
|
Up = "AmovPknlMrunSlowWpstDfl";
|
|
Crouch = "AmovPknlMrunSlowWpstDfl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDfl";
|
|
Stand = "AmovPercMrunSrasWpstDfl";
|
|
};
|
|
class PistolLowStandActionsRunL: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDl";
|
|
Up = "AmovPknlMrunSlowWpstDl";
|
|
Crouch = "AmovPknlMrunSlowWpstDl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDl";
|
|
Stand = "AmovPercMrunSrasWpstDl";
|
|
};
|
|
class PistolLowStandActionsRunBL: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDbl";
|
|
Up = "AmovPknlMrunSlowWpstDbl";
|
|
Crouch = "AmovPknlMrunSlowWpstDbl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDbl";
|
|
Stand = "AmovPercMrunSrasWpstDbl";
|
|
};
|
|
class PistolLowStandActionsRunB: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDb";
|
|
Up = "AmovPknlMrunSlowWpstDb";
|
|
Crouch = "AmovPknlMrunSlowWpstDb";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDb";
|
|
Stand = "AmovPercMrunSrasWpstDb";
|
|
};
|
|
class PistolLowStandActionsRunBR: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDbr";
|
|
Up = "AmovPknlMrunSlowWpstDbr";
|
|
Crouch = "AmovPknlMrunSlowWpstDbr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDbr";
|
|
Stand = "AmovPercMrunSrasWpstDbr";
|
|
};
|
|
class PistolLowStandActionsRunR: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDr";
|
|
Up = "AmovPknlMrunSlowWpstDr";
|
|
Crouch = "AmovPknlMrunSlowWpstDr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDr";
|
|
Stand = "AmovPercMrunSrasWpstDr";
|
|
};
|
|
class PistolLowStandActionsRunFR: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4.5;
|
|
PlayerCrouch = "AmovPknlMrunSlowWpstDfr";
|
|
Up = "AmovPknlMrunSlowWpstDfr";
|
|
Crouch = "AmovPknlMrunSlowWpstDfr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDfr";
|
|
Stand = "AmovPercMrunSrasWpstDfr";
|
|
};
|
|
class PistolLowStandActionsWlkF: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDf";
|
|
Up = "AmovPknlMwlkSlowWpstDf";
|
|
Crouch = "AmovPknlMwlkSlowWpstDf";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDf";
|
|
Stand = "AmovPercMwlkSrasWpstDf";
|
|
};
|
|
class PistolLowStandActionsWlkFL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDfl";
|
|
Up = "AmovPknlMwlkSlowWpstDfl";
|
|
Crouch = "AmovPknlMwlkSlowWpstDfl";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDfl";
|
|
Stand = "AmovPercMwlkSrasWpstDfl";
|
|
};
|
|
class PistolLowStandActionsWlkL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDl";
|
|
Up = "AmovPknlMwlkSlowWpstDl";
|
|
Crouch = "AmovPknlMwlkSlowWpstDl";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDl";
|
|
Stand = "AmovPercMwlkSrasWpstDl";
|
|
};
|
|
class PistolLowStandActionsWlkBL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDbl";
|
|
Up = "AmovPknlMwlkSlowWpstDbl";
|
|
Crouch = "AmovPknlMwlkSlowWpstDbl";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDbl";
|
|
Stand = "AmovPercMwlkSrasWpstDbl";
|
|
};
|
|
class PistolLowStandActionsWlkB: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDb";
|
|
Up = "AmovPknlMwlkSlowWpstDb";
|
|
Crouch = "AmovPknlMwlkSlowWpstDb";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDb";
|
|
Stand = "AmovPercMwlkSrasWpstDb";
|
|
};
|
|
class PistolLowStandActionsWlkBR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDbr";
|
|
Up = "AmovPknlMwlkSlowWpstDbr";
|
|
Crouch = "AmovPknlMwlkSlowWpstDbr";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDbr";
|
|
Stand = "AmovPercMwlkSrasWpstDbr";
|
|
};
|
|
class PistolLowStandActionsWlkR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDr";
|
|
Up = "AmovPknlMwlkSlowWpstDr";
|
|
Crouch = "AmovPknlMwlkSlowWpstDr";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDr";
|
|
Stand = "AmovPercMwlkSrasWpstDr";
|
|
};
|
|
class PistolLowStandActionsWlkFR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSlowWpstDfr";
|
|
Up = "AmovPknlMwlkSlowWpstDfr";
|
|
Crouch = "AmovPknlMwlkSlowWpstDfr";
|
|
fireNotPossible = "AmovPercMwlkSrasWpstDfr";
|
|
Stand = "AmovPercMwlkSrasWpstDfr";
|
|
};
|
|
class PistolLowStandActionsTacF: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDf";
|
|
Up = "AmovPknlMtacSlowWpstDf";
|
|
Crouch = "AmovPknlMtacSlowWpstDf";
|
|
Stand = "AmovPercMtacSrasWpstDf";
|
|
};
|
|
class PistolLowStandActionsTacFL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDfl";
|
|
Up = "AmovPknlMtacSlowWpstDfl";
|
|
Crouch = "AmovPknlMtacSlowWpstDfl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDfl";
|
|
Stand = "AmovPercMtacSrasWpstDfl";
|
|
};
|
|
class PistolLowStandActionsTacL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDl";
|
|
Up = "AmovPknlMtacSlowWpstDl";
|
|
Crouch = "AmovPknlMtacSlowWpstDl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDl";
|
|
Stand = "AmovPercMtacSrasWpstDl";
|
|
};
|
|
class PistolLowStandActionsTacBL: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDbl";
|
|
Up = "AmovPknlMtacSlowWpstDbl";
|
|
Crouch = "AmovPknlMtacSlowWpstDbl";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDbl";
|
|
Stand = "AmovPercMtacSrasWpstDbl";
|
|
};
|
|
class PistolLowStandActionsTacB: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDb";
|
|
Up = "AmovPknlMtacSlowWpstDb";
|
|
Crouch = "AmovPknlMtacSlowWpstDb";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDb";
|
|
Stand = "AmovPercMtacSrasWpstDb";
|
|
};
|
|
class PistolLowStandActionsTacBR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDbr";
|
|
Up = "AmovPknlMtacSlowWpstDbr";
|
|
Crouch = "AmovPknlMtacSlowWpstDbr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDbr";
|
|
Stand = "AmovPercMtacSrasWpstDbr";
|
|
};
|
|
class PistolLowStandActionsTacR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDr";
|
|
Up = "AmovPknlMtacSlowWpstDr";
|
|
Crouch = "AmovPknlMtacSlowWpstDr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDr";
|
|
Stand = "AmovPercMtacSrasWpstDr";
|
|
};
|
|
class PistolLowStandActionsTacFR: PistolLowStandActionsRunF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMtacSlowWpstDfr";
|
|
Up = "AmovPknlMtacSlowWpstDfr";
|
|
Crouch = "AmovPknlMtacSlowWpstDfr";
|
|
fireNotPossible = "AmovPercMtacSrasWpstDfr";
|
|
Stand = "AmovPercMtacSrasWpstDfr";
|
|
};
|
|
class PistolLowStandEvasiveActionsF: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDf";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDf";
|
|
AdjustF = "AmovPercMrunSrasWpstDf";
|
|
};
|
|
class PistolLowStandEvasiveActionsFL: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDfl";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDfl";
|
|
AdjustLF = "AmovPercMrunSrasWpstDfl";
|
|
};
|
|
class PistolLowStandEvasiveActionsFR: PistolLowStandActionsNoAdjust
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDfr";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDfr";
|
|
AdjustRF = "AmovPercMrunSrasWpstDfr";
|
|
};
|
|
class PistolStandEvasiveActionsF: PistolStandActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDf";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDf";
|
|
AdjustF = "AmovPercMrunSrasWpstDf";
|
|
};
|
|
class PistolStandEvasiveActionsFL: PistolStandActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDfl";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDfl";
|
|
AdjustLF = "AmovPercMrunSrasWpstDfl";
|
|
};
|
|
class PistolStandEvasiveActionsFR: PistolStandActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Stand = "AmovPercMstpSrasWpstDnon";
|
|
Up = "AmovPknlMevaSrasWpstDfr";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDfr";
|
|
AdjustRF = "AmovPercMrunSrasWpstDfr";
|
|
};
|
|
class PistolStandEvasiveActionsR: PistolStandActionsRunR
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWpstDright";
|
|
Down = "AadjPpneMstpSrasWpstDright";
|
|
Up = "AmovPknlMevaSrasWpstDr";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDr";
|
|
};
|
|
class PistolStandEvasiveActionsL: PistolStandActionsRunL
|
|
{
|
|
turnSpeed = 4;
|
|
PlayerProne = "AadjPpneMstpSrasWpstDleft";
|
|
Down = "AadjPpneMstpSrasWpstDleft";
|
|
Up = "AmovPknlMevaSrasWpstDl";
|
|
PlayerCrouch = "AmovPknlMevaSrasWpstDl";
|
|
};
|
|
class PistolRunFActions: PistolStandActions
|
|
{
|
|
throwPrepare = "AmovPercMrunSrasWpstDf";
|
|
};
|
|
class PistolWalkFActions: PistolStandActions
|
|
{
|
|
throwPrepare = "AmovPercMwlkSrasWpstDf";
|
|
};
|
|
class PistolStandSaluteActions: PistolStandActions
|
|
{
|
|
stop = "AmovPercMstpSrasWpstDnon_Salute";
|
|
stopRelaxed = "AmovPercMstpSrasWpstDnon_Salute";
|
|
default = "AmovPercMstpSrasWpstDnon_Salute";
|
|
salute = "AmovPercMstpSrasWpstDnon";
|
|
};
|
|
class PistolStandTakeActions: PistolStandActions
|
|
{
|
|
stop = "AinvPknlMstpSnonWnonDnon_1";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDnon_1";
|
|
default = "AinvPknlMstpSnonWnonDnon_1";
|
|
salute = "";
|
|
sitDown = "";
|
|
};
|
|
class PistolSiTactions: PistolStandActions
|
|
{
|
|
turnL = "";
|
|
turnR = "";
|
|
stop = "AmovPsitMstpSnonWpstDnon_ground";
|
|
StopRelaxed = "AmovPsitMstpSnonWpstDnon_ground";
|
|
default = "AmovPsitMstpSnonWpstDnon_ground";
|
|
sitDown = "AmovPercMstpSrasWpstDnon";
|
|
Diary = "";
|
|
GetOver = "";
|
|
stance = "ManStanceCrouch";
|
|
};
|
|
class PistolKneelActions: PistolStandActions
|
|
{
|
|
stop = "AmovPknlMstpSrasWpstDnon";
|
|
default = "AmovPknlMstpSrasWpstDnon";
|
|
stopRelaxed = "AidlPknlMstpSrasWpstDnon_AI";
|
|
turnL = "AmovPknlMstpSrasWpstDnon_turnL";
|
|
turnR = "AmovPknlMstpSrasWpstDnon_turnR";
|
|
turnLRelaxed = "AmovPknlMstpSrasWpstDnon_turnL";
|
|
turnRRelaxed = "AmovPknlMstpSrasWpstDnon_turnR";
|
|
reloadMagazine[] = {"PistolMagazineReloadKneel_g","Gesture"};
|
|
throwPrepare = "AwopPknlMstpSgthWpstDnon_Part2";
|
|
WalkF = "AmovPknlMwlkSrasWpstDf";
|
|
WalkLF = "AmovPknlMwlkSrasWpstDfl";
|
|
WalkRF = "AmovPknlMwlkSrasWpstDfr";
|
|
WalkL = "AmovPknlMwlkSrasWpstDl";
|
|
WalkR = "AmovPknlMwlkSrasWpstDr";
|
|
WalkLB = "AmovPknlMwlkSrasWpstDbl";
|
|
WalkRB = "AmovPknlMwlkSrasWpstDbr";
|
|
WalkB = "AmovPknlMwlkSrasWpstDb";
|
|
PlayerWalkF = "AmovPknlMwlkSrasWpstDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSrasWpstDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSrasWpstDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSrasWpstDl";
|
|
PlayerWalkR = "AmovPknlMwlkSrasWpstDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSrasWpstDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSrasWpstDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSrasWpstDb";
|
|
SlowF = "AmovPknlMrunSlowWpstDf";
|
|
SlowLF = "AmovPknlMrunSlowWpstDfl";
|
|
SlowRF = "AmovPknlMrunSlowWpstDfr";
|
|
SlowL = "AmovPknlMrunSlowWpstDl";
|
|
SlowR = "AmovPknlMrunSlowWpstDr";
|
|
SlowLB = "AmovPknlMrunSlowWpstDbl";
|
|
SlowRB = "AmovPknlMrunSlowWpstDbr";
|
|
SlowB = "AmovPknlMrunSlowWpstDb";
|
|
PlayerSlowF = "AmovPknlMrunSrasWpstDf";
|
|
PlayerSlowLF = "AmovPknlMrunSrasWpstDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSrasWpstDfr";
|
|
PlayerSlowL = "AmovPknlMrunSrasWpstDl";
|
|
PlayerSlowR = "AmovPknlMrunSrasWpstDr";
|
|
PlayerSlowLB = "AmovPknlMrunSrasWpstDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSrasWpstDbr";
|
|
PlayerSlowB = "AmovPknlMrunSrasWpstDb";
|
|
FastF = "AmovPknlMevaSrasWpstDf";
|
|
FastLF = "AmovPknlMevaSrasWpstDfl";
|
|
FastRF = "AmovPknlMevaSrasWpstDfr";
|
|
FastL = "AmovPknlMevaSrasWpstDl";
|
|
FastR = "AmovPknlMevaSrasWpstDr";
|
|
FastLB = "AmovPknlMrunSrasWpstDbl";
|
|
FastRB = "AmovPknlMrunSrasWpstDbr";
|
|
FastB = "AmovPknlMrunSrasWpstDb";
|
|
TactF = "AmovPknlMtacSrasWpstDf";
|
|
TactLF = "AmovPknlMtacSrasWpstDfl";
|
|
TactRF = "AmovPknlMtacSrasWpstDfr";
|
|
TactL = "AmovPknlMtacSrasWpstDl";
|
|
TactR = "AmovPknlMtacSrasWpstDr";
|
|
TactLB = "AmovPknlMtacSrasWpstDbl";
|
|
TactRB = "AmovPknlMtacSrasWpstDbr";
|
|
TactB = "AmovPknlMtacSrasWpstDb";
|
|
PlayerTactF = "AmovPknlMtacSrasWpstDf";
|
|
PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
|
|
PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
|
|
PlayerTactL = "AmovPknlMtacSrasWpstDl";
|
|
PlayerTactR = "AmovPknlMtacSrasWpstDr";
|
|
PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
|
|
PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
|
|
PlayerTactB = "AmovPknlMtacSrasWpstDb";
|
|
up = "AmovPercMstpSrasWpstDnon";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPknlMstpSrasWpstDnon";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_pst";
|
|
binocOff = "AmovPknlMstpSrasWpstDnon";
|
|
handGunOn = "AmovPknlMstpSrasWrflDnon";
|
|
takeFlag = "AinvPknlMstpSnonWnonDnon_2";
|
|
Stand = "AmovPknlMstpSlowWpstDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon";
|
|
CanNotMove = "AmovPknlMstpSrasWpstDnon";
|
|
FireNotPossible = "AmovPknlMstpSrasWpstDnon";
|
|
strokeGun = "AmovPknlMstpSrasWpstDnon";
|
|
sitDown = "";
|
|
salute = "";
|
|
turnSpeed = 4.5;
|
|
upDegree = "ManPosHandGunCrouch";
|
|
stance = "ManStanceCrouch";
|
|
Gear = "AinvPknlMstpSrasWpstDnon";
|
|
AdjustF = "AadjPknlMstpSrasWpstDup";
|
|
AdjustLF = "AadjPknlMstpSrasWpstDup";
|
|
AdjustRF = "AadjPknlMstpSrasWpstDup";
|
|
AdjustB = "AadjPknlMstpSrasWpstDdown";
|
|
AdjustLB = "AadjPknlMstpSrasWpstDdown";
|
|
AdjustRB = "AadjPknlMstpSrasWpstDdown";
|
|
AdjustL = "AadjPknlMstpSrasWpstDleft";
|
|
AdjustR = "AadjPknlMstpSrasWpstDright";
|
|
medicStop = "AmovPknlMstpSrasWpstDnon";
|
|
putDown = "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSrasWpstDnon_Putdown";
|
|
StartFreefall = "AfalPknlMstpSrasWpstDnon";
|
|
Combat = "AmovPknlMstpSrasWrflDnon";
|
|
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPknlMstpSoptWbinDnon";
|
|
};
|
|
class PistolKneelActionsNoAdjust: PistolKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolKneelActions_gear: PistolKneelActions
|
|
{
|
|
Stop = "AmovPknlMstpSrasWpstDnon_gear";
|
|
StopRelaxed = "AmovPknlMstpSrasWpstDnon_gear";
|
|
Default = "AmovPknlMstpSrasWpstDnon_gear";
|
|
HandGunOn = "AinvPknlMstpSrasWrflDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon_gear";
|
|
};
|
|
class PistolKneelActions_explo: PistolKneelActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSrasWpstDnon";
|
|
StopRelaxed = "AmovPknlMstpSrasWpstDnon";
|
|
};
|
|
class PistolKneelActionsRunF: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDf";
|
|
Up = "AmovPercMrunSrasWpstDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMrunSlowWpstDf";
|
|
};
|
|
class PistolKneelActionsRunFL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDfl";
|
|
Up = "AmovPercMrunSrasWpstDfl";
|
|
Stand = "AmovPknlMrunSlowWpstDfl";
|
|
};
|
|
class PistolKneelActionsRunL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDl";
|
|
Up = "AmovPercMrunSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMrunSlowWpstDl";
|
|
};
|
|
class PistolKneelActionsRunBL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDbl";
|
|
Up = "AmovPercMrunSrasWpstDbl";
|
|
Stand = "AmovPknlMrunSlowWpstDbl";
|
|
};
|
|
class PistolKneelActionsRunB: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDb";
|
|
Up = "AmovPercMrunSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMrunSlowWpstDb";
|
|
};
|
|
class PistolKneelActionsRunBR: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDbr";
|
|
Up = "AmovPercMrunSrasWpstDbr";
|
|
Stand = "AmovPknlMrunSlowWpstDbr";
|
|
};
|
|
class PistolKneelActionsRunR: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDr";
|
|
Up = "AmovPercMrunSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMrunSlowWpstDr";
|
|
};
|
|
class PistolKneelActionsRunFr: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSrasWpstDfr";
|
|
Up = "AmovPercMrunSrasWpstDfr";
|
|
Stand = "AmovPknlMrunSlowWpstDfr";
|
|
};
|
|
class PistolKneelActionsTacF: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDf";
|
|
Up = "AmovPercMTacSrasWpstDf";
|
|
AdjustF = "";
|
|
Stand = "AmovPknlMtacSlowWpstDf";
|
|
};
|
|
class PistolKneelActionsTacFL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDfl";
|
|
Up = "AmovPercMTacSrasWpstDfl";
|
|
Stand = "AmovPknlMtacSlowWpstDfl";
|
|
};
|
|
class PistolKneelActionsTacL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDl";
|
|
Up = "AmovPercMTacSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMtacSlowWpstDl";
|
|
};
|
|
class PistolKneelActionsTacBL: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDbl";
|
|
Up = "AmovPercMTacSrasWpstDbl";
|
|
Stand = "AmovPknlMtacSlowWpstDbl";
|
|
};
|
|
class PistolKneelActionsTacB: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDb";
|
|
Up = "AmovPercMTacSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMtacSlowWpstDb";
|
|
};
|
|
class PistolKneelActionsTacBR: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDbr";
|
|
Up = "AmovPercMTacSrasWpstDbr";
|
|
Stand = "AmovPknlMtacSlowWpstDbr";
|
|
};
|
|
class PistolKneelActionsTacR: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDr";
|
|
Up = "AmovPercMTacSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMtacSlowWpstDr";
|
|
};
|
|
class PistolKneelActionsTacFr: PistolKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMTacSrasWpstDfr";
|
|
Up = "AmovPercMTacSrasWpstDfr";
|
|
Stand = "AmovPknlMtacSlowWpstDfr";
|
|
};
|
|
class PistolKneelActionsWlkF: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDf";
|
|
Up = "AmovPercMwlkSrasWpstDf";
|
|
Stand = "AmovPknlMwlkSlowWpstDf";
|
|
};
|
|
class PistolKneelActionsWlkFL: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDfl";
|
|
Up = "AmovPercMwlkSrasWpstDfl";
|
|
Stand = "AmovPknlMwlkSlowWpstDfl";
|
|
};
|
|
class PistolKneelActionsWlkL: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDl";
|
|
Up = "AmovPercMwlkSrasWpstDl";
|
|
AdjustL = "";
|
|
Stand = "AmovPknlMwlkSlowWpstDl";
|
|
};
|
|
class PistolKneelActionsWlkBL: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDbl";
|
|
Up = "AmovPercMwlkSrasWpstDbl";
|
|
Stand = "AmovPknlMwlkSlowWpstDbl";
|
|
};
|
|
class PistolKneelActionsWlkB: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDb";
|
|
Up = "AmovPercMwlkSrasWpstDb";
|
|
AdjustB = "";
|
|
Stand = "AmovPknlMwlkSlowWpstDb";
|
|
};
|
|
class PistolKneelActionsWlkBR: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDbr";
|
|
Up = "AmovPercMwlkSrasWpstDbr";
|
|
Stand = "AmovPknlMwlkSlowWpstDbr";
|
|
};
|
|
class PistolKneelActionsWlkR: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDr";
|
|
Up = "AmovPercMwlkSrasWpstDr";
|
|
AdjustR = "";
|
|
Stand = "AmovPknlMwlkSlowWpstDr";
|
|
};
|
|
class PistolKneelActionsWlkFR: PistolKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSrasWpstDfr";
|
|
Up = "AmovPercMwlkSrasWpstDfr";
|
|
Stand = "AmovPknlMwlkSlowWpstDfr";
|
|
};
|
|
class PistolLowKneelActions: PistolKneelActions
|
|
{
|
|
default = "AmovPknlMstpSlowWpstDnon";
|
|
turnL = "AmovPknlMstpSlowWpstDnon_turnL";
|
|
turnR = "AmovPknlMstpSlowWpstDnon_turnR";
|
|
stopRelaxed = "AidlPknlMstpSlowWpstDnon_AI";
|
|
Stop = "AmovPknlMstpSlowWpstDnon";
|
|
Stand = "AmovPknlMstpSrasWpstDnon";
|
|
PlayerWalkF = "AmovPknlMwlkSlowWpstDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSlowWpstDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSlowWpstDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSlowWpstDl";
|
|
PlayerWalkR = "AmovPknlMwlkSlowWpstDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSlowWpstDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSlowWpstDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSlowWpstDb";
|
|
TactF = "AmovPknlMtacSlowWpstDf";
|
|
TactLF = "AmovPknlMtacSlowWpstDfl";
|
|
TactRF = "AmovPknlMtacSlowWpstDfr";
|
|
TactL = "AmovPknlMtacSlowWpstDl";
|
|
TactR = "AmovPknlMtacSlowWpstDr";
|
|
TactLB = "AmovPknlMtacSlowWpstDbl";
|
|
TactRB = "AmovPknlMtacSlowWpstDbr";
|
|
TactB = "AmovPknlMtacSlowWpstDb";
|
|
PlayerTactF = "AmovPknlMtacSlowWpstDf";
|
|
PlayerTactLF = "AmovPknlMtacSlowWpstDfl";
|
|
PlayerTactRF = "AmovPknlMtacSlowWpstDfr";
|
|
PlayerTactL = "AmovPknlMtacSlowWpstDl";
|
|
PlayerTactR = "AmovPknlMtacSlowWpstDr";
|
|
PlayerTactLB = "AmovPknlMtacSlowWpstDbl";
|
|
PlayerTactRB = "AmovPknlMtacSlowWpstDbr";
|
|
PlayerTactB = "AmovPknlMtacSlowWpstDb";
|
|
PlayerSlowF = "AmovPknlMrunSlowWpstDf";
|
|
PlayerSlowLF = "AmovPknlMrunSlowWpstDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSlowWpstDfr";
|
|
PlayerSlowL = "AmovPknlMrunSlowWpstDl";
|
|
PlayerSlowR = "AmovPknlMrunSlowWpstDr";
|
|
PlayerSlowLB = "AmovPknlMrunSlowWpstDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSlowWpstDbr";
|
|
PlayerSlowB = "AmovPknlMrunSlowWpstDb";
|
|
FastL = "AmovPknlMrunSlowWpstDl";
|
|
FastR = "AmovPknlMrunSlowWpstDr";
|
|
FastLB = "AmovPknlMrunSlowWpstDbl";
|
|
FastRB = "AmovPknlMrunSlowWpstDbr";
|
|
FastB = "AmovPknlMrunSlowWpstDb";
|
|
Crouch = "AmovPknlMstpSlowWpstDnon";
|
|
PlayerStand = "AmovPercMstpSlowWpstDnon";
|
|
PlayerCrouch = "AmovPknlMstpSlowWpstDnon";
|
|
Combat = "AmovPknlMstpSrasWpstDnon";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolLowKneelActionsNoAdjust: PistolLowKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustLF = "";
|
|
AdjustRF = "";
|
|
AdjustB = "";
|
|
AdjustLB = "";
|
|
AdjustRB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolLowKneelActionsRunF: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDf";
|
|
Up = "AmovPercMrunSlowWpstDf";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDf";
|
|
Stand = "AmovPknlMrunSrasWpstDf";
|
|
};
|
|
class PistolLowKneelActionsRunFL: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDfl";
|
|
Up = "AmovPercMrunSlowWpstDfl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDfl";
|
|
Stand = "AmovPknlMrunSrasWpstDfl";
|
|
};
|
|
class PistolLowKneelActionsRunL: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDl";
|
|
Up = "AmovPercMrunSlowWpstDl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDl";
|
|
Stand = "AmovPknlMrunSrasWpstDl";
|
|
};
|
|
class PistolLowKneelActionsRunBL: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDbl";
|
|
Up = "AmovPercMrunSlowWpstDbl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDbl";
|
|
Stand = "AmovPknlMrunSrasWpstDbl";
|
|
};
|
|
class PistolLowKneelActionsRunB: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDb";
|
|
Up = "AmovPercMrunSlowWpstDb";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDb";
|
|
Stand = "AmovPknlMrunSrasWpstDb";
|
|
};
|
|
class PistolLowKneelActionsRunBR: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDbr";
|
|
Up = "AmovPercMrunSlowWpstDbr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDbr";
|
|
Stand = "AmovPknlMrunSrasWpstDbr";
|
|
};
|
|
class PistolLowKneelActionsRunR: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDr";
|
|
Up = "AmovPercMrunSlowWpstDr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDr";
|
|
Stand = "AmovPknlMrunSrasWpstDr";
|
|
};
|
|
class PistolLowKneelActionsRunFr: PistolLowKneelActionsNoAdjust
|
|
{
|
|
PlayerStand = "AmovPercMrunSlowWpstDfr";
|
|
Up = "AmovPercMrunSlowWpstDfr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDfr";
|
|
Stand = "AmovPknlMrunSrasWpstDfr";
|
|
};
|
|
class PistolLowKneelActionsWlkF: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDf";
|
|
Up = "AmovPercMwlkSlowWpstDf";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDf";
|
|
Stand = "AmovPknlMwlkSrasWpstDf";
|
|
};
|
|
class PistolLowKneelActionsWlkFL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDfl";
|
|
Up = "AmovPercMwlkSlowWpstDfl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDfl";
|
|
Stand = "AmovPknlMwlkSrasWpstDfl";
|
|
};
|
|
class PistolLowKneelActionsWlkL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDl";
|
|
Up = "AmovPercMwlkSlowWpstDl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDl";
|
|
Stand = "AmovPknlMwlkSrasWpstDl";
|
|
};
|
|
class PistolLowKneelActionsWlkBL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDbl";
|
|
Up = "AmovPercMwlkSlowWpstDbl";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDbl";
|
|
Stand = "AmovPknlMwlkSrasWpstDbl";
|
|
};
|
|
class PistolLowKneelActionsWlkB: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDb";
|
|
Up = "AmovPercMwlkSlowWpstDb";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDb";
|
|
Stand = "AmovPknlMwlkSrasWpstDb";
|
|
};
|
|
class PistolLowKneelActionsWlkBR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDbr";
|
|
Up = "AmovPercMwlkSlowWpstDbr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDbr";
|
|
Stand = "AmovPknlMwlkSrasWpstDbr";
|
|
};
|
|
class PistolLowKneelActionsWlkR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDr";
|
|
Up = "AmovPercMwlkSlowWpstDr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDr";
|
|
Stand = "AmovPknlMwlkSrasWpstDr";
|
|
};
|
|
class PistolLowKneelActionsWlkFR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSlowWpstDfr";
|
|
Up = "AmovPercMwlkSlowWpstDfr";
|
|
fireNotPossible = "AmovPknlMwlkSrasWpstDfr";
|
|
Stand = "AmovPknlMwlkSrasWpstDfr";
|
|
};
|
|
class PistolLowKneelActionsTacF: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDf";
|
|
Up = "AmovPercMtacSlowWpstDf";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDf";
|
|
Stand = "AmovPknlMtacSrasWpstDf";
|
|
};
|
|
class PistolLowKneelActionsTacFL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDfl";
|
|
Up = "AmovPercMtacSlowWpstDfl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDfl";
|
|
Stand = "AmovPknlMtacSrasWpstDfl";
|
|
};
|
|
class PistolLowKneelActionsTacL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDl";
|
|
Up = "AmovPercMtacSlowWpstDl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDl";
|
|
Stand = "AmovPknlMtacSrasWpstDl";
|
|
};
|
|
class PistolLowKneelActionsTacBL: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDbl";
|
|
Up = "AmovPercMtacSlowWpstDbl";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDbl";
|
|
Stand = "AmovPknlMtacSrasWpstDbl";
|
|
};
|
|
class PistolLowKneelActionsTacB: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDb";
|
|
Up = "AmovPercMtacSlowWpstDb";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDb";
|
|
Stand = "AmovPknlMtacSrasWpstDb";
|
|
};
|
|
class PistolLowKneelActionsTacBR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDbr";
|
|
Up = "AmovPercMtacSlowWpstDbr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDbr";
|
|
Stand = "AmovPknlMtacSrasWpstDbr";
|
|
};
|
|
class PistolLowKneelActionsTacR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDr";
|
|
Up = "AmovPercMtacSlowWpstDr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDr";
|
|
Stand = "AmovPknlMtacSrasWpstDr";
|
|
};
|
|
class PistolLowKneelActionsTacFR: PistolLowKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMtacSlowWpstDfr";
|
|
Up = "AmovPercMtacSlowWpstDfr";
|
|
fireNotPossible = "AmovPknlMtacSrasWpstDfr";
|
|
Stand = "AmovPknlMtacSrasWpstDfr";
|
|
};
|
|
class PistolKneelTakeActions: PistolKneelActions
|
|
{
|
|
stop = "AinvPknlMstpSnonWnonDnon_2";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDnon_2";
|
|
default = "AinvPknlMstpSnonWnonDnon_2";
|
|
};
|
|
class PistolKneelEvasiveActionsF: PistolKneelActions
|
|
{
|
|
Up = "AmovPercMevaSrasWpstDf";
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMevaSrasWpstDf";
|
|
Crouch = "AmovPknlMevaSrasWpstDf";
|
|
turnSpeed = 4;
|
|
AdjustF = "AmovPknlMrunSrasWpstDf";
|
|
};
|
|
class PistolKneelEvasiveActionsFL: PistolKneelActions
|
|
{
|
|
Up = "AmovPercMevaSrasWpstDfl";
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMevaSrasWpstDfl";
|
|
Crouch = "AmovPknlMevaSrasWpstDfl";
|
|
turnSpeed = 4;
|
|
AdjustLF = "AmovPknlMrunSrasWpstDfl";
|
|
};
|
|
class PistolKneelEvasiveActionsFR: PistolKneelActions
|
|
{
|
|
Up = "AmovPercMevaSrasWpstDfr";
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMevaSrasWpstDfr";
|
|
Crouch = "AmovPknlMevaSrasWpstDfr";
|
|
turnSpeed = 4;
|
|
AdjustRF = "AmovPknlMrunSrasWpstDfr";
|
|
};
|
|
class PistolKneelEvasiveActionsR: PistolKneelActions
|
|
{
|
|
Up = "AmovPercMevaSrasWpstDr";
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMevaSrasWpstDr";
|
|
PlayerProne = "AadjPpneMstpSrasWpstDright";
|
|
down = "AadjPpneMstpSrasWpstDright";
|
|
turnSpeed = 4;
|
|
AdjustR = "AmovPknlMrunSrasWpstDr";
|
|
};
|
|
class PistolKneelEvasiveActionsL: PistolKneelActions
|
|
{
|
|
Up = "AmovPercMevaSrasWpstDl";
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMevaSrasWpstDl";
|
|
PlayerProne = "AadjPpneMstpSrasWpstDleft";
|
|
down = "AadjPpneMstpSrasWpstDleft";
|
|
turnSpeed = 4;
|
|
AdjustL = "AmovPknlMrunSrasWpstDl";
|
|
};
|
|
class PistolLowKneelEvasiveActionsF: PistolLowKneelActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Crouch = "AmovPknlMevaSrasWpstDf";
|
|
Up = "AmovPercMevaSlowWpstDf";
|
|
PlayerStand = "AmovPercMevaSlowWpstDf";
|
|
AdjustF = "AmovPknlMrunSrasWpstDf";
|
|
};
|
|
class PistolLowKneelEvasiveActionsFL: PistolLowKneelActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Crouch = "AmovPknlMevaSrasWpstDfl";
|
|
Up = "AmovPercMevaSlowWpstDfl";
|
|
PlayerStand = "AmovPercMevaSlowWpstDfl";
|
|
AdjustLF = "AmovPknlMrunSrasWpstDfl";
|
|
};
|
|
class PistolLowKneelEvasiveActionsFR: PistolLowKneelActions
|
|
{
|
|
turnSpeed = 4;
|
|
salute = "";
|
|
Crouch = "AmovPknlMevaSrasWpstDfr";
|
|
Up = "AmovPercMevaSlowWpstDfr";
|
|
PlayerStand = "AmovPercMevaSlowWpstDfr";
|
|
AdjustRF = "AmovPknlMrunSrasWpstDfr";
|
|
};
|
|
class PistolProneActions: PistolStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBProne","Gesture"};
|
|
gestureGoB[] = {"GestureGoBProne","Gesture"};
|
|
gestureFreeze[] = {"GestureFreezeProne","Gesture"};
|
|
gesturePoint[] = {"","Gesture"};
|
|
gestureCeaseFire[] = {"","Gesture"};
|
|
gestureCover[] = {"","Gesture"};
|
|
gestureUp[] = {"GestureGoBProne","Gesture"};
|
|
gestureNo[] = {"","Gesture"};
|
|
gestureYes[] = {"","Gesture"};
|
|
gestureFollow[] = {"","Gesture"};
|
|
gestureAdvance[] = {"GestureAdvanceProne","Gesture"};
|
|
GestureReloadMk20 = "RifleReloadProneMk20";
|
|
GestureReloadMX = "RifleReloadProneMX";
|
|
GestureReloadMXCompact = "RifleReloadProneMXCompact";
|
|
GestureReloadMXSniper = "RifleReloadProneMXSniper";
|
|
GestureReloadTRG = "RifleReloadProneTRG";
|
|
GestureReloadTRGUGL = "RifleReloadProneTRGUGL";
|
|
GestureReloadKatiba = "RifleReloadProneKatiba";
|
|
GestureReloadLRR = "RifleReloadProneLRR";
|
|
GestureReloadEBR = "RifleReloadProneEBR";
|
|
GestureReloadSMG_03 = "RifleReloadProneSMG_03";
|
|
GestureReloadSMG_02 = "RifleReloadProneSMG_02";
|
|
GestureReloadSMG_01 = "RifleReloadProneSMG_01";
|
|
GestureReloadSDAR = "RifleReloadProneSDAR";
|
|
GestureReloadDMR = "RifleReloadProneDMR";
|
|
GestureReloadM4SSAS = "RifleReloadProneM4SSAS";
|
|
GestureReloadPistol = "PistolReloadProne";
|
|
GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne";
|
|
GestureReloadFlaregun = "PistolReloadProneFlaregun";
|
|
stop = "AmovPpneMstpSrasWpstDnon";
|
|
default = "AmovPpneMstpSrasWpstDnon";
|
|
stopRelaxed = "AidlPpneMstpSrasWpstDnon_AI";
|
|
turnL = "AmovPpneMstpSrasWpstDnon_turnL";
|
|
turnR = "AmovPpneMstpSrasWpstDnon_turnR";
|
|
turnLRelaxed = "AmovPpneMstpSrasWpstDnon_turnL";
|
|
turnRRelaxed = "AmovPpneMstpSrasWpstDnon_turnR";
|
|
reloadMagazine = "PistolMagazineReloadProne";
|
|
reloadGM6 = "reloadGM6";
|
|
reloadMGun = "AmovPpneMstpSrasWpstDnon";
|
|
reloadMortar = "AmovPpneMstpSrasWpstDnon";
|
|
throwPrepare = "AwopPpneMstpSgthWpstDnon_Part2";
|
|
WalkF = "AmovPpneMrunSlowWpstDf";
|
|
WalkLF = "AmovPpneMrunSlowWpstDfl";
|
|
WalkRF = "AmovPpneMrunSlowWpstDfr";
|
|
WalkL = "AmovPpneMrunSlowWpstDl";
|
|
WalkR = "AmovPpneMrunSlowWpstDr";
|
|
WalkLB = "AmovPpneMrunSlowWpstDbl";
|
|
WalkRB = "AmovPpneMrunSlowWpstDbr";
|
|
WalkB = "AmovPpneMrunSlowWpstDb";
|
|
PlayerWalkF = "AmovPpneMrunSlowWpstDf";
|
|
PlayerWalkLF = "AmovPpneMrunSlowWpstDfl";
|
|
PlayerWalkRF = "AmovPpneMrunSlowWpstDfr";
|
|
PlayerWalkL = "AmovPpneMrunSlowWpstDl";
|
|
PlayerWalkR = "AmovPpneMrunSlowWpstDr";
|
|
PlayerWalkLB = "AmovPpneMrunSlowWpstDbl";
|
|
PlayerWalkRB = "AmovPpneMrunSlowWpstDbr";
|
|
PlayerWalkB = "AmovPpneMrunSlowWpstDb";
|
|
SlowF = "AmovPpneMrunSlowWpstDf";
|
|
SlowLF = "AmovPpneMrunSlowWpstDfl";
|
|
SlowRF = "AmovPpneMrunSlowWpstDfr";
|
|
SlowL = "AmovPpneMrunSlowWpstDl";
|
|
SlowR = "AmovPpneMrunSlowWpstDr";
|
|
SlowLB = "AmovPpneMrunSlowWpstDbl";
|
|
SlowRB = "AmovPpneMrunSlowWpstDbr";
|
|
SlowB = "AmovPpneMrunSlowWpstDb";
|
|
PlayerSlowF = "AmovPpneMrunSlowWpstDf";
|
|
PlayerSlowLF = "AmovPpneMrunSlowWpstDfl";
|
|
PlayerSlowRF = "AmovPpneMrunSlowWpstDfr";
|
|
PlayerSlowL = "AmovPpneMrunSlowWpstDl";
|
|
PlayerSlowR = "AmovPpneMrunSlowWpstDr";
|
|
PlayerSlowLB = "AmovPpneMrunSlowWpstDbl";
|
|
PlayerSlowRB = "AmovPpneMrunSlowWpstDbr";
|
|
PlayerSlowB = "AmovPpneMrunSlowWpstDb";
|
|
FastF = "AmovPpneMsprSlowWpstDf";
|
|
FastLF = "AmovPpneMrunSlowWpstDfl";
|
|
FastRF = "AmovPpneMrunSlowWpstDfr";
|
|
FastL = "AmovPpneMrunSlowWpstDl";
|
|
FastR = "AmovPpneMrunSlowWpstDr";
|
|
FastLB = "AmovPpneMrunSlowWpstDbl";
|
|
FastRB = "AmovPpneMrunSlowWpstDbr";
|
|
FastB = "AmovPpneMrunSlowWpstDb";
|
|
TactF = "AmovPpneMrunSlowWpstDf";
|
|
TactLF = "AmovPpneMrunSlowWpstDfl";
|
|
TactRF = "AmovPpneMrunSlowWpstDfr";
|
|
TactL = "AmovPpneMrunSlowWpstDl";
|
|
TactR = "AmovPpneMrunSlowWpstDr";
|
|
TactLB = "AmovPpneMrunSlowWpstDbl";
|
|
TactRB = "AmovPpneMrunSlowWpstDbr";
|
|
TactB = "AmovPpneMrunSlowWpstDb";
|
|
PlayerTactF = "AmovPpneMrunSlowWpstDf";
|
|
PlayerTactLF = "AmovPpneMrunSlowWpstDfl";
|
|
PlayerTactRF = "AmovPpneMrunSlowWpstDfr";
|
|
PlayerTactL = "AmovPpneMrunSlowWpstDl";
|
|
PlayerTactR = "AmovPpneMrunSlowWpstDr";
|
|
PlayerTactLB = "AmovPpneMrunSlowWpstDbl";
|
|
PlayerTactRB = "AmovPpneMrunSlowWpstDbr";
|
|
PlayerTactB = "AmovPpneMrunSlowWpstDb";
|
|
EvasiveLeft = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl";
|
|
EvasiveRight = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr";
|
|
down = "AmovPercMstpSrasWpstDnon";
|
|
Gear = "AinvPpneMstpSrasWpstDnon";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPpneMstpSrasWpstDnon";
|
|
binocOn = "AwopPpneMstpSoptWbinDnon_pst";
|
|
binocOff = "AmovPpneMstpSrasWpstDnon";
|
|
handGunOn = "AmovPpneMstpSrasWrflDnon";
|
|
takeFlag = "AmovPpneMstpSrasWpstDnon";
|
|
putDown = "AmovPpneMstpSrasWpstDnon_AinvPpneMstpSrasWpstDnon_Putdown";
|
|
treated = "AmovPpneMstpSrasWpstDnon_healed";
|
|
CanNotMove = "AmovPpneMstpSrasWpstDnon";
|
|
FireNotPossible = "AmovPpneMstpSrasWpstDnon";
|
|
strokeGun = "AmovPpneMstpSrasWpstDnon";
|
|
sitDown = "";
|
|
salute = "";
|
|
throwGrenade = "AwopPpneMstpSgthWpstDnon_Fast_Start_1";
|
|
turnSpeed = 2.5;
|
|
leanRRot = 0;
|
|
leanRShift = 0;
|
|
leanLRot = 0;
|
|
leanLShift = 0;
|
|
upDegree = "ManPosHandGunLying";
|
|
stance = "ManStanceProne";
|
|
Civil = "AmovPpneMstpSnonWnonDnon";
|
|
medic = "AinvPpneMstpSlayWpstDnon_medic";
|
|
GetOver = "";
|
|
Stand = "";
|
|
AdjustL = "AadjPpneMstpSrasWpstDleft";
|
|
AdjustR = "AadjPpneMstpSrasWpstDright";
|
|
AdjustF = "AadjPpneMstpSrasWpstDup";
|
|
AdjustLF = "AadjPpneMstpSrasWpstDup";
|
|
AdjustRF = "AadjPpneMstpSrasWpstDup";
|
|
AdjustB = "AadjPpneMstpSrasWpstDdown";
|
|
AdjustLB = "AadjPpneMstpSrasWpstDdown";
|
|
AdjustRB = "AadjPpneMstpSrasWpstDdown";
|
|
Relax = "AmovPpneMstpSrasWpstDnon_relax";
|
|
Combat = "AmovPpneMstpSrasWrflDnon";
|
|
StartFreefall = "AfalPpneMstpSrasWpstDnon";
|
|
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPpneMstpSoptWbinDnon";
|
|
};
|
|
class PistolAdjustProneBaseActions: PistolProneActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
};
|
|
class PistolAdjustFProneActions: PistolAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
|
|
stop = "AadjPpneMstpSrasWpstDup";
|
|
default = "AadjPpneMstpSrasWpstDup";
|
|
stopRelaxed = "AadjPpneMstpSrasWpstDup";
|
|
turnL = "AadjPpneMstpSrasWpstDup_turnl";
|
|
turnR = "AadjPpneMstpSrasWpstDup_turnr";
|
|
turnLRelaxed = "AadjPpneMstpSrasWpstDup_turnl";
|
|
turnRRelaxed = "AadjPpneMstpSrasWpstDup_turnr";
|
|
reloadMGun = "AadjPpneMstpSrasWpstDup";
|
|
reloadMortar = "AadjPpneMstpSrasWpstDup";
|
|
WalkF = "AadjPpneMwlkSrasWpstDup_f";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "AadjPpneMwlkSrasWpstDup_l";
|
|
WalkR = "AadjPpneMwlkSrasWpstDup_r";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "AadjPpneMwlkSrasWpstDup_b";
|
|
PlayerWalkF = "AadjPpneMwlkSrasWpstDup_f";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWpstDup_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWpstDup_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "AadjPpneMwlkSrasWpstDup_b";
|
|
SlowF = "AadjPpneMwlkSrasWpstDup_f";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWpstDup_l";
|
|
SlowR = "AadjPpneMwlkSrasWpstDup_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "AadjPpneMwlkSrasWpstDup_b";
|
|
PlayerSlowF = "AadjPpneMwlkSrasWpstDup_f";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWpstDup_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWpstDup_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "AadjPpneMwlkSrasWpstDup_b";
|
|
FastF = "AadjPpneMwlkSrasWpstDup_f";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWpstDup_l";
|
|
FastR = "AadjPpneMwlkSrasWpstDup_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "AadjPpneMwlkSrasWpstDup_f";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWpstDup_l";
|
|
TactR = "AadjPpneMwlkSrasWpstDup_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "AadjPpneMwlkSrasWpstDup_b";
|
|
PlayerTactF = "AadjPpneMwlkSrasWpstDup_f";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWpstDup_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWpstDup_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "AadjPpneMwlkSrasWpstDup_b";
|
|
EvasiveLeft = "";
|
|
EvasiveRight = "";
|
|
weaponOff = "AadjPpneMstpSrasWpstDup";
|
|
Combat = "AadjPpneMstpSrasWpstDup";
|
|
Lying = "AadjPpneMstpSrasWpstDup";
|
|
CanNotMove = "AadjPpneMstpSrasWpstDup";
|
|
FireNotPossible = "AadjPpneMstpSrasWpstDup";
|
|
turnSpeed = 1.5;
|
|
AdjustF = "AadjPknlMstpSrasWpstDdown";
|
|
AdjustB = "AmovPpneMstpSrasWpstDnon";
|
|
Relax = "AadjPpneMstpSrasWpstDup";
|
|
};
|
|
class PistolAdjustBProneActions: PistolAdjustProneBaseActions
|
|
{
|
|
stop = "AadjPpneMstpSrasWpstDdown";
|
|
default = "AadjPpneMstpSrasWpstDdown";
|
|
stopRelaxed = "AadjPpneMstpSrasWpstDdown";
|
|
turnL = "AadjPpneMstpSrasWpstDdown_turnl";
|
|
turnR = "AadjPpneMstpSrasWpstDdown_turnr";
|
|
turnLRelaxed = "AadjPpneMstpSrasWpstDdown_turnl";
|
|
turnRRelaxed = "AadjPpneMstpSrasWpstDdown_turnr";
|
|
reloadMGun = "AadjPpneMstpSrasWpstDdown";
|
|
reloadMortar = "AadjPpneMstpSrasWpstDdown";
|
|
WalkF = "AadjPpneMstpSrasWpstDdown";
|
|
WalkLF = "AadjPpneMstpSrasWpstDdown";
|
|
WalkRF = "AadjPpneMstpSrasWpstDdown";
|
|
WalkL = "AadjPpneMstpSrasWpstDdown";
|
|
WalkR = "AadjPpneMstpSrasWpstDdown";
|
|
WalkLB = "AadjPpneMstpSrasWpstDdown";
|
|
WalkRB = "AadjPpneMstpSrasWpstDdown";
|
|
WalkB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkLF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkRF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkL = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkR = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkLB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkRB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerWalkB = "AadjPpneMstpSrasWpstDdown";
|
|
SlowF = "AadjPpneMstpSrasWpstDdown";
|
|
SlowLF = "AadjPpneMstpSrasWpstDdown";
|
|
SlowRF = "AadjPpneMstpSrasWpstDdown";
|
|
SlowL = "AadjPpneMstpSrasWpstDdown";
|
|
SlowR = "AadjPpneMstpSrasWpstDdown";
|
|
SlowLB = "AadjPpneMstpSrasWpstDdown";
|
|
SlowRB = "AadjPpneMstpSrasWpstDdown";
|
|
SlowB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowLF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowRF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowL = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowR = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowLB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowRB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerSlowB = "AadjPpneMstpSrasWpstDdown";
|
|
FastF = "AadjPpneMstpSrasWpstDdown";
|
|
FastLF = "AadjPpneMstpSrasWpstDdown";
|
|
FastRF = "AadjPpneMstpSrasWpstDdown";
|
|
FastL = "AadjPpneMstpSrasWpstDdown";
|
|
FastR = "AadjPpneMstpSrasWpstDdown";
|
|
FastLB = "AadjPpneMstpSrasWpstDdown";
|
|
FastRB = "AadjPpneMstpSrasWpstDdown";
|
|
FastB = "AadjPpneMstpSrasWpstDdown";
|
|
TactF = "AadjPpneMstpSrasWpstDdown";
|
|
TactLF = "AadjPpneMstpSrasWpstDdown";
|
|
TactRF = "AadjPpneMstpSrasWpstDdown";
|
|
TactL = "AadjPpneMstpSrasWpstDdown";
|
|
TactR = "AadjPpneMstpSrasWpstDdown";
|
|
TactLB = "AadjPpneMstpSrasWpstDdown";
|
|
TactRB = "AadjPpneMstpSrasWpstDdown";
|
|
TactB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactLF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactRF = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactL = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactR = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactLB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactRB = "AadjPpneMstpSrasWpstDdown";
|
|
PlayerTactB = "AadjPpneMstpSrasWpstDdown";
|
|
weaponOff = "AadjPpneMstpSrasWpstDdown";
|
|
Combat = "AadjPpneMstpSrasWpstDdown";
|
|
Lying = "AadjPpneMstpSrasWpstDdown";
|
|
CanNotMove = "AadjPpneMstpSrasWpstDdown";
|
|
FireNotPossible = "AadjPpneMstpSrasWpstDdown";
|
|
strokeGun = "";
|
|
turnSpeed = 1.5;
|
|
AdjustF = "AmovPpneMstpSrasWpstDnon";
|
|
Relax = "AadjPpneMstpSrasWpstDdown";
|
|
};
|
|
class PistolAdjustLProneActions: PistolAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
|
|
stop = "AadjPpneMstpSrasWpstDleft";
|
|
default = "AadjPpneMstpSrasWpstDleft";
|
|
stopRelaxed = "AadjPpneMstpSrasWpstDleft";
|
|
turnL = "AadjPpneMstpSrasWpstDleft";
|
|
turnR = "AadjPpneMstpSrasWpstDleft";
|
|
turnLRelaxed = "AadjPpneMstpSrasWpstDleft";
|
|
turnRRelaxed = "AadjPpneMstpSrasWpstDleft";
|
|
reloadMGun = "AadjPpneMstpSrasWpstDleft";
|
|
reloadMortar = "AadjPpneMstpSrasWpstDleft";
|
|
WalkF = "";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "";
|
|
WalkR = "";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkF = "";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowF = "";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
SlowR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowF = "";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
FastF = "";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
FastR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
TactR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "";
|
|
PlayerTactF = "";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWpstDleft_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWpstDleft_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "";
|
|
EvasiveLeft = "AadjPpneMstpSrasWpstDleft";
|
|
EvasiveRight = "AadjPpneMstpSrasWpstDleft";
|
|
weaponOff = "AadjPpneMstpSrasWpstDleft";
|
|
Combat = "AadjPpneMstpSrasWpstDleft";
|
|
Lying = "AadjPpneMstpSrasWpstDleft";
|
|
CanNotMove = "AadjPpneMstpSrasWpstDleft";
|
|
FireNotPossible = "AadjPpneMstpSrasWpstDleft";
|
|
turnSpeed = 1.5;
|
|
Relax = "AadjPpneMstpSrasWpstDleft";
|
|
};
|
|
class PistolAdjustRProneActions: PistolAdjustProneBaseActions
|
|
{
|
|
gestureGo = "";
|
|
gestureGoB = "";
|
|
gestureFreeze = "";
|
|
gestureUp = "";
|
|
gestureAdvance[] = {"GestureAdvance","Gesture"};
|
|
GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"};
|
|
GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"};
|
|
GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"};
|
|
stop = "AadjPpneMstpSrasWpstDright";
|
|
default = "AadjPpneMstpSrasWpstDright";
|
|
stopRelaxed = "AadjPpneMstpSrasWpstDright";
|
|
turnL = "AadjPpneMstpSrasWpstDright";
|
|
turnR = "AadjPpneMstpSrasWpstDright";
|
|
turnLRelaxed = "AadjPpneMstpSrasWpstDright";
|
|
turnRRelaxed = "AadjPpneMstpSrasWpstDright";
|
|
reloadMGun = "AadjPpneMstpSrasWpstDright";
|
|
reloadMortar = "AadjPpneMstpSrasWpstDright";
|
|
WalkF = "";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "";
|
|
WalkR = "";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkF = "";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "AadjPpneMwlkSrasWpstDright_l";
|
|
PlayerWalkR = "AadjPpneMwlkSrasWpstDright_r";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowF = "";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "AadjPpneMwlkSrasWpstDright_l";
|
|
SlowR = "AadjPpneMwlkSrasWpstDright_r";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowF = "";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "AadjPpneMwlkSrasWpstDright_l";
|
|
PlayerSlowR = "AadjPpneMwlkSrasWpstDright_r";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
FastF = "";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "AadjPpneMwlkSrasWpstDright_l";
|
|
FastR = "AadjPpneMwlkSrasWpstDright_r";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
TactF = "";
|
|
TactLF = "";
|
|
TactRF = "";
|
|
TactL = "AadjPpneMwlkSrasWpstDright_l";
|
|
TactR = "AadjPpneMwlkSrasWpstDright_r";
|
|
TactLB = "";
|
|
TactRB = "";
|
|
TactB = "";
|
|
PlayerTactF = "";
|
|
PlayerTactLF = "";
|
|
PlayerTactRF = "";
|
|
PlayerTactL = "AadjPpneMwlkSrasWpstDright_l";
|
|
PlayerTactR = "AadjPpneMwlkSrasWpstDright_r";
|
|
PlayerTactLB = "";
|
|
PlayerTactRB = "";
|
|
PlayerTactB = "";
|
|
EvasiveLeft = "AadjPpneMstpSrasWpstDright";
|
|
EvasiveRight = "AadjPpneMstpSrasWpstDright";
|
|
weaponOff = "AadjPpneMstpSrasWpstDright";
|
|
Combat = "AadjPpneMstpSrasWpstDright";
|
|
Lying = "AadjPpneMstpSrasWpstDright";
|
|
CanNotMove = "AadjPpneMstpSrasWpstDright";
|
|
FireNotPossible = "AadjPpneMstpSrasWpstDright";
|
|
turnSpeed = 1.5;
|
|
Relax = "AadjPpneMstpSrasWpstDright";
|
|
};
|
|
class CivilStandActions: NoActions
|
|
{
|
|
gestureHi[] = {"GestureHi","Gesture"};
|
|
gestureHiB[] = {"GestureHiB","Gesture"};
|
|
gestureHiC[] = {"GestureHiC","Gesture"};
|
|
stop = "AmovPercMstpSnonWnonDnon";
|
|
default = "AmovPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AmovPercMstpSnonWnonDnon";
|
|
turnL = "AmovPercMstpSnonWnonDnon_turnL";
|
|
turnR = "AmovPercMstpSnonWnonDnon_turnR";
|
|
turnLRelaxed = "AmovPercMstpSnonWnonDnon_turnL";
|
|
turnRRelaxed = "AmovPercMstpSnonWnonDnon_turnR";
|
|
reloadMagazine = "AmovPercMstpSnonWnonDnon";
|
|
reloadGM6 = "reloadGM6";
|
|
reloadMGun = "AmovPercMstpSnonWnonDnon";
|
|
reloadMortar = "AmovPercMstpSnonWnonDnon";
|
|
throwPrepare = "AwopPercMstpSgthWnonDnon_start";
|
|
throwGrenade[] = {"GestureThrowGrenadeUna","Gesture"};
|
|
WalkF = "AmovPercMwlkSnonWnonDf";
|
|
WalkLF = "AmovPercMwlkSnonWnonDfl";
|
|
WalkRF = "AmovPercMwlkSnonWnonDfr";
|
|
WalkL = "AmovPercMwlkSnonWnonDl";
|
|
WalkR = "AmovPercMwlkSnonWnonDr";
|
|
WalkLB = "AmovPercMwlkSnonWnonDbl";
|
|
WalkRB = "AmovPercMwlkSnonWnonDbr";
|
|
WalkB = "AmovPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AmovPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AmovPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AmovPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AmovPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AmovPercMwlkSnonWnonDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSnonWnonDbr";
|
|
PlayerWalkB = "AmovPercMwlkSnonWnonDb";
|
|
SlowF = "AmovPercMrunSnonWnonDf";
|
|
SlowLF = "AmovPercMrunSnonWnonDfl";
|
|
SlowRF = "AmovPercMrunSnonWnonDfr";
|
|
SlowL = "AmovPercMrunSnonWnonDl";
|
|
SlowR = "AmovPercMrunSnonWnonDr";
|
|
SlowLB = "AmovPercMrunSnonWnonDbl";
|
|
SlowRB = "AmovPercMrunSnonWnonDbr";
|
|
SlowB = "AmovPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AmovPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AmovPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AmovPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AmovPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AmovPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AmovPercMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AmovPercMrunSnonWnonDbr";
|
|
PlayerSlowB = "AmovPercMrunSnonWnonDb";
|
|
FastF = "AmovPercMevaSnonWnonDf";
|
|
FastLF = "AmovPercMevaSnonWnonDfl";
|
|
FastRF = "AmovPercMevaSnonWnonDfr";
|
|
FastL = "AmovPercMrunSnonWnonDl";
|
|
FastR = "AmovPercMrunSnonWnonDr";
|
|
FastLB = "AmovPercMrunSnonWnonDbl";
|
|
FastRB = "AmovPercMrunSnonWnonDbr";
|
|
FastB = "AmovPercMrunSnonWnonDb";
|
|
TactF = "AmovPercMwlkSnonWnonDf";
|
|
TactLF = "AmovPercMwlkSnonWnonDfl";
|
|
TactRF = "AmovPercMwlkSnonWnonDfr";
|
|
TactL = "AmovPercMwlkSnonWnonDl";
|
|
TactR = "AmovPercMwlkSnonWnonDr";
|
|
TactLB = "AmovPercMwlkSnonWnonDbl";
|
|
TactRB = "AmovPercMwlkSnonWnonDbr";
|
|
TactB = "AmovPercMwlkSnonWnonDb";
|
|
PlayerTactF = "AmovPercMwlkSnonWnonDf";
|
|
PlayerTactLF = "AmovPercMwlkSnonWnonDfl";
|
|
PlayerTactRF = "AmovPercMwlkSnonWnonDfr";
|
|
PlayerTactL = "AmovPercMwlkSnonWnonDl";
|
|
PlayerTactR = "AmovPercMwlkSnonWnonDr";
|
|
PlayerTactLB = "AmovPercMwlkSnonWnonDbl";
|
|
PlayerTactRB = "AmovPercMwlkSnonWnonDbr";
|
|
PlayerTactB = "AmovPercMwlkSnonWnonDb";
|
|
down = "AmovPpneMstpSnonWnonDnon";
|
|
up = "AmovPknlMstpSnonWnonDnon";
|
|
weaponOn = "AmovPercMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPercMstpSnonWnonDnon";
|
|
binocOn = "AwopPercMstpSoptWbinDnon_non";
|
|
binocOff = "AmovPercMstpSnonWnonDnon";
|
|
handGunOn = "AmovPercMstpSrasWpstDnon";
|
|
Gear = "AinvPercMstpSnonWnonDnon";
|
|
takeFlag = "AinvPknlMstpSnonWnonDnon_3";
|
|
putDown = "AmovPercMstpSnonWnonDnon_AinvPercMstpSnonWnonDnon_Putdown";
|
|
medic = "AinvPknlMstpSlayWnonDnon_medic";
|
|
treated = "AinvPknlMstpSnonWnonDnon_healed_2";
|
|
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
|
|
PlayerProne = "AmovPpneMstpSnonWnonDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Lying = "AmovPpneMstpSnonWnonDnon";
|
|
Stand = "AmovPercMstpSnonWnonDnon";
|
|
Crouch = "AmovPknlMstpSnonWnonDnon";
|
|
CanNotMove = "AmovPercMstpSnonWnonDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
CivilLying = "AmovPpneMstpSnonWnonDnon";
|
|
FireNotPossible = "AmovPercMstpSnonWnonDnon";
|
|
strokeGun = "AmovPercMstpSnonWnonDnon";
|
|
GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";
|
|
GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";
|
|
GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";
|
|
GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow";
|
|
GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium";
|
|
GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh";
|
|
GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighZamak";
|
|
GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighHemtt";
|
|
GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh";
|
|
GetInHelicopterCargo = "GetInHelicopterCargo";
|
|
GetInMRAP_01 = "GetInMRAP_01";
|
|
GetInMRAP_01_cargo = "GetInMRAP_01_cargo";
|
|
GetOutMRAP_01 = "GetOutMRAP_01";
|
|
GetOutMRAP_01_cargo = "GetOutMRAP_01_cargo";
|
|
GetOutHelicopterCargo = "GetOutHelicopterCargo";
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
startDive = "AdvePercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
sitDown = "AmovPsitMstpSnonWnonDnon_ground";
|
|
getOver = "AovrPercMstpSnonWnonDf";
|
|
salute = "AmovPercMstpSnonWnonDnon_salute";
|
|
turnSpeed = 8;
|
|
limitFast = 4;
|
|
leanRRot = 0.57;
|
|
leanRShift = 0.1;
|
|
leanLRot = 0.57;
|
|
leanLShift = 0.07;
|
|
upDegree = "ManPosNoWeapon";
|
|
stance = "ManStanceStand";
|
|
EvasiveLeft = "AmovPercMevaSnonWnonDfl";
|
|
EvasiveRight = "AmovPercMevaSnonWnonDfr";
|
|
grabCarry = "Helper_SwitchToCarryNon";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
Diary = "";
|
|
Surrender = "AmovPercMstpSsurWnonDnon";
|
|
saluteOff = "AmovPercMstpSnonWnonDnon";
|
|
Relax = "AmovPknlMstpSnonWnonDnon_relax";
|
|
medicStartUp = "AinvPknlMstpSnonWnonDnon_medicUp0S";
|
|
StartFreefall = "AfalPercMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPercMstpSoptWbinDnon";
|
|
};
|
|
class CivilStandActions_noSalute: CivilStandActions
|
|
{
|
|
Salute = "";
|
|
};
|
|
class CivilRunActions: CivilStandActions
|
|
{
|
|
turnSpeed = 4.5;
|
|
throwPrepare = "AmovPercMrunSnonWnonDf";
|
|
salute = "";
|
|
};
|
|
class CivilRunActionsF: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDf";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDf";
|
|
Up = "AmovPknlMrunSnonWnonDf";
|
|
};
|
|
class CivilRunActionsFL: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDfl";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDfl";
|
|
Up = "AmovPknlMrunSnonWnonDfl";
|
|
};
|
|
class CivilRunActionsL: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDl";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDl";
|
|
Up = "AmovPknlMrunSnonWnonDl";
|
|
};
|
|
class CivilRunActionsBL: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDbl";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDbl";
|
|
Up = "AmovPknlMrunSnonWnonDbl";
|
|
};
|
|
class CivilRunActionsB: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDb";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDb";
|
|
Up = "AmovPknlMrunSnonWnonDb";
|
|
};
|
|
class CivilRunActionsBR: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDbr";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDbr";
|
|
Up = "AmovPknlMrunSnonWnonDbr";
|
|
};
|
|
class CivilRunActionsR: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDr";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDr";
|
|
Up = "AmovPknlMrunSnonWnonDr";
|
|
};
|
|
class CivilRunActionsFR: CivilRunActions
|
|
{
|
|
Crouch = "AmovPknlMrunSnonWnonDfr";
|
|
PlayerCrouch = "AmovPknlMrunSnonWnonDfr";
|
|
Up = "AmovPknlMrunSnonWnonDfr";
|
|
};
|
|
class CivilWlkActionsF: CivilRunActionsF
|
|
{
|
|
turnSpeed = 8;
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDf";
|
|
Crouch = "AmovPknlMwlkSnonWnonDf";
|
|
Up = "AmovPknlMwlkSnonWnonDf";
|
|
};
|
|
class CivilWlkActionsFL: CivilWlkActionsF
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDfl";
|
|
Crouch = "AmovPknlMwlkSnonWnonDfl";
|
|
Up = "AmovPknlMwlkSnonWnonDfl";
|
|
};
|
|
class CivilWlkActionsL: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDl";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDl";
|
|
Up = "AmovPknlMwlkSnonWnonDl";
|
|
};
|
|
class CivilWlkActionsBL: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDbl";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDbl";
|
|
Up = "AmovPknlMwlkSnonWnonDbl";
|
|
};
|
|
class CivilWlkActionsB: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDb";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDb";
|
|
Up = "AmovPknlMwlkSnonWnonDb";
|
|
};
|
|
class CivilWlkActionsBR: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDbr";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDbr";
|
|
Up = "AmovPknlMwlkSnonWnonDbr";
|
|
};
|
|
class CivilWlkActionsR: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDr";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDr";
|
|
Up = "AmovPknlMwlkSnonWnonDr";
|
|
};
|
|
class CivilWlkActionsFR: CivilWlkActionsF
|
|
{
|
|
Crouch = "AmovPknlMwlkSnonWnonDfr";
|
|
PlayerCrouch = "AmovPknlMwlkSnonWnonDfr";
|
|
Up = "AmovPknlMwlkSnonWnonDfr";
|
|
};
|
|
class CivilEvasiveActions: CivilStandActions
|
|
{
|
|
turnSpeed = 4;
|
|
throwPrepare = "AmovPercMrunSnonWnonDf";
|
|
salute = "";
|
|
limitFast = 5.5;
|
|
};
|
|
class CivilStandSaluteActions: CivilStandActions
|
|
{
|
|
stop = "AmovPercMstpSnonWnonDnon_Salute";
|
|
stopRelaxed = "AmovPercMstpSnonWnonDnon_Salute";
|
|
default = "AmovPercMstpSnonWnonDnon_Salute";
|
|
salute = "AmovPercMstpSnonWnonDnon";
|
|
};
|
|
class CivilStandTakeActions: CivilStandActions
|
|
{
|
|
stop = "AinvPknlMstpSnonWnonDnon_3";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDnon_3";
|
|
default = "AinvPknlMstpSnonWnonDnon_3";
|
|
salute = "";
|
|
sitDown = "";
|
|
};
|
|
class CivilSiTactions: CivilStandActions
|
|
{
|
|
turnL = "";
|
|
turnR = "";
|
|
stop = "AmovPsitMstpSnonWnonDnon_ground";
|
|
StopRelaxed = "AmovPsitMstpSnonWnonDnon_ground";
|
|
default = "AmovPsitMstpSnonWnonDnon_ground";
|
|
sitDown = "AmovPercMstpSnonWnonDnon";
|
|
Diary = "";
|
|
GetOver = "";
|
|
};
|
|
class CivilStandSurrenderActions: CivilStandActions
|
|
{
|
|
turnL = "";
|
|
turnR = "";
|
|
stop = "AmovPercMstpSsurWnonDnon";
|
|
StopRelaxed = "AmovPercMstpSsurWnonDnon";
|
|
default = "AmovPercMstpSsurWnonDnon";
|
|
};
|
|
class CivilKneelActions: CivilStandActions
|
|
{
|
|
stop = "AmovPknlMstpSnonWnonDnon";
|
|
default = "AmovPknlMstpSnonWnonDnon";
|
|
stopRelaxed = "AmovPknlMstpSnonWnonDnon";
|
|
turnL = "AmovPknlMstpSnonWnonDnon_turnL";
|
|
turnR = "AmovPknlMstpSnonWnonDnon_turnR";
|
|
turnLRelaxed = "AmovPknlMstpSnonWnonDnon_turnL";
|
|
turnRRelaxed = "AmovPknlMstpSnonWnonDnon_turnR";
|
|
reloadMagazine = "AmovPknlMstpSnonWnonDnon";
|
|
reloadMGun = "AmovPknlMstpSnonWnonDnon";
|
|
WalkF = "AmovPknlMwlkSnonWnonDf";
|
|
WalkLF = "AmovPknlMwlkSnonWnonDfl";
|
|
WalkRF = "AmovPknlMwlkSnonWnonDfr";
|
|
WalkL = "AmovPknlMwlkSnonWnonDl";
|
|
WalkR = "AmovPknlMwlkSnonWnonDr";
|
|
WalkLB = "AmovPknlMwlkSnonWnonDbl";
|
|
WalkRB = "AmovPknlMwlkSnonWnonDbr";
|
|
WalkB = "AmovPknlMwlkSnonWnonDb";
|
|
PlayerWalkF = "AmovPknlMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSnonWnonDl";
|
|
PlayerWalkR = "AmovPknlMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSnonWnonDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSnonWnonDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSnonWnonDb";
|
|
SlowF = "AmovPknlMrunSnonWnonDf";
|
|
SlowLF = "AmovPknlMrunSnonWnonDfl";
|
|
SlowRF = "AmovPknlMrunSnonWnonDfr";
|
|
SlowL = "AmovPknlMrunSnonWnonDl";
|
|
SlowR = "AmovPknlMrunSnonWnonDr";
|
|
SlowLB = "AmovPknlMrunSnonWnonDbl";
|
|
SlowRB = "AmovPknlMrunSnonWnonDbr";
|
|
SlowB = "AmovPknlMrunSnonWnonDb";
|
|
PlayerSlowF = "AmovPknlMrunSnonWnonDf";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWnonDfr";
|
|
PlayerSlowL = "AmovPknlMrunSnonWnonDl";
|
|
PlayerSlowR = "AmovPknlMrunSnonWnonDr";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWnonDbr";
|
|
PlayerSlowB = "AmovPknlMrunSnonWnonDb";
|
|
FastL = "AmovPknlMrunSnonWnonDl";
|
|
FastR = "AmovPknlMrunSnonWnonDr";
|
|
FastLB = "AmovPknlMrunSnonWnonDbl";
|
|
FastRB = "AmovPknlMrunSnonWnonDbr";
|
|
FastB = "AmovPknlMrunSnonWnonDb";
|
|
TactF = "AmovPknlMwlkSnonWnonDf";
|
|
TactLF = "AmovPknlMwlkSnonWnonDfl";
|
|
TactRF = "AmovPknlMwlkSnonWnonDfr";
|
|
TactL = "AmovPknlMwlkSnonWnonDl";
|
|
TactR = "AmovPknlMwlkSnonWnonDr";
|
|
TactLB = "AmovPknlMwlkSnonWnonDbl";
|
|
TactRB = "AmovPknlMwlkSnonWnonDbr";
|
|
TactB = "AmovPknlMwlkSnonWnonDb";
|
|
PlayerTactF = "AmovPknlMwlkSnonWnonDf";
|
|
PlayerTactLF = "AmovPknlMwlkSnonWnonDfl";
|
|
PlayerTactRF = "AmovPknlMwlkSnonWnonDfr";
|
|
PlayerTactL = "AmovPknlMwlkSnonWnonDl";
|
|
PlayerTactR = "AmovPknlMwlkSnonWnonDr";
|
|
PlayerTactLB = "AmovPknlMwlkSnonWnonDbl";
|
|
PlayerTactRB = "AmovPknlMwlkSnonWnonDbr";
|
|
PlayerTactB = "AmovPknlMwlkSnonWnonDb";
|
|
up = "AmovPercMstpSnonWnonDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPknlMstpSnonWnonDnon";
|
|
binocOff = "AmovPknlMstpSnonWnonDnon";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_non";
|
|
handGunOn = "AmovPknlMstpSrasWpstDnon";
|
|
takeFlag = "AinvPknlMstpSnonWnonDnon_4";
|
|
Gear = "AinvPknlMstpSnonWnonDnon";
|
|
putDown = "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_Putdown";
|
|
Combat = "AmovPknlMstpSrasWrflDnon";
|
|
Stand = "AmovPercMstpSlowWrflDnon";
|
|
CanNotMove = "AmovPknlMstpSnonWnonDnon";
|
|
FireNotPossible = "AmovPknlMstpSnonWnonDnon";
|
|
strokeGun = "AmovPknlMstpSnonWnonDnon";
|
|
sitDown = "";
|
|
salute = "";
|
|
turnSpeed = 4.5;
|
|
limitFast = 5.5;
|
|
PlayerCrouch = "";
|
|
PlayerStand = "AmovPercMstpSnonWnonDnon";
|
|
ReloadRPG = "AmovPknlMstpSnonWnonDnon";
|
|
ReloadMortar = "AmovPknlMstpSnonWnonDnon";
|
|
stance = "ManStanceCrouch";
|
|
medicStop = "AmovPknlMstpSnonWnonDnon";
|
|
StartFreefall = "AfalPknlMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPknlMstpSoptWbinDnon";
|
|
};
|
|
class CivilKneelActions_gear: CivilKneelActions
|
|
{
|
|
Stop = "AmovPknlMstpSnonWnonDnon_gear";
|
|
StopRelaxed = "AmovPknlMstpSnonWnonDnon_gear";
|
|
Default = "AmovPknlMstpSnonWnonDnon_gear";
|
|
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon_gear";
|
|
};
|
|
class CivilKneelActions_explo: CivilKneelActions_gear
|
|
{
|
|
Stop = "AmovPknlMstpSnonWnonDnon";
|
|
StopRelaxed = "AmovPknlMstpSnonWnonDnon";
|
|
};
|
|
class CivilKneelActionsRunF: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDf";
|
|
Stand = "AmovPercMrunSnonWnonDf";
|
|
Up = "AmovPercMrunSnonWnonDf";
|
|
};
|
|
class CivilKneelActionsRunFl: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDfl";
|
|
Stand = "AmovPercMrunSnonWnonDfl";
|
|
Up = "AmovPercMrunSnonWnonDfl";
|
|
};
|
|
class CivilKneelActionsRunL: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDl";
|
|
Stand = "AmovPercMrunSnonWnonDl";
|
|
Up = "AmovPercMrunSnonWnonDl";
|
|
};
|
|
class CivilKneelActionsRunBL: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDbl";
|
|
Stand = "AmovPercMrunSnonWnonDbl";
|
|
Up = "AmovPercMrunSnonWnonDbl";
|
|
};
|
|
class CivilKneelActionsRunB: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDb";
|
|
Stand = "AmovPercMrunSnonWnonDb";
|
|
Up = "AmovPercMrunSnonWnonDb";
|
|
};
|
|
class CivilKneelActionsRunBR: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDbr";
|
|
Stand = "AmovPercMrunSnonWnonDbr";
|
|
Up = "AmovPercMrunSnonWnonDbr";
|
|
};
|
|
class CivilKneelActionsRunR: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDr";
|
|
Stand = "AmovPercMrunSnonWnonDr";
|
|
Up = "AmovPercMrunSnonWnonDr";
|
|
};
|
|
class CivilKneelActionsRunFR: CivilKneelActions
|
|
{
|
|
PlayerStand = "AmovPercMrunSnonWnonDfr";
|
|
Stand = "AmovPercMrunSnonWnonDfr";
|
|
Up = "AmovPercMrunSnonWnonDfr";
|
|
};
|
|
class CivilKneelActionsWlkF: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDf";
|
|
Stand = "AmovPercMwlkSnonWnonDf";
|
|
Up = "AmovPercMwlkSnonWnonDf";
|
|
};
|
|
class CivilKneelActionsWlkFL: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDfl";
|
|
Stand = "AmovPercMwlkSnonWnonDfl";
|
|
Up = "AmovPercMwlkSnonWnonDfl";
|
|
};
|
|
class CivilKneelActionsWlkL: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDl";
|
|
Stand = "AmovPercMwlkSnonWnonDl";
|
|
Up = "AmovPercMwlkSnonWnonDl";
|
|
};
|
|
class CivilKneelActionsWlkBL: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDbl";
|
|
Stand = "AmovPercMwlkSnonWnonDbl";
|
|
Up = "AmovPercMwlkSnonWnonDbl";
|
|
};
|
|
class CivilKneelActionsWlkB: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDb";
|
|
Stand = "AmovPercMwlkSnonWnonDb";
|
|
Up = "AmovPercMwlkSnonWnonDb";
|
|
};
|
|
class CivilKneelActionsWlkBR: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDbr";
|
|
Stand = "AmovPercMwlkSnonWnonDbr";
|
|
Up = "AmovPercMwlkSnonWnonDbr";
|
|
};
|
|
class CivilKneelActionsWlkR: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDr";
|
|
Stand = "AmovPercMwlkSnonWnonDr";
|
|
Up = "AmovPercMwlkSnonWnonDr";
|
|
};
|
|
class CivilKneelActionsWlkFR: CivilKneelActionsRunF
|
|
{
|
|
PlayerStand = "AmovPercMwlkSnonWnonDfr";
|
|
Stand = "AmovPercMwlkSnonWnonDfr";
|
|
Up = "AmovPercMwlkSnonWnonDfr";
|
|
};
|
|
class CivilKneelActions_fixing: CivilKneelActions
|
|
{
|
|
Stop = "ActsPercSnonWnonDnon_carFixing2";
|
|
StopRelaxed = "ActsPercSnonWnonDnon_carFixing2";
|
|
Default = "ActsPercSnonWnonDnon_carFixing2";
|
|
};
|
|
class CivilKneelTakeActions: CivilKneelActions
|
|
{
|
|
stop = "AinvPknlMstpSnonWnonDnon_4";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDnon_4";
|
|
default = "AinvPknlMstpSnonWnonDnon_4";
|
|
};
|
|
class CivilProneActions: CivilStandActions
|
|
{
|
|
stop = "AmovPpneMstpSnonWnonDnon";
|
|
default = "AmovPpneMstpSnonWnonDnon";
|
|
stopRelaxed = "AmovPpneMstpSnonWnonDnon";
|
|
turnL = "AmovPpneMstpSnonWnonDnon_turnL";
|
|
turnR = "AmovPpneMstpSnonWnonDnon_turnR";
|
|
turnLRelaxed = "AmovPpneMstpSnonWnonDnon_turnL";
|
|
turnRRelaxed = "AmovPpneMstpSnonWnonDnon_turnR";
|
|
reloadMagazine = "AmovPpneMstpSnonWnonDnon";
|
|
reloadMGun = "AmovPpneMstpSnonWnonDnon";
|
|
reloadMortar = "AmovPpneMstpSnonWnonDnon";
|
|
throwPrepare = "AwopPpneMstpSgthWnonDnon_start";
|
|
WalkF = "AmovPpneMrunSnonWnonDf";
|
|
WalkLF = "AmovPpneMrunSnonWnonDfl";
|
|
WalkRF = "AmovPpneMrunSnonWnonDfr";
|
|
WalkL = "AmovPpneMrunSnonWnonDl";
|
|
WalkR = "AmovPpneMrunSnonWnonDr";
|
|
WalkLB = "AmovPpneMrunSnonWnonDbl";
|
|
WalkRB = "AmovPpneMrunSnonWnonDbr";
|
|
WalkB = "AmovPpneMrunSnonWnonDb";
|
|
PlayerWalkF = "AmovPpneMrunSnonWnonDf";
|
|
PlayerWalkLF = "AmovPpneMrunSnonWnonDfl";
|
|
PlayerWalkRF = "AmovPpneMrunSnonWnonDfr";
|
|
PlayerWalkL = "AmovPpneMrunSnonWnonDl";
|
|
PlayerWalkR = "AmovPpneMrunSnonWnonDr";
|
|
PlayerWalkLB = "AmovPpneMrunSnonWnonDbl";
|
|
PlayerWalkRB = "AmovPpneMrunSnonWnonDbr";
|
|
PlayerWalkB = "AmovPpneMrunSnonWnonDb";
|
|
SlowF = "AmovPpneMrunSnonWnonDf";
|
|
SlowLF = "AmovPpneMrunSnonWnonDfl";
|
|
SlowRF = "AmovPpneMrunSnonWnonDfr";
|
|
SlowL = "AmovPpneMrunSnonWnonDl";
|
|
SlowR = "AmovPpneMrunSnonWnonDr";
|
|
SlowLB = "AmovPpneMrunSnonWnonDbl";
|
|
SlowRB = "AmovPpneMrunSnonWnonDbr";
|
|
SlowB = "AmovPpneMrunSnonWnonDb";
|
|
PlayerSlowF = "AmovPpneMrunSnonWnonDf";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWnonDfr";
|
|
PlayerSlowL = "AmovPpneMrunSnonWnonDl";
|
|
PlayerSlowR = "AmovPpneMrunSnonWnonDr";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWnonDbr";
|
|
PlayerSlowB = "AmovPpneMrunSnonWnonDb";
|
|
FastF = "AmovPpneMsprSnonWnonDf";
|
|
FastLF = "AmovPpneMrunSnonWnonDfl";
|
|
FastRF = "AmovPpneMrunSnonWnonDfr";
|
|
FastL = "AmovPpneMrunSnonWnonDl";
|
|
FastR = "AmovPpneMrunSnonWnonDr";
|
|
FastLB = "AmovPpneMrunSnonWnonDbl";
|
|
FastRB = "AmovPpneMrunSnonWnonDbr";
|
|
FastB = "AmovPpneMrunSnonWnonDb";
|
|
TactF = "AmovPpneMrunSnonWnonDf";
|
|
TactLF = "AmovPpneMrunSnonWnonDfl";
|
|
TactRF = "AmovPpneMrunSnonWnonDfr";
|
|
TactL = "AmovPpneMrunSnonWnonDl";
|
|
TactR = "AmovPpneMrunSnonWnonDr";
|
|
TactLB = "AmovPpneMrunSnonWnonDbl";
|
|
TactRB = "AmovPpneMrunSnonWnonDbr";
|
|
TactB = "AmovPpneMrunSnonWnonDb";
|
|
PlayerTactF = "AmovPpneMrunSnonWnonDf";
|
|
PlayerTactLF = "AmovPpneMrunSnonWnonDfl";
|
|
PlayerTactRF = "AmovPpneMrunSnonWnonDfr";
|
|
PlayerTactL = "AmovPpneMrunSnonWnonDl";
|
|
PlayerTactR = "AmovPpneMrunSnonWnonDr";
|
|
PlayerTactLB = "AmovPpneMrunSnonWnonDbl";
|
|
PlayerTactRB = "AmovPpneMrunSnonWnonDbr";
|
|
PlayerTactB = "AmovPpneMrunSnonWnonDb";
|
|
EvasiveLeft = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl";
|
|
EvasiveRight = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr";
|
|
down = "AmovPercMstpSnonWnonDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPpneMstpSnonWnonDnon";
|
|
binocOn = "AwopPpneMstpSoptWbinDnon_non";
|
|
binocOff = "AmovPpneMstpSnonWnonDnon";
|
|
handGunOn = "AmovPpneMstpSrasWpstDnon";
|
|
takeFlag = "AmovPpneMstpSnonWnonDnon";
|
|
Gear = "AinvPpneMstpSnonWnonDnon";
|
|
putDown = "AmovPpneMstpSnonWnonDnon_AinvPpneMstpSnonWnonDnon_Putdown";
|
|
treated = "AmovPpneMstpSnonWnonDnon_healed";
|
|
Lying = "AmovPpneMstpSrasWrflDnon";
|
|
Crouch = "AmovPpneMstpSnonWnonDnon";
|
|
CanNotMove = "AmovPpneMstpSnonWnonDnon";
|
|
FireNotPossible = "AmovPpneMstpSnonWnonDnon";
|
|
strokeGun = "AmovPpneMstpSnonWnonDnon";
|
|
sitDown = "";
|
|
salute = "";
|
|
turnSpeed = 2.5;
|
|
limitFast = 5.5;
|
|
leanRRot = 0;
|
|
leanRShift = 0;
|
|
leanLRot = 0;
|
|
leanLShift = 0;
|
|
upDegree = "ManPosLyingNoWeapon";
|
|
stance = "ManStanceProne";
|
|
Diary = "";
|
|
GetOver = "";
|
|
throwGrenade = "AwopPpneMstpSgthWnonDnon_Fast_Start";
|
|
PlayerStand = "AmovPercMstpSnonWnonDnon";
|
|
Relax = "AmovPpneMstpSnonWnonDnon_relax";
|
|
medic = "AinvPpneMstpSlayWnonDnon_medic";
|
|
StartFreefall = "AfalPpneMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AmovPpneMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPpneMstpSoptWbinDnon";
|
|
};
|
|
class LauncherKneelActions: NoActions
|
|
{
|
|
leanRRot = 0.5;
|
|
leanRShift = 0.01;
|
|
leanLRot = 0.5;
|
|
leanLShift = 0.01;
|
|
stop = "AmovPknlMstpSrasWlnrDnon";
|
|
default = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOn = "AmovPknlMstpSrasWlnrDnon";
|
|
weaponOff = "AmovPknlMstpSrasWrflDnon";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_lnr";
|
|
binocOff = "AmovPknlMstpSrasWlnrDnon";
|
|
handGunOn = "AmovPknlMstpSrasWpstDnon";
|
|
reloadMagazine[] = {"LauncherMagazineReloadStand","gesture"};
|
|
throwGrenade[] = {"GestureThrowGrenadeLauncher","Gesture"};
|
|
Up = "amovpercmstpsraswlnrdnon";
|
|
PlayerStand = "amovpercmstpsraswlnrdnon";
|
|
Combat = "AmovPercMstpSrasWlnrDnon";
|
|
Lying = "AmovPknlMstpSrasWrflDnon";
|
|
Stand = "amovpercmstpsraswlnrdnon";
|
|
Crouch = "AmovPknlMstpSrasWlnrDnon";
|
|
ReloadRPG = "ReloadRPGKneel";
|
|
Civil = "AmovPknlMstpSnonWnonDnon";
|
|
CivilLying = "AmovPpneMstpSnonWnonDnon";
|
|
WalkF = "AmovPknlMwlkSrasWlnrDf";
|
|
WalkLF = "AmovPknlMwlkSrasWlnrDfl";
|
|
WalkRF = "AmovPknlMwlkSrasWlnrDfr";
|
|
WalkL = "AmovPknlMwlkSrasWlnrDl";
|
|
WalkR = "AmovPknlMwlkSrasWlnrDr";
|
|
WalkLB = "AmovPknlMwlkSrasWlnrDbl";
|
|
WalkRB = "AmovPknlMwlkSrasWlnrDbr";
|
|
WalkB = "AmovPknlMwlkSrasWlnrDb";
|
|
PlayerWalkF = "AmovPknlMwlkSrasWlnrDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSrasWlnrDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSrasWlnrDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSrasWlnrDl";
|
|
PlayerWalkR = "AmovPknlMwlkSrasWlnrDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSrasWlnrDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSrasWlnrDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSrasWlnrDb";
|
|
SlowF = "AmovPknlMrunSrasWlnrDf";
|
|
SlowLF = "AmovPknlMrunSrasWlnrDfl";
|
|
SlowRF = "AmovPknlMrunSrasWlnrDfr";
|
|
SlowL = "AmovPknlMrunSrasWlnrDl";
|
|
SlowR = "AmovPknlMrunSrasWlnrDr";
|
|
SlowLB = "AmovPknlMrunSrasWlnrDbl";
|
|
SlowRB = "AmovPknlMrunSrasWlnrDbr";
|
|
SlowB = "AmovPknlMrunSrasWlnrDb";
|
|
PlayerSlowF = "AmovPknlMrunSrasWlnrDf";
|
|
PlayerSlowLF = "AmovPknlMrunSrasWlnrDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSrasWlnrDfr";
|
|
PlayerSlowL = "AmovPknlMrunSrasWlnrDl";
|
|
PlayerSlowR = "AmovPknlMrunSrasWlnrDr";
|
|
PlayerSlowLB = "AmovPknlMrunSrasWlnrDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSrasWlnrDbr";
|
|
PlayerSlowB = "AmovPknlMrunSrasWlnrDb";
|
|
FastF = "AmovPknlMevaSlowWlnrDf";
|
|
FastLF = "AmovPknlMevaSlowWlnrDfl";
|
|
FastRF = "AmovPknlMevaSlowWlnrDfr";
|
|
FastL = "AmovPknlMrunSrasWlnrDl";
|
|
FastR = "AmovPknlMrunSrasWlnrDr";
|
|
FastLB = "AmovPknlMrunSrasWlnrDbl";
|
|
FastRB = "AmovPknlMrunSrasWlnrDbr";
|
|
FastB = "AmovPknlMrunSrasWlnrDb";
|
|
TactF = "AmovPknlMtacSrasWlnrDf";
|
|
TactLF = "AmovPknlMtacSrasWlnrDfl";
|
|
TactRF = "AmovPknlMtacSrasWlnrDfr";
|
|
TactL = "AmovPknlMtacSrasWlnrDl";
|
|
TactR = "AmovPknlMtacSrasWlnrDr";
|
|
TactLB = "AmovPknlMtacSrasWlnrDbl";
|
|
TactRB = "AmovPknlMtacSrasWlnrDbr";
|
|
TactB = "AmovPknlMtacSrasWlnrDb";
|
|
PlayerTactF = "AmovPknlMtacSrasWlnrDf";
|
|
PlayerTactLF = "AmovPknlMtacSrasWlnrDfl";
|
|
PlayerTactRF = "AmovPknlMtacSrasWlnrDfr";
|
|
PlayerTactL = "AmovPknlMtacSrasWlnrDl";
|
|
PlayerTactR = "AmovPknlMtacSrasWlnrDr";
|
|
PlayerTactLB = "AmovPknlMtacSrasWlnrDbl";
|
|
PlayerTactRB = "AmovPknlMtacSrasWlnrDbr";
|
|
PlayerTactB = "AmovPknlMtacSrasWlnrDb";
|
|
turnL = "AmovPknlMstpSrasWlnrDnon_turnL";
|
|
turnR = "AmovPknlMstpSrasWlnrDnon_turnR";
|
|
turnLRelaxed = "AmovPknlMstpSrasWlnrDnon_turnL";
|
|
turnRRelaxed = "AmovPknlMstpSrasWlnrDnon_turnR";
|
|
getInCar = "AmovPknlMstpSrasWrflDnon";
|
|
getOutCar = "AmovPknlMstpSrasWrflDnon";
|
|
getInTank = "AmovPknlMstpSrasWrflDnon";
|
|
getOutTank = "AmovPknlMstpSrasWrflDnon";
|
|
upDegree = "ManPosWeapon";
|
|
stance = "ManStanceCrouch";
|
|
treated = "AinvPknlMstpSnonWnonDnon_healed_2";
|
|
turnSpeed = 4.5;
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
startDive = "AdvePercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
EvasiveLeft = "AmovPercMevaSlowWlnrDfl";
|
|
EvasiveRight = "AmovPercMevaSlowWlnrDfr";
|
|
Diary = "";
|
|
Surrender = "AmovPercMstpSsurWnonDnon";
|
|
medic = "AinvPknlMstpSnonWnonDnon_medic_1";
|
|
Relax = "AmovPknlMstpSrasWlnrDnon_relax";
|
|
Gear = "AinvPknlMstpSrasWlnrDnon";
|
|
putDown = "AmovPknlMstpSrasWlnrDnon_AinvPknlMstpSrasWlnrDnon_Putdown";
|
|
StartFreefall = "AfalPknlMstpSrasWlnrDnon";
|
|
PlayerProne = "AmovPpneMstpSnonWnonDnon";
|
|
Down = "AmovPpneMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AmovPknlMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPknlMstpSoptWbinDnon";
|
|
};
|
|
class LauncherKneelActionsRunF: LauncherKneelActions
|
|
{
|
|
PlayerStand = "amovpercmrunsraswlnrdf";
|
|
Stand = "amovpercmrunsraswlnrdf";
|
|
Up = "amovpercmrunsraswlnrdf";
|
|
};
|
|
class LauncherKneelActionsRunFL: LauncherKneelActionsRunF
|
|
{
|
|
Up = "amovpercmrunsraswlnrdfl";
|
|
PlayerStand = "amovpercmrunsraswlnrdfl";
|
|
Stand = "amovpercmrunsraswlnrdfl";
|
|
};
|
|
class LauncherKneelActionsRunL: LauncherKneelActionsRunF
|
|
{
|
|
Up = "amovpercmrunsraswlnrdl";
|
|
PlayerStand = "amovpercmrunsraswlnrdl";
|
|
Stand = "amovpercmrunsraswlnrdl";
|
|
};
|
|
class LauncherKneelActionsRunBL: LauncherKneelActionsRunF
|
|
{
|
|
PlayerStand = "amovpercmrunsraswlnrdbl";
|
|
Up = "amovpercmrunsraswlnrdbl";
|
|
Stand = "amovpercmrunsraswlnrdbl";
|
|
};
|
|
class LauncherKneelActionsRunB: LauncherKneelActionsRunF
|
|
{
|
|
PlayerStand = "amovpercmrunsraswlnrdb";
|
|
Up = "amovpercmrunsraswlnrdb";
|
|
Stand = "amovpercmrunsraswlnrdb";
|
|
};
|
|
class LauncherKneelActionsRunBR: LauncherKneelActionsRunF
|
|
{
|
|
Stand = "amovpercmrunsraswlnrdbr";
|
|
PlayerStand = "amovpercmrunsraswlnrdbr";
|
|
Up = "amovpercmrunsraswlnrdbr";
|
|
};
|
|
class LauncherKneelActionsRunR: LauncherKneelActionsRunF
|
|
{
|
|
Up = "amovpercmrunsraswlnrdr";
|
|
PlayerStand = "amovpercmrunsraswlnrdr";
|
|
Stand = "amovpercmrunsraswlnrdr";
|
|
};
|
|
class LauncherKneelActionsRunFR: LauncherKneelActionsRunF
|
|
{
|
|
PlayerStand = "amovpercmrunsraswlnrdfr";
|
|
Up = "amovpercmrunsraswlnrdfr";
|
|
Stand = "amovpercmrunsraswlnrdfr";
|
|
};
|
|
class LauncherKneelActionsTacF: LauncherKneelActions
|
|
{
|
|
PlayerStand = "amovpercmTacsraswlnrdf";
|
|
Stand = "amovpercmTacsraswlnrdf";
|
|
Up = "amovpercmTacsraswlnrdf";
|
|
};
|
|
class LauncherKneelActionsTacFL: LauncherKneelActionsTacF
|
|
{
|
|
PlayerStand = "amovpercmTacsraswlnrdfl";
|
|
Up = "amovpercmTacsraswlnrdfl";
|
|
Stand = "amovpercmTacsraswlnrdfl";
|
|
};
|
|
class LauncherKneelActionsTacL: LauncherKneelActionsTacF
|
|
{
|
|
Stand = "amovpercmTacsraswlnrdl";
|
|
PlayerStand = "amovpercmTacsraswlnrdl";
|
|
Up = "amovpercmTacsraswlnrdl";
|
|
};
|
|
class LauncherKneelActionsTacBL: LauncherKneelActionsTacF
|
|
{
|
|
PlayerStand = "amovpercmTacsraswlnrdbl";
|
|
Up = "amovpercmTacsraswlnrdbl";
|
|
Stand = "amovpercmTacsraswlnrdbl";
|
|
};
|
|
class LauncherKneelActionsTacB: LauncherKneelActionsTacF
|
|
{
|
|
PlayerStand = "amovpercmTacsraswlnrdb";
|
|
Up = "amovpercmTacsraswlnrdb";
|
|
Stand = "amovpercmTacsraswlnrdb";
|
|
};
|
|
class LauncherKneelActionsTacBR: LauncherKneelActionsTacF
|
|
{
|
|
Stand = "amovpercmTacsraswlnrdbr";
|
|
PlayerStand = "amovpercmTacsraswlnrdbr";
|
|
Up = "amovpercmTacsraswlnrdbr";
|
|
};
|
|
class LauncherKneelActionsTacR: LauncherKneelActionsTacF
|
|
{
|
|
Stand = "amovpercmTacsraswlnrdr";
|
|
PlayerStand = "amovpercmTacsraswlnrdr";
|
|
Up = "amovpercmTacsraswlnrdr";
|
|
};
|
|
class LauncherKneelActionsTacFR: LauncherKneelActionsTacF
|
|
{
|
|
PlayerStand = "amovpercmTacsraswlnrdfr";
|
|
Up = "amovpercmTacsraswlnrdfr";
|
|
Stand = "amovpercmTacsraswlnrdfr";
|
|
};
|
|
class LauncherKneelActionsWlkF: LauncherKneelActions
|
|
{
|
|
PlayerStand = "amovpercmwlksraswlnrdf";
|
|
Stand = "amovpercmwlksraswlnrdf";
|
|
Up = "amovpercmwlksraswlnrdf";
|
|
};
|
|
class LauncherKneelActionsWlkFL: LauncherKneelActionsWlkF
|
|
{
|
|
PlayerStand = "amovpercmwlksraswlnrdfl";
|
|
Up = "amovpercmwlksraswlnrdfl";
|
|
Stand = "amovpercmwlksraswlnrdfl";
|
|
};
|
|
class LauncherKneelActionsWlkL: LauncherKneelActionsWlkF
|
|
{
|
|
Stand = "amovpercmwlksraswlnrdl";
|
|
PlayerStand = "amovpercmwlksraswlnrdl";
|
|
Up = "amovpercmwlksraswlnrdl";
|
|
};
|
|
class LauncherKneelActionsWlkBL: LauncherKneelActionsWlkF
|
|
{
|
|
PlayerStand = "amovpercmwlksraswlnrdbl";
|
|
Up = "amovpercmwlksraswlnrdbl";
|
|
Stand = "amovpercmwlksraswlnrdbl";
|
|
};
|
|
class LauncherKneelActionsWlkB: LauncherKneelActionsWlkF
|
|
{
|
|
PlayerStand = "amovpercmwlksraswlnrdb";
|
|
Up = "amovpercmwlksraswlnrdb";
|
|
Stand = "amovpercmwlksraswlnrdb";
|
|
};
|
|
class LauncherKneelActionsWlkBR: LauncherKneelActionsWlkF
|
|
{
|
|
Stand = "amovpercmwlksraswlnrdbr";
|
|
PlayerStand = "amovpercmwlksraswlnrdbr";
|
|
Up = "amovpercmwlksraswlnrdbr";
|
|
};
|
|
class LauncherKneelActionsWlkR: LauncherKneelActionsWlkF
|
|
{
|
|
Stand = "amovpercmwlksraswlnrdr";
|
|
PlayerStand = "amovpercmwlksraswlnrdr";
|
|
Up = "amovpercmwlksraswlnrdr";
|
|
};
|
|
class LauncherKneelActionsWlkFR: LauncherKneelActionsWlkF
|
|
{
|
|
PlayerStand = "amovpercmwlksraswlnrdfr";
|
|
Up = "amovpercmwlksraswlnrdfr";
|
|
Stand = "amovpercmwlksraswlnrdfr";
|
|
};
|
|
class LauncherKneelRunFActions: LauncherKneelActions{};
|
|
class LauncherKneelRunBActions: LauncherKneelRunFActions{};
|
|
class LauncherStandActions: LauncherKneelActions
|
|
{
|
|
PlayerStand = "";
|
|
ReloadRPG = "ReloadRPG";
|
|
StopRelaxed = "AidlPercMstpSrasWlnrDnon_AI";
|
|
Default = "AmovPercMstpSrasWlnrDnon";
|
|
Up = "AmovPknlMstpSrasWlnrDnon";
|
|
PlayerCrouch = "AmovPknlMstpSrasWlnrDnon";
|
|
PlayerProne = "AmovPpneMstpSnonWnonDnon";
|
|
Down = "AmovPpneMstpSnonWnonDnon";
|
|
TurnL = "amovpercmstpsraswlnrdnon_turnl";
|
|
TurnLRelaxed = "amovpercmstpsraswlnrdnon_turnl";
|
|
TurnR = "amovpercmstpSraswlnrdnon_turnr";
|
|
TurnRRelaxed = "amovpercmstpSraswlnrdnon_turnr";
|
|
Stop = "AmovPercMstpSrasWlnrDnon";
|
|
WalkB = "AmovPercMwlkSrasWlnrDb";
|
|
WalkRB = "AmovPercMwlkSrasWlnrDbr";
|
|
WalkLB = "AmovPercMwlkSrasWlnrDbl";
|
|
WalkR = "AmovPercMwlkSrasWlnrDr";
|
|
WalkL = "AmovPercMwlkSrasWlnrDl";
|
|
WalkRF = "AmovPercMwlkSrasWlnrDfr";
|
|
WalkLF = "AmovPercMwlkSrasWlnrDfl";
|
|
WalkF = "AmovPercMwlkSrasWlnrDf";
|
|
PlayerWalkB = "AmovPercMwlkSrasWlnrDb";
|
|
PlayerWalkRB = "AmovPercMwlkSrasWlnrDbr";
|
|
PlayerWalkLB = "AmovPercMwlkSrasWlnrDbl";
|
|
PlayerWalkR = "AmovPercMwlkSrasWlnrDr";
|
|
PlayerWalkL = "AmovPercMwlkSrasWlnrDl";
|
|
PlayerWalkRF = "AmovPercMwlkSrasWlnrDfr";
|
|
PlayerWalkLF = "AmovPercMwlkSrasWlnrDfl";
|
|
PlayerWalkF = "AmovPercMwlkSrasWlnrDf";
|
|
WeaponOff = "AmovPercMstpSrasWrflDnon";
|
|
WeaponOn = "AmovPercMstpSrasWlnrDnon";
|
|
BinocOff = "AmovPercMstpSrasWlnrDnon";
|
|
EvasiveLeft = "AmovPercMrunSrasWlnrDfl";
|
|
EvasiveRight = "AmovPercMrunSrasWlnrDfr";
|
|
BinocOn = "AwopPercMstpSoptWbinDnon_lnr";
|
|
HandGunOn = "AmovPercMstpSrasWpstDnon";
|
|
SlowF = "AmovPercMrunSrasWlnrDf";
|
|
SlowLF = "AmovPercMrunSrasWlnrDfl";
|
|
SlowRF = "AmovPercMrunSrasWlnrDfr";
|
|
SlowL = "AmovPercMrunSrasWlnrDl";
|
|
SlowR = "AmovPercMrunSrasWlnrDr";
|
|
SlowLB = "AmovPercMrunSrasWlnrDbl";
|
|
SlowRB = "AmovPercMrunSrasWlnrDbr";
|
|
SlowB = "AmovPercMrunSrasWlnrDb";
|
|
PlayerSlowF = "AmovPercMrunSrasWlnrDf";
|
|
PlayerSlowLF = "AmovPercMrunSrasWlnrDfl";
|
|
PlayerSlowRF = "AmovPercMrunSrasWlnrDfr";
|
|
PlayerSlowL = "AmovPercMrunSrasWlnrDl";
|
|
PlayerSlowR = "AmovPercMrunSrasWlnrDr";
|
|
PlayerSlowLB = "AmovPercMrunSrasWlnrDbl";
|
|
PlayerSlowRB = "AmovPercMrunSrasWlnrDbr";
|
|
PlayerSlowB = "AmovPercMrunSrasWlnrDb";
|
|
FastF = "AmovPercMevaSlowWlnrDf";
|
|
FastLF = "AmovPercMevaSlowWlnrDfl";
|
|
FastRF = "AmovPercMevaSlowWlnrDfr";
|
|
FastL = "AmovPercMrunSrasWlnrDl";
|
|
FastR = "AmovPercMrunSrasWlnrDr";
|
|
FastLB = "AmovPercMrunSrasWlnrDbl";
|
|
FastRB = "AmovPercMrunSrasWlnrDr";
|
|
FastB = "AmovPercMrunSrasWlnrDb";
|
|
TactB = "AmovPercMtacSrasWlnrDb";
|
|
TactRB = "AmovPercMtacSrasWlnrDbr";
|
|
TactLB = "AmovPercMtacSrasWlnrDbl";
|
|
TactR = "AmovPercMtacSrasWlnrDr";
|
|
TactL = "AmovPercMtacSrasWlnrDl";
|
|
TactRF = "AmovPercMtacSrasWlnrDfr";
|
|
TactLF = "AmovPercMtacSrasWlnrDfl";
|
|
TactF = "AmovPercMtacSrasWlnrDf";
|
|
PlayerTactB = "AmovPercMtacSrasWlnrDb";
|
|
PlayerTactRB = "AmovPercMtacSrasWlnrDbr";
|
|
PlayerTactLB = "AmovPercMtacSrasWlnrDbl";
|
|
PlayerTactR = "AmovPercMtacSrasWlnrDr";
|
|
PlayerTactL = "AmovPercMtacSrasWlnrDl";
|
|
PlayerTactRF = "AmovPercMtacSrasWlnrDfr";
|
|
PlayerTactLF = "AmovPercMtacSrasWlnrDfl";
|
|
PlayerTactF = "AmovPercMtacSrasWlnrDf";
|
|
GetOver = "AovrPercMstpSrasWlnrDf";
|
|
Gear = "AinvPercMstpSrasWlnrDnon";
|
|
putDown = "AmovPercMstpSrasWlnrDnon_AinvPercMstpSrasWlnrDnon_Putdown";
|
|
stance = "ManStanceStand";
|
|
StartFreefall = "AfalPercMstpSrasWlnrDnon";
|
|
PrimaryWeapon = "AmovPercMstpSrasWrflDnon";
|
|
SecondaryWeapon = "AmovPercMstpSrasWlnrDnon";
|
|
Binoculars = "AmovPercMstpSoptWbinDnon";
|
|
};
|
|
class LauncherStandActionsRunF: LauncherStandActions
|
|
{
|
|
Crouch = "AmovPknlMrunSrasWlnrDf";
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDf";
|
|
Up = "AmovPknlMrunSrasWlnrDf";
|
|
};
|
|
class LauncherStandActionsRunFL: LauncherStandActionsRunF
|
|
{
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDfl";
|
|
Up = "AmovPknlMrunSrasWlnrDfl";
|
|
Crouch = "AmovPknlMrunSrasWlnrDfl";
|
|
};
|
|
class LauncherStandActionsRunL: LauncherStandActionsRunF
|
|
{
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDl";
|
|
Up = "AmovPknlMrunSrasWlnrDl";
|
|
Crouch = "AmovPknlMrunSrasWlnrDl";
|
|
};
|
|
class LauncherStandActionsRunBL: LauncherStandActionsRunF
|
|
{
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDbl";
|
|
Up = "AmovPknlMrunSrasWlnrDbl";
|
|
Crouch = "AmovPknlMrunSrasWlnrDbl";
|
|
};
|
|
class LauncherStandActionsRunB: LauncherStandActionsRunF
|
|
{
|
|
Up = "AmovPknlMrunSrasWlnrDb";
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDb";
|
|
Crouch = "AmovPknlMrunSrasWlnrDb";
|
|
};
|
|
class LauncherStandActionsRunBR: LauncherStandActionsRunF
|
|
{
|
|
Up = "AmovPknlMrunSrasWlnrDbr";
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDbr";
|
|
Crouch = "AmovPknlMrunSrasWlnrDbr";
|
|
};
|
|
class LauncherStandActionsRunR: LauncherStandActionsRunF
|
|
{
|
|
Crouch = "AmovPknlMrunSrasWlnrDr";
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDr";
|
|
Up = "AmovPknlMrunSrasWlnrDr";
|
|
};
|
|
class LauncherStandActionsRunFR: LauncherStandActionsRunF
|
|
{
|
|
PlayerCrouch = "AmovPknlMrunSrasWlnrDfr";
|
|
Up = "AmovPknlMrunSrasWlnrDfr";
|
|
Crouch = "AmovPknlMrunSrasWlnrDfr";
|
|
};
|
|
class LauncherStandActionsWlkF: LauncherStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDf";
|
|
Crouch = "AmovPknlMwlkSrasWlnrDf";
|
|
Up = "AmovPknlMwlkSrasWlnrDf";
|
|
};
|
|
class LauncherStandActionsWlkFL: LauncherStandActionsWlkF
|
|
{
|
|
Up = "AmovPknlMwlkSrasWlnrDfl";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDfl";
|
|
Crouch = "AmovPknlMwlkSrasWlnrDfl";
|
|
};
|
|
class LauncherStandActionsWlkL: LauncherStandActionsWlkF
|
|
{
|
|
Up = "AmovPknlMwlkSrasWlnrDl";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDl";
|
|
Crouch = "AmovPknlMwlkSrasWlnrDl";
|
|
};
|
|
class LauncherStandActionsWlkBL: LauncherStandActionsWlkF
|
|
{
|
|
Crouch = "AmovPknlMwlkSrasWlnrDbl";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDbl";
|
|
Up = "AmovPknlMwlkSrasWlnrDbl";
|
|
};
|
|
class LauncherStandActionsWlkB: LauncherStandActionsWlkF
|
|
{
|
|
Crouch = "AmovPknlMwlkSrasWlnrDb";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDb";
|
|
Up = "AmovPknlMwlkSrasWlnrDb";
|
|
};
|
|
class LauncherStandActionsWlkBR: LauncherStandActionsWlkF
|
|
{
|
|
Crouch = "AmovPknlMwlkSrasWlnrDbr";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDbr";
|
|
Up = "AmovPknlMwlkSrasWlnrDbr";
|
|
};
|
|
class LauncherStandActionsWlkR: LauncherStandActionsWlkF
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDr";
|
|
Up = "AmovPknlMwlkSrasWlnrDr";
|
|
Crouch = "AmovPknlMwlkSrasWlnrDr";
|
|
};
|
|
class LauncherStandActionsWlkFR: LauncherStandActionsWlkF
|
|
{
|
|
Crouch = "AmovPknlMwlkSrasWlnrDfr";
|
|
PlayerCrouch = "AmovPknlMwlkSrasWlnrDfr";
|
|
Up = "AmovPknlMwlkSrasWlnrDfr";
|
|
};
|
|
class LauncherStandActionsTacF: LauncherStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDf";
|
|
Crouch = "AmovPknlMTacSrasWlnrDf";
|
|
Up = "AmovPknlMTacSrasWlnrDf";
|
|
};
|
|
class LauncherStandActionsTacFL: LauncherStandActionsTacF
|
|
{
|
|
Up = "AmovPknlMTacSrasWlnrDfl";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDfl";
|
|
Crouch = "AmovPknlMTacSrasWlnrDfl";
|
|
};
|
|
class LauncherStandActionsTacL: LauncherStandActionsTacF
|
|
{
|
|
Up = "AmovPknlMTacSrasWlnrDl";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDl";
|
|
Crouch = "AmovPknlMTacSrasWlnrDl";
|
|
};
|
|
class LauncherStandActionsTacBL: LauncherStandActionsTacF
|
|
{
|
|
Crouch = "AmovPknlMTacSrasWlnrDbl";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDbl";
|
|
Up = "AmovPknlMTacSrasWlnrDbl";
|
|
};
|
|
class LauncherStandActionsTacB: LauncherStandActionsTacF
|
|
{
|
|
Crouch = "AmovPknlMTacSrasWlnrDb";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDb";
|
|
Up = "AmovPknlMTacSrasWlnrDb";
|
|
};
|
|
class LauncherStandActionsTacBR: LauncherStandActionsTacF
|
|
{
|
|
Crouch = "AmovPknlMTacSrasWlnrDbr";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDbr";
|
|
Up = "AmovPknlMTacSrasWlnrDbr";
|
|
};
|
|
class LauncherStandActionsTacR: LauncherStandActionsTacF
|
|
{
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDr";
|
|
Up = "AmovPknlMTacSrasWlnrDr";
|
|
Crouch = "AmovPknlMTacSrasWlnrDr";
|
|
};
|
|
class LauncherStandActionsTacFR: LauncherStandActionsTacF
|
|
{
|
|
Crouch = "AmovPknlMTacSrasWlnrDfr";
|
|
PlayerCrouch = "AmovPknlMTacSrasWlnrDfr";
|
|
Up = "AmovPknlMTacSrasWlnrDfr";
|
|
};
|
|
class LauncherProneActions: LauncherKneelActions
|
|
{
|
|
StopRelaxed = "AmovPpneMstpSrasWlnrDnon";
|
|
Default = "AmovPpneMstpSrasWlnrDnon";
|
|
Combat = "AmovPpneMstpSrasWlnrDnon";
|
|
Stand = "AmovPercMstpSrasWrflDnon";
|
|
Up = "AmovPknlMstpSrasWlnrDnon";
|
|
TurnL = "amovpercmstpsraswlnrdnon_turnl";
|
|
TurnLRelaxed = "amovpercmstpsraswlnrdnon_turnl";
|
|
TurnR = "amovpercmstpSraswlnrdnon_turnr";
|
|
TurnRRelaxed = "amovpercmstpSraswlnrdnon_turnr";
|
|
Stop = "AmovPpneMstpSrasWlnrDnon";
|
|
WalkB = "AmovPpneMrunSrasWlnrDb";
|
|
WalkRB = "AmovPpneMrunSrasWlnrDbr";
|
|
WalkLB = "AmovPpneMrunSrasWlnrDbl";
|
|
WalkR = "AmovPpneMrunSrasWlnrDr";
|
|
WalkL = "AmovPpneMrunSrasWlnrDl";
|
|
WalkRF = "AmovPpneMrunSrasWlnrDfr";
|
|
WalkLF = "AmovPpneMrunSrasWlnrDfl";
|
|
WalkF = "AmovPpneMrunSrasWlnrDf";
|
|
PlayerWalkB = "AmovPpneMrunSrasWlnrDb";
|
|
PlayerWalkRB = "AmovPpneMrunSrasWlnrDbr";
|
|
PlayerWalkLB = "AmovPpneMrunSrasWlnrDbl";
|
|
PlayerWalkR = "AmovPpneMrunSrasWlnrDr";
|
|
PlayerWalkL = "AmovPpneMrunSrasWlnrDl";
|
|
PlayerWalkRF = "AmovPpneMrunSrasWlnrDfr";
|
|
PlayerWalkLF = "AmovPpneMrunSrasWlnrDfl";
|
|
PlayerWalkF = "AmovPpneMrunSrasWlnrDf";
|
|
WeaponOff = "AmovPpneMstpSrasWrflDnon";
|
|
WeaponOn = "AmovPpneMstpSrasWlnrDnon";
|
|
BinocOff = "AmovPercMstpSrasWlnrDnon";
|
|
EvasiveLeft = "";
|
|
EvasiveRight = "";
|
|
BinocOn = "AwopPercMstpSoptWbinDnon_lnr";
|
|
HandGunOn = "AmovPpneMstpSrasWpstDnon";
|
|
SlowF = "AmovPpneMrunSrasWlnrDf";
|
|
SlowLF = "AmovPpneMrunSrasWlnrDfl";
|
|
SlowRF = "AmovPpneMrunSrasWlnrDfr";
|
|
SlowL = "AmovPpneMrunSrasWlnrDl";
|
|
SlowR = "AmovPpneMrunSrasWlnrDr";
|
|
SlowLB = "AmovPpneMrunSrasWlnrDbl";
|
|
SlowRB = "AmovPpneMrunSrasWlnrDbr";
|
|
SlowB = "AmovPpneMrunSrasWlnrDb";
|
|
PlayerSlowF = "AmovPpneMrunSrasWlnrDf";
|
|
PlayerSlowLF = "AmovPpneMrunSrasWlnrDfl";
|
|
PlayerSlowRF = "AmovPpneMrunSrasWlnrDfr";
|
|
PlayerSlowL = "AmovPpneMrunSrasWlnrDl";
|
|
PlayerSlowR = "AmovPpneMrunSrasWlnrDr";
|
|
PlayerSlowLB = "AmovPpneMrunSrasWlnrDbl";
|
|
PlayerSlowRB = "AmovPpneMrunSrasWlnrDbr";
|
|
PlayerSlowB = "AmovPpneMrunSrasWlnrDb";
|
|
FastF = "AmovPpneMrunSrasWlnrDf";
|
|
FastLF = "AmovPpneMrunSrasWlnrDfl";
|
|
FastRF = "AmovPpneMrunSrasWlnrDfr";
|
|
FastL = "AmovPpneMrunSrasWlnrDl";
|
|
FastR = "AmovPpneMrunSrasWlnrDr";
|
|
FastLB = "AmovPpneMrunSrasWlnrDbl";
|
|
FastRB = "AmovPpneMrunSrasWlnrDr";
|
|
FastB = "AmovPpneMrunSrasWlnrDb";
|
|
TactB = "AmovPpneMrunSrasWlnrDb";
|
|
TactRB = "AmovPpneMrunSrasWlnrDbr";
|
|
TactLB = "AmovPpneMrunSrasWlnrDbl";
|
|
TactR = "AmovPpneMrunSrasWlnrDr";
|
|
TactL = "AmovPpneMrunSrasWlnrDl";
|
|
TactRF = "AmovPpneMrunSrasWlnrDfr";
|
|
TactLF = "AmovPpneMrunSrasWlnrDfl";
|
|
TactF = "AmovPpneMrunSrasWlnrDf";
|
|
PlayerTactB = "AmovPpneMrunSrasWlnrDb";
|
|
PlayerTactRB = "AmovPpneMrunSrasWlnrDbr";
|
|
PlayerTactLB = "AmovPpneMrunSrasWlnrDbl";
|
|
PlayerTactR = "AmovPpneMrunSrasWlnrDr";
|
|
PlayerTactL = "AmovPpneMrunSrasWlnrDl";
|
|
PlayerTactRF = "AmovPpneMrunSrasWlnrDfr";
|
|
PlayerTactLF = "AmovPpneMrunSrasWlnrDfl";
|
|
PlayerTactF = "AmovPpneMrunSrasWlnrDf";
|
|
stance = "ManStanceProne";
|
|
};
|
|
class LauncherStandLowStpActions: LauncherStandActions
|
|
{
|
|
Stop = "amovpercmstpSlowwlnrdnon";
|
|
TurnL = "amovpercmstpSlowwlnrdnon_turnl";
|
|
TurnR = "amovpercmstpSlowwlnrdnon_turnr";
|
|
TurnLRelaxed = "amovpercmstpSlowwlnrdnon_turnl";
|
|
TurnRRelaxed = "amovpercmstpSlowwlnrdnon_turnr";
|
|
WalkF = "AmovPercMwlkSlowWlnrDf";
|
|
WalkLF = "AmovPercMwlkSlowWlnrDfl";
|
|
WalkRF = "AmovPercMwlkSlowWlnrDfr";
|
|
WalkL = "AmovPercMwlkSlowWlnrDl";
|
|
WalkR = "AmovPercMwlkSlowWlnrDr";
|
|
WalkLB = "AmovPercMwlkSlowWlnrDbl";
|
|
WalkRB = "AmovPercMwlkSlowWlnrDbr";
|
|
WalkB = "AmovPercMwlkSlowWlnrDb";
|
|
PlayerWalkF = "AmovPercMwlkSlowWlnrDf";
|
|
PlayerWalkLF = "AmovPercMwlkSlowWlnrDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSlowWlnrDfr";
|
|
PlayerWalkL = "AmovPercMwlkSlowWlnrDl";
|
|
PlayerWalkR = "AmovPercMwlkSlowWlnrDr";
|
|
PlayerWalkLB = "AmovPercMwlkSlowWlnrDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSlowWlnrDbr";
|
|
PlayerWalkB = "AmovPercMwlkSlowWlnrDb";
|
|
PlayerStand = "amovpercmstpsraswlnrdnon";
|
|
FireNotPossible = "amovpercmstpsraswlnrdnon";
|
|
SlowF = "AmovPercMwlkSlowWlnrDf";
|
|
SlowLF = "AmovPercMwlkSlowWlnrDfl";
|
|
SlowRF = "AmovPercMwlkSlowWlnrDfr";
|
|
SlowL = "AmovPercMwlkSlowWlnrDl";
|
|
SlowR = "AmovPercMwlkSlowWlnrDr";
|
|
SlowLB = "AmovPercMwlkSlowWlnrDbl";
|
|
SlowRB = "AmovPercMwlkSlowWlnrDbr";
|
|
SlowB = "AmovPercMwlkSlowWlnrDb";
|
|
PlayerSlowF = "AmovPercMwlkSlowWlnrDf";
|
|
PlayerSlowLF = "AmovPercMwlkSlowWlnrDfl";
|
|
PlayerSlowRF = "AmovPercMwlkSlowWlnrDfr";
|
|
PlayerSlowL = "AmovPercMwlkSlowWlnrDl";
|
|
PlayerSlowR = "AmovPercMwlkSlowWlnrDr";
|
|
PlayerSlowLB = "AmovPercMwlkSlowWlnrDbl";
|
|
PlayerSlowRB = "AmovPercMwlkSlowWlnrDbr";
|
|
PlayerSlowB = "AmovPercMwlkSlowWlnrDb";
|
|
FastL = "AmovPercMwlkSlowWlnrDl";
|
|
FastR = "AmovPercMwlkSlowWlnrDr";
|
|
FastLB = "AmovPercMwlkSlowWlnrDbl";
|
|
FastRB = "AmovPercMwlkSlowWlnrDbr";
|
|
FastB = "AmovPercMwlkSlowWlnrDb";
|
|
TactF = "AmovPercMwlkSlowWlnrDf";
|
|
TactLF = "AmovPercMwlkSlowWlnrDfl";
|
|
TactRF = "AmovPercMwlkSlowWlnrDfr";
|
|
TactL = "AmovPercMwlkSlowWlnrDl";
|
|
TactR = "AmovPercMwlkSlowWlnrDr";
|
|
TactLB = "AmovPercMwlkSlowWlnrDbl";
|
|
TactRB = "AmovPercMwlkSlowWlnrDbr";
|
|
TactB = "AmovPercMwlkSlowWlnrDb";
|
|
PlayerTactF = "AmovPercMwlkSlowWlnrDf";
|
|
PlayerTactLF = "AmovPercMwlkSlowWlnrDfl";
|
|
PlayerTactRF = "AmovPercMwlkSlowWlnrDfr";
|
|
PlayerTactL = "AmovPercMwlkSlowWlnrDl";
|
|
PlayerTactR = "AmovPercMwlkSlowWlnrDr";
|
|
PlayerTactLB = "AmovPercMwlkSlowWlnrDbl";
|
|
PlayerTactRB = "AmovPercMwlkSlowWlnrDbr";
|
|
PlayerTactB = "AmovPercMwlkSlowWlnrDb";
|
|
EvasiveLeft = "AmovPercMwlkSlowWlnrDfl";
|
|
EvasiveRight = "AmovPercMwlkSlowWlnrDfr";
|
|
GetOver = "AovrPercMstpSlowWlnrDf";
|
|
FastF = "AmovPercMrunSlowWlnrDf";
|
|
FastLF = "AmovPercMrunSlowWlnrDfl";
|
|
FastRF = "AmovPercMrunSlowWlnrDfr";
|
|
};
|
|
class LauncherStandRunFActions: LauncherStandActions{};
|
|
class LauncherStandRunBActions: LauncherStandActions{};
|
|
class LauncherKneelEvasiveFActions: LauncherStandRunFActions
|
|
{
|
|
turnSpeed = 4;
|
|
WalkF = "AmovPercMevaSlowWlnrDf";
|
|
PlayerWalkF = "AmovPercMevaSlowWlnrDf";
|
|
SlowF = "AmovPercMevaSlowWlnrDf";
|
|
PlayerSlowF = "AmovPercMevaSlowWlnrDf";
|
|
SlowLF = "AmovPercMevaSlowWlnrDfl";
|
|
SlowRF = "AmovPercMevaSlowWlnrDfr";
|
|
PlayerSlowLF = "AmovPercMevaSlowWlnrDfl";
|
|
PlayerSlowRF = "AmovPercMevaSlowWlnrDfr";
|
|
WalkLF = "AmovPercMevaSlowWlnrDfl";
|
|
WalkRF = "AmovPercMevaSlowWlnrDfr";
|
|
PlayerWalkLF = "AmovPercMevaSlowWlnrDfl";
|
|
PlayerWalkRF = "AmovPercMevaSlowWlnrDfr";
|
|
stance = "ManStanceCrouch";
|
|
};
|
|
class LadderCivilActions: NoActions
|
|
{
|
|
stop = "LadderCivilStatic";
|
|
default = "LadderCivilStatic";
|
|
ladderOff = "AmovPercMstpSnonWnonDnon";
|
|
ladderOffTop = "LadderCivilTopOff";
|
|
ladderOffBottom = "LadderCivilDownOff";
|
|
down = "LadderCivilDownLoop";
|
|
up = "LadderCivilUpLoop";
|
|
turnSpeed = 0.1;
|
|
};
|
|
class LadderRifleActions: LadderCivilActions
|
|
{
|
|
stop = "LadderRifleStatic";
|
|
default = "LadderRifleStatic";
|
|
ladderOff = "AmovPercMstpSlowWrflDnon";
|
|
ladderOffTop = "LadderRifleTopOff";
|
|
ladderOffBottom = "LadderRifleDownOff";
|
|
ladderOnDown = "LadderRifleOn";
|
|
ladderOnUp = "LadderRifleOn";
|
|
down = "LadderRifleDownLoop";
|
|
up = "LadderRifleUpLoop";
|
|
};
|
|
class SwimmingActions: NoActions
|
|
{
|
|
relax = "AswmPercMstpSnonWnonDnon_relax";
|
|
stop = "AswmPercMstpSnonWnonDnon";
|
|
startSwim = "AswmPercMstpSnonWnonDnon";
|
|
surfaceSwim = "AsswPercMstpSnonWnonDnon";
|
|
bottomSwim = "AbswPercMstpSnonWnonDnon";
|
|
default = "AswmPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AswmPercMstpSnonWnonDnon";
|
|
turnL = "AswmPercMstpSnonWnonDnon";
|
|
turnR = "AswmPercMstpSnonWnonDnon";
|
|
putDown = "AswmPercMstpSnonWnonDnon_AswmPercMstpSnonWnonDnon_putDown";
|
|
WalkF = "AswmPercMwlkSnonWnonDf";
|
|
WalkLF = "AswmPercMwlkSnonWnonDfl";
|
|
WalkRF = "AswmPercMwlkSnonWnonDfr";
|
|
WalkL = "AswmPercMwlkSnonWnonDl";
|
|
WalkR = "AswmPercMwlkSnonWnonDr";
|
|
WalkLB = "AswmPercMstpSnonWnonDnon";
|
|
WalkRB = "AswmPercMstpSnonWnonDnon";
|
|
WalkB = "AswmPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AswmPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AswmPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AswmPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AswmPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AswmPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerWalkRB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerWalkB = "AswmPercMwlkSnonWnonDb";
|
|
SlowF = "AswmPercMrunSnonWnonDf";
|
|
SlowLF = "AswmPercMrunSnonWnonDfl";
|
|
SlowRF = "AswmPercMrunSnonWnonDfr";
|
|
SlowL = "AswmPercMrunSnonWnonDl";
|
|
SlowR = "AswmPercMrunSnonWnonDr";
|
|
SlowLB = "AswmPercMstpSnonWnonDnon";
|
|
SlowRB = "AswmPercMstpSnonWnonDnon";
|
|
SlowB = "AswmPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AswmPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AswmPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AswmPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AswmPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AswmPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerSlowRB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerSlowB = "AswmPercMrunSnonWnonDb";
|
|
FastF = "AswmPercMsprSnonWnonDf";
|
|
FastLF = "AswmPercMsprSnonWnonDf";
|
|
FastRF = "AswmPercMsprSnonWnonDf";
|
|
FastL = "AswmPercMstpSnonWnonDnon";
|
|
FastR = "AswmPercMstpSnonWnonDnon";
|
|
FastLB = "AswmPercMstpSnonWnonDnon";
|
|
FastRB = "AswmPercMstpSnonWnonDnon";
|
|
FastB = "AswmPercMrunSnonWnonDb";
|
|
TactF = "AswmPercMwlkSnonWnonDf";
|
|
TactLF = "AswmPercMwlkSnonWnonDfl";
|
|
TactRF = "AswmPercMwlkSnonWnonDfr";
|
|
TactL = "AswmPercMwlkSnonWnonDl";
|
|
TactR = "AswmPercMwlkSnonWnonDr";
|
|
TactLB = "AswmPercMstpSnonWnonDnon";
|
|
TactRB = "AswmPercMstpSnonWnonDnon";
|
|
TactB = "AswmPercMwlkSnonWnonDb";
|
|
PlayerTactF = "AswmPercMwlkSnonWnonDf";
|
|
PlayerTactLF = "AswmPercMwlkSnonWnonDfl";
|
|
PlayerTactRF = "AswmPercMwlkSnonWnonDfr";
|
|
PlayerTactL = "AswmPercMwlkSnonWnonDl";
|
|
PlayerTactR = "AswmPercMwlkSnonWnonDr";
|
|
PlayerTactLB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerTactRB = "AswmPercMstpSnonWnonDnon";
|
|
PlayerTactB = "AswmPercMwlkSnonWnonDb";
|
|
stopSwim = "AmovPercMstpSnonWnonDnon";
|
|
swimUp = "AswmPercMstpSnonWnonDnon_goup";
|
|
swimDown = "AswmPercMstpSnonWnonDnon_goDown";
|
|
upDegree = "ManPosSwimming";
|
|
limitFast = 2;
|
|
};
|
|
class SwimmingActionsRunF: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
};
|
|
class SwimmingActionsRunFL: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfl";
|
|
};
|
|
class SwimmingActionsRunL: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDl";
|
|
};
|
|
class SwimmingActionsRunBL: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbl";
|
|
};
|
|
class SwimmingActionsRunB: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDb";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDb";
|
|
bottomSwim = "AbswPercMrunSnonWnonDb";
|
|
};
|
|
class SwimmingActionsRunBR: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbr";
|
|
};
|
|
class SwimmingActionsRunR: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDr";
|
|
};
|
|
class SwimmingActionsRunFR: SwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfr";
|
|
};
|
|
class SwimmingActionsFastF: SwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class SwimmingActionsFastFR: SwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class SwimmingActionsFastFL: SwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class SurfaceSwimmingActions: SwimmingActions
|
|
{
|
|
relax = "AsswPercMstpSnonWnonDnon_relax";
|
|
stop = "AsswPercMstpSnonWnonDnon";
|
|
default = "AsswPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AsswPercMstpSnonWnonDnon";
|
|
turnL = "AsswPercMstpSnonWnonDnon";
|
|
turnR = "AsswPercMstpSnonWnonDnon";
|
|
WalkF = "AsswPercMwlkSnonWnonDf";
|
|
WalkLF = "AsswPercMwlkSnonWnonDfl";
|
|
WalkRF = "AsswPercMwlkSnonWnonDfr";
|
|
WalkL = "AsswPercMwlkSnonWnonDl";
|
|
WalkR = "AsswPercMwlkSnonWnonDr";
|
|
WalkLB = "AsswPercMstpSnonWnonDnon";
|
|
WalkRB = "AsswPercMstpSnonWnonDnon";
|
|
WalkB = "AsswPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AsswPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AsswPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AsswPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AsswPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AsswPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerWalkRB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerWalkB = "AsswPercMwlkSnonWnonDb";
|
|
SlowF = "AsswPercMrunSnonWnonDf";
|
|
SlowLF = "AsswPercMrunSnonWnonDfl";
|
|
SlowRF = "AsswPercMrunSnonWnonDfr";
|
|
SlowL = "AsswPercMrunSnonWnonDl";
|
|
SlowR = "AsswPercMrunSnonWnonDr";
|
|
SlowLB = "AsswPercMstpSnonWnonDnon";
|
|
SlowRB = "AsswPercMstpSnonWnonDnon";
|
|
SlowB = "AsswPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AsswPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AsswPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AsswPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AsswPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AsswPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerSlowRB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerSlowB = "AsswPercMrunSnonWnonDb";
|
|
FastF = "AsswPercMsprSnonWnonDf";
|
|
FastLF = "AsswPercMsprSnonWnonDf";
|
|
FastRF = "AsswPercMsprSnonWnonDf";
|
|
FastL = "AsswPercMstpSnonWnonDnon";
|
|
FastR = "AsswPercMstpSnonWnonDnon";
|
|
FastLB = "AsswPercMstpSnonWnonDnon";
|
|
FastRB = "AsswPercMstpSnonWnonDnon";
|
|
FastB = "AsswPercMrunSnonWnonDb";
|
|
TactF = "AsswPercMwlkSnonWnonDf";
|
|
TactLF = "AsswPercMwlkSnonWnonDfl";
|
|
TactRF = "AsswPercMwlkSnonWnonDfr";
|
|
TactL = "AsswPercMwlkSnonWnonDl";
|
|
TactR = "AsswPercMwlkSnonWnonDr";
|
|
TactLB = "AsswPercMstpSnonWnonDnon";
|
|
TactRB = "AsswPercMstpSnonWnonDnon";
|
|
TactB = "AsswPercMwlkSnonWnonDb";
|
|
PlayerTactF = "AsswPercMwlkSnonWnonDf";
|
|
PlayerTactLF = "AsswPercMwlkSnonWnonDfl";
|
|
PlayerTactRF = "AsswPercMwlkSnonWnonDfr";
|
|
PlayerTactL = "AsswPercMwlkSnonWnonDl";
|
|
PlayerTactR = "AsswPercMwlkSnonWnonDr";
|
|
PlayerTactLB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerTactRB = "AsswPercMstpSnonWnonDnon";
|
|
PlayerTactB = "AsswPercMwlkSnonWnonDb";
|
|
swimUp = "AsswPercMstpSnonWnonDnon_goup";
|
|
swimDown = "AsswPercMstpSnonWnonDnon_goDown";
|
|
upDegree = "ManPosSurfaceSwimming";
|
|
};
|
|
class SurfaceSwimmingActionsRunF: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
};
|
|
class SurfaceSwimmingActionsRunFL: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfl";
|
|
};
|
|
class SurfaceSwimmingActionsRunL: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDl";
|
|
};
|
|
class SurfaceSwimmingActionsRunBL: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbl";
|
|
};
|
|
class SurfaceSwimmingActionsRunB: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDb";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDb";
|
|
bottomSwim = "AbswPercMrunSnonWnonDb";
|
|
};
|
|
class SurfaceSwimmingActionsRunBR: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbr";
|
|
};
|
|
class SurfaceSwimmingActionsRunR: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDr";
|
|
};
|
|
class SurfaceSwimmingActionsRunFR: SurfaceSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfr";
|
|
};
|
|
class SurfaceSwimmingActionsFastF: SurfaceSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class SurfaceSwimmingActionsFastFR: SurfaceSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class SurfaceSwimmingActionsFastFL: SurfaceSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class BottomSwimmingActions: SwimmingActions
|
|
{
|
|
relax = "AbswPercMstpSnonWnonDnon_relax";
|
|
stop = "AbswPercMstpSnonWnonDnon";
|
|
default = "AbswPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AbswPercMstpSnonWnonDnon";
|
|
turnL = "AbswPercMstpSnonWnonDnon";
|
|
turnR = "AbswPercMstpSnonWnonDnon";
|
|
WalkF = "AbswPercMwlkSnonWnonDf";
|
|
WalkLF = "AbswPercMwlkSnonWnonDfl";
|
|
WalkRF = "AbswPercMwlkSnonWnonDfr";
|
|
WalkL = "AbswPercMwlkSnonWnonDl";
|
|
WalkR = "AbswPercMwlkSnonWnonDr";
|
|
WalkLB = "AbswPercMstpSnonWnonDnon";
|
|
WalkRB = "AbswPercMstpSnonWnonDnon";
|
|
WalkB = "AbswPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AbswPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AbswPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AbswPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AbswPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AbswPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerWalkRB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerWalkB = "AbswPercMwlkSnonWnonDb";
|
|
SlowF = "AbswPercMrunSnonWnonDf";
|
|
SlowLF = "AbswPercMrunSnonWnonDfl";
|
|
SlowRF = "AbswPercMrunSnonWnonDfr";
|
|
SlowL = "AbswPercMrunSnonWnonDl";
|
|
SlowR = "AbswPercMrunSnonWnonDr";
|
|
SlowLB = "AbswPercMstpSnonWnonDnon";
|
|
SlowRB = "AbswPercMstpSnonWnonDnon";
|
|
SlowB = "AbswPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AbswPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AbswPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AbswPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AbswPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AbswPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerSlowRB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerSlowB = "AbswPercMrunSnonWnonDb";
|
|
FastF = "AbswPercMsprSnonWnonDf";
|
|
FastLF = "AbswPercMsprSnonWnonDf";
|
|
FastRF = "AbswPercMsprSnonWnonDf";
|
|
FastL = "AbswPercMstpSnonWnonDnon";
|
|
FastR = "AbswPercMstpSnonWnonDnon";
|
|
FastLB = "AbswPercMstpSnonWnonDnon";
|
|
FastRB = "AbswPercMstpSnonWnonDnon";
|
|
FastB = "AbswPercMrunSnonWnonDb";
|
|
TactF = "AbswPercMwlkSnonWnonDf";
|
|
TactLF = "AbswPercMwlkSnonWnonDfl";
|
|
TactRF = "AbswPercMwlkSnonWnonDfr";
|
|
TactL = "AbswPercMwlkSnonWnonDl";
|
|
TactR = "AbswPercMwlkSnonWnonDr";
|
|
TactLB = "AbswPercMstpSnonWnonDnon";
|
|
TactRB = "AbswPercMstpSnonWnonDnon";
|
|
TactB = "AbswPercMwlkSnonWnonDb";
|
|
PlayerTactF = "AbswPercMwlkSnonWnonDf";
|
|
PlayerTactLF = "AbswPercMwlkSnonWnonDfl";
|
|
PlayerTactRF = "AbswPercMwlkSnonWnonDfr";
|
|
PlayerTactL = "AbswPercMwlkSnonWnonDl";
|
|
PlayerTactR = "AbswPercMwlkSnonWnonDr";
|
|
PlayerTactLB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerTactRB = "AbswPercMstpSnonWnonDnon";
|
|
PlayerTactB = "AbswPercMwlkSnonWnonDb";
|
|
swimUp = "AbswPercMstpSnonWnonDnon_goup";
|
|
swimDown = "AbswPercMstpSnonWnonDnon_goDown";
|
|
upDegree = "ManPosBottomSwimming";
|
|
};
|
|
class BottomSwimmingActionsRunF: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
};
|
|
class BottomSwimmingActionsRunFL: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfl";
|
|
};
|
|
class BottomSwimmingActionsRunL: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDl";
|
|
};
|
|
class BottomSwimmingActionsRunBL: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbl";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbl";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbl";
|
|
};
|
|
class BottomSwimmingActionsRunB: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDb";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDb";
|
|
bottomSwim = "AbswPercMrunSnonWnonDb";
|
|
};
|
|
class BottomSwimmingActionsRunBR: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDbr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDbr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDbr";
|
|
};
|
|
class BottomSwimmingActionsRunR: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDr";
|
|
};
|
|
class BottomSwimmingActionsRunFR: BottomSwimmingActions
|
|
{
|
|
startSwim = "AswmPercMrunSnonWnonDfr";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDfr";
|
|
bottomSwim = "AbswPercMrunSnonWnonDfr";
|
|
};
|
|
class BottomSwimmingActionsFastF: BottomSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class BottomSwimmingActionsFastFR: BottomSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class BottomSwimmingActionsFastFL: BottomSwimmingActionsRunF
|
|
{
|
|
limitFast = 4;
|
|
};
|
|
class DivingActions: NoActions
|
|
{
|
|
relax = "AdvePercMstpSnonWnonDnon_relax";
|
|
stop = "AdvePercMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AdvePercMstpSnonWrflDnon";
|
|
default = "AdvePercMstpSnonWnonDnon";
|
|
stopRelaxed = "AdvePercMstpSnonWnonDnon";
|
|
turnL = "AdvePercMstpSnonWnonDnon_turnl";
|
|
turnR = "AdvePercMstpSnonWnonDnon_turnr";
|
|
putDown = "AdvePercMstpSnonWnonDnon_AdvePercMstpSnonWnonDnon_putDown";
|
|
WalkF = "AdvePercMwlkSnonWnonDf";
|
|
WalkLF = "AdvePercMwlkSnonWnonDfl";
|
|
WalkRF = "AdvePercMwlkSnonWnonDfr";
|
|
WalkL = "AdvePercMwlkSnonWnonDl";
|
|
WalkR = "AdvePercMwlkSnonWnonDr";
|
|
WalkLB = "AdvePercMwlkSnonWnonDbl";
|
|
WalkRB = "AdvePercMwlkSnonWnonDbr";
|
|
WalkB = "AdvePercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AdvePercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AdvePercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AdvePercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AdvePercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AdvePercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AdvePercMwlkSnonWnonDbl";
|
|
PlayerWalkRB = "AdvePercMwlkSnonWnonDbr";
|
|
PlayerWalkB = "AdvePercMwlkSnonWnonDb";
|
|
SlowF = "AdvePercMrunSnonWnonDf";
|
|
SlowLF = "AdvePercMrunSnonWnonDfl";
|
|
SlowRF = "AdvePercMrunSnonWnonDfr";
|
|
SlowL = "AdvePercMrunSnonWnonDl";
|
|
SlowR = "AdvePercMrunSnonWnonDr";
|
|
SlowLB = "AdvePercMrunSnonWnonDbl";
|
|
SlowRB = "AdvePercMrunSnonWnonDbr";
|
|
SlowB = "AdvePercMrunSnonWnonDb";
|
|
PlayerSlowF = "AdvePercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AdvePercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AdvePercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AdvePercMrunSnonWnonDl";
|
|
PlayerSlowR = "AdvePercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AdvePercMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AdvePercMrunSnonWnonDbr";
|
|
PlayerSlowB = "AdvePercMrunSnonWnonDb";
|
|
FastF = "AdvePercMsprSnonWnonDf";
|
|
FastLF = "AdvePercMrunSnonWnonDfl";
|
|
FastRF = "AdvePercMrunSnonWnonDfr";
|
|
FastL = "AdvePercMrunSnonWnonDl";
|
|
FastR = "AdvePercMrunSnonWnonDr";
|
|
FastLB = "AdvePercMrunSnonWnonDbl";
|
|
FastRB = "AdvePercMrunSnonWnonDbr";
|
|
FastB = "AdvePercMrunSnonWnonDb";
|
|
TactF = "AdvePercMtacSnonWnonDf";
|
|
TactLF = "AdvePercMtacSnonWnonDfl";
|
|
TactRF = "AdvePercMtacSnonWnonDfr";
|
|
TactL = "AdvePercMtacSnonWnonDl";
|
|
TactR = "AdvePercMtacSnonWnonDr";
|
|
TactLB = "AdvePercMtacSnonWnonDbl";
|
|
TactRB = "AdvePercMtacSnonWnonDbr";
|
|
TactB = "AdvePercMtacSnonWnonDb";
|
|
PlayerTactF = "AdvePercMtacSnonWnonDf";
|
|
PlayerTactLF = "AdvePercMtacSnonWnonDfl";
|
|
PlayerTactRF = "AdvePercMtacSnonWnonDfr";
|
|
PlayerTactL = "AdvePercMtacSnonWnonDl";
|
|
PlayerTactR = "AdvePercMtacSnonWnonDr";
|
|
PlayerTactLB = "AdvePercMtacSnonWnonDbl";
|
|
PlayerTactRB = "AdvePercMtacSnonWnonDbr";
|
|
PlayerTactB = "AdvePercMtacSnonWnonDb";
|
|
stopDive = "AmovPercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
swimUp = "AdvePercMstpSnonWnonDnon_goup";
|
|
swimDown = "AdvePercMstpSnonWnonDnon_goDown";
|
|
GetInSDV = "AdvePercMstpSnonWnonDnon_GetInSDV";
|
|
GetOutSDV = "AdvePercMstpSnonWnonDnon_GetOutSDV";
|
|
upDegree = "ManPosDiving";
|
|
limitFast = 3.2;
|
|
};
|
|
class DivingActionsGoingOut: DivingActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
Default = "AmovPercMstpSnonWnonDnon";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class DivingActionsFastF: DivingActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWnonDf";
|
|
BottomDive = "AbdvPercMsprSnonWnonDf";
|
|
};
|
|
class DivingActionsRunF: DivingActions
|
|
{
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDf";
|
|
BottomDive = "AbdvPercMrunSnonWnonDf";
|
|
};
|
|
class DivingActionsRunFL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfl";
|
|
};
|
|
class DivingActionsRunFR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfr";
|
|
};
|
|
class DivingActionsRunB: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDb";
|
|
BottomDive = "AbdvPercMrunSnonWnonDb";
|
|
};
|
|
class DivingActionsRunBR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbr";
|
|
};
|
|
class DivingActionsRunBL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbl";
|
|
};
|
|
class DivingActionsRunL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDl";
|
|
};
|
|
class DivingActionsRunR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDr";
|
|
};
|
|
class DivingActionsWlkF: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDf";
|
|
};
|
|
class DivingActionsWlkFL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfl";
|
|
};
|
|
class DivingActionsWlkFR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfr";
|
|
};
|
|
class DivingActionsWlkB: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDb";
|
|
};
|
|
class DivingActionsWlkBR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbr";
|
|
};
|
|
class DivingActionsWlkBL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbl";
|
|
};
|
|
class DivingActionsWlkL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDl";
|
|
};
|
|
class DivingActionsWlkR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDr";
|
|
};
|
|
class DivingActionsTacF: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDf";
|
|
BottomDive = "AbdvPercMtacSnonWnonDf";
|
|
};
|
|
class DivingActionsTacFL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfl";
|
|
};
|
|
class DivingActionsTacFR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfr";
|
|
};
|
|
class DivingActionsTacB: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDb";
|
|
BottomDive = "AbdvPercMtacSnonWnonDb";
|
|
};
|
|
class DivingActionsTacBR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbr";
|
|
};
|
|
class DivingActionsTacBL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbl";
|
|
};
|
|
class DivingActionsTacL: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDl";
|
|
};
|
|
class DivingActionsTacR: DivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDr";
|
|
};
|
|
class DivingRifleActions: DivingActions
|
|
{
|
|
relax = "AdvePercMstpSnonWrflDnon_relax";
|
|
stop = "AdvePercMstpSnonWrflDnon";
|
|
default = "AdvePercMstpSnonWrflDnon";
|
|
stopRelaxed = "AdvePercMstpSnonWrflDnon";
|
|
turnL = "AdvePercMstpSnonWrflDnon_turnl";
|
|
turnR = "AdvePercMstpSnonWrflDnon_turnr";
|
|
putDown = "AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWrflDnon_putDown";
|
|
WalkF = "AdvePercMwlkSnonWrflDf";
|
|
WalkLF = "AdvePercMwlkSnonWrflDfl";
|
|
WalkRF = "AdvePercMwlkSnonWrflDfr";
|
|
WalkL = "AdvePercMwlkSnonWrflDl";
|
|
WalkR = "AdvePercMwlkSnonWrflDr";
|
|
WalkLB = "AdvePercMwlkSnonWrflDbl";
|
|
WalkRB = "AdvePercMwlkSnonWrflDbr";
|
|
WalkB = "AdvePercMwlkSnonWrflDb";
|
|
PlayerWalkF = "AdvePercMwlkSnonWrflDf";
|
|
PlayerWalkLF = "AdvePercMwlkSnonWrflDfl";
|
|
PlayerWalkRF = "AdvePercMwlkSnonWrflDfr";
|
|
PlayerWalkL = "AdvePercMwlkSnonWrflDl";
|
|
PlayerWalkR = "AdvePercMwlkSnonWrflDr";
|
|
PlayerWalkLB = "AdvePercMwlkSnonWrflDbl";
|
|
PlayerWalkRB = "AdvePercMwlkSnonWrflDbr";
|
|
PlayerWalkB = "AdvePercMwlkSnonWrflDb";
|
|
SlowF = "AdvePercMrunSnonWrflDf";
|
|
SlowLF = "AdvePercMrunSnonWrflDfl";
|
|
SlowRF = "AdvePercMrunSnonWrflDfr";
|
|
SlowL = "AdvePercMrunSnonWrflDl";
|
|
SlowR = "AdvePercMrunSnonWrflDr";
|
|
SlowLB = "AdvePercMrunSnonWrflDbl";
|
|
SlowRB = "AdvePercMrunSnonWrflDbr";
|
|
SlowB = "AdvePercMrunSnonWrflDb";
|
|
PlayerSlowF = "AdvePercMrunSnonWrflDf";
|
|
PlayerSlowLF = "AdvePercMrunSnonWrflDfl";
|
|
PlayerSlowRF = "AdvePercMrunSnonWrflDfr";
|
|
PlayerSlowL = "AdvePercMrunSnonWrflDl";
|
|
PlayerSlowR = "AdvePercMrunSnonWrflDr";
|
|
PlayerSlowLB = "AdvePercMrunSnonWrflDbl";
|
|
PlayerSlowRB = "AdvePercMrunSnonWrflDbr";
|
|
PlayerSlowB = "AdvePercMrunSnonWrflDb";
|
|
FastF = "AdvePercMsprSnonWrflDf";
|
|
FastLF = "AdvePercMrunSnonWrflDfl";
|
|
FastRF = "AdvePercMrunSnonWrflDfr";
|
|
FastL = "AdvePercMrunSnonWrflDl";
|
|
FastR = "AdvePercMrunSnonWrflDr";
|
|
FastLB = "AdvePercMrunSnonWrflDbl";
|
|
FastRB = "AdvePercMrunSnonWrflDbr";
|
|
FastB = "AdvePercMrunSnonWrflDb";
|
|
TactF = "AdvePercMtacSnonWrflDf";
|
|
TactLF = "AdvePercMtacSnonWrflDfl";
|
|
TactRF = "AdvePercMtacSnonWrflDfr";
|
|
TactL = "AdvePercMtacSnonWrflDl";
|
|
TactR = "AdvePercMtacSnonWrflDr";
|
|
TactLB = "AdvePercMtacSnonWrflDbl";
|
|
TactRB = "AdvePercMtacSnonWrflDbr";
|
|
TactB = "AdvePercMtacSnonWrflDb";
|
|
PlayerTactF = "AdvePercMtacSnonWrflDf";
|
|
PlayerTactLF = "AdvePercMtacSnonWrflDfl";
|
|
PlayerTactRF = "AdvePercMtacSnonWrflDfr";
|
|
PlayerTactL = "AdvePercMtacSnonWrflDl";
|
|
PlayerTactR = "AdvePercMtacSnonWrflDr";
|
|
PlayerTactLB = "AdvePercMtacSnonWrflDbl";
|
|
PlayerTactRB = "AdvePercMtacSnonWrflDbr";
|
|
PlayerTactB = "AdvePercMtacSnonWrflDb";
|
|
stopDive = "AmovPercMstpSrasWrflDnon";
|
|
StartDive = "AdvePercMstpSnonWrflDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
|
|
BottomDive = "AbdvPercMstpSnonWrflDnon";
|
|
swimUp = "AdvePercMstpSnonWrflDnon_goup";
|
|
swimDown = "AdvePercMstpSnonWrflDnon_goDown";
|
|
GetInSDV = "AdvePercMstpSnonWrflDnon_GetInSDV";
|
|
GetOutSDV = "AdvePercMstpSnonWrflDnon_GetOutSDV";
|
|
};
|
|
class DivingRifleActionsGoingOut: DivingRifleActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Default = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class DivingRifleActionsFastF: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWrflDf";
|
|
BottomDive = "AbdvPercMsprSnonWrflDf";
|
|
};
|
|
class DivingRifleActionsRunF: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDf";
|
|
BottomDive = "AbdvPercMrunSnonWrflDf";
|
|
};
|
|
class DivingRifleActionsRunFL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfl";
|
|
};
|
|
class DivingRifleActionsRunFR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfr";
|
|
};
|
|
class DivingRifleActionsRunB: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDb";
|
|
BottomDive = "AbdvPercMrunSnonWrflDb";
|
|
};
|
|
class DivingRifleActionsRunBR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbr";
|
|
};
|
|
class DivingRifleActionsRunBL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbl";
|
|
};
|
|
class DivingRifleActionsRunL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDl";
|
|
};
|
|
class DivingRifleActionsRunR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDr";
|
|
};
|
|
class DivingRifleActionsWlkF: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDf";
|
|
};
|
|
class DivingRifleActionsWlkFL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfl";
|
|
};
|
|
class DivingRifleActionsWlkFR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfr";
|
|
};
|
|
class DivingRifleActionsWlkB: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDb";
|
|
};
|
|
class DivingRifleActionsWlkBR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbr";
|
|
};
|
|
class DivingRifleActionsWlkBL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbl";
|
|
};
|
|
class DivingRifleActionsWlkL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDl";
|
|
};
|
|
class DivingRifleActionsWlkR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDr";
|
|
};
|
|
class DivingRifleActionsTacF: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDf";
|
|
BottomDive = "AbdvPercMtacSnonWrflDf";
|
|
};
|
|
class DivingRifleActionsTacFL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfl";
|
|
};
|
|
class DivingRifleActionsTacFR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfr";
|
|
};
|
|
class DivingRifleActionsTacB: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDb";
|
|
BottomDive = "AbdvPercMtacSnonWrflDb";
|
|
};
|
|
class DivingRifleActionsTacBR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbr";
|
|
};
|
|
class DivingRifleActionsTacBL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbl";
|
|
};
|
|
class DivingRifleActionsTacL: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDl";
|
|
};
|
|
class DivingRifleActionsTacR: DivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDr";
|
|
};
|
|
class SurfaceDivingActions: NoActions
|
|
{
|
|
relax = "AsdvPercMstpSnonWnonDnon_relax";
|
|
stop = "AsdvPercMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AsdvPercMstpSnonWrflDnon";
|
|
default = "AsdvPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AsdvPercMstpSnonWnonDnon";
|
|
turnL = "AsdvPercMstpSnonWnonDnon_turnl";
|
|
turnR = "AsdvPercMstpSnonWnonDnon_turnr";
|
|
putDown = "AsdvPercMstpSnonWnonDnon_AsdvPercMstpSnonWnonDnon_putDown";
|
|
WalkF = "AsdvPercMwlkSnonWnonDf";
|
|
WalkLF = "AsdvPercMwlkSnonWnonDfl";
|
|
WalkRF = "AsdvPercMwlkSnonWnonDfr";
|
|
WalkL = "AsdvPercMwlkSnonWnonDl";
|
|
WalkR = "AsdvPercMwlkSnonWnonDr";
|
|
WalkLB = "AsdvPercMwlkSnonWnonDbl";
|
|
WalkRB = "AsdvPercMwlkSnonWnonDbr";
|
|
WalkB = "AsdvPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AsdvPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AsdvPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AsdvPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AsdvPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AsdvPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AsdvPercMwlkSnonWnonDbl";
|
|
PlayerWalkRB = "AsdvPercMwlkSnonWnonDbr";
|
|
PlayerWalkB = "AsdvPercMwlkSnonWnonDb";
|
|
SlowF = "AsdvPercMrunSnonWnonDf";
|
|
SlowLF = "AsdvPercMrunSnonWnonDfl";
|
|
SlowRF = "AsdvPercMrunSnonWnonDfr";
|
|
SlowL = "AsdvPercMrunSnonWnonDl";
|
|
SlowR = "AsdvPercMrunSnonWnonDr";
|
|
SlowLB = "AsdvPercMrunSnonWnonDbl";
|
|
SlowRB = "AsdvPercMrunSnonWnonDbr";
|
|
SlowB = "AsdvPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AsdvPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AsdvPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AsdvPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AsdvPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AsdvPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AsdvPercMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AsdvPercMrunSnonWnonDbr";
|
|
PlayerSlowB = "AsdvPercMrunSnonWnonDb";
|
|
FastF = "AsdvPercMsprSnonWnonDf";
|
|
FastLF = "AsdvPercMrunSnonWnonDfl";
|
|
FastRF = "AsdvPercMrunSnonWnonDfr";
|
|
FastL = "AsdvPercMrunSnonWnonDl";
|
|
FastR = "AsdvPercMrunSnonWnonDr";
|
|
FastLB = "AsdvPercMrunSnonWnonDbl";
|
|
FastRB = "AsdvPercMrunSnonWnonDbr";
|
|
FastB = "AsdvPercMrunSnonWnonDb";
|
|
TactF = "AsdvPercMtacSnonWnonDf";
|
|
TactLF = "AsdvPercMtacSnonWnonDfl";
|
|
TactRF = "AsdvPercMtacSnonWnonDfr";
|
|
TactL = "AsdvPercMtacSnonWnonDl";
|
|
TactR = "AsdvPercMtacSnonWnonDr";
|
|
TactLB = "AsdvPercMtacSnonWnonDbl";
|
|
TactRB = "AsdvPercMtacSnonWnonDbr";
|
|
TactB = "AsdvPercMtacSnonWnonDb";
|
|
PlayerTactF = "AsdvPercMtacSnonWnonDf";
|
|
PlayerTactLF = "AsdvPercMtacSnonWnonDfl";
|
|
PlayerTactRF = "AsdvPercMtacSnonWnonDfr";
|
|
PlayerTactL = "AsdvPercMtacSnonWnonDl";
|
|
PlayerTactR = "AsdvPercMtacSnonWnonDr";
|
|
PlayerTactLB = "AsdvPercMtacSnonWnonDbl";
|
|
PlayerTactRB = "AsdvPercMtacSnonWnonDbr";
|
|
PlayerTactB = "AsdvPercMtacSnonWnonDb";
|
|
stopDive = "AmovPercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
swimUp = "AsdvPercMstpSnonWnonDnon_goup";
|
|
swimDown = "AsdvPercMstpSnonWnonDnon_goDown";
|
|
GetInSDV = "AsdvPercMstpSnonWnonDnon_GetInSDV";
|
|
GetOutSDV = "AsdvPercMstpSnonWnonDnon_GetOutSDV";
|
|
upDegree = "ManPosSurfaceDiving";
|
|
limitFast = 3.2;
|
|
};
|
|
class SurfaceDivingActionsGoingOut: SurfaceDivingActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
Default = "AmovPercMstpSnonWnonDnon";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class SurfaceDivingActionsFastF: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWnonDf";
|
|
BottomDive = "AbdvPercMsprSnonWnonDf";
|
|
};
|
|
class SurfaceDivingActionsRunF: SurfaceDivingActions
|
|
{
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDf";
|
|
BottomDive = "AbdvPercMrunSnonWnonDf";
|
|
};
|
|
class SurfaceDivingActionsRunFL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfl";
|
|
};
|
|
class SurfaceDivingActionsRunFR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfr";
|
|
};
|
|
class SurfaceDivingActionsRunB: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDb";
|
|
BottomDive = "AbdvPercMrunSnonWnonDb";
|
|
};
|
|
class SurfaceDivingActionsRunBR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbr";
|
|
};
|
|
class SurfaceDivingActionsRunBL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbl";
|
|
};
|
|
class SurfaceDivingActionsRunL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDl";
|
|
};
|
|
class SurfaceDivingActionsRunR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDr";
|
|
};
|
|
class SurfaceDivingActionsWlkF: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDf";
|
|
};
|
|
class SurfaceDivingActionsWlkFL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfl";
|
|
};
|
|
class SurfaceDivingActionsWlkFR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfr";
|
|
};
|
|
class SurfaceDivingActionsWlkB: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDb";
|
|
};
|
|
class SurfaceDivingActionsWlkBR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbr";
|
|
};
|
|
class SurfaceDivingActionsWlkBL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbl";
|
|
};
|
|
class SurfaceDivingActionsWlkL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDl";
|
|
};
|
|
class SurfaceDivingActionsWlkR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDr";
|
|
};
|
|
class SurfaceDivingActionsTacF: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDf";
|
|
BottomDive = "AbdvPercMtacSnonWnonDf";
|
|
};
|
|
class SurfaceDivingActionsTacFL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfl";
|
|
};
|
|
class SurfaceDivingActionsTacFR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfr";
|
|
};
|
|
class SurfaceDivingActionsTacB: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDb";
|
|
BottomDive = "AbdvPercMtacSnonWnonDb";
|
|
};
|
|
class SurfaceDivingActionsTacBR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbr";
|
|
};
|
|
class SurfaceDivingActionsTacBL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbl";
|
|
};
|
|
class SurfaceDivingActionsTacL: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDl";
|
|
};
|
|
class SurfaceDivingActionsTacR: SurfaceDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDr";
|
|
};
|
|
class SurfaceDivingRifleActions: SurfaceDivingActions
|
|
{
|
|
relax = "AsdvPercMstpSnonWrflDnon_relax";
|
|
stop = "AsdvPercMstpSnonWrflDnon";
|
|
default = "AsdvPercMstpSnonWrflDnon";
|
|
stopRelaxed = "AsdvPercMstpSnonWrflDnon";
|
|
turnL = "AsdvPercMstpSnonWrflDnon_turnl";
|
|
turnR = "AsdvPercMstpSnonWrflDnon_turnr";
|
|
putDown = "AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon_putDown";
|
|
WalkF = "AsdvPercMwlkSnonWrflDf";
|
|
WalkLF = "AsdvPercMwlkSnonWrflDfl";
|
|
WalkRF = "AsdvPercMwlkSnonWrflDfr";
|
|
WalkL = "AsdvPercMwlkSnonWrflDl";
|
|
WalkR = "AsdvPercMwlkSnonWrflDr";
|
|
WalkLB = "AsdvPercMwlkSnonWrflDbl";
|
|
WalkRB = "AsdvPercMwlkSnonWrflDbr";
|
|
WalkB = "AsdvPercMwlkSnonWrflDb";
|
|
PlayerWalkF = "AsdvPercMwlkSnonWrflDf";
|
|
PlayerWalkLF = "AsdvPercMwlkSnonWrflDfl";
|
|
PlayerWalkRF = "AsdvPercMwlkSnonWrflDfr";
|
|
PlayerWalkL = "AsdvPercMwlkSnonWrflDl";
|
|
PlayerWalkR = "AsdvPercMwlkSnonWrflDr";
|
|
PlayerWalkLB = "AsdvPercMwlkSnonWrflDbl";
|
|
PlayerWalkRB = "AsdvPercMwlkSnonWrflDbr";
|
|
PlayerWalkB = "AsdvPercMwlkSnonWrflDb";
|
|
SlowF = "AsdvPercMrunSnonWrflDf";
|
|
SlowLF = "AsdvPercMrunSnonWrflDfl";
|
|
SlowRF = "AsdvPercMrunSnonWrflDfr";
|
|
SlowL = "AsdvPercMrunSnonWrflDl";
|
|
SlowR = "AsdvPercMrunSnonWrflDr";
|
|
SlowLB = "AsdvPercMrunSnonWrflDbl";
|
|
SlowRB = "AsdvPercMrunSnonWrflDbr";
|
|
SlowB = "AsdvPercMrunSnonWrflDb";
|
|
PlayerSlowF = "AsdvPercMrunSnonWrflDf";
|
|
PlayerSlowLF = "AsdvPercMrunSnonWrflDfl";
|
|
PlayerSlowRF = "AsdvPercMrunSnonWrflDfr";
|
|
PlayerSlowL = "AsdvPercMrunSnonWrflDl";
|
|
PlayerSlowR = "AsdvPercMrunSnonWrflDr";
|
|
PlayerSlowLB = "AsdvPercMrunSnonWrflDbl";
|
|
PlayerSlowRB = "AsdvPercMrunSnonWrflDbr";
|
|
PlayerSlowB = "AsdvPercMrunSnonWrflDb";
|
|
FastF = "AsdvPercMsprSnonWrflDf";
|
|
FastLF = "AsdvPercMrunSnonWrflDfl";
|
|
FastRF = "AsdvPercMrunSnonWrflDfr";
|
|
FastL = "AsdvPercMrunSnonWrflDl";
|
|
FastR = "AsdvPercMrunSnonWrflDr";
|
|
FastLB = "AsdvPercMrunSnonWrflDbl";
|
|
FastRB = "AsdvPercMrunSnonWrflDbr";
|
|
FastB = "AsdvPercMrunSnonWrflDb";
|
|
TactF = "AsdvPercMtacSnonWrflDf";
|
|
TactLF = "AsdvPercMtacSnonWrflDfl";
|
|
TactRF = "AsdvPercMtacSnonWrflDfr";
|
|
TactL = "AsdvPercMtacSnonWrflDl";
|
|
TactR = "AsdvPercMtacSnonWrflDr";
|
|
TactLB = "AsdvPercMtacSnonWrflDbl";
|
|
TactRB = "AsdvPercMtacSnonWrflDbr";
|
|
TactB = "AsdvPercMtacSnonWrflDb";
|
|
PlayerTactF = "AsdvPercMtacSnonWrflDf";
|
|
PlayerTactLF = "AsdvPercMtacSnonWrflDfl";
|
|
PlayerTactRF = "AsdvPercMtacSnonWrflDfr";
|
|
PlayerTactL = "AsdvPercMtacSnonWrflDl";
|
|
PlayerTactR = "AsdvPercMtacSnonWrflDr";
|
|
PlayerTactLB = "AsdvPercMtacSnonWrflDbl";
|
|
PlayerTactRB = "AsdvPercMtacSnonWrflDbr";
|
|
PlayerTactB = "AsdvPercMtacSnonWrflDb";
|
|
stopDive = "AmovPercMstpSrasWrflDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
|
|
StartDive = "AdvePercMstpSnonWrflDnon";
|
|
BottomDive = "AbdvPercMstpSnonWrflDnon";
|
|
swimUp = "AsdvPercMstpSnonWrflDnon_goup";
|
|
swimDown = "AsdvPercMstpSnonWrflDnon_goDown";
|
|
GetInSDV = "AsdvPercMstpSnonWrflDnon_GetInSDV";
|
|
GetOutSDV = "AsdvPercMstpSnonWrflDnon_GetOutSDV";
|
|
};
|
|
class SurfaceDivingRifleActionsGoingOut: SurfaceDivingRifleActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Default = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class SurfaceDivingRifleActionsFastF: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWrflDf";
|
|
BottomDive = "AbdvPercMsprSnonWrflDf";
|
|
};
|
|
class SurfaceDivingRifleActionsRunF: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDf";
|
|
BottomDive = "AbdvPercMrunSnonWrflDf";
|
|
};
|
|
class SurfaceDivingRifleActionsRunFL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfl";
|
|
};
|
|
class SurfaceDivingRifleActionsRunFR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfr";
|
|
};
|
|
class SurfaceDivingRifleActionsRunB: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDb";
|
|
BottomDive = "AbdvPercMrunSnonWrflDb";
|
|
};
|
|
class SurfaceDivingRifleActionsRunBR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbr";
|
|
};
|
|
class SurfaceDivingRifleActionsRunBL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbl";
|
|
};
|
|
class SurfaceDivingRifleActionsRunL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDl";
|
|
};
|
|
class SurfaceDivingRifleActionsRunR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDr";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkF: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDf";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkFL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfl";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkFR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfr";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkB: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDb";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkBR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbr";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkBL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbl";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDl";
|
|
};
|
|
class SurfaceDivingRifleActionsWlkR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDr";
|
|
};
|
|
class SurfaceDivingRifleActionsTacF: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDf";
|
|
BottomDive = "AbdvPercMtacSnonWrflDf";
|
|
};
|
|
class SurfaceDivingRifleActionsTacFL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfl";
|
|
};
|
|
class SurfaceDivingRifleActionsTacFR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfr";
|
|
};
|
|
class SurfaceDivingRifleActionsTacB: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDb";
|
|
BottomDive = "AbdvPercMtacSnonWrflDb";
|
|
};
|
|
class SurfaceDivingRifleActionsTacBR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbr";
|
|
};
|
|
class SurfaceDivingRifleActionsTacBL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbl";
|
|
};
|
|
class SurfaceDivingRifleActionsTacL: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDl";
|
|
};
|
|
class SurfaceDivingRifleActionsTacR: SurfaceDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDr";
|
|
};
|
|
class BottomDivingActions: NoActions
|
|
{
|
|
relax = "AbdvPercMstpSnonWnonDnon_relax";
|
|
stop = "AbdvPercMstpSnonWnonDnon";
|
|
PrimaryWeapon = "AbdvPercMstpSnonWrflDnon";
|
|
default = "AbdvPercMstpSnonWnonDnon";
|
|
stopRelaxed = "AbdvPercMstpSnonWnonDnon";
|
|
turnL = "AbdvPercMstpSnonWnonDnon_turnl";
|
|
turnR = "AbdvPercMstpSnonWnonDnon_turnr";
|
|
putDown = "AbdvPercMstpSnonWnonDnon_AbdvPercMstpSnonWnonDnon_putDown";
|
|
WalkF = "AbdvPercMwlkSnonWnonDf";
|
|
WalkLF = "AbdvPercMwlkSnonWnonDfl";
|
|
WalkRF = "AbdvPercMwlkSnonWnonDfr";
|
|
WalkL = "AbdvPercMwlkSnonWnonDl";
|
|
WalkR = "AbdvPercMwlkSnonWnonDr";
|
|
WalkLB = "AbdvPercMwlkSnonWnonDbl";
|
|
WalkRB = "AbdvPercMwlkSnonWnonDbr";
|
|
WalkB = "AbdvPercMwlkSnonWnonDb";
|
|
PlayerWalkF = "AbdvPercMwlkSnonWnonDf";
|
|
PlayerWalkLF = "AbdvPercMwlkSnonWnonDfl";
|
|
PlayerWalkRF = "AbdvPercMwlkSnonWnonDfr";
|
|
PlayerWalkL = "AbdvPercMwlkSnonWnonDl";
|
|
PlayerWalkR = "AbdvPercMwlkSnonWnonDr";
|
|
PlayerWalkLB = "AbdvPercMwlkSnonWnonDbl";
|
|
PlayerWalkRB = "AbdvPercMwlkSnonWnonDbr";
|
|
PlayerWalkB = "AbdvPercMwlkSnonWnonDb";
|
|
SlowF = "AbdvPercMrunSnonWnonDf";
|
|
SlowLF = "AbdvPercMrunSnonWnonDfl";
|
|
SlowRF = "AbdvPercMrunSnonWnonDfr";
|
|
SlowL = "AbdvPercMrunSnonWnonDl";
|
|
SlowR = "AbdvPercMrunSnonWnonDr";
|
|
SlowLB = "AbdvPercMrunSnonWnonDbl";
|
|
SlowRB = "AbdvPercMrunSnonWnonDbr";
|
|
SlowB = "AbdvPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AbdvPercMrunSnonWnonDf";
|
|
PlayerSlowLF = "AbdvPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AbdvPercMrunSnonWnonDfr";
|
|
PlayerSlowL = "AbdvPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AbdvPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AbdvPercMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AbdvPercMrunSnonWnonDbr";
|
|
PlayerSlowB = "AbdvPercMrunSnonWnonDb";
|
|
FastF = "AbdvPercMsprSnonWnonDf";
|
|
FastLF = "AbdvPercMrunSnonWnonDfl";
|
|
FastRF = "AbdvPercMrunSnonWnonDfr";
|
|
FastL = "AbdvPercMrunSnonWnonDl";
|
|
FastR = "AbdvPercMrunSnonWnonDr";
|
|
FastLB = "AbdvPercMrunSnonWnonDbl";
|
|
FastRB = "AbdvPercMrunSnonWnonDbr";
|
|
FastB = "AbdvPercMrunSnonWnonDb";
|
|
TactF = "AbdvPercMtacSnonWnonDf";
|
|
TactLF = "AbdvPercMtacSnonWnonDfl";
|
|
TactRF = "AbdvPercMtacSnonWnonDfr";
|
|
TactL = "AbdvPercMtacSnonWnonDl";
|
|
TactR = "AbdvPercMtacSnonWnonDr";
|
|
TactLB = "AbdvPercMtacSnonWnonDbl";
|
|
TactRB = "AbdvPercMtacSnonWnonDbr";
|
|
TactB = "AbdvPercMtacSnonWnonDb";
|
|
PlayerTactF = "AbdvPercMtacSnonWnonDf";
|
|
PlayerTactLF = "AbdvPercMtacSnonWnonDfl";
|
|
PlayerTactRF = "AbdvPercMtacSnonWnonDfr";
|
|
PlayerTactL = "AbdvPercMtacSnonWnonDl";
|
|
PlayerTactR = "AbdvPercMtacSnonWnonDr";
|
|
PlayerTactLB = "AbdvPercMtacSnonWnonDbl";
|
|
PlayerTactRB = "AbdvPercMtacSnonWnonDbr";
|
|
PlayerTactB = "AbdvPercMtacSnonWnonDb";
|
|
stopDive = "AmovPercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
swimUp = "AbdvPercMstpSnonWnonDnon_goup";
|
|
swimDown = "AbdvPercMstpSnonWnonDnon_goDown";
|
|
GetInSDV = "AbdvPercMstpSnonWnonDnon_GetInSDV";
|
|
GetOutSDV = "AbdvPercMstpSnonWnonDnon_GetOutSDV";
|
|
upDegree = "ManPosBottomDiving";
|
|
limitFast = 3.2;
|
|
};
|
|
class BottomDivingActionsGoingOut: BottomDivingActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
Default = "AmovPercMstpSnonWnonDnon";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class BottomDivingActionsFastF: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWnonDf";
|
|
BottomDive = "AbdvPercMsprSnonWnonDf";
|
|
};
|
|
class BottomDivingActionsRunF: BottomDivingActions
|
|
{
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDf";
|
|
BottomDive = "AbdvPercMrunSnonWnonDf";
|
|
};
|
|
class BottomDivingActionsRunFL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfl";
|
|
};
|
|
class BottomDivingActionsRunFR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDfr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDfr";
|
|
};
|
|
class BottomDivingActionsRunB: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDb";
|
|
BottomDive = "AbdvPercMrunSnonWnonDb";
|
|
};
|
|
class BottomDivingActionsRunBR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbr";
|
|
};
|
|
class BottomDivingActionsRunBL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDbl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDbl";
|
|
};
|
|
class BottomDivingActionsRunL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDl";
|
|
BottomDive = "AbdvPercMrunSnonWnonDl";
|
|
};
|
|
class BottomDivingActionsRunR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWnonDr";
|
|
BottomDive = "AbdvPercMrunSnonWnonDr";
|
|
};
|
|
class BottomDivingActionsWlkF: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDf";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDf";
|
|
};
|
|
class BottomDivingActionsWlkFL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfl";
|
|
};
|
|
class BottomDivingActionsWlkFR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDfr";
|
|
};
|
|
class BottomDivingActionsWlkB: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDb";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDb";
|
|
};
|
|
class BottomDivingActionsWlkBR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbr";
|
|
};
|
|
class BottomDivingActionsWlkBL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDbl";
|
|
};
|
|
class BottomDivingActionsWlkL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDl";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDl";
|
|
};
|
|
class BottomDivingActionsWlkR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWnonDr";
|
|
BottomDive = "AbdvPercMwlkSnonWnonDr";
|
|
};
|
|
class BottomDivingActionsTacF: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDf";
|
|
BottomDive = "AbdvPercMtacSnonWnonDf";
|
|
};
|
|
class BottomDivingActionsTacFL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfl";
|
|
};
|
|
class BottomDivingActionsTacFR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDfr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDfr";
|
|
};
|
|
class BottomDivingActionsTacB: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDb";
|
|
BottomDive = "AbdvPercMtacSnonWnonDb";
|
|
};
|
|
class BottomDivingActionsTacBR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbr";
|
|
};
|
|
class BottomDivingActionsTacBL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDbl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDbl";
|
|
};
|
|
class BottomDivingActionsTacL: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDl";
|
|
BottomDive = "AbdvPercMtacSnonWnonDl";
|
|
};
|
|
class BottomDivingActionsTacR: BottomDivingActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWnonDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWnonDr";
|
|
BottomDive = "AbdvPercMtacSnonWnonDr";
|
|
};
|
|
class BottomDivingRifleActions: BottomDivingActions
|
|
{
|
|
relax = "AbdvPercMstpSnonWrflDnon_relax";
|
|
stop = "AbdvPercMstpSnonWrflDnon";
|
|
default = "AbdvPercMstpSnonWrflDnon";
|
|
stopRelaxed = "AbdvPercMstpSnonWrflDnon";
|
|
turnL = "AbdvPercMstpSnonWrflDnon_turnl";
|
|
turnR = "AbdvPercMstpSnonWrflDnon_turnr";
|
|
putDown = "AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon_putDown";
|
|
WalkF = "AbdvPercMwlkSnonWrflDf";
|
|
WalkLF = "AbdvPercMwlkSnonWrflDfl";
|
|
WalkRF = "AbdvPercMwlkSnonWrflDfr";
|
|
WalkL = "AbdvPercMwlkSnonWrflDl";
|
|
WalkR = "AbdvPercMwlkSnonWrflDr";
|
|
WalkLB = "AbdvPercMwlkSnonWrflDbl";
|
|
WalkRB = "AbdvPercMwlkSnonWrflDbr";
|
|
WalkB = "AbdvPercMwlkSnonWrflDb";
|
|
PlayerWalkF = "AbdvPercMwlkSnonWrflDf";
|
|
PlayerWalkLF = "AbdvPercMwlkSnonWrflDfl";
|
|
PlayerWalkRF = "AbdvPercMwlkSnonWrflDfr";
|
|
PlayerWalkL = "AbdvPercMwlkSnonWrflDl";
|
|
PlayerWalkR = "AbdvPercMwlkSnonWrflDr";
|
|
PlayerWalkLB = "AbdvPercMwlkSnonWrflDbl";
|
|
PlayerWalkRB = "AbdvPercMwlkSnonWrflDbr";
|
|
PlayerWalkB = "AbdvPercMwlkSnonWrflDb";
|
|
SlowF = "AbdvPercMrunSnonWrflDf";
|
|
SlowLF = "AbdvPercMrunSnonWrflDfl";
|
|
SlowRF = "AbdvPercMrunSnonWrflDfr";
|
|
SlowL = "AbdvPercMrunSnonWrflDl";
|
|
SlowR = "AbdvPercMrunSnonWrflDr";
|
|
SlowLB = "AbdvPercMrunSnonWrflDbl";
|
|
SlowRB = "AbdvPercMrunSnonWrflDbr";
|
|
SlowB = "AbdvPercMrunSnonWrflDb";
|
|
PlayerSlowF = "AbdvPercMrunSnonWrflDf";
|
|
PlayerSlowLF = "AbdvPercMrunSnonWrflDfl";
|
|
PlayerSlowRF = "AbdvPercMrunSnonWrflDfr";
|
|
PlayerSlowL = "AbdvPercMrunSnonWrflDl";
|
|
PlayerSlowR = "AbdvPercMrunSnonWrflDr";
|
|
PlayerSlowLB = "AbdvPercMrunSnonWrflDbl";
|
|
PlayerSlowRB = "AbdvPercMrunSnonWrflDbr";
|
|
PlayerSlowB = "AbdvPercMrunSnonWrflDb";
|
|
FastF = "AbdvPercMsprSnonWrflDf";
|
|
FastLF = "AbdvPercMrunSnonWrflDfl";
|
|
FastRF = "AbdvPercMrunSnonWrflDfr";
|
|
FastL = "AbdvPercMrunSnonWrflDl";
|
|
FastR = "AbdvPercMrunSnonWrflDr";
|
|
FastLB = "AbdvPercMrunSnonWrflDbl";
|
|
FastRB = "AbdvPercMrunSnonWrflDbr";
|
|
FastB = "AbdvPercMrunSnonWrflDb";
|
|
TactF = "AbdvPercMtacSnonWrflDf";
|
|
TactLF = "AbdvPercMtacSnonWrflDfl";
|
|
TactRF = "AbdvPercMtacSnonWrflDfr";
|
|
TactL = "AbdvPercMtacSnonWrflDl";
|
|
TactR = "AbdvPercMtacSnonWrflDr";
|
|
TactLB = "AbdvPercMtacSnonWrflDbl";
|
|
TactRB = "AbdvPercMtacSnonWrflDbr";
|
|
TactB = "AbdvPercMtacSnonWrflDb";
|
|
PlayerTactF = "AbdvPercMtacSnonWrflDf";
|
|
PlayerTactLF = "AbdvPercMtacSnonWrflDfl";
|
|
PlayerTactRF = "AbdvPercMtacSnonWrflDfr";
|
|
PlayerTactL = "AbdvPercMtacSnonWrflDl";
|
|
PlayerTactR = "AbdvPercMtacSnonWrflDr";
|
|
PlayerTactLB = "AbdvPercMtacSnonWrflDbl";
|
|
PlayerTactRB = "AbdvPercMtacSnonWrflDbr";
|
|
PlayerTactB = "AbdvPercMtacSnonWrflDb";
|
|
stopDive = "AmovPercMstpSrasWrflDnon";
|
|
StartDive = "AdvePercMstpSnonWrflDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWrflDnon";
|
|
BottomDive = "AbdvPercMstpSnonWrflDnon";
|
|
swimUp = "AbdvPercMstpSnonWrflDnon_goup";
|
|
swimDown = "AbdvPercMstpSnonWrflDnon_goDown";
|
|
GetInSDV = "AbdvPercMstpSnonWrflDnon_GetInSDV";
|
|
GetOutSDV = "AbdvPercMstpSnonWrflDnon_GetOutSDV";
|
|
};
|
|
class BottomDivingRifleActionsGoingOut: BottomDivingRifleActions
|
|
{
|
|
upDegree = "ManPosGoingFromWater";
|
|
Stop = "AmovPercMstpSrasWrflDnon";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Default = "AmovPercMstpSrasWrflDnon";
|
|
};
|
|
class BottomDivingRifleActionsFastF: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMsprSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMsprSnonWrflDf";
|
|
BottomDive = "AbdvPercMsprSnonWrflDf";
|
|
};
|
|
class BottomDivingRifleActionsRunF: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDf";
|
|
BottomDive = "AbdvPercMrunSnonWrflDf";
|
|
};
|
|
class BottomDivingRifleActionsRunFL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfl";
|
|
};
|
|
class BottomDivingRifleActionsRunFR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDfr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDfr";
|
|
};
|
|
class BottomDivingRifleActionsRunB: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDb";
|
|
BottomDive = "AbdvPercMrunSnonWrflDb";
|
|
};
|
|
class BottomDivingRifleActionsRunBR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbr";
|
|
};
|
|
class BottomDivingRifleActionsRunBL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDbl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDbl";
|
|
};
|
|
class BottomDivingRifleActionsRunL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDl";
|
|
BottomDive = "AbdvPercMrunSnonWrflDl";
|
|
};
|
|
class BottomDivingRifleActionsRunR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMrunSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMrunSnonWrflDr";
|
|
BottomDive = "AbdvPercMrunSnonWrflDr";
|
|
};
|
|
class BottomDivingRifleActionsWlkF: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDf";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDf";
|
|
};
|
|
class BottomDivingRifleActionsWlkFL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfl";
|
|
};
|
|
class BottomDivingRifleActionsWlkFR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDfr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDfr";
|
|
};
|
|
class BottomDivingRifleActionsWlkB: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDb";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDb";
|
|
};
|
|
class BottomDivingRifleActionsWlkBR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbr";
|
|
};
|
|
class BottomDivingRifleActionsWlkBL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDbl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDbl";
|
|
};
|
|
class BottomDivingRifleActionsWlkL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDl";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDl";
|
|
};
|
|
class BottomDivingRifleActionsWlkR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMwlkSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMwlkSnonWrflDr";
|
|
BottomDive = "AbdvPercMwlkSnonWrflDr";
|
|
};
|
|
class BottomDivingRifleActionsTacF: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDf";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDf";
|
|
BottomDive = "AbdvPercMtacSnonWrflDf";
|
|
};
|
|
class BottomDivingRifleActionsTacFL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfl";
|
|
};
|
|
class BottomDivingRifleActionsTacFR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDfr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDfr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDfr";
|
|
};
|
|
class BottomDivingRifleActionsTacB: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDb";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDb";
|
|
BottomDive = "AbdvPercMtacSnonWrflDb";
|
|
};
|
|
class BottomDivingRifleActionsTacBR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbr";
|
|
};
|
|
class BottomDivingRifleActionsTacBL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDbl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDbl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDbl";
|
|
};
|
|
class BottomDivingRifleActionsTacL: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDl";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDl";
|
|
BottomDive = "AbdvPercMtacSnonWrflDl";
|
|
};
|
|
class BottomDivingRifleActionsTacR: BottomDivingRifleActions
|
|
{
|
|
StartDive = "AdvePercMtacSnonWrflDr";
|
|
SurfaceDive = "AsdvPercMtacSnonWrflDr";
|
|
BottomDive = "AbdvPercMtacSnonWrflDr";
|
|
};
|
|
class BinocStandActions: RifleStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBStand","Gesture"};
|
|
binocOn = "";
|
|
down = "AmovPpneMstpSoptWbinDnon";
|
|
up = "AmovPknlMstpSoptWbinDnon";
|
|
stop = "AmovPercMstpSoptWbinDnon";
|
|
stopRelaxed = "AmovPercMstpSoptWbinDnon";
|
|
default = "AmovPercMstpSoptWbinDnon";
|
|
PlayerStand = "AmovPercMstpSoptWbinDnon";
|
|
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
|
|
PlayerProne = "AmovPpneMstpSoptWbinDnon";
|
|
upDegree = "ManPosBinocStand";
|
|
TurnL = "AmovPercMstpSoptWbinDnon_turnL";
|
|
TurnR = "AmovPercMstpSoptWbinDnon_turnR";
|
|
TurnLRelaxed = "AmovPercMstpSoptWbinDnon_turnL";
|
|
TurnRRelaxed = "AmovPercMstpSoptWbinDnon_turnR";
|
|
WalkF = "AmovPercMwlkSoptWbinDf";
|
|
WalkLF = "AmovPercMwlkSoptWbinDfl";
|
|
WalkRF = "AmovPercMwlkSoptWbinDfr";
|
|
WalkL = "AmovPercMwlkSoptWbinDl";
|
|
WalkR = "AmovPercMwlkSoptWbinDr";
|
|
WalkLB = "AmovPercMwlkSoptWbinDbl";
|
|
WalkRB = "AmovPercMwlkSoptWbinDbr";
|
|
WalkB = "AmovPercMwlkSoptWbinDb";
|
|
PlayerWalkF = "AmovPercMwlkSoptWbinDf";
|
|
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl";
|
|
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr";
|
|
PlayerWalkL = "AmovPercMwlkSoptWbinDl";
|
|
PlayerWalkR = "AmovPercMwlkSoptWbinDr";
|
|
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl";
|
|
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr";
|
|
PlayerWalkB = "AmovPercMwlkSoptWbinDb";
|
|
SlowF = "AmovPercMrunSnonWbinDf";
|
|
SlowLF = "AmovPercMrunSnonWbinDfl";
|
|
SlowRF = "AmovPercMrunSnonWbinDfr";
|
|
SlowL = "AmovPercMrunSnonWbinDl";
|
|
SlowR = "AmovPercMrunSnonWbinDr";
|
|
SlowLB = "AmovPercMrunSnonWbinDbl";
|
|
SlowRB = "AmovPercMrunSnonWbinDbr";
|
|
SlowB = "AmovPercMrunSnonWbinDb";
|
|
PlayerSlowF = "AmovPercMrunSnonWbinDf";
|
|
PlayerSlowLF = "AmovPercMrunSnonWbinDfl";
|
|
PlayerSlowRF = "AmovPercMrunSnonWbinDfr";
|
|
PlayerSlowL = "AmovPercMrunSnonWbinDl";
|
|
PlayerSlowR = "AmovPercMrunSnonWbinDr";
|
|
PlayerSlowLB = "AmovPercMrunSnonWbinDbl";
|
|
PlayerSlowRB = "AmovPercMrunSnonWbinDbr";
|
|
PlayerSlowB = "AmovPercMrunSnonWbinDb";
|
|
FastF = "AmovPercMevaSnonWbinDf";
|
|
FastLF = "AmovPercMevaSnonWbinDfl";
|
|
FastRF = "AmovPercMevaSnonWbinDfr";
|
|
FastL = "AmovPercMrunSnonWbinDl";
|
|
FastR = "AmovPercMrunSnonWbinDr";
|
|
FastLB = "AmovPercMrunSnonWbinDbl";
|
|
FastRB = "AmovPercMrunSnonWbinDbr";
|
|
FastB = "AmovPercMrunSnonWbinDb";
|
|
TactF = "AmovPercMwlkSoptWbinDf";
|
|
TactLF = "AmovPercMwlkSoptWbinDfl";
|
|
TactRF = "AmovPercMwlkSoptWbinDfr";
|
|
TactL = "AmovPercMwlkSoptWbinDl";
|
|
TactR = "AmovPercMwlkSoptWbinDr";
|
|
TactLB = "AmovPercMwlkSoptWbinDbl";
|
|
TactRB = "AmovPercMwlkSoptWbinDbr";
|
|
TactB = "AmovPercMwlkSoptWbinDb";
|
|
PlayerTactF = "AmovPercMwlkSoptWbinDf";
|
|
PlayerTactLF = "AmovPercMwlkSoptWbinDfl";
|
|
PlayerTactRF = "AmovPercMwlkSoptWbinDfr";
|
|
PlayerTactL = "AmovPercMwlkSoptWbinDl";
|
|
PlayerTactR = "AmovPercMwlkSoptWbinDr";
|
|
PlayerTactLB = "AmovPercMwlkSoptWbinDbl";
|
|
PlayerTactRB = "AmovPercMwlkSoptWbinDbr";
|
|
PlayerTactB = "AmovPercMwlkSoptWbinDb";
|
|
EvasiveRight = "";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
GetOver = "";
|
|
};
|
|
class BinocStandActionsWlkF: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDf";
|
|
up = "AmovPknlMwlkSoptWbinDf";
|
|
};
|
|
class BinocStandActionsWlkFL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl";
|
|
up = "AmovPknlMwlkSoptWbinDfl";
|
|
};
|
|
class BinocStandActionsWlkFR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr";
|
|
up = "AmovPknlMwlkSoptWbinDfr";
|
|
};
|
|
class BinocStandActionsWlkR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDr";
|
|
up = "AmovPknlMwlkSoptWbinDr";
|
|
};
|
|
class BinocStandActionsWlkL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDl";
|
|
up = "AmovPknlMwlkSoptWbinDl";
|
|
};
|
|
class BinocStandActionsWlkB: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDb";
|
|
up = "AmovPknlMwlkSoptWbinDB";
|
|
};
|
|
class BinocStandActionsWlkBL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl";
|
|
up = "AmovPknlMwlkSoptWbinDbl";
|
|
};
|
|
class BinocStandActionsWlkBR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr";
|
|
up = "AmovPknlMwlkSoptWbinDbr";
|
|
};
|
|
class BinocStandActionsRunF: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDf";
|
|
up = "AmovPknlMRunSnonWbinDf";
|
|
};
|
|
class BinocStandActionsRunFL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfl";
|
|
up = "AmovPknlMRunSnonWbinDfl";
|
|
};
|
|
class BinocStandActionsRunFR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfr";
|
|
up = "AmovPknlMRunSnonWbinDfr";
|
|
};
|
|
class BinocStandActionsRunR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDr";
|
|
up = "AmovPknlMRunSnonWbinDr";
|
|
};
|
|
class BinocStandActionsRunL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDl";
|
|
up = "AmovPknlMRunSnonWbinDl";
|
|
};
|
|
class BinocStandActionsRunB: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDb";
|
|
up = "AmovPknlMRunSnonWbinDB";
|
|
};
|
|
class BinocStandActionsRunBL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbl";
|
|
up = "AmovPknlMRunSnonWbinDbl";
|
|
};
|
|
class BinocStandActionsRunBR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbr";
|
|
up = "AmovPknlMRunSnonWbinDbr";
|
|
};
|
|
class BinocStandActionsEvasiveF: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDf";
|
|
up = "AmovPknlMevaSnonWbinDf";
|
|
};
|
|
class BinocStandActionsEvasiveFL: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfl";
|
|
up = "AmovPknlMevaSnonWbinDfl";
|
|
};
|
|
class BinocStandActionsEvasiveFR: BinocStandActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfr";
|
|
up = "AmovPknlMevaSnonWbinDfr";
|
|
};
|
|
class BinocKneelActions: RifleKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
binocOn = "";
|
|
down = "AmovPpneMstpSoptWbinDnon";
|
|
up = "AmovPercMstpSoptWbinDnon";
|
|
stop = "AmovPknlMstpSoptWbinDnon";
|
|
stopRelaxed = "AmovPknlMstpSoptWbinDnon";
|
|
default = "AmovPknlMstpSoptWbinDnon";
|
|
PlayerStand = "AmovPercMstpSoptWbinDnon";
|
|
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
|
|
PlayerProne = "AmovPpneMstpSoptWbinDnon";
|
|
upDegree = "ManPosBinoc";
|
|
TurnL = "AmovPknlMstpSoptWbinDnon_turnL";
|
|
TurnR = "AmovPknlMstpSoptWbinDnon_turnR";
|
|
TurnLRelaxed = "AmovPknlMstpSoptWbinDnon_turnL";
|
|
TurnRRelaxed = "AmovPknlMstpSoptWbinDnon_turnR";
|
|
WalkF = "AmovPknlMwlkSoptWbinDf";
|
|
WalkLF = "AmovPknlMwlkSoptWbinDfl";
|
|
WalkRF = "AmovPknlMwlkSoptWbinDfr";
|
|
WalkL = "AmovPknlMwlkSoptWbinDl";
|
|
WalkR = "AmovPknlMwlkSoptWbinDr";
|
|
WalkLB = "AmovPknlMwlkSoptWbinDbl";
|
|
WalkRB = "AmovPknlMwlkSoptWbinDbr";
|
|
WalkB = "AmovPknlMwlkSoptWbinDb";
|
|
PlayerWalkF = "AmovPknlMwlkSoptWbinDf";
|
|
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr";
|
|
PlayerWalkL = "AmovPknlMwlkSoptWbinDl";
|
|
PlayerWalkR = "AmovPknlMwlkSoptWbinDr";
|
|
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl";
|
|
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr";
|
|
PlayerWalkB = "AmovPknlMwlkSoptWbinDb";
|
|
SlowF = "AmovPknlMrunSnonWbinDf";
|
|
SlowLF = "AmovPknlMrunSnonWbinDfl";
|
|
SlowRF = "AmovPknlMrunSnonWbinDfr";
|
|
SlowL = "AmovPknlMrunSnonWbinDl";
|
|
SlowR = "AmovPknlMrunSnonWbinDr";
|
|
SlowLB = "AmovPknlMrunSnonWbinDbl";
|
|
SlowRB = "AmovPknlMrunSnonWbinDbr";
|
|
SlowB = "AmovPknlMrunSnonWbinDb";
|
|
PlayerSlowF = "AmovPknlMrunSnonWbinDf";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr";
|
|
PlayerSlowL = "AmovPknlMrunSnonWbinDl";
|
|
PlayerSlowR = "AmovPknlMrunSnonWbinDr";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr";
|
|
PlayerSlowB = "AmovPknlMrunSnonWbinDb";
|
|
FastF = "AmovPknlMevaSnonWbinDf";
|
|
FastLF = "AmovPknlMevaSnonWbinDfl";
|
|
FastRF = "AmovPknlMevaSnonWbinDfr";
|
|
FastL = "AmovPknlMrunSnonWbinDl";
|
|
FastR = "AmovPknlMrunSnonWbinDr";
|
|
FastLB = "AmovPknlMrunSnonWbinDbl";
|
|
FastRB = "AmovPknlMrunSnonWbinDbr";
|
|
FastB = "AmovPknlMrunSnonWbinDb";
|
|
TactF = "AmovPknlMwlkSoptWbinDf";
|
|
TactLF = "AmovPknlMwlkSoptWbinDfl";
|
|
TactRF = "AmovPknlMwlkSoptWbinDfr";
|
|
TactL = "AmovPknlMwlkSoptWbinDl";
|
|
TactR = "AmovPknlMwlkSoptWbinDr";
|
|
TactLB = "AmovPknlMwlkSoptWbinDbl";
|
|
TactRB = "AmovPknlMwlkSoptWbinDbr";
|
|
TactB = "AmovPknlMwlkSoptWbinDb";
|
|
PlayerTactF = "AmovPknlMwlkSoptWbinDf";
|
|
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl";
|
|
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr";
|
|
PlayerTactL = "AmovPknlMwlkSoptWbinDl";
|
|
PlayerTactR = "AmovPknlMwlkSoptWbinDr";
|
|
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl";
|
|
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr";
|
|
PlayerTactB = "AmovPknlMwlkSoptWbinDb";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
};
|
|
class BinocKneelActionsWlkF: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDf";
|
|
up = "AmovPercMwlkSoptWbinDf";
|
|
};
|
|
class BinocKneelActionsWlkFL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfl";
|
|
up = "AmovPercMwlkSoptWbinDfl";
|
|
};
|
|
class BinocKneelActionsWlkFR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfr";
|
|
up = "AmovPercMwlkSoptWbinDfr";
|
|
};
|
|
class BinocKneelActionsWlkR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDr";
|
|
up = "AmovPercMwlkSoptWbinDr";
|
|
};
|
|
class BinocKneelActionsWlkL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDl";
|
|
up = "AmovPercMwlkSoptWbinDl";
|
|
};
|
|
class BinocKneelActionsWlkB: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDb";
|
|
up = "AmovPercMwlkSoptWbinDB";
|
|
};
|
|
class BinocKneelActionsWlkBL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbl";
|
|
up = "AmovPercMwlkSoptWbinDbl";
|
|
};
|
|
class BinocKneelActionsWlkBR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbr";
|
|
up = "AmovPercMwlkSoptWbinDbr";
|
|
};
|
|
class BinocKneelActionsRunF: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDf";
|
|
up = "AmovPercMRunSnonWbinDf";
|
|
};
|
|
class BinocKneelActionsRunFL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfl";
|
|
up = "AmovPercMRunSnonWbinDfl";
|
|
};
|
|
class BinocKneelActionsRunFR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfr";
|
|
up = "AmovPercMRunSnonWbinDfr";
|
|
};
|
|
class BinocKneelActionsRunR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDr";
|
|
up = "AmovPercMRunSnonWbinDr";
|
|
};
|
|
class BinocKneelActionsRunL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDl";
|
|
up = "AmovPercMRunSnonWbinDl";
|
|
};
|
|
class BinocKneelActionsRunB: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDb";
|
|
up = "AmovPercMRunSnonWbinDB";
|
|
};
|
|
class BinocKneelActionsRunBL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbl";
|
|
up = "AmovPercMRunSnonWbinDbl";
|
|
};
|
|
class BinocKneelActionsRunBR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbr";
|
|
up = "AmovPercMRunSnonWbinDbr";
|
|
};
|
|
class BinocKneelActionsEvasiveF: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDf";
|
|
up = "AmovPercMevaSnonWbinDf";
|
|
};
|
|
class BinocKneelActionsEvasiveFL: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfl";
|
|
up = "AmovPercMevaSnonWbinDfl";
|
|
};
|
|
class BinocKneelActionsEvasiveFR: BinocKneelActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfr";
|
|
up = "AmovPercMevaSnonWbinDfr";
|
|
};
|
|
class BinocProneActions: RifleProneActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustLF = "";
|
|
AdjustLB = "";
|
|
AdjustRF = "";
|
|
AdjustRB = "";
|
|
AdjustR = "";
|
|
AdjustL = "";
|
|
binocOn = "";
|
|
stop = "AmovPpneMstpSoptWbinDnon";
|
|
stopRelaxed = "AmovPpneMstpSoptWbinDnon";
|
|
default = "AmovPpneMstpSoptWbinDnon";
|
|
PlayerStand = "AmovPercMstpSoptWbinDnon";
|
|
PlayerCrouch = "AmovPknlMstpSoptWbinDnon";
|
|
PlayerProne = "AmovPpneMstpSoptWbinDnon";
|
|
upDegree = "ManPosBinocLying";
|
|
down = "AmovPercMstpSoptWbinDnon";
|
|
up = "AmovPknlMstpSoptWbinDnon";
|
|
TurnL = "AmovPpneMstpSoptWbinDnon_turnL";
|
|
TurnR = "AmovPpneMstpSoptWbinDnon_turnR";
|
|
TurnLRelaxed = "AmovPpneMstpSoptWbinDnon_turnL";
|
|
TurnRRelaxed = "AmovPpneMstpSoptWbinDnon_turnR";
|
|
WalkF = "AmovPpneMwlkSoptWbinDf";
|
|
WalkLF = "AmovPpneMwlkSoptWbinDfl";
|
|
WalkRF = "AmovPpneMwlkSoptWbinDfr";
|
|
WalkL = "AmovPpneMwlkSoptWbinDl";
|
|
WalkR = "AmovPpneMwlkSoptWbinDr";
|
|
WalkLB = "AmovPpneMwlkSoptWbinDbl";
|
|
WalkRB = "AmovPpneMwlkSoptWbinDbr";
|
|
WalkB = "AmovPpneMwlkSoptWbinDb";
|
|
PlayerWalkF = "AmovPpneMwlkSoptWbinDf";
|
|
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl";
|
|
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr";
|
|
PlayerWalkL = "AmovPpneMwlkSoptWbinDl";
|
|
PlayerWalkR = "AmovPpneMwlkSoptWbinDr";
|
|
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl";
|
|
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr";
|
|
PlayerWalkB = "AmovPpneMwlkSoptWbinDb";
|
|
SlowF = "AmovPpneMrunSnonWbinDf";
|
|
SlowLF = "AmovPpneMrunSnonWbinDfl";
|
|
SlowRF = "AmovPpneMrunSnonWbinDfr";
|
|
SlowL = "AmovPpneMrunSnonWbinDl";
|
|
SlowR = "AmovPpneMrunSnonWbinDr";
|
|
SlowLB = "AmovPpneMrunSnonWbinDbl";
|
|
SlowRB = "AmovPpneMrunSnonWbinDbr";
|
|
SlowB = "AmovPpneMrunSnonWbinDb";
|
|
PlayerSlowF = "AmovPpneMrunSnonWbinDf";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr";
|
|
PlayerSlowL = "AmovPpneMrunSnonWbinDl";
|
|
PlayerSlowR = "AmovPpneMrunSnonWbinDr";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr";
|
|
PlayerSlowB = "AmovPpneMrunSnonWbinDb";
|
|
FastF = "AmovPpneMevaSnonWbinDf";
|
|
FastLF = "AmovPpneMrunSnonWbinDfl";
|
|
FastRF = "AmovPpneMrunSnonWbinDfr";
|
|
FastL = "AmovPpneMrunSnonWbinDl";
|
|
FastR = "AmovPpneMrunSnonWbinDr";
|
|
FastLB = "AmovPpneMrunSnonWbinDbl";
|
|
FastRB = "AmovPpneMrunSnonWbinDbr";
|
|
FastB = "AmovPpneMrunSnonWbinDb";
|
|
TactF = "AmovPpneMwlkSoptWbinDf";
|
|
TactLF = "AmovPpneMwlkSoptWbinDfl";
|
|
TactRF = "AmovPpneMwlkSoptWbinDfr";
|
|
TactL = "AmovPpneMwlkSoptWbinDl";
|
|
TactR = "AmovPpneMwlkSoptWbinDr";
|
|
TactLB = "AmovPpneMwlkSoptWbinDbl";
|
|
TactRB = "AmovPpneMwlkSoptWbinDbr";
|
|
TactB = "AmovPpneMwlkSoptWbinDb";
|
|
PlayerTactF = "AmovPpneMwlkSoptWbinDf";
|
|
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl";
|
|
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr";
|
|
PlayerTactL = "AmovPpneMwlkSoptWbinDl";
|
|
PlayerTactR = "AmovPpneMwlkSoptWbinDr";
|
|
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl";
|
|
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr";
|
|
PlayerTactB = "AmovPpneMwlkSoptWbinDb";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
};
|
|
class BinocProneActionsWlkF: BinocProneActions{};
|
|
class BinocProneActionsWlkFL: BinocProneActions{};
|
|
class BinocProneActionsWlkFR: BinocProneActions{};
|
|
class BinocProneActionsWlkR: BinocProneActions{};
|
|
class BinocProneActionsWlkL: BinocProneActions{};
|
|
class BinocProneActionsWlkB: BinocProneActions{};
|
|
class BinocProneActionsWlkBL: BinocProneActions{};
|
|
class BinocProneActionsWlkBR: BinocProneActions{};
|
|
class BinocProneActionsRunF: BinocProneActions{};
|
|
class BinocProneActionsRunFL: BinocProneActions{};
|
|
class BinocProneActionsRunFR: BinocProneActions{};
|
|
class BinocProneActionsRunR: BinocProneActions{};
|
|
class BinocProneActionsRunL: BinocProneActions{};
|
|
class BinocProneActionsRunB: BinocProneActions{};
|
|
class BinocProneActionsRunBL: BinocProneActions{};
|
|
class BinocProneActionsRunBR: BinocProneActions{};
|
|
class BinocProneActionsEvasiveF: BinocProneActions{};
|
|
class BinocStandRflActions: RifleStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBStand","Gesture"};
|
|
binocOn = "";
|
|
down = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
up = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
stop = "AwopPercMstpSoptWbinDnon_rfl";
|
|
stopRelaxed = "AwopPercMstpSoptWbinDnon_rfl";
|
|
default = "AwopPercMstpSoptWbinDnon_rfl";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
upDegree = "ManPosBinocStand";
|
|
TurnL = "AwopPercMstpSoptWbinDnon_rfl_turnL";
|
|
TurnR = "AwopPercMstpSoptWbinDnon_rfl_turnR";
|
|
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnL";
|
|
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnR";
|
|
WalkF = "AmovPercMwlkSoptWbinDf_rfl";
|
|
WalkLF = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
WalkRF = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
WalkL = "AmovPercMwlkSoptWbinDl_rfl";
|
|
WalkR = "AmovPercMwlkSoptWbinDr_rfl";
|
|
WalkLB = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
WalkRB = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
WalkB = "AmovPercMwlkSoptWbinDb_rfl";
|
|
PlayerWalkF = "AmovPercMwlkSoptWbinDf_rfl";
|
|
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
PlayerWalkL = "AmovPercMwlkSoptWbinDl_rfl";
|
|
PlayerWalkR = "AmovPercMwlkSoptWbinDr_rfl";
|
|
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
PlayerWalkB = "AmovPercMwlkSoptWbinDb_rfl";
|
|
SlowF = "AmovPercMrunSnonWbinDf_rfl";
|
|
SlowLF = "AmovPercMrunSnonWbinDfl_rfl";
|
|
SlowRF = "AmovPercMrunSnonWbinDfr_rfl";
|
|
SlowL = "AmovPercMrunSnonWbinDl_rfl";
|
|
SlowR = "AmovPercMrunSnonWbinDr_rfl";
|
|
SlowLB = "AmovPercMrunSnonWbinDbl_rfl";
|
|
SlowRB = "AmovPercMrunSnonWbinDbr_rfl";
|
|
SlowB = "AmovPercMrunSnonWbinDb_rfl";
|
|
PlayerSlowF = "AmovPercMrunSnonWbinDf_rfl";
|
|
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_rfl";
|
|
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_rfl";
|
|
PlayerSlowL = "AmovPercMrunSnonWbinDl_rfl";
|
|
PlayerSlowR = "AmovPercMrunSnonWbinDr_rfl";
|
|
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_rfl";
|
|
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_rfl";
|
|
PlayerSlowB = "AmovPercMrunSnonWbinDb_rfl";
|
|
FastF = "AmovPercMevaSnonWbinDf_rfl";
|
|
FastLF = "AmovPercMevaSnonWbinDfl_rfl";
|
|
FastRF = "AmovPercMevaSnonWbinDfr_rfl";
|
|
FastL = "AmovPercMrunSnonWbinDl_rfl";
|
|
FastR = "AmovPercMrunSnonWbinDr_rfl";
|
|
FastLB = "AmovPercMrunSnonWbinDbl_rfl";
|
|
FastRB = "AmovPercMrunSnonWbinDbr_rfl";
|
|
FastB = "AmovPercMrunSnonWbinDb_rfl";
|
|
TactF = "AmovPercMwlkSoptWbinDf_rfl";
|
|
TactLF = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
TactRF = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
TactL = "AmovPercMwlkSoptWbinDl_rfl";
|
|
TactR = "AmovPercMwlkSoptWbinDr_rfl";
|
|
TactLB = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
TactRB = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
TactB = "AmovPercMwlkSoptWbinDb_rfl";
|
|
PlayerTactF = "AmovPercMwlkSoptWbinDf_rfl";
|
|
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
PlayerTactL = "AmovPercMwlkSoptWbinDl_rfl";
|
|
PlayerTactR = "AmovPercMwlkSoptWbinDr_rfl";
|
|
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
PlayerTactB = "AmovPercMwlkSoptWbinDb_rfl";
|
|
EvasiveRight = "";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
GetOver = "";
|
|
};
|
|
class BinocStandRflActionsWlkF: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkFL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkFR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkB: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDB_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkBL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
};
|
|
class BinocStandRflActionsWlkBR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
up = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
};
|
|
class BinocStandRflActionsRunF: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDf_rfl";
|
|
up = "AmovPknlMRunSnonWbinDf_rfl";
|
|
};
|
|
class BinocStandRflActionsRunFL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_rfl";
|
|
up = "AmovPknlMRunSnonWbinDfl_rfl";
|
|
};
|
|
class BinocStandRflActionsRunFR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_rfl";
|
|
up = "AmovPknlMRunSnonWbinDfr_rfl";
|
|
};
|
|
class BinocStandRflActionsRunR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDr_rfl";
|
|
up = "AmovPknlMRunSnonWbinDr_rfl";
|
|
};
|
|
class BinocStandRflActionsRunL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDl_rfl";
|
|
up = "AmovPknlMRunSnonWbinDl_rfl";
|
|
};
|
|
class BinocStandRflActionsRunB: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDb_rfl";
|
|
up = "AmovPknlMRunSnonWbinDB_rfl";
|
|
};
|
|
class BinocStandRflActionsRunBL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_rfl";
|
|
up = "AmovPknlMRunSnonWbinDbl_rfl";
|
|
};
|
|
class BinocStandRflActionsRunBR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_rfl";
|
|
up = "AmovPknlMRunSnonWbinDbr_rfl";
|
|
};
|
|
class BinocStandRflActionsEvasiveF: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDf_rfl";
|
|
up = "AmovPknlMevaSnonWbinDf_rfl";
|
|
};
|
|
class BinocStandRflActionsEvasiveFL: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_rfl";
|
|
up = "AmovPknlMevaSnonWbinDfl_rfl";
|
|
};
|
|
class BinocStandRflActionsEvasiveFR: BinocStandRflActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_rfl";
|
|
up = "AmovPknlMevaSnonWbinDfr_rfl";
|
|
};
|
|
class BinocKneelRflActions: RifleKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
binocOn = "";
|
|
down = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
up = "AwopPercMstpSoptWbinDnon_rfl";
|
|
stop = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
stopRelaxed = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
default = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
upDegree = "ManPosBinoc";
|
|
TurnL = "AwopPknlMstpSoptWbinDnon_rfl_turnL";
|
|
TurnR = "AwopPknlMstpSoptWbinDnon_rfl_turnR";
|
|
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnL";
|
|
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnR";
|
|
WalkF = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
WalkLF = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
WalkRF = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
WalkL = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
WalkR = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
WalkLB = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
WalkRB = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
WalkB = "AmovPknlMwlkSoptWbinDb_rfl";
|
|
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_rfl";
|
|
SlowF = "AmovPknlMrunSnonWbinDf_rfl";
|
|
SlowLF = "AmovPknlMrunSnonWbinDfl_rfl";
|
|
SlowRF = "AmovPknlMrunSnonWbinDfr_rfl";
|
|
SlowL = "AmovPknlMrunSnonWbinDl_rfl";
|
|
SlowR = "AmovPknlMrunSnonWbinDr_rfl";
|
|
SlowLB = "AmovPknlMrunSnonWbinDbl_rfl";
|
|
SlowRB = "AmovPknlMrunSnonWbinDbr_rfl";
|
|
SlowB = "AmovPknlMrunSnonWbinDb_rfl";
|
|
PlayerSlowF = "AmovPknlMrunSnonWbinDf_rfl";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_rfl";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_rfl";
|
|
PlayerSlowL = "AmovPknlMrunSnonWbinDl_rfl";
|
|
PlayerSlowR = "AmovPknlMrunSnonWbinDr_rfl";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_rfl";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_rfl";
|
|
PlayerSlowB = "AmovPknlMrunSnonWbinDb_rfl";
|
|
FastF = "AmovPknlMevaSnonWbinDf_rfl";
|
|
FastLF = "AmovPknlMevaSnonWbinDfl_rfl";
|
|
FastRF = "AmovPknlMevaSnonWbinDfr_rfl";
|
|
FastL = "AmovPknlMrunSnonWbinDl_rfl";
|
|
FastR = "AmovPknlMrunSnonWbinDr_rfl";
|
|
FastLB = "AmovPknlMrunSnonWbinDbl_rfl";
|
|
FastRB = "AmovPknlMrunSnonWbinDbr_rfl";
|
|
FastB = "AmovPknlMrunSnonWbinDb_rfl";
|
|
TactF = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
TactLF = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
TactRF = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
TactL = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
TactR = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
TactLB = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
TactRB = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
TactB = "AmovPknlMwlkSoptWbinDb_rfl";
|
|
PlayerTactF = "AmovPknlMwlkSoptWbinDf_rfl";
|
|
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_rfl";
|
|
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_rfl";
|
|
PlayerTactL = "AmovPknlMwlkSoptWbinDl_rfl";
|
|
PlayerTactR = "AmovPknlMwlkSoptWbinDr_rfl";
|
|
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_rfl";
|
|
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_rfl";
|
|
PlayerTactB = "AmovPknlMwlkSoptWbinDb_rfl";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
};
|
|
class BinocKneelRflActionsWlkF: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDf_rfl";
|
|
up = "AmovPercMwlkSoptWbinDf_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkFL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
up = "AmovPercMwlkSoptWbinDfl_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkFR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
up = "AmovPercMwlkSoptWbinDfr_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDr_rfl";
|
|
up = "AmovPercMwlkSoptWbinDr_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDl_rfl";
|
|
up = "AmovPercMwlkSoptWbinDl_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkB: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDb_rfl";
|
|
up = "AmovPercMwlkSoptWbinDB_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkBL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
up = "AmovPercMwlkSoptWbinDbl_rfl";
|
|
};
|
|
class BinocKneelRflActionsWlkBR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
up = "AmovPercMwlkSoptWbinDbr_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunF: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDf_rfl";
|
|
up = "AmovPercMRunSnonWbinDf_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunFL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfl_rfl";
|
|
up = "AmovPercMRunSnonWbinDfl_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunFR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfr_rfl";
|
|
up = "AmovPercMRunSnonWbinDfr_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDr_rfl";
|
|
up = "AmovPercMRunSnonWbinDr_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDl_rfl";
|
|
up = "AmovPercMRunSnonWbinDl_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunB: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDb_rfl";
|
|
up = "AmovPercMRunSnonWbinDB_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunBL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbl_rfl";
|
|
up = "AmovPercMRunSnonWbinDbl_rfl";
|
|
};
|
|
class BinocKneelRflActionsRunBR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbr_rfl";
|
|
up = "AmovPercMRunSnonWbinDbr_rfl";
|
|
};
|
|
class BinocKneelRflActionsEvasiveF: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDf_rfl";
|
|
up = "AmovPercMevaSnonWbinDf_rfl";
|
|
};
|
|
class BinocKneelRflActionsEvasiveFL: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfl_rfl";
|
|
up = "AmovPercMevaSnonWbinDfl_rfl";
|
|
};
|
|
class BinocKneelRflActionsEvasiveFR: BinocKneelRflActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfr_rfl";
|
|
up = "AmovPercMevaSnonWbinDfr_rfl";
|
|
};
|
|
class BinocProneRflActions: RifleProneActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
binocOn = "";
|
|
stop = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
stopRelaxed = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
default = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl";
|
|
upDegree = "ManPosBinocLying";
|
|
down = "AwopPercMstpSoptWbinDnon_rfl";
|
|
up = "AwopPknlMstpSoptWbinDnon_rfl";
|
|
TurnL = "AwopPpneMstpSoptWbinDnon_rfl_turnL";
|
|
TurnR = "AwopPpneMstpSoptWbinDnon_rfl_turnR";
|
|
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnL";
|
|
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnR";
|
|
WalkF = "AmovPpneMwlkSoptWbinDf_rfl";
|
|
WalkLF = "AmovPpneMwlkSoptWbinDfl_rfl";
|
|
WalkRF = "AmovPpneMwlkSoptWbinDfr_rfl";
|
|
WalkL = "AmovPpneMwlkSoptWbinDl_rfl";
|
|
WalkR = "AmovPpneMwlkSoptWbinDr_rfl";
|
|
WalkLB = "AmovPpneMwlkSoptWbinDbl_rfl";
|
|
WalkRB = "AmovPpneMwlkSoptWbinDbr_rfl";
|
|
WalkB = "AmovPpneMwlkSoptWbinDb_rfl";
|
|
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_rfl";
|
|
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_rfl";
|
|
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_rfl";
|
|
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_rfl";
|
|
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_rfl";
|
|
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_rfl";
|
|
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_rfl";
|
|
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_rfl";
|
|
SlowF = "AmovPpneMrunSnonWbinDf_rfl";
|
|
SlowLF = "AmovPpneMrunSnonWbinDfl_rfl";
|
|
SlowRF = "AmovPpneMrunSnonWbinDfr_rfl";
|
|
SlowL = "AmovPpneMrunSnonWbinDl_rfl";
|
|
SlowR = "AmovPpneMrunSnonWbinDr_rfl";
|
|
SlowLB = "AmovPpneMrunSnonWbinDbl_rfl";
|
|
SlowRB = "AmovPpneMrunSnonWbinDbr_rfl";
|
|
SlowB = "AmovPpneMrunSnonWbinDb_rfl";
|
|
PlayerSlowF = "AmovPpneMrunSnonWbinDf_rfl";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_rfl";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_rfl";
|
|
PlayerSlowL = "AmovPpneMrunSnonWbinDl_rfl";
|
|
PlayerSlowR = "AmovPpneMrunSnonWbinDr_rfl";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_rfl";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_rfl";
|
|
PlayerSlowB = "AmovPpneMrunSnonWbinDb_rfl";
|
|
FastF = "AmovPpneMevaSnonWbinDf_rfl";
|
|
FastLF = "AmovPpneMrunSnonWbinDfl_rfl";
|
|
FastRF = "AmovPpneMrunSnonWbinDfr_rfl";
|
|
FastL = "AmovPpneMrunSnonWbinDl_rfl";
|
|
FastR = "AmovPpneMrunSnonWbinDr_rfl";
|
|
FastLB = "AmovPpneMrunSnonWbinDbl_rfl";
|
|
FastRB = "AmovPpneMrunSnonWbinDbr_rfl";
|
|
FastB = "AmovPpneMrunSnonWbinDb_rfl";
|
|
TactF = "AmovPpneMwlkSoptWbinDf_rfl";
|
|
TactLF = "AmovPpneMwlkSoptWbinDfl_rfl";
|
|
TactRF = "AmovPpneMwlkSoptWbinDfr_rfl";
|
|
TactL = "AmovPpneMwlkSoptWbinDl_rfl";
|
|
TactR = "AmovPpneMwlkSoptWbinDr_rfl";
|
|
TactLB = "AmovPpneMwlkSoptWbinDbl_rfl";
|
|
TactRB = "AmovPpneMwlkSoptWbinDbr_rfl";
|
|
TactB = "AmovPpneMwlkSoptWbinDb_rfl";
|
|
PlayerTactF = "AmovPpneMwlkSoptWbinDf_rfl";
|
|
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_rfl";
|
|
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_rfl";
|
|
PlayerTactL = "AmovPpneMwlkSoptWbinDl_rfl";
|
|
PlayerTactR = "AmovPpneMwlkSoptWbinDr_rfl";
|
|
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_rfl";
|
|
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_rfl";
|
|
PlayerTactB = "AmovPpneMwlkSoptWbinDb_rfl";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
};
|
|
class BinocProneRflActionsWlkF: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkFL: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkFR: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkR: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkL: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkB: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkBL: BinocProneRflActions{};
|
|
class BinocProneRflActionsWlkBR: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunF: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunFL: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunFR: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunR: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunL: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunB: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunBL: BinocProneRflActions{};
|
|
class BinocProneRflActionsRunBR: BinocProneRflActions{};
|
|
class BinocProneRflActionsEvasiveF: BinocProneRflActions{};
|
|
class BinocStandPstActions: PistolStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBStand","Gesture"};
|
|
Crouch = "AwopPercMstpSoptWbinDnon_Pst";
|
|
Stand = "";
|
|
handGunOn = "AwopPercMstpSoptWbinDnon_Pst";
|
|
binocOn = "AwopPercMstpSoptWbinDnon_Pst";
|
|
down = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
up = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
stop = "AwopPercMstpSoptWbinDnon_Pst";
|
|
stopRelaxed = "AwopPercMstpSoptWbinDnon_Pst";
|
|
default = "AwopPercMstpSoptWbinDnon_Pst";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
upDegree = "ManPosBinocStand";
|
|
TurnL = "AwopPercMstpSoptWbinDnon_Pst_turnL";
|
|
TurnR = "AwopPercMstpSoptWbinDnon_Pst_turnR";
|
|
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnL";
|
|
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnR";
|
|
WalkF = "AmovPercMwlkSoptWbinDf_Pst";
|
|
WalkLF = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
WalkRF = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
WalkL = "AmovPercMwlkSoptWbinDl_Pst";
|
|
WalkR = "AmovPercMwlkSoptWbinDr_Pst";
|
|
WalkLB = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
WalkRB = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
WalkB = "AmovPercMwlkSoptWbinDb_Pst";
|
|
PlayerWalkF = "AmovPercMwlkSoptWbinDf_Pst";
|
|
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
PlayerWalkL = "AmovPercMwlkSoptWbinDl_Pst";
|
|
PlayerWalkR = "AmovPercMwlkSoptWbinDr_Pst";
|
|
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
PlayerWalkB = "AmovPercMwlkSoptWbinDb_Pst";
|
|
SlowF = "AmovPercMrunSnonWbinDf_Pst";
|
|
SlowLF = "AmovPercMrunSnonWbinDfl_Pst";
|
|
SlowRF = "AmovPercMrunSnonWbinDfr_Pst";
|
|
SlowL = "AmovPercMrunSnonWbinDl_Pst";
|
|
SlowR = "AmovPercMrunSnonWbinDr_Pst";
|
|
SlowLB = "AmovPercMrunSnonWbinDbl_Pst";
|
|
SlowRB = "AmovPercMrunSnonWbinDbr_Pst";
|
|
SlowB = "AmovPercMrunSnonWbinDb_Pst";
|
|
PlayerSlowF = "AmovPercMrunSnonWbinDf_Pst";
|
|
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Pst";
|
|
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Pst";
|
|
PlayerSlowL = "AmovPercMrunSnonWbinDl_Pst";
|
|
PlayerSlowR = "AmovPercMrunSnonWbinDr_Pst";
|
|
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Pst";
|
|
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Pst";
|
|
PlayerSlowB = "AmovPercMrunSnonWbinDb_Pst";
|
|
FastF = "AmovPercMevaSnonWbinDf_Pst";
|
|
FastLF = "AmovPercMevaSnonWbinDfl_Pst";
|
|
FastRF = "AmovPercMevaSnonWbinDfr_Pst";
|
|
FastL = "AmovPercMrunSnonWbinDl_Pst";
|
|
FastR = "AmovPercMrunSnonWbinDr_Pst";
|
|
FastLB = "AmovPercMrunSnonWbinDbl_Pst";
|
|
FastRB = "AmovPercMrunSnonWbinDbr_Pst";
|
|
FastB = "AmovPercMrunSnonWbinDb_Pst";
|
|
TactF = "AmovPercMwlkSoptWbinDf_Pst";
|
|
TactLF = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
TactRF = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
TactL = "AmovPercMwlkSoptWbinDl_Pst";
|
|
TactR = "AmovPercMwlkSoptWbinDr_Pst";
|
|
TactLB = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
TactRB = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
TactB = "AmovPercMwlkSoptWbinDb_Pst";
|
|
PlayerTactF = "AmovPercMwlkSoptWbinDf_Pst";
|
|
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
PlayerTactL = "AmovPercMwlkSoptWbinDl_Pst";
|
|
PlayerTactR = "AmovPercMwlkSoptWbinDr_Pst";
|
|
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
PlayerTactB = "AmovPercMwlkSoptWbinDb_Pst";
|
|
EvasiveRight = "";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
GetOver = "";
|
|
};
|
|
class BinocStandPstActionsWlkF: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkFL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkFR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkB: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDB_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkBL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
};
|
|
class BinocStandPstActionsWlkBR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
up = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
};
|
|
class BinocStandPstActionsRunF: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDf_Pst";
|
|
up = "AmovPknlMRunSnonWbinDf_Pst";
|
|
};
|
|
class BinocStandPstActionsRunFL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Pst";
|
|
up = "AmovPknlMRunSnonWbinDfl_Pst";
|
|
};
|
|
class BinocStandPstActionsRunFR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Pst";
|
|
up = "AmovPknlMRunSnonWbinDfr_Pst";
|
|
};
|
|
class BinocStandPstActionsRunR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDr_Pst";
|
|
up = "AmovPknlMRunSnonWbinDr_Pst";
|
|
};
|
|
class BinocStandPstActionsRunL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDl_Pst";
|
|
up = "AmovPknlMRunSnonWbinDl_Pst";
|
|
};
|
|
class BinocStandPstActionsRunB: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDb_Pst";
|
|
up = "AmovPknlMRunSnonWbinDB_Pst";
|
|
};
|
|
class BinocStandPstActionsRunBL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Pst";
|
|
up = "AmovPknlMRunSnonWbinDbl_Pst";
|
|
};
|
|
class BinocStandPstActionsRunBR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Pst";
|
|
up = "AmovPknlMRunSnonWbinDbr_Pst";
|
|
};
|
|
class BinocStandPstActionsEvasiveF: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDf_Pst";
|
|
up = "AmovPknlMevaSnonWbinDf_Pst";
|
|
};
|
|
class BinocStandPstActionsEvasiveFL: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Pst";
|
|
up = "AmovPknlMevaSnonWbinDfl_Pst";
|
|
};
|
|
class BinocStandPstActionsEvasiveFR: BinocStandPstActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Pst";
|
|
up = "AmovPknlMevaSnonWbinDfr_Pst";
|
|
};
|
|
class BinocKneelPstActions: PistolKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Crouch = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
down = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
up = "AwopPercMstpSoptWbinDnon_Pst";
|
|
stop = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
stopRelaxed = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
default = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
upDegree = "ManPosBinoc";
|
|
TurnL = "AwopPknlMstpSoptWbinDnon_Pst_turnL";
|
|
TurnR = "AwopPknlMstpSoptWbinDnon_Pst_turnR";
|
|
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnL";
|
|
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnR";
|
|
WalkF = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
WalkLF = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
WalkRF = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
WalkL = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
WalkR = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
WalkLB = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
WalkRB = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
WalkB = "AmovPknlMwlkSoptWbinDb_Pst";
|
|
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Pst";
|
|
SlowF = "AmovPknlMrunSnonWbinDf_Pst";
|
|
SlowLF = "AmovPknlMrunSnonWbinDfl_Pst";
|
|
SlowRF = "AmovPknlMrunSnonWbinDfr_Pst";
|
|
SlowL = "AmovPknlMrunSnonWbinDl_Pst";
|
|
SlowR = "AmovPknlMrunSnonWbinDr_Pst";
|
|
SlowLB = "AmovPknlMrunSnonWbinDbl_Pst";
|
|
SlowRB = "AmovPknlMrunSnonWbinDbr_Pst";
|
|
SlowB = "AmovPknlMrunSnonWbinDb_Pst";
|
|
PlayerSlowF = "AmovPknlMrunSnonWbinDf_Pst";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Pst";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Pst";
|
|
PlayerSlowL = "AmovPknlMrunSnonWbinDl_Pst";
|
|
PlayerSlowR = "AmovPknlMrunSnonWbinDr_Pst";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Pst";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Pst";
|
|
PlayerSlowB = "AmovPknlMrunSnonWbinDb_Pst";
|
|
FastF = "AmovPknlMevaSnonWbinDf_Pst";
|
|
FastLF = "AmovPknlMevaSnonWbinDfl_Pst";
|
|
FastRF = "AmovPknlMevaSnonWbinDfr_Pst";
|
|
FastL = "AmovPknlMrunSnonWbinDl_Pst";
|
|
FastR = "AmovPknlMrunSnonWbinDr_Pst";
|
|
FastLB = "AmovPknlMrunSnonWbinDbl_Pst";
|
|
FastRB = "AmovPknlMrunSnonWbinDbr_Pst";
|
|
FastB = "AmovPknlMrunSnonWbinDb_Pst";
|
|
TactF = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
TactLF = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
TactRF = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
TactL = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
TactR = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
TactLB = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
TactRB = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
TactB = "AmovPknlMwlkSoptWbinDb_Pst";
|
|
PlayerTactF = "AmovPknlMwlkSoptWbinDf_Pst";
|
|
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Pst";
|
|
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Pst";
|
|
PlayerTactL = "AmovPknlMwlkSoptWbinDl_Pst";
|
|
PlayerTactR = "AmovPknlMwlkSoptWbinDr_Pst";
|
|
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Pst";
|
|
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Pst";
|
|
PlayerTactB = "AmovPknlMwlkSoptWbinDb_Pst";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
};
|
|
class BinocKneelPstActionsWlkF: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDf_Pst";
|
|
up = "AmovPercMwlkSoptWbinDf_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkFL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
up = "AmovPercMwlkSoptWbinDfl_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkFR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
up = "AmovPercMwlkSoptWbinDfr_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDr_Pst";
|
|
up = "AmovPercMwlkSoptWbinDr_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDl_Pst";
|
|
up = "AmovPercMwlkSoptWbinDl_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkB: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDb_Pst";
|
|
up = "AmovPercMwlkSoptWbinDB_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkBL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
up = "AmovPercMwlkSoptWbinDbl_Pst";
|
|
};
|
|
class BinocKneelPstActionsWlkBR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
up = "AmovPercMwlkSoptWbinDbr_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunF: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDf_Pst";
|
|
up = "AmovPercMRunSnonWbinDf_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunFL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfl_Pst";
|
|
up = "AmovPercMRunSnonWbinDfl_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunFR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfr_Pst";
|
|
up = "AmovPercMRunSnonWbinDfr_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDr_Pst";
|
|
up = "AmovPercMRunSnonWbinDr_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDl_Pst";
|
|
up = "AmovPercMRunSnonWbinDl_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunB: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDb_Pst";
|
|
up = "AmovPercMRunSnonWbinDB_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunBL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbl_Pst";
|
|
up = "AmovPercMRunSnonWbinDbl_Pst";
|
|
};
|
|
class BinocKneelPstActionsRunBR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbr_Pst";
|
|
up = "AmovPercMRunSnonWbinDbr_Pst";
|
|
};
|
|
class BinocKneelPstActionsEvasiveF: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDf_Pst";
|
|
up = "AmovPercMevaSnonWbinDf_Pst";
|
|
};
|
|
class BinocKneelPstActionsEvasiveFL: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfl_Pst";
|
|
up = "AmovPercMevaSnonWbinDfl_Pst";
|
|
};
|
|
class BinocKneelPstActionsEvasiveFR: BinocKneelPstActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfr_Pst";
|
|
up = "AmovPercMevaSnonWbinDfr_Pst";
|
|
};
|
|
class BinocPronePstActions: PistolProneActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
binocOn = "";
|
|
stop = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
stopRelaxed = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
default = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Pst";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst";
|
|
upDegree = "ManPosBinocLying";
|
|
down = "AwopPercMstpSoptWbinDnon_Pst";
|
|
up = "AwopPknlMstpSoptWbinDnon_Pst";
|
|
TurnL = "AwopPpneMstpSoptWbinDnon_Pst_turnL";
|
|
TurnR = "AwopPpneMstpSoptWbinDnon_Pst_turnR";
|
|
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnL";
|
|
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnR";
|
|
WalkF = "AmovPpneMwlkSoptWbinDf_Pst";
|
|
WalkLF = "AmovPpneMwlkSoptWbinDfl_Pst";
|
|
WalkRF = "AmovPpneMwlkSoptWbinDfr_Pst";
|
|
WalkL = "AmovPpneMwlkSoptWbinDl_Pst";
|
|
WalkR = "AmovPpneMwlkSoptWbinDr_Pst";
|
|
WalkLB = "AmovPpneMwlkSoptWbinDbl_Pst";
|
|
WalkRB = "AmovPpneMwlkSoptWbinDbr_Pst";
|
|
WalkB = "AmovPpneMwlkSoptWbinDb_Pst";
|
|
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Pst";
|
|
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Pst";
|
|
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Pst";
|
|
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Pst";
|
|
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Pst";
|
|
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Pst";
|
|
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Pst";
|
|
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Pst";
|
|
SlowF = "AmovPpneMrunSnonWbinDf_Pst";
|
|
SlowLF = "AmovPpneMrunSnonWbinDfl_Pst";
|
|
SlowRF = "AmovPpneMrunSnonWbinDfr_Pst";
|
|
SlowL = "AmovPpneMrunSnonWbinDl_Pst";
|
|
SlowR = "AmovPpneMrunSnonWbinDr_Pst";
|
|
SlowLB = "AmovPpneMrunSnonWbinDbl_Pst";
|
|
SlowRB = "AmovPpneMrunSnonWbinDbr_Pst";
|
|
SlowB = "AmovPpneMrunSnonWbinDb_Pst";
|
|
PlayerSlowF = "AmovPpneMrunSnonWbinDf_Pst";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Pst";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Pst";
|
|
PlayerSlowL = "AmovPpneMrunSnonWbinDl_Pst";
|
|
PlayerSlowR = "AmovPpneMrunSnonWbinDr_Pst";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Pst";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Pst";
|
|
PlayerSlowB = "AmovPpneMrunSnonWbinDb_Pst";
|
|
FastF = "AmovPpneMevaSnonWbinDf_Pst";
|
|
FastLF = "AmovPpneMrunSnonWbinDfl_Pst";
|
|
FastRF = "AmovPpneMrunSnonWbinDfr_Pst";
|
|
FastL = "AmovPpneMrunSnonWbinDl_Pst";
|
|
FastR = "AmovPpneMrunSnonWbinDr_Pst";
|
|
FastLB = "AmovPpneMrunSnonWbinDbl_Pst";
|
|
FastRB = "AmovPpneMrunSnonWbinDbr_Pst";
|
|
FastB = "AmovPpneMrunSnonWbinDb_Pst";
|
|
TactF = "AmovPpneMwlkSoptWbinDf_Pst";
|
|
TactLF = "AmovPpneMwlkSoptWbinDfl_Pst";
|
|
TactRF = "AmovPpneMwlkSoptWbinDfr_Pst";
|
|
TactL = "AmovPpneMwlkSoptWbinDl_Pst";
|
|
TactR = "AmovPpneMwlkSoptWbinDr_Pst";
|
|
TactLB = "AmovPpneMwlkSoptWbinDbl_Pst";
|
|
TactRB = "AmovPpneMwlkSoptWbinDbr_Pst";
|
|
TactB = "AmovPpneMwlkSoptWbinDb_Pst";
|
|
PlayerTactF = "AmovPpneMwlkSoptWbinDf_Pst";
|
|
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Pst";
|
|
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Pst";
|
|
PlayerTactL = "AmovPpneMwlkSoptWbinDl_Pst";
|
|
PlayerTactR = "AmovPpneMwlkSoptWbinDr_Pst";
|
|
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Pst";
|
|
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Pst";
|
|
PlayerTactB = "AmovPpneMwlkSoptWbinDb_Pst";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
};
|
|
class BinocPronePstActionsWlkF: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkFL: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkFR: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkR: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkL: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkB: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkBL: BinocPronePstActions{};
|
|
class BinocPronePstActionsWlkBR: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunF: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunFL: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunFR: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunR: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunL: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunB: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunBL: BinocPronePstActions{};
|
|
class BinocPronePstActionsRunBR: BinocPronePstActions{};
|
|
class BinocPronePstActionsEvasiveF: BinocPronePstActions{};
|
|
class BinocStandLnrActions: LauncherStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBStand","Gesture"};
|
|
binocOn = "";
|
|
WeaponOff = "AmovPercMstpSrasWlnrDnon";
|
|
down = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
up = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
stop = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
stopRelaxed = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
default = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
upDegree = "ManPosBinocStand";
|
|
TurnL = "AwopPercMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnR = "AwopPercMstpSoptWbinDnon_Lnr_turnR";
|
|
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnR";
|
|
WalkF = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
WalkLF = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
WalkRF = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
WalkL = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
WalkR = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
WalkLB = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
WalkRB = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
WalkB = "AmovPercMwlkSoptWbinDb_Lnr";
|
|
PlayerWalkF = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
PlayerWalkL = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
PlayerWalkR = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
PlayerWalkB = "AmovPercMwlkSoptWbinDb_Lnr";
|
|
SlowF = "AmovPercMrunSnonWbinDf_Lnr";
|
|
SlowLF = "AmovPercMrunSnonWbinDfl_Lnr";
|
|
SlowRF = "AmovPercMrunSnonWbinDfr_Lnr";
|
|
SlowL = "AmovPercMrunSnonWbinDl_Lnr";
|
|
SlowR = "AmovPercMrunSnonWbinDr_Lnr";
|
|
SlowLB = "AmovPercMrunSnonWbinDbl_Lnr";
|
|
SlowRB = "AmovPercMrunSnonWbinDbr_Lnr";
|
|
SlowB = "AmovPercMrunSnonWbinDb_Lnr";
|
|
PlayerSlowF = "AmovPercMrunSnonWbinDf_Lnr";
|
|
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Lnr";
|
|
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Lnr";
|
|
PlayerSlowL = "AmovPercMrunSnonWbinDl_Lnr";
|
|
PlayerSlowR = "AmovPercMrunSnonWbinDr_Lnr";
|
|
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Lnr";
|
|
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Lnr";
|
|
PlayerSlowB = "AmovPercMrunSnonWbinDb_Lnr";
|
|
FastF = "AmovPercMevaSnonWbinDf_Lnr";
|
|
FastLF = "AmovPercMevaSnonWbinDfl_Lnr";
|
|
FastRF = "AmovPercMevaSnonWbinDfr_Lnr";
|
|
FastL = "AmovPercMrunSnonWbinDl_Lnr";
|
|
FastR = "AmovPercMrunSnonWbinDr_Lnr";
|
|
FastLB = "AmovPercMrunSnonWbinDbl_Lnr";
|
|
FastRB = "AmovPercMrunSnonWbinDbr_Lnr";
|
|
FastB = "AmovPercMrunSnonWbinDb_Lnr";
|
|
TactF = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
TactLF = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
TactRF = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
TactL = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
TactR = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
TactLB = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
TactRB = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
TactB = "AmovPercMwlkSoptWbinDb_Lnr";
|
|
PlayerTactF = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
PlayerTactL = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
PlayerTactR = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
PlayerTactB = "AmovPercMwlkSoptWbinDb_Lnr";
|
|
EvasiveRight = "";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
GetOver = "";
|
|
};
|
|
class BinocStandLnrActionsWlkF: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkFL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkFR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkB: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDB_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkBL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsWlkBR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
up = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunF: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDf_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDf_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunFL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDfl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunFR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDfr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDr_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDl_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunB: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDb_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDB_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunBL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDbl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsRunBR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Lnr";
|
|
up = "AmovPknlMRunSnonWbinDbr_Lnr";
|
|
};
|
|
class BinocStandLnrActionsEvasiveF: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDf_Lnr";
|
|
up = "AmovPknlMevaSnonWbinDf_Lnr";
|
|
};
|
|
class BinocStandLnrActionsEvasiveFL: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Lnr";
|
|
up = "AmovPknlMevaSnonWbinDfl_Lnr";
|
|
};
|
|
class BinocStandLnrActionsEvasiveFR: BinocStandLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Lnr";
|
|
up = "AmovPknlMevaSnonWbinDfr_Lnr";
|
|
};
|
|
class BinocKneelLnrActions: LauncherKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
binocOn = "";
|
|
WeaponOff = "AmovPknlMstpSrasWlnrDnon";
|
|
down = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
up = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
stop = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
stopRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
default = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
upDegree = "ManPosBinoc";
|
|
TurnL = "AwopPknlMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnR = "AwopPknlMstpSoptWbinDnon_Lnr_turnR";
|
|
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnR";
|
|
WalkF = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
WalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
WalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
WalkL = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
WalkR = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
WalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
WalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
WalkB = "AmovPknlMwlkSoptWbinDb_Lnr";
|
|
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Lnr";
|
|
SlowF = "AmovPknlMrunSnonWbinDf_Lnr";
|
|
SlowLF = "AmovPknlMrunSnonWbinDfl_Lnr";
|
|
SlowRF = "AmovPknlMrunSnonWbinDfr_Lnr";
|
|
SlowL = "AmovPknlMrunSnonWbinDl_Lnr";
|
|
SlowR = "AmovPknlMrunSnonWbinDr_Lnr";
|
|
SlowLB = "AmovPknlMrunSnonWbinDbl_Lnr";
|
|
SlowRB = "AmovPknlMrunSnonWbinDbr_Lnr";
|
|
SlowB = "AmovPknlMrunSnonWbinDb_Lnr";
|
|
PlayerSlowF = "AmovPknlMrunSnonWbinDf_Lnr";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Lnr";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Lnr";
|
|
PlayerSlowL = "AmovPknlMrunSnonWbinDl_Lnr";
|
|
PlayerSlowR = "AmovPknlMrunSnonWbinDr_Lnr";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Lnr";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Lnr";
|
|
PlayerSlowB = "AmovPknlMrunSnonWbinDb_Lnr";
|
|
FastF = "AmovPknlMevaSnonWbinDf_Lnr";
|
|
FastLF = "AmovPknlMevaSnonWbinDfl_Lnr";
|
|
FastRF = "AmovPknlMevaSnonWbinDfr_Lnr";
|
|
FastL = "AmovPknlMrunSnonWbinDl_Lnr";
|
|
FastR = "AmovPknlMrunSnonWbinDr_Lnr";
|
|
FastLB = "AmovPknlMrunSnonWbinDbl_Lnr";
|
|
FastRB = "AmovPknlMrunSnonWbinDbr_Lnr";
|
|
FastB = "AmovPknlMrunSnonWbinDb_Lnr";
|
|
TactF = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
TactLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
TactRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
TactL = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
TactR = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
TactLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
TactRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
TactB = "AmovPknlMwlkSoptWbinDb_Lnr";
|
|
PlayerTactF = "AmovPknlMwlkSoptWbinDf_Lnr";
|
|
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Lnr";
|
|
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Lnr";
|
|
PlayerTactL = "AmovPknlMwlkSoptWbinDl_Lnr";
|
|
PlayerTactR = "AmovPknlMwlkSoptWbinDr_Lnr";
|
|
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Lnr";
|
|
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Lnr";
|
|
PlayerTactB = "AmovPknlMwlkSoptWbinDb_Lnr";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
};
|
|
class BinocKneelLnrActionsWlkF: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDf_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkFL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDfl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkFR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDfr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkB: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDb_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDB_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkBL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDbl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsWlkBR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
up = "AmovPercMwlkSoptWbinDbr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunF: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDf_Lnr";
|
|
up = "AmovPercMRunSnonWbinDf_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunFL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfl_Lnr";
|
|
up = "AmovPercMRunSnonWbinDfl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunFR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfr_Lnr";
|
|
up = "AmovPercMRunSnonWbinDfr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDr_Lnr";
|
|
up = "AmovPercMRunSnonWbinDr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDl_Lnr";
|
|
up = "AmovPercMRunSnonWbinDl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunB: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDb_Lnr";
|
|
up = "AmovPercMRunSnonWbinDB_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunBL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbl_Lnr";
|
|
up = "AmovPercMRunSnonWbinDbl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsRunBR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbr_Lnr";
|
|
up = "AmovPercMRunSnonWbinDbr_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsEvasiveF: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDf_Lnr";
|
|
up = "AmovPercMevaSnonWbinDf_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsEvasiveFL: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfl_Lnr";
|
|
up = "AmovPercMevaSnonWbinDfl_Lnr";
|
|
};
|
|
class BinocKneelLnrActionsEvasiveFR: BinocKneelLnrActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfr_Lnr";
|
|
up = "AmovPercMevaSnonWbinDfr_Lnr";
|
|
};
|
|
class BinocProneLnrActions: LauncherKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
binocOn = "";
|
|
BinocOff = "AmovPpneMstpSnonWnonDnon";
|
|
stop = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
stopRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
default = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr";
|
|
upDegree = "ManPosBinocLying";
|
|
down = "AwopPercMstpSoptWbinDnon_Lnr";
|
|
up = "AwopPknlMstpSoptWbinDnon_Lnr";
|
|
TurnL = "AwopPpneMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnR = "AwopPpneMstpSoptWbinDnon_Lnr_turnR";
|
|
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnL";
|
|
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnR";
|
|
WalkF = "AmovPpneMwlkSoptWbinDf_Lnr";
|
|
WalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
|
|
WalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
|
|
WalkL = "AmovPpneMwlkSoptWbinDl_Lnr";
|
|
WalkR = "AmovPpneMwlkSoptWbinDr_Lnr";
|
|
WalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
|
|
WalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
|
|
WalkB = "AmovPpneMwlkSoptWbinDb_Lnr";
|
|
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Lnr";
|
|
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
|
|
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
|
|
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Lnr";
|
|
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Lnr";
|
|
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
|
|
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
|
|
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Lnr";
|
|
SlowF = "AmovPpneMrunSnonWbinDf_Lnr";
|
|
SlowLF = "AmovPpneMrunSnonWbinDfl_Lnr";
|
|
SlowRF = "AmovPpneMrunSnonWbinDfr_Lnr";
|
|
SlowL = "AmovPpneMrunSnonWbinDl_Lnr";
|
|
SlowR = "AmovPpneMrunSnonWbinDr_Lnr";
|
|
SlowLB = "AmovPpneMrunSnonWbinDbl_Lnr";
|
|
SlowRB = "AmovPpneMrunSnonWbinDbr_Lnr";
|
|
SlowB = "AmovPpneMrunSnonWbinDb_Lnr";
|
|
PlayerSlowF = "AmovPpneMrunSnonWbinDf_Lnr";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Lnr";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Lnr";
|
|
PlayerSlowL = "AmovPpneMrunSnonWbinDl_Lnr";
|
|
PlayerSlowR = "AmovPpneMrunSnonWbinDr_Lnr";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Lnr";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Lnr";
|
|
PlayerSlowB = "AmovPpneMrunSnonWbinDb_Lnr";
|
|
FastF = "AmovPpneMevaSnonWbinDf_Lnr";
|
|
FastLF = "AmovPpneMrunSnonWbinDfl_Lnr";
|
|
FastRF = "AmovPpneMrunSnonWbinDfr_Lnr";
|
|
FastL = "AmovPpneMrunSnonWbinDl_Lnr";
|
|
FastR = "AmovPpneMrunSnonWbinDr_Lnr";
|
|
FastLB = "AmovPpneMrunSnonWbinDbl_Lnr";
|
|
FastRB = "AmovPpneMrunSnonWbinDbr_Lnr";
|
|
FastB = "AmovPpneMrunSnonWbinDb_Lnr";
|
|
TactF = "AmovPpneMwlkSoptWbinDf_Lnr";
|
|
TactLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
|
|
TactRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
|
|
TactL = "AmovPpneMwlkSoptWbinDl_Lnr";
|
|
TactR = "AmovPpneMwlkSoptWbinDr_Lnr";
|
|
TactLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
|
|
TactRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
|
|
TactB = "AmovPpneMwlkSoptWbinDb_Lnr";
|
|
PlayerTactF = "AmovPpneMwlkSoptWbinDf_Lnr";
|
|
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Lnr";
|
|
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Lnr";
|
|
PlayerTactL = "AmovPpneMwlkSoptWbinDl_Lnr";
|
|
PlayerTactR = "AmovPpneMwlkSoptWbinDr_Lnr";
|
|
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Lnr";
|
|
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Lnr";
|
|
PlayerTactB = "AmovPpneMwlkSoptWbinDb_Lnr";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
};
|
|
class BinocProneLnrActionsWlkF: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkFL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkFR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkB: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkBL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsWlkBR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunF: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunFL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunFR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunB: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunBL: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsRunBR: BinocProneLnrActions{};
|
|
class BinocProneLnrActionsEvasiveF: BinocProneLnrActions{};
|
|
class BinocStandCivilActions: CivilStandActions
|
|
{
|
|
gestureGo[] = {"GestureGoBStand","Gesture"};
|
|
binocOn = "AwopPercMstpSoptWbinDnon_non";
|
|
down = "AwopPpneMstpSoptWbinDnon_non";
|
|
up = "AwopPknlMstpSoptWbinDnon_non";
|
|
stop = "AwopPercMstpSoptWbinDnon_non";
|
|
stopRelaxed = "AwopPercMstpSoptWbinDnon_non";
|
|
default = "AwopPercMstpSoptWbinDnon_non";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
|
|
upDegree = "ManPosBinocStand";
|
|
TurnL = "AwopPercMstpSoptWbinDnon_non_turnL";
|
|
TurnR = "AwopPercMstpSoptWbinDnon_non_turnR";
|
|
TurnLRelaxed = "AwopPercMstpSoptWbinDnon_non_turnL";
|
|
TurnRRelaxed = "AwopPercMstpSoptWbinDnon_non_turnR";
|
|
WalkF = "AmovPercMwlkSoptWbinDf_non";
|
|
WalkLF = "AmovPercMwlkSoptWbinDfl_non";
|
|
WalkRF = "AmovPercMwlkSoptWbinDfr_non";
|
|
WalkL = "AmovPercMwlkSoptWbinDl_non";
|
|
WalkR = "AmovPercMwlkSoptWbinDr_non";
|
|
WalkLB = "AmovPercMwlkSoptWbinDbl_non";
|
|
WalkRB = "AmovPercMwlkSoptWbinDbr_non";
|
|
WalkB = "AmovPercMwlkSoptWbinDb_non";
|
|
PlayerWalkF = "AmovPercMwlkSoptWbinDf_non";
|
|
PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_non";
|
|
PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_non";
|
|
PlayerWalkL = "AmovPercMwlkSoptWbinDl_non";
|
|
PlayerWalkR = "AmovPercMwlkSoptWbinDr_non";
|
|
PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_non";
|
|
PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_non";
|
|
PlayerWalkB = "AmovPercMwlkSoptWbinDb_non";
|
|
SlowF = "AmovPercMrunSnonWbinDf_non";
|
|
SlowLF = "AmovPercMrunSnonWbinDfl_non";
|
|
SlowRF = "AmovPercMrunSnonWbinDfr_non";
|
|
SlowL = "AmovPercMrunSnonWbinDl_non";
|
|
SlowR = "AmovPercMrunSnonWbinDr_non";
|
|
SlowLB = "AmovPercMrunSnonWbinDbl_non";
|
|
SlowRB = "AmovPercMrunSnonWbinDbr_non";
|
|
SlowB = "AmovPercMrunSnonWbinDb_non";
|
|
PlayerSlowF = "AmovPercMrunSnonWbinDf_non";
|
|
PlayerSlowLF = "AmovPercMrunSnonWbinDfl_non";
|
|
PlayerSlowRF = "AmovPercMrunSnonWbinDfr_non";
|
|
PlayerSlowL = "AmovPercMrunSnonWbinDl_non";
|
|
PlayerSlowR = "AmovPercMrunSnonWbinDr_non";
|
|
PlayerSlowLB = "AmovPercMrunSnonWbinDbl_non";
|
|
PlayerSlowRB = "AmovPercMrunSnonWbinDbr_non";
|
|
PlayerSlowB = "AmovPercMrunSnonWbinDb_non";
|
|
FastF = "AmovPercMevaSnonWbinDf_non";
|
|
FastLF = "AmovPercMevaSnonWbinDfl_non";
|
|
FastRF = "AmovPercMevaSnonWbinDfr_non";
|
|
FastL = "AmovPercMrunSnonWbinDl_non";
|
|
FastR = "AmovPercMrunSnonWbinDr_non";
|
|
FastLB = "AmovPercMrunSnonWbinDbl_non";
|
|
FastRB = "AmovPercMrunSnonWbinDbr_non";
|
|
FastB = "AmovPercMrunSnonWbinDb_non";
|
|
TactF = "AmovPercMwlkSoptWbinDf_non";
|
|
TactLF = "AmovPercMwlkSoptWbinDfl_non";
|
|
TactRF = "AmovPercMwlkSoptWbinDfr_non";
|
|
TactL = "AmovPercMwlkSoptWbinDl_non";
|
|
TactR = "AmovPercMwlkSoptWbinDr_non";
|
|
TactLB = "AmovPercMwlkSoptWbinDbl_non";
|
|
TactRB = "AmovPercMwlkSoptWbinDbr_non";
|
|
TactB = "AmovPercMwlkSoptWbinDb_non";
|
|
PlayerTactF = "AmovPercMwlkSoptWbinDf_non";
|
|
PlayerTactLF = "AmovPercMwlkSoptWbinDfl_non";
|
|
PlayerTactRF = "AmovPercMwlkSoptWbinDfr_non";
|
|
PlayerTactL = "AmovPercMwlkSoptWbinDl_non";
|
|
PlayerTactR = "AmovPercMwlkSoptWbinDr_non";
|
|
PlayerTactLB = "AmovPercMwlkSoptWbinDbl_non";
|
|
PlayerTactRB = "AmovPercMwlkSoptWbinDbr_non";
|
|
PlayerTactB = "AmovPercMwlkSoptWbinDb_non";
|
|
EvasiveRight = "";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
GetOver = "";
|
|
};
|
|
class BinocStandCivilActionsWlkF: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDf_non";
|
|
up = "AmovPknlMwlkSoptWbinDf_non";
|
|
};
|
|
class BinocStandCivilActionsWlkFL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_non";
|
|
up = "AmovPknlMwlkSoptWbinDfl_non";
|
|
};
|
|
class BinocStandCivilActionsWlkFR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_non";
|
|
up = "AmovPknlMwlkSoptWbinDfr_non";
|
|
};
|
|
class BinocStandCivilActionsWlkR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDr_non";
|
|
up = "AmovPknlMwlkSoptWbinDr_non";
|
|
};
|
|
class BinocStandCivilActionsWlkL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDl_non";
|
|
up = "AmovPknlMwlkSoptWbinDl_non";
|
|
};
|
|
class BinocStandCivilActionsWlkB: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDb_non";
|
|
up = "AmovPknlMwlkSoptWbinDB_non";
|
|
};
|
|
class BinocStandCivilActionsWlkBL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_non";
|
|
up = "AmovPknlMwlkSoptWbinDbl_non";
|
|
};
|
|
class BinocStandCivilActionsWlkBR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_non";
|
|
up = "AmovPknlMwlkSoptWbinDbr_non";
|
|
};
|
|
class BinocStandCivilActionsRunF: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDf_non";
|
|
up = "AmovPknlMRunSnonWbinDf_non";
|
|
};
|
|
class BinocStandCivilActionsRunFL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfl_non";
|
|
up = "AmovPknlMRunSnonWbinDfl_non";
|
|
};
|
|
class BinocStandCivilActionsRunFR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDfr_non";
|
|
up = "AmovPknlMRunSnonWbinDfr_non";
|
|
};
|
|
class BinocStandCivilActionsRunR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDr_non";
|
|
up = "AmovPknlMRunSnonWbinDr_non";
|
|
};
|
|
class BinocStandCivilActionsRunL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDl_non";
|
|
up = "AmovPknlMRunSnonWbinDl_non";
|
|
};
|
|
class BinocStandCivilActionsRunB: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDb_non";
|
|
up = "AmovPknlMRunSnonWbinDB_non";
|
|
};
|
|
class BinocStandCivilActionsRunBL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbl_non";
|
|
up = "AmovPknlMRunSnonWbinDbl_non";
|
|
};
|
|
class BinocStandCivilActionsRunBR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMRunSnonWbinDbr_non";
|
|
up = "AmovPknlMRunSnonWbinDbr_non";
|
|
};
|
|
class BinocStandCivilActionsEvasiveF: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDf_non";
|
|
up = "AmovPknlMevaSnonWbinDf_non";
|
|
};
|
|
class BinocStandCivilActionsEvasiveFL: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfl_non";
|
|
up = "AmovPknlMevaSnonWbinDfl_non";
|
|
};
|
|
class BinocStandCivilActionsEvasiveFR: BinocStandCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPknlMevaSnonWbinDfr_non";
|
|
up = "AmovPknlMevaSnonWbinDfr_non";
|
|
};
|
|
class BinocKneelCivilActions: CivilKneelActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
binocOn = "AwopPknlMstpSoptWbinDnon_non";
|
|
down = "AwopPpneMstpSoptWbinDnon_non";
|
|
up = "AwopPercMstpSoptWbinDnon_non";
|
|
stop = "AwopPknlMstpSoptWbinDnon_non";
|
|
stopRelaxed = "AwopPknlMstpSoptWbinDnon_non";
|
|
default = "AwopPknlMstpSoptWbinDnon_non";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
|
|
upDegree = "ManPosBinoc";
|
|
TurnL = "AwopPknlMstpSoptWbinDnon_non_turnL";
|
|
TurnR = "AwopPknlMstpSoptWbinDnon_non_turnR";
|
|
TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnL";
|
|
TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnR";
|
|
WalkF = "AmovPknlMwlkSoptWbinDf_non";
|
|
WalkLF = "AmovPknlMwlkSoptWbinDfl_non";
|
|
WalkRF = "AmovPknlMwlkSoptWbinDfr_non";
|
|
WalkL = "AmovPknlMwlkSoptWbinDl_non";
|
|
WalkR = "AmovPknlMwlkSoptWbinDr_non";
|
|
WalkLB = "AmovPknlMwlkSoptWbinDbl_non";
|
|
WalkRB = "AmovPknlMwlkSoptWbinDbr_non";
|
|
WalkB = "AmovPknlMwlkSoptWbinDb_non";
|
|
PlayerWalkF = "AmovPknlMwlkSoptWbinDf_non";
|
|
PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_non";
|
|
PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_non";
|
|
PlayerWalkL = "AmovPknlMwlkSoptWbinDl_non";
|
|
PlayerWalkR = "AmovPknlMwlkSoptWbinDr_non";
|
|
PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_non";
|
|
PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_non";
|
|
PlayerWalkB = "AmovPknlMwlkSoptWbinDb_non";
|
|
SlowF = "AmovPknlMrunSnonWbinDf_non";
|
|
SlowLF = "AmovPknlMrunSnonWbinDfl_non";
|
|
SlowRF = "AmovPknlMrunSnonWbinDfr_non";
|
|
SlowL = "AmovPknlMrunSnonWbinDl_non";
|
|
SlowR = "AmovPknlMrunSnonWbinDr_non";
|
|
SlowLB = "AmovPknlMrunSnonWbinDbl_non";
|
|
SlowRB = "AmovPknlMrunSnonWbinDbr_non";
|
|
SlowB = "AmovPknlMrunSnonWbinDb_non";
|
|
PlayerSlowF = "AmovPknlMrunSnonWbinDf_non";
|
|
PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_non";
|
|
PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_non";
|
|
PlayerSlowL = "AmovPknlMrunSnonWbinDl_non";
|
|
PlayerSlowR = "AmovPknlMrunSnonWbinDr_non";
|
|
PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_non";
|
|
PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_non";
|
|
PlayerSlowB = "AmovPknlMrunSnonWbinDb_non";
|
|
FastF = "AmovPknlMevaSnonWbinDf_non";
|
|
FastLF = "AmovPknlMevaSnonWbinDfl_non";
|
|
FastRF = "AmovPknlMevaSnonWbinDfr_non";
|
|
FastL = "AmovPknlMrunSnonWbinDl_non";
|
|
FastR = "AmovPknlMrunSnonWbinDr_non";
|
|
FastLB = "AmovPknlMrunSnonWbinDbl_non";
|
|
FastRB = "AmovPknlMrunSnonWbinDbr_non";
|
|
FastB = "AmovPknlMrunSnonWbinDb_non";
|
|
TactF = "AmovPknlMwlkSoptWbinDf_non";
|
|
TactLF = "AmovPknlMwlkSoptWbinDfl_non";
|
|
TactRF = "AmovPknlMwlkSoptWbinDfr_non";
|
|
TactL = "AmovPknlMwlkSoptWbinDl_non";
|
|
TactR = "AmovPknlMwlkSoptWbinDr_non";
|
|
TactLB = "AmovPknlMwlkSoptWbinDbl_non";
|
|
TactRB = "AmovPknlMwlkSoptWbinDbr_non";
|
|
TactB = "AmovPknlMwlkSoptWbinDb_non";
|
|
PlayerTactF = "AmovPknlMwlkSoptWbinDf_non";
|
|
PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_non";
|
|
PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_non";
|
|
PlayerTactL = "AmovPknlMwlkSoptWbinDl_non";
|
|
PlayerTactR = "AmovPknlMwlkSoptWbinDr_non";
|
|
PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_non";
|
|
PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_non";
|
|
PlayerTactB = "AmovPknlMwlkSoptWbinDb_non";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
Diary = "";
|
|
Gear = "";
|
|
};
|
|
class BinocKneelCivilActionsWlkF: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDf_non";
|
|
up = "AmovPercMwlkSoptWbinDf_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkFL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfl_non";
|
|
up = "AmovPercMwlkSoptWbinDfl_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkFR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDfr_non";
|
|
up = "AmovPercMwlkSoptWbinDfr_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDr_non";
|
|
up = "AmovPercMwlkSoptWbinDr_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDl_non";
|
|
up = "AmovPercMwlkSoptWbinDl_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkB: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDb_non";
|
|
up = "AmovPercMwlkSoptWbinDB_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkBL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbl_non";
|
|
up = "AmovPercMwlkSoptWbinDbl_non";
|
|
};
|
|
class BinocKneelCivilActionsWlkBR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMwlkSoptWbinDbr_non";
|
|
up = "AmovPercMwlkSoptWbinDbr_non";
|
|
};
|
|
class BinocKneelCivilActionsRunF: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDf_non";
|
|
up = "AmovPercMRunSnonWbinDf_non";
|
|
};
|
|
class BinocKneelCivilActionsRunFL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfl_non";
|
|
up = "AmovPercMRunSnonWbinDfl_non";
|
|
};
|
|
class BinocKneelCivilActionsRunFR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDfr_non";
|
|
up = "AmovPercMRunSnonWbinDfr_non";
|
|
};
|
|
class BinocKneelCivilActionsRunR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDr_non";
|
|
up = "AmovPercMRunSnonWbinDr_non";
|
|
};
|
|
class BinocKneelCivilActionsRunL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDl_non";
|
|
up = "AmovPercMRunSnonWbinDl_non";
|
|
};
|
|
class BinocKneelCivilActionsRunB: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDb_non";
|
|
up = "AmovPercMRunSnonWbinDB_non";
|
|
};
|
|
class BinocKneelCivilActionsRunBL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbl_non";
|
|
up = "AmovPercMRunSnonWbinDbl_non";
|
|
};
|
|
class BinocKneelCivilActionsRunBR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMRunSnonWbinDbr_non";
|
|
up = "AmovPercMRunSnonWbinDbr_non";
|
|
};
|
|
class BinocKneelCivilActionsEvasiveF: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDf_non";
|
|
up = "AmovPercMevaSnonWbinDf_non";
|
|
};
|
|
class BinocKneelCivilActionsEvasiveFL: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfl_non";
|
|
up = "AmovPercMevaSnonWbinDfl_non";
|
|
};
|
|
class BinocKneelCivilActionsEvasiveFR: BinocKneelCivilActions
|
|
{
|
|
PlayerCrouch = "AmovPercMevaSnonWbinDfr_non";
|
|
up = "AmovPercMevaSnonWbinDfr_non";
|
|
};
|
|
class BinocProneCivilActions: CivilProneActions
|
|
{
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
binocOn = "AwopPpneMstpSoptWbinDnon_non";
|
|
stop = "AwopPpneMstpSoptWbinDnon_non";
|
|
stopRelaxed = "AwopPpneMstpSoptWbinDnon_non";
|
|
default = "AwopPpneMstpSoptWbinDnon_non";
|
|
PlayerStand = "AwopPercMstpSoptWbinDnon_non";
|
|
PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non";
|
|
PlayerProne = "AwopPpneMstpSoptWbinDnon_non";
|
|
upDegree = "ManPosBinocLying";
|
|
down = "AwopPercMstpSoptWbinDnon_non";
|
|
up = "AwopPknlMstpSoptWbinDnon_non";
|
|
TurnL = "AwopPpneMstpSoptWbinDnon_non_turnL";
|
|
TurnR = "AwopPpneMstpSoptWbinDnon_non_turnR";
|
|
TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnL";
|
|
TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnR";
|
|
WalkF = "AmovPpneMwlkSoptWbinDf_non";
|
|
WalkLF = "AmovPpneMwlkSoptWbinDfl_non";
|
|
WalkRF = "AmovPpneMwlkSoptWbinDfr_non";
|
|
WalkL = "AmovPpneMwlkSoptWbinDl_non";
|
|
WalkR = "AmovPpneMwlkSoptWbinDr_non";
|
|
WalkLB = "AmovPpneMwlkSoptWbinDbl_non";
|
|
WalkRB = "AmovPpneMwlkSoptWbinDbr_non";
|
|
WalkB = "AmovPpneMwlkSoptWbinDb_non";
|
|
PlayerWalkF = "AmovPpneMwlkSoptWbinDf_non";
|
|
PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_non";
|
|
PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_non";
|
|
PlayerWalkL = "AmovPpneMwlkSoptWbinDl_non";
|
|
PlayerWalkR = "AmovPpneMwlkSoptWbinDr_non";
|
|
PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_non";
|
|
PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_non";
|
|
PlayerWalkB = "AmovPpneMwlkSoptWbinDb_non";
|
|
SlowF = "AmovPpneMrunSnonWbinDf_non";
|
|
SlowLF = "AmovPpneMrunSnonWbinDfl_non";
|
|
SlowRF = "AmovPpneMrunSnonWbinDfr_non";
|
|
SlowL = "AmovPpneMrunSnonWbinDl_non";
|
|
SlowR = "AmovPpneMrunSnonWbinDr_non";
|
|
SlowLB = "AmovPpneMrunSnonWbinDbl_non";
|
|
SlowRB = "AmovPpneMrunSnonWbinDbr_non";
|
|
SlowB = "AmovPpneMrunSnonWbinDb_non";
|
|
PlayerSlowF = "AmovPpneMrunSnonWbinDf_non";
|
|
PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_non";
|
|
PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_non";
|
|
PlayerSlowL = "AmovPpneMrunSnonWbinDl_non";
|
|
PlayerSlowR = "AmovPpneMrunSnonWbinDr_non";
|
|
PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_non";
|
|
PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_non";
|
|
PlayerSlowB = "AmovPpneMrunSnonWbinDb_non";
|
|
FastF = "AmovPpneMevaSnonWbinDf_non";
|
|
FastLF = "AmovPpneMrunSnonWbinDfl_non";
|
|
FastRF = "AmovPpneMrunSnonWbinDfr_non";
|
|
FastL = "AmovPpneMrunSnonWbinDl_non";
|
|
FastR = "AmovPpneMrunSnonWbinDr_non";
|
|
FastLB = "AmovPpneMrunSnonWbinDbl_non";
|
|
FastRB = "AmovPpneMrunSnonWbinDbr_non";
|
|
FastB = "AmovPpneMrunSnonWbinDb_non";
|
|
TactF = "AmovPpneMwlkSoptWbinDf_non";
|
|
TactLF = "AmovPpneMwlkSoptWbinDfl_non";
|
|
TactRF = "AmovPpneMwlkSoptWbinDfr_non";
|
|
TactL = "AmovPpneMwlkSoptWbinDl_non";
|
|
TactR = "AmovPpneMwlkSoptWbinDr_non";
|
|
TactLB = "AmovPpneMwlkSoptWbinDbl_non";
|
|
TactRB = "AmovPpneMwlkSoptWbinDbr_non";
|
|
TactB = "AmovPpneMwlkSoptWbinDb_non";
|
|
PlayerTactF = "AmovPpneMwlkSoptWbinDf_non";
|
|
PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_non";
|
|
PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_non";
|
|
PlayerTactL = "AmovPpneMwlkSoptWbinDl_non";
|
|
PlayerTactR = "AmovPpneMwlkSoptWbinDr_non";
|
|
PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_non";
|
|
PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_non";
|
|
PlayerTactB = "AmovPpneMwlkSoptWbinDb_non";
|
|
EvasiveRight = "";
|
|
EvasiveLeft = "";
|
|
};
|
|
class BinocProneCivilActionsWlkF: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkFL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkFR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkB: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkBL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsWlkBR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunF: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunFL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunFR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunB: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunBL: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsRunBR: BinocProneCivilActions{};
|
|
class BinocProneCivilActionsEvasiveF: BinocProneCivilActions{};
|
|
class RifleProneActions_injured: RifleProneActions
|
|
{
|
|
stop = "";
|
|
default = "";
|
|
stopRelaxed = "";
|
|
turnL = "";
|
|
turnR = "";
|
|
turnLRelaxed = "";
|
|
turnRRelaxed = "";
|
|
reloadMagazine = "";
|
|
reloadGM6 = "";
|
|
reloadMGun = "";
|
|
reloadMortar = "";
|
|
throwPrepare = "";
|
|
throwGrenade[] = {"GestureThrowGrenade","Gesture"};
|
|
WalkF = "AmovPpneMsprSlowWrflDf_injured";
|
|
WalkLF = "";
|
|
WalkRF = "";
|
|
WalkL = "";
|
|
WalkR = "";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured";
|
|
PlayerWalkLF = "";
|
|
PlayerWalkRF = "";
|
|
PlayerWalkL = "";
|
|
PlayerWalkR = "";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowF = "AmovPpneMsprSlowWrflDf_injured";
|
|
SlowLF = "";
|
|
SlowRF = "";
|
|
SlowL = "";
|
|
SlowR = "";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured";
|
|
PlayerSlowLF = "";
|
|
PlayerSlowRF = "";
|
|
PlayerSlowL = "";
|
|
PlayerSlowR = "";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
FastF = "AmovPpneMsprSlowWrflDf_injured";
|
|
FastLF = "";
|
|
FastRF = "";
|
|
FastL = "";
|
|
FastR = "";
|
|
FastLB = "";
|
|
FastRB = "";
|
|
FastB = "";
|
|
EvasiveLeft = "";
|
|
EvasiveRight = "";
|
|
down = "";
|
|
up = "AmovPpneMsprSlowWrflDf_injured";
|
|
weaponOn = "";
|
|
weaponOff = "";
|
|
binocOn = "";
|
|
binocOff = "";
|
|
handGunOn = "";
|
|
takeFlag = "";
|
|
putDown = "";
|
|
treated = "AmovPpneMstpSrasWrflDnon_injuredHealed";
|
|
healingFinished = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "";
|
|
Lying = "";
|
|
Stand = "AmovPpneMsprSlowWrflDf_injured";
|
|
Crouch = "";
|
|
CanNotMove = "";
|
|
Civil = "";
|
|
CivilLying = "";
|
|
FireNotPossible = "";
|
|
strokeGun = "";
|
|
turnSpeed = 0.4;
|
|
limitFast = 0.5;
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
};
|
|
class HealActionBase: RifleKneelActions
|
|
{
|
|
updegree = "ManPosHealing";
|
|
toAgony = "AinjPpneMstpSnonWrflDnon";
|
|
healStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
healStart = "AinvPknlMstpSnonWrflDnon_medic";
|
|
healStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
healingFinished = "AinjPpneMstpSnonWrflDnon";
|
|
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
Stop = "AinvPknlMstpSnonWrflDnon_medic0s";
|
|
StopRelaxed = "AinvPknlMstpSnonWrflDnon_medic0s";
|
|
Default = "AinvPknlMstpSnonWrflDnon_medic";
|
|
SceneCommanderTalk = "";
|
|
SceneSleepC = "";
|
|
SceneSleepB = "";
|
|
SceneSleepA = "";
|
|
SceneSitUnarm_R = "";
|
|
SceneSitUnarm_L = "";
|
|
SceneSitRfl_L = "";
|
|
SceneSitRfl_R = "";
|
|
ScenePoslechVelitele = "";
|
|
dooraction = "";
|
|
ReloadMortar = "";
|
|
ThrowPrepare = "";
|
|
startSwim = "";
|
|
surfaceSwim = "";
|
|
bottomSwim = "";
|
|
StartDive = "";
|
|
Up = "";
|
|
Down = "";
|
|
Lying = "";
|
|
Stand = "";
|
|
Combat = "amovpercmstpsraswrfldnon";
|
|
Crouch = "";
|
|
CanNotMove = "";
|
|
Civil = "";
|
|
CivilLying = "";
|
|
FireNotPossible = "";
|
|
WeaponOn = "";
|
|
WeaponOff = "";
|
|
StrokeGun = "";
|
|
saluteOff = "";
|
|
GetOver = "";
|
|
Diary = "";
|
|
Surrender = "";
|
|
Gear = "";
|
|
BinocOn = "";
|
|
BinocOff = "";
|
|
PutDown = "";
|
|
LadderOnDown = "";
|
|
LadderOnUp = "";
|
|
GetInLow = "";
|
|
GetInMedium = "";
|
|
GetInHigh = "";
|
|
GetInSDV = "";
|
|
GetOutPara = "";
|
|
GetOutLow = "";
|
|
GetOutMedium = "";
|
|
GetOutHigh = "";
|
|
GetOutHighZamak = "";
|
|
GetOutHighHemtt = "";
|
|
GetOutSDV = "";
|
|
TakeFlag = "";
|
|
TurnL = "AinvPknlMstpSnonWrflDnon_medic0S";
|
|
TurnR = "AinvPknlMstpSnonWrflDnon_medic0S";
|
|
TurnLRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S";
|
|
TurnRRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S";
|
|
};
|
|
class HealSelfActionBase: HealActionBase
|
|
{
|
|
Stop = "AmovPknlMstpSrasWrflDnon";
|
|
StopRelaxed = "AmovPknlMstpSrasWrflDnon";
|
|
medicStop = "AmovPknlMstpSrasWrflDnon";
|
|
medicStartUp = "AmovPknlMstpSrasWrflDnon";
|
|
};
|
|
class HealSelfActionProne: HealSelfActionBase
|
|
{
|
|
Stop = "AmovPpneMstpSrasWrflDnon";
|
|
StopRelaxed = "AmovPpneMstpSrasWrflDnon";
|
|
medicStop = "AmovPpneMstpSrasWrflDnon";
|
|
medicStartUp = "AmovPpneMstpSrasWrflDnon";
|
|
};
|
|
class HealSelfPistolActionBase: HealActionBase
|
|
{
|
|
Stop = "AmovPknlMstpSrasWpstDnon";
|
|
StopRelaxed = "AmovPknlMstpSrasWpstDnon";
|
|
medicStop = "AmovPknlMstpSrasWpstDnon";
|
|
medicStartUp = "AmovPknlMstpSrasWpstDnon";
|
|
};
|
|
class HealSelfPistolActionProne: HealSelfPistolActionBase
|
|
{
|
|
Stop = "AmovPpneMstpSrasWpstDnon";
|
|
StopRelaxed = "AmovPpneMstpSrasWpstDnon";
|
|
medicStop = "AmovPpneMstpSrasWpstDnon";
|
|
medicStartUp = "AmovPpneMstpSrasWpstDnon";
|
|
};
|
|
class HealSelfCivilActionBase: HealActionBase
|
|
{
|
|
Stop = "AmovPknlMstpsnonWnonDnon";
|
|
StopRelaxed = "AmovPknlMstpsnonWnonDnon";
|
|
medicStop = "AmovPknlMstpsnonWnonDnon";
|
|
medicStartUp = "AmovPknlMstpsnonWnonDnon";
|
|
Civil = "AmovPknlMstpsnonWnonDnon";
|
|
};
|
|
class HealSelfCivilActionProne: HealSelfCivilActionBase
|
|
{
|
|
Stop = "AmovPpneMstpsnonWnonDnon";
|
|
StopRelaxed = "AmovPpneMstpsnonWnonDnon";
|
|
medicStop = "AmovPpneMstpsnonWnonDnon";
|
|
medicStartUp = "AmovPpneMstpsnonWnonDnon";
|
|
Civil = "AmovPpneMstpsnonWnonDnon";
|
|
};
|
|
class HealActionBaseDr: HealActionBase
|
|
{
|
|
Stop = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
StopRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
TurnL = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
TurnR = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
TurnLRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
TurnRRelaxed = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
};
|
|
class HealActionsNon: CivilKneelActions_gear
|
|
{
|
|
upDegree = "ManPosHealing";
|
|
turnSpeed = 0;
|
|
TestDriver = "";
|
|
TestDriverOut = "";
|
|
TestGunner = "";
|
|
LadderOnUp = "";
|
|
LadderOnDown = "";
|
|
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
|
|
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
medicMove = "";
|
|
toAgony = "AinjPpneMstpSnonWrflDnon";
|
|
carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
grabCarry = "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon";
|
|
PlayerWalkB = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
PlayerSlowB = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
WalkB = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
SlowB = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
FastB = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
Down = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
Stand = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
Stop = "AmovPknlMstpSnonWnonDnon";
|
|
StopRelaxed = "AmovPknlMstpSnonWnonDnon";
|
|
};
|
|
class HealActionsNonDr: HealActionsNon
|
|
{
|
|
Stop = "AinvPknlMstpSnonWnonDr_medic0s";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDr_medic0s";
|
|
};
|
|
class HealSelfActionsNon: HealActionsNon{};
|
|
class MoveWithInjuredMan: NoActions
|
|
{
|
|
upDegree = "ManPosStand";
|
|
stance = "ManStanceCrouch";
|
|
stop = "Helper_SwitchToCarryRfl";
|
|
default = "AcinPknlMstpSrasWrflDnon";
|
|
WalkLB = "AcinPknlMwlkSrasWrflDb";
|
|
WalkRB = "AcinPknlMwlkSrasWrflDb";
|
|
WalkB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerWalkLB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerWalkRB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerWalkB = "AcinPknlMwlkSrasWrflDb";
|
|
SlowLB = "AcinPknlMwlkSrasWrflDb";
|
|
SlowRB = "AcinPknlMwlkSrasWrflDb";
|
|
SlowB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerSlowLB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerSlowRB = "AcinPknlMwlkSrasWrflDb";
|
|
PlayerSlowB = "AcinPknlMwlkSrasWrflDb";
|
|
turnSpeed = 2;
|
|
grabCarry = "AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon";
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
startDive = "AdvePercMstpSnonWnonDnon";
|
|
SurfaceDive = "AsdvPercMstpSnonWnonDnon";
|
|
BottomDive = "AbdvPercMstpSnonWnonDnon";
|
|
};
|
|
class MoveWithInjuredMan_helperRfl: MoveWithInjuredMan
|
|
{
|
|
Combat = "AcinPercMstpSrasWrflDnon";
|
|
WalkF = "AcinPercMstpSrasWrflDnon";
|
|
WalkLF = "AcinPercMstpSrasWrflDnon";
|
|
WalkRF = "AcinPercMstpSrasWrflDnon";
|
|
WalkL = "AcinPercMstpSrasWrflDnon";
|
|
WalkR = "AcinPercMstpSrasWrflDnon";
|
|
WalkLB = "AcinPercMstpSrasWrflDnon";
|
|
WalkRB = "AcinPercMstpSrasWrflDnon";
|
|
WalkB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkLF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkRF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkL = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkR = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkLB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkRB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerWalkB = "AcinPercMstpSrasWrflDnon";
|
|
SlowF = "AcinPercMstpSrasWrflDnon";
|
|
SlowLF = "AcinPercMstpSrasWrflDnon";
|
|
SlowRF = "AcinPercMstpSrasWrflDnon";
|
|
SlowL = "AcinPercMstpSrasWrflDnon";
|
|
SlowR = "AcinPercMstpSrasWrflDnon";
|
|
SlowLB = "AcinPercMstpSrasWrflDnon";
|
|
SlowRB = "AcinPercMstpSrasWrflDnon";
|
|
SlowB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowLF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowRF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowL = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowR = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowLB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowRB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerSlowB = "AcinPercMstpSrasWrflDnon";
|
|
FastF = "AcinPercMstpSrasWrflDnon";
|
|
FastLF = "AcinPercMstpSrasWrflDnon";
|
|
FastRF = "AcinPercMstpSrasWrflDnon";
|
|
FastL = "AcinPercMstpSrasWrflDnon";
|
|
FastR = "AcinPercMstpSrasWrflDnon";
|
|
FastLB = "AcinPercMstpSrasWrflDnon";
|
|
FastRB = "AcinPercMstpSrasWrflDnon";
|
|
FastB = "AcinPercMstpSrasWrflDnon";
|
|
TactF = "AcinPercMstpSrasWrflDnon";
|
|
TactLF = "AcinPercMstpSrasWrflDnon";
|
|
TactRF = "AcinPercMstpSrasWrflDnon";
|
|
TactL = "AcinPercMstpSrasWrflDnon";
|
|
TactR = "AcinPercMstpSrasWrflDnon";
|
|
TactLB = "AcinPercMstpSrasWrflDnon";
|
|
TactRB = "AcinPercMstpSrasWrflDnon";
|
|
TactB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactLF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactRF = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactL = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactR = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactLB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactRB = "AcinPercMstpSrasWrflDnon";
|
|
PlayerTactB = "AcinPercMstpSrasWrflDnon";
|
|
};
|
|
class MoveWithInjuredMan_helperNon: MoveWithInjuredMan_helperRfl
|
|
{
|
|
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
|
|
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
grabCarry = "AcinPercMstpSnonWnonDnon";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
WalkLB = "AcinPknlMwlkSnonWnonDb";
|
|
WalkRB = "AcinPknlMwlkSnonWnonDb";
|
|
WalkB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkLB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkRB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowLB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowRB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowLB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowRB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowB = "AcinPknlMwlkSnonWnonDb";
|
|
FastLB = "AcinPknlMwlkSnonWnonDb";
|
|
FastB = "AcinPknlMwlkSnonWnonDb";
|
|
FastRB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerStand = "Helper_SwitchToCarryNon";
|
|
Civil = "AcinPknlMstpSrasWrflDnon";
|
|
};
|
|
class MoveWithInjuredMan_helperNonPst: MoveWithInjuredMan_helperNon
|
|
{
|
|
updegree = "ManPosHandGunStand";
|
|
Default = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
|
|
Civil = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
|
|
HandGunOn = "AcinPercMstpSnonWpstDnon";
|
|
stop = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon";
|
|
grabCarry = "AcinPercMstpSnonWpstDnon";
|
|
};
|
|
class MoveWithInjuredManDragger: MoveWithInjuredMan
|
|
{
|
|
released = "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon";
|
|
Up = "Helper_SwitchToCarryRfl";
|
|
Stop = "AcinPknlMstpSrasWrflDnon";
|
|
StopRelaxed = "AcinPknlMstpSrasWrflDnon";
|
|
};
|
|
class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger
|
|
{
|
|
WalkF = "AcinPknlMstpSrasWrflDnon";
|
|
WalkLF = "AcinPknlMstpSrasWrflDnon";
|
|
WalkRF = "AcinPknlMstpSrasWrflDnon";
|
|
WalkL = "AcinPknlMstpSrasWrflDnon";
|
|
WalkR = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerWalkF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerWalkLF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerWalkRF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerWalkL = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerWalkR = "AcinPknlMstpSrasWrflDnon";
|
|
SlowF = "AcinPknlMstpSrasWrflDnon";
|
|
SlowLF = "AcinPknlMstpSrasWrflDnon";
|
|
SlowRF = "AcinPknlMstpSrasWrflDnon";
|
|
SlowL = "AcinPknlMstpSrasWrflDnon";
|
|
SlowR = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerSlowF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerSlowLF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerSlowRF = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerSlowL = "AcinPknlMstpSrasWrflDnon";
|
|
PlayerSlowR = "AcinPknlMstpSrasWrflDnon";
|
|
FastF = "AcinPknlMstpSrasWrflDnon";
|
|
FastLF = "AcinPknlMstpSrasWrflDnon";
|
|
FastRF = "AcinPknlMstpSrasWrflDnon";
|
|
FastL = "AcinPknlMstpSrasWrflDnon";
|
|
FastR = "AcinPknlMstpSrasWrflDnon";
|
|
EvasiveLeft = "AcinPknlMstpSrasWrflDnon";
|
|
EvasiveRight = "AcinPknlMstpSrasWrflDnon";
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
|
|
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
released = "AmovPknlMstpSrasWrflDnon";
|
|
medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S";
|
|
};
|
|
class MoveWithInjuredManDraggerPst: MoveWithInjuredManDragger
|
|
{
|
|
upDegree = "ManPosHandGunStand";
|
|
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
released = "AmovPknlMstpSrasWpstDnon";
|
|
Stop = "AcinPknlMstpSnonWpstDnon";
|
|
StopRelaxed = "AcinPknlMstpSnonWpstDnon";
|
|
WalkLB = "AcinPknlMwlkSnonWpstDb";
|
|
WalkRB = "AcinPknlMwlkSnonWpstDb";
|
|
WalkB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerWalkLB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerWalkRB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerWalkB = "AcinPknlMwlkSnonWpstDb";
|
|
SlowLB = "AcinPknlMwlkSnonWpstDb";
|
|
SlowRB = "AcinPknlMwlkSnonWpstDb";
|
|
SlowB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerSlowLB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerSlowRB = "AcinPknlMwlkSnonWpstDb";
|
|
PlayerSlowB = "AcinPknlMwlkSnonWpstDb";
|
|
FastLB = "AcinPknlMwlkSnonWpstDb";
|
|
FastRB = "AcinPknlMwlkSnonWpstDb";
|
|
FastB = "AcinPknlMwlkSnonWpstDb";
|
|
Up = "";
|
|
grabCarry = "Helper_SwitchToCarrynon_pst";
|
|
Default = "AcinPknlMstpSnonWpstDnon";
|
|
HandGunOn = "AcinPknlMstpSnonWpstDnon";
|
|
};
|
|
class MoveWithInjuredManDraggerNon: MoveWithInjuredManDragger
|
|
{
|
|
upDegree = "ManPosNoWeapon";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
released = "AmovPknlMstpSnonWnonDnon";
|
|
Stop = "AcinPknlMstpSnonWnonDnon";
|
|
StopRelaxed = "AcinPknlMstpSnonWnonDnon";
|
|
WalkLB = "AcinPknlMwlkSnonWnonDb";
|
|
WalkRB = "AcinPknlMwlkSnonWnonDb";
|
|
WalkB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkLB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkRB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerWalkB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowLB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowRB = "AcinPknlMwlkSnonWnonDb";
|
|
SlowB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowLB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowRB = "AcinPknlMwlkSnonWnonDb";
|
|
PlayerSlowB = "AcinPknlMwlkSnonWnonDb";
|
|
FastLB = "AcinPknlMwlkSnonWnonDb";
|
|
FastRB = "AcinPknlMwlkSnonWnonDb";
|
|
FastB = "AcinPknlMwlkSnonWnonDb";
|
|
Up = "";
|
|
grabCarry = "Helper_SwitchToCarrynon";
|
|
Default = "AcinPknlMstpSnonWnonDnon";
|
|
HandGunOn = "AcinPknlMstpSnonWnonDnon";
|
|
};
|
|
class MoveWithInjuredManCarrier: MoveWithInjuredMan
|
|
{
|
|
Stop = "AcinPercMstpSrasWrflDnon";
|
|
WalkLB = "";
|
|
WalkRB = "";
|
|
WalkB = "";
|
|
PlayerWalkLB = "";
|
|
PlayerWalkRB = "";
|
|
PlayerWalkB = "";
|
|
SlowLB = "";
|
|
SlowRB = "";
|
|
SlowB = "";
|
|
PlayerSlowLB = "";
|
|
PlayerSlowRB = "";
|
|
PlayerSlowB = "";
|
|
Default = "AcinPercMstpSrasWrflDnon";
|
|
LadderOnDown = "";
|
|
LadderOnUp = "";
|
|
TestDriver = "";
|
|
TestDriverOut = "";
|
|
TestGunner = "";
|
|
WalkF = "AcinPercMrunSrasWrflDf";
|
|
WalkLF = "AcinPercMrunSrasWrflDf";
|
|
WalkRF = "AcinPercMrunSrasWrflDf";
|
|
PlayerWalkF = "AcinPercMrunSrasWrflDf";
|
|
PlayerWalkLF = "AcinPercMrunSrasWrflDf";
|
|
PlayerWalkRF = "AcinPercMrunSrasWrflDf";
|
|
SlowF = "AcinPercMrunSrasWrflDf";
|
|
SlowLF = "AcinPercMrunSrasWrflDf";
|
|
SlowRF = "AcinPercMrunSrasWrflDf";
|
|
PlayerSlowF = "AcinPercMrunSrasWrflDf";
|
|
PlayerSlowLF = "AcinPercMrunSrasWrflDf";
|
|
PlayerSlowRF = "AcinPercMrunSrasWrflDf";
|
|
FastF = "AcinPercMrunSrasWrflDf";
|
|
FastLF = "AcinPercMrunSrasWrflDf";
|
|
FastRF = "AcinPercMrunSrasWrflDf";
|
|
PlayerProne = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon";
|
|
StopRelaxed = "AcinPercMstpSrasWrflDnon";
|
|
released = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon";
|
|
grabCarry = "AcinPercMstpSrasWrflDnon";
|
|
grabDrag = "";
|
|
stance = "ManStanceStand";
|
|
};
|
|
class MoveWithInjuredManCarrierRfl: MoveWithInjuredManCarrier
|
|
{
|
|
updegree = "ManPosCombat";
|
|
PlayerProne = "";
|
|
WalkLF = "AcinPercMrunSrasWrflDfl";
|
|
WalkRF = "AcinPercMrunSrasWrflDfr";
|
|
WalkL = "AcinPercMrunSrasWrflDl";
|
|
WalkR = "AcinPercMrunSrasWrflDr";
|
|
WalkLB = "AcinPercMrunSrasWrflDbl";
|
|
WalkRB = "AcinPercMrunSrasWrflDbr";
|
|
WalkB = "AcinPercMrunSrasWrflDb";
|
|
PlayerWalkLF = "AcinPercMrunSrasWrflDfl";
|
|
PlayerWalkRF = "AcinPercMrunSrasWrflDfr";
|
|
PlayerWalkL = "AcinPercMrunSrasWrflDl";
|
|
PlayerWalkR = "AcinPercMrunSrasWrflDr";
|
|
PlayerWalkLB = "AcinPercMrunSrasWrflDbl";
|
|
PlayerWalkRB = "AcinPercMrunSrasWrflDbr";
|
|
PlayerWalkB = "AcinPercMrunSrasWrflDb";
|
|
SlowL = "AcinPercMrunSrasWrflDl";
|
|
SlowR = "AcinPercMrunSrasWrflDr";
|
|
SlowLB = "AcinPercMrunSrasWrflDbl";
|
|
SlowRB = "AcinPercMrunSrasWrflDbr";
|
|
SlowLF = "AcinPercMrunSrasWrflDfl";
|
|
SlowRF = "AcinPercMrunSrasWrflDfr";
|
|
SlowB = "AcinPercMrunSrasWrflDb";
|
|
PlayerSlowL = "AcinPercMrunSrasWrflDl";
|
|
PlayerSlowR = "AcinPercMrunSrasWrflDr";
|
|
PlayerSlowLB = "AcinPercMrunSrasWrflDbl";
|
|
PlayerSlowRB = "AcinPercMrunSrasWrflDbr";
|
|
PlayerSlowLF = "AcinPercMrunSrasWrflDfl";
|
|
PlayerSlowRF = "AcinPercMrunSrasWrflDfr";
|
|
PlayerSlowB = "AcinPercMrunSrasWrflDb";
|
|
TactF = "AcinPercMrunSrasWrflDf";
|
|
TactL = "AcinPercMrunSrasWrflDl";
|
|
TactR = "AcinPercMrunSrasWrflDr";
|
|
TactLB = "AcinPercMrunSrasWrflDbl";
|
|
TactRB = "AcinPercMrunSrasWrflDbr";
|
|
TactLF = "AcinPercMrunSrasWrflDfl";
|
|
TactRF = "AcinPercMrunSrasWrflDfr";
|
|
TactB = "AcinPercMrunSrasWrflDb";
|
|
PlayerTactF = "AcinPercMrunSrasWrflDf";
|
|
PlayerTactL = "AcinPercMrunSrasWrflDl";
|
|
PlayerTactR = "AcinPercMrunSrasWrflDr";
|
|
PlayerTactLB = "AcinPercMrunSrasWrflDbl";
|
|
PlayerTactRB = "AcinPercMrunSrasWrflDbr";
|
|
PlayerTactLF = "AcinPercMrunSrasWrflDfl";
|
|
PlayerTactRF = "AcinPercMrunSrasWrflDfr";
|
|
PlayerTactB = "AcinPercMrunSrasWrflDb";
|
|
FastRF = "AcinPercMrunSrasWrflDfr";
|
|
FastLF = "AcinPercMrunSrasWrflDfl";
|
|
FastL = "AcinPercMrunSrasWrflDl";
|
|
FastR = "AcinPercMrunSrasWrflDl";
|
|
FastLB = "AcinPercMrunSrasWrflDbl";
|
|
FastRB = "AcinPercMrunSrasWrflDbr";
|
|
FastB = "AcinPercMrunSrasWrflDb";
|
|
EvasiveLeft = "AcinPercMstpSrasWrflDnon";
|
|
EvasiveRight = "AcinPercMstpSrasWrflDnon";
|
|
PlayerStand = "AcinPercMstpSrasWrflDnon";
|
|
Stand = "AmovPercMstpSlowWrflDnon";
|
|
CanNotMove = "AcinPercMstpSrasWrflDnon";
|
|
toAgony = "AmovPpneMstpSrasWrflDnon_injured";
|
|
StartSwim = "";
|
|
StartDive = "";
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
|
|
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
};
|
|
class MoveWithInjuredManCarrierRflStill: MoveWithInjuredManCarrierRfl
|
|
{
|
|
upDegree = "manPosCarrying";
|
|
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
|
|
};
|
|
class MoveWithInjuredManCarrierNon: MoveWithInjuredManCarrierRfl
|
|
{
|
|
upDegree = "ManPosNoWeapon";
|
|
agonyStart = "AinjPpneMstpSnonWnonDnon";
|
|
agonyStop = "AmovPpneMstpSnonWnonDnon";
|
|
medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
|
|
released = "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon";
|
|
Stop = "AcinPercMstpSnonWnonDnon";
|
|
StopRelaxed = "AcinPercMstpSnonWnonDnon";
|
|
WalkF = "AcinPercMrunSnonWnonDf";
|
|
WalkLF = "AcinPercMrunSnonWnonDfl";
|
|
WalkRF = "AcinPercMrunSnonWnonDfr";
|
|
WalkL = "AcinPercMrunSnonWnonDl";
|
|
WalkR = "AcinPercMrunSnonWnonDr";
|
|
WalkLB = "AcinPercMrunSnonWnonDbl";
|
|
WalkRB = "AcinPercMrunSnonWnonDbr";
|
|
WalkB = "AcinPercMrunSnonWnonDb";
|
|
PlayerWalkF = "AcinPercMrunSnonWnonDf";
|
|
PlayerWalkLF = "AcinPercMrunSnonWnonDfl";
|
|
PlayerWalkRF = "AcinPercMrunSnonWnonDfr";
|
|
PlayerWalkL = "AcinPercMrunSnonWnonDl";
|
|
PlayerWalkR = "AcinPercMrunSnonWnonDr";
|
|
PlayerWalkLB = "AcinPercMrunSnonWnonDbl";
|
|
PlayerWalkRB = "AcinPercMrunSnonWnonDbr";
|
|
PlayerWalkB = "AcinPercMrunSnonWnonDb";
|
|
SlowF = "AcinPercMrunSnonWnonDf";
|
|
SlowL = "AcinPercMrunSnonWnonDl";
|
|
SlowR = "AcinPercMrunSnonWnonDr";
|
|
SlowLB = "AcinPercMrunSnonWnonDbl";
|
|
SlowRB = "AcinPercMrunSnonWnonDbr";
|
|
SlowLF = "AcinPercMrunSnonWnonDfl";
|
|
SlowRF = "AcinPercMrunSnonWnonDfr";
|
|
SlowB = "AcinPercMrunSnonWnonDb";
|
|
PlayerSlowF = "AcinPercMrunSnonWnonDf";
|
|
PlayerSlowL = "AcinPercMrunSnonWnonDl";
|
|
PlayerSlowR = "AcinPercMrunSnonWnonDr";
|
|
PlayerSlowLB = "AcinPercMrunSnonWnonDbl";
|
|
PlayerSlowRB = "AcinPercMrunSnonWnonDbr";
|
|
PlayerSlowLF = "AcinPercMrunSnonWnonDfl";
|
|
PlayerSlowRF = "AcinPercMrunSnonWnonDfr";
|
|
PlayerSlowB = "AcinPercMrunSnonWnonDb";
|
|
FastF = "AcinPercMrunSnonWnonDf";
|
|
FastRF = "AcinPercMrunSnonWnonDfr";
|
|
FastLF = "AcinPercMrunSnonWnonDfl";
|
|
FastL = "AcinPercMrunSnonWnonDl";
|
|
FastR = "AcinPercMrunSnonWnonDl";
|
|
FastLB = "AcinPercMrunSnonWnonDbl";
|
|
FastRB = "AcinPercMrunSnonWnonDbr";
|
|
FastB = "AcinPercMrunSnonWnonDb";
|
|
EvasiveLeft = "AcinPercMstpSnonWnonDnon";
|
|
EvasiveRight = "AcinPercMstpSnonWnonDnon";
|
|
PlayerStand = "AcinPercMstpSnonWnonDnon";
|
|
Stand = "";
|
|
CanNotMove = "";
|
|
Default = "AcinPercMstpSnonWnonDnon";
|
|
grabCarry = "AcinPercMstpSnonWnonDnon";
|
|
Civil = "AcinPercMstpSnonWnonDnon";
|
|
};
|
|
class MoveWithInjuredManCarrierPst: MoveWithInjuredManCarrierRfl
|
|
{
|
|
upDegree = "ManPosHandGunStand";
|
|
HandGunOn = "AcinPercMstpSnonWpstDnon";
|
|
};
|
|
class MoveWithInjuredManCarrierNonStill: MoveWithInjuredManCarrierNon
|
|
{
|
|
upDegree = "manPosCarrying";
|
|
TactF = "AcinPercMrunSnonWnonDf";
|
|
TactLF = "AcinPercMrunSnonWnonDfl";
|
|
TactRF = "AcinPercMrunSnonWnonDfr";
|
|
TactL = "AcinPercMrunSnonWnonDl";
|
|
TactR = "AcinPercMrunSnonWnonDr";
|
|
TactLB = "AcinPercMrunSnonWnonDbl";
|
|
TactRB = "AcinPercMrunSnonWnonDbr";
|
|
TactB = "AcinPercMrunSnonWnonDb";
|
|
PlayerTactF = "AcinPercMrunSnonWnonDf";
|
|
PlayerTactLF = "AcinPercMrunSnonWnonDfl";
|
|
PlayerTactRF = "AcinPercMrunSnonWnonDfr";
|
|
PlayerTactL = "AcinPercMrunSnonWnonDl";
|
|
PlayerTactR = "AcinPercMrunSnonWnonDr";
|
|
PlayerTactLB = "AcinPercMrunSnonWnonDbl";
|
|
PlayerTactRB = "AcinPercMrunSnonWnonDbr";
|
|
PlayerTactB = "AcinPercMrunSnonWnonDb";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
};
|
|
class MoveWithInjuredManCarrierPstStill: MoveWithInjuredManCarrierNon
|
|
{
|
|
upDegree = "manPosCarrying";
|
|
released = "AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon";
|
|
Stop = "AcinPercMstpSnonWpstDnon";
|
|
StopRelaxed = "AcinPercMstpSnonWpstDnon";
|
|
WalkF = "AcinPercMrunSnonWpstDf";
|
|
WalkLF = "AcinPercMrunSnonWpstDfl";
|
|
WalkRF = "AcinPercMrunSnonWpstDfr";
|
|
WalkL = "AcinPercMrunSnonWpstDl";
|
|
WalkR = "AcinPercMrunSnonWpstDr";
|
|
WalkLB = "AcinPercMrunSnonWpstDbl";
|
|
WalkRB = "AcinPercMrunSnonWpstDbr";
|
|
WalkB = "AcinPercMrunSnonWpstDb";
|
|
PlayerWalkF = "AcinPercMrunSnonWpstDf";
|
|
PlayerWalkLF = "AcinPercMrunSnonWpstDfl";
|
|
PlayerWalkRF = "AcinPercMrunSnonWpstDfr";
|
|
PlayerWalkL = "AcinPercMrunSnonWpstDl";
|
|
PlayerWalkR = "AcinPercMrunSnonWpstDr";
|
|
PlayerWalkLB = "AcinPercMrunSnonWpstDbl";
|
|
PlayerWalkRB = "AcinPercMrunSnonWpstDbr";
|
|
PlayerWalkB = "AcinPercMrunSnonWpstDb";
|
|
SlowF = "AcinPercMrunSnonWpstDf";
|
|
SlowL = "AcinPercMrunSnonWpstDl";
|
|
SlowR = "AcinPercMrunSnonWpstDr";
|
|
SlowLB = "AcinPercMrunSnonWpstDbl";
|
|
SlowRB = "AcinPercMrunSnonWpstDbr";
|
|
SlowLF = "AcinPercMrunSnonWpstDfl";
|
|
SlowRF = "AcinPercMrunSnonWpstDfr";
|
|
SlowB = "AcinPercMrunSnonWpstDb";
|
|
PlayerSlowF = "AcinPercMrunSnonWpstDf";
|
|
PlayerSlowL = "AcinPercMrunSnonWpstDl";
|
|
PlayerSlowR = "AcinPercMrunSnonWpstDr";
|
|
PlayerSlowLB = "AcinPercMrunSnonWpstDbl";
|
|
PlayerSlowRB = "AcinPercMrunSnonWpstDbr";
|
|
PlayerSlowLF = "AcinPercMrunSnonWpstDfl";
|
|
PlayerSlowRF = "AcinPercMrunSnonWpstDfr";
|
|
PlayerSlowB = "AcinPercMrunSnonWpstDb";
|
|
FastF = "AcinPercMrunSnonWpstDf";
|
|
FastRF = "AcinPercMrunSnonWpstDfr";
|
|
FastLF = "AcinPercMrunSnonWpstDfl";
|
|
FastL = "AcinPercMrunSnonWpstDl";
|
|
FastR = "AcinPercMrunSnonWpstDl";
|
|
FastLB = "AcinPercMrunSnonWpstDbl";
|
|
FastRB = "AcinPercMrunSnonWpstDbr";
|
|
FastB = "AcinPercMrunSnonWpstDb";
|
|
PlayerStand = "AcinPercMstpSnonWpstDnon";
|
|
CanNotMove = "AcinPercMstpSnonWpstDnon";
|
|
Default = "AcinPercMstpSnonWpstDnon";
|
|
TactF = "AcinPercMrunSnonWpstDf";
|
|
TactLF = "AcinPercMrunSnonWpstDfl";
|
|
TactRF = "AcinPercMrunSnonWpstDfr";
|
|
TactL = "AcinPercMrunSnonWpstDl";
|
|
TactR = "AcinPercMrunSnonWpstDr";
|
|
TactLB = "AcinPercMrunSnonWpstDbl";
|
|
TactRB = "AcinPercMrunSnonWpstDbr";
|
|
TactB = "AcinPercMrunSnonWpstDb";
|
|
PlayerTactF = "AcinPercMrunSnonWpstDf";
|
|
PlayerTactLF = "AcinPercMrunSnonWpstDfl";
|
|
PlayerTactRF = "AcinPercMrunSnonWpstDfr";
|
|
PlayerTactL = "AcinPercMrunSnonWpstDl";
|
|
PlayerTactR = "AcinPercMrunSnonWpstDr";
|
|
PlayerTactLB = "AcinPercMrunSnonWpstDbl";
|
|
PlayerTactRB = "AcinPercMrunSnonWpstDbr";
|
|
PlayerTactB = "AcinPercMrunSnonWpstDb";
|
|
grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2";
|
|
};
|
|
class MoveWithInjuredManCarrierRflWc: MoveWithInjuredManCarrierRfl
|
|
{
|
|
toAgony = "AinjPpneMstpSnonWrflDnon";
|
|
};
|
|
class MoveWithInjuredManCarrierPstWc: MoveWithInjuredManCarrierRflWc{};
|
|
class MoveWithInjuredManCarrierNonWc: MoveWithInjuredManCarrierNon{};
|
|
class MoveWithInjuredMan_2Death2: MoveWithInjuredMan{};
|
|
class MoveWithInjuredMan_release: RifleBaseLowStandActions
|
|
{
|
|
Diary = "";
|
|
};
|
|
class InjuredManActions: NoActions
|
|
{
|
|
upDegree = "ManPosLying";
|
|
stance = "ManStanceProne";
|
|
turnSpeed = 0;
|
|
healingFinished = "AmovPpneMstpSrasWrflDnon";
|
|
PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured";
|
|
PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured";
|
|
WalkF = "AmovPpneMsprSlowWrflDf_injured";
|
|
SlowF = "AmovPpneMsprSlowWrflDf_injured";
|
|
FastF = "AmovPpneMsprSlowWrflDf_injured";
|
|
LadderOnDown = "";
|
|
LadderOnUp = "";
|
|
TestDriver = "";
|
|
TestDriverOut = "";
|
|
TestGunner = "";
|
|
medicStop = "";
|
|
medicStart = "";
|
|
medicStartUp = "";
|
|
medic = "AinvPknlMstpSlayWrflDnon_medic";
|
|
medicUp = "AinvPknlMstpSlayWrflDnon_medicUp";
|
|
};
|
|
class InjuredManActionsRfl: InjuredManActions
|
|
{
|
|
turnSpeed = 2;
|
|
Combat = "Unconscious";
|
|
Stop = "AmovPpneMstpSrasWrflDnon_injured";
|
|
Lying = "AmovPpneMstpSrasWrflDnon_injured";
|
|
healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
healedStop = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWrflDnon_medic";
|
|
medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp";
|
|
};
|
|
class InjuredManActionsNon: InjuredManActionsRfl
|
|
{
|
|
agonyStart = "AinjPpneMstpSnonWnonDnon";
|
|
agonyStop = "AmovPpneMstpSnonWnonDnon";
|
|
medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd";
|
|
medicStart = "AinvPknlMstpSnonWnonDnon_medic";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
Stop = "AmovPpneMstpSnonWnonDnon_injured";
|
|
PlayerWalkF = "AmovPpneMsprSnonWnonDf_injured";
|
|
PlayerSlowF = "AmovPpneMsprSnonWnonDf_injured";
|
|
WalkF = "AmovPpneMsprSnonWnonDf_injured";
|
|
SlowF = "AmovPpneMsprSnonWnonDf_injured";
|
|
FastF = "AmovPpneMsprSnonWnonDf_injured";
|
|
Lying = "AmovPpneMstpSnonWnonDnon_injured";
|
|
healedStart = "AinjPpneMstpSnonWnonDnon_injuredHealed";
|
|
healedStop = "AinjPpneMstpSnonWnonDnon";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up";
|
|
released = "AinjPpneMstpSnonWnonDnon";
|
|
releasedBad = "AinjPpneMstpSnonWnonDnon";
|
|
carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
medic = "AinvPknlMstpSnonWnonDnon_medic_1";
|
|
};
|
|
class InjuredManActionsNon_norot: InjuredManActionsNon
|
|
{
|
|
turnSpeed = 0;
|
|
};
|
|
class InjuredManActionsNon_healed: InjuredManActionsNon_norot{};
|
|
class InjuredManActionsRfl_norot: InjuredManActionsRfl
|
|
{
|
|
turnSpeed = 0;
|
|
Stop = "AinjPpneMstpSnonWrflDnon";
|
|
};
|
|
class InjuredManActionsRfl_healed: InjuredManActionsRfl_norot
|
|
{
|
|
medicStop = "";
|
|
medicStart = "";
|
|
medicStartUp = "";
|
|
Stop = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
PlayerWalkF = "";
|
|
PlayerSlowF = "";
|
|
WalkF = "";
|
|
SlowF = "";
|
|
FastF = "";
|
|
Lying = "";
|
|
Default = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
PlayerProne = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
PlayerCrouch = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
PlayerStand = "AinjPpneMstpSnonWrflDnon_injuredHealed";
|
|
};
|
|
class InjuredManCarriedActions: InjuredManActions
|
|
{
|
|
WalkF = "";
|
|
PlayerWalkF = "";
|
|
Stop = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
StopRelaxed = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
PlayerSlowF = "";
|
|
SlowF = "";
|
|
FastF = "";
|
|
released = "AmovPpneMstpSrasWrflDnon";
|
|
healingFinished = "";
|
|
Default = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
Lying = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
PlayerProne = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
PlayerCrouch = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
PlayerStand = "AinjPfalMstpSnonWrflDnon_carried_still";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
Combat = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
};
|
|
class InjuredManCarriedActionsNon: InjuredManActionsNon
|
|
{
|
|
turnSpeed = 0;
|
|
released = "AinjPfalMstpSnonWnonDnon_carried_Down";
|
|
Stop = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
StopRelaxed = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
PlayerStand = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
Lying = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
Default = "AinjPfalMstpSnonWnonDnon_carried_still";
|
|
releasedBad = "AinjPfalMstpSnonWnonDf_carried_fall";
|
|
FastF = "";
|
|
SlowF = "";
|
|
WalkF = "";
|
|
upDegree = "ManPosDragged";
|
|
};
|
|
class InjuredManCarriedActionsNonStill: InjuredManCarriedActionsNon{};
|
|
class InjuredManCarriedActionsNonWc: InjuredManCarriedActionsNon
|
|
{
|
|
releasedBad = "AinjPfalMstpSnonWnonDf_carried_fallwc";
|
|
};
|
|
class InjuredManCarriedActionsRfl: InjuredManCarriedActions
|
|
{
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
released = "AinjPfalMstpSnonWrflDnon_carried_Down";
|
|
releasedBad = "AinjPfalMstpSnonWrflDf_carried_fall";
|
|
upDegree = "ManPosDragged";
|
|
};
|
|
class InjuredManCarriedActionsRflStill: InjuredManCarriedActionsRfl
|
|
{
|
|
combat = "";
|
|
};
|
|
class InjuredManCarriedActionsRflWc: InjuredManCarriedActionsRfl
|
|
{
|
|
releasedBad = "AinjPfalMstpSnonWrflDf_carried_fallwc";
|
|
};
|
|
class InjuredManDraggedActions: InjuredManActions
|
|
{
|
|
upDegree = "ManPosDragged";
|
|
released = "AmovPpneMstpSnonWnonDnon";
|
|
PlayerWalkF = "";
|
|
PlayerSlowF = "";
|
|
WalkF = "";
|
|
SlowF = "";
|
|
FastF = "";
|
|
Stop = "AcinPknlMwlkSlowWrflDb_still";
|
|
StopRelaxed = "AcinPknlMwlkSlowWrflDb_still";
|
|
Default = "AcinPknlMwlkSlowWrflDb_still";
|
|
};
|
|
class InjuredManDraggedActionsRfl: InjuredManDraggedActions
|
|
{
|
|
released = "AinjPpneMstpSnonWrflDb_release";
|
|
releasedBad = "AinjPpneMstpSnonWrflDb_release";
|
|
agonyStart = "AinjPpneMstpSnonWrflDnon";
|
|
agonyStop = "AmovPpneMstpSrasWrflDnon";
|
|
};
|
|
class InjuredManDraggedActionsNon: InjuredManDraggedActions
|
|
{
|
|
released = "AinjPpneMrunSnonWnonDb_release";
|
|
grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2";
|
|
releasedBad = "AinjPpneMrunSnonWnonDb_release";
|
|
Stop = "AinjPpneMrunSnonWnonDb_still";
|
|
StopRelaxed = "AinjPpneMrunSnonWnonDb_still";
|
|
Default = "AinjPpneMrunSnonWnonDb_still";
|
|
grabDragged = "AinjPpneMrunSnonWnonDb_grab";
|
|
grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up";
|
|
};
|
|
class InjuredManDraggedDeadActions: InjuredManDraggedActions
|
|
{
|
|
released = "Unconscious";
|
|
};
|
|
class PistolAdjustStandBaseActions: PistolStandActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
};
|
|
class PistolAdjustLStandActions: PistolAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWpstDleft";
|
|
default = "AadjPercMstpSrasWpstDleft";
|
|
StopRelaxed = "AadjPercMstpSrasWpstDleft";
|
|
turnL = "AadjPercMstpSrasWpstDleft";
|
|
turnR = "AadjPercMstpSrasWpstDleft";
|
|
turnLRelaxed = "AadjPercMstpSrasWpstDleft";
|
|
turnRRelaxed = "AadjPercMstpSrasWpstDleft";
|
|
WalkF = "AadjPercMwlkSrasWpstDf_left";
|
|
WalkLF = "AadjPercMwlkSrasWpstDfl_left";
|
|
WalkRF = "AadjPercMwlkSrasWpstDfr_left";
|
|
WalkL = "AadjPercMwlkSrasWpstDl_left";
|
|
WalkR = "AadjPercMwlkSrasWpstDr_left";
|
|
WalkLB = "AadjPercMwlkSrasWpstDbl_left";
|
|
WalkRB = "AadjPercMwlkSrasWpstDbr_left";
|
|
WalkB = "AadjPercMwlkSrasWpstDb_left";
|
|
PlayerWalkF = "AadjPercMwlkSrasWpstDf_left";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_left";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_left";
|
|
PlayerWalkL = "AadjPercMwlkSrasWpstDl_left";
|
|
PlayerWalkR = "AadjPercMwlkSrasWpstDr_left";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_left";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_left";
|
|
PlayerWalkB = "AadjPercMwlkSrasWpstDb_left";
|
|
SlowF = "AadjPercMrunSrasWpstDf_left";
|
|
SlowLF = "AadjPercMrunSrasWpstDfl_left";
|
|
SlowRF = "AadjPercMrunSrasWpstDfr_left";
|
|
SlowL = "AadjPercMrunSrasWpstDl_left";
|
|
SlowR = "AadjPercMrunSrasWpstDr_left";
|
|
SlowLB = "AadjPercMrunSrasWpstDbl_left";
|
|
SlowRB = "AadjPercMrunSrasWpstDbr_left";
|
|
SlowB = "AadjPercMrunSrasWpstDb_left";
|
|
PlayerSlowF = "AadjPercMrunSrasWpstDf_left";
|
|
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_left";
|
|
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_left";
|
|
PlayerSlowL = "AadjPercMrunSrasWpstDl_left";
|
|
PlayerSlowR = "AadjPercMrunSrasWpstDr_left";
|
|
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_left";
|
|
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_left";
|
|
PlayerSlowB = "AadjPercMrunSrasWpstDb_left";
|
|
FastF = "AadjPercMevaSrasWpstDf_left";
|
|
FastLF = "AadjPercMevaSrasWpstDfl_left";
|
|
FastRF = "AadjPercMevaSrasWpstDfr_left";
|
|
FastL = "AadjPercMrunSrasWpstDl_left";
|
|
FastR = "AadjPercMrunSrasWpstDr_left";
|
|
FastLB = "AadjPercMrunSrasWpstDbl_left";
|
|
FastRB = "AadjPercMrunSrasWpstDbr_left";
|
|
FastB = "AadjPercMrunSrasWpstDb_left";
|
|
TactF = "AadjPercMtacSrasWpstDf_left";
|
|
TactLF = "AadjPercMtacSrasWpstDfl_left";
|
|
TactRF = "AadjPercMtacSrasWpstDfr_left";
|
|
TactL = "AadjPercMtacSrasWpstDl_left";
|
|
TactR = "AadjPercMtacSrasWpstDr_left";
|
|
TactLB = "AadjPercMtacSrasWpstDbl_left";
|
|
TactRB = "AadjPercMtacSrasWpstDbr_left";
|
|
TactB = "AadjPercMtacSrasWpstDb_left";
|
|
PlayerTactF = "AadjPercMtacSrasWpstDf_left";
|
|
PlayerTactLF = "AadjPercMtacSrasWpstDfl_left";
|
|
PlayerTactRF = "AadjPercMtacSrasWpstDfr_left";
|
|
PlayerTactL = "AadjPercMtacSrasWpstDl_left";
|
|
PlayerTactR = "AadjPercMtacSrasWpstDr_left";
|
|
PlayerTactLB = "AadjPercMtacSrasWpstDbl_left";
|
|
PlayerTactRB = "AadjPercMtacSrasWpstDbr_left";
|
|
PlayerTactB = "AadjPercMtacSrasWpstDb_left";
|
|
up = "AadjPknlMstpSrasWpstDleft";
|
|
down = "AadjPpneMstpSrasWpstDleft";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
PlayerCrouch = "AadjPknlMstpSrasWpstDleft";
|
|
Combat = "AadjPercMstpSrasWpstDleft";
|
|
FireNotPossible = "AadjPercMstpSrasWpstDleft";
|
|
Crouch = "AadjPknlMstpSrasWpstDleft";
|
|
AdjustR = "AmovPercMstpSrasWpstDnon";
|
|
};
|
|
class PistolAdjustRStandActions: PistolAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWpstDright";
|
|
default = "AadjPercMstpSrasWpstDright";
|
|
StopRelaxed = "AadjPercMstpSrasWpstDright";
|
|
turnL = "AadjPercMstpSrasWpstDright";
|
|
turnR = "AadjPercMstpSrasWpstDright";
|
|
turnLRelaxed = "AadjPercMstpSrasWpstDright";
|
|
turnRRelaxed = "AadjPercMstpSrasWpstDright";
|
|
WalkF = "AadjPercMwlkSrasWpstDf_right";
|
|
WalkLF = "AadjPercMwlkSrasWpstDfl_right";
|
|
WalkRF = "AadjPercMwlkSrasWpstDfr_right";
|
|
WalkL = "AadjPercMwlkSrasWpstDl_right";
|
|
WalkR = "AadjPercMwlkSrasWpstDr_right";
|
|
WalkLB = "AadjPercMwlkSrasWpstDbl_right";
|
|
WalkRB = "AadjPercMwlkSrasWpstDbr_right";
|
|
WalkB = "AadjPercMwlkSrasWpstDb_right";
|
|
PlayerWalkF = "AadjPercMwlkSrasWpstDf_right";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_right";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_right";
|
|
PlayerWalkL = "AadjPercMwlkSrasWpstDl_right";
|
|
PlayerWalkR = "AadjPercMwlkSrasWpstDr_right";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_right";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_right";
|
|
PlayerWalkB = "AadjPercMwlkSrasWpstDb_right";
|
|
SlowF = "AadjPercMrunSrasWpstDf_right";
|
|
SlowLF = "AadjPercMrunSrasWpstDfl_right";
|
|
SlowRF = "AadjPercMrunSrasWpstDfr_right";
|
|
SlowL = "AadjPercMrunSrasWpstDl_right";
|
|
SlowR = "AadjPercMrunSrasWpstDr_right";
|
|
SlowLB = "AadjPercMrunSrasWpstDbl_right";
|
|
SlowRB = "AadjPercMrunSrasWpstDbr_right";
|
|
SlowB = "AadjPercMrunSrasWpstDb_right";
|
|
PlayerSlowF = "AadjPercMrunSrasWpstDf_right";
|
|
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_right";
|
|
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_right";
|
|
PlayerSlowL = "AadjPercMrunSrasWpstDl_right";
|
|
PlayerSlowR = "AadjPercMrunSrasWpstDr_right";
|
|
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_right";
|
|
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_right";
|
|
PlayerSlowB = "AadjPercMrunSrasWpstDb_right";
|
|
FastF = "AadjPercMevaSrasWpstDf_right";
|
|
FastLF = "AadjPercMevaSrasWpstDfl_right";
|
|
FastRF = "AadjPercMevaSrasWpstDfr_right";
|
|
FastL = "AadjPercMrunSrasWpstDl_right";
|
|
FastR = "AadjPercMrunSrasWpstDr_right";
|
|
FastLB = "AadjPercMrunSrasWpstDbl_right";
|
|
FastRB = "AadjPercMrunSrasWpstDbr_right";
|
|
FastB = "AadjPercMrunSrasWpstDb_right";
|
|
TactF = "AadjPercMtacSrasWpstDf_right";
|
|
TactLF = "AadjPercMtacSrasWpstDfl_right";
|
|
TactRF = "AadjPercMtacSrasWpstDfr_right";
|
|
TactL = "AadjPercMtacSrasWpstDl_right";
|
|
TactR = "AadjPercMtacSrasWpstDr_right";
|
|
TactLB = "AadjPercMtacSrasWpstDbl_right";
|
|
TactRB = "AadjPercMtacSrasWpstDbr_right";
|
|
TactB = "AadjPercMtacSrasWpstDb_right";
|
|
PlayerTactF = "AadjPercMtacSrasWpstDf_right";
|
|
PlayerTactLF = "AadjPercMtacSrasWpstDfl_right";
|
|
PlayerTactRF = "AadjPercMtacSrasWpstDfr_right";
|
|
PlayerTactL = "AadjPercMtacSrasWpstDl_right";
|
|
PlayerTactR = "AadjPercMtacSrasWpstDr_right";
|
|
PlayerTactLB = "AadjPercMtacSrasWpstDbl_right";
|
|
PlayerTactRB = "AadjPercMtacSrasWpstDbr_right";
|
|
PlayerTactB = "AadjPercMtacSrasWpstDb_right";
|
|
up = "AadjPknlMstpSrasWpstDright";
|
|
down = "AadjPpneMstpSrasWpstDright";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
PlayerCrouch = "AadjPknlMstpSrasWpstDright";
|
|
Combat = "AadjPercMstpSrasWpstDright";
|
|
FireNotPossible = "AadjPercMstpSrasWpstDright";
|
|
Crouch = "AadjPknlMstpSrasWpstDright";
|
|
AdjustL = "AmovPercMstpSrasWpstDnon";
|
|
};
|
|
class PistolAdjustFStandActions: PistolAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWpstDup";
|
|
default = "AadjPercMstpSrasWpstDup";
|
|
StopRelaxed = "AadjPercMstpSrasWpstDup";
|
|
turnL = "AadjPercMstpSrasWpstDup";
|
|
turnR = "AadjPercMstpSrasWpstDup";
|
|
turnLRelaxed = "AadjPercMstpSrasWpstDup";
|
|
turnRRelaxed = "AadjPercMstpSrasWpstDup";
|
|
WalkF = "AadjPercMwlkSrasWpstDf_up";
|
|
WalkLF = "AadjPercMwlkSrasWpstDfl_up";
|
|
WalkRF = "AadjPercMwlkSrasWpstDfr_up";
|
|
WalkL = "AadjPercMwlkSrasWpstDl_up";
|
|
WalkR = "AadjPercMwlkSrasWpstDr_up";
|
|
WalkLB = "AadjPercMwlkSrasWpstDbl_up";
|
|
WalkRB = "AadjPercMwlkSrasWpstDbr_up";
|
|
WalkB = "AadjPercMwlkSrasWpstDb_up";
|
|
PlayerWalkF = "AadjPercMwlkSrasWpstDf_up";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_up";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_up";
|
|
PlayerWalkL = "AadjPercMwlkSrasWpstDl_up";
|
|
PlayerWalkR = "AadjPercMwlkSrasWpstDr_up";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_up";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_up";
|
|
PlayerWalkB = "AadjPercMwlkSrasWpstDb_up";
|
|
SlowF = "AadjPercMrunSrasWpstDf_up";
|
|
SlowLF = "AadjPercMrunSrasWpstDfl_up";
|
|
SlowRF = "AadjPercMrunSrasWpstDfr_up";
|
|
SlowL = "AadjPercMrunSrasWpstDl_up";
|
|
SlowR = "AadjPercMrunSrasWpstDr_up";
|
|
SlowLB = "AadjPercMrunSrasWpstDbl_up";
|
|
SlowRB = "AadjPercMrunSrasWpstDbr_up";
|
|
SlowB = "AadjPercMrunSrasWpstDb_up";
|
|
PlayerSlowF = "AadjPercMrunSrasWpstDf_up";
|
|
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_up";
|
|
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_up";
|
|
PlayerSlowL = "AadjPercMrunSrasWpstDl_up";
|
|
PlayerSlowR = "AadjPercMrunSrasWpstDr_up";
|
|
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_up";
|
|
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_up";
|
|
PlayerSlowB = "AadjPercMrunSrasWpstDb_up";
|
|
FastF = "AadjPercMevaSrasWpstDf_up";
|
|
FastLF = "AadjPercMevaSrasWpstDfl_up";
|
|
FastRF = "AadjPercMevaSrasWpstDfr_up";
|
|
FastL = "AadjPercMrunSrasWpstDl_up";
|
|
FastR = "AadjPercMrunSrasWpstDr_up";
|
|
FastLB = "AadjPercMrunSrasWpstDbl_up";
|
|
FastRB = "AadjPercMrunSrasWpstDbr_up";
|
|
FastB = "AadjPercMrunSrasWpstDb_up";
|
|
TactF = "AadjPercMtacSrasWpstDf_up";
|
|
TactLF = "AadjPercMtacSrasWpstDfl_up";
|
|
TactRF = "AadjPercMtacSrasWpstDfr_up";
|
|
TactL = "AadjPercMtacSrasWpstDl_up";
|
|
TactR = "AadjPercMtacSrasWpstDr_up";
|
|
TactLB = "AadjPercMtacSrasWpstDbl_up";
|
|
TactRB = "AadjPercMtacSrasWpstDbr_up";
|
|
TactB = "AadjPercMtacSrasWpstDb_up";
|
|
PlayerTactF = "AadjPercMtacSrasWpstDf_up";
|
|
PlayerTactLF = "AadjPercMtacSrasWpstDfl_up";
|
|
PlayerTactRF = "AadjPercMtacSrasWpstDfr_up";
|
|
PlayerTactL = "AadjPercMtacSrasWpstDl_up";
|
|
PlayerTactR = "AadjPercMtacSrasWpstDr_up";
|
|
PlayerTactLB = "AadjPercMtacSrasWpstDbl_up";
|
|
PlayerTactRB = "AadjPercMtacSrasWpstDbr_up";
|
|
PlayerTactB = "AadjPercMtacSrasWpstDb_up";
|
|
up = "AadjPknlMstpSrasWpstDup";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
PlayerCrouch = "AadjPknlMstpSrasWpstDup";
|
|
Combat = "AadjPercMstpSrasWpstDup";
|
|
FireNotPossible = "AadjPercMstpSrasWpstDup";
|
|
Crouch = "AadjPknlMstpSrasWpstDup";
|
|
AdjustB = "AmovPercMstpSrasWpstDnon";
|
|
};
|
|
class PistolAdjustBStandActions: PistolAdjustStandBaseActions
|
|
{
|
|
stop = "AadjPercMstpSrasWpstDdown";
|
|
default = "AadjPercMstpSrasWpstDdown";
|
|
StopRelaxed = "AadjPercMstpSrasWpstDdown";
|
|
turnL = "AadjPercMstpSrasWpstDdown";
|
|
turnR = "AadjPercMstpSrasWpstDdown";
|
|
turnLRelaxed = "AadjPercMstpSrasWpstDdown";
|
|
turnRRelaxed = "AadjPercMstpSrasWpstDdown";
|
|
WalkF = "AadjPercMwlkSrasWpstDf_down";
|
|
WalkLF = "AadjPercMwlkSrasWpstDfl_down";
|
|
WalkRF = "AadjPercMwlkSrasWpstDfr_down";
|
|
WalkL = "AadjPercMwlkSrasWpstDl_down";
|
|
WalkR = "AadjPercMwlkSrasWpstDr_down";
|
|
WalkLB = "AadjPercMwlkSrasWpstDbl_down";
|
|
WalkRB = "AadjPercMwlkSrasWpstDbr_down";
|
|
WalkB = "AadjPercMwlkSrasWpstDb_down";
|
|
PlayerWalkF = "AadjPercMwlkSrasWpstDf_down";
|
|
PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_down";
|
|
PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_down";
|
|
PlayerWalkL = "AadjPercMwlkSrasWpstDl_down";
|
|
PlayerWalkR = "AadjPercMwlkSrasWpstDr_down";
|
|
PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_down";
|
|
PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_down";
|
|
PlayerWalkB = "AadjPercMwlkSrasWpstDb_down";
|
|
SlowF = "AadjPercMrunSrasWpstDf_down";
|
|
SlowLF = "AadjPercMrunSrasWpstDfl_down";
|
|
SlowRF = "AadjPercMrunSrasWpstDfr_down";
|
|
SlowL = "AadjPercMrunSrasWpstDl_down";
|
|
SlowR = "AadjPercMrunSrasWpstDr_down";
|
|
SlowLB = "AadjPercMrunSrasWpstDbl_down";
|
|
SlowRB = "AadjPercMrunSrasWpstDbr_down";
|
|
SlowB = "AadjPercMrunSrasWpstDb_down";
|
|
PlayerSlowF = "AadjPercMrunSrasWpstDf_down";
|
|
PlayerSlowLF = "AadjPercMrunSrasWpstDfl_down";
|
|
PlayerSlowRF = "AadjPercMrunSrasWpstDfr_down";
|
|
PlayerSlowL = "AadjPercMrunSrasWpstDl_down";
|
|
PlayerSlowR = "AadjPercMrunSrasWpstDr_down";
|
|
PlayerSlowLB = "AadjPercMrunSrasWpstDbl_down";
|
|
PlayerSlowRB = "AadjPercMrunSrasWpstDbr_down";
|
|
PlayerSlowB = "AadjPercMrunSrasWpstDb_down";
|
|
FastF = "AadjPercMevaSrasWpstDf_down";
|
|
FastLF = "AadjPercMevaSrasWpstDfl_down";
|
|
FastRF = "AadjPercMevaSrasWpstDfr_down";
|
|
FastL = "AadjPercMrunSrasWpstDl_down";
|
|
FastR = "AadjPercMrunSrasWpstDr_down";
|
|
FastLB = "AadjPercMrunSrasWpstDbl_down";
|
|
FastRB = "AadjPercMrunSrasWpstDbr_down";
|
|
FastB = "AadjPercMrunSrasWpstDb_down";
|
|
TactF = "AadjPercMtacSrasWpstDf_down";
|
|
TactLF = "AadjPercMtacSrasWpstDfl_down";
|
|
TactRF = "AadjPercMtacSrasWpstDfr_down";
|
|
TactL = "AadjPercMtacSrasWpstDl_down";
|
|
TactR = "AadjPercMtacSrasWpstDr_down";
|
|
TactLB = "AadjPercMtacSrasWpstDbl_down";
|
|
TactRB = "AadjPercMtacSrasWpstDbr_down";
|
|
TactB = "AadjPercMtacSrasWpstDb_down";
|
|
PlayerTactF = "AadjPercMtacSrasWpstDf_down";
|
|
PlayerTactLF = "AadjPercMtacSrasWpstDfl_down";
|
|
PlayerTactRF = "AadjPercMtacSrasWpstDfr_down";
|
|
PlayerTactL = "AadjPercMtacSrasWpstDl_down";
|
|
PlayerTactR = "AadjPercMtacSrasWpstDr_down";
|
|
PlayerTactLB = "AadjPercMtacSrasWpstDbl_down";
|
|
PlayerTactRB = "AadjPercMtacSrasWpstDbr_down";
|
|
PlayerTactB = "AadjPercMtacSrasWpstDb_down";
|
|
up = "AadjPknlMstpSrasWpstDdown";
|
|
PlayerStand = "AmovPercMstpSrasWpstDnon";
|
|
PlayerCrouch = "AadjPknlMstpSrasWpstDdown";
|
|
Combat = "AadjPercMstpSrasWpstDdown";
|
|
FireNotPossible = "AadjPercMstpSrasWpstDdown";
|
|
Crouch = "AadjPknlMstpSrasWpstDdown";
|
|
AdjustF = "AmovPercMstpSrasWpstDnon";
|
|
AdjustB = "AadjPknlMstpSrasWpstDup";
|
|
};
|
|
class PistolAdjustKneelBaseActions: PistolKneelActions
|
|
{
|
|
Lying = "";
|
|
Crouch = "";
|
|
};
|
|
class PistolAdjustLKneelActions: PistolAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWpstDleft";
|
|
default = "AadjPknlMstpSrasWpstDleft";
|
|
StopRelaxed = "AadjPknlMstpSrasWpstDleft";
|
|
turnL = "AadjPknlMstpSrasWpstDleft";
|
|
turnR = "AadjPknlMstpSrasWpstDleft";
|
|
turnLRelaxed = "AadjPknlMstpSrasWpstDleft";
|
|
turnRRelaxed = "AadjPknlMstpSrasWpstDleft";
|
|
WalkF = "AadjPknlMwlkSrasWpstDf_left";
|
|
WalkLF = "AadjPknlMwlkSrasWpstDfl_left";
|
|
WalkRF = "AadjPknlMwlkSrasWpstDfr_left";
|
|
WalkL = "AadjPknlMwlkSrasWpstDl_left";
|
|
WalkR = "AadjPknlMwlkSrasWpstDr_left";
|
|
WalkLB = "AadjPknlMwlkSrasWpstDbl_left";
|
|
WalkRB = "AadjPknlMwlkSrasWpstDbr_left";
|
|
WalkB = "AadjPknlMwlkSrasWpstDb_left";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_left";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_left";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_left";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_left";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_left";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_left";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_left";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_left";
|
|
SlowF = "AadjPknlMrunSrasWpstDf_left";
|
|
SlowLF = "AadjPknlMrunSrasWpstDfl_left";
|
|
SlowRF = "AadjPknlMrunSrasWpstDfr_left";
|
|
SlowL = "AadjPknlMrunSrasWpstDl_left";
|
|
SlowR = "AadjPknlMrunSrasWpstDr_left";
|
|
SlowLB = "AadjPknlMrunSrasWpstDbl_left";
|
|
SlowRB = "AadjPknlMrunSrasWpstDbr_left";
|
|
SlowB = "AadjPknlMrunSrasWpstDb_left";
|
|
PlayerSlowF = "AadjPknlMrunSrasWpstDf_left";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_left";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_left";
|
|
PlayerSlowL = "AadjPknlMrunSrasWpstDl_left";
|
|
PlayerSlowR = "AadjPknlMrunSrasWpstDr_left";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_left";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_left";
|
|
PlayerSlowB = "AadjPknlMrunSrasWpstDb_left";
|
|
FastF = "AadjPknlMevaSrasWpstDf_left";
|
|
FastLF = "AadjPknlMevaSrasWpstDfl_left";
|
|
FastRF = "AadjPknlMevaSrasWpstDfr_left";
|
|
FastL = "AadjPknlMrunSrasWpstDl_left";
|
|
FastR = "AadjPknlMrunSrasWpstDr_left";
|
|
FastLB = "AadjPknlMrunSrasWpstDbl_left";
|
|
FastRB = "AadjPknlMrunSrasWpstDbr_left";
|
|
FastB = "AadjPknlMrunSrasWpstDb_left";
|
|
TactF = "AadjPknlMtacSrasWpstDf_left";
|
|
TactLF = "AadjPknlMtacSrasWpstDfl_left";
|
|
TactRF = "AadjPknlMtacSrasWpstDfr_left";
|
|
TactL = "AadjPknlMtacSrasWpstDl_left";
|
|
TactR = "AadjPknlMtacSrasWpstDr_left";
|
|
TactLB = "AadjPknlMtacSrasWpstDbl_left";
|
|
TactRB = "AadjPknlMtacSrasWpstDbr_left";
|
|
TactB = "AadjPknlMtacSrasWpstDb_left";
|
|
PlayerTactF = "AadjPknlMtacSrasWpstDf_left";
|
|
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_left";
|
|
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_left";
|
|
PlayerTactL = "AadjPknlMtacSrasWpstDl_left";
|
|
PlayerTactR = "AadjPknlMtacSrasWpstDr_left";
|
|
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_left";
|
|
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_left";
|
|
PlayerTactB = "AadjPknlMtacSrasWpstDb_left";
|
|
up = "AadjPercMstpSrasWpstDleft";
|
|
PlayerStand = "AadjPercMstpSrasWpstDleft";
|
|
Combat = "AadjPknlMstpSrasWpstDleft";
|
|
FireNotPossible = "AadjPknlMstpSrasWpstDleft";
|
|
Stand = "AmovPknlMstpSlowWpstDnon";
|
|
AdjustR = "AmovPknlMstpSrasWpstDnon";
|
|
down = "AadjPpneMstpSrasWpstDleft";
|
|
PlayerProne = "AadjPpneMstpSrasWpstDleft";
|
|
};
|
|
class PistolAdjustRKneelActions: PistolAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWpstDright";
|
|
default = "AadjPknlMstpSrasWpstDright";
|
|
StopRelaxed = "AadjPknlMstpSrasWpstDright";
|
|
turnL = "AadjPknlMstpSrasWpstDright";
|
|
turnR = "AadjPknlMstpSrasWpstDright";
|
|
turnLRelaxed = "AadjPknlMstpSrasWpstDright";
|
|
turnRRelaxed = "AadjPknlMstpSrasWpstDright";
|
|
WalkF = "AadjPknlMwlkSrasWpstDf_right";
|
|
WalkLF = "AadjPknlMwlkSrasWpstDfl_right";
|
|
WalkRF = "AadjPknlMwlkSrasWpstDfr_right";
|
|
WalkL = "AadjPknlMwlkSrasWpstDl_right";
|
|
WalkR = "AadjPknlMwlkSrasWpstDr_right";
|
|
WalkLB = "AadjPknlMwlkSrasWpstDbl_right";
|
|
WalkRB = "AadjPknlMwlkSrasWpstDbr_right";
|
|
WalkB = "AadjPknlMwlkSrasWpstDb_right";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_right";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_right";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_right";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_right";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_right";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_right";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_right";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_right";
|
|
SlowF = "AadjPknlMrunSrasWpstDf_right";
|
|
SlowLF = "AadjPknlMrunSrasWpstDfl_right";
|
|
SlowRF = "AadjPknlMrunSrasWpstDfr_right";
|
|
SlowL = "AadjPknlMrunSrasWpstDl_right";
|
|
SlowR = "AadjPknlMrunSrasWpstDr_right";
|
|
SlowLB = "AadjPknlMrunSrasWpstDbl_right";
|
|
SlowRB = "AadjPknlMrunSrasWpstDbr_right";
|
|
SlowB = "AadjPknlMrunSrasWpstDb_right";
|
|
PlayerSlowF = "AadjPknlMrunSrasWpstDf_right";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_right";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_right";
|
|
PlayerSlowL = "AadjPknlMrunSrasWpstDl_right";
|
|
PlayerSlowR = "AadjPknlMrunSrasWpstDr_right";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_right";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_right";
|
|
PlayerSlowB = "AadjPknlMrunSrasWpstDb_right";
|
|
FastF = "AadjPknlMevaSrasWpstDf_right";
|
|
FastLF = "AadjPknlMevaSrasWpstDfl_right";
|
|
FastRF = "AadjPknlMevaSrasWpstDfr_right";
|
|
FastL = "AadjPknlMrunSrasWpstDl_right";
|
|
FastR = "AadjPknlMrunSrasWpstDr_right";
|
|
FastLB = "AadjPknlMrunSrasWpstDbl_right";
|
|
FastRB = "AadjPknlMrunSrasWpstDbr_right";
|
|
FastB = "AadjPknlMrunSrasWpstDb_right";
|
|
TactF = "AadjPknlMtacSrasWpstDf_right";
|
|
TactLF = "AadjPknlMtacSrasWpstDfl_right";
|
|
TactRF = "AadjPknlMtacSrasWpstDfr_right";
|
|
TactL = "AadjPknlMtacSrasWpstDl_right";
|
|
TactR = "AadjPknlMtacSrasWpstDr_right";
|
|
TactLB = "AadjPknlMtacSrasWpstDbl_right";
|
|
TactRB = "AadjPknlMtacSrasWpstDbr_right";
|
|
TactB = "AadjPknlMtacSrasWpstDb_right";
|
|
PlayerTactF = "AadjPknlMtacSrasWpstDf_right";
|
|
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_right";
|
|
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_right";
|
|
PlayerTactL = "AadjPknlMtacSrasWpstDl_right";
|
|
PlayerTactR = "AadjPknlMtacSrasWpstDr_right";
|
|
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_right";
|
|
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_right";
|
|
PlayerTactB = "AadjPknlMtacSrasWpstDb_right";
|
|
up = "AadjPercMstpSrasWpstDright";
|
|
PlayerStand = "AadjPercMstpSrasWpstDright";
|
|
Combat = "AadjPknlMstpSrasWpstDright";
|
|
FireNotPossible = "AadjPknlMstpSrasWpstDright";
|
|
Stand = "AmovPknlMstpSlowWpstDnon";
|
|
AdjustL = "AmovPknlMstpSrasWpstDnon";
|
|
down = "AadjPpneMstpSrasWpstDright";
|
|
PlayerProne = "AadjPpneMstpSrasWpstDright";
|
|
};
|
|
class PistolAdjustFKneelActions: PistolAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWpstDup";
|
|
default = "AadjPknlMstpSrasWpstDup";
|
|
StopRelaxed = "AadjPknlMstpSrasWpstDup";
|
|
turnL = "AadjPknlMstpSrasWpstDup";
|
|
turnR = "AadjPknlMstpSrasWpstDup";
|
|
turnLRelaxed = "AadjPknlMstpSrasWpstDup";
|
|
turnRRelaxed = "AadjPknlMstpSrasWpstDup";
|
|
WalkF = "AadjPknlMwlkSrasWpstDf_up";
|
|
WalkLF = "AadjPknlMwlkSrasWpstDfl_up";
|
|
WalkRF = "AadjPknlMwlkSrasWpstDfr_up";
|
|
WalkL = "AadjPknlMwlkSrasWpstDl_up";
|
|
WalkR = "AadjPknlMwlkSrasWpstDr_up";
|
|
WalkLB = "AadjPknlMwlkSrasWpstDbl_up";
|
|
WalkRB = "AadjPknlMwlkSrasWpstDbr_up";
|
|
WalkB = "AadjPknlMwlkSrasWpstDb_up";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_up";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_up";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_up";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_up";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_up";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_up";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_up";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_up";
|
|
SlowF = "AadjPknlMrunSrasWpstDf_up";
|
|
SlowLF = "AadjPknlMrunSrasWpstDfl_up";
|
|
SlowRF = "AadjPknlMrunSrasWpstDfr_up";
|
|
SlowL = "AadjPknlMrunSrasWpstDl_up";
|
|
SlowR = "AadjPknlMrunSrasWpstDr_up";
|
|
SlowLB = "AadjPknlMrunSrasWpstDbl_up";
|
|
SlowRB = "AadjPknlMrunSrasWpstDbr_up";
|
|
SlowB = "AadjPknlMrunSrasWpstDb_up";
|
|
PlayerSlowF = "AadjPknlMrunSrasWpstDf_up";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_up";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_up";
|
|
PlayerSlowL = "AadjPknlMrunSrasWpstDl_up";
|
|
PlayerSlowR = "AadjPknlMrunSrasWpstDr_up";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_up";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_up";
|
|
PlayerSlowB = "AadjPknlMrunSrasWpstDb_up";
|
|
FastF = "AadjPknlMevaSrasWpstDf_up";
|
|
FastLF = "AadjPknlMevaSrasWpstDfl_up";
|
|
FastRF = "AadjPknlMevaSrasWpstDfr_up";
|
|
FastL = "AadjPknlMrunSrasWpstDl_up";
|
|
FastR = "AadjPknlMrunSrasWpstDr_up";
|
|
FastLB = "AadjPknlMrunSrasWpstDbl_up";
|
|
FastRB = "AadjPknlMrunSrasWpstDbr_up";
|
|
FastB = "AadjPknlMrunSrasWpstDb_up";
|
|
TactF = "AadjPknlMtacSrasWpstDf_up";
|
|
TactLF = "AadjPknlMtacSrasWpstDfl_up";
|
|
TactRF = "AadjPknlMtacSrasWpstDfr_up";
|
|
TactL = "AadjPknlMtacSrasWpstDl_up";
|
|
TactR = "AadjPknlMtacSrasWpstDr_up";
|
|
TactLB = "AadjPknlMtacSrasWpstDbl_up";
|
|
TactRB = "AadjPknlMtacSrasWpstDbr_up";
|
|
TactB = "AadjPknlMtacSrasWpstDb_up";
|
|
PlayerTactF = "AadjPknlMtacSrasWpstDf_up";
|
|
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_up";
|
|
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_up";
|
|
PlayerTactL = "AadjPknlMtacSrasWpstDl_up";
|
|
PlayerTactR = "AadjPknlMtacSrasWpstDr_up";
|
|
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_up";
|
|
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_up";
|
|
PlayerTactB = "AadjPknlMtacSrasWpstDb_up";
|
|
up = "AadjPercMstpSrasWpstDup";
|
|
PlayerStand = "AadjPercMstpSrasWpstDup";
|
|
Combat = "AadjPknlMstpSrasWpstDup";
|
|
FireNotPossible = "AadjPknlMstpSrasWpstDup";
|
|
Stand = "AmovPknlMstpSlowWpstDnon";
|
|
AdjustF = "AadjPercMstpSrasWpstDdown";
|
|
AdjustB = "AmovPknlMstpSrasWpstDnon";
|
|
};
|
|
class PistolAdjustBKneelActions: PistolAdjustKneelBaseActions
|
|
{
|
|
stop = "AadjPknlMstpSrasWpstDdown";
|
|
default = "AadjPknlMstpSrasWpstDdown";
|
|
StopRelaxed = "AadjPknlMstpSrasWpstDdown";
|
|
turnL = "AadjPknlMstpSrasWpstDdown";
|
|
turnR = "AadjPknlMstpSrasWpstDdown";
|
|
turnLRelaxed = "AadjPknlMstpSrasWpstDdown";
|
|
turnRRelaxed = "AadjPknlMstpSrasWpstDdown";
|
|
WalkF = "AadjPknlMwlkSrasWpstDf_down";
|
|
WalkLF = "AadjPknlMwlkSrasWpstDfl_down";
|
|
WalkRF = "AadjPknlMwlkSrasWpstDfr_down";
|
|
WalkL = "AadjPknlMwlkSrasWpstDl_down";
|
|
WalkR = "AadjPknlMwlkSrasWpstDr_down";
|
|
WalkLB = "AadjPknlMwlkSrasWpstDbl_down";
|
|
WalkRB = "AadjPknlMwlkSrasWpstDbr_down";
|
|
WalkB = "AadjPknlMwlkSrasWpstDb_down";
|
|
PlayerWalkF = "AadjPknlMwlkSrasWpstDf_down";
|
|
PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_down";
|
|
PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_down";
|
|
PlayerWalkL = "AadjPknlMwlkSrasWpstDl_down";
|
|
PlayerWalkR = "AadjPknlMwlkSrasWpstDr_down";
|
|
PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_down";
|
|
PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_down";
|
|
PlayerWalkB = "AadjPknlMwlkSrasWpstDb_down";
|
|
SlowF = "AadjPknlMrunSrasWpstDf_down";
|
|
SlowLF = "AadjPknlMrunSrasWpstDfl_down";
|
|
SlowRF = "AadjPknlMrunSrasWpstDfr_down";
|
|
SlowL = "AadjPknlMrunSrasWpstDl_down";
|
|
SlowR = "AadjPknlMrunSrasWpstDr_down";
|
|
SlowLB = "AadjPknlMrunSrasWpstDbl_down";
|
|
SlowRB = "AadjPknlMrunSrasWpstDbr_down";
|
|
SlowB = "AadjPknlMrunSrasWpstDb_down";
|
|
PlayerSlowF = "AadjPknlMrunSrasWpstDf_down";
|
|
PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_down";
|
|
PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_down";
|
|
PlayerSlowL = "AadjPknlMrunSrasWpstDl_down";
|
|
PlayerSlowR = "AadjPknlMrunSrasWpstDr_down";
|
|
PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_down";
|
|
PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_down";
|
|
PlayerSlowB = "AadjPknlMrunSrasWpstDb_down";
|
|
FastF = "AadjPknlMevaSrasWpstDf_down";
|
|
FastLF = "AadjPknlMevaSrasWpstDfl_down";
|
|
FastRF = "AadjPknlMevaSrasWpstDfr_down";
|
|
FastL = "AadjPknlMrunSrasWpstDl_down";
|
|
FastR = "AadjPknlMrunSrasWpstDr_down";
|
|
FastLB = "AadjPknlMrunSrasWpstDbl_down";
|
|
FastRB = "AadjPknlMrunSrasWpstDbr_down";
|
|
FastB = "AadjPknlMrunSrasWpstDb_down";
|
|
TactF = "AadjPknlMtacSrasWpstDf_down";
|
|
TactLF = "AadjPknlMtacSrasWpstDfl_down";
|
|
TactRF = "AadjPknlMtacSrasWpstDfr_down";
|
|
TactL = "AadjPknlMtacSrasWpstDl_down";
|
|
TactR = "AadjPknlMtacSrasWpstDr_down";
|
|
TactLB = "AadjPknlMtacSrasWpstDbl_down";
|
|
TactRB = "AadjPknlMtacSrasWpstDbr_down";
|
|
TactB = "AadjPknlMtacSrasWpstDb_down";
|
|
PlayerTactF = "AadjPknlMtacSrasWpstDf_down";
|
|
PlayerTactLF = "AadjPknlMtacSrasWpstDfl_down";
|
|
PlayerTactRF = "AadjPknlMtacSrasWpstDfr_down";
|
|
PlayerTactL = "AadjPknlMtacSrasWpstDl_down";
|
|
PlayerTactR = "AadjPknlMtacSrasWpstDr_down";
|
|
PlayerTactLB = "AadjPknlMtacSrasWpstDbl_down";
|
|
PlayerTactRB = "AadjPknlMtacSrasWpstDbr_down";
|
|
PlayerTactB = "AadjPknlMtacSrasWpstDb_down";
|
|
up = "AadjPercMstpSrasWpstDdown";
|
|
PlayerStand = "AadjPercMstpSrasWpstDdown";
|
|
Combat = "AadjPknlMstpSrasWpstDdown";
|
|
FireNotPossible = "AadjPknlMstpSrasWpstDdown";
|
|
Stand = "AmovPknlMstpSlowWpstDnon";
|
|
AdjustF = "AmovPknlMstpSrasWpstDnon";
|
|
AdjustB = "AadjPpneMstpSrasWpstDup";
|
|
};
|
|
class PistolAdjustLStandActionsRunF: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_left";
|
|
Up = "AadjPknlMrunSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkF: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_left";
|
|
Up = "AadjPknlMwlkSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunFL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left";
|
|
Up = "AadjPknlMrunSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkFL: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_left";
|
|
Up = "AadjPknlMwlkSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_left";
|
|
Up = "AadjPknlMrunSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkL: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_left";
|
|
Up = "AadjPknlMwlkSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunBL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left";
|
|
Up = "AadjPknlMrunSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkBL: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_left";
|
|
Up = "AadjPknlMwlkSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunB: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_left";
|
|
Up = "AadjPknlMrunSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkB: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_left";
|
|
Up = "AadjPknlMwlkSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunBR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkBR: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_left";
|
|
Up = "AadjPknlMwlkSrasWpstDbr_left";
|
|
Stand = "AadjPercMwlkSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_left";
|
|
Up = "AadjPknlMrunSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkR: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_left";
|
|
Up = "AadjPknlMwlkSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsRunFR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left";
|
|
Up = "AadjPknlMrunSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsWlkFR: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_left";
|
|
Up = "AadjPknlMwlkSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandEvasiveActionsF: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDf_left";
|
|
Up = "AadjPknlMevaSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandEvasiveActionsFR: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_left";
|
|
Up = "AadjPknlMevaSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandEvasiveActionsFL: PistolAdjustLStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_left";
|
|
Up = "AadjPknlMevaSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunF: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_right";
|
|
Up = "AadjPknlMrunSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkF: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_right";
|
|
Up = "AadjPknlMwlkSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunFL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right";
|
|
Up = "AadjPknlMrunSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkFL: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_right";
|
|
Up = "AadjPknlMwlkSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_right";
|
|
Up = "AadjPknlMrunSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkL: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_right";
|
|
Up = "AadjPknlMwlkSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunBL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right";
|
|
Up = "AadjPknlMrunSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkBL: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_right";
|
|
Up = "AadjPknlMwlkSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunB: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_right";
|
|
Up = "AadjPknlMrunSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkB: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_right";
|
|
Up = "AadjPknlMwlkSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunBR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkBR: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_right";
|
|
Up = "AadjPknlMwlkSrasWpstDbr_right";
|
|
Stand = "AadjPercMwlkSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_right";
|
|
Up = "AadjPknlMrunSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkR: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_right";
|
|
Up = "AadjPknlMwlkSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsRunFR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right";
|
|
Up = "AadjPknlMrunSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsWlkFR: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_right";
|
|
Up = "AadjPknlMwlkSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandEvasiveActionsF: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDf_right";
|
|
Up = "AadjPknlMevaSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandEvasiveActionsFR: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_right";
|
|
Up = "AadjPknlMevaSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandEvasiveActionsFL: PistolAdjustRStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_right";
|
|
Up = "AadjPknlMevaSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunF: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_up";
|
|
Up = "AadjPknlMrunSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkF: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_up";
|
|
Up = "AadjPknlMwlkSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunFL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up";
|
|
Up = "AadjPknlMrunSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkFL: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_up";
|
|
Up = "AadjPknlMwlkSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_up";
|
|
Up = "AadjPknlMrunSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkL: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_up";
|
|
Up = "AadjPknlMwlkSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunBL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up";
|
|
Up = "AadjPknlMrunSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkBL: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_up";
|
|
Up = "AadjPknlMwlkSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunB: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_up";
|
|
Up = "AadjPknlMrunSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkB: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_up";
|
|
Up = "AadjPknlMwlkSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunBR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkBR: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_up";
|
|
Up = "AadjPknlMwlkSrasWpstDbr_up";
|
|
Stand = "AadjPercMwlkSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_up";
|
|
Up = "AadjPknlMrunSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkR: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_up";
|
|
Up = "AadjPknlMwlkSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsRunFR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up";
|
|
Up = "AadjPknlMrunSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsWlkFR: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_up";
|
|
Up = "AadjPknlMwlkSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandEvasiveActionsF: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDf_up";
|
|
Up = "AadjPknlMevaSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandEvasiveActionsFR: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_up";
|
|
Up = "AadjPknlMevaSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandEvasiveActionsFL: PistolAdjustFStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_up";
|
|
Up = "AadjPknlMevaSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunF: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_down";
|
|
Up = "AadjPknlMrunSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkF: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDf_down";
|
|
Up = "AadjPknlMwlkSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunFL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down";
|
|
Up = "AadjPknlMrunSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkFL: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_down";
|
|
Up = "AadjPknlMwlkSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_down";
|
|
Up = "AadjPknlMrunSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkL: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDl_down";
|
|
Up = "AadjPknlMwlkSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunBL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down";
|
|
Up = "AadjPknlMrunSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkBL: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_down";
|
|
Up = "AadjPknlMwlkSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunB: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_down";
|
|
Up = "AadjPknlMrunSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkB: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDb_down";
|
|
Up = "AadjPknlMwlkSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunBR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkBR: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_down";
|
|
Up = "AadjPknlMwlkSrasWpstDbr_down";
|
|
Stand = "AadjPercMwlkSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_down";
|
|
Up = "AadjPknlMrunSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkR: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDr_down";
|
|
Up = "AadjPknlMwlkSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsRunFR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down";
|
|
Up = "AadjPknlMrunSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsWlkFR: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_down";
|
|
Up = "AadjPknlMwlkSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandEvasiveActionsF: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDf_down";
|
|
Up = "AadjPknlMevaSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandEvasiveActionsFR: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfr_down";
|
|
Up = "AadjPknlMevaSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandEvasiveActionsFL: PistolAdjustBStandActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMevaSrasWpstDfl_down";
|
|
Up = "AadjPknlMevaSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacF: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_left";
|
|
Up = "AadjPknlMtacSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacFL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left";
|
|
Up = "AadjPknlMtacSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_left";
|
|
Up = "AadjPknlMtacSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacBL: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left";
|
|
Up = "AadjPknlMtacSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacB: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_left";
|
|
Up = "AadjPknlMtacSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacBR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_left";
|
|
Up = "AadjPknlMtacSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLStandActionsTacFR: PistolAdjustLStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_left";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left";
|
|
Up = "AadjPknlMtacSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacF: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_right";
|
|
Up = "AadjPknlMtacSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacFL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right";
|
|
Up = "AadjPknlMtacSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_right";
|
|
Up = "AadjPknlMtacSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacBL: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right";
|
|
Up = "AadjPknlMtacSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacB: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_right";
|
|
Up = "AadjPknlMtacSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacBR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_right";
|
|
Up = "AadjPknlMtacSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRStandActionsTacFR: PistolAdjustRStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_right";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right";
|
|
Up = "AadjPknlMtacSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacF: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_up";
|
|
Up = "AadjPknlMtacSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacFL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up";
|
|
Up = "AadjPknlMtacSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_up";
|
|
Up = "AadjPknlMtacSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacBL: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up";
|
|
Up = "AadjPknlMtacSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacB: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_up";
|
|
Up = "AadjPknlMtacSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacBR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_up";
|
|
Up = "AadjPknlMtacSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFStandActionsTacFR: PistolAdjustFStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_up";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up";
|
|
Up = "AadjPknlMtacSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacF: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_down";
|
|
Up = "AadjPknlMtacSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacFL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down";
|
|
Up = "AadjPknlMtacSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_down";
|
|
Up = "AadjPknlMtacSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacBL: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down";
|
|
Up = "AadjPknlMtacSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacB: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_down";
|
|
Up = "AadjPknlMtacSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacBR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_down";
|
|
Up = "AadjPknlMtacSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBStandActionsTacFR: PistolAdjustBStandActions
|
|
{
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_down";
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down";
|
|
Up = "AadjPknlMtacSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunF: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_left";
|
|
Up = "AadjPercMrunSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkF: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDf_left";
|
|
Up = "AadjPercMwlkSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunFL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_left";
|
|
Up = "AadjPercMrunSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkFL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfl_left";
|
|
Up = "AadjPercMwlkSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_left";
|
|
Up = "AadjPercMrunSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDl_left";
|
|
Up = "AadjPercMwlkSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunBL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_left";
|
|
Up = "AadjPercMrunSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkBL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbl_left";
|
|
Up = "AadjPercMwlkSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunB: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_left";
|
|
Up = "AadjPercMrunSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkB: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDb_left";
|
|
Up = "AadjPercMwlkSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunBR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkBR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbr_left";
|
|
Up = "AadjPercMwlkSrasWpstDbr_left";
|
|
Stand = "AadjPknlMwlkSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_left";
|
|
Up = "AadjPercMrunSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDr_left";
|
|
Up = "AadjPercMwlkSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsRunFR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_left";
|
|
Up = "AadjPercMrunSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsWlkFR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfr_left";
|
|
Up = "AadjPercMwlkSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelEvasiveActionsF: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDf_left";
|
|
Up = "AadjPercMevaSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelEvasiveActionsFR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
|
|
Up = "AadjPercMevaSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelEvasiveActionsFL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
|
|
Up = "AadjPercMevaSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunF: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_right";
|
|
Up = "AadjPercMrunSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkF: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDf_right";
|
|
Up = "AadjPercMwlkSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunFL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_right";
|
|
Up = "AadjPercMrunSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkFL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfl_right";
|
|
Up = "AadjPercMwlkSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_right";
|
|
Up = "AadjPercMrunSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDl_right";
|
|
Up = "AadjPercMwlkSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunBL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_right";
|
|
Up = "AadjPercMrunSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkBL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbl_right";
|
|
Up = "AadjPercMwlkSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunB: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_right";
|
|
Up = "AadjPercMrunSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkB: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDb_right";
|
|
Up = "AadjPercMwlkSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunBR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkBR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbr_right";
|
|
Up = "AadjPercMwlkSrasWpstDbr_right";
|
|
Stand = "AadjPknlMwlkSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_right";
|
|
Up = "AadjPercMrunSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDr_right";
|
|
Up = "AadjPercMwlkSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsRunFR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_right";
|
|
Up = "AadjPercMrunSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsWlkFR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfr_right";
|
|
Up = "AadjPercMwlkSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelEvasiveActionsF: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDf_left";
|
|
Up = "AadjPercMevaSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelEvasiveActionsFR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
|
|
Up = "AadjPercMevaSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelEvasiveActionsFL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
|
|
Up = "AadjPercMevaSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunF: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_up";
|
|
Up = "AadjPercMrunSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkF: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDf_up";
|
|
Up = "AadjPercMwlkSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunFL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_up";
|
|
Up = "AadjPercMrunSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkFL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfl_up";
|
|
Up = "AadjPercMwlkSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_up";
|
|
Up = "AadjPercMrunSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDl_up";
|
|
Up = "AadjPercMwlkSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunBL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_up";
|
|
Up = "AadjPercMrunSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkBL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbl_up";
|
|
Up = "AadjPercMwlkSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunB: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_up";
|
|
Up = "AadjPercMrunSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkB: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDb_up";
|
|
Up = "AadjPercMwlkSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunBR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkBR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbr_up";
|
|
Up = "AadjPercMwlkSrasWpstDbr_up";
|
|
Stand = "AadjPknlMwlkSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_up";
|
|
Up = "AadjPercMrunSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDr_up";
|
|
Up = "AadjPercMwlkSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsRunFR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_up";
|
|
Up = "AadjPercMrunSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsWlkFR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfr_up";
|
|
Up = "AadjPercMwlkSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelEvasiveActionsF: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDf_left";
|
|
Up = "AadjPercMevaSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelEvasiveActionsFR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
|
|
Up = "AadjPercMevaSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelEvasiveActionsFL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
|
|
Up = "AadjPercMevaSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunF: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDf_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDf_down";
|
|
Up = "AadjPercMrunSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkF: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDf_down";
|
|
Up = "AadjPercMwlkSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunFL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfl_down";
|
|
Up = "AadjPercMrunSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkFL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfl_down";
|
|
Up = "AadjPercMwlkSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDl_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDl_down";
|
|
Up = "AadjPercMrunSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDl_down";
|
|
Up = "AadjPercMwlkSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunBL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbl_down";
|
|
Up = "AadjPercMrunSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkBL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbl_down";
|
|
Up = "AadjPercMwlkSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunB: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDb_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDb_down";
|
|
Up = "AadjPercMrunSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkB: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDb_down";
|
|
Up = "AadjPercMwlkSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunBR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkBR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDbr_down";
|
|
Up = "AadjPercMwlkSrasWpstDbr_down";
|
|
Stand = "AadjPknlMwlkSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDr_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDr_down";
|
|
Up = "AadjPercMrunSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDr_down";
|
|
Up = "AadjPercMwlkSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsRunFR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down";
|
|
PlayerStand = "AadjPercMrunSrasWpstDfr_down";
|
|
Up = "AadjPercMrunSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsWlkFR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMwlkSrasWpstDfr_down";
|
|
Up = "AadjPercMwlkSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelEvasiveActionsF: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDf_left";
|
|
Up = "AadjPercMevaSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelEvasiveActionsFR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfr_left";
|
|
Up = "AadjPercMevaSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelEvasiveActionsFL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMevaSrasWpstDfl_left";
|
|
Up = "AadjPercMevaSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacF: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_left";
|
|
Up = "AadjPercMtacSrasWpstDf_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacFL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left";
|
|
Up = "AadjPercMtacSrasWpstDfl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_left";
|
|
Up = "AadjPercMtacSrasWpstDl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacBL: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left";
|
|
Up = "AadjPercMtacSrasWpstDbl_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacB: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_left";
|
|
Up = "AadjPercMtacSrasWpstDb_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacBR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_left";
|
|
Up = "AadjPercMtacSrasWpstDr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustLKneelActionsTacFR: PistolAdjustLKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_left";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left";
|
|
Up = "AadjPercMtacSrasWpstDfr_left";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacF: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_right";
|
|
Up = "AadjPercMtacSrasWpstDf_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacFL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right";
|
|
Up = "AadjPercMtacSrasWpstDfl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_right";
|
|
Up = "AadjPercMtacSrasWpstDl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacBL: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right";
|
|
Up = "AadjPercMtacSrasWpstDbl_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacB: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_right";
|
|
Up = "AadjPercMtacSrasWpstDb_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacBR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_right";
|
|
Up = "AadjPercMtacSrasWpstDr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustRKneelActionsTacFR: PistolAdjustRKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_right";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right";
|
|
Up = "AadjPercMtacSrasWpstDfr_right";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacF: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_up";
|
|
Up = "AadjPercMtacSrasWpstDf_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacFL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up";
|
|
Up = "AadjPercMtacSrasWpstDfl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_up";
|
|
Up = "AadjPercMtacSrasWpstDl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacBL: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up";
|
|
Up = "AadjPercMtacSrasWpstDbl_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacB: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_up";
|
|
Up = "AadjPercMtacSrasWpstDb_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacBR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_up";
|
|
Up = "AadjPercMtacSrasWpstDr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustFKneelActionsTacFR: PistolAdjustFKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_up";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up";
|
|
Up = "AadjPercMtacSrasWpstDfr_up";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacF: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDf_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDf_down";
|
|
Up = "AadjPercMtacSrasWpstDf_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacFL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down";
|
|
Up = "AadjPercMtacSrasWpstDfl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDl_down";
|
|
Up = "AadjPercMtacSrasWpstDl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacBL: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbl_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down";
|
|
Up = "AadjPercMtacSrasWpstDbl_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacB: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDb_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDb_down";
|
|
Up = "AadjPercMtacSrasWpstDb_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacBR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDbr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDr_down";
|
|
Up = "AadjPercMtacSrasWpstDr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class PistolAdjustBKneelActionsTacFR: PistolAdjustBKneelActions
|
|
{
|
|
PlayerStand = "AadjPercMtacSrasWpstDfr_down";
|
|
PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down";
|
|
Up = "AadjPercMtacSrasWpstDfr_down";
|
|
AdjustF = "";
|
|
AdjustB = "";
|
|
AdjustL = "";
|
|
AdjustR = "";
|
|
};
|
|
class ParachuteFreeFall: NoActions
|
|
{
|
|
upDegree = "ManPosFreefall";
|
|
Stop = "AmovPpneMstpSnonWnonDnon";
|
|
StopRelaxed = "AmovPpneMstpSnonWnonDnon";
|
|
Default = "HaloFreeFall_non";
|
|
WalkF = "HaloFreeFall_F";
|
|
WalkLF = "HaloFreeFall_FL";
|
|
WalkRF = "HaloFreeFall_FR";
|
|
WalkL = "HaloFreeFall_L";
|
|
WalkR = "HaloFreeFall_R";
|
|
WalkLB = "HaloFreeFall_BL";
|
|
WalkRB = "HaloFreeFall_BR";
|
|
WalkB = "HaloFreeFall_B";
|
|
PlayerWalkF = "HaloFreeFall_F";
|
|
PlayerWalkLF = "HaloFreeFall_FL";
|
|
PlayerWalkRF = "HaloFreeFall_FR";
|
|
PlayerWalkL = "HaloFreeFall_L";
|
|
PlayerWalkR = "HaloFreeFall_R";
|
|
PlayerWalkLB = "HaloFreeFall_BL";
|
|
PlayerWalkRB = "HaloFreeFall_BR";
|
|
PlayerWalkB = "HaloFreeFall_B";
|
|
SlowF = "HaloFreeFall_F";
|
|
SlowLF = "HaloFreeFall_FL";
|
|
SlowRF = "HaloFreeFall_FR";
|
|
SlowL = "HaloFreeFall_L";
|
|
SlowR = "HaloFreeFall_R";
|
|
SlowLB = "HaloFreeFall_BL";
|
|
SlowRB = "HaloFreeFall_BR";
|
|
SlowB = "HaloFreeFall_B";
|
|
PlayerSlowF = "HaloFreeFall_F";
|
|
PlayerSlowLF = "HaloFreeFall_FL";
|
|
PlayerSlowRF = "HaloFreeFall_FR";
|
|
PlayerSlowL = "HaloFreeFall_L";
|
|
PlayerSlowR = "HaloFreeFall_R";
|
|
PlayerSlowLB = "HaloFreeFall_BL";
|
|
PlayerSlowRB = "HaloFreeFall_BR";
|
|
PlayerSlowB = "HaloFreeFall_B";
|
|
FastF = "HaloFreeFall_F";
|
|
FastLF = "HaloFreeFall_FL";
|
|
FastRF = "HaloFreeFall_FR";
|
|
FastL = "HaloFreeFall_L";
|
|
FastR = "HaloFreeFall_R";
|
|
FastLB = "HaloFreeFall_BL";
|
|
FastRB = "HaloFreeFall_BR";
|
|
FastB = "HaloFreeFall_B";
|
|
TactF = "HaloFreeFall_F";
|
|
TactLF = "HaloFreeFall_FL";
|
|
TactRF = "HaloFreeFall_FR";
|
|
TactL = "HaloFreeFall_L";
|
|
TactR = "HaloFreeFall_R";
|
|
TactLB = "HaloFreeFall_BL";
|
|
TactRB = "HaloFreeFall_BR";
|
|
TactB = "HaloFreeFall_B";
|
|
PlayerTactF = "HaloFreeFall_F";
|
|
PlayerTactLF = "HaloFreeFall_FL";
|
|
PlayerTactRF = "HaloFreeFall_FR";
|
|
PlayerTactL = "HaloFreeFall_L";
|
|
PlayerTactR = "HaloFreeFall_R";
|
|
PlayerTactLB = "HaloFreeFall_BL";
|
|
PlayerTactRB = "HaloFreeFall_BR";
|
|
PlayerTactB = "HaloFreeFall_B";
|
|
EvasiveLeft = "HaloFreeFall_FL";
|
|
EvasiveRight = "HaloFreeFall_FR";
|
|
Combat = "AmovPercMstpSrasWrflDnon";
|
|
Civil = "AmovPercMstpSnonWnonDnon";
|
|
startSwim = "AswmPercMrunSnonWnonDf";
|
|
surfaceSwim = "AsswPercMrunSnonWnonDf";
|
|
bottomSwim = "AbswPercMrunSnonWnonDf";
|
|
StopSwim = "AmovPercMstpSnonWnonDnon";
|
|
};
|
|
class RifleStandActions_inv: RifleLowStandActions
|
|
{
|
|
Stop = "AinvPercMstpSrasWrflDnon";
|
|
StopRelaxed = "AinvPercMstpSrasWrflDnon";
|
|
Default = "AinvPercMstpSrasWrflDnon";
|
|
PlayerStand = "AmovPercMstpSrasWrflDnon";
|
|
Civil = "AinvPercMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPercMstpSraswpstDnon";
|
|
};
|
|
class RifleKneelActions_inv: RifleKneelLowActions
|
|
{
|
|
Stop = "AinvPknlMstpSrasWrflDnon";
|
|
StopRelaxed = "AinvPknlMstpSrasWrflDnon";
|
|
Default = "AinvPknlMstpSrasWrflDnon";
|
|
PlayerCrouch = "AmovPknlMstpSrasWrflDnon";
|
|
Civil = "AinvPknlMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPknlMstpSraswpstDnon";
|
|
};
|
|
class RifleProneActions_inv: RifleProneActions
|
|
{
|
|
Stop = "AinvPpneMstpSrasWrflDnon";
|
|
StopRelaxed = "AinvPpneMstpSrasWrflDnon";
|
|
Default = "AinvPpneMstpSrasWrflDnon";
|
|
PlayerProne = "AmovPpneMstpSrasWrflDnon";
|
|
Civil = "AinvPpneMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPpneMstpSraswpstDnon";
|
|
};
|
|
class PistolStandActions_inv: PistolStandActions
|
|
{
|
|
Stop = "AinvPercMstpSraswpstDnon";
|
|
StopRelaxed = "AinvPercMstpSraswpstDnon";
|
|
Default = "AinvPercMstpSraswpstDnon";
|
|
PlayerStand = "AmovPercMstpSraswpstDnon";
|
|
Civil = "AinvPercMstpSnonWnonDnon";
|
|
};
|
|
class PistolKneelActions_inv: PistolKneelActions
|
|
{
|
|
Stop = "AinvPknlMstpSraswpstDnon";
|
|
StopRelaxed = "AinvPknlMstpSraswpstDnon";
|
|
Default = "AinvPknlMstpSraswpstDnon";
|
|
Civil = "AinvPknlMstpSnonWnonDnon";
|
|
};
|
|
class PistolProneActions_inv: PistolProneActions
|
|
{
|
|
Stop = "AinvPpneMstpSraswpstDnon";
|
|
StopRelaxed = "AinvPpneMstpSraswpstDnon";
|
|
Default = "AinvPpneMstpSraswpstDnon";
|
|
PlayerProne = "AinvPpneMstpSnonWnonDnon";
|
|
Civil = "AmovPknlMstpSnonWnonDnon_gear";
|
|
};
|
|
class CivilStandActions_inv: CivilStandActions
|
|
{
|
|
Stop = "AinvPercMstpSnonWnonDnon";
|
|
StopRelaxed = "AinvPercMstpSnonWnonDnon";
|
|
Default = "AinvPercMstpSnonWnonDnon";
|
|
PlayerStand = "AmovPercMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPercMstpSraswpstDnon";
|
|
};
|
|
class CivilKneelActions_inv: CivilKneelActions
|
|
{
|
|
Stop = "AinvPknlMstpSnonWnonDnon";
|
|
StopRelaxed = "AinvPknlMstpSnonWnonDnon";
|
|
Default = "AinvPknlMstpSnonWnonDnon";
|
|
PlayerCrouch = "AmovPknlMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPknlMstpSraswpstDnon";
|
|
};
|
|
class CivilProneActions_inv: CivilProneActions
|
|
{
|
|
Stop = "AinvPpneMstpSnonWnonDnon";
|
|
StopRelaxed = "AinvPpneMstpSnonWnonDnon";
|
|
Default = "AinvPpneMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPpneMstpSraswpstDnon";
|
|
};
|
|
class LauncherStandActions_inv: LauncherStandActions
|
|
{
|
|
Stop = "AinvPercMstpsraswlnrDnon";
|
|
StopRelaxed = "AinvPercMstpsraswlnrDnon";
|
|
Default = "AinvPercMstpsraswlnrDnon";
|
|
PlayerStand = "AmovPercMstpsraswlnrDnon";
|
|
Civil = "AinvPercMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPercMstpSraswpstDnon";
|
|
};
|
|
class LauncherKneelActions_inv: LauncherKneelActions
|
|
{
|
|
Stop = "AinvPknlMstpsraswlnrDnon";
|
|
StopRelaxed = "AinvPknlMstpsraswlnrDnon";
|
|
Default = "AinvPknlMstpsraswlnrDnon";
|
|
Civil = "AinvPknlMstpSnonWnonDnon";
|
|
HandGunOn = "AinvPknlMstpSraswpstDnon";
|
|
};
|
|
class Acts_SittingJumpingSaluting_actions: RifleBaseLowStandActions
|
|
{
|
|
Stop = "Acts_SittingJumpingSaluting_loop";
|
|
StopRelaxed = "Acts_SittingJumpingSaluting_loop";
|
|
Default = "Acts_SittingJumpingSaluting_loop";
|
|
WeaponOn = "Acts_SittingJumpingSaluting_loop";
|
|
WeaponOff = "Acts_SittingJumpingSaluting_loop";
|
|
Stand = "Acts_SittingJumpingSaluting_loop";
|
|
Combat = "Acts_SittingJumpingSaluting_loop";
|
|
};
|
|
class Acts_SittingJumpingSaluting2_actions: RifleLowStandActions
|
|
{
|
|
GetOver = "";
|
|
};
|
|
class Acts_NavigatingChopper_Actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_NavigatingChopper_Loop";
|
|
StopRelaxed = "Acts_NavigatingChopper_Loop";
|
|
Default = "Acts_NavigatingChopper_Loop";
|
|
Combat = "Acts_NavigatingChopper_Loop";
|
|
};
|
|
class Acts_TreatingWounded_actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_TreatingWounded_loop";
|
|
StopRelaxed = "Acts_TreatingWounded_loop";
|
|
Default = "Acts_TreatingWounded_loop";
|
|
Combat = "Acts_TreatingWounded_loop";
|
|
};
|
|
class Acts_LyingWounded_actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_LyingWounded_loop";
|
|
StopRelaxed = "Acts_LyingWounded_loop";
|
|
Combat = "Acts_LyingWounded_loop";
|
|
Default = "Acts_LyingWounded_loop";
|
|
};
|
|
class Acts_ShowingTheRightWay_actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_ShowingTheRightWay_loop";
|
|
StopRelaxed = "Acts_ShowingTheRightWay_loop";
|
|
Default = "Acts_ShowingTheRightWay_loop";
|
|
Combat = "Acts_ShowingTheRightWay_loop";
|
|
};
|
|
class Acts_ShieldFromSun_actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_ShieldFromSun_loop";
|
|
StopRelaxed = "Acts_ShieldFromSun_loop";
|
|
Combat = "Acts_ShieldFromSun_loop";
|
|
Default = "Acts_ShieldFromSun_loop";
|
|
};
|
|
class Acts_listeningToRadio_actions: RifleLowStandActions
|
|
{
|
|
Stop = "Acts_listeningToRadio_Loop";
|
|
StopRelaxed = "Acts_listeningToRadio_Loop";
|
|
Combat = "Acts_listeningToRadio_Loop";
|
|
Default = "Acts_listeningToRadio_Loop";
|
|
};
|
|
class Acts_UnconsciousStandUp_Actions: CivilStandActions
|
|
{
|
|
Stop = "Acts_UnconsciousStandUp_part1";
|
|
StopRelaxed = "Acts_UnconsciousStandUp_part1";
|
|
Combat = "Acts_UnconsciousStandUp_part1";
|
|
Default = "Acts_UnconsciousStandUp_part1";
|
|
};
|
|
};
|
|
primaryActionMaps[] = {"RifleProneActions_injured","DeadActions","LauncherKneelActions","BinocProneRflActions","BinocProneCivilActions","RifleProneActions","PistolProneActions","RifleKneelActions","PistolKneelActions","RifleStandActions","PistolStandActions","RifleLowStandActions","SwimmingActions","CivilStandActions","BinocKneelRflActions","BinocStandRflActions"};
|
|
class Interpolations{};
|
|
transitionsInterpolated[] = {};
|
|
transitionsSimple[] = {};
|
|
transitionsDisabled[] = {};
|
|
class BlendAnims
|
|
{
|
|
aimingDefault[] = {};
|
|
aimingKneelUnarmedDefault = "";
|
|
legsDefault[] = {};
|
|
headDefault[] = {};
|
|
aimingNo[] = {};
|
|
legsNo[] = {};
|
|
headNo[] = {};
|
|
aimingUpDefault[] = {};
|
|
empty[] = {};
|
|
};
|
|
class AgonyBase: Default
|
|
{
|
|
disableWeaponsLong = 1;
|
|
actions = "InjuredManActions";
|
|
headBobMode = 2;
|
|
headBobStrength = -1;
|
|
collisionShape = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d";
|
|
collisionShapeSafe = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d";
|
|
};
|
|
class AgonyBaseRfl: AgonyBase
|
|
{
|
|
actions = "InjuredManActionsRfl";
|
|
};
|
|
class InjuredMovedBase: Default
|
|
{
|
|
actions = "InjuredManCarriedActions";
|
|
speed = 1;
|
|
visibleSize = 0.600122;
|
|
headBobMode = 1;
|
|
headBobStrength = -1;
|
|
};
|
|
}; |