Changed Player variable to not subtract 1. Status bar will now show all players logged in.
This commit is contained in:
parent
3fe39a1d25
commit
4aa2e8ee87
@ -22,22 +22,22 @@ disableSerialization;
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_colour10 = parseText "#CC3300";
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_colour0 = parseText "#CC0000";
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_colourDead = parseText "#000000";
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while {true} do
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while {true} do
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{
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sleep 1;
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//moved the creation of the status bar inside the loop and create it if it is null,
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//this is to handle instance where the status bar is disappearing
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//this is to handle instance where the status bar is disappearing
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if(isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555)) then
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{
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diag_log "statusbar is null create";
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disableSerialization;
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_rscLayer = "statusBar" call BIS_fnc_rscLayer;
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_rscLayer cutRsc["statusBar","PLAIN"];
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};
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};
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//initialize variables and set values
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_unit = _this select 0;
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_damage = round ((1 - (damage player)) * 100);
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@ -52,13 +52,13 @@ disableSerialization;
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_pos = getPosATL player; //switch to this below if you want to have world space coords displayed instead of gridref
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_dir = getDir (vehicle player);
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_grid = mapGridPosition player;
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_xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
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_hours = (floor(_time/60));
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_minutes = (_time - (_hours * 60));
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_players = (count playableUnits -1);
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_players = (count playableUnits);
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switch(_minutes) do {
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case 9: {_minutes = "09"};
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case 8: {_minutes = "08"};
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@ -71,11 +71,11 @@ disableSerialization;
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case 1: {_minutes = "01"};
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case 0: {_minutes = "00"};
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};
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//Colour coding
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//Damage
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_colourDamage = _colourDefault;
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switch true do {
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case(_damage >= 100) : {_colourDamage = _colour100;};
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case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour90;};
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@ -90,8 +90,8 @@ disableSerialization;
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case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
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case(_damage < 1) : {_colourDamage = _colourDead;};
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};
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//Hunger
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_colourHunger = _colourDefault;
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switch true do {
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@ -108,9 +108,9 @@ disableSerialization;
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case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
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case(_hunger < 1) : {_colourHunger = _colourDead;};
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};
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//Thirst
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_colourThirst = _colourDefault;
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_colourThirst = _colourDefault;
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switch true do{
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case(_thirst >= 100) : {_colourThirst = _colour100;};
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case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour90;};
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@ -125,7 +125,7 @@ disableSerialization;
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case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
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case(_thirst < 1) : {_colourThirst = _colourDead;};
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};
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//Energy
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_colourEnergy = _colourDefault;
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switch true do{
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@ -142,7 +142,7 @@ disableSerialization;
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case((_energyPercent >= 1) && (_energyPercent < 10)) : {_colourEnergy = _colour0;};
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case(_energyPercent < 1) : {_colourEnergy = _colour0;};
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};
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//Toxicity
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_colourToxicity = _colourDefault;
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switch true do{
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@ -159,45 +159,45 @@ disableSerialization;
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case((_toxPercent >= 1) && (_toxPercent < 10)) : {_colourToxicity = _colour90;};
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case(_toxPercent < 1) : {_colourToxicity = _colour100;};
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};
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//Stamina
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_colourStamina = _colourDefault;
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((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
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((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
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format["
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t>
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<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
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<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
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<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
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<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
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<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%17'/>%18</t>
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<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
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<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
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<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
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<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
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<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
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<t shadow='1' shadowColor='#000000' color='%17'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%17'/>%18</t>
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<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\restart.paa' color='%10'/>%19:%20</t>
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<t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>
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<t shadow='1' shadowColor='#000000' color='%10'>GRIDREF: %16</t>",
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"%",
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"%",
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_players,
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_damage,
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_wallet,
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_hunger,
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_thirst,
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_serverFPS,
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_energyPercent,
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_stamina,
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_wallet,
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_hunger,
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_thirst,
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_serverFPS,
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_energyPercent,
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_stamina,
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_colourDefault,
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_colourDamage,
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_colourHunger,
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_colourThirst,
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_colourEnergy,
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_colourStamina,
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format["%1/%2",_xx,_yy],
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format["%1/%2",_xx,_yy],
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_colourToxicity,
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_toxPercent,
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_hours,
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_minutes
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];
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};
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};
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};
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@ -22,24 +22,24 @@ disableSerialization;
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_colour10 = parseText "#CC3300";
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_colour0 = parseText "#CC0000";
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_colourDead = parseText "#000000";
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while {true} do
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while {true} do
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{
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sleep 1;
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//moved the creation of the status bar inside the loop and create it if it is null,
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//this is to handle instance where the status bar is disappearing
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//this is to handle instance where the status bar is disappearing
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if(isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555)) then
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{
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diag_log "statusbar is null create";
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disableSerialization;
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_rscLayer = "statusBar" call BIS_fnc_rscLayer;
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_rscLayer cutRsc["statusBar","PLAIN"];
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};
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};
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//initialize variables and set values
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_unit = _this select 0;
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_damage = round ((1 - (damage player)) * 100);
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@ -53,13 +53,13 @@ disableSerialization;
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_serverFPS = if (typeName EPOCH_diag_fps == "SCALAR") then [{EPOCH_diag_fps},{"MANIPULATED"}],
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_pos = getPosATL player; //switch to this below if you want to have world space coords displayed instead of gridref
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_dir = getDir (vehicle player);
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_grid = mapGridPosition player; _xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_grid = mapGridPosition player; _xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
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_hours = (floor(_time/60));
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_minutes = (_time - (_hours * 60));
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_players = (count playableunits -1);
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_players = (count playableunits);
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switch(_minutes) do {
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case 9: {_minutes = "09"};
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case 8: {_minutes = "08"};
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@ -72,11 +72,11 @@ disableSerialization;
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case 1: {_minutes = "01"};
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case 0: {_minutes = "00"};
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};
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//Colour coding
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//Damage
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_colourDamage = _colourDefault;
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switch true do {
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case(_damage >= 100) : {_colourDamage = _colour100;};
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case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour90;};
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@ -91,8 +91,8 @@ disableSerialization;
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case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
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case(_damage < 1) : {_colourDamage = _colourDead;};
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};
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//Hunger
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_colourHunger = _colourDefault;
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switch true do {
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@ -109,9 +109,9 @@ disableSerialization;
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case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
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case(_hunger < 1) : {_colourHunger = _colourDead;};
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};
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//Thirst
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_colourThirst = _colourDefault;
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_colourThirst = _colourDefault;
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switch true do{
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case(_thirst >= 100) : {_colourThirst = _colour100;};
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case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour90;};
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@ -126,7 +126,7 @@ disableSerialization;
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case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
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case(_thirst < 1) : {_colourThirst = _colourDead;};
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};
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//Energy
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_colourEnergy = _colourDefault;
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switch true do{
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@ -143,7 +143,7 @@ disableSerialization;
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case((_energyPercent >= 1) && (_energyPercent < 10)) : {_colourEnergy = _colour0;};
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case(_energyPercent < 1) : {_colourEnergy = _colour0;};
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};
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//Toxicity
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_colourToxicity = _colourDefault;
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switch true do{
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@ -160,44 +160,44 @@ disableSerialization;
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case((_toxPercent >= 1) && (_toxPercent < 10)) : {_colourToxicity = _colour90;};
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case(_toxPercent < 1) : {_colourToxicity = _colour100;};
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};
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//Stamina
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_colourStamina = _colourDefault;
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//display the information
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((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
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//display the information
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((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
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format["
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t>
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<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
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<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
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<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
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<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
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<t shadow='1' shadowColor='#000000' color='%18'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%18'/>%19</t>
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<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
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<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
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<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
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<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
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<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
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<t shadow='1' shadowColor='#000000' color='%18'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%18'/>%19</t>
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<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
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<t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>
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<t shadow='1' shadowColor='#000000' color='%10'>POS: %16</t>
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<t shadow='1' shadowColor='#000000' color='%10'>DIR: %17</t>",
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"%",
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"%",
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_players,
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_damage,
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_wallet,
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_hunger,
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_thirst,
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_serverFPS,
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_energyPercent,
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_stamina,
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_wallet,
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_hunger,
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_thirst,
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_serverFPS,
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_energyPercent,
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_stamina,
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_colourDefault,
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_colourDamage,
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_colourHunger,
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_colourThirst,
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_colourEnergy,
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_colourStamina,
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_pos,
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_pos,
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_dir,
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_colourToxicity,
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_toxPercent
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];
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};
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};
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};
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@ -22,22 +22,22 @@ disableSerialization;
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_colour10 = parseText "#CC3300";
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_colour0 = parseText "#CC0000";
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_colourDead = parseText "#000000";
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while {true} do
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while {true} do
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{
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sleep 1;
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//moved the creation of the status bar inside the loop and create it if it is null,
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//this is to handle instance where the status bar is disappearing
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//this is to handle instance where the status bar is disappearing
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if(isNull ((uiNamespace getVariable "statusBar")displayCtrl 55555)) then
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{
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diag_log "statusbar is null create";
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disableSerialization;
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_rscLayer = "statusBar" call BIS_fnc_rscLayer;
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_rscLayer cutRsc["statusBar","PLAIN"];
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};
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};
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//initialize variables and set values
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_unit = _this select 0;
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_damage = round ((1 - (damage player)) * 100);
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@ -50,15 +50,15 @@ disableSerialization;
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_energy = round(EPOCH_playerEnergy);
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_energyPercent = floor((_energy / 2500 ) * 100);
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_fps = format["%1", diag_fps];
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_grid = mapGridPosition player;
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_xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_grid = mapGridPosition player;
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_xx = (format[_grid]) select [0,3];
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_yy = (format[_grid]) select [3,3];
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_time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
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_hours = (floor(_time/60));
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_minutes = (_time - (_hours * 60));
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_players = (count playableUnits -1);
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_players = (count playableUnits);
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switch(_minutes) do {
|
||||
case 9: {_minutes = "09"};
|
||||
case 8: {_minutes = "08"};
|
||||
@ -71,12 +71,12 @@ disableSerialization;
|
||||
case 1: {_minutes = "01"};
|
||||
case 0: {_minutes = "00"};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
//Colour coding
|
||||
//Damage
|
||||
_colourDamage = _colourDefault;
|
||||
|
||||
|
||||
switch true do {
|
||||
case(_damage >= 100) : {_colourDamage = _colour100;};
|
||||
case((_damage >= 90) && (_damage < 100)) : {_colourDamage = _colour90;};
|
||||
@ -91,7 +91,7 @@ disableSerialization;
|
||||
case((_damage >= 1) && (_damage < 10)) : {_colourDamage = _colour0;};
|
||||
case(_damage < 1) : {_colourDamage = _colourDead;};
|
||||
};
|
||||
|
||||
|
||||
//Hunger
|
||||
_colourHunger = _colourDefault;
|
||||
switch true do {
|
||||
@ -108,11 +108,11 @@ disableSerialization;
|
||||
case((_hunger >= 1) && (_hunger < 10)) : {_colourHunger = _colour0;};
|
||||
case(_hunger < 1) : {_colourHunger = _colourDead;};
|
||||
};
|
||||
|
||||
|
||||
//Thirst
|
||||
_colourThirst = _colourDefault;
|
||||
_colourThirst = _colourDefault;
|
||||
switch true do{
|
||||
|
||||
|
||||
case(_thirst >= 100) : {_colourThirst = _colour100;};
|
||||
case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour90;};
|
||||
case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour80;};
|
||||
@ -126,11 +126,11 @@ disableSerialization;
|
||||
case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};
|
||||
case(_thirst < 1) : {_colourThirst = _colourDead;};
|
||||
};
|
||||
|
||||
|
||||
//Energy
|
||||
_colourEnergy = _colourDefault;
|
||||
switch true do{
|
||||
|
||||
|
||||
case(_energyPercent >= 100) : {_colourEnergy = _colour100;};
|
||||
case((_energyPercent >= 90) && (_energyPercent < 100)) : {_colourEnergy = _colour90;};
|
||||
case((_energyPercent >= 80) && (_energyPercent < 90)) : {_colourEnergy = _colour80;};
|
||||
@ -144,7 +144,7 @@ disableSerialization;
|
||||
case((_energyPercent >= 1) && (_energyPercent < 10)) : {_colourEnergy = _colour0;};
|
||||
case(_energyPercent < 1) : {_colourEnergy = _colour0;};
|
||||
};
|
||||
|
||||
|
||||
//Toxicity
|
||||
_colourToxicity = _colourDefault;
|
||||
switch true do{
|
||||
@ -161,32 +161,32 @@ disableSerialization;
|
||||
case((_toxPercent >= 1) && (_toxPercent < 10)) : {_colourToxicity = _colour90;};
|
||||
case(_toxPercent < 1) : {_colourToxicity = _colour100;};
|
||||
};
|
||||
|
||||
|
||||
//Stamina
|
||||
_colourStamina = _colourDefault;
|
||||
|
||||
//display the information
|
||||
((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
|
||||
|
||||
//display the information
|
||||
((uiNamespace getVariable "statusBar")displayCtrl 55555)ctrlSetStructuredText parseText
|
||||
format["
|
||||
<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\players.paa' color='%10'/> %2</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%11'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\damage.paa' color='%11'/> %3%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\krypto.paa' color='%10'/> %4</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%12'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\hunger.paa' color='%12'/> %5%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%13'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\thirst.paa' color='%13'/> %6%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%15'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\stamina.paa' color='%15'/>%9</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%19'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\toxicity.paa' color='%19'/>%20</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%14'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\energy.paa' color='%14'/>%8%1</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%10'>FPS: %7</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%10'>GRIDREF: %16</t>
|
||||
<t shadow='1' shadowColor='#000000' color='%10'><img size='1.6' shadowColor='#000000' image='addons\status_bar\images\restart.paa' color='%10'/>%17:%18</t>",
|
||||
"%",
|
||||
"%",
|
||||
_players,
|
||||
_damage,
|
||||
_wallet,
|
||||
_hunger,
|
||||
_thirst,
|
||||
round diag_fps,
|
||||
_energyPercent,
|
||||
_wallet,
|
||||
_hunger,
|
||||
_thirst,
|
||||
round diag_fps,
|
||||
_energyPercent,
|
||||
_stamina,
|
||||
_colourDefault,
|
||||
_colourDamage,
|
||||
@ -199,11 +199,11 @@ disableSerialization;
|
||||
_minutes,
|
||||
_colourToxicity,
|
||||
_toxPercent
|
||||
|
||||
|
||||
];
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user