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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
private["_notReady","_abortAfter","_start","_finish","_dirTo","_nrPlyrs","_i","_pos","_trgt","_sapperCount"];
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_disableAI = {
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{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
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};
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_trgt = player;
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if(count _this > 0)then{
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_trgt = _this select 0;
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};
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_sapperCount = 8;
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if(count _this > 1)then{
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_sapperCount = _this select 1;
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};
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_notReady = true;
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_abortAfter = 0;
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_start = [];
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_finish = [];
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while {_notReady} do {
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_start = [_trgt, 480, random 360] call BIS_fnc_relPos;
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_dirTo = [_start,_trgt,18] call EPOCH_fnc_dirToFuzzy;
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_finish = [_start, ((_start distance _trgt) * 2), _dirTo] call BIS_fnc_relPos;
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_nrPlyrs = nearestObjects [_start, ["Epoch_Female_base_F","Epoch_Man_base_F"],200];
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if((!(surfaceIsWater _start) && !(surfaceIsWater _finish) && (count _nrPlyrs < 1)) || _abortAfter > 41)then{
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_notReady = false;
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};
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_abortAfter = _abortAfter + 1;
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};
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if(_abortAfter < 42)then{
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for "_i" from 1 to _sapperCount step 1 do {
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_pos = _start findEmptyPosition [0,20,"Epoch_Sapper_F"];
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_axeSapper = createAgent ["Epoch_Sapper_F", _pos, [], 12, "FORM"];
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waitUntil {_axeSapper == _axeSapper};
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_axeSapper call _disableAI;
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EPOCHSapperMigrationHandle = [_axeSapper,_finish] execFSM "\x\addons\a3_epoch_code\System\sapperSwarmMember.fsm";
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uiSleep 0.75;
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};
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Epoch_axeMigrationRunning = true;
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}; |