Its working, just not on the EPOCH player corpses. needs more work
This commit is contained in:
parent
43487066d7
commit
b4d8287419
@ -0,0 +1,10 @@
|
||||
class H8_fnc_attach
|
||||
{
|
||||
allowedTargets = 0;
|
||||
jip = 0;
|
||||
};
|
||||
class H8_fnc_detach
|
||||
{
|
||||
allowedTargets = 0;
|
||||
jip = 0;
|
||||
};
|
@ -37,12 +37,12 @@ H8_fnc_attach = {
|
||||
H8_fnc_moveBody = {
|
||||
_unit = (_this select 0);
|
||||
_player = (_this select 1);
|
||||
diag_log "[dragBody] Debug: fnc_MoveBody";
|
||||
// CREDIT TOO Das Attorney FOR CODE
|
||||
_pos = _player modelToWorld [0,1,0];
|
||||
_unit setPos _pos;
|
||||
_unit setDir 180;
|
||||
_unit switchMove "AinjPpneMrunSnonWnonDb";
|
||||
//diag_log "[dragBody] Debug: fnc_MoveBody";
|
||||
};
|
||||
|
||||
H8_dropAction = {
|
||||
|
@ -33,7 +33,7 @@ class drag_Stuff
|
||||
|
||||
class drag_body
|
||||
{
|
||||
condition = "true";
|
||||
condition = "if (!(isNull dyna_cursorTarget) && !(alive dyna_cursorTarget)) then {true} else {false}";
|
||||
action = "[dyna_cursorTarget,Epoch_personalToken] call H8_dragAction;";
|
||||
icon = "x\addons\a3_epoch_code\Data\UI\buttons\epoch_brownkey.paa";
|
||||
tooltip = "Grab Test";
|
||||
|
Loading…
Reference in New Issue
Block a user