/* DZMSAIConfig.sqf This is a configuration for the AI that spawn at missions. This includes their skin, weapons, gear, and skills. You can adjust these to your liking, but it is for advanced users. */ ///////////////////////////////////////////// // Array of uniform, helmet and vest classnames for the AI to use DZMSBanditSkins = ["U_O_CombatUniform_ocamo","U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader","U_O_PilotCoveralls"]; DZMSBanditHelmets = [""]; DZMSBanditVests = [""]; ///////////////////// // Array of AI Skills DZMSSkills0 = [ ["aimingAccuracy",0.10,0.125], ["aimingShake",0.45,0.55], ["aimingSpeed",0.45,0.55], ["endurance",0.40,0.50], ["spotDistance",0.30,0.45], ["spotTime",0.30,0.45], ["courage",0.40,0.60], ["reloadSpeed",0.50,0.60], ["commanding",0.40,0.50], ["general",0.40,0.60] ]; DZMSSkills1 = [ ["aimingAccuracy",0.125,0.15], ["aimingShake",0.60,0.70], ["aimingSpeed",0.60,0.70], ["endurance",0.55,0.65], ["spotDistance",0.45,0.60], ["spotTime",0.45,0.60], ["courage",0.55,0.75], ["reloadSpeed",0.60,0.70], ["commanding",0.55,0.65], ["general",0.55,0.75] ]; DZMSSkills2 = [ ["aimingAccuracy",0.15,0.20], ["aimingShake",0.75,0.85], ["aimingSpeed",0.70,0.80], ["endurance",0.70,0.80], ["spotDistance",0.60,0.75], ["spotTime",0.60,0.75], ["courage",0.70,0.90], ["reloadSpeed",0.70,0.80], ["commanding",0.70,0.90], ["general",0.70,0.90] ]; DZMSSkills3 = [ ["aimingAccuracy",0.20,0.25], ["aimingShake",0.85,0.95], ["aimingSpeed",0.80,0.90], ["endurance",0.80,0.90], ["spotDistance",0.70,0.85], ["spotTime",0.70,0.85], ["courage",0.80,1.00], ["reloadSpeed",0.80,0.90], ["commanding",0.80,0.90], ["general",0.80,1.00] ]; ///////////////////////////////////////////////////////////////////////////////// // This is the primary weaponlist that can be assigned to AI based on skill level DZMSWeps0 = [ "m16_EPOCH","m16Red_EPOCH","M14_EPOCH","M14Grn_EPOCH","m4a3_EPOCH","AKM_EPOCH","sr25_epoch","l85a2_epoch","l85a2_pink_epoch","l85a2_ugl_epoch","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F" ]; DZMSWeps1 = [ "m16_EPOCH","m16Red_EPOCH","M14_EPOCH","M14Grn_EPOCH","m4a3_EPOCH","AKM_EPOCH","sr25_epoch","l85a2_epoch","l85a2_pink_epoch","l85a2_ugl_epoch","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F" ]; DZMSWeps2 = [ "m16_EPOCH","m16Red_EPOCH","M14_EPOCH","M14Grn_EPOCH","m4a3_EPOCH","AKM_EPOCH","sr25_epoch","l85a2_epoch","l85a2_pink_epoch","l85a2_ugl_epoch","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F" ]; DZMSWeps3 = [ "m16_EPOCH","m16Red_EPOCH","M14_EPOCH","M14Grn_EPOCH","m4a3_EPOCH","AKM_EPOCH","sr25_epoch","l85a2_epoch","l85a2_pink_epoch","l85a2_ugl_epoch","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F" ]; //////////////////////////////////////////////////////////// // These are gear sets that will be randomly given to the AI DZMSGear0 = ["FAK","FAK","ItemAntibiotic","ItemPainkiller","ItemSodaRbull","meatballs_epoch"]; DZMSGear1 = ["FAK","FAK","ItemPainkillers","morphine_epoch","ItemSodaPurple","redburger_epoch"]; DZMSGear2 = ["FAK","Towelette","ItemBloodbag","ItemPainkillers","ItemSodaOrangeSherbet","sardines_epoch"]; DZMSGear3 = ["FAK","FAK","morphine_epoch","ItemHeatPack","ItemSodaAlpineDude","TacticalBacon"]; DZMSGear4 = ["FAK","Towelette","atropine_epoch","ItemBloodBag_Full","FoodWalkNSons","sweetcorn_epoch"]; //////////////////////////////////////////////////////////// // These are the backpacks that can be assigned to AI units. DZMSPacklist = [ "B_AssaultPack_cbr","B_AssaultPack_dgtl","B_AssaultPack_khk","B_AssaultPack_mcamo","B_AssaultPack_ocamo","B_AssaultPack_rgr","B_AssaultPack_sgg","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr" ];