//Advanced Configuration File (For development purposes) //Do not edit unless you fully understand the consequences of the change. //Improper editing may stop A3EAI/A3XAI from functioning properly or at all. //Classnames #define PARACHUTE_OBJECT "Steerable_Parachute_F" //#define RADIO_ITEM "ItemRadio" //A3XAI #define RADIO_ITEM "EpochRadio0" //A3EAI //#define PLAYER_UNITS "Exile_Unit_Player" //A3XAI #define PLAYER_UNITS "Epoch_Male_F","Epoch_Female_F" //A3EAI //#define LOOT_HOLDER_CLASS "GroundWeaponHolder" //A3XAI #define LOOT_HOLDER_CLASS "WH_Loot" //A3EAI #define DEFAULT_UNIT_CLASSNAME "i_survivor_F" #define SPACE_FOR_OBJECT "Land_Coil_F" //#define PLOTPOLE_OBJECT "Exile_Construction_Flag_Static" //A3XAI #define PLOTPOLE_OBJECT "PlotPole_EPOCH" //A3EAI #define GRENADE_AMMO_3RND "3Rnd_HE_Grenade_shell" #define GRENADE_AMMO_1RND "1Rnd_HE_Grenade_shell" #define FIRST_AID_ITEM_AI "FirstAidKit" //#define FIRST_AID_ITEM_PLAYER "Exile_Item_InstaDoc" //A3XAI #define FIRST_AID_ITEM_PLAYER "FAK" //A3EAI #define NVG_ITEM_AI "NVGoggles" // #define NVG_ITEM_PLAYER "NVGoggles_OPFOR" //A3XAI #define NVG_ITEM_PLAYER "NVG_EPOCH" //A3EAI #define DEFAULT_UNIFORM_ITEM "U_Test1_uniform" //A3EAI #define DEFAULT_VEST_ITEM_MALE "V_41_EPOCH" //A3EAI #define DEFAULT_VEST_ITEM_FEMALE "V_F41_EPOCH" //A3EAI // #define BLACKLIST_OBJECT_GENERAL "A3XAI_BlacklistedArea" //A3XAI // #define BLACKLIST_OBJECT_NOAGGRO "A3XAI_NoAggroArea" //A3XAI // #define BLACKLIST_OBJECT_RANDOM "A3XAI_RandomSpawnArea" //A3XAI // #define BLACKLIST_OBJECT_DYNAMIC "A3XAI_DynamicSpawnArea" //A3XAI // #define TRIGGER_OBJECT "A3XAI_EmptyDetector" //A3XAI #define BLACKLIST_OBJECT_GENERAL "A3EAI_BlacklistedArea" //A3EAI #define BLACKLIST_OBJECT_NOAGGRO "A3EAI_NoAggroArea" //A3EAI #define BLACKLIST_OBJECT_RANDOM "A3EAI_RandomSpawnArea" //A3EAI #define BLACKLIST_OBJECT_DYNAMIC "A3EAI_DynamicSpawnArea" //A3EAI #define TRIGGER_OBJECT "A3EAI_EmptyDetector" //A3EAI //Probabilities #define DYNAMIC_CHANCE_ADJUST_UNARMED -0.15 #define DYNAMIC_CHANCE_ADJUST_WEAKENED 0.05 #define DYNAMIC_CHANCE_ADJUST_LOOTING 0.05 #define DYNAMIC_CHANCE_ADJUST_WEALTHY 0.10 //Distances #define NEAREST_ENEMY_RANGE 350 #define NEAREST_ENEMY_AIR 350 #define NEAREST_ENEMY_INFANTRY 250 #define NEAREST_ENEMY_LAND 300 #define NEAREST_ENEMY_RANGE_ANTISTUCK 300 #define PATROL_DISTANCE_BUFFER 100 #define PLOTPOLE_RADIUS 300 #define TRANSMIT_RANGE_RADIO_HUNTER 50 #define SEEK_RANGE_HUNTER 450 #define TRANSMIT_RANGE_RADIO_HUNTKILLER 50 #define RECEIVE_DIST_RADIO_HUNTKILLER 200 #define PLAYER_DISTANCE_SPAWN_AUTONOMOUS 300 #define PLAYER_DISTANCE_SPAWN_AIGROUP 100 #define PLAYER_DISTANCE_SPAWN_AIVEHICLE 200 #define PLAYER_DISTANCE_NO_LOS_STATIC 200 #define PLAYER_DISTANCE_WITH_LOS_STATIC 300 #define PLAYER_DISTANCE_NO_LOS_STATIC_CUSTOM 100 //new #define PLAYER_DISTANCE_WITH_LOS_STATIC_CUSTOM 200 //new #define PLAYER_DISTANCE_NO_LOS_DYNAMIC 200 #define PLAYER_DISTANCE_WITH_LOS_DYNAMIC 400 #define PLAYER_DISTANCE_NO_LOS_RANDOM 200 #define PLAYER_DISTANCE_WITH_LOS_RANDOM 400 #define PLAYER_DISTANCE_WITH_LOS_ANTISTUCK 300 //#define NO_AGGRO_AREA_SIZE 900 //A3XAI #define NO_AGGRO_AREA_SIZE 300 //A3EAI //#define BLACKLIST_AREA_SIZE 750 //A3XAI #define BLACKLIST_AREA_SIZE 750 //A3EAI #define BLACKLIST_AREA_HC_SIZE 750 #define TRIGGER_SIZE_SMALL 600 #define TRIGGER_SIZE_NORMAL 650 #define TRIGGER_SIZE_EXPANDED 750 #define TRIGGER_SIZE_NORMAL_DOUBLED 1300 #define DUMBFIRE_AI_DISTANCE 400 #define SPAWN_DISTANCE_BASE_DYNAMICRANDOM 200 #define SPAWN_DISTANCE_EXTRA_DYNAMICRANDOM 100 #define SPAWN_DISTANCE_DEFAULT_RANDOM 300 #define SPAWN_DIRECTION_VARIANCE_DYNAMIC 80 #define TEMP_BLACKLIST_AREA_RANDOM_SIZE 650 #define TEMP_BLACKLIST_AREA_DYNAMIC_SIZE 650 #define TEMP_BLACKLIST_AREA_HC_SIZE 750 #define CREATE_RANDOM_SPAWN_DIST_BASE 300 #define CREATE_RANDOM_SPAWN_DIST_VARIANCE 450 #define STATIC_SPAWN_OBJECT_RANGE 250 #define STATIC_SPAWN_MIN_PATROL_RADIUS 125 #define STATIC_SPAWN_MAX_PATROL_RADIUS 300 #define STATIC_SPAWN_OBJECT_SIZE_REQ 15 #define PATROL_DIST_PARAGROUP 100 #define PATROL_DIST_VEHICLEGROUP 75 #define PATROL_DIST_DYNAMIC 150 #define PATROL_DIST_RANDOM 150 #define ANTISTUCK_AIR_MIN_WP_DIST 300 #define ANTISTUCK_AIR_WP_DIST_BASE 50 #define ANTISTUCK_AIR_WP_DIST_VARIANCE 900 #define ANTISTUCK_MIN_TRAVEL_DIST_AIR 750 #define ANTISTUCK_MIN_TRAVEL_DIST_LAND 10 #define ANTISTUCK_MIN_TRAVEL_DIST_INFANTRY 5 #define NEXT_WP_DIST_UAV 300 #define NEXT_WP_DIST_AIR 300 #define WP_POS_INGRESS_BASE_UAV 100 #define WP_POS_INGRESS_VARIANCE_UAV 350 #define WP_POS_EGRESS_BASE_UAV 300 #define WP_POS_EGRESS_VARIANCE_UAV 100 #define WP_POS_INGRESS_BASE_AIR 100 #define WP_POS_INGRESS_VARIANCE_AIR 350 #define WP_POS_EGRESS_BASE_AIR 300 #define WP_POS_EGRESS_VARIANCE_AIR 100 #define DETECT_RANGE_UGV 250 #define DETECT_RANGE_UAV 300 #define DETECT_RANGE_AIR 500 #define DETECT_RANGE_AIR_REINFORCE 300 #define DETECT_RANGE_AIR_CUSTOM 500 #define DETECT_LENGTH_UGV_2D 300 #define FLYINHEIGHT_UAV_SEARCHING_BASE 75 #define FLYINHEIGHT_UAV_SEARCHING_VARIANCE 25 #define FLYINHEIGHT_UAV_PATROLLING_BASE 125 #define FLYINHEIGHT_UAV_PATROLLING_VARIANCE 25 #define FLYINHEIGHT_AIR_SEARCHING_BASE 75 #define FLYINHEIGHT_AIR_SEARCHING_VARIANCE 25 #define FLYINHEIGHT_AIR_PATROLLING_BASE 125 #define FLYINHEIGHT_AIR_PATROLLING_VARIANCE 25 #define FLYINHEIGHT_AIR_CUSTOM 100 #define FLYINHEIGHT_AIR_REINFORCE 100 #define AIR_REINFORCE_DIST_BETWEEN_LOCATIONS 1000 #define AIR_REINFORCE_SPAWN_DIST_BASE 1800 #define AIR_REINFORCE_SPAWN_DIST_VARIANCE 900 #define AIR_REINFORCE_RADIO_DIST 300 #define AIR_REINFORCE_DESPAWN_DIST 2000 #define RADIO_RECEPTION_RANGE 250 #define PARACHUTE_HEIGHT_REQUIRED 50 #define REGROUP_VEHICLEGROUP_DIST 175 #define DYNAMIC_LOOTING_DISTANCE 25 #define NO_AGGRO_RANGE_MAN 500 #define NO_AGGRO_RANGE_AIR 900 #define NO_AGGRO_RANGE_LAND 500 #define NO_AGGRO_RANGE_UAV 1000 //Comment: UAVs have hilariously large range. Unlikely long enough distance, better than nothing. #define NO_AGGRO_RANGE_UGV 500 //Amounts #define STATIC_SPAWN_MIN_SPAWN_POINTS 6 #define MAX_UNITS_PER_STATIC_SPAWN 5 #define MAX_RANDOMSPAWN_RETRY_ATTEMPTS 2 #define DYNAMIC_RICH_PLAYER_AMOUNT 5000 #define DYNAMIC_WEAK_PLAYER_HEALTH 0.4 #define INFINITY 3.4028235e38 //Timing #define TIME_PER_RESPAWN_PROCESSING 5 #define MONITOR_CLEANDEAD_FREQ 300 #define MONITOR_VEHICLECLEANUP_FREQ 60 //A3EAI #define MONITOR_LOCATIONCLEANUP_FREQ 360 #define MONITOR_CHECK_RANDSPAWN_FREQ 360 #define RANDSPAWN_EXPIRY_TIME 1080 #define SIDECHECK_TIME 1200 #define MONITOR_UPDATE_PLAYER_COUNT_FREQ 60 #define DYNSPAWNMGR_SLEEP_DELAY 300 #define KRYPTO_CLEANUP_FREQ 900 //A3EAI #define SERVER_START_TIMEOUT 300 #define TRIGGER_TIMEOUT_STATIC 3, 3, 3 #define TRIGGER_TIMEOUT_PARAGROUP 3, 3, 3 #define TRIGGER_TIMEOUT_VEHICLEGROUP 3, 3, 3 #define TRIGGER_TIMEOUT_RANDOM 3, 3, 3 #define TRIGGER_TIMEOUT_DYNAMIC 3, 3, 3 #define TRIGGER_TIMEOUT_STATICCUSTOM 3, 3, 3 #define DEFENSIVE_AGGRESSION_TIME 120 #define ADD_RESPAWN_FAST_TIME 30 #define ANTISTUCK_CHECK_TIME_INFANTRY 60 #define ANTISTUCK_CHECK_TIME_AIR 300 #define ANTISTUCK_CHECK_TIME_LAND 120 //Other definitions //#define PLAYER_GROUP_SIDE resistance //A3XAI #define PLAYER_GROUP_SIDE1 west //A3EAI #define PLAYER_GROUP_SIDE2 east //A3EAI #define AI_GROUP_SIDE resistance //A3EAI #define AI_VEHICLEWEAPON_EXPLOSIVERATING_LIMIT 0.9 //#define EXTERNAL_OBJECT_MONITOR_NAME "ExileSimulationMonitoredVehicles" //A3XAI //#define SERVER_STARTED_INDICATOR "PublicHiveIsLoaded" //A3XAI #define SERVER_STARTED_INDICATOR "EPOCH_BuildingSlotCount" //A3EAI