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26 lines
2.6 KiB
Plaintext
26 lines
2.6 KiB
Plaintext
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
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[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
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[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
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[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
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[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
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[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.
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[Changed] Sapper defaults tweaked to make them more responsive.
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[Changed] New Sapper antagonist config options:
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reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive.
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nestChance - A percentage chance, at each sapper spawn, that he will create a nest.
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hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc.
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chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
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[Changed] New UAV Support Troops antagonist config options:
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unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script.
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maxUnitNum - Maximum number of units to spawn per UAV.
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minAISkill - Minimum value for any AI skill.
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maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
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[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
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[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
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[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
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[Fixed] Missing texture issues with some base building objects since 0.3.8.
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[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
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[Info] Removed old .bikey and added new one for 0390.
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[Info] Requires Arma 3 1.58 or higher.
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[Info] A big thanks to Isaac, Axeman's chief tester.
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