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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Custom Fire Effect emitter (not in use)
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/scripts/fireB.sqf
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*/
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params ["_object"];
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_pos01 = getPos _object;
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/*
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_soundSource = createSoundSource ["Sound_Fire", _pos01, [], 0];
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_soundSource attachto [_object,[0,0,0]];
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*/
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_source01 = "#particlesource" createVehicleLocal _pos01;
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_source01 setParticleClass "ObjectDestructionFire1SmallxB";
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_source01 attachto [_object,[0,0,0]];
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_source03 = "#particlesource" createVehicleLocal _pos01;
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_source03 setParticleClass "FireSparks";
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_source03 attachto [_object,[0,0,0]];
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_li = "#lightpoint" createVehicleLocal _pos01;
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_li setLightBrightness 0.08;
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_li setLightAmbient [1,0.28,0.05];
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_li setLightColor [1,0.28,0.05];
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_li lightAttachObject [_object, [0,0,0]];
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uiSleep 5;
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{
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deleteVehicle _x;
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} foreach [_source01,_source03,_li];
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deleteVehicle _object;
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