Epoch/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenu.sqf
He-Man 2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00

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/*
Author: Raimonds Virtoss - EpochMod.com
Contributors: He-Man
Description:
DESC-TBA
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenu.sqf
*/
disableSerialization;
//[[[cog import generate_private_arrays ]]]
private ["_iconcode","_action","_arr","_buttonSettings","_c","_cfg","_checkConfigs","_config","_configs","_dName","_display","_entries","_hasTarget","_icon","_in","_selfOrTarget","_subclasses","_tTip","_tooltip","_tooltipcode","_x"];
//[[[end]]]
_in = [_this, 0, "",[""]] call BIS_fnc_param;
_display = findDisplay 66600;
_cfg = "CfgActionMenu" call EPOCH_returnConfig;
_arr = [];
_buttonSettings = [];
/** Variable Defines **/
{
call compile (format ["%1 = %2;",configName _x,getText _x]);
} count (configProperties [(_cfg >> "variableDefines"),"true",false]);
_hasTarget = !(dyna_cursorTarget isEqualTo objNull);
if (isNull _display && dialog) exitWith {false call Epoch_dynamicMenuCleanup; false};
if (isNull _display) then {
if (_hasTarget) then {
createDialog "rmx_dynamenu";
} else {
findDisplay 46 createDisplay "rmx_dynamenu";
};
};
_selfOrTarget = if !(_hasTarget) then {"self"} else {"target"};
_checkConfigs = {
_config = switch (_in) do {
case "build_upgrade":
{
_cfg = "CfgBaseBuilding" call EPOCH_returnConfig;
(_cfg >> dyna_cursorTargetType)
};
case "":
{
(_cfg >> _selfOrTarget)
};
default
{
_c = format ["_cfg >> '%1'",_selfOrTarget];
_arr = _this;
{
_c = _c + (format [" >> '%1'",_x]);
} forEach _arr;
(call compile _c)
};
};
switch (_in) do {
case "build_upgrade":
{
if !(isClass _config) exitWith {_in = "";};
{
_dName = getText(configfile >> "CfgVehicles" >> (_x select 0) >> "DisplayName");
_tTip = "";
_icon = "";
{
if !(_x isEqualType []) then {_x = [_x, 1]};
_c = configfile >> "CfgMagazines" >> (_x select 0);
_tTip = _tTip + format ["[%1 x %2] ", _x select 1, getText(_c >> "DisplayName")];
if (_icon isEqualTo "") then {_icon = getText (_c >> "picture")};
} forEach (_x select 1);
_tooltip = format ["%1 >> %2 ",_dName,_tTip];
_action = format ["[dyna_cursorTarget,%1] call EPOCH_upgradeBUILD; true call Epoch_dynamicMenuCleanup;",_forEachIndex];
_buttonSettings pushBack [
_icon,
_tooltip,
_action
];
} forEach (getArray (_config >> "upgradeBuilding"));
};
default
{
_configs = "true" configClasses _config;
{
if (call compile (getText(_x >> "condition"))) then {
if (_selfOrTarget isEqualTo "self" || dyna_distance) then {
_subclasses = configProperties [_x, "isClass _x",true];
_action = if (_subclasses isEqualTo []) then {
format ["%1; true call Epoch_dynamicMenuCleanup;",getText(_x >> "action")]
} else {
format ["%2 %1 call Epoch_dynamicMenu;",_arr + [(configName _x)],getText(_x >> "action")]
};
_tooltip = "";
_tooltipcode = getText(_x >> "tooltipcode");
if (_tooltipcode != "") then {
_tooltip = [] call compile _tooltipcode;
}
else {
_tooltip = getText(_x >> "tooltip");
};
_icon = "";
_iconcode = getText(_x >> "iconcode");
if (_iconcode != "") then {
_icon = [] call compile _iconcode;
}
else {
_icon = getText(_x >> "icon");
};
if (!(_icon isequaltype "") || _icon isequalto "") then {
_icon = "x\addons\a3_epoch_code\Data\UI\buttons\player_inspect.paa";
};
_buttonSettings pushBack [
_icon,
_tooltip,
_action
];
};
};
} forEach _configs;
};
};
};
call _checkConfigs;
if (_buttonSettings isEqualTo []) then {_selfOrTarget = "self"; call _checkConfigs;};
_entries = count _buttonSettings;
if !(_entries <= 0) then {
[_entries, _buttonSettings] spawn epoch_dynamicMenuPopulate;
} else {
true call Epoch_dynamicMenuCleanup;
};
true