Merge branch 'Expirmental'
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commit
726dc09dce
@ -53,7 +53,7 @@
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*/
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// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
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blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 2; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 12; // Nighttim time acceleration
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@ -29,7 +29,7 @@
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blck_simulationManager = blck_useBlckeaglsSimulationManagement;
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//diag_log format["[blckeagls] blck_configs: blck_simulationManager = %1",blck_simulationManager];
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// Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf
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blck_useTimeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 2; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 8; // Nighttim time acceleration
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@ -151,11 +151,11 @@ class FSM
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" _this setVariable[""LAST_CHECK"", diag_tickTime];" \n
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" _lastCheck = diag_tickTime;" \n
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" };" \n
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" if (diag_tickTime - _lastCheck > 1200) then {" \n
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" if (diag_tickTime - _lastCheck > 18000) then {" \n
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" private _list = (_this nearEntities [[""Epoch_Male_F"",""Epoch_Female_F"",""LandVehicle"",""Ship"",""Air"",""Tank""], 45]) select {isPlayer _x};" \n
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" if (_list isEqualTo []) then {" \n
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" _this setVariable [""LAST_CHECK"",nil];" \n
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" //diag_log format[""DEBUG: _cleanIT del %1"", _this];" \n
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" diag_log format[""DEBUG: _cleanIT del %1"", _this];" \n
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" deleteVehicle _this;" \n
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" };" \n
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" };" \n
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@ -177,7 +177,7 @@ class FSM
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" deleteVehicle _x;" \n
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" }forEach ((nearestObjects [_this, [""WeaponHolder""], 2]) select {!(_x iskindof ""Constructions_lockedstatic_F"" || _x iskindof ""Buildable_Storage"")});" \n
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" _this setVariable [""LAST_CHECK"",nil];" \n
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" //diag_log format[""DEBUG: _cleanIT2 del %1"", _this];" \n
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" diag_log format[""DEBUG: _cleanIT2 del %1"", _this];" \n
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" deleteVehicle _this;" \n
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" _removed = true;" \n
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" };" \n
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@ -46,7 +46,7 @@ forceRestartTime = 14400; // 4 hour restarts
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antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
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// Player Related
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cloneCost = 100; // debt incurred on player death
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cloneCost = 10; // debt incurred on player death
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// Default Loadout
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@ -85,10 +85,10 @@ copy "%arma3srvpath%\%servername%\BattlEye\addbackpackcargo.log" "%arma3srvpath%
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copy "%arma3srvpath%\%servername%\BattlEye\addweaponcargo.log" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\BattlEye\addweaponcargo.log"
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copy "%arma3srvpath%\%servername%\BattlEye\mpeventhandler.log" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\BattlEye\mpeventhandler.log"
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::copy "%arma3srvpath%\dump.rdb" "%arma3srvpath%\DBbackups\RotatedLogs\%dtStamp%\DBbackups\dump.rdb"
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copy "%arma3srvpath%\DB\dump.rdb" "%arma3srvpath%\DBbackups\RotatedLogs\%dtStamp%\DBbackups\dump.rdb"
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copy "%arma3srvpath%\%servername%\A3Master_*.log" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\A3Master_*.log"
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copy "%arma3srvpath%\%servername%\arma3server_*.rpt" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\arma3server_*.rpt"
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copy "%arma3srvpath%\%servername%\Epochserver_*.rpt" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\arma3server_*.rpt"
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copy "%arma3srvpath%\DB\dump.rdb" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\dump.rdb"
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copy "%arma3srvpath%\%servername%\A3Master_*.log" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\"
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copy "%arma3srvpath%\%servername%\arma3server_*.rpt" "%arma3srvpath%\%servername%\RotatedLogs\%dtStamp%\"
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copy "%arma3srvpath%\%servername%\Epochserver_*.rpt" "%arma3srvpath%\%servername%\RotatedLogs\"
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echo (%date%) (%time%) Logs are backed up now...
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@ -97,7 +97,7 @@ showHUD[] =
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// A3 specific configs
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#include "Configs\CfgFunctions.hpp"
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#include "Configs\CfgRemoteExec.hpp"
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#include "Configs\CfgDisabledCommands.hpp"
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//#include "Configs\CfgDisabledCommands.hpp"
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class CfgEpochBuild
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{
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@ -18,3 +18,15 @@ SA_MAX_TOWED_CARGO = 1;
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//Test of AI mod
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TCL_Path = "TCL_System\";
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call compile preprocessFileLineNumbers (TCL_Path+"TCL_Preprocess.sqf");
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// Control the epoch ai limit per player
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// 1. Epoch_Cloak_F = Cultist
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// 2. GreatWhite_F = Great White Shark
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// 3. Epoch_Sapper_F = Regular Sapper
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// 4. Epoch_SapperB_F = Super Sapper (dark)
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// 5. I_UAV_01_F = UAV (that spawns the AI)
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// 6. PHANTOM = Invisible phantom
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// 7. B_Heli_Transport_01_F = Transport helicopter for the mission system
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EPOCH_spawnLimits = [0, 1, 0, 0, 1, 0, 1];
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