/* Save To Hive by Vampire This function attempts to save vehicles to the database if enabled when a mission ends. Usage: [Vehicle] */ _object = _this select 0; _class = typeOf _object; _dir = getDir _object; _pos = getPos _object; _worldspace = [_dir,_pos]; //If they have vehicle saving off, then this script needs to do nothing. if (!(DZMSSaveVehicles)) exitWith {}; //Check if vehicle is null or dead if (isNull _object OR !alive _object OR (damage _object) > .97) exitWith {}; //Get a random fuel count to set _ranFuel = random 1; if (_ranFuel < .1) then {_ranFuel = .1;}; //Lets get it ready for the user _object setvelocity [0,0,1]; _object setFuel _ranFuel; _object setVehicleLock "UNLOCKED"; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; clearBackpackCargoGlobal _object; clearItemCargoGlobal _object; //_object allowDamage false; //_object setVariable ["lastUpdate", time]; //_object setVariable ["CharacterID", "0", true]; //sleep 1; //_object allowDamage true;