/* Usage: [_crate,"type"] execVM "dir\DZMSBox.sqf"; _crate is the crate to fill "type" is the type of crate "type" can be weapons or medical */ //private ["_scount","_crate","_type","_sSelect","item","_ammo"]; _crate = _this select 0; _type = _this select 1; // Clear the current cargo clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearBackpackCargoGlobal _crate; clearItemCargoGlobal _crate; ////////////////////////////////////////////////////////////////// // Medical Crates if (_type == "medical") then { // load medical _scount = count DZMSMedicalSupplies; for "_x" from 0 to 40 do { _sSelect = floor(random _sCount); _item = DZMSMedicalSupplies select _sSelect; _crate addMagazineCargoGlobal [_item,(round(random 2))]; }; }; /////////////////////////////////////////////////////////////////// // Weapon Crate Small Yield if (_type == "weapons") then { // load grenades _scount = count DZMSGrenadeList; for "_x" from 0 to 2 do { _sSelect = floor(random _sCount); _item = DZMSGrenadeList select _sSelect; _crate addMagazineCargoGlobal [_item,(round(random 2))]; }; // load packs _scount = count DZMSBackPackList; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSBackPackList select _sSelect; _crate addBackpackCargoGlobal [_item,1]; }; // load pistols _scount = count DZMSpistolList; for "_x" from 0 to 2 do { _sSelect = floor(random _sCount); _item = DZMSpistolList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load sniper _scount = count DZMSsniperList; for "_x" from 0 to 1 do { _sSelect = floor(random _sCount); _item = DZMSsniperList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load mg _scount = count DZMSmgList; for "_x" from 0 to 1 do { _sSelect = floor(random _sCount); _item = DZMSmgList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load primary _scount = count DZMSprimaryList; for "_x" from 0 to 2 do { _sSelect = floor(random _sCount); _item = DZMSprimaryList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; }; /////////////////////////////////////////////////////////////////// // Weapon Crate Large Yield if (_type == "weapons2") then { // load grenades _scount = count DZMSGrenadeList; for "_x" from 0 to 5 do { _sSelect = floor(random _sCount); _item = DZMSGrenadeList select _sSelect; _crate addMagazineCargoGlobal [_item,(round(random 2))]; }; // load packs _scount = count DZMSBackPackList; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSBackPackList select _sSelect; _crate addBackpackCargoGlobal [_item,1]; }; // load pistols _scount = count DZMSpistolList; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSpistolList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load sniper _scount = count DZMSsniperList; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSsniperList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load mg _scount = count DZMSmgList; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSmgList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; //load primary _scount = count DZMSprimaryList; for "_x" from 0 to 5 do { _sSelect = floor(random _sCount); _item = DZMSprimaryList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; }; /////////////////////////////////////////////////////////////////// // Epoch Supply Small Yield if (_type == "supply") then { // load tools _scount = count DZMSConTools; for "_x" from 0 to 2 do { _sSelect = floor(random _sCount); _item = DZMSConTools select _sSelect; _crate addWeaponCargoGlobal [_item, 1]; }; // load construction supplies _scount = count DZMSConSupply; for "_x" from 0 to 30 do { _sSelect = floor(random _sCount); _item = DZMSConSupply select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; }; /////////////////////////////////////////////////////////////////// // Epoch Supply Large Yield if (_type == "supply2") then { // load tools _scount = count DZMSConTools; for "_x" from 0 to 5 do { _sSelect = floor(random _sCount); _item = DZMSConTools select _sSelect; _crate addWeaponCargoGlobal [_item, 1]; }; // load construction supplies _scount = count DZMSConSupply; for "_x" from 0 to 40 do { _sSelect = floor(random _sCount); _item = DZMSConSupply select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; // load prefab buildables _scount = count DZMSBuildables; for "_x" from 0 to 15 do { _sSelect = floor(random _sCount); _item = DZMSBuildables select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; }; /////////////////////////////////////////////////////////////////// // Epoch Money Crates if (_type == "highvalue") then { // load money _scount = count DZMSHighValue; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = DZMSHighValue select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; };