mirror of
https://github.com/EpochModTeam/Epoch.git
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404 lines
19 KiB
Plaintext
404 lines
19 KiB
Plaintext
// make sure we wait for Display #46
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waitUntil {!isNull (findDisplay 46) && (!isNil "EPOCH_loadingScreenDone")};
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// load favBar
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'load' spawn epoch_favBar_draw;
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// force update within 15 seconds
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EPOCH_forceUpdate = false;
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_forceUpdate = false;
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// force update within 1 second
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EPOCH_forceUpdateNow = false;
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// start alive timer
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_clientAliveTimer = diag_tickTime;
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// Fade Black Screen
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_fadedblack = false;
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// Lootspawner
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_LootSpawned = false;
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_LootBiasAdd = 30;
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// init player stat vars
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_gmVarsInit = ["CfgEpochClient", "gmVars", [["Temp",98.6],["Hunger",500],["Thirst",500],["Toxicity",0],["Stamina",10],["BloodP",100],["Alcohol",0],["Radiation",0]]] call EPOCH_fnc_returnConfigEntryV2;
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_gModeVarNames = _gmVarsInit apply {_x param [0,""]};
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_gModeVarValues = _gmVarsInit apply {_x param [1,0]};
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_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
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_customVarNames = _customVarsInit apply {_x param [0,""]};
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_defaultVarValues = _customVarsInit apply {_x param [1,0]};
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_customVarLimits = _customVarsInit apply {_x param [2,[]]};
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(_customVarLimits select (_customVarNames find "Temp")) params [["_playerTempMax",100],["_playerTempMin",0]];
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(_defaultVarValues select (_customVarNames find "Temp")) params [["_playerTempDefault",0]];
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(_customVarLimits select (_customVarNames find "Hunger")) params [["_playerHungerMax",100],["_playerHungerMin",0]];
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(_defaultVarValues select (_customVarNames find "Hunger")) params [["_playerHungerDefault",0]];
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(_customVarLimits select (_customVarNames find "Thirst")) params [["_playerThirstMax",100],["_playerThirstMin",0]];
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(_defaultVarValues select (_customVarNames find "Thirst")) params [["_playerThirstDefault",0]];
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(_customVarLimits select (_customVarNames find "Energy")) params [["_playerEnergyMax",100],["_playerEnergyMin",0]];
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(_defaultVarValues select (_customVarNames find "Energy")) params [["_playerEnergyDefault",0]];
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(_customVarLimits select (_customVarNames find "Wet")) params [["_playerWetMax",100],["_playerWetMin",0]];
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(_defaultVarValues select (_customVarNames find "Wet")) params [["_playerWetDefault",0]];
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(_customVarLimits select (_customVarNames find "Soiled")) params [["_playerSoiledMax",100],["_playerSoiledMin",0]];
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(_defaultVarValues select (_customVarNames find "Soiled")) params [["_playerSoiledDefault",0]];
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(_customVarLimits select (_customVarNames find "Immunity")) params [["_playerImmunityMax",100],["_playerImmunityMin",0]];
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(_defaultVarValues select (_customVarNames find "Immunity")) params [["_playerImmunityDefault",0]];
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(_customVarLimits select (_customVarNames find "Toxicity")) params [["_playerToxicityMax",100],["_playerToxicityMin",0]];
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(_defaultVarValues select (_customVarNames find "Toxicity")) params [["_playerToxicityDefault",0]];
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(_customVarLimits select (_customVarNames find "Stamina")) params [["_playerStaminaMax",100],["_playerStaminaMin",0]];
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(_defaultVarValues select (_customVarNames find "Stamina")) params [["_playerStaminaDefault",0]];
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(_customVarLimits select (_customVarNames find "BloodP")) params [["_playerBloodPMax",100],["_playerBloodPMin",0]];
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(_defaultVarValues select (_customVarNames find "BloodP")) params [["_playerBloodPDefault",0]];
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(_customVarLimits select (_customVarNames find "Alcohol")) params [["_playerAlcoholMax",100],["_playerAlcoholMin",0]];
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(_defaultVarValues select (_customVarNames find "Alcohol")) params [["_playerAlcoholDefault",0]];
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(_customVarLimits select (_customVarNames find "Radiation")) params [["_playerRadiationMax",100],["_playerRadiationMin",0]];
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(_defaultVarValues select (_customVarNames find "Radiation")) params [["_playerRadiationDefault",0]];
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(_customVarLimits select (_customVarNames find "Nuisance")) params [["_playerNuisanceMax",100],["_playerNuisanceMin",0]];
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(_defaultVarValues select (_customVarNames find "Nuisance")) params [["_playerNuisanceDefault",0]];
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(_defaultVarValues select (_customVarNames find "AliveTime")) params [["_playerAliveTimeDefault",0]];
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(_defaultVarValues select (_customVarNames find "HitPoints")) params [["_playerHitPointsDefault",0]];
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(_defaultVarValues select (_customVarNames find "SpawnArray")) params [["_playerSpawnArrayDefault",0]];
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(_defaultVarValues select (_customVarNames find "MissionArray")) params [["_playerMissionArrayDefault",0]];
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// push inital vars to new gvars
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{
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_varDefault = _defaultVarValues select _foreachindex;
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_varName = format["EPOCH_player%1",_x];
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_varNameTmp = call compile format["_player%1Key",_x];
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if !(isNil "_varNameTmp") then {_varName = _varNameTmp};
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missionNamespace setVariable [_varName, missionNamespace getVariable [format["EPOCH_player%1",_x], _varDefault]];
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} forEach _customVarNames;
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// only changed within this loop
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_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKey, _playerAliveTimeDefault];
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// init Energy Max
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EPOCH_playerEnergyMax = _playerEnergyMax;
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// inline function to sync player stats to server
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_fnc_forceUpdate = {
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private _customVars = [];
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{
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private _varName = format["EPOCH_player%1",_x];
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private _varNameTmp = call compile format["_player%1Key",_x];
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if !(isNil "_varNameTmp") then {_varName = _varNameTmp};
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_customVars pushBack (missionNamespace getVariable [_varName,_defaultVarValues select _foreachindex]);
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} forEach _customVarNames;
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[player,_customVars,Epoch_personalToken] remoteExec ["EPOCH_fnc_savePlayer",2];
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};
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// disable fuel sources client side.
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{_x setFuelCargo 0;} foreach (missionNamespace getVariable ["EPOCH_staticFuelSources", []]);
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// setup display EH's
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if (isNil "EPOCH_display_setup_complete") then {
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EPOCH_display_setup_complete = true;
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{
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(findDisplay 46) displayAddEventHandler [_x,(["CfgEpochClient", _x, ""] call EPOCH_fnc_returnConfigEntryV2)];
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} forEach (["CfgEpochClient", "displayAddEventHandler", []] call EPOCH_fnc_returnConfigEntryV2);
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// reset anim state
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player switchMove "";
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// setup Epoch Hud
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call epoch_dynamicHUD_start;
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};
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player setVariable["BIS_noCoreConversations", true];
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// Background radiation
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_outOfBoundsRadiation = ["CfgEpochClient", "outOfBoundsRadiation", 10] call EPOCH_fnc_returnConfigEntryV2;
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_radsLevel = 0;
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// Radiation screen effects threshold
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_radiationEffectsThreshold = ["CfgEpochClient", "radiationEffectsThreshold", 10] call EPOCH_fnc_returnConfigEntryV2;
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_prevEquippedItem = [];
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_damagePlayer = damage player;
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_isOnFoot = isNull objectParent player;
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_panic = false;
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_prevEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault];
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_EPOCH_Autorunspeed = 1;
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// init config data
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_antagonistRndChance = ["CfgEpochClient", "antagonistRngChance", 100] call EPOCH_fnc_returnConfigEntryV2;
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_baseRadiationLoss = ["CfgEpochClient", "baseRadiationLoss", -0.1] call EPOCH_fnc_returnConfigEntryV2;
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_baseRadiationLossImmunityPenalty = ["CfgEpochClient", "baseRadiationLossImmunityPenalty", -0.1] call EPOCH_fnc_returnConfigEntryV2;
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_baseHungerLoss = ["CfgEpochClient", "baseHungerLoss", 2] call EPOCH_fnc_returnConfigEntryV2;
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_baseThirstLoss = ["CfgEpochClient", "baseThirstLoss", 2] call EPOCH_fnc_returnConfigEntryV2;
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_baseAlcoholLoss = ["CfgEpochClient", "baseAlcoholLoss", 0.17] call EPOCH_fnc_returnConfigEntryV2;
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_lossMultiplier = if (["CfgEpochClient", "accelerateHTALoss", true] call EPOCH_fnc_returnConfigEntryV2) then {timeMultiplier} else {1};
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_energyCostNV = ["CfgEpochClient", "energyCostNV", 3] call EPOCH_fnc_returnConfigEntryV2;
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_energyPowerSources = ["CfgEpochClient", "energyPowerSources", ["Land_spp_Tower_F","Land_wpp_Turbine_V2_F","Land_wpp_Turbine_V1_F","SolarGen_EPOCH","Land_Wreck_Satellite_EPOCH"]] call EPOCH_fnc_returnConfigEntryV2;
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_energyRegenInVeh = ["CfgEpochClient", "energyChargeInVeh", 5] call EPOCH_fnc_returnConfigEntryV2;
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_energyRegenMax = ["CfgEpochClient", "energyRegenMax", 5] call EPOCH_fnc_returnConfigEntryV2;
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_energyRange = ["CfgEpochClient", "energyRange", 75] call EPOCH_fnc_returnConfigEntryV2;
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_hudConfigs = ["CfgEpochClient", "hudConfigs", []] call EPOCH_fnc_returnConfigEntryV2;
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_radioactiveLocations = ["CfgEpochClient", "radioactiveLocations", ["NameCityCapital", "NameCity", "Airport"]] call EPOCH_fnc_returnConfigEntryV2;
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_radiatedObjMaxRange = ["CfgEpochClient", "radiatedObjMaxFalloutDist", 75] call EPOCH_fnc_returnConfigEntryV2;
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_PlayerMarkerArray = getArray(('CfgMarkerSets' call EPOCH_returnConfig) >> 'PlayerMarker' >> 'markerArray');
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_PlayerMarkerName = (_PlayerMarkerArray param [0,[]]) param [0,"EPOCH_PlayerMarker1"];
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_DeathMarkerName = ((getArray (('CfgMarkerSets' call EPOCH_returnConfig) >> 'DeathMarker' >> 'markerArray')) param [0,[]]) param [0,"EPOCH_DeathMarker1"];
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_mapOnZoomSetMarkerSize = ["CfgEpochClient", "mapOnZoomSetMarkerSize", 0] call EPOCH_fnc_returnConfigEntryV2;
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_PlayerMarkerEnabled = (["CfgEpochClient", "playerLocationMarkerGPSOnly", 0] call EPOCH_fnc_returnConfigEntryV2) isequalto 1;
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_DeathMarkerEnabled = (["CfgEpochClient", "playerDeathMarkerGPSOnly", 0] call EPOCH_fnc_returnConfigEntryV2) isequalto 1;
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_DeathMarker = profileNameSpace getVariable ['EPOCHLastKnownDeath',[]];
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_chargeRate = 0;
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_antagonistChanceDefaults = [
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"Epoch_Cloak_F",0.07,
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"Epoch_Sapper_F",0.25,
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"Epoch_SapperG_F",0.12,
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"Epoch_SapperB_F",0.06,
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"I_UAV_01_F",0.2,
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"PHANTOM",0.01,
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"EPOCH_RyanZombie_1",0.25
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];
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_antagonistChances = ["CfgEpochClient", "antagonistChances", _antagonistChanceDefaults] call EPOCH_fnc_returnConfigEntryV2;
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// Init antagonist spawn limits
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_spawnIndex = [];
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_spawnLimits = [];
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_antagonistSpawnDefaults = [
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["Epoch_Cloak_F", 1],
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["GreatWhite_F", 2],
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["Epoch_Sapper_F",2],
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["Epoch_SapperG_F",1],
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["Epoch_SapperB_F",1],
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["I_UAV_01_F",2],
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["PHANTOM",1],
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["B_Heli_Transport_01_F",1],
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["EPOCH_RyanZombie_1",12]
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];
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_antagonistSpawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
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_mod_Ryanzombies_Enabled = missionNamespace getVariable ["EPOCH_mod_Ryanzombies_Enabled",false];
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{
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_x params ["_spawnName","_spawnLimit"];
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if (_spawnName isEqualTo "EPOCH_RyanZombie_1") then {
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if (_mod_Ryanzombies_Enabled) then {
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_spawnIndex pushBack _spawnName;
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_spawnLimits pushBack _spawnLimit;
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};
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} else {
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_spawnIndex pushBack _spawnName;
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_spawnLimits pushBack _spawnLimit;
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};
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} forEach _antagonistSpawnLimits;
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EPOCH_spawnIndex = _spawnIndex;
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EPOCH_spawnLimits = _spawnLimits;
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// default data if mismatch
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKey, _playerSpawnArrayDefault];
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if !(_playerSpawnArray isEqualTypeParams _spawnIndex) then{
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_playerSpawnArray = [];
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{ _playerSpawnArray pushBack 0 } forEach _spawnIndex;
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};
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missionNamespace setVariable [_playerSpawnArrayKey, _playerSpawnArray];
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// find radio
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) == "ItemRadio") exitWith{
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EPOCH_equippedItem_PVS = [_x, true, player];
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};
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} forEach assignedItems player;
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// lootBubble Init
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_buildingJammerRange = ["CfgEpochClient", "buildingJammerRange", 75] call EPOCH_fnc_returnConfigEntryV2;
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_masterConfig = 'CfgBuildingLootPos' call EPOCH_returnConfig;
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_lootClasses = [];
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_lootClassesIgnore = ['Default'];
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'_cN = configName _x;if !(_cN in _lootClassesIgnore)then{_lootClasses pushBackUnique (toLower _cN)}; true' configClasses _masterConfig;
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_lastPlayerPos = getPosATL player;
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_pushbacklootedbld = {
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private ["_lootCheckBufferLimit"];
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_lootCheckBufferLimit = 333;
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EPOCH_LootedBlds pushBackUnique _this;
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if (count EPOCH_LootedBlds >= _lootCheckBufferLimit) then {
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EPOCH_LootedBlds deleteAt 0;
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};
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};
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_lootBubble = {
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private["_jammer", "_others", "_objects", "_nearObjects", "_building", "_lootDist", "_lootLoc", "_playerPos", "_distanceTraveled","_AddBias","_dir","_minlootdist","_maxlootdist"];
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_LootBiasAdd = _this;
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_playerPos = getPosATL vehicle player;
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_distanceTraveled = _lastPlayerPos distance2D _playerPos;
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_nearestbuilding = nearestBuilding player;
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if (player distance _nearestbuilding < (((sizeOf (typeOf _nearestbuilding))/2) min 15)) then {
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private _selectedConfig = typeOf _nearestbuilding;
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if (_selectedConfig isEqualTo "") then {
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(getModelInfo _nearestbuilding) params [["_modelName",""]];
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if (!isnil "_modelName") then {
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_selectedConfig = (_modelName splitString " .") joinString "_";
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};
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};
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if ((toLower _selectedConfig) in _lootClasses) then {
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_nearestbuilding call _pushbacklootedbld;
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};
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};
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if (_distanceTraveled > 10) then {
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_lastPlayerPos = _playerPos;
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if (_distanceTraveled < 100) then {
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_minlootdist = 30;
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_maxlootdist = 75;
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_dir = 30;
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if (speed (vehicle player) < 30) then {
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_LootBiasAdd = (_LootBiasAdd + 0.5) min 50;
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_minlootdist = 15;
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_maxlootdist = 50;
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_dir = 45;
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};
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_lootDist = (_distanceTraveled max _minlootdist) min _maxlootdist;
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_lootLoc = player getRelPos [_lootDist, (random [-_dir,0,_dir])];
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if (surfaceiswater _lootLoc) then {
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_lootLoc set [2,(getPosASL vehicle player) select 2];
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};
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_objects = (nearestObjects [_lootLoc, [], 50]) select {
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!(_x in EPOCH_LootedBlds) &&
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{_x distance player > _minlootdist} &&
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{_x distance player < _maxlootdist} &&
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{
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private _selectedConfig = typeOf _x;
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if (_selectedConfig isEqualTo "") then {
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(getModelInfo _x) params [["_modelName",""]];
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if (!isnil "_modelName") then {
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_selectedConfig = (_modelName splitString " .") joinString "_";
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};
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};
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((toLower _selectedConfig) in _lootClasses)
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}
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};
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if (count _objects > 4) then { // remove the farthest away buildings
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_objects resize 4;
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};
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// diag_log format["DEBUG: loot objects %1",_objects];
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_jammer = (_lootLoc nearObjects ["PlotPole_EPOCH", _buildingJammerRange + 50]) + (_lootLoc nearObjects ["ProtectionZone_Invisible_F", 25]);
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if (!(_objects isEqualTo[]) && (_jammer isEqualTo[])) then {
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_building = selectRandom _objects;
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if (_building getvariable ["EPOCH_Skiploot",false]) exitwith {};
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if !(_building in EPOCH_LootedBlds) then {
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_others = _building nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 15];
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if (_others isEqualTo[]) then {
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_nearObjects = nearestObjects[_building, ["WH_Loot", "Animated_Loot"], 25 min ((sizeOf (typeOf _building))/2)];
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//diag_log format["DEBUG: sizeof %1 %2",sizeOf (typeOf _building), typeOf _building];
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if (_nearObjects isEqualTo[]) then {
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_building call _pushbacklootedbld;
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_LootBiasAdd = if ([_building,_LootBiasAdd] call EPOCH_spawnLoot) then {(_LootBiasAdd - 7) max 0} else {_LootBiasAdd};
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};
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};
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};
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};
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};
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};
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_LootBiasAdd
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};
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// init weather temperature var if not already set
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if (isNil "EPOCH_CURRENT_WEATHER") then {
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EPOCH_CURRENT_WEATHER = 75;
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};
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_cursorTarget = objNull;
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// init cfgBaseBuilding config var
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_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_cfgObjectInteractions = 'CfgObjectInteractions' call EPOCH_returnConfig;
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_EPOCH_BuildTraderMisson = {
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params ['_inGameTasksconfig','_taskName',['_unit',objnull],['_taskItem',objnull]];
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_taskTitle = getText ( _inGameTasksconfig >> _taskName >> "title");
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_taskSQF = getText ( _inGameTasksconfig >> _taskName >> "initsqf");
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if !(_taskSQF isequalto '') then {
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call compile format ["[_taskName,player,_unit,_taskItem] execVM ""%1""",_taskSQF];
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};
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_taskCall = getText ( _inGameTasksconfig >> _taskName >> "initcall");
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if !(_taskCall isequalto '') then {
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call compile _taskCall;
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};
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_taskDelay = diag_ticktime + (getNumber ( _inGameTasksconfig >> _taskName >> "triggerDelay"));
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_triggerintervall = getNumber ( _inGameTasksconfig >> _taskName >> "triggerintervall");
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_taskItems = getArray ( _inGameTasksconfig >> _taskName >> "items");
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if !(_taskItems isequalto []) then {
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[player,Epoch_personalToken,_taskItems,[],objNull,false] remoteExec ["EPOCH_Server_createObject",2];
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};
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_taskMarkerType = getnumber (_inGameTasksconfig >> _taskName >> 'markerType');
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if (_taskMarkerType > 0) then {
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_taskMarkerVis = getNumber ( _inGameTasksconfig >> _taskName >> "markerVisible");
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_markerPos = [0,0,0];
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if (isNil "EPOCH_taskMarkerPos") then {
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if !(isNull _trgt) then {
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_markerPos = getPos _trgt;
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};
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if !(isNull _unit) then{
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_markerPos = getPos _unit;
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};
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if !(isNull _taskItem) then {
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_markerPos = getPos _taskItem;
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};
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}
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else {
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_markerPos = EPOCH_taskMarkerPos;
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};
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_mkrName = format ["EPOCHTaskMark%1%2",_taskName,diag_tickTime];
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EPOCH_taskMarker = [_mkrName,_taskMarkerVis];
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_taskMarkerText = getText ( _inGameTasksconfig >> _taskName >> "markerText");
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_taskMarkerRad = getNumber ( _inGameTasksconfig >> _taskName >> "markerRadius");
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if(_taskMarkerType == 2)then{
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_markerPos set [0, (_markerPos select 0) + (floor (random _taskMarkerRad) - (_taskMarkerRad / 2))];
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_markerPos set [1, (_markerPos select 1) + (floor (random _taskMarkerRad) - (_taskMarkerRad / 2))];
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};
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[[_taskMarkerVis,player],_markerPos,"ELLIPSE","mil_dot",_taskMarkerText,"ColorYellow",[_taskMarkerRad,_taskMarkerRad], "SolidBorder", 42, 0.6,_mkrName] remoteExec ["EPOCH_server_makeMarker",2];
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};
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_taskDialogues = [];
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{
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_x params [["_condition",""],["_dialogue",""]];
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if !(_condition isequalto "" || _dialogue isequalto "") then {
|
|
_taskDialogues pushback [compile _condition,_dialogue];
|
|
};
|
|
} foreach (getarray (_inGameTasksconfig >> _taskName >> 'dialogues'));
|
|
_taskEvents = [];
|
|
{
|
|
_x params [["_condition",""],["_taskEventCALL",""],["_taskEventTasks",[]]];
|
|
if !(_condition isequalto "") then {
|
|
_taskEvents pushback [compile _condition,compile _taskEventCALL,_taskEventTasks];
|
|
};
|
|
} foreach (getarray (_inGameTasksconfig >> _taskName >> 'callevents'));
|
|
_taskFailedCond = compile getText ( _inGameTasksconfig >> _taskName >> "failedCondition");
|
|
_taskFailTime = (getNumber ( _inGameTasksconfig >> _taskName >> "abandonTime"));
|
|
if (_taskFailTime < 1) then {_taskFailTime=999999} else {_taskFailTime = _taskFailTime + diag_ticktime};
|
|
_taskFailedDiags = getArray ( _inGameTasksconfig >> _taskName >> "faileddialogues");
|
|
_taskFailedSQF = getText ( _inGameTasksconfig >> _taskName >> "failedSQF");
|
|
_taskFailedCall = compile getText ( _inGameTasksconfig >> _taskName >> "failedCall");
|
|
_nextTask = getArray ( _inGameTasksconfig >> _taskName >> "failedTask");
|
|
|
|
_taskCompleteCond = compile getText ( _inGameTasksconfig >> _taskName >> "completeCondition");
|
|
_taskReward = getArray ( _inGameTasksconfig >> _taskName >> "reward");
|
|
_taskCompleteDiags = getArray ( _inGameTasksconfig >> _taskName >> "completedialogues");
|
|
_taskCompleteCall = compile getText ( _inGameTasksconfig >> _taskName >> "completedCALL");
|
|
_taskNextTrigger = getArray ( _inGameTasksconfig >> _taskName >> "nextTask");
|
|
|
|
_missionCleanUpCall = compile getText ( _inGameTasksconfig >> _taskName >> "cleanUpCall");
|
|
_taskCleanup = getNumber ( _inGameTasksconfig >> _taskName >> "cleanUp");
|
|
_return = [
|
|
[_inGameTasksconfig,_taskName,_unit,_taskItem,_taskTitle,_missionCleanUpCall,_taskCleanup],
|
|
_taskDelay,
|
|
_triggerintervall,
|
|
_taskDialogues,
|
|
_taskEvents,
|
|
[_taskFailedCond,_taskFailTime,_taskFailedDiags,_taskFailedSQF,_taskFailedCall,_nextTask],
|
|
[_taskCompleteCond,_taskReward,_taskCompleteDiags,_taskCompleteCall,_taskNextTrigger]
|
|
];
|
|
EPOCH_task_startTime = diag_ticktime;
|
|
_return
|
|
};
|
|
_epoch_tradermissionarray = [];
|
|
EPOCH_ActiveTraderMission = [];
|
|
_LastMissionTrigger = 0;
|